Hey there.
[General (aka all the difficulties)]
[Insane]
This difficulty requires much, much more modding, not sure why it's like this after 7 pages of mods.
Okay, I'll try and break it into a few sections.
I'll edit this post later when I'm done with the rest of standard diffs. in fact, I think you can use this post as a reference to fix the rest of your difficulties, as it covers many mistakes, errors and other things-you-better-fix. Sorry, I am too exhausted to continue modding! I hope it was helpful and everything.
[General (aka all the difficulties)]
- Add WhiteAries to tags
- Please repair your timing. The correct setup it:
- BPM: 161
- Offset: 770 (that fixes the metronome, which is currently off by two 1/1st beats)
- Resnap your kiai time points and all the inherited ones in general
- 00:07:110 (3) - add soft finish to follow the music better? It's more notable than the clap you added
- 00:13:813 (7) - ^ (soft finish for the end)
- 00:14:558 (2,3) - mind bending these two a little bit less?
- 00:16:981 (2,3) - you should make jump between these two, not between 00:16:794 (1,2) to follow the music better
- 00:19:403 (3,4,5,6,7) - this stream follows nothing in the music; if you were planning to follow the guitar, you better do this: http://puu.sh/9qbht/7d91044a9e.jpg
- 00:24:248 (4) - add a quiet whistle, similar to the one on 00:24:620 (1)
- 00:25:738 (7) - missed a clap
- 00:27:974 (1,2) - space them out more if you are not planning to add a note between them, otherwise the spacing is som,ehow confusing and not really comfortable to play
- 00:33:378 (6,1) - what's with that antijump? It does not play nice
- 00:37:478 (5,6,7,8,9) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
- 00:43:999 (13) - add finish
- 00:46:608 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better
- 00:49:962 (8) - add finish
- 00:55:925 (11) - ^
- 00:58:533 (2) - ^ (for the end)
I am not gonna mention it again, just check the whole map for missing finishes; they usually appear on big white ticks - 01:03:937 (7,8) - why the jump? Don't artifically increase difficulty of your map, move that note closer to the slider and put it in the front: http://puu.sh/9qd5v/677eba679b.jpg
- 01:07:850 (1,4,7) - add finish to follow the music
- 01:09:527 (1) - ^
- 01:16:422 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better, also don't forget to put a finish or something at 01:16:608
- 01:22:757 (1) - should have finish on the beginning
- 01:23:875 (3) - add clap
- 01:24:248 (1) - should have finish on the beginning
- 01:25:738 (1) - should have finish on the beginning
- 01:27:229 (1) - should have finish on the beginning
While it's not too late, I should say that your difficulty lacks soft finish hitsounds. Please use them where appropriate, because they fit the song much more than the ones you currently have (example: sliders lined above) - 01:33:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - please reduce the volume here, it is too loud for this part of the song
- 01:40:832 (7,8) - space them out, there's no reason to have an antijump here
- 01:41:670 (9,10,11,12,13,14) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
- 01:51:266 (2,3,4,5) - I personally had no problem when was playing these, but you better reduce the spacing to some sane value, because I don't really see any reason to boost it. 0.6 − 0.7x works just fine
- 01:54:993 (4,5) - rotate for a better flow: http://puu.sh/9qdSq/995c9b1e78.jpg < makes it more comfortable to play
- 01:56:484 (4,5) - add claps from drum sampleset? They fit, in my opinion
- 01:59:279 (3,4,5,6) - why? There's nothing in the music except plain 1/2s, and the whole stream starts from 01:59:651, not 01:59:279. Remove these four notes please and make something better instead
- 02:05:055 (1,2,3,4,5,6,7,8,9,10,11) - there. is. no. 1/4th. notes. in. the. music. Why do you keep putting streams when there's only 1/2nd ones? Please fix
- 02:14:092 - you better map this, since there's a clear drum sound. Find a way to do a little remap and include this note in your difficulty
- 02:17:074 - same as above ^
- 02:22:198 (7) - should have soft or any finish that is loud and clear
[Insane]
This difficulty requires much, much more modding, not sure why it's like this after 7 pages of mods.
Okay, I'll try and break it into a few sections.
- Flow
First of all, consider reading this for a better understanding: https://osu.ppy.sh/news/61334266941- 00:08:776 (2,3) - bears an opposed movement, which is uncomfortable to play
- 00:29:084 (2,3) - bears an opposed movement
- 00:35:419 (2,3) -
- 00:57:776 (1,2) - bears an opposed movement
- 00:58:894 (1,2) - bears an opposed movement
- 01:07:465 (2,3) - bears an opposed movement (also 01:07:465 (2) ends on the strong downbeat which should require a player to hit a key, not to hold it all the time)
- 01:31:685 (4,5) - it's cool and everything, but they're in fact ugly and send the player in the direction that is opposite to the next object
- 01:36:902 (3,4) - bears an opposed movement
- 01:39:138 (3) - consider reversing this, and also move 01:38:765 (2) farther from (1)
- 01:49:385 (3,1) - bears an opposed movement
- 02:07:457 (1,2) - bears an opposed movement
- 02:20:872 (2,3) - bears an opposed movement
- Spacing errors
- 00:27:035 (1,2) - too sudden and unneeded for a jump
- 00:33:556 (3,4) - these two are too close
- 00:35:233 (1,2) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 00:41:008 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:02:061 (1,2,3) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:23:674 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:30:567 (7,1,2) - space them out equally
- 01:37:088 (4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:42:119 (3,4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:59:073 (3) - move it farther from the next hit object to let player move more freely
- 02:06:712 (1,2) - fix the spacing, because these should be in a single stream and therefore have the same spacing as the rest of the stream
- Artifically increased difficulty (I expect you to fix all I mention here)
- 00:25:358 (5,6,7,8,9,10,11,12) - this is unneeded, as there's no 1/4th notes in the song
- 00:30:947 (1,2,3) - 1/4th jumps when there are only 1/2nd vocals in the song
- 00:33:742 (4,5,6) - the central note follows nothing, because it doesn't exist in the music
- 00:36:071 (4) - does not exist in the music
- 00:36:816 (2) - does not exist in the music
- 00:37:189 (4) - does not exist in the music
- 00:37:841 (2,3) - 1/4th jumps that exist for no apparent reason
- 00:38:307 (5) - does not exist in the music
- 00:44:828 (3,4,5) - does not exist in the music
- 00:45:200 (4) - does not exist in the music
- 00:47:343 (1,2) - 1/4th jumps when there's only 1/2nd vocals in the song
- 00:47:715 (3,4,6) - does not exist in the music
- 00:52:746 (3,4,5,6,7,8,9,10,11,12,13) - does not exist in the music. There are only 1/2nd notes
- 00:54:330 (4) - does not exist in the music
- 00:56:658 (1,2,3,1) - unnecessarily wide jumps that don't really fit the calm part in the music
- 00:59:919 (4) - does not exist in the music
- 01:01:409 (3) - does not exist in the music
- 01:01:782 (5) - hiding the slider under the other slider makes it unreadable and is most likely prohibited. Please fix
- 01:05:415 (2,3,4) - 1/4th jumps that exist for no apparent reason. There's nothing similar to 1/4th beats in the music
- 01:05:974 (5,1,2,3,4,1,2,3,4) - 1/4th notes that basically count as overmap, because there are only 1/2nd ones. The guitar part is not enough for adding these, because it does not have 1/4ths in it
- 01:15:569 (3,4,5) - if you really want to have a triplet here or around here, add a note at 01:15:196 because it does exist in the music (and 01:15:569 (3,5) do not)
- 01:24:978 (2,5) - 1/4th repeating sliders that exist for no apparent reason while there are only 1/2nd vocals
- 01:30:101 (5) - does not exist in the music
- 01:34:294 (2,3,4,5) - does not exist in the music
- 01:34:573 (5,6,7,8,9) - 1/4th jumps that exist for no apparent reason and do not reflect the music properly. These should be replaced with a stream of five 1/4th notes that starts at 01:34:852
- 01:54:602 (1,2,3,4,5) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
- 01:55:906 (1,2,3,4,5) - ^^^^^
- 01:59:539 (4) - does not exist in the music
- 02:02:613 (2,3,4,5,6,7,8,9,10) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
- 02:04:290 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please
- 02:05:221 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please
- 02:14:257 (5) - does not exist in the music
- Poorly shaped sliders that you could improve or make more fitting the other objects around them
- 00:08:217 (1)
- 00:13:248 (2) - make something similar to 00:12:689 (4) or make a blanket around (1)
- 00:26:103 (13) - looks broken and is shaped like this for no reason
- 00:28:339 (6) - looks broken and.. compressed? I can't find a proper word
- 00:30:202 (6,7) - look broken and compressed, there's almost no sliding movement
- 00:32:997 (2) - looks broken because of this part http://puu.sh/9qgHI/3b7be739fa.jpg
- 00:48:647 (3) - its end has an acute angle instead of a good curve and serves no purpose
- 01:00:012 (5) - look broken and compressed, there's almost no sliding movement
- 01:19:761 (5) - looks broken and is shaped like this for no reason
- 02:10:065 (5) ^
- 02:13:046 (6) - look broken and compressed, there's almost no sliding movement
- Everything else that doesn't fall under these categories
- 00:34:860 (3) - start it from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
- 00:41:008 (6) - add finish
- 00:48:274 (1,2,3) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
- 00:49:579 (4) - you should have mapped these five 1/4th notes there and not "silenced" then with the slider. Please fix!
- 00:51:255 (4,5,6) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
- 00:54:982 (3,4,5) - I'd space this out a bit
- 00:55:261 - this actually *should* have a note, as it exists in the music (wow)
- 00:55:913 (7) - add finish
- 01:03:925 (8) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key
- 01:12:309 (5) - make a better blanket, also these two 01:12:309 (5,6) are not similar (they better be, considering you put them together as a pair)
- 01:13:427 (1,2,3,4,5,6,7,8,9) - you should turn these into something that's more beautiful. All I see now is a pattern made out of squares that are "default" (not even rotated)
- 01:22:183 (5) - remove whistle from here and add it to 01:21:624 (2,4) and the middle of 01:21:065 (1) if you wish to follow the music
- 01:33:548 (1) - can cause a player to break the combo, considering the fact that it has two repeats instead of a single one and is too long to pass safely by keeping the cursor in the center or something
- 01:35:225 (9) - this guitar sound should be mapped with a long slider, not a noisy 1/8th repeating sliders. There's nothing 1/8th-like in the song
- 01:37:647 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
- 01:41:187 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
- 01:41:187 (6,7,1,2,3) - these object are too close to each other and are just clusterfuck. Space them out a bit; you might need to remap this part
- 01:42:864 (5,6) - space these out a bit for a better playability
- 01:44:913 (6,7) - start these from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
- 01:53:670 (4) - for the music's sake, please remove it and map these 1/4th drums that are clearly playing in the song at the moment
- 01:55:440 - you skipped the beat, please map. Yes, it requires you to remap a bit of things around
- 01:56:465 (6,7) - remove these whistles, because they don't fit the music, and use drum claps instead
- 02:05:967 (5,6,7,8) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
- 02:19:754 (5) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key. It's too strong to ignore, really
- 02:21:989 (5) - ^^^^^