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YUI - Rolling star

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Topic Starter
Avishay

TicClick wrote:

Hey there.

[General (aka all the difficulties)]
  1. Add WhiteAries to tags
  2. Please repair your timing. The correct setup it:
    1. BPM: 161 V
    2. Offset: 770 (that fixes the metronome, which is currently off by two 1/1st beats) I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
    [WhiteAries' Insane]
    1. 00:07:110 (3) - add soft finish to follow the music better? It's more notable than the clap you added
    2. 00:13:813 (7) - ^ (soft finish for the end)
    3. 00:14:558 (2,3) - mind bending these two a little bit less?
    4. 00:16:981 (2,3) - you should make jump between these two, not between 00:16:794 (1,2) to follow the music better
    5. 00:19:403 (3,4,5,6,7) - this stream follows nothing in the music; if you were planning to follow the guitar, you better do this: http://puu.sh/9qbht/7d91044a9e.jpg
    6. 00:24:248 (4) - add a quiet whistle, similar to the one on 00:24:620 (1)
    7. 00:25:738 (7) - missed a clap
    8. 00:27:974 (1,2) - space them out more if you are not planning to add a note between them, otherwise the spacing is som,ehow confusing and not really comfortable to play
    9. 00:33:378 (6,1) - what's with that antijump? It does not play nice
    10. 00:37:478 (5,6,7,8,9) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
    11. 00:43:999 (13) - add finish
    12. 00:46:608 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better
    13. 00:49:962 (8) - add finish
    14. 00:55:925 (11) - ^
    15. 00:58:533 (2) - ^ (for the end)
      I am not gonna mention it again, just check the whole map for missing finishes; they usually appear on big white ticks
    16. 01:03:937 (7,8) - why the jump? Don't artifically increase difficulty of your map, move that note closer to the slider and put it in the front: http://puu.sh/9qd5v/677eba679b.jpg
    17. 01:07:850 (1,4,7) - add finish to follow the music
    18. 01:09:527 (1) - ^
    19. 01:16:422 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better, also don't forget to put a finish or something at 01:16:608
    20. 01:22:757 (1) - should have finish on the beginning
    21. 01:23:875 (3) - add clap
    22. 01:24:248 (1) - should have finish on the beginning
    23. 01:25:738 (1) - should have finish on the beginning
    24. 01:27:229 (1) - should have finish on the beginning
      While it's not too late, I should say that your difficulty lacks soft finish hitsounds. Please use them where appropriate, because they fit the song much more than the ones you currently have (example: sliders lined above)
    25. 01:33:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - please reduce the volume here, it is too loud for this part of the song
    26. 01:40:832 (7,8) - space them out, there's no reason to have an antijump here
    27. 01:41:670 (9,10,11,12,13,14) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
    28. 01:51:266 (2,3,4,5) - I personally had no problem when was playing these, but you better reduce the spacing to some sane value, because I don't really see any reason to boost it. 0.6 − 0.7x works just fine
    29. 01:54:993 (4,5) - rotate for a better flow: http://puu.sh/9qdSq/995c9b1e78.jpg < makes it more comfortable to play
    30. 01:56:484 (4,5) - add claps from drum sampleset? They fit, in my opinion
    31. 01:59:279 (3,4,5,6) - why? There's nothing in the music except plain 1/2s, and the whole stream starts from 01:59:651, not 01:59:279. Remove these four notes please and make something better instead
    32. 02:05:055 (1,2,3,4,5,6,7,8,9,10,11) - there. is. no. 1/4th. notes. in. the. music. Why do you keep putting streams when there's only 1/2nd ones? Please fix
    33. 02:14:092 - you better map this, since there's a clear drum sound. Find a way to do a little remap and include this note in your difficulty
    34. 02:17:074 - same as above ^
    35. 02:22:198 (7) - should have soft or any finish that is loud and clear
    Overview: work more on removing streams, replace most of your custom finish hitsounds with soft ones, fix a couple of antijumps and you'll probably be "fine". Then you can start working on better patterns.

    [Insane]
    This difficulty requires much, much more modding, not sure why it's like this after 7 pages of mods.
    Okay, I'll try and break it into a few sections.

    1. Flow
      First of all, consider reading this for a better understanding: https://osu.ppy.sh/news/61334266941
      1. 00:08:776 (2,3) - bears an opposed movement, which is uncomfortable to play
      2. 00:29:084 (2,3) - bears an opposed movement
      3. 00:35:419 (2,3) -
      4. 00:57:776 (1,2) - bears an opposed movement
      5. 00:58:894 (1,2) - bears an opposed movement
      6. 01:07:465 (2,3) - bears an opposed movement (also 01:07:465 (2) ends on the strong downbeat which should require a player to hit a key, not to hold it all the time)
      7. 01:31:685 (4,5) - it's cool and everything, but they're in fact ugly and send the player in the direction that is opposite to the next object
      8. 01:36:902 (3,4) - bears an opposed movement
      9. 01:39:138 (3) - consider reversing this, and also move 01:38:765 (2) farther from (1)
      10. 01:49:385 (3,1) - bears an opposed movement
      11. 02:07:457 (1,2) - bears an opposed movement
      12. 02:20:872 (2,3) - bears an opposed movement
    2. Spacing errors
      1. 00:27:035 (1,2) - too sudden and unneeded for a jump
      2. 00:33:556 (3,4) - these two are too close
      3. 00:35:233 (1,2) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      4. 00:41:008 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      5. 01:02:061 (1,2,3) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      6. 01:23:674 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      7. 01:30:567 (7,1,2) - space them out equally
      8. 01:37:088 (4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      9. 01:42:119 (3,4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      10. 01:59:073 (3) - move it farther from the next hit object to let player move more freely
      11. 02:06:712 (1,2) - fix the spacing, because these should be in a single stream and therefore have the same spacing as the rest of the stream
    3. Artifically increased difficulty (I expect you to fix all I mention here)
      1. 00:25:358 (5,6,7,8,9,10,11,12) - this is unneeded, as there's no 1/4th notes in the song
      2. 00:30:947 (1,2,3) - 1/4th jumps when there are only 1/2nd vocals in the song
      3. 00:33:742 (4,5,6) - the central note follows nothing, because it doesn't exist in the music
      4. 00:36:071 (4) - does not exist in the music
      5. 00:36:816 (2) - does not exist in the music
      6. 00:37:189 (4) - does not exist in the music
      7. 00:37:841 (2,3) - 1/4th jumps that exist for no apparent reason
      8. 00:38:307 (5) - does not exist in the music
      9. 00:44:828 (3,4,5) - does not exist in the music
      10. 00:45:200 (4) - does not exist in the music
      11. 00:47:343 (1,2) - 1/4th jumps when there's only 1/2nd vocals in the song
      12. 00:47:715 (3,4,6) - does not exist in the music
      13. 00:52:746 (3,4,5,6,7,8,9,10,11,12,13) - does not exist in the music. There are only 1/2nd notes I am following the vocal here, the "yeeee" part
      14. 00:54:330 (4) - does not exist in the music
      15. 00:56:658 (1,2,3,1) - unnecessarily wide jumps that don't really fit the calm part in the music
      16. 00:59:919 (4) - does not exist in the music
      17. 01:01:409 (3) - does not exist in the music
      18. 01:01:782 (5) - hiding the slider under the other slider makes it unreadable and is most likely prohibited. Please fix
      19. 01:05:415 (2,3,4) - 1/4th jumps that exist for no apparent reason. There's nothing similar to 1/4th beats in the music
      20. 01:05:974 (5,1,2,3,4,1,2,3,4) - 1/4th notes that basically count as overmap, because there are only 1/2nd ones. The guitar part is not enough for adding these, because it does not have 1/4ths in it
      21. 01:15:569 (3,4,5) - if you really want to have a triplet here or around here, add a note at 01:15:196 because it does exist in the music (and 01:15:569 (3,5) do not)
      22. 01:24:978 (2,5) - 1/4th repeating sliders that exist for no apparent reason while there are only 1/2nd vocals
      23. 01:30:101 (5) - does not exist in the music
      24. 01:34:294 (2,3,4,5) - does not exist in the music
      25. 01:34:573 (5,6,7,8,9) - 1/4th jumps that exist for no apparent reason and do not reflect the music properly. These should be replaced with a stream of five 1/4th notes that starts at 01:34:852
      26. 01:54:602 (1,2,3,4,5) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
      27. 01:55:906 (1,2,3,4,5) - ^^^^^
      28. 01:59:539 (4) - does not exist in the music
      29. 02:02:613 (2,3,4,5,6,7,8,9,10) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones The stream is a vocal follow, the "yeeeeeee"
      30. 02:04:290 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please Impactful vocal, I reduced the spacing to 0.85
      31. 02:05:221 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please Same ^
      32. 02:14:257 (5) - does not exist in the music
    4. Poorly shaped sliders that you could improve or make more fitting the other objects around them
      1. 00:08:217 (1)
      2. 00:13:248 (2) - make something similar to 00:12:689 (4) or make a blanket around (1)
      3. 00:26:103 (13) - looks broken and is shaped like this for no reason
      4. 00:28:339 (6) - looks broken and.. compressed? I can't find a proper word
      5. 00:30:202 (6,7) - look broken and compressed, there's almost no sliding movement I like this as it is, low sliding movement but you can still see t
      6. 00:32:997 (2) - looks broken because of this part http://puu.sh/9qgHI/3b7be739fa.jpg
      7. 00:48:647 (3) - its end has an acute angle instead of a good curve and serves no purpose I changed it but I still made an unusual curve I just like it here
      8. 01:00:012 (5) - look broken and compressed, there's almost no sliding movement
      9. 01:19:761 (5) - looks broken and is shaped like this for no reason I think it is fine to make a custom slider pattern for a slow part like this, and I like this pattern
      10. 02:10:065 (5) ^
      11. 02:13:046 (6) - look broken and compressed, there's almost no sliding movement
    5. Everything else that doesn't fall under these categories
      1. 00:34:860 (3) - start it from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
      2. 00:41:008 (6) - add finish
      3. 00:48:274 (1,2,3) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
      4. 00:49:579 (4) - you should have mapped these five 1/4th notes there and not "silenced" then with the slider. Please fix!
      5. 00:51:255 (4,5,6) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
      6. 00:54:982 (3,4,5) - I'd space this out a bit
      7. 00:55:261 - this actually *should* have a note, as it exists in the music (wow)
      8. 00:55:913 (7) - add finish
      9. 01:03:925 (8) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key
      10. 01:12:309 (5) - make a better blanket, also these two 01:12:309 (5,6) are not similar (they better be, considering you put them together as a pair)
      11. 01:13:427 (1,2,3,4,5,6,7,8,9) - you should turn these into something that's more beautiful. All I see now is a pattern made out of squares that are "default" (not even rotated)
      12. 01:22:183 (5) - remove whistle from here and add it to 01:21:624 (2,4) and the middle of 01:21:065 (1) if you wish to follow the music This is amazing, this sound so well I want to shoot myself in the head because I didn't notice that!
      13. 01:33:548 (1) - can cause a player to break the combo, considering the fact that it has two repeats instead of a single one and is too long to pass safely by keeping the cursor in the center or something
      14. 01:35:225 (9) - this guitar sound should be mapped with a long slider, not a noisy 1/8th repeating sliders. There's nothing 1/8th-like in the song
      15. 01:37:647 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
      16. 01:41:187 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
      17. 01:41:187 (6,7,1,2,3) - these object are too close to each other and are just clusterfuck. Space them out a bit; you might need to remap this part
      18. 01:42:864 (5,6) - space these out a bit for a better playability
      19. 01:44:913 (6,7) - start these from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
      20. 01:53:670 (4) - for the music's sake, please remove it and map these 1/4th drums that are clearly playing in the song at the moment
      21. 01:55:440 - you skipped the beat, please map. Yes, it requires you to remap a bit of things around
      22. 01:56:465 (6,7) - remove these whistles, because they don't fit the music, and use drum claps instead
      23. 02:05:967 (5,6,7,8) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
      24. 02:19:754 (5) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key. It's too strong to ignore, really
      25. 02:21:989 (5) - ^^^^^
Yeah, that is a lot of work. Apply these, and you can move further and get some more detailed mods that will actually *improve* your map.

I'll edit this post later when I'm done with the rest of standard diffs. in fact, I think you can use this post as a reference to fix the rest of your difficulties, as it covers many mistakes, errors and other things-you-better-fix. Sorry, I am too exhausted to continue modding! I hope it was helpful and everything.
I fucking love you man, you taught me so much and I changed so much, thank you very very very very much!
TicClick

Avishay wrote:

I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
Well, look. If you move offset to 700something, then heavy beats of the song, such as the beginning of a new musical part, new line in lyrics and so on, will always land on big white ticks.

Its easy to know; during heavy beats, singers raise their voice, intonation rises, music intensity increases and similar sounds indicating climax part of the song
Most of these have to land on big whites, and if they don't, it means that your timing signature is off and should be re-aligned until it follows the song (in terms of "heaviness"; sorry, my vocabulary is not rich enough for this).

In fact, if there's a difficulty which starts right from 00:20, you need to use this, since the beginning is not really stable and sounds off:
0,368.098159509202,4,1,0,90,1,0
730,372.670807453416,4,1,0,90,1,0
1142,372.670807453416,4,1,0,90,1,0
2260,372.670807453416,4,1,0,90,1,0

Remove the red uninherited point you have, then just copy and paste these four lines into your timing panel (F6). They will fix both the beginning for taiko and the main part's BPM (which should be plain 161). Remember that the timing needs to be the same for all the difficulties of the set.
P.S. Don't forget to resnap all the objects and recalculate slider lengths, since this will shift them a bit. Pay attention to the note at 00:00:730, since it may be not snapped properly even after resnapping.
Topic Starter
Avishay

TicClick wrote:

Avishay wrote:

I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
Well, look. If you move offset to 700something, then heavy beats of the song, such as the beginning of a new musical part, new line in lyrics and so on, will always land on big white ticks.

Its easy to know; during heavy beats, singers raise their voice, intonation rises, music intensity increases and similar sounds indicating climax part of the song
Most of these have to land on big whites, and if they don't, it means that your timing signature is off and should be re-aligned until it follows the song (in terms of "heaviness"; sorry, my vocabulary is not rich enough for this).

In fact, if there's a difficulty which starts right from 00:20, you need to use this, since the beginning is not really stable and sounds off:
0,368.098159509202,4,1,0,90,1,0
730,372.670807453416,4,1,0,90,1,0
1142,372.670807453416,4,1,0,90,1,0
2260,372.670807453416,4,1,0,90,1,0

Remove the red uninherited point you have, then just copy and paste these four lines into your timing panel (F6). They will fix both the beginning for taiko and the main part's BPM (which should be plain 161). Remember that the timing needs to be the same for all the difficulties of the set.
P.S. Don't forget to resnap all the objects and recalculate slider lengths, since this will shift them a bit. Pay attention to the note at 00:00:730, since it may be not snapped properly even after resnapping.
Thanks, I understand now and all of the difficulties have been fixed.
WhiteAries
sangu
from #modreqs

on the insane diff, the biggest issue I found was the rather interesting spacing between notes particularly in between choruses. (such as the jump segment 00:24:061 (5,1,2,3,4,5,6,1,2,3,4,5) - ) the spacing between these notes shift from very large to stacks seemingly randomly. Parts in the song which do not call for jumps have large jumps and areas which could be jumps are mapped as stacks. And this is repeated throughout the song. (It really felt like I was playing a jump practice map)

After checking AiMod, there are quite a few times where distance snap is ignored, with most of them being unnecessary. Also on alot of the stream particularly towards the end they become much more spaced, during which the excitement/tempo of the song does not change, basically, the streams do not need to be spaced. (01:04:309 (1,2,3,4,5,6,7) - )
Topic Starter
Avishay

sanguisinvia wrote:

from #modreqs

on the insane diff, the biggest issue I found was the rather interesting spacing between notes particularly in between choruses. (such as the jump segment 00:24:061 (5,1,2,3,4,5,6,1,2,3,4,5) - ) the spacing between these notes shift from very large to stacks seemingly randomly. Parts in the song which do not call for jumps have large jumps and areas which could be jumps are mapped as stacks. And this is repeated throughout the song. (It really felt like I was playing a jump practice map)

After checking AiMod, there are quite a few times where distance snap is ignored, with most of them being unnecessary. Also on alot of the stream particularly towards the end they become much more spaced, during which the excitement/tempo of the song does not change, basically, the streams do not need to be spaced. (01:04:309 (1,2,3,4,5,6,7) - )
The first thing you mentioned is to simply make some interesting patterns in the map that require a bit better reading, I don't want a pale map with the same DS and 'meh' patterns all over, I don't see any huge jumps and they're pretty fun to play, on a side note I did notice other stuff that I didn't like and I've changed them.

Also, for the streams, I've changed them.

Thanks!
Toastedsalad
Played this map somewhere on multiplayer before, and saw it got updated and decided to give it a play, it looks fine to me but the reason i'm posting this is because i really disagreed with the non-linearity of 01:04:682 (5,6) -

just letting you know my 2 cents, no kodus needed
Topic Starter
Avishay

Toastedsalad wrote:

Played this map somewhere on multiplayer before, and saw it got updated and decided to give it a play, it looks fine to me but the reason i'm posting this is because i really disagreed with the non-linearity of 01:04:682 (5,6) -

just letting you know my 2 cents, no kodus needed
Changed pattern, thanks.
btw you're the 100th comment, gz :)
-Nya-
Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:

Easy:
Check AiMod~ Make sure the letterbox doesn’t conflict with any diffs
00:08:222 (3) – Maybe place this hitcircle here: X:396 Y:192. To make it allign with 00:06:732 (1,2) – 00:14:185 (1,2) – I think blanketing here will look better.
00:21:638 (3,1) – This blanket can be improved. In the pic below you will notice that I used the approach circle of 00:23:874 (1) –
00:25:365 (2) – I think it will be better if you do something like this:
I rotated the slider by 70 degrees. By doing this the flow will be better00:24:992 – Maybe you should also add a note there. It seems very empty otherwise00:33:191 (3) – This looks ugly. Maybe copy and paste 00:32:073 (1) - Like this:
00:44:371 (1) – Rather start the spinner here: 00:44:558 – 00:51:825 (4,2) – Try to blanket this better
01:03:750 (1) – Wow, I think this spinner is really too short. Maybe place a slider there instead or just leave it open

deejaydray's Normal:
Check AiMod (Ctrl+A)~ The kiai must be snapped (placed on a red or blue point) and the letterbox may not conflict.00:18:657 (4,5) – I don’t think it’s a good idea to stack the hitcircle on the end of the slider here. Rather unstack.00:23:502 (3,4) – Make the shape of these sliders the same as this one: 00:22:197 (4) - . So curve them less.01:19:775 (5,1) – Blanket here?01:33:750 (5) – Rather do this?
I just don’t think two straight sliders so close to each other looks nice01:39:154 (1) – Improve the stack. Place it here: X:392 Y:156. Then just make sure that the other circles are distance snapped.01:51:079 (1) – Remove NC here and then add NC here: 01:51:452 (2) – This is a really nice diff

Hard:
Fix the letterbox that conflicts00:07:291 (2) – Curve this slider a bit less, otherwise it looks a bit ugly00:08:781 (3) - ^00:16:048 (5,6,2,4) – Make sure these are stacked properly00:27:601 (5) – Rather Ctrl+G to support the flow00:31:701 (5,1) – Blanket this00:32:260 (1,2) – Maybe blanket this as well. It will look neater00:34:496 (8) – NC here, because the combo is getting way too long00:40:272 (1) – A spinner doesn’t really make sense here. Just map there instead00:48:843 (1) – Same here. I suggest not filling that entire section with a spinner. Map most of the section01:34:775 (8,9) – Maybe just stack these on this slider’s: 01:34:496 (7) – tail01:31:701 (1) – Wow, I don’t think it’s such a good idea to speed up the sliders like that from here: 01:31:701 (1) - to 01:46:607 (1) - . Just keep the SV the same throughout the diff01:37:850 (6) – Rather do this:
Something like that01:45:117 (8) – Just straighten this slider? Or curve both these sliders: 01:45:117 (8,9) – 01:50:893 (2,1) – Just stack these circles on this slider’s: 01:49:961 (1) – tail01:52:384 (1,2) – Stack02:09:713 (4) – Put in another repeat here02:14:744 (4,8,9) – Stack02:20:520 (6,1) – Try to blanket this

Overall, this mapset is not too bad.
But the Easy and Hard require a bit more improving.
Hope my mod was helpful.
Good Luck! :D
Topic Starter
Avishay

-Nya- wrote:

Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:

Easy:
Check AiMod~ Make sure the letterbox doesn’t conflict with any diffs
00:08:222 (3) – Maybe place this hitcircle here: X:396 Y:192. To make it allign with 00:06:732 (1,2) – I don't think this is necessary, I want it to flow to the upper side here.00:14:185 (1,2) – I think blanketing here will look better. Um, you are right. I changed the pattern a bit to fit the DS.
00:21:638 (3,1) – This blanket can be improved. In the pic below you will notice that I used the approach circle of 00:23:874 (1) – Fixed
00:25:365 (2) – I think it will be better if you do something like this: I think it is just fine, there's time between each slider and if I will change it, it will mess up the DS.
I rotated the slider by 70 degrees. By doing this the flow will be better00:24:992 – Maybe you should also add a note there. It seems very empty otherwise I don't really want to.00:33:191 (3) – This looks ugly. Maybe copy and paste 00:32:073 (1) - Like this: Better indeed, changed.
00:44:371 (1) – Rather start the spinner here: 00:44:558 – V00:51:825 (4,2) – Try to blanket this better
I don't need a blanket here, and it will just mess up everything.01:03:750 (1) – Wow, I think this spinner is really too short. Maybe place a slider there instead or just leave it open
I think it is fine.

Hard:
Fix the letterbox that conflicts00:07:291 (2) – Curve this slider a bit less, otherwise it looks a bit ugly I think it looks just fine, and it aims toward the end of 00:08:222 (2) - which is pretty cool. And obviously I don't want them to be similar to 00:07:850 (1) - and 00:09:340 (1) - 00:08:781 (3) - ^00:16:048 (5,6,2,4) – Make sure these are stacked properly Fixed00:27:601 (5) – Rather Ctrl+G to support the flow I don't think it will fix the flow overall, I changed the pattern here00:31:701 (5,1) – Blanket this V00:32:260 (1,2) – Maybe blanket this as well. It will look neater I changed the placement but no blanket.00:34:496 (8) – NC here, because the combo is getting way too long00:40:272 (1) – A spinner doesn’t really make sense here. Just map there instead I guess I was too lazy, done.00:48:843 (1) – Same here. I suggest not filling that entire section with a spinner. Map most of the section V01:34:775 (8,9) – Maybe just stack these on this slider’s: 01:34:496 (7) – tail I want to differ them from it, I think it looks just fine visually.01:31:701 (1) – Wow, I don’t think it’s such a good idea to speed up the sliders like that from here: 01:31:701 (1) - to 01:46:607 (1) - . Just keep the SV the same throughout the diff Why? It should be just fine, it is a 'Hard' difficulty and I changed the SV when the strong vocals came.01:37:850 (6) – Rather do this: I like it a lot, done.
Something like that01:45:117 (8) – Just straighten this slider? Or curve both these sliders: 01:45:117 (8,9) – I changed your idea a bit, on the first slider I put 2 straight dots (red) and on the second one I've used one red and on white while I untouched the others, it feels very cool now.01:50:893 (2,1) – Just stack these circles on this slider’s: 01:49:961 (1) – tail Played a bit with the pattern around that time.01:52:384 (1,2) – Stack02:09:713 (4) – Put in another repeat here I don't feel like the music asks me to do so in this part.02:14:744 (4,8,9) – Stack V02:20:520 (6,1) – Try to blanket thisV

Overall, this mapset is not too bad.
But the Easy and Hard require a bit more improving.
Hope my mod was helpful.
Good Luck! :D

Thank you!

For the letterbox inconsistent, I was told that I can leave it just like that, because the standard diffs don't need it while the taiko ones use it.

I guess after improving in mapping I forgot to re check the easier difficulties, thanks!
Fauxfyre
Coming from your queue.

Easy

00:25:365 (2) - Should be rotated clockwise 90 degrees to flow better between the sliders before and after it.

I think all spinners should be a little shorter since this is easy and there is hardly any time after them to get your mouse ready.


Normal

00:19:589 (5) - Don't stack this here, move the circle up off the stack.

00:24:247 (4) - This combo should be adjusted a little. Perhaps change the #4 slider to a circle, and move the #5 slider back to where the end of the #4 slider was (~00:24:620), and place a circle at 00:25:738

01:34:682 (1) - Cut this one out entirely. It's hard to tell it's there, and I don't think there's anything in the music to justify it.

It's a fun map :)

Hard+ I'm not good enough to play yet (2.5-3 stars is my limit right now), so I'm not even sure how to suggest specific changes here. Sorry.
Topic Starter
Avishay

Shotoku64 wrote:

Coming from your queue.

Easy

00:25:365 (2) - Should be rotated clockwise 90 degrees to flow better between the sliders before and after it. Sorry, but I think it is just fine.

I think all spinners should be a little shorter since this is easy and there is hardly any time after them to get your mouse ready. You mean they should be longer? Because making them shorter when you have no time makes no sense. Anyway, I will extend them, I wasn't sure if it is too fast, since I am not a new player.

It's a fun map :) Thank you 8-)

Hard+ I'm not good enough to play yet (2.5-3 stars is my limit right now), so I'm not even sure how to suggest specific changes here. Sorry.
Forsaiken
[HARD]

02:09:713 (4) - ends in 02:10:272.
02:11:017 (4) - ends in 02:11:576.
00:19:216 (9) - Slide at 00:19:402.
00:21:452 (5) - remove, put slide in 00:21:452 at 00:21:638 and other in 00:21:825 at 00:22:011.
00:22:197 (7) - remove and move 00:22:384 (1) to 00:22:197 - 00:22:756 - add note
00:43:440 (7) - Tick at 00:43:812
RikiH_
m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

General

00:00:730 - I suggest to start the map here, there is a part of the song that would look nice if mapped! In Insane diffs you can also start here 00:00:000 - You can map these five notes with a repeat slider or something
00:06:732 - to 00:14:185 - I don't like the way you put claps here... They sound a bit random, I suggest you to pus claps on 2nd and 4th white ticks, like 00:07:104 - and 00:07:850 - and 00:08:595 - and so on
Also, I'm not really sure about the gap between Normal and Hard... Hard is too difficult, I think

Insane

00:06:732 (1) - Finish in the beginning, and not in the end (If you follow my clap suggestion it should sound way better)
00:15:676 (7) - This is a bit misleading and hard to read because it looks like a 1/2 slider, I think you should remove the slowdown because it's confusing, and also for consistency with the other patterns
00:24:247 (1,2,3,4,5,6) - Uhm, I don't like this pattern, it's a bit messy, I suggest to edit it and create a geometrical figure (an hexagon can me a good choice)
00:31:887 (1,2) - Ok here you have to rimove the NC from 00:31:887 (1) ad put it on 00:32:073 (2) - Instead because you are starting a kiai, and kiais always need a NC in the beginning
00:37:850 (2) - This is weird because it ends on the big, white tick. Replacing this with a triplet would be a good choice
00:41:576 (9) - It would sound better if you replaced this with a note and a 1/2 slider. Starting sliders on red ticks often sounds weird for some reason
00:43:067 (3,4,5,6,7,8) - The stream is partially covered by the slider, this can be confusing, so I suggest to mmove the stream somewhere else
00:43:999 (8) - I suggest to start the NC here, on the big white tick
00:54:433 (4) - Move the NC here for the same reason
00:55:924 (7) - NC here!
00:57:415 (3) - NC here too. With these 2 last NCs it will be easier to distinguish the change of SV
I don't want to become too nazi with the NCs but I think you definitely need to go through the map and fix them all, you have to move them to the big, white ticks. If you need help with that, you can ask me in-game!
01:03:378 (5,6,7) - A bit hard to read, I think you should reduce the spacing between these objects, it should do
01:12:322 (5,6) - A bit ugly to see, change these two slider's shape
01:22:384 (1,2) - They are overlapped, I think you need to fix this
01:33:191 (9,1) - Another weird overlap...
01:37:663 (6) - Why this slowdown? It's a bit random in my opinion
01:41:204 (4) - Same here
01:48:098 (5) - Finish here
02:02:632 (2) - This note is weird, it overlaps the following stream

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time
00:37:943 - Add a note here
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check
01:48:098 (9) - Finish here
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it
02:13:440 (11,1) - Swap NCs
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap...
02:17:073 - Same as 02:14:092
02:20:893 (9,1) - Swap NCs

Hard

Well, the main problem in this diff is the spacing... It's irregular, and that's not really good for an hard diff. So, I highly suggest to go through the map and equalize the spacing

00:07:291 (2) - Not a big fan of shapes like this, it's a bit too curved... The same applies on 00:08:781 (3)
00:16:421 (7,1) - Hard jump... Too hard for an Hard diff
00:19:589 (1,2,3) - The rhythm you used here sounds strange because you started some sliders on red ticks, I think you should replace 00:19:589 (1,2) with circles
01:15:489 (6,7,8,9) - Weird spacing between these sliders, make it the same
01:23:315 (2) - Sliders with 2 repeats are not really appreciated by players because they are unexpected and break the flow, this applies on all this kind of sliders in this diff
02:14:930 (5,6,7) - Well, a pattern like this is really hard to read for an Hard diff!

deejaydray's Normal

00:36:545 (5) - Clap in the end, and remove the clap from here 00:37:477 -
01:22:756 (1,2) - These are a bit too close, I think you should move the second slider a bit up. Don't worry too much about the spacing because if you use 1.05x instead 1.00x is not a problem and it's acceptable
01:35:800 - Unsnapped green line, this is really important and you must fix it!
01:38:781 - Clap here
01:41:763 - ^
01:44:744 - ^
01:52:943 - ^
01:58:160 - ^

Easy

01:03:750 (1) - Too short for an easy diff, replace it with a slider, also add a finish on the end of it
01:10:831 (1) - Finish here
01:45:117 (2) - This is covered by the previous slider, it may be unreadable for beginners so I highly suggest to move it

_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)
Vertify
From M4M Queue xD

[General]
I have to agree with previous post in terms of starting the song. Maybe not at the specific time he/she mentioned, but I think the song can start better somewhere else.

[Easy]
For this difficulty especially, you want the DS equal at all times for easy flow.
  1. 00:20:893 (2) - Set coordinates to x=363 y=255
  2. 00:35:055 (1) - Curve slider a bit more (for better cursor flow) like this
  3. 01:14:558 (3) - Lessen the curve of this slider a bit
  4. 01:16:048 (5,1) - Suggestion > move slider to this position so (1) doesn't awkwardly overlap the previous 4 (putting the (1) right underneath it rather than sticking out).
  5. 01:17:912 (2,3) - Curve these sliders so it's not so linear
  6. 01:41:390 (7,1) - I guess it's just preference/style when you overlap notes. I suggest moving them away (or re-shape) so the (7) doesn't overlap.
[Hard]

  • This whole map can be improved greatly!Watch the spacing. Keep it consistent (where it can be). You keep constantly changing it at parts in which I personally don't think need to be. At the moment, you're jumping from 1.80 to 1.60, 1.70, 1.40! Referring to > Not pointing them out (except for ones that I think need to be mentioned)
  1. 00:07:291 (2,1) - Found this awkward to play (your judgement)
  2. 00:32:260 (1,2) - Blanket this.
  3. 00:34:496 (1,2) - Blanket this
  4. 00:35:241 (3) - We going with 1.60 DS or 1.70? Keep it consistent [in relation to their combo (when they should be)]
  5. 00:41:763 (5) - too close to (4)
  6. 00:42:135 (1) - even the DS.
  7. 00:55:179 (5,6,7) - Move this to x=228 y =296 for it's inline with (4).
  8. 01:22:384 (1,2) - No need for tail to overlap (2). Implying that it's coming a tick sooner-
  9. 01:41:763 (2,3,4) - Curve these like so
  10. 01:42:694 (6) - Curve this as well (only if following previous suggestion). Better cursor flow.
  11. 01:51:452 (2) - Move this away from the overlap and fix the DS to the upcoming (3).
  12. 02:05:800 (1) - No need for tail to overlap.
  13. 02:11:763 (5) - spacing between (4) and (6) - make it equal
  14. 02:17:166 (4,1) - Curve the slider to be inline with the (1)
[Insane]
> 02:04:868 (4,5,1,2,3,4,5,6,7,8) - Nice. I would of done the same (I had predicted the pattern lol).
  1. 00:33:564 (8,9,10,11) - You can curve this better. (If it wasn't a curve, I suggest curving it ^^)
  2. 00:38:968 (6) - Found this a little awkward to play (your judgement)
  3. 00:39:713 (1) - Move this out to the right a bit (cursor flow)
  4. 00:43:626 (4,5,6,7,8) - Don't think these need to be zigzagging- just keep this straight (IMO)
  5. 01:07:850 (3,5) - This combo starts off as 1.80 then hit 1.40. Keep it relatively equal for this part (combo).
  6. 01:09:340 (8) - Either avoid this little overlap or put it right underneath the (7)
  7. 01:25:551 (3) - I think this one needs to be equal DS (between 2 and 4)
  8. 02:07:477 (1) - Move this up a bit (in line with stream)
Cool Beans. Good work.
Topic Starter
Avishay

Vertify wrote:

From M4M Queue xD

[General]
I have to agree with previous post in terms of starting the song. Maybe not at the specific time he/she mentioned, but I think the song can start better somewhere else.

[Easy]
For this difficulty especially, you want the DS equal at all times for easy flow.
  1. 00:20:893 (2) - Set coordinates to x=363 y=255
  2. 00:35:055 (1) - Curve slider a bit more (for better cursor flow) like this
  3. 01:14:558 (3) - Lessen the curve of this slider a bit
  4. 01:16:048 (5,1) - Suggestion > move slider to this position so (1) doesn't awkwardly overlap the previous 4 (putting the (1) right underneath it rather than sticking out).
  5. 01:17:912 (2,3) - Curve these sliders so it's not so linear
  6. 01:41:390 (7,1) - I guess it's just preference/style when you overlap notes. I suggest moving them away (or re-shape) so the (7) doesn't overlap.
[Hard]

  • This whole map can be improved greatly!Watch the spacing. Keep it consistent (where it can be). You keep constantly changing it at parts in which I personally don't think need to be. At the moment, you're jumping from 1.80 to 1.60, 1.70, 1.40! Referring to > Not pointing them out (except for ones that I think need to be mentioned)
  1. 00:07:291 (2,1) - Found this awkward to play (your judgement)
  2. 00:32:260 (1,2) - Blanket this.
  3. 00:34:496 (1,2) - Blanket this
  4. 00:35:241 (3) - We going with 1.60 DS or 1.70? Keep it consistent [in relation to their combo (when they should be)]
  5. 00:41:763 (5) - too close to (4)
  6. 00:42:135 (1) - even the DS.
  7. 00:55:179 (5,6,7) - Move this to x=228 y =296 for it's inline with (4).
  8. 01:22:384 (1,2) - No need for tail to overlap (2). Implying that it's coming a tick sooner-
  9. 01:41:763 (2,3,4) - Curve these like so
  10. 01:42:694 (6) - Curve this as well (only if following previous suggestion). Better cursor flow.
  11. 01:51:452 (2) - Move this away from the overlap and fix the DS to the upcoming (3).
  12. 02:05:800 (1) - No need for tail to overlap.
  13. 02:11:763 (5) - spacing between (4) and (6) - make it equal
  14. 02:17:166 (4,1) - Curve the slider to be inline with the (1)
[Insane]
> 02:04:868 (4,5,1,2,3,4,5,6,7,8) - Nice. I would of done the same (I had predicted the pattern lol).
  1. 00:33:564 (8,9,10,11) - You can curve this better. (If it wasn't a curve, I suggest curving it ^^)
  2. 00:38:968 (6) - Found this a little awkward to play (your judgement)
  3. 00:39:713 (1) - Move this out to the right a bit (cursor flow)
  4. 00:43:626 (4,5,6,7,8) - Don't think these need to be zigzagging- just keep this straight (IMO)
  5. 01:07:850 (3,5) - This combo starts off as 1.80 then hit 1.40. Keep it relatively equal for this part (combo).
  6. 01:09:340 (8) - Either avoid this little overlap or put it right underneath the (7)
  7. 01:25:551 (3) - I think this one needs to be equal DS (between 2 and 4)
  8. 02:07:477 (1) - Move this up a bit (in line with stream)
Cool Beans. Good work.

RikiH_ wrote:

m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

General

00:00:730 - I suggest to start the map here, there is a part of the song that would look nice if mapped! In Insane diffs you can also start here 00:00:000 - You can map these five notes with a repeat slider or something
00:06:732 - to 00:14:185 - I don't like the way you put claps here... They sound a bit random, I suggest you to pus claps on 2nd and 4th white ticks, like 00:07:104 - and 00:07:850 - and 00:08:595 - and so on
Also, I'm not really sure about the gap between Normal and Hard... Hard is too difficult, I think

Insane

00:06:732 (1) - Finish in the beginning, and not in the end (If you follow my clap suggestion it should sound way better)
00:15:676 (7) - This is a bit misleading and hard to read because it looks like a 1/2 slider, I think you should remove the slowdown because it's confusing, and also for consistency with the other patterns
00:24:247 (1,2,3,4,5,6) - Uhm, I don't like this pattern, it's a bit messy, I suggest to edit it and create a geometrical figure (an hexagon can me a good choice)
00:31:887 (1,2) - Ok here you have to rimove the NC from 00:31:887 (1) ad put it on 00:32:073 (2) - Instead because you are starting a kiai, and kiais always need a NC in the beginning
00:37:850 (2) - This is weird because it ends on the big, white tick. Replacing this with a triplet would be a good choice
00:41:576 (9) - It would sound better if you replaced this with a note and a 1/2 slider. Starting sliders on red ticks often sounds weird for some reason
00:43:067 (3,4,5,6,7,8) - The stream is partially covered by the slider, this can be confusing, so I suggest to mmove the stream somewhere else
00:43:999 (8) - I suggest to start the NC here, on the big white tick
00:54:433 (4) - Move the NC here for the same reason
00:55:924 (7) - NC here!
00:57:415 (3) - NC here too. With these 2 last NCs it will be easier to distinguish the change of SV
I don't want to become too nazi with the NCs but I think you definitely need to go through the map and fix them all, you have to move them to the big, white ticks. If you need help with that, you can ask me in-game!
01:03:378 (5,6,7) - A bit hard to read, I think you should reduce the spacing between these objects, it should do
01:12:322 (5,6) - A bit ugly to see, change these two slider's shape
01:22:384 (1,2) - They are overlapped, I think you need to fix this
01:33:191 (9,1) - Another weird overlap...
01:37:663 (6) - Why this slowdown? It's a bit random in my opinion
01:41:204 (4) - Same here
01:48:098 (5) - Finish here
02:02:632 (2) - This note is weird, it overlaps the following stream

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time
00:37:943 - Add a note here
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check
01:48:098 (9) - Finish here
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it
02:13:440 (11,1) - Swap NCs
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap...
02:17:073 - Same as 02:14:092
02:20:893 (9,1) - Swap NCs

Hard

Well, the main problem in this diff is the spacing... It's irregular, and that's not really good for an hard diff. So, I highly suggest to go through the map and equalize the spacing

00:07:291 (2) - Not a big fan of shapes like this, it's a bit too curved... The same applies on 00:08:781 (3)
00:16:421 (7,1) - Hard jump... Too hard for an Hard diff
00:19:589 (1,2,3) - The rhythm you used here sounds strange because you started some sliders on red ticks, I think you should replace 00:19:589 (1,2) with circles
01:15:489 (6,7,8,9) - Weird spacing between these sliders, make it the same
01:23:315 (2) - Sliders with 2 repeats are not really appreciated by players because they are unexpected and break the flow, this applies on all this kind of sliders in this diff
02:14:930 (5,6,7) - Well, a pattern like this is really hard to read for an Hard diff!

deejaydray's Normal

00:36:545 (5) - Clap in the end, and remove the clap from here 00:37:477 -
01:22:756 (1,2) - These are a bit too close, I think you should move the second slider a bit up. Don't worry too much about the spacing because if you use 1.05x instead 1.00x is not a problem and it's acceptable
01:35:800 - Unsnapped green line, this is really important and you must fix it!
01:38:781 - Clap here
01:41:763 - ^
01:44:744 - ^
01:52:943 - ^
01:58:160 - ^

Easy

01:03:750 (1) - Too short for an easy diff, replace it with a slider, also add a finish on the end of it
01:10:831 (1) - Finish here
01:45:117 (2) - This is covered by the previous slider, it may be unreadable for beginners so I highly suggest to move it

_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)

Forsaiken wrote:

[HARD]

02:09:713 (4) - ends in 02:10:272.
02:11:017 (4) - ends in 02:11:576.
00:19:216 (9) - Slide at 00:19:402.
00:21:452 (5) - remove, put slide in 00:21:452 at 00:21:638 and other in 00:21:825 at 00:22:011.
00:22:197 (7) - remove and move 00:22:384 (1) to 00:22:197 - 00:22:756 - add note
00:43:440 (7) - Tick at 00:43:812

Hey guys, I thank you for your mods, I read everything and I followed most of the suggestions. As for the Hard diff, I went all over it and fixes the DS issues, for my Insane, I did start it on 0:00:000 now and I fixed what you guys mentioned and I even found out some stuff I should've changed, I am not commenting to each change because I am not sure if I will have the time and I still have to do the M4Ms, but if you still want me to comment about those, PM me and I will get to it whenever I can, Thanks again!
deejaydray
deejaydray's Normal
osu file format v13

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,69631
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
0,368.098159509202,4,1,0,40,1,0
730,372.670807453416,4,1,0,40,1,0
1142,372.670807453416,4,1,0,40,1,0
2260,372.670807453416,4,1,0,40,1,0
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95800,-200,4,1,0,75,0,1
127477,-200,4,1,0,60,0,0
142197,-200,4,1,0,100,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

[HitObjects]
44,40,6732,5,4,0:0:0:0:
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Done, fixed everything! ^^ Thank you guys so much for your mods, and sorry Avishay that I was not very active lately, but I've started the university, so I have less free time now :s PM me whenever you need me! :D
Topic Starter
Avishay

deejaydray wrote:

deejaydray's Normal
osu file format v13

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

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247,47,43067,1,2,0:0:0:0:
162,131,43626,1,2,0:0:0:0:
105,187,43999,5,4,0:0:0:0:
20,271,44558,2,0,P|104:315|192:271,1,200,0|2,0:0|0:0,0:0:0:0:
264,308,45862,2,0,P|264:232|188:192,1,160,8|8,0:0|0:0,0:0:0:0:
141,135,46980,5,4,0:0:0:0:
84,191,47353,2,0,P|18:230|18:307,1,160,8|8,0:0|0:0,0:0:0:0:
74,363,48471,1,2,0:0:0:0:
196,364,49030,2,0,L|236:364,2,40
196,284,49775,6,0,B|196:200|292:200|292:116,1,200,4|0,0:0|0:0,0:0:0:0:
292,36,51079,1,8,0:0:0:0:
212,36,51452,2,0,P|164:84|76:84,1,160,2|0,0:0|0:0,0:0:0:0:
19,140,52570,1,8,0:0:0:0:
75,196,52943,5,4,0:0:0:0:
224,256,53688,2,0,L|304:280,1,80,0|8,0:0|0:0,0:0:0:0:
376,304,54433,1,2,0:0:0:0:
460,219,54992,1,2,0:0:0:0:
460,100,55551,1,2,0:0:0:0:
460,100,55924,5,4,0:0:0:0:
272,232,70831,6,0,P|152:216|32:232,1,240,2|8,0:0|0:0,0:0:0:0:
34,311,72322,2,0,P|152:295|271:311,1,240,2|8,0:0|0:0,0:0:0:0:
348,336,73812,2,0,B|348:280|348:280|300:232,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
428,336,75303,2,0,B|428:280|428:280|476:232,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
428,336,76794,5,4,0:0:0:0:
416,176,77539,2,0,P|340:160|260:176,1,160,0|2,0:0|0:0,0:0:0:0:
188,208,78657,1,8,0:0:0:0:
116,240,79030,2,4,L|40:268,1,80,0|8,0:0|0:0,0:0:0:0:
76,340,79775,2,0,P|128:360|188:340,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
116,240,81266,5,2,0:0:0:0:
195,240,81638,1,8,0:0:0:0:
275,240,82011,1,2,0:0:0:0:
355,240,82384,1,8,0:0:0:0:
356,160,82756,6,0,P|296:144|241:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
356,76,84247,2,0,P|296:65|236:77,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
412,136,85738,2,0,B|452:176|452:176|452:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,136,87228,2,0,B|292:176|292:176|292:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,55,88719,5,4,0:0:0:0:
211,55,89278,1,0,0:0:0:0:
90,55,89837,1,8,0:0:0:0:
90,135,90210,1,2,0:0:0:0:
210,135,90769,1,0,0:0:0:0:
330,135,91328,1,8,0:0:0:0:
408,136,91701,6,0,P|416:176|408:216,1,80,4|8,0:0|0:0,0:0:0:0:
380,244,92260,2,0,P|340:252|300:244,1,80,0|0,0:0|0:0,0:0:0:0:
272,216,92819,1,8,0:0:0:0:
208,168,93191,2,0,L|144:120,1,80,2|8,0:0|0:0,0:0:0:0:
112,96,93750,2,0,L|48:48,1,80,0|0,0:0|0:0,0:0:0:0:
48,48,94309,1,8,0:0:0:0:
48,48,94682,5,4,0:0:0:0:
256,292,96173,5,4,0:0:0:0:
335,292,96545,1,8,0:0:0:0:
391,235,96918,1,0,0:0:0:0:
391,155,97291,1,8,0:0:0:0:
334,98,97663,2,0,P|288:64|228:72,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,156,99154,5,4,0:0:0:0:
400,236,99527,1,8,0:0:0:0:
336,284,99899,1,0,0:0:0:0:
255,287,100272,1,8,0:0:0:0:
198,230,100645,2,0,P|168:184|184:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
254,286,102135,6,0,L|240:324,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
284,212,102881,2,0,L|298:174,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,224,103626,1,0,0:0:0:0:
192,344,104185,2,0,P|132:320|92:272,1,120,0|8,0:0|0:0,0:0:0:0:
56,212,105117,6,0,L|32:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
136,212,105862,2,0,L|160:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
96,280,106607,1,0,0:0:0:0:
216,280,107166,1,2,0:0:0:0:
336,280,107725,1,2,0:0:0:0:
416,280,108098,5,4,0:0:0:0:
416,160,108657,2,0,B|336:160|336:76|240:76,1,200,0|2,0:0|0:0,0:0:0:0:
160,76,109961,2,0,P|132:156|160:224,1,160,8|8,0:0|0:0,0:0:0:0:
212,284,111079,5,4,0:0:0:0:
280,328,111452,2,0,P|356:348|436:328,1,160,8|8,0:0|0:0,0:0:0:0:
472,260,112570,1,2,0:0:0:0:
472,179,112943,2,0,L|472:127,1,40,8|0,0:0|0:0,0:0:0:0:
472,58,113502,1,0,0:0:0:0:
352,56,114061,6,0,B|340:116|340:116|312:144|312:144|300:204,1,160,4|0,0:0|0:0,0:0:0:0:
280,280,115179,1,8,0:0:0:0:
348,324,115551,2,0,P|280:364|212:328,1,160,2|0,0:0|0:0,0:0:0:0:
172,260,116669,1,8,0:0:0:0:
136,188,117042,6,0,L|84:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
172,260,118533,1,2,0:0:0:0:
276,320,119092,1,2,0:0:0:0:
380,260,119651,1,2,0:0:0:0:
380,179,120024,5,4,0:0:0:0:
380,180,120769,2,0,L|380:100,1,80,0|8,0:0|0:0,0:0:0:0:
324,44,121514,1,2,0:0:0:0:
324,44,122260,2,0,L|244:44,1,80,0|8,0:0|0:0,0:0:0:0:
164,44,123005,6,0,P|148:104|164:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,44,124496,2,0,P|260:104|244:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
164,44,125986,2,0,B|136:72|136:72|136:112,1,80,2|0,0:0|0:0,0:0:0:0:
136,152,126545,2,0,B|136:192|136:192|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
192,248,127104,1,8,0:0:0:0:
248,304,127477,5,4,0:0:0:0:
328,304,127850,2,0,P|404:304|460:248,1,160,8|8,0:0|0:0,0:0:0:0:
460,167,128968,1,0,0:0:0:0:
403,110,129340,2,0,P|325:109|270:54,1,160,8|8,0:0|0:0,0:0:0:0:
190,54,130458,5,0,0:0:0:0:
110,54,130831,2,0,P|110:130|166:186,1,160,8|8,0:0|0:0,0:0:0:0:
244,212,131949,1,8,0:0:0:0:
304,316,132508,1,8,0:0:0:0:
183,316,133067,1,8,0:0:0:0:
102,316,133440,5,4,0:0:0:0:
44,260,133812,2,0,B|44:180|44:180|100:124,1,160,8|8,0:0|0:0,0:0:0:0:
157,66,134930,1,0,0:0:0:0:
213,122,135303,2,0,B|269:178|269:178|269:258,1,160,8|8,0:0|0:0,0:0:0:0:
269,338,136421,5,0,0:0:0:0:
349,338,136794,2,0,P|425:338|481:282,1,160,8|8,0:0|0:0,0:0:0:0:
481,201,137912,1,2,0:0:0:0:
396,116,138471,1,2,0:0:0:0:
276,116,139030,1,2,0:0:0:0:
200,96,139402,6,0,L|77:64,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,172,140893,2,0,L|53:140,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,172,142197,1,4,0:0:0:0:

Done, fixed everything! ^^ Thank you guys so much for your mods, and sorry Avishay that I was not very active lately, but I've started the university, so I have less free time now :s PM me whenever you need me! :D
Updated! Now waiting for WA's response and we'll see what we can do from there!
WhiteAries

RikiH_ wrote:

m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time ok
00:37:943 - Add a note here ok
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check ok
01:48:098 (9) - Finish here ok
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it ok
02:13:440 (11,1) - Swap NCs ok
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap... fixed
02:17:073 - Same as 02:14:092 ok
02:20:893 (9,1) - Swap NCs ok


_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)
tnx :)

http://puu.sh/cr2rB.osu
Topic Starter
Avishay
Updated!
ABCD_old_1
gl
starred
- Love1yV1ruS -
Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) )

guest muzukashii
00:00:000 (1,2,3,4,5) - Unfriendly muzukashii beginning :( may change it to d ddd.
00:13:253 (57) - d to k
01:04:123 (236,237,238,239,240,241,242,243,244) - absolutely not allowed in muzukashii diff!! Seperate it!
01:09:527 - k. No need to make it empty.
01:22:384 (296) - move it to 01:22:570
01:22:943 (298) - no need to be a finish
01:34:682 (334,335,336,337,338,339,340) - also not allowed in muzukashii

Hope it be helpful :D
Phos-
Hi, m4m for your queue~

[Easy]
  1. tbh the entire map is pretty confusing for new players. The spacing should also be slightly higher, because the notes touch, as you can see here:
    You might want to adjust all the notes slightly so this doesn't happen.
  2. 00:18:657 (4) - Seems a bit boring how this is just left horizontally. Rotate it 45 degrees clockwise from selection centre to spice it up a bit~
  3. 01:23:315 (2) - This slider starts on a red tick, and it will definitely confuse some players, considering this is an easy. You might want to start this some place else.
  4. 01:30:210 (4,2) - Another confusing pattern. Although it may look nice to our eyes, the typical easy player will have a hard time reading this, so I think you should change it.
  5. 01:35:241 (4) - Another rhythmically confusing slider, like 01:23:315 (2) -
  6. 01:54:620 (1,2) - This pattern really isn't good. First, it starts on a red tick, so it'll confuse new player, and secondly, the slidertrails overlap, which honestly looks really bad and will confuse new players even more. I suggest you change this.
[Normal]
  1. You really should add a spinner somewhere. There's loads of places! This is important because it's good to have variety, and when this gets ranked, the scores will be stagnant due to a lack of spinner.
  2. 01:10:831 (1,2) - These two sliders aren't parallel. Move the middle sliderpoint of (1) to x:150 y:218 to improve this and make it look nicer.
  3. 01:13:812 (3) - You should make this a curved slider so it can blanket the head of 01:12:322 (2) - properly, it will look nicer tbh. You may have to change the shape of 01:15:303 (4) - as well to keep the pattern looking nice.
  4. 01:42:135 (1,2,1,2) - Hnnnnnnnng. Way too many finishes on these sliders, seriously it gets pretty jarring. You should replace these finishes with something more appropriate.
  5. 02:22:197 (3) - This note looks like it's 1/1 away, as opposed to 1/2 away. This means that people could easily miss this note due to waiting too long. You should move it a bit so that it isn't stacked.
[Hard]
  1. 00:11:763 (2,3) - Bows don't look very good one one of the sliderheads is being overlapped. You should fix this for visual purposes.
  2. 00:14:744 (3,4) - This really isn't a good blanket >.> Please fix this.
  3. 00:24:247 (1) - Unnecessary spinner. The rhythm doesn't really change enough, especially to warrant a spinner. I highly suggest mapping it out.
  4. 00:37:850 (1) - This note is a bit too close, seems like it's 1/2 away, when it's actually 1/1 away, making it seem really easy to hit it too early. I suggest moving it further away.
  5. 01:31:701 (1,2,3) - These sv changes are very sudden, you may want to get rid of them, or at least make them a bit more predictable by increasing the slider tick rate.
  6. 01:45:862 (4) - Again, this genuinely looks like it's 1/2 away. You should move this a bit further.
[WhiteAries' Insane]
  1. 01:51:452 (4,5,6) - Not too much of a fan of this pattern, mainly because of (5/6)'s placement. You should make it more like this:
  2. 02:05:055 (5,7,1,2) - These overlaps aren't appealing to look at, and makes the play-field seem cramped. I suggest fixing them.
  3. 02:07:384 (12,13) - Why's there a stack here? It's inconsistent and I think it would be better if the stream ended normally.
  4. 02:07:477 (13) - Add an NC here, the combo drags our for too long, it's inconsistent, and it would just make more sense to add one.
    Nice difficulty, to be honest though, the kiai kinda felt rushed.
[Insane]
  1. 00:26:110 (5,2) - This overlap isn't very appealing, I suggest fixing it.
  2. 00:49:961 (6) - Unrankable, the repeat is being covered by the slider end of 00:49:589 (4) - which means that a player with the default skin won't be able to read it due to the slider or the hitburst covering it.
  3. 01:22:384 (4,1) - Another unappealing overlap here, I suggest you fix.
  4. 01:37:104 (4,5) - Blanket isn't ideal you should move (5) to x:149 y:258 it fix it. Fixing the blanket is recommended to make it look nicer.
  5. 01:42:135 (3,4) - You could turn this into a blanket? It'll look nicer imo.
Well, that's it from me, good luck ranking this!
dorillis
easy
00:54:433 (3,1) - too close. space them out
01:13:067 (1) - straighten this one out a bit
02:20:893 (1) - too short. have it end at 2:22:756

deejaydray's Normal
01:34:309 (6) - make this yellow
02:00:024 (1,2) - too close
02:01:514 (3,4) - same


hard
00:42:508 (1,2,1,2,1,2) - NC's make this very confusing
01:22:943 (1) - too hidden
01:37:104 (2) - also too hidden
01:51:079 (1) - change to brown

hope that helps :)
Your Good Self
M4M here

[Easy]
Touching/overlapping notes is not a good idea in easier difficulties. Short of remapping, the best thing I can offer you is CS+1 (magically removes all the 1/1 overlaps).

00:23:874 (1,2) - Bad flow; try something like this: 00:29:092 (1) - Might want to change this, because if this gets approved as a rule your map will become unrankable. It's still fine presently, but just take note.
00:35:055 (1,2) - Bad flow; try something like this (roughly): 00:39:899 (4) - ctrl+H, ctrl+>
00:43:440 (3) - Avoid placing notes on red ticks in Easy. A single note at 00:43:626 should work just fine.
00:44:558 (1) - Not enough recovery time
00:48:471 (1,2,3) - Bad flow between the notes. Move (1) up a bit more, and change (2) to a simple 3-point slider.
00:52:943 (1,2,3) - Bad flow; replace with this: 01:24:247 (3,4) - Flow can be improved; move (4) to the right of (3) instead of left. Adjust later notes accordingly. 01:28:346 (3) -Map the downbeat; change to this (or something similar): 01:32:819 (2) - Would be good if the curve can blanket something, preferably 01:32:073 (1)
01:35:241 (4) - Starts on a red tick and ends on a blue tick. Not the kind of thing you would want on an Easy. I recommend changing 01:34:682 (3,4) into a single 1.5 beat repeating slider, then change the later notes accordingly.
01:41:390 (7,1) - Doesn't flow well. The shape is good though, hope you can figure out a way to keep both flow and the slider shapes (maybe some flip/rotates).
01:47:539 (2) - 1/2 sliders aren't very good in Easy; you can do away with this one altogether.
01:54:620 (1,2) - Overlapping slider borders, should be corrected when CS+1. Otherwise it still shouldn't be much of a problem to fix (just push some points around).
02:01:328 (1) - Not enough recovery time.
02:08:222 (1,2) - Need better flow here.
Overall I think the main issue in this map is the flow. If you can make the map flow well and fix the overlaps, you would have a great map.

[deejaydray's Normal]
00:19:589 (5) - Move down instead of up
00:46:980 (1) - ^
00:49:030 (4) - Rotate 45 degrees clockwise
01:12:322 (2) - ctrl+J
01:22:756 (1) - Blanket around 01:22:011 (3)
01:24:247 (2) - Rotate 15 degrees clockwise, then form a triangle with 01:22:756 (1,3)
01:28:719 (1,2,3,4,5,6) - A bit plain here
01:33:750 (5,6,1) - The stack is not good, especially since the notes aren't the same time apart.
02:20:893 (2) - ctrl+G, then move back to same starting point 02:22:197 (3) - Would prefer this note to be unstacked..

[Hard]
00:16:048 (5,6,7) - Can form a triangle here
00:18:471 (7) - Move up, maybe stack on 00:19:216 (9)
00:23:502 (8,9) - Try to blanket around 00:23:315 (7)
00:26:110 (3) - Blanket can be improved. Also now you can do it with just 3 points: 00:28:905 - Add note
00:34:496 (1) - ctrl+> and blanket around 00:35:055 (2)
00:37:663 - Add note
00:42:508 (1,2,1,2,1,2) - Stack the notes with the same combo color
00:43:999 - Add note
00:44:371 - Add note (optional)
01:13:067 (2) - Copy/paste 01:11:576 (1) and rotate
01:22:197 (2,3) - Jump + flow change might be a bit too much, but idk
01:23:315 (2,3,4) - Either stack all or don't stack
01:31:701 (1,2,3,4,5,6,7,8,9) - NC somewhere here, I'd suggest both (4) and (8)
01:47:166 (2) - Personally I would ctrl+G this, but it's up to you
01:47:725 (3) - Blanket around 01:47:166 (2)
01:49:402 (2) - Jump might be a bit too large? I'm not an expert at difficulty modding, so it's up to you.
02:04:496 (1,2) - Blanket can be improved.

For this diff I think you should focus on making patterns more intuitive and fun to play.

[WhiteAries' Insane]
00:07:104 (3,4,5,3,4,5,3,4,5) - eww I smell copypaste. There should be some variation in here, even a 15 degrees rotate would look better.
01:35:800 - Add note
01:33:750 (7) - NC instead of 01:33:843 (1)
01:34:309 (6) - Add NC
02:07:384 (12,13) - Sudden stack is very strange
02:07:477 (13) - Add NC

Not many major issues in this diff, but plsplspls cut out the horizontal/vertical slider spam D:

[Insane]
00:01:142 (1) - Remove NC
00:18:657 (1,2) - I don't quite like this, there's no reason for the sudden stopping. I would suggest this: 00:24:620 (3,4) - Don't like the sudden slowdown here either.
01:19:775 (5) - Any reason behind the drop in SV? I know it's readable due to the slider ticks but it's still kind of annoying.
01:33:378 (10) - Suddenly halving the spacing is quite weird.
01:59:930 (12) - Is the compression here intended?
02:02:912 (4) - ^
02:06:173 (6,7,8) - I wouldn't stack these myself, but it's up to you.
02:07:384 (8,1) - Why the sudden drop in spacing?
02:20:893 (1) - Make it less bent so I can at least see the inner border.

There are a lot of unwarranted slowdowns around the map, which I don't really like. Some of the streams have strange spacing, such as 01:59:930 (12) . Other than that, the diff itself is quite fun to play, which is great. If you could just fix those issues, it would give your map the 'polished' and perfect feel to it.

[Thoughts]
The map has potential. Try to maintain more flow/structure in the map, and you'll be well on your way to a bubble/rank.

Good luck! :)
AndreasHD
[General]

There are alot of timing sections at the start, do you really need those? check that with someone who is good at timing.

and please use distance snap next time you map.

The kiai-time should be the same on every difficulty.

01:41:949 Remove this inheriting section because it's for no use.




I skipped easy and normal because my mod is so long anyway.



[Hard]
00:08:222 (2) - Make this slider more curvy so that the blanket looks nicer.

00:28:533 (7) - CTRL+G this.. this is very hard to read for hardplayers.

00:37:850 (1) - Space this out, use distance snap..

00:42:881 (1) - Remove NC

00:43:253 (1) - ^

00:43:440 make this section with a note here, and the slider on the white tick after like this
01:08:968 (1) - Use distance snap and space this out, and don't use NC

01:09:713 (5) - Remove NC

01:11:576 (1) - DS and space it out..

01:23:315 (2) - ^

01:24:247 (5) - ^

01:33:937 (4) - NC

01:35:241 (6) - ^

01:44:371 (1,2) - why use NC here?

01:47:166 (2) - If your gonna make this slider slower, then you need new combo on it.

01:49:402 (2) - you make this a jump for some reason.. shorten it in, use distance snap!

02:10:458 (1) - DS...

02:21:825 (4) - use finish hitsound at the end of this slider




[WhiteAries' Insane]

Did you forget to write the "'s" thing on this diffname? should be "WhiteAries's Insane"

00:36:732 (2) - Avoid overlaps like this.


00:51:452 (1) - Stack this at beginning of 00:50:334 (2) - and remember to DS this 00:51:638 (2) - after

01:17:166 (2) - Please use Distance Snap.....

01:33:750 (7) - Make the new combo here instead

01:46:048 (4) - Don't overlap this

02:05:055 (5) - stack on 02:03:937 (4) -

02:07:477 (13) - NC



[Insane]

00:04:123 (1) - Stack this on top of the end of 00:03:378 (5) - and then make sure this 00:04:309 (2) - is distance snapped.

00:05:427 (2) - Stack this on top of 00:05:055 (5) -

00:11:017 (6) - This is too far away from (5)

00:13:067 (1) - Remove NC

00:15:676 (1) - I recommend you to make this slider with the same slidervelocity like the rest og the sliders.

00:19:216 (4) - Stack this on top of 00:18:471 (6) -

00:20:148 (1) - Try to avoid overlaps like this

00:20:707 (1) - ^

00:22:943 (2) - ^

00:24:247 (1) - ^

00:30:210 (1) - Remove NC

00:30:955 (1) - ^

00:31:328 (3) - Dont overlap with this 00:30:955 (2) -

00:33:564 (1) - NC

00:35:055 (7) - NC

00:35:427 (1) - Remove NC

00:39:527 (10) - Please dont overlap..

00:42:135 (1) - Remove NC

00:42:508 (1) - ^

00:48:284 (1) - ^

00:48:471 (1) - NC

00:48:657 (2) - This slider looks shitty, remake it.

01:06:918 (2) - Stack this on the beginning of 01:05:986 (10) -

01:06:732 (1) - Remove this NC

01:04:868 (7) - NC

01:07:850 (1) - ^

01:12:881 (1) - Remove NC

01:17:725 (4) - If your gonna have this as antijump, please drag it 3 grids to the right, and one grid up(gridlvl4)

01:18:098 (1) - NC

01:18:657 (1) - Remove NC

01:19:775 (5) - Make this slider look better if you can. Maybe like this
01:22:756 (1) - Try to avoid this overlapping with 01:22:384 (4) -

01:27:042 (6) - Remove NC

01:27:228 (1) - NC

01:27:787 (3) - Remove NC

01:30:583 (1) - If you stack this on 01:30:210 (5) - you will get a pretty good flow.

01:35:241 (4) - NC (very important here!!!!) because it's much slower than the rest.

01:39:154 (5) - NC

01:55:551 (5) - ^

02:00:023 (1) - ^

02:00:769 (3) - Remove NC

02:01:514 (5) - NC

02:02:260 (1) - Remove NC

02:08:222 (3) - Atleast stack this to something...

02:15:676 (3) - Stack this to the beginning of 02:14:558 (6) -

02:16:421 (2,3) - If this is supposed to be a blanket, make it better.

02:22:011 (4,5) - I'd rather space these two notes out, you'll get a better flow if you do.


Good luck on ranking and stuff :)
Topic Starter
Avishay
Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
AndreasHD

Avishay wrote:

Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
You should quote the mods, and write "fixed" or "not fixed" on the suggestions. It could be very usefull for BAT's sometimes.
Anyway, I don't care personally.. nice to see it was helpfull atleast ^^
emilia
Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2
  3. 00:30:210 (1,1,1,1) - NC abuse
  4. 00:41:763 (1,1,1) - NC abuse
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect
  6. 00:47:539 (2,3) - Suggest a stack or something
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here
  8. 01:12:881 (1) - Don't need NC
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close
  12. 01:41:204 (4,5) - Don't get changed sv
  13. 01:46:607 (1,2) - Try no intersection
  14. 01:48:098 (1) - What's up with the NC here
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway.

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Eh just a short and simple mod. You have lots of things to check though, good luck :)
kamikin_old
Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

Easy
The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved)
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart
00:26:110 (3) - Maybe make this relate to the previous hitcircle more?
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part
00:35:055 (1,2) - Try and make these have some kind of similarity or link
00:38:409 (2,3) - Again, try and blanket using 1.2x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy)
00:50:334 (2,3) - Blanketing again
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant
01:20:893 (1,1) - These overlap so try to shift them around so they dont
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider
01:41:390 (7) - This overlaps the next slider
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music
01:49:961 (2) - You need to find a way to make this go with the other hitobjects better

Normal
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :) :) :)
Factorial
As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set

[Hard]
02:19:030 (3) - Whistle @ end of slider
02:19:589 (4) - Remove whistle

[Muzukashii]
01:51:638 (405) - Clap

GL on map
Topic Starter
Avishay

Estellia- wrote:

Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo I just wanted to follow the vocals here
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2 yeah, and? that's the pattern.
  3. 00:30:210 (1,1,1,1) - NC abuse V :<
  4. 00:41:763 (1,1,1) - NC abuse V :<
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect uhm, I played around with that part and kinda remmaped it.
  6. 00:47:539 (2,3) - Suggest a stack or something why? it plays just fine as it is
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here I found out the note at 00:55:086 so I changed the pattern
  8. 01:12:881 (1) - Don't need NC V
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense played around with it
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here remapped section
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close V
  12. 01:41:204 (4,5) - Don't get changed sv I think it is fine
  13. 01:46:607 (1,2) - Try no intersection onprupose
  14. 01:48:098 (1) - What's up with the NC here fixed
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit I think it is fine.

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway. I went over all of the timings you specified and they all were just fine, so..

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Eh just a short and simple mod. You have lots of things to check though, good luck :)

Neil Leo wrote:

As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set WHY DID THIS HAPPEN AND HOW DO I FIX IT, I load the bg but nothing happends ._.

[Hard]
02:19:030 (3) - Whistle @ end of slider V
02:19:589 (4) - Remove whistle V

[Muzukashii]
01:51:638 (405) - Clap

GL on map

kamikin wrote:

Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

Easy
The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved) I'm perfectly fine with the straight line in the beginning
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it like it, done
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421 I think your suggestion sounds wrong :P left unchanged.
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle V
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart fixed
00:26:110 (3) - Maybe make this relate to the previous hitcircle more? x
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held well I followed the vocals here and it gives the new players a small break.
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part played around here
00:35:055 (1,2) - Try and make these have some kind of similarity or link v
00:38:409 (2,3) - Again, try and blanket using 1.2x x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy) I'll leave it as it is, a minor break.
00:50:334 (2,3) - Blanketing again x
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty DS is a bitch, so I'll leave it like that
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes changed
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment V
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant played around
01:20:893 (1,1) - These overlap so try to shift them around so they dont v
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider egh, I hope it is fine now
01:41:390 (7) - This overlaps the next slider I think this overlap is fine
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth fixed(?)
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music fixed pattern
01:49:961 (2) - You need to find a way to make this go with the other hitobjects betterv

Normal
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :) :) :)
thank you guys, I will look how to fix the bg, since I have no idea what happend.
kamikin_old
Hello! I'm back for hard!

Hard
00:12:322 (3) - Being a bit picky but I think the angle of this is slightly off, it doesn't go straight though the round slider
00:30:583 (4) - I would make this blanket 3
00:33:937 (7,8) - imo, you should delete these and put a hitcircle on 00:34:123
00:42:508 (1,2,1,2,1,2) - these combos are too short for a hard, they kill the HP drain
01:12:694 Hitcircle
01:17:725 (2) - This slider folds in on itself which doesn't look nice, try and do the same thing you did with 01:17:166 (1) -
01:24:247 (1) - This look a bit strange
01:25:738 (1) - This doesn't feel very regular but I guess it fits the music...
01:30:582 (2,3) - I dont think you should stack these
01:32:819 (3) - This doesnt look very nice... It has sharp edges so you should move the red points futher up the slider
01:34:496 (4,1,2) - These look quite cluttered
01:44:558 (5) - I think you should start the NC here
01:47:166 (1) - I think you should blanket this better 2
01:51:079 (1) - Why NC?
01:55:924 (1) - This looks off..
01:57:042 (2,3) - Put these together and make sure that the lines are at the same angle, they are at slightly different angles at the moment
02:10:458 (1,2,3) - Why are some notes left out?

Thats it from me! Good Luck on being ranked and remember to mod my map! :) :) :)

Edit: NO KUDOSU
Factorial
No kds
If that don't work, just open the .osu file in Notepad and replace XXXXXX.jpg with the name of background. Then reload it.
Format of line should be 0,0,"/Name of bg",0,0
Iceskulls
Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) -
  2. 00:07:104 (2,3) - Small inconsistent in spacing
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) -
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) -
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here
  6. 00:12:694 (2,1) - Inconsistent spacing
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick
  8. 00:20:148 (1,2,3,1,2) - This might play better
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style )
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead?
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this
  4. 00:15:303 - Feel empty
  5. 00:15:489 (5) - imo this play weird try this
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair

Good luck :)
Topic Starter
Avishay

CelsiusLK wrote:

Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy I think 3 is fine..
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
  2. 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
  6. 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
  8. 00:20:148 (1,2,3,1,2) - This might play better ^
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now.
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this On purpose
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead? No thanks.
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this Played around.
  4. 00:15:303 - Feel empty No, it is fine, listen to the vocals.
  5. 00:15:489 (5) - imo this play weird try this ^
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P

Good luck :)
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537

Thank you for the mod.
Iceskulls

Avishay wrote:

CelsiusLK wrote:

[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. :arrow: If you adjust a bit you will get cute blanket here


[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now. :arrow: Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?

Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P :arrow: I can't call it a mod x_x , my bad

Good luck :)
RatedNC17

- Love1yV1ruS - wrote:

Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) ) Nice!


Hope it be helpful :D
Took most of this to consideration. Thanks :D
File!: http://puu.sh/dCjTC/32f744c0b1.osu
Topic Starter
Avishay
Alright, so Dray, mii, and WhiteAries are all busy and won't respond to mods, I got confrmation from all of them to check the mods by myself and fix / change accordingly.

I'm sorry I can't comment about everything but I did read through everything and thought about the mapper's style as priority, so I hope you'll understand!
CaptainTatsujin
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy!
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it!
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember)

EASY
SPOILER
00:08:595 u can improve blanket
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat
00:32:819 blanket?
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?)
00:43:440 add 1 repeat (imo)
00:54:433 blanket?
01:24:620 not beautiful. move 3rd anchor to x 412, y 264
01:32:073 make it blanket
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708
01:54:620 are you serious? :v maybe i think you want to make a wave.
02:00:023 it's overlapping slider 2 badly.
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative!
02:22:197 this is not normal. move it so it's readable by newer players

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping.
00:45:862 not so beautiful
01:17:725 i'm not into this sharp slider
01:49:961 ugly.
02:13:812 somehow this combo's beat is neat!

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping
*make better streams

INSANE
SPOILER
*add audio lead in!
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this.
*umm... quite messy


I don't map and mod taiko.
btw Good Luck!
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