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YUI - Rolling star

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Topic Starter
Avishay

CelsiusLK wrote:

Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy I think 3 is fine..
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
  2. 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
  6. 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
  8. 00:20:148 (1,2,3,1,2) - This might play better ^
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now.
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this On purpose
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead? No thanks.
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this Played around.
  4. 00:15:303 - Feel empty No, it is fine, listen to the vocals.
  5. 00:15:489 (5) - imo this play weird try this ^
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P

Good luck :)
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537

Thank you for the mod.
Iceskulls

Avishay wrote:

CelsiusLK wrote:

[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. :arrow: If you adjust a bit you will get cute blanket here


[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now. :arrow: Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?

Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P :arrow: I can't call it a mod x_x , my bad

Good luck :)
RatedNC17

- Love1yV1ruS - wrote:

Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) ) Nice!


Hope it be helpful :D
Took most of this to consideration. Thanks :D
File!: http://puu.sh/dCjTC/32f744c0b1.osu
Topic Starter
Avishay
Alright, so Dray, mii, and WhiteAries are all busy and won't respond to mods, I got confrmation from all of them to check the mods by myself and fix / change accordingly.

I'm sorry I can't comment about everything but I did read through everything and thought about the mapper's style as priority, so I hope you'll understand!
CaptainTatsujin
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy!
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it!
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember)

EASY
SPOILER
00:08:595 u can improve blanket
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat
00:32:819 blanket?
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?)
00:43:440 add 1 repeat (imo)
00:54:433 blanket?
01:24:620 not beautiful. move 3rd anchor to x 412, y 264
01:32:073 make it blanket
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708
01:54:620 are you serious? :v maybe i think you want to make a wave.
02:00:023 it's overlapping slider 2 badly.
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative!
02:22:197 this is not normal. move it so it's readable by newer players

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping.
00:45:862 not so beautiful
01:17:725 i'm not into this sharp slider
01:49:961 ugly.
02:13:812 somehow this combo's beat is neat!

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping
*make better streams

INSANE
SPOILER
*add audio lead in!
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this.
*umm... quite messy


I don't map and mod taiko.
btw Good Luck!
Topic Starter
Avishay

CaptainTatsujin wrote:

Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy! Fixed
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it! I didn't? I had some problems with the client but now the BG is up for all of the difficulties.
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember) Does it matter as long as the map plays well?

EASY
SPOILER
00:08:595 u can improve blanket Fixed
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p Seems nice, changed.
00:26:110 sure this blanket is good! ;)
00:29:092 extend the spinner 2 beat If I do so, the player won't have anytime to recover, so no.
00:32:819 blanket? Hopefully it is fine now.
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?) Fixed all combo stuff
00:43:440 add 1 repeat (imo) More than 1 repeat is really confusing for new players, also it follows the vocals nicely here.
00:54:433 blanket? V
01:24:620 not beautiful. move 3rd anchor to x 412, y 264 V
01:32:073 make it blanket Tried.
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708 I don't want a fully curved one, the one I made is different :)
01:54:620 are you serious? :v maybe i think you want to make a wave. Nah, it is fine.
02:00:023 it's overlapping slider 2 badly. Fixed
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated Complicated? It is simple and it is the mapper's style.
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative! I think it is just fine.
02:22:197 this is not normal. move it so it's readable by newer players Why exactly not? It is DS perfectly and it should be just fine.

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping. They're 2 beats far away, also I don't think this overlap is horrible.
00:45:862 not so beautiful Well you'll have to get over it because I am keeping the mustache :P
01:17:725 i'm not into this sharp slider What's the problem with him?
01:49:961 ugly. I like it.
02:13:812 somehow this combo's beat is neat! :P

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping I like WW's unique style and you didn't really point any problems so I won't change anything in his diff.
*make better streams

INSANE
SPOILER
*add audio lead in! Added
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this. Why?
*umm... quite messy I think it looks nice and fun..


I don't map and mod taiko.
btw Good Luck!
Thank you!
Monstrata
For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better.
00:03:005 (3,4,5) - Same idea here, Something like this?
00:05:800 (4,1) - Consider spacing them out more? Flows better imo.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - .
01:29:092 (2,1) - Try making the slider longer and taking out the circle.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause.
01:44:185 (3) - Make this a slider?
01:53:688 (1,2) - Ctrl J for flow
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead?
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead?
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please.
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket?
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 -

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.
00:14:185 (1) - Consider extending the repeat to 00:15:676 -
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?)
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat.
00:41:390 (2) - Make this a slider?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :)
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here)
Topic Starter
Avishay

monstrata wrote:

For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better. I listened to the mid slider on 25% and there's actually a beat, I wouldn't put a long slider if I heard it before, changed.
00:03:005 (3,4,5) - Same idea here, Something like this? V
00:05:800 (4,1) - Consider spacing them out more? Flows better imo. Uhm played with patter nhere.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it. NC done but the SV is just fine.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack. Nope, but I did change the triplet a bit.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - . I liked the previous pattern, but I've changed it something which I like even more.
01:29:092 (2,1) - Try making the slider longer and taking out the circle. The slider 2 ends on a strong beat, why? Actually, I noticed that there's no beat on the circle so I've changed the pattern overall.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo. Done.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use. Nope.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause. This part follows the vocals, thereu sed to be a circle but I removed it because following the vocals here sounds better.
01:44:185 (3) - Make this a slider? Why?
01:53:688 (1,2) - Ctrl J for flow Even if I do that, the flow is the same, and I like the way it is now.
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo. You are right, done.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead? I'm certain WA did it on purpose and this is pretty much he wanted to map it, so nope.
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward. I'm pretty sure the pattern here is to enter the sliders and point towards them rather than outside triangle.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo. Awkward? No. Hard to read? Yes.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead? It follows the drumbeats pretty well..
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please. V
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end. I think (with WA's perspective in my head) that the pattern is fine.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here Each NC is new word and new spacing.
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket? Could've just said to fix blanket :P Done.
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump. Changed a bit.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical. But why? I think unique sliders is fine.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix. Hopefully fixed.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo. I think it is just fine, there's some gap between them.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 - It is on purpose

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.You are right, but I can't do that since the slider is 1.5 beats, and DS won't help me with the pattern here.
00:14:185 (1) - Consider extending the repeat to 00:15:676 - Nice, changed.
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?) Nope, I like the way it is now.
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up. Nope, it lands on a strong beat / vocal. It goes really well, 3/4 sliders sound great.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat. X
00:41:390 (2) - Make this a slider? Why?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned. They all work nicely.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :) Nice, changed.
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here) Fixed the whole pattern.

I'll comment on WA's behalf since he can not comment, thank you for the mod!
Sonnyc
For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Topic Starter
Avishay

Sonnyc wrote:

For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here. Didn't place NC.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here. I think it plays nicely and fine, and I try to be considerate of WA's style so I will leave it like this.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally. Played around with the pattern.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Hey, thank you!
First of all, everything that I didn't comment to was fixed and I had nothing more to say so I left it as it is, I lowered the ending note hitsound to 85%.
Now, about the diffs, I played all of them and went over places I felt awkward, back then I couldn't tell what was wrong and how to fix it but now I made some changes and everything feels great. In my opinion [Hard] is great and it is really powerful with the movement and I love it, as I noted I changes some stuff that felt awkward to me and with your mod I think it is in a really good shape.

After making more imporvements of myself and applying your mod, I would like to take it forward now, since:
  1. I don't want Dray's, Mii's, WA's and RNC's work go wasted, they did great and I want to get this map ranked.
  2. I honestly think the mapset is in its' greatest shape now, a lot of people from various skills came to me and told me they enjoyed the map, so I'd like to get it ranked.
  3. I really want a ranked map :P
And that's it pretty much, I'm in the work of getting a Taiko BAT to sneak a peek on the map.
Shohei Ohtani
Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Topic Starter
Avishay

CDFA wrote:

Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Oh god.. I had to delete the whole osu! folder since my OS corrupted the drive, so I downloaded a friend's map pack (30gb of songs) and the diff is not there, I will either get the diff back from a friend or find WA's last post and apply all mods again.

Edit: It is back, thanks to Sonnyc (and Tamirko :P)
_tasty
I love this song! (=^-^)/
Insane
00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle.

00:02:632 (2) - It doesn't really feel right here

00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical?

00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^

00:32:632 (4) - Move it down a little unless it's intentionally placed there

00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy

00:50:520 (1) - Move it so it'll be exactly in between?

01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/

01:38:409 (3) - This could be moved up a little to flow better

02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle
Hard
00:14:185 (1) - I'd prefer if this was aligned with the slider..
Topic Starter
Avishay

ReeChelly wrote:

I love this song! (=^-^)/
Insane
00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle. I think the placement here is just fine.

00:02:632 (2) - It doesn't really feel right here I think it plays great and goes nicely with the whole pattern.

00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical? I can't believe I didn't notice this before, fixed.

00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^ I honestly wasn't sure if I want to make jump here or the pattern I had. I tried making some jumps now and it is awesome, changed.

00:32:632 (4) - Move it down a little unless it's intentionally placed there Intentional.

00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy I think the curve here is nice as it is.

00:50:520 (1) - Move it so it'll be exactly in between? Changed pattern here a bit to fit your suggestion.

01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/ I am not even sure why it was on the same y-coordinate as the previous circle, it is supposed to be fuzzy, so I moved it upwards.

01:38:409 (3) - This could be moved up a little to flow better V

02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle Look at the DS, it is placed fine.
Hard
00:14:185 (1) - I'd prefer if this was aligned with the slider.. Done and re-aligned pattern a bit.
Really nice mod, thanks!
-Nya-
Hey, Avishay~
Here's my diff as you had requested. It's 2.33 stars.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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Also, please add this soundfile into your song's folder: http://puu.sh/fy5OF/16d20694c1.wav
And please check AiMod again. There are a lot of things that's conflicting that has to be the same.
And rather remove "Widescreen support" and "Letterbox during breaks" since you don't have a storyboard.
-Nya-
Ok, fixed a few stuff.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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walaowey
Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff
btw, other diff are nice too :D ..

Nya's Hard
00:31:141 (5,6) - remove this circle and slider
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time
00:34:868 - place a circle here.
01:38:781 (7) - nc
01:39:154 (1) - remove nc

btw, i didnt found too many problem in this diff..Its very good. :)
Its a well made map :)

So, good luck with the map .. Its a nice map :)
-Nya-

walaowey wrote:

Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff I'll let Avishay take care of this, since he's the one that has to decide on that stuff.
btw, other diff are nice too :D ..

Nya's Hard
00:31:141 (5,6) - remove this circle and slider Why? I don't really think it's a problem.
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time No, I like my current rhythm better, but I will see what other modders say as well.
00:34:868 - place a circle here. Good idea. Added a note there.
01:38:781 (7) - nc No, my NC patterns won't be consistent then.
01:39:154 (1) - remove nc ^

btw, i didnt found too many problem in this diff..Its very good. :) Thanks~
Its a well made map :)

So, good luck with the map .. Its a nice map :)
Thank you for your mod~ :D

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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368,96,79402,2,0,L|412:148,1,50
412,212,79775,6,0,B|396:252|396:252|428:320,1,100
344,328,80334,2,0,L|236:348,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
420,304,81266,5,2,0:0:0:0:
328,172,81638,1,2,0:0:0:0:
172,216,82011,1,2,0:0:0:0:
260,348,82384,1,8,0:0:0:0:
172,216,82756,6,0,P|152:184|164:108,1,100
196,52,83315,2,0,L|96:20,1,100
44,80,83874,1,8,0:0:0:0:
52,240,84247,6,0,P|64:296|52:348,1,100,4|4,0:0|0:0,0:0:0:0:
136,356,84806,2,0,L|252:356,1,100,8|8,0:0|0:0,0:0:0:0:
312,328,85365,1,8,0:0:0:0:
376,180,85738,6,0,P|360:133|372:85,1,100
440,128,86297,2,0,P|456:184|440:228,1,100,0|8,0:0|0:0,0:0:0:0:
372,260,86856,1,8,0:0:0:0:
212,276,87228,6,0,P|160:260|136:208,1,100,10|8,0:0|0:0,0:0:0:0:
192,164,87787,2,0,L|128:72,1,100,8|0,0:0|0:0,0:0:0:0:
192,24,88346,1,0,0:0:0:0:
348,52,88719,6,0,L|436:192,1,150,4|0,0:0|0:0,0:0:0:0:
348,320,89651,2,0,L|288:336,1,50,8|8,0:0|0:0,0:0:0:0:
140,328,90210,2,0,P|88:304|48:224,1,150,8|0,0:0|0:0,0:0:0:0:
124,84,91141,2,0,L|164:54,1,50,8|8,0:0|0:0,0:0:0:0:
156,212,91700,6,0,L|272:104,1,150,8|8,0:0|0:0,0:0:0:0:
324,56,92446,2,0,L|380:96,1,50
400,156,92819,2,0,L|400:216,1,50,8|0,0:0|0:0,0:0:0:0:
384,284,93191,6,0,L|340:308,1,50
180,308,93750,2,0,L|172:248,1,50,2|8,0:0|0:0,0:0:0:0:
164,100,94309,2,0,L|207:74,1,50
280,44,94682,1,0,0:0:0:0:
164,100,96173,6,0,L|136:160,1,50,2|0,0:0|0:0,0:0:0:0:
128,224,96545,2,0,L|172:260,1,50
240,292,96918,2,0,P|288:276|352:292,1,100,4|4,0:0|0:0,0:0:0:0:
412,308,97477,1,4,0:0:0:0:
476,256,97663,2,0,L|456:156,1,100,4|0,0:0|0:0,0:0:0:0:
412,92,98222,2,0,B|356:112|356:112|308:112,1,100
236,120,98781,2,0,L|204:80,1,50
136,40,99154,6,0,P|92:48|44:100,1,100,0|4,0:0|0:0,0:0:0:0:
44,164,99713,1,0,0:0:0:0:
84,232,99899,2,0,L|164:308,1,100,0|8,0:0|0:0,0:0:0:0:
312,340,100645,1,8,0:0:0:0:
396,204,101017,2,0,P|356:208|296:164,2,100,0|0|4,0:0|0:0|0:0,0:0:0:0:
400,44,102135,6,0,P|416:25|438:14,1,50,8|0,0:0|0:0,0:0:0:0:
468,88,102508,2,0,P|490:98|506:117,1,50,4|8,0:0|0:0,0:0:0:0:
488,196,102881,2,0,L|436:300,1,100,8|0,0:0|0:0,0:0:0:0:
380,336,103440,1,4,0:0:0:0:
300,324,103626,2,0,B|256:288|256:288|200:288,1,100,2|0,0:0|0:0,0:0:0:0:
132,276,104185,2,0,P|120:224|128:176,1,100,0|4,0:0|0:0,0:0:0:0:
188,124,104744,2,0,L|236:84,1,50,8|8,0:0|0:0,0:0:0:0:
308,84,105117,6,0,L|424:84,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
156,36,106235,1,2,0:0:0:0:
80,176,106607,2,0,L|104:240,1,50,8|0,0:0|0:0,0:0:0:0:
228,316,107166,2,0,L|300:312,1,50,8|0,0:0|0:0,0:0:0:0:
396,204,107725,2,0,L|376:140,2,50,4|4|4,0:0|0:0|0:0,0:0:0:0:
180,96,108657,6,0,B|240:116|276:72|332:100,1,150
480,148,109589,1,8,0:0:0:0:
504,308,109961,2,0,P|416:348|304:312,1,200,8|12,0:0|0:0,0:0:0:0:
208,208,111079,1,0,0:0:0:0:
136,64,111452,6,0,B|80:84|64:136|64:136|16:144,1,150
24,224,112197,2,0,L|64:284,1,50
104,328,112570,2,0,P|148:324|220:332,1,100
284,344,113129,1,8,0:0:0:0:
360,324,113315,2,0,L|424:228,1,100
392,84,114061,1,8,0:0:0:0:
152,52,114620,6,0,B|108:84|108:84|132:124|116:192,1,150,2|8,0:0|0:0,0:0:0:0:
208,312,115551,1,0,0:0:0:0:
368,304,115924,2,0,P|452:321|447:235,1,200,8|2,0:0|0:0,0:0:0:0:
344,108,117042,1,2,0:0:0:0:
200,36,117415,6,0,P|216:108|188:180,1,150,0|4,0:0|0:0,0:0:0:0:
140,240,118160,2,0,L|96:288,1,50,4|0,0:0|0:0,0:0:0:0:
156,340,118533,6,0,L|220:340,1,50,4|4,0:0|0:0,0:0:0:0:
364,320,119092,2,0,L|392:264,1,50,8|4,0:0|0:0,0:0:0:0:
388,116,119651,1,0,0:0:0:0:
256,192,119837,12,0,124123,0:0:0:0:
140,76,124496,6,0,L|200:96,1,50,4|0,0:0|0:0,0:0:0:0:
268,92,124868,2,0,L|315:76,1,50,2|4,0:0|0:0,0:0:0:0:
392,56,125241,2,0,L|452:160,1,100,8|0,0:0|0:0,0:0:0:0:
472,300,125986,1,4,0:0:0:0:
472,300,127477,6,0,B|420:292|420:292|368:304,1,100,14|8,0:0|0:0,0:0:0:0:
296,280,128036,2,0,L|224:208,1,100,4|0,0:0|0:0,0:0:0:0:
168,152,128595,2,0,L|200:92,1,50
248,52,128968,6,0,B|288:68|324:36|360:60,1,100,10|4,0:0|0:0,0:0:0:0:
408,104,129527,2,0,L|372:212,1,100,8|0,0:0|0:0,0:0:0:0:
348,272,130086,2,0,L|304:320,1,50,8|0,0:0|0:0,0:0:0:0:
240,336,130458,6,0,P|196:320|124:320,1,100,10|4,0:0|0:0,0:0:0:0:
64,300,131017,2,0,P|72:256|60:196,1,100
48,124,131576,2,0,L|92:88,1,50,8|8,0:0|0:0,0:0:0:0:
152,48,131949,1,0,0:0:0:0:
284,136,132322,2,0,L|324:172,1,50
352,328,132881,2,0,L|296:364,1,50
152,348,133440,6,0,B|84:348|84:348|56:320,1,100,6|0,0:0|0:0,0:0:0:0:
64,244,133999,2,0,L|148:188,1,100
220,156,134558,2,0,L|204:96,1,50,0|8,0:0|0:0,0:0:0:0:
252,40,134930,6,0,P|288:28|356:32,1,100,2|0,0:0|0:0,0:0:0:0:
416,76,135489,2,0,L|416:184,1,100,4|0,0:0|0:0,0:0:0:0:
384,252,136048,2,0,L|352:300,1,50,0|4,0:0|0:0,0:0:0:0:
288,336,136421,6,0,B|240:316|240:316|192:332,1,100,10|0,0:0|0:0,0:0:0:0:
116,340,136980,2,0,L|60:256,1,100
32,180,137539,2,0,L|80:132,1,50
128,92,137912,1,2,0:0:0:0:
288,100,138284,2,0,L|344:120,1,50,0|4,0:0|0:0,0:0:0:0:
408,260,138843,2,0,L|392:316,1,50,8|4,0:0|0:0,0:0:0:0:
236,340,139402,6,0,P|184:352|140:332,1,100,2|4,0:0|0:0,0:0:0:0:
84,276,139961,2,0,L|168:196,1,100,4|0,0:0|0:0,0:0:0:0:
220,160,140520,2,0,L|192:96,1,50,10|0,0:0|0:0,0:0:0:0:
180,36,140893,6,0,L|292:36,1,100,6|8,0:0|0:0,0:0:0:0:
356,60,141452,2,0,B|384:104|384:104|376:172,1,100,10|8,0:0|0:0,0:0:0:0:
336,220,142011,2,0,L|356:280,1,50,8|14,0:0|0:0,0:0:0:0:
Topic Starter
Avishay

walaowey wrote:

Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff Fixed, on the way I fixed the timing and tags incosistencies (with Taiko).
btw, other diff are nice too :D ..

So, good luck with the map .. Its a nice map :)
Thanks, I'll mod your map now :)
Shushan
m4m :)
easy
00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8
01:48:471-well this is kinda ugly
02:01:514-again the spinner is not fit well
normal-
didnt find anything
hard
01:17:725 looks bad
01:48:657-^^
whitearies insane
00:49:961 (8) - put this with the others one
really good diff
insane
00:19:030- put it same as one(x:132 y:132)
02:14:930-looks kinda bad
gl!
Topic Starter
Avishay

ohad1881 wrote:

m4m :)
easy
00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8 I think it is just fine
01:48:471-well this is kinda ugly Looks just fine imo
02:01:514-again the spinner is not fit well Shortened it a bit.
normal-
didnt find anything
hard
01:17:725 looks bad
01:48:657-^^
whitearies insane
00:49:961 (8) - put this with the others one No, why? The pattern is like that on purpose
really good diff
insane
00:19:030- put it same as one(x:132 y:132) No, that's on purpose.
02:14:930-looks kinda bad Changed
gl!
thanks, I'll do my mod soon.
Sylphi
No kudosu plz

[RatedNC17's Taiko Oni]
  1. 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
  2. 02:00:023 (1,1,1) - Similar as above.
  3. 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
[mii-chan's Inner Oni]
  1. This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
Sorry, i can't mod this becuase i can't understand mapping style.
Topic Starter
Avishay

Underflow wrote:

No kudosu plz

[RatedNC17's Taiko Oni]
  1. 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
  2. 02:00:023 (1,1,1) - Same as above.
  3. 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
[mii-chan's Inner Oni]
  1. This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
Sorry, i can't mod this becuase i can't understand mapping style.
Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
Sylphi

Avishay wrote:

Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
It is no problem. but i want to remove that kds.
-Nya-

Underflow wrote:

Avishay wrote:

Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
It is no problem. but i want to remove that kds.
Don't worry. Removed~
Ozato Fumika
reseted kd cuz ufw is 카와이
-Nya-

No Dap wrote:

reseted kd cuz ufw is 카와이
Underflow than said he wanted it removed. :?
Topic Starter
Avishay

No Dap wrote:

reseted kd cuz ufw is 카와이
What is going on :?

I like the idea that BN are coming into my map but nothing will be achieved this way :D
-Nya-

Avishay wrote:

No Dap wrote:

reseted kd cuz ufw is 카와이
What is going on :?

I like the idea that BN are coming into my map but nothing will be achieved this way :D
Well, I helped with this map too, so it's not just cuz I'm a BN. :P
And I just talked to Underflow and he wants it removed.
Sylphi

No Dap wrote:

reseted kd cuz ufw is 카와이
No Dap lol
Ozato Fumika
lol i wanted to troll him sorry
Topic Starter
Avishay

No Dap wrote:

lol i wanted to troll him sorry
As a punishment, mod my map :roll:
P o M u T a
First time in a year summon! :D
No kudosu.

not need 'op' tag. so, already 'opning'. redundant data. so remove it.

good luck~.
Topic Starter
Avishay

P o M u T a wrote:

First time in a year summon! :D
No kudosu.

not need 'op' tag. so, already 'opning'. redundant data. so remove it.

good luck~.
Updated :S
Topic Starter
Avishay
I had some thinking, and I decided to remove the Taiko diffs, it is mainly my fault that I can not make them go live. The unavailability of the taiko mappers is not helping either.

I can not map taiko well but I still like the mode, I couldn't get the map going for a long time and the mappers are partly gone, I'll try to get the standard set ranked soon, the taiko diffs are included in the description for anyone interested!
Monstrata
[ROLLING STAR]

00:00:730 (1) - Okay. Your intro isn't very consistent in terms of rhythm. Here you use a circle, followed by 1/1 break. You then use a slider at 00:02:260 (1) - . to map the same beats, with 1/2 beat in between, before switching back to a single circle with 1/1 break at 00:03:750 (9) - . Honestly, it's better to fllow the 1/2 slider rhythm for all of these strong beats, rather than leaving a 1/1 gap because what this creates is irregular spacing going into the next note.
00:03:750 (9,1) - Take this for example. The spacing is very similar to the spacing you see in the previous circles that were spaced 1/2 apart. However, these two circles are actually spaced 1/1 apart which is not good. It creates an irregularly short spacing that also interferes with flow.

00:03:378 (6,7,8) - Doesn't fit honestly... No triplet sound here. You are mirroring the slider from before: 00:01:887 (5) - . So be consistent and also use a 1/2 slider here.
00:06:173 (1,2) - Stack perfectly ;D
00:12:694 (1,2,3,4,1,2) - This jump pattern is poorly spaced imo... 00:12:694 (1,2,3) - Are one set of beats with 1 being the strongest, so the jump from 1>2 makes sense. Going by your style, you want 2>3 to have a small spacing (which is fine i guess,). However, this jump pattern needs to be mirrored in the next set of 3 beats to be consistent, so the jump from 3>4 should also be large (you did this), and so should the jump from 4>1. The jump from 1>2 should be the closely spaced jump, followed by a large jump again into the next slider.
00:18:471 (8,1) - Potential for a triplet here instead.
00:18:284 (7,8,1) - Also, the spacing here is a bit awkward. White ticks like 1 are usually strong beats, but you map it to a very short jump... that doesn't play well imo.
00:25:179 (6,1) - This is a bit better, having a large jump on the strong white tick. This jump might be slightly exaggerated though...
00:26:669 - You should map something "clickable" here rather than a slider end, since you map the other drum hits, all of which are clicked.
00:28:719 (5,1) - Is this necessary? Difficult to read because so much of the slider is overlapped. I don't see a purpose to this overlap other than to screw with people lol.
00:30:023 (3,1) - Not the best flow. I'd like to see the slider angled a bit more to the top/right of the screen rather than being so horizontal.
00:34:123 (4) - This slider doesn't really do much... it honestly doesn't fit, and you also miss out on mapping the beat at 00:34:496 - to something clickable that would lead into the next slider better.
00:34:123 (4,1) - Yea, I don't think a flow break fits here. If anything though, at least fix the stack on the slider-ends.
00:36:545 (1,2,3) - Again, poor flow. Also, i don't think the repeat on 2 works that well... You might want to consider a rhythm like this instead: Here
00:45:862 (3,4,1) - Here again, the spacing makes it seem like 1 is also 1/2 beat away from 4, when its actually 1/1. You can fix this by making 4 a slider though.
00:58:905 (1,2,3) - You could honestly improve this pattern. It doesn't look like much honestly...
01:03:005 (3,4,1) - This flow break doesn't work for me... I feel like a jump from 4>1 fits better than a flow-break.
01:13:812 (3,1,2,1) - Spacing issues with jumps again.
01:37:663 (1,2) - Poor flow. Also, fix the blanket with slider 3.
01:38:781 (5,1) - Blanket
01:40:458 (6,1) - Mentioned earlier about having a short jump on the white tick. Also, this spacing makes the jump from 01:40:831 (2,3) - extremely exaggerated.. Also, I really don't think the drum beat on 3 is so important that you need such a large jump. You don't map the same beat in later and earlier sections so such a drastic jump so this doesn't seem consistent.
01:42:694 (5,1) - ^
01:43:067 (2,3) - Yea, I don't think this flow-breaking jump works either. Also note how you map the beat at 01:43:253 - to a slider-end this time? That pretty much tells the player this particular beat wasn't that significant considering it wasn't even mapped to something click/tappable. But you just mapped a huge jump to it the measure before.
01:43:812 (5,6,1) - Mentioned earlier about 1/1 spacing issues.
01:52:570 (5,6,7) - This rhythm doesn't really work for me... Try this rhythm instead: Here.
01:55:551 (1,1) - Hmm, the 1/1 spacing works here because the circles are clearly not spaced to appear like 1/2 distance spaced jumps, so this is another alternative~
01:57:415 (1,3) - Fix stack.
02:02:259 (1,2) - This doesn't work. First, take out the NC's, Then follow the rhythm you set up in the previous measure 02:00:023 (1,2,3,4,5) - . This rhythm works well, but you need to mirror it in the next measure by making 02:02:259 (1) - two circles, and having a 1/2 slider begin at 02:02:632 -
02:02:819 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Honestly... nothing in the music really suggests a stream. Especially the first half of it. You could argue that the second half might fit
02:07:477 (7) - NC, and stick to this rhythm because it's good: 02:07:477 (7,1,2,3,4) -
02:11:949 (1,2,3,4,5,1,2,3,4,5) - This isn't the Kiai section anymore, the streams don't need to be so spaced... I feel like this is just to up the star rating. Also, I recommend flipping both streams horizontally so they flow better. Something like this would be nice. Since the first stream would flow nicely from 02:11:576 (3) - . And the second stream would flow into your next stream nicely too.
02:18:750 (4,1) - This is a really sharp directional shift. I wouldn't recommend this :P Nothing in the song suggests such a shift. If you wanted a sharp turn, it makes more sense to put it at 02:18:378 (6,1) - Since there is an audible change in the music.
02:17:912 (1,2,3) - Also, why stack? It's very difficult to read and plays kinda awkwardly...
02:21:824 (3,4,5) - Okay, 3>4 jump is pretty big, that's fine, but why the short spacing from 4>5 when 5 is an even stronger beat than 4? You want to emphasize 5 so make it a big jump too, or nerf 3>4 jump.

Problems i'm seeing are:

There isn't a clear, consistent rhythm. You swap to varying rhythms even though the rhythm in the song is being mirrored in the next measure.

Also, I think your jump patterns could use some work. Some of them don't flow that well for me. I feel you could try and create better patterns for those jumps. As they are now, they seem kind of unpolished and a bit random. Also, consider the spacing too, when you map your jumps, because large spacing is usually used to emphasize certain beats.



I know I said I'd mod 3 diff's but I spent a lot of time on this one, and I hope I've explained myself clearly enough. You may ask me for a recheck on your Insane later if you want, I wouldn't mind taking another look at it.


Good luck~
Topic Starter
Avishay

monstrata wrote:

[ROLLING STAR]

00:00:730 (1) - Okay. Your intro isn't very consistent in terms of rhythm. Here you use a circle, followed by 1/1 break. You then use a slider at 00:02:260 (1) - . to map the same beats, with 1/2 beat in between, before switching back to a single circle with 1/1 break at 00:03:750 (9) - . Honestly, it's better to fllow the 1/2 slider rhythm for all of these strong beats, rather than leaving a 1/1 gap because what this creates is irregular spacing going into the next note.
00:03:750 (9,1) - Take this for example. The spacing is very similar to the spacing you see in the previous circles that were spaced 1/2 apart. However, these two circles are actually spaced 1/1 apart which is not good. It creates an irregularly short spacing that also interferes with flow.

00:03:378 (6,7,8) - Doesn't fit honestly... No triplet sound here. You are mirroring the slider from before: 00:01:887 (5) - . So be consistent and also use a 1/2 slider here.
00:06:173 (1,2) - Stack perfectly ;D
00:12:694 (1,2,3,4,1,2) - This jump pattern is poorly spaced imo... 00:12:694 (1,2,3) - Are one set of beats with 1 being the strongest, so the jump from 1>2 makes sense. Going by your style, you want 2>3 to have a small spacing (which is fine i guess,). However, this jump pattern needs to be mirrored in the next set of 3 beats to be consistent, so the jump from 3>4 should also be large (you did this), and so should the jump from 4>1. The jump from 1>2 should be the closely spaced jump, followed by a large jump again into the next slider.
00:18:471 (8,1) - Potential for a triplet here instead.
00:18:284 (7,8,1) - Also, the spacing here is a bit awkward. White ticks like 1 are usually strong beats, but you map it to a very short jump... that doesn't play well imo.
00:25:179 (6,1) - This is a bit better, having a large jump on the strong white tick. This jump might be slightly exaggerated though...
00:26:669 - You should map something "clickable" here rather than a slider end, since you map the other drum hits, all of which are clicked.
00:28:719 (5,1) - Is this necessary? Difficult to read because so much of the slider is overlapped. I don't see a purpose to this overlap other than to screw with people lol.
00:30:023 (3,1) - Not the best flow. I'd like to see the slider angled a bit more to the top/right of the screen rather than being so horizontal.
00:34:123 (4) - This slider doesn't really do much... it honestly doesn't fit, and you also miss out on mapping the beat at 00:34:496 - to something clickable that would lead into the next slider better.
00:34:123 (4,1) - Yea, I don't think a flow break fits here. If anything though, at least fix the stack on the slider-ends.
00:36:545 (1,2,3) - Again, poor flow. Also, i don't think the repeat on 2 works that well... You might want to consider a rhythm like this instead: Here
00:45:862 (3,4,1) - Here again, the spacing makes it seem like 1 is also 1/2 beat away from 4, when its actually 1/1. You can fix this by making 4 a slider though.
00:58:905 (1,2,3) - You could honestly improve this pattern. It doesn't look like much honestly...
01:03:005 (3,4,1) - This flow break doesn't work for me... I feel like a jump from 4>1 fits better than a flow-break.
01:13:812 (3,1,2,1) - Spacing issues with jumps again.
01:37:663 (1,2) - Poor flow. Also, fix the blanket with slider 3.
01:38:781 (5,1) - Blanket
01:40:458 (6,1) - Mentioned earlier about having a short jump on the white tick. Also, this spacing makes the jump from 01:40:831 (2,3) - extremely exaggerated.. Also, I really don't think the drum beat on 3 is so important that you need such a large jump. You don't map the same beat in later and earlier sections so such a drastic jump so this doesn't seem consistent.
01:42:694 (5,1) - ^
01:43:067 (2,3) - Yea, I don't think this flow-breaking jump works either. Also note how you map the beat at 01:43:253 - to a slider-end this time? That pretty much tells the player this particular beat wasn't that significant considering it wasn't even mapped to something click/tappable. But you just mapped a huge jump to it the measure before.
01:43:812 (5,6,1) - Mentioned earlier about 1/1 spacing issues.
01:52:570 (5,6,7) - This rhythm doesn't really work for me... Try this rhythm instead: Here.
01:55:551 (1,1) - Hmm, the 1/1 spacing works here because the circles are clearly not spaced to appear like 1/2 distance spaced jumps, so this is another alternative~
01:57:415 (1,3) - Fix stack.
02:02:259 (1,2) - This doesn't work. First, take out the NC's, Then follow the rhythm you set up in the previous measure 02:00:023 (1,2,3,4,5) - . This rhythm works well, but you need to mirror it in the next measure by making 02:02:259 (1) - two circles, and having a 1/2 slider begin at 02:02:632 -
02:02:819 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Honestly... nothing in the music really suggests a stream. Especially the first half of it. You could argue that the second half might fit
02:07:477 (7) - NC, and stick to this rhythm because it's good: 02:07:477 (7,1,2,3,4) -
02:11:949 (1,2,3,4,5,1,2,3,4,5) - This isn't the Kiai section anymore, the streams don't need to be so spaced... I feel like this is just to up the star rating. Also, I recommend flipping both streams horizontally so they flow better. Something like this would be nice. Since the first stream would flow nicely from 02:11:576 (3) - . And the second stream would flow into your next stream nicely too.
02:18:750 (4,1) - This is a really sharp directional shift. I wouldn't recommend this :P Nothing in the song suggests such a shift. If you wanted a sharp turn, it makes more sense to put it at 02:18:378 (6,1) - Since there is an audible change in the music.
02:17:912 (1,2,3) - Also, why stack? It's very difficult to read and plays kinda awkwardly...
02:21:824 (3,4,5) - Okay, 3>4 jump is pretty big, that's fine, but why the short spacing from 4>5 when 5 is an even stronger beat than 4? You want to emphasize 5 so make it a big jump too, or nerf 3>4 jump.

Problems i'm seeing are:

There isn't a clear, consistent rhythm. You swap to varying rhythms even though the rhythm in the song is being mirrored in the next measure.

Also, I think your jump patterns could use some work. Some of them don't flow that well for me. I feel you could try and create better patterns for those jumps. As they are now, they seem kind of unpolished and a bit random. Also, consider the spacing too, when you map your jumps, because large spacing is usually used to emphasize certain beats.



I know I said I'd mod 3 diff's but I spent a lot of time on this one, and I hope I've explained myself clearly enough. You may ask me for a recheck on your Insane later if you want, I wouldn't mind taking another look at it.


Good luck~
I'm not really sure what happend, I spent the last hour or so going through the mod and commenting, I pressed post, then I was redirected to the first page and the post was gone.. If you still want me to comment, please say so, and I'll do when I am back in a few hours.

Your mod was very helpful and I changed most of the stuff you noted.

I'll go over the hitsounds by myself later, since I see they can be improved.

I'm really sorry for the inconvenience ><
Lally
uuuh o3o \o3o\ oh well some small things

[Staru]
  1. OD 8 HP 7.5
  2. 00:29:092 (1,2) - try something like that
    240,128,29092,6,0,P|172:80|92:104,1,140,4|0,0:0|0:0,0:0:0:0:
    88,212,29651,1,8,0:0:0:0:
  3. 00:37:850 (2,3,4) - i would curve those objects straight is not so nice flow
  4. 00:41:390 (6,3) - *nazi* stack better
  5. 00:45:676 (2,3) - i would do this jump more visible
  6. 00:55:179 (1,2,3) - looks really uglu unstack and do a better stream form
  7. 01:03:005 (3) - silly stack wich ruins the flow and plays bad
  8. 01:03:378 (1,2,3) - i would do something different with spacing to notice more the rhythm change
  9. 01:37:663 (1,2,3) - bad flow try to re-do this pattern
  10. 02:02:912 (6,7,8,9,10,1,2,3,4,5,6,7,8,9) - i would really recomend to re-do this stream form with closer spacing because is really ugly atm :V
  11. 02:10:086 (3) - ctrl+g for better flow
  12. 02:17:912 (1,2,3,4,5,6,1,2,3,4,5,6) - hmmm... personally i dunno will leave it but is pain
[Normal]
  1. 01:35:427 - not needed green line
  2. 02:20:893 (2,3) - unstack
[Easy]
  1. 01:03:750 (2,3) - don't stack in easy diffu :C please unstack
  2. 01:48:098 (3,1) - don't stack in easy diffu :C

additional irc modding with the mapper;
o3o
14:47 Lally: poke o3o
15:02 Avishay: y
15:02 Avishay: yo
15:05 Lally: o3o/ hello
15:05 Lally: i wanted to ask sorry again >3< i'm sometimes baka and forget to reply to pm ;_;/
15:06 Avishay: :D
15:06 Avishay: no worries lol
15:07 Lally: i'm cheching your mappu now but i have some worries ò-ò'' the mappu is nice but between your hard and insane is a bit a gap
15:07 Lally: i would recomend to add some triplets or 1/4 sliders in the drum parts where you used streams in insane and rolling star diff o3o
15:08 Lally: i'm finishing to mod and after those changes we can talk about a bubble \o3o/
15:08 Avishay: Uhm
15:08 Avishay: How much should the gap be
15:08 Avishay: I have 2 Hard difficulties and 2 Insanes
15:09 Avishay: Nya's Hard was made to fill the gap between the Dray's Normal and my Hard
15:10 Lally: i know thats totally right, i'm talking parts like 02:00:583 (3,4,5) - can be added some 1/4
15:10 Lally: are not a lot but just a few to make the hard a bit more harder
15:10 Avishay: Oh sure then
15:10 Avishay: I am always up for making stuff harder
15:12 Lally: i would mostly add some more 1/4 in the kiai parts
15:12 Lally: 00:34:309 (8,1) - here a triplet would be nice
15:12 Lally: between 00:37:850 (2,3) - ASWELL
15:12 Lally: ups caps o3o
15:13 Avishay: :D
15:13 Lally: 00:49:682 - i would map the drum sound in this parts and not a 1/1 slider
15:14 Lally: 01:45:676 - add something here
15:14 Lally: 01:59:651 - same here would map the drum sounds
15:17 Avishay: alright

call me back o3o
-Nya-
Yay~
Starred! ^3^
Topic Starter
Avishay

Lally wrote:

uuuh o3o \o3o\ oh well some small things

[Staru]
  1. OD 8 HP 7.5 Increased HP but left OD as it is, since I feel like this deserves to award no-mod players a bit more with the streamy parts.
  2. 00:29:092 (1,2) - try something like that
    240,128,29092,6,0,P|172:80|92:104,1,140,4|0,0:0|0:0,0:0:0:0:
    88,212,29651,1,8,0:0:0:0:
  3. 00:37:850 (2,3,4) - i would curve those objects straight is not so nice flow
  4. 00:41:390 (6,3) - *nazi* stack better
  5. 00:45:676 (2,3) - i would do this jump more visible
  6. 00:55:179 (1,2,3) - looks really uglu unstack and do a better stream form
  7. 01:03:005 (3) - silly stack wich ruins the flow and plays bad
  8. 01:03:378 (1,2,3) - i would do something different with spacing to notice more the rhythm change
  9. 01:37:663 (1,2,3) - bad flow try to re-do this pattern I have to disagree, it flows really nicely, you don't need to follow the whole slider, here's a good sketch I did to show how the flow should go http://puu.sh/gKYPQ/9740bee9e6.jpg
  10. 02:02:912 (6,7,8,9,10,1,2,3,4,5,6,7,8,9) - i would really recomend to re-do this stream form with closer spacing because is really ugly atm :V I think it is one of the parts that were made when I first published the map, redone.
  11. 02:10:086 (3) - ctrl+g for better flow
  12. 02:17:912 (1,2,3,4,5,6,1,2,3,4,5,6) - hmmm... personally i dunno will leave it but is pain Reworked some patterns so this will play much better
[Normal]
  1. 01:35:427 - not needed green line
  2. 02:20:893 (2,3) - unstack
[Easy]
  1. 01:03:750 (2,3) - don't stack in easy diffu :C please unstack
  2. 01:48:098 (3,1) - don't stack in easy diffu :C

additional irc modding with the mapper;
o3o
14:47 Lally: poke o3o
15:02 Avishay: y
15:02 Avishay: yo
15:05 Lally: o3o/ hello
15:05 Lally: i wanted to ask sorry again >3< i'm sometimes baka and forget to reply to pm ;_;/
15:06 Avishay: :D
15:06 Avishay: no worries lol
15:07 Lally: i'm cheching your mappu now but i have some worries ò-ò'' the mappu is nice but between your hard and insane is a bit a gap
15:07 Lally: i would recomend to add some triplets or 1/4 sliders in the drum parts where you used streams in insane and rolling star diff o3o
15:08 Lally: i'm finishing to mod and after those changes we can talk about a bubble \o3o/
15:08 Avishay: Uhm
15:08 Avishay: How much should the gap be
15:08 Avishay: I have 2 Hard difficulties and 2 Insanes
15:09 Avishay: Nya's Hard was made to fill the gap between the Dray's Normal and my Hard
15:10 Lally: i know thats totally right, i'm talking parts like 02:00:583 (3,4,5) - can be added some 1/4
15:10 Lally: are not a lot but just a few to make the hard a bit more harder
15:10 Avishay: Oh sure then
15:10 Avishay: I am always up for making stuff harder
15:12 Lally: i would mostly add some more 1/4 in the kiai parts
15:12 Lally: 00:34:309 (8,1) - here a triplet would be nice
15:12 Lally: between 00:37:850 (2,3) - ASWELL
15:12 Lally: ups caps o3o
15:13 Avishay: :D
15:13 Lally: 00:49:682 - i would map the drum sound in this parts and not a 1/1 slider
15:14 Lally: 01:45:676 - add something here
15:14 Lally: 01:59:651 - same here would map the drum sounds
15:17 Avishay: alright

call me back o3o
Anything that wasn't noted was fixed / changed!

Thank you very much!
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