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Yooh - Dignity -alzando-

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Topic Starter
bezbashn

Rin Desu wrote:

heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
Tanks for the mod! I'll post mine soon
Topic Starter
bezbashn

-Faded- wrote:

Hey, m4m from #modreqs

[Fall in Trance]
  1. Check AIMod, I found two unsnapped objects!
  2. 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
  3. 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
  4. 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
  5. 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
  6. 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
  7. 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
  8. 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
  9. 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
  10. 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
  11. 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
  12. 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
  13. 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
  14. 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
  15. 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
  16. 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
  17. 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
  18. 03:44:781 (4,5) - ^
  19. 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
  20. 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
  21. 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
  22. 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
  23. 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
  24. 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
  25. 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.
Overall this map was pretty good, I felt that it was structured well and it looked nice. Some areas of the map, such as the 2-3 minute mark I felt were mapped the really well. You'll need to work more on your flow and emphasis, however. I found lots of issues regarding these so I think you should go over your map and ask yourself these two questions: "does it flow well?" (ie, does the cursor make a smooth movement here, or do I have to unnaturally move it to reach the next note), and "does this beat have the correct emphasis". Most often, you increase the spacing to emphasise a note, but emphasis can also be done through flow breaks. That's all I have to say, good luck!
Thanks for the mod ! Everything you've mentioned is now changed. Later I'll look through the map for flow checks.
Mir
Continuation mod

SPOILER
13:47 bezbashn: Hi-hi! Have you checked the map or you are still busy with other stuff ?
13:48 Mir: wait link it again
13:48 Mir: i can actually check it now
13:48 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
13:48 bezbashn: с_с
13:48 bezbashn: just look if you even would take it
13:51 Mir: theres a lot of rhythm stuff that seems like i wouldn't agree with it
13:51 Mir: some easily fixable
13:51 Mir: some are a structural flaw
13:52 bezbashn: are you able to mod em ?
13:52 bezbashn: or i just need to rethink my life, get a book of mapping and do it myself for a long-long time
13:53 Mir: well its nothing like that its just
13:53 Mir: idk if you would go through and change all of it lol
13:53 Mir: like 05:06:076 - most of these should be clickable
13:53 bezbashn: but yeah
13:53 Mir: cuz 05:05:920 (6,1,2) - 1 gets no emphasis with 6 being a slider
13:53 bezbashn: that's the thing
13:53 bezbashn: I need other people vision
13:53 bezbashn: to fix stuff
13:53 Mir: 05:07:786 (6) - so on
13:54 Mir: 05:18:356 - and idk why this isn't clickable
13:54 bezbashn: oh, i think i got it
13:54 bezbashn: stronger beats, right ?
13:54 Mir: 05:36:231 (4,5) - is kinda weird cuz 05:36:076 (3) - is really weak but has the same emphasis as 4
13:54 Mir: yeah stuff like that
13:55 Mir: 05:46:024 - doesnt the 1/4 start here
13:55 Mir: 05:46:956 - not here
13:55 Mir: 05:48:200 - these should tottaallyy be clickable :(
13:55 Mir: 05:49:754 - would suggest a nice long slider for the synth
13:55 Mir: 05:50:065 - leads into this a bit nicer than just a break
13:56 Mir: 05:52:785 - a lot of these triples are skipped too which is a bit odd
13:56 Mir: 05:56:904 - and the 1/8 you mapped at 05:48:045 (2) - isn't mapped here
13:56 Mir: i could go on and on pointing out things cuz as i said it's a structural thing
13:57 bezbashn: yee
13:57 bezbashn: my bad mostly
13:57 Mir: it's not a bad start but i don't think it's ready yet
13:57 Mir: mainly lacking in consistency and rhythm i think
13:57 bezbashn: i think, that i can fix these and other like them later in the day
13:58 bezbashn: cos soon i'm gonna leave for study
13:58 Mir: okay
13:58 Mir: i also suggest
13:58 Mir: you should look for mods from more experienced mappers
13:59 bezbashn: yeah
13:59 bezbashn: i tried
13:59 bezbashn: they are mostly closed
13:59 Mir: yah.. you kinda have to camp them lo
13:59 bezbashn: would be nice if you can look up some more and post this irc to thread for me to check later
14:00 Mir: kk

- 00:15:244 - You follow the bg drums here but not after 00:19:907 - why?
- 00:16:177 (1,1) - Overlaps like this can be avoided quite easily.
- 00:26:125 (1) - Could use a lot more emphasis than it has, space it more?
- 00:32:187 (2,4,2) - I feel like centering these would have been cooler. Like this: https://puu.sh/xJh9z/9034d0495b.mp4
- 01:37:632 (1,2) - Such strong beats like this that you hitsounded would be better as circles imo.
- 01:52:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Seems really out of place since the song isn't increasing in intensity nor does it drop so much in the beginning of the pattern. It just doesn't fit the map or song.
- 02:02:503 - You can get rid of these breaks lol they're so short
- 02:07:477 (2,3,4) - Blankets and stacks off :/

Stuff we talked about in IRC can apply to most of the map. Work on consistency and making noticeable sounds more clickable.

Also the latter part of the map seems a lot more polished than the beginning lol.
Topic Starter
bezbashn

Mir wrote:

Continuation mod

SPOILER
13:47 bezbashn: Hi-hi! Have you checked the map or you are still busy with other stuff ?
13:48 Mir: wait link it again
13:48 Mir: i can actually check it now
13:48 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
13:48 bezbashn: с_с
13:48 bezbashn: just look if you even would take it
13:51 Mir: theres a lot of rhythm stuff that seems like i wouldn't agree with it
13:51 Mir: some easily fixable
13:51 Mir: some are a structural flaw
13:52 bezbashn: are you able to mod em ?
13:52 bezbashn: or i just need to rethink my life, get a book of mapping and do it myself for a long-long time
13:53 Mir: well its nothing like that its just
13:53 Mir: idk if you would go through and change all of it lol
13:53 Mir: like 05:06:076 - most of these should be clickable
13:53 bezbashn: but yeah
13:53 Mir: cuz 05:05:920 (6,1,2) - 1 gets no emphasis with 6 being a slider
13:53 bezbashn: that's the thing
13:53 bezbashn: I need other people vision
13:53 bezbashn: to fix stuff
13:53 Mir: 05:07:786 (6) - so on
13:54 Mir: 05:18:356 - and idk why this isn't clickable
13:54 bezbashn: oh, i think i got it
13:54 bezbashn: stronger beats, right ?
13:54 Mir: 05:36:231 (4,5) - is kinda weird cuz 05:36:076 (3) - is really weak but has the same emphasis as 4
13:54 Mir: yeah stuff like that
13:55 Mir: 05:46:024 - doesnt the 1/4 start here
13:55 Mir: 05:46:956 - not here
13:55 Mir: 05:48:200 - these should tottaallyy be clickable :(
13:55 Mir: 05:49:754 - would suggest a nice long slider for the synth
13:55 Mir: 05:50:065 - leads into this a bit nicer than just a break
13:56 Mir: 05:52:785 - a lot of these triples are skipped too which is a bit odd
13:56 Mir: 05:56:904 - and the 1/8 you mapped at 05:48:045 (2) - isn't mapped here
13:56 Mir: i could go on and on pointing out things cuz as i said it's a structural thing
13:57 bezbashn: yee
13:57 bezbashn: my bad mostly
13:57 Mir: it's not a bad start but i don't think it's ready yet
13:57 Mir: mainly lacking in consistency and rhythm i think
13:57 bezbashn: i think, that i can fix these and other like them later in the day
13:58 bezbashn: cos soon i'm gonna leave for study
13:58 Mir: okay
13:58 Mir: i also suggest
13:58 Mir: you should look for mods from more experienced mappers
13:59 bezbashn: yeah
13:59 bezbashn: i tried
13:59 bezbashn: they are mostly closed
13:59 Mir: yah.. you kinda have to camp them lo
13:59 bezbashn: would be nice if you can look up some more and post this irc to thread for me to check later
14:00 Mir: kk

- 00:15:244 - You follow the bg drums here but not after 00:19:907 - why?
- 00:16:177 (1,1) - Overlaps like this can be avoided quite easily.
- 00:26:125 (1) - Could use a lot more emphasis than it has, space it more?
- 00:32:187 (2,4,2) - I feel like centering these would have been cooler. Like this: https://puu.sh/xJh9z/9034d0495b.mp4
- 01:37:632 (1,2) - Such strong beats like this that you hitsounded would be better as circles imo.
- 01:52:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Seems really out of place since the song isn't increasing in intensity nor does it drop so much in the beginning of the pattern. It just doesn't fit the map or song.
- 02:02:503 - You can get rid of these breaks lol they're so short
- 02:07:477 (2,3,4) - Blankets and stacks off :/

Stuff we talked about in IRC can apply to most of the map. Work on consistency and making noticeable sounds more clickable.

Also the latter part of the map seems a lot more polished than the beginning lol.
Thx alot for a mod! We'll connect tomorrow as you suggested to discuss the things that left. Thx again ;)
Yauxo
Coming from #modreq

Not a mod, but a general thing that bugged me throughout the map.
Quite an amount of objects are weirdly spaced in terms of their visual (and also actual) spacing. I'll take these objects as example:

- 01:16:803 (2,3) -
There is no, to only a little change in the music, so just going from theoretics, 01:16:803 (2,3) - should have the same or a similar spacing to 01:16:492 (1,2) - or the other way around. You'll have a "fast" movement from (1) to (2), but (2) to (3) is almost a full stop.

- 01:32:036 (3,4) -
The problem with this one is that, compared to the objects mentioned above, there is more movement before/after (3) and (4) due to the song being more intense, but even less actual movement during these two objects. Players wont follow the Slider like it's shaped, but rather stop after about 1/2 and then just move down to hit the Circle. This, also, is a full stop in a rather strong part of this section and thus kinda bleh.

- 01:41:829 (6,7) -
Is the same thing as above, but reversed.

- 01:52:399 (4,1) -
I feel like the dead stop that youre having here, should be a tick after this (which is what you do with these slow Sliders afterwards), but not on the one it's currently on. The Sliderhead technically still belongs to the jump combo before and should be spaced accordingly.
(Also, while being at it, maybe add some Circles inbetween those Sliders. The section feels really slow while it probably shouldnt (similar intensity as the section before, "XX" type music shouldnt be mapped as "XY")

- 02:33:902 (6,1) -
Here, too, is a basically dead stop when transitioning from (6) to (1) while you build up alot of movement in the stream beforehand. Imagine a river flowing down the "stream", all the water just suddenly has to stop after the Slider and it overflows, now knowing where to go with all of that momentum. (Idk, thats how I do it)

There are more of these scattered around the map and I feel like they tank a hit on the map's polish. If you feel like making the most out of your map, try to change the spacing of these kinds of things. Imagine the river if you need to, if that even helps :v
Topic Starter
bezbashn

Yauxo wrote:

Coming from #modreq

Not a mod, but a general thing that bugged me throughout the map.
Quite an amount of objects are weirdly spaced in terms of their visual (and also actual) spacing. I'll take these objects as example:

- 01:16:803 (2,3) -
There is no, to only a little change in the music, so just going from theoretics, 01:16:803 (2,3) - should have the same or a similar spacing to 01:16:492 (1,2) - or the other way around. You'll have a "fast" movement from (1) to (2), but (2) to (3) is almost a full stop.

- 01:32:036 (3,4) -
The problem with this one is that, compared to the objects mentioned above, there is more movement before/after (3) and (4) due to the song being more intense, but even less actual movement during these two objects. Players wont follow the Slider like it's shaped, but rather stop after about 1/2 and then just move down to hit the Circle. This, also, is a full stop in a rather strong part of this section and thus kinda bleh.

- 01:41:829 (6,7) -
Is the same thing as above, but reversed.

- 01:52:399 (4,1) -
I feel like the dead stop that youre having here, should be a tick after this (which is what you do with these slow Sliders afterwards), but not on the one it's currently on. The Sliderhead technically still belongs to the jump combo before and should be spaced accordingly.
(Also, while being at it, maybe add some Circles inbetween those Sliders. The section feels really slow while it probably shouldnt (similar intensity as the section before, "XX" type music shouldnt be mapped as "XY")

- 02:33:902 (6,1) -
Here, too, is a basically dead stop when transitioning from (6) to (1) while you build up alot of movement in the stream beforehand. Imagine a river flowing down the "stream", all the water just suddenly has to stop after the Slider and it overflows, now knowing where to go with all of that momentum. (Idk, thats how I do it)

There are more of these scattered around the map and I feel like they tank a hit on the map's polish. If you feel like making the most out of your map, try to change the spacing of these kinds of things. Imagine the river if you need to, if that even helps :v
Thank you for the mod! I've applied things that I think I got right.
Topic Starter
bezbashn
Discussed more stuff with Mir. Thx to him

IRC
19:48 bezbashn: So, I've just checked the flow and for me it seems ok. Can you recheck it ?
19:51 Mir: flow is super subjective so idk what i would be able to say
19:51 bezbashn: like in general, is it possible to play without flow choking
19:51 Mir: 05:34:832 (1,2,3,4,5,6) - you should make these sliders if you made 05:23:019 (1,2,3) - sliders
19:51 Mir: i'd have to play it to see
19:58 Mir: several places felt a bit weird
19:58 bezbashn: sliders above fixed
19:58 Mir: 01:32:347 (4,5,1) - was a bit lol
19:59 Mir: 01:41:518 (4,5,6,7) - too
19:59 Mir: 01:49:757 (3,4,1,2) - too
20:02 Mir: 03:33:124 (3) - isn't in a nice spot to read
20:02 Mir: it's even overmapped so i would just remove it
20:03 Mir: 04:50:687 (2,3,4,5) - please unstack prefectly
20:03 Mir: perfectly*
20:04 Mir: 05:05:609 (2,3,4,5,6,7,1) - played a bit awkwardly
20:05 Mir: yea that's the major ones
20:09 bezbashn: look up pls
20:09 Mir: look what
20:09 bezbashn: changes
20:12 Mir: 01:32:503 (5,1,2,3) - lol you made it worse
20:12 bezbashn: lulz
20:12 Mir: 01:49:757 (3,4,1,2) - ??? now it's a perfect line jump
20:12 Mir: it's even more difficult than before lmao
20:13 bezbashn: maybe make a square ?
20:13 bezbashn: out of these jumps
20:13 Mir: just make normal jumps?
20:13 Mir: they're not emphasizing anything
20:13 bezbashn: *tinking*
20:17 bezbashn: here we go again. updte
20:26 Mir: close enough
20:26 Mir: fine i guess
20:26 Mir: maybe od 8.7 cuz streams
20:26 Mir: but other than that i have nothing else to say
20:28 bezbashn: isn't this od will be high ?
20:28 bezbashn: or just fine
20:28 Mir: fine
20:29 bezbashn: updated
20:37 Mir: find more bns i guess
20:37 Mir: or move on to something else
20:40 bezbashn: ok then
20:40 bezbashn: thx alot !
20:41 Mir: np
-Keitaro
beep boop, from q.

log
16:04 bezbashn: Hi Have a min ?
16:04 Error-: yea?
16:04 bezbashn: I've posted a map in your q. Can you check it so I have your answer now ?
16:05 bezbashn: Would be great
16:05 Error-: well, ok then, I was searching for BN and got tired of it anyway lol.
16:05 Error-: lemme download your map first
16:05 bezbashn: kk <
16:05 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
16:06 Error-: 30s pls
16:06 *Error- is editing [https://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando- [FALL IN TRANCE]]
16:07 Error-: check aimod please
16:07 bezbashn: c_c
16:07 bezbashn: wait a s
16:08 bezbashn: update
16:08 Error-: ok done.
16:09 Error-: so, uhh, first of all, I wanna ask you about things like 00:15:555 (4,5) -, I think its unnecessary to create a huge jump there
16:09 Error-: its pretty calm here, I would recommend same spacing tbh
16:09 bezbashn: Mir haven't noticed it
16:10 bezbashn: mh
16:10 bezbashn: okay
16:10 Error-: oh uhh, the image size is 1365x768
16:10 Error-: should it be 1366x768? you can resize it easily.
16:11 bezbashn: lulz
16:11 bezbashn: sec
16:11 bezbashn: gotta open ps
16:11 Error-: kek you can do it on paint lol
16:11 bezbashn: paint i garbage lel
16:11 bezbashn: is*
16:12 Error-: lol you just want to resize like 1 pixel
16:12 Error-: anyway just leave that topic
16:12 Error-: xdd
16:12 bezbashn: XD
16:14 bezbashn: done. update
16:15 Error-: 00:32:032 (1,2) - this is a sudden rhythm change, it sounds kinda messed up imo, try to change those to the pattern before, it plays a lot better.
16:15 Error-: also there's a background stream you can map there, it will be interesting.
16:16 bezbashn: these are staying i think
16:16 bezbashn: and just because of this rythm change
16:16 bezbashn: cos there is one more like this
16:16 Error-: you mean 00:35:762 (1,2) - ?
16:17 bezbashn: yee
16:17 Error-: well ok then if you want to keep.
16:17 bezbashn: it was way worse before i made them like this
16:17 Error-: lol
16:18 bezbashn: garbage
16:18 bezbashn: it was like paint
16:18 Error-: 00:47:887 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - nice stream btw
16:18 bezbashn: xd
16:18 Error-: 00:50:529 (2,2) - overlap
16:18 bezbashn: )
16:18 bezbashn: moved
16:19 Error-: 00:55:970 (1,2) - make them a straight line, it'll looks better, also make 00:56:280 (3,4,5,6) - 's spacing and stuff similliar with 00:55:970 (1,2) - pls
16:20 Error-: I know you're trying to stack, but its better to make thing like [https://osu.ppy.sh/ss/9207118 this]
16:22 Error-: you alive therE?
16:22 Error-: (shift wtf)
16:23 bezbashn: im hereee
16:23 bezbashn: just fixing things
16:23 bezbashn: you know
16:23 Error-: ok let's continue then :3
16:23 bezbashn: ye]
16:25 Error-: 01:16:803 (2,3) - kinda make the flow better, it looks like [https://puu.sh/xMtb7/e106800aee.png this] now
16:26 Error-: same goes 01:32:036 (3,4) - here, its a bit off
16:27 bezbashn: http://prntscr.com/grhyit k with this ?
16:28 Error-: yea like that
16:29 Error-: also 02:02:503 - make this clickable please
16:30 bezbashn: done
16:30 Error-: 02:04:368 (1) - I would rather make this 1/8 instead.
16:30 Error-: 02:08:720 (4) - no sound to click here
16:30 Error-: wait there is
16:30 bezbashn: yee
16:31 Error-: sorry was using 5%
16:31 bezbashn: about 1
16:31 bezbashn: agree
16:31 Error-: 02:22:399 (1,2,3) - do something triangle-ish like [https://osu.ppy.sh/ss/9207180 this?]
16:32 Error-: kiai starts 1/8 too early.
16:32 Error-: 02:38:254 (1,2) - 99% misread chance.
16:35 Error-: 03:08:720 (10) - could move something like x:220 y:156 here.
16:36 bezbashn: think 228 136 is ok
16:36 Error-: ok
16:36 Error-: 03:28:306 (1,2) - blanket?
16:37 Error-: so its like [https://puu.sh/xMttR/6b9a736355.png this]
16:37 bezbashn: it is blanket
16:37 bezbashn: but like summer blanket
16:37 bezbashn: when it's hot and you are hot kinda thing
16:38 Error-: I dunno but it feels like kinda odd.
16:38 bezbashn: blanket just flies away from the bed
16:38 Error-: I would rather do the blanket like what I screenshoted
16:38 Error-: also uhh... 03:37:165 (2,3,4,5) - the heck is this? :/
16:39 Error-: I mean, 03:37:165 (2,3) - and 03:37:321 (4,5) - stuff
16:39 bezbashn: oh lol
16:40 bezbashn: must have missclicked
16:40 Error-: kek
16:40 Error-: 03:44:626 (2,3,4) - this is nice, but I think its kinda unplayable..
16:40 bezbashn: stacked 3 and 4
16:40 Error-: 04:18:978 (5,1) - fix blanket
16:42 Error-: 05:46:956 (1,2,3,4,5,6,7) - you sure with 1/8 here?
16:43 Error-: 05:48:045 (1,2,3,4,5,6,1,2,3,4,5) - also this doesn't really fit with the music imo
16:43 bezbashn: yeah
16:44 bezbashn: it's strong preending part
16:44 bezbashn: so i thing 1/8 fith nice
16:44 bezbashn: Mir does too
16:44 Error-: ok then
16:44 Error-: okay that's it, I don't find any major problems again.
16:44 Error-: good luck with your set :3
Topic Starter
bezbashn

Error- wrote:

beep boop, from q.
log
16:04 bezbashn: Hi Have a min ?
16:04 Error-: yea?
16:04 bezbashn: I've posted a map in your q. Can you check it so I have your answer now ?
16:05 bezbashn: Would be great
16:05 Error-: well, ok then, I was searching for BN and got tired of it anyway lol.
16:05 Error-: lemme download your map first
16:05 bezbashn: kk <
16:05 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
16:06 Error-: 30s pls
16:06 *Error- is editing [https://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando- [FALL IN TRANCE]]
16:07 Error-: check aimod please
16:07 bezbashn: c_c
16:07 bezbashn: wait a s
16:08 bezbashn: update
16:08 Error-: ok done.
16:09 Error-: so, uhh, first of all, I wanna ask you about things like 00:15:555 (4,5) -, I think its unnecessary to create a huge jump there
16:09 Error-: its pretty calm here, I would recommend same spacing tbh

16:09 bezbashn: Mir haven't noticed it
16:10 bezbashn: mh
16:10 bezbashn: okay
16:10 Error-: oh uhh, the image size is 1365x768
16:10 Error-: should it be 1366x768? you can resize it easily.

16:11 bezbashn: lulz
16:11 bezbashn: sec
16:11 bezbashn: gotta open ps
16:11 Error-: kek you can do it on paint lol
16:11 bezbashn: paint i garbage lel
16:11 bezbashn: is*
16:12 Error-: lol you just want to resize like 1 pixel
16:12 Error-: anyway just leave that topic
16:12 Error-: xdd
16:12 bezbashn: XD
16:14 bezbashn: done. update
16:15 Error-: 00:32:032 (1,2) - this is a sudden rhythm change, it sounds kinda messed up imo, try to change those to the pattern before, it plays a lot better.
16:15 Error-: also there's a background stream you can map there, it will be interesting.

16:16 bezbashn: these are staying i think
16:16 bezbashn: and just because of this rythm change
16:16 bezbashn: cos there is one more like this
16:16 Error-: you mean 00:35:762 (1,2) - ?
16:17 bezbashn: yee
16:17 Error-: well ok then if you want to keep.
16:17 bezbashn: it was way worse before i made them like this
16:17 Error-: lol
16:18 bezbashn: garbage
16:18 bezbashn: it was like paint
16:18 Error-: 00:47:887 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - nice stream btw
16:18 bezbashn: xd
16:18 Error-: 00:50:529 (2,2) - overlap
16:18 bezbashn: )
16:18 bezbashn: moved
16:19 Error-: 00:55:970 (1,2) - make them a straight line, it'll looks better, also make 00:56:280 (3,4,5,6) - 's spacing and stuff similliar with 00:55:970 (1,2) - pls
16:20 Error-: I know you're trying to stack, but its better to make thing like [https://osu.ppy.sh/ss/9207118 this]

16:22 Error-: you alive therE?
16:22 Error-: (shift wtf)
16:23 bezbashn: im hereee done
16:23 bezbashn: just fixing things
16:23 bezbashn: you know
16:23 Error-: ok let's continue then :3
16:23 bezbashn: ye]
16:25 Error-: 01:16:803 (2,3) - kinda make the flow better, it looks like [https://puu.sh/xMtb7/e106800aee.png this] now
16:26 Error-: same goes 01:32:036 (3,4) - here, its a bit off

16:27 bezbashn: http://prntscr.com/grhyit k with this ?
16:28 Error-: yea like that

16:29 Error-: also 02:02:503 - make this clickable please
16:30 bezbashn: done
16:30 Error-: 02:04:368 (1) - I would rather make this 1/8 instead.
16:30 Error-: 02:08:720 (4) - no sound to click here
16:30 Error-: wait there is
16:30 bezbashn: yee
16:31 Error-: sorry was using 5%
16:31 bezbashn: about 1
16:31 bezbashn: agree
16:31 Error-: 02:22:399 (1,2,3) - do something triangle-ish like [https://osu.ppy.sh/ss/9207180 this?]
16:32 Error-: kiai starts 1/8 too early.
16:32 Error-: 02:38:254 (1,2) - 99% misread chance.
16:35 Error-: 03:08:720 (10) - could move something like x:220 y:156 here
.
16:36 bezbashn: think 228 y36 is ok (everything done)
16:36 Error-: ok
16:36 Error-: 03:28:306 (1,2) - blanket?
16:37 Error-: so its like [https://puu.sh/xMttR/6b9a736355.png this]

16:37 bezbashn: it is blanket
16:37 bezbashn: but like summer blanket
16:37 bezbashn: when it's hot and you are hot kinda thing
16:38 Error-: I dunno but it feels like kinda odd.
16:38 bezbashn: blanket just flies away from the bed
16:38 Error-: I would rather do the blanket like what I screenshoted
16:38 Error-: also uhh... 03:37:165 (2,3,4,5) - the heck is this? :/
16:39 Error-: I mean, 03:37:165 (2,3) - and 03:37:321 (4,5) - stuff

16:39 bezbashn: oh lol
16:40 bezbashn: must have missclicked
16:40 Error-: kek
16:40 Error-: 03:44:626 (2,3,4) - this is nice, but I think its kinda unplayable..
16:40 bezbashn: stacked 3 and 4 (+ done above things)
16:40 Error-: 04:18:978 (5,1) - fix blanket
16:42 Error-: 05:46:956 (1,2,3,4,5,6,7) - you sure with 1/8 here?
16:43 Error-: 05:48:045 (1,2,3,4,5,6,1,2,3,4,5) - also this doesn't really fit with the music imo

16:43 bezbashn: yeah
16:44 bezbashn: it's strong preending part
16:44 bezbashn: so i think 1/8 fits nice
16:44 bezbashn: Mir does too

16:44 Error-: ok then
16:44 Error-: okay that's it, I don't find any major problems again.
16:44 Error-: good luck with your set :3

Thx for mod. Highlighted commentaries for better view in log above
Megapcmx
M4M or NM (whatever :u)

FALL IN TRANCE
00:16:799 (1,1) - Overlap, you can fix this by stacking 00:17:731 (1) - with 00:16:177 (1) -

00:18:975 (5,6,7) - Straight line triplet, this should be better if you make a curve pointing to 00:19:286 (8) - (better entrance)

00:19:286 (8) - New combo here, and move this slider a little bit up, or stack it with 00:18:353 (1) -

00:18:664 (4,9) - Overlap, move the slider to x:296 y:200 (in other words, stack it with 00:16:799 (1) - )

00:21:151 (8,1) - Those sliders can be a curved ones like this

00:22:550 (7,1) - Overlap, unintentional?

00:24:881 (2,7) - Just a suggestion but maybe you should do a blanket here

00:26:591 (2,3,6) - Overlap, unintentional?

00:32:032 (1,2,3,4,1,2,3,4,5,6,7,8) - The idea is good, but the sliders have a very uncomfortable movement, to fix this maybe if you start from 00:35:296 (8) -
to 00:32:187 (2) - should be fine, or making the rotation on clockwise instead of anti clockwise.

00:35:918 (2,3,4) - The same, the entrance and the movement of the sliders are uncomfortable

00:38:560 (1,2) - Increase the spacing of the slider for something like this

00:46:954 (6) - Fix the orientation of the slider to align it with 00:46:799 (5) -

00:50:995 (3) - Now here i got a suggestion to make this pattern like this

00:51:618 (2,3,4) - And here this triplet should be curved and just change the order of these sliders 00:51:928 (1,2) - and you will get a pattern
like this (also move 00:51:928 (1) - a little bit up to avoid overlaps)

00:57:628 (1) - The orientation of this slider is weird, you should change it to a better entrance from 00:57:524 (5) -

01:22:399 (4,2) - Overlap

01:39:808 (6,2,4) - Messy overlaps

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as before, the sliders have a very uncomfortable movement.

02:04:368 (1) - Here you can use x1,20 Slider velocity

02:10:041 (6) - Increase the spacing a little bit and make it a New Combo

02:14:005 (1) - This should start on 02:13:694 -

02:18:047 (4) - Inconsistency on the shape of this slider compared to 02:17:114 (1,2) -

02:38:254 (1) - Replace this slider for a normal curved one, you didn't use any other slider with different or similar shape on the whole part, so this will feel like a random placed slider during gameplay.

02:51:855 (6) - New combo

02:51:932 (1) - Remove new combo

03:03:901 (5) - Stack it with the head of 03:03:124 (2) - to maintain the movement and get a better entrance with 03:04:057 (6) -

03:04:834 (2,6,7) - Stack them

03:07:787 (6) - New combo

03:09:497 (3) - A good suggestion is to stack it with 03:09:031 (1) - for a back and forth

03:14:004 (9,10) - Remove them, and put the slider on 03:14:005 - then add a circle here 03:14:315 -

03:19:445 (2) - This slider could have more spacing

04:10:895 (4) - Put a curved slider here to mantain the pattern 04:09:652 (1,2,5,1,2,3) -

04:19:134 (1,2,3,4,5,6) - Overlap

04:37:009 (10,4) - Overlap

04:36:387 (6) - New combo

04:59:703 (1,2,3) - Fix this blanket

05:01:568 (1,1) - Overlap here

05:06:076 (7,4) - Overlap here too, increase the spacing of 05:06:697 (4) -

05:10:894 (1) - Stack this slider with 05:10:117 (8) - and just move the stream 05:11:127 (2,3,4,5) - a little bit to the left.

05:13:537 (7,5) - Overlap (yes :u)

05:19:599 (5) - New combo

05:18:511 (1) - Well, it would be perfect if you can stack this slider tail with 05:19:521 (4) - and maintain the blanket with 05:18:045 (4,1) -

05:29:238 (1,3) - Stack them properly

05:32:501 (2,1) - ^

05:39:495 (1,2,3) - Messy triplet, make it similar to 05:39:806 (4,5,6) -

05:39:806 (4) - New combo

05:53:018 (7) - Increase the spacing

05:59:858 (1,2,3,4,1) - And for the end just make this pattern like this

Also, i have to say that i can feel something wrong with the timing.
Just try to move this object 04:52:552 (1) - in the time line to see that it moves a litle bit to the right.
Nice map tho ^-^ gl
Baack
Hiya from my queue!

FALL IN TRANCE
It can be better if you place the NCs on the big white ticks. (Don't know what they're called)
00:13:690 (1,2) - Could stack these.
00:27:524 (6) - Either move it further away, or stack it with 00:26:747 (3)'s end.
00:28:923 (7) - Weird overlap with 00:27:990 (3)
00:32:187 (2,4,2,4,6,8,2,4,6,8) - Could Ctrl + G all of these, for better flow.
00:57:524 (5,1) - Try this
01:21:777 (2) - Ctrl + G can emphasize 01:22:088 (3)
01:52:554 (1,3,5,7,2,4,6,8) - Could Ctrl + G all of these, for better flow.
02:01:259 (1,2,3,4,5,6,7,8,1) - Maybe add just a bit of curve to this stream.
02:02:347 (3,4) - Make this like 02:02:036 (2)
02:07:477 (2,3,4,5,6) - Could stack all of these.
02:32:658 (1) - Remove NC

Something I think you can improve is the flow, here, watch Pishifat's video for some tips.

I could only mod half of it with the time I have, I hope you can apply these suggestions to the rest of the beatmap.
GL HF!
Topic Starter
bezbashn

Megapcmx wrote:

Nice map tho ^-^ gl
Thx ;)

In the list below you can find things that I can't agree with. All other stuff are applied as changes. Thx for mod !
Beep boop
00:32:032 (1,2,3,4,1,2,3,4,5,6,7,8) - The idea is good, but the sliders have a very uncomfortable movement, to fix this maybe if you start from 00:35:296 (8) -
to 00:32:187 (2) - should be fine, or making the rotation on clockwise instead of anti clockwise.

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as before, the sliders have a very uncomfortable movement.


This sliders are here bacause of sudden rythm change. We with Mir have decided that this would wit more, than it was before. But if other BN will say to me that this aren't fitting, maybe I will fix them, but for now they are staying, sorry.
AlphaDude95
Hello! NM from the queue: t/601442/start=75

mod
00:23:638 (3,4,5,1) - There's a minor collision here that could look better if (1) was blanketing (5)
00:24:571 (1,1) - Why 2 NCs?
00:24:881 (2,7) - Blanket
00:27:058 (4) - Use ctrl+h instead and reposition upwards a bit
00:30:166 (5,7) - Dark color with barely visible approach circles at 100% dim AND an overlap? That's evil
00:31:332 - I can hear a triple here so maybe place an additional circle here?
00:31:876 (6) - Move between 00:31:099 (3,4) - To avoid collisions with 00:32:187 (2) -
00:32:032 (1) - If the circle/slider sequence had the circles below the sliders it would greatly improve the flow https://osu.ppy.sh/ss/9216378
00:38:560 (1,2) - I recommend a stack here
00:51:151 (4,5,6) - You have a ton of sliderends here as an overlap option
01:22:399 (4,1) - I'd like to see these two overlap for stopping cursor motion as the music stops as well
02:18:668 (1,2,3,4) - Keep the slider shapes consistent
03:04:834 (2,6,7) - Eh, just overlap is fine
03:09:031 (1,2) - This could be more expected if there was a stack at 03:08:720 (10,1)
03:26:441 (1,2) - This is a very nice opportunity to play with SV
04:18:978 (5,1) - Oh come on you can do better than that (try forming it around the approach circle)
04:19:833 (4,1) - Overlap
05:22:087 (1,2,3,4,5,6) - Pretty bad flow
-Wow, the ending's hard

That's all! Good luck! (please excuse my shitty modding)
Topic Starter
bezbashn

Forzaken4K wrote:

Hiya from my queue!

FALL IN TRANCE
It can be better if you place the NCs on the big white ticks. (Don't know what they're called)
00:13:690 (1,2) - Could stack these. +
00:27:524 (6) - Either move it further away, or stack it with 00:26:747 (3)'s end. Idk why, but it's already stacked. Maybe because of previous mod.
00:28:923 (7) - Weird overlap with 00:27:990 (3) Moved some things in this part a bit
00:32:187 (2,4,2,4,6,8,2,4,6,8) - Could Ctrl + G all of these, for better flow. No. Reasons in box for Megapcmx's mod.
00:57:524 (5,1) - Try this Yesss
01:21:777 (2) - Ctrl + G can emphasize 01:22:088 (3) Maybe. Done
01:52:554 (1,3,5,7,2,4,6,8) - Could Ctrl + G all of these, for better flow. As above. No.
02:01:259 (1,2,3,4,5,6,7,8,1) - Maybe add just a bit of curve to this stream. There is no music or rythm change. Don't think changes are about to be made
02:02:347 (3,4) - Make this like 02:02:036 (2) Meh. This is strong ending, so no.
02:07:477 (2,3,4,5,6) - Could stack all of these. Nope. These are staying.
02:32:658 (1) - Remove NC Kinda fixed it

Something I think you can improve is the flow, here, watch Pishifat's video for some tips.

I could only mod half of it with the time I have, I hope you can apply these suggestions to the rest of the beatmap.
GL HF!
Thx for mod ! Some things have been realy helpfull.
Topic Starter
bezbashn

AlphaDude95 wrote:

Hello! NM from the queue: t/601442/start=75

mod
00:23:638 (3,4,5,1) - There's a minor collision here that could look better if (1) was blanketing (5) Done
00:24:571 (1,1) - Why 2 NCs? Because 2 NC's. No ?
00:24:881 (2,7) - Blanket Done
00:27:058 (4) - Use ctrl+h instead and reposition upwards a bit Done
00:30:166 (5,7) - Dark color with barely visible approach circles at 100% dim AND an overlap? That's evil I'm the Devil itself
00:31:332 - I can hear a triple here so maybe place an additional circle here? But I dont c_c
00:31:876 (6) - Move between 00:31:099 (3,4) - To avoid collisions with 00:32:187 (2) Have been done already I think. Moved a bit one more time
00:32:032 (1) - If the circle/slider sequence had the circles below the sliders it would greatly improve the flow https://osu.ppy.sh/ss/9216378 No. Reason in above-above box
00:38:560 (1,2) - I recommend a stack here Don't think so. It's very different sounds to make a stack of
00:51:151 (4,5,6) - You have a ton of sliderends here as an overlap option Have been half-done in revious mods. Will stay like it's now I think
01:22:399 (4,1) - I'd like to see these two overlap for stopping cursor motion as the music stops as well Absolute no for me. This is an instant start of a new section, so no full stop
02:18:668 (1,2,3,4) - Keep the slider shapes consistent Done
03:04:834 (2,6,7) - Eh, just overlap is fine Fixed
03:09:031 (1,2) - This could be more expected if there was a stack at 03:08:720 (10,1) Kinda fixed
03:26:441 (1,2) - This is a very nice opportunity to play with SV Nah...
04:18:978 (5,1) - Oh come on you can do better than that (try forming it around the approach circle) Done
04:19:833 (4,1) - Overlap Done
05:22:087 (1,2,3,4,5,6) - Pretty bad flow Done
-Wow, the ending's hard Shure it is

That's all! Good luck! (please excuse my shitty modding)
NP! Thx for mod !
riffy
Just some comments on structuring/patterning/visuals and some fancy copypaste features.

IRC log (Russian)
22:57 bezbashn: davai davai rush b
22:58 bezbashn: cheeki breeki
23:00 Bakari: vodka vodka balalaika comrade
23:00 bezbashn: da
23:00 Bakari: glory to our communist society and great communist leaders
23:01 Bakari: let's establish communism together
23:11 Bakari: 00:14:001 (2,3,4,5) - а тут почему (5) ближе?
23:11 bezbashn: с_с
23:11 Bakari: ксати визуально они какие-то неровные, если они все под примерно один и тот же звук, то может стоило просто один слайдер 4 раза откопипастить и поворачивать?
23:11 bezbashn: возможно
23:12 bezbashn: сейчас этим займусь
23:12 bezbashn: так получается во всей карте
23:12 bezbashn: ух сколько работы :)
23:12 Bakari: 00:16:177 (1,2) - вообще, слово паттерн можно перевести как "узор" или "фрагмент"
23:12 Bakari: Узор подразумевает повторение
23:13 bezbashn: та же песня с формой ?
23:13 Bakari: Если у тебя какие-то вещи похожи, то вместо прикидывания на глазок всегда можно скопипастить и отзеркалить
23:13 bezbashn: +
23:13 bezbashn: *получаю практические знания маппинга*
23:13 bezbashn: *взрыв мозга*
23:13 Bakari: Скажу больше, ты так время сэкономишь :p
23:14 bezbashn: С_С
23:14 Bakari: Ctrl+C > Ctrl + V > Ctrl+ H/J/R/G
23:17 Bakari: А еще, спейсинг в начале на что опирается?
23:18 Bakari: Я бы попробовал ставить объекты ближе/дальше от предыдущих опираясь на громкость инструментов
23:18 bezbashn: хм
23:18 Bakari: Тройки, понятно, мы не трогаем, а с остальным можно эксперементировать, нет?
23:18 bezbashn: попробую начало сделать
23:18 bezbashn: Кстати
23:19 bezbashn: есть ли смысл уменьшить спейсинг в начале ?
23:19 Bakari: Ну, я не знаю. Странные у тебя вопросы :p
23:19 Bakari: Ты в этой карте царь и бог, тебе решать, что там имеет смысл, а что - нет
23:20 Bakari: Позиция любого моддера и БНа в предложении или вопросах типа "а что если сделать <как-то>" или "а почему <так>, а не <как-то иначе>?"
23:24 Bakari: 00:35:141 (7,8,1,2) - кстати о вопросах, что ихменилось в музыке, что заставило тебя отойти от раскрывающегося паттерна 00:33:431 (2,4,6,8) - ?
23:24 Bakari: Там есть четкая прогрессия в слайдерах, а потом она просто резко зеркалится, хотя музыка вроде бы все про то же идет
23:25 bezbashn: ака tip Мира
23:25 Bakari: Кстати о паттернах, чем они логичнее, тем они понятнее игроку
23:26 Bakari: Если игрок видит что-то читабельное и может проследить связь паттерна с музыкой, то играть сразу становится приятнее
23:26 bezbashn: т.е. для игрока будет проще продолжать раскрывающиеся слайдеры, чем перскочить на другую сторону и закрывающиеся
23:26 Bakari: Да!
23:26 bezbashn: о
23:27 Bakari: Или, например, 01:16:492 (1,2,3) - будет эстетически приятнее понимать, что слайдеры друг за другом передают три ноты одного инструмета
23:27 Bakari: если их еще и визуально сделать одинаковыми
23:30 Bakari: 01:21:466 (1,2,3,4) - а еще, если они у тебя прогрессию передают, то их можно сделать похожими
23:30 Bakari: https://osu.ppy.sh/ss/9220843
23:31 Bakari: Т.е. в идеале ты сочетаешь выделение музыки, красивые паттерны и при этом это все у тебя отражает какие-то твои общие идеи и прослеживается во всей карте
23:32 bezbashn: *взрыв мозга х2*
23:32 bezbashn: я пока там что-то делаю со слайдерами ты ещё и ещё накидываешь
23:32 bezbashn: хоспаде
23:32 bezbashn: кто тебя такого хорошего создал ?
23:34 Bakari: Сам по себе такой получился, просто очень много свободного времени на редактор было
23:35 Bakari: на самом деле, ты можешь просто принять к сведению, и оставить на попозже
23:35 bezbashn: пока леплю там слайдеры в начале
23:35 bezbashn: хы
23:35 Bakari: Мы пройдемся по карте, а уже потом взять лог чата и с ним поработать
23:35 bezbashn: +
23:35 Bakari: А все вопросы просто задать попозже в чате или через форум
23:36 Bakari: Но тут как тебе удобнее
23:36 bezbashn: Ну, у меня часовой пояс как у тебя, поэтому пока ты тут - я тут
23:38 Bakari: А ты не из Перми часом? Может у меня получится тебя на еду развести? Нет?
23:38 bezbashn: Не, Екатеринбург
23:38 bezbashn: хы-хы
23:38 Bakari: 01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - а ведь классная идея, еще бы чуть аккуратнее
23:39 bezbashn: я пытался сделать спомощью создания многоугольников, но получилась какая-то дичь
23:40 Bakari: У тебя distance snap обычно включен?
23:40 bezbashn: да, но не во всех моментах
23:40 Bakari: С включенным снепом удерживай шифт и попробуй подвигать объекты
23:41 Bakari: Он там будет углы по 45 градусов подсказывать
23:42 Bakari: Под него ставишь угольный паттерн https://bakarisu.s-ul.eu/5IAqtLBp.jpg а потом [https://bakarisu.s-ul.eu/z68qxJma.jpg ctrl+shift+r]
23:43 Bakari: Кстати, если у тебя финиши и вообще много всего, то наверно и дистанцию у джампов можно побольше 01:37:632 (1,2,3,4) -
23:44 Bakari: Т.е. если у тебя что-то есть в ритме, то и в хитсаундах/спейсинге было бы круто это же показать
23:44 bezbashn: там на месте этих нот были слайдеры
23:44 bezbashn: но что-т потом у меня в голове щёлкнуло и я заменил их на ноты
23:45 Bakari: А знаешь, что щелкнуло?
23:45 Bakari: Слайдеры меньше нагрузки на игрока дают
23:46 bezbashn: логично, 2 слайдера и 4 ноты. разница очевидна
23:46 Bakari: ну и хвосты они ни о чем
23:47 Bakari: Хвост слайдера можно отпустить очень рано и выбить 300, да и головы у слайдеров чуть менее требовательны к точности
23:47 Bakari: Нажатие клавиши > отпускание этой же клавиши
23:47 Bakari: Тут ничего нового, да
23:50 Bakari: 02:22:399 (1,2,3) - а знаешь, что такое треугольник? Это круг, т.е. 360 градусов. Если объекта три, то можно скопипастить ожин обхект три раза и поворачивать на 120 градусов
23:50 bezbashn: дальше это есть
23:51 Bakari: https://bakarisu.s-ul.eu/2T9iuxrF.jpg
23:51 Bakari: Если квадратос из 4 слайдеров, то так же под 90 градусов
23:52 Bakari: Ходят слухи, что монстрата после своих треугольников пошел работать учителем геометрии
23:53 bezbashn: ХД
23:54 Bakari: 02:29:549 (7,8,1) - а тут у тебя до (1) все шло по нарастающей, а потом видимо место закончилось
23:55 bezbashn: хз, получается ли нормальный флоу, если развернуть последующие прыжки
23:57 Bakari: Смотря что такое нормальный флоу ¯\_(ツ)_/¯
23:57 Bakari: Если соединить любые три точки получается треугольник, треугольник это всегда флоу
23:58 Bakari: Просто суть в том, если треугольники все разные, или мешаются с разными слайдерами, то флоу получается слишком разнообразный и никто не понимает, где там и что
23:59 bezbashn: хм
23:59 bezbashn: Может быть сделать эти прыжки нарастающими треугольниками ?
23:59 Bakari: попробуй, посмотри, как там музыка идет
00:00 Bakari: Если там 1-2-3 . 1-2-3 . 1-2-3 - делай
00:00 Bakari: Если там 1-2-3-4 1-2-3-4, то попробуй квадраты
00:00 bezbashn: ну, там 12 нот
00:01 Bakari: 3 по 4 или 4 по 3
00:01 bezbashn: ща попробую треугольникки
00:01 Bakari: Что зайдет - то оставляй
00:01 Bakari: Можно, кстати, нескромный вопрос, 02:57:062 (4,5) - так и надо, что (4) звучит слабее но прыгает дальше, а (5) наоборот?
00:02 Bakari: Монстритос, например, любит под паттернинг джампы подстраивать, а некоторые наоборот под громкость/силу ставят джампы
00:04 Bakari: 02:58:461 (1,2,3,4,5) - сыграй вот это в тестовом режиме, а потом через Ctrl+G поставь вот [https://bakarisu.s-ul.eu/IAqkgY1q.jpg такое] и тоже сыграй
00:10 Bakari: 03:09:031 (1,2,3,4) - я сначала мозг сломал об такой паттерн
00:10 Bakari: там стакаются вещи, у которых ритм отличается
00:11 bezbashn: до такого они были в ряд расположены
00:11 Bakari: 03:09:808 (4) - а еще у четверки на хвосте очень сильный удар, я бы укоротил слайдер, а туда - круг
00:21 Bakari: А еще, меня нужно бить палками, ибо я отвлекаюсь и ухожу в далекие дали, а не смотрю на карту
00:22 bezbashn: о-о
00:23 Bakari: 05:46:956 (1,2,3,4,5,6,7) - круто идут под инструмент какой-то там на фоне
00:23 Bakari: 05:48:045 (1,2,3,4,5,6) - а вот тут я уже не понимаю
00:24 Bakari: может их в стрим просто? или еще как-то, а то я совсем не улавливаю, на чем они стоят
00:25 Bakari: 05:54:262 (6) - cлишком близко, да и тройка лучше бы зашла,
00:26 Bakari: очент уж тянет меня понажимать на 05:54:417 -
00:26 Bakari: А так все
00:26 Bakari: Чуть больше структуры на визуалочки, чуть больше четкости в паттерны
00:27 bezbashn: ушки твои целы ?
00:28 Bakari: Ворде как да
00:29 bezbashn: Слава морковке
00:30 Bakari: Тебе лог в теме с картой нужен, или так сохранишь?
00:30 bezbashn: лучше в карту
00:31 bezbashn: буду всё это переваривать, так как материала много
00:31 bezbashn: и это вери гуд
Topic Starter
bezbashn

Bakari wrote:

Just some comments on structuring/patterning/visuals and some fancy copypaste features.

IRC log (Russian)
22:57 bezbashn: davai davai rush b
22:58 bezbashn: cheeki breeki
23:00 Bakari: vodka vodka balalaika comrade
23:00 bezbashn: da
23:00 Bakari: glory to our communist society and great communist leaders
23:01 Bakari: let's establish communism together
23:11 Bakari: 00:14:001 (2,3,4,5) - а тут почему (5) ближе?
23:11 bezbashn: с_с
23:11 Bakari: ксати визуально они какие-то неровные, если они все под примерно один и тот же звук, то может стоило просто один слайдер 4 раза откопипастить и поворачивать?
23:11 bezbashn: возможно
23:12 bezbashn: сейчас этим займусь
23:12 bezbashn: так получается во всей карте
23:12 bezbashn: ух сколько работы :)
23:12 Bakari: 00:16:177 (1,2) - вообще, слово паттерн можно перевести как "узор" или "фрагмент"
23:12 Bakari: Узор подразумевает повторение
23:13 bezbashn: та же песня с формой ?
23:13 Bakari: Если у тебя какие-то вещи похожи, то вместо прикидывания на глазок всегда можно скопипастить и отзеркалить
23:13 bezbashn: +
23:13 bezbashn: *получаю практические знания маппинга*
23:13 bezbashn: *взрыв мозга*
23:13 Bakari: Скажу больше, ты так время сэкономишь :p
23:14 bezbashn: С_С
23:14 Bakari: Ctrl+C > Ctrl + V > Ctrl+ H/J/R/G
23:17 Bakari: А еще, спейсинг в начале на что опирается?
23:18 Bakari: Я бы попробовал ставить объекты ближе/дальше от предыдущих опираясь на громкость инструментов
23:18 bezbashn: хм
23:18 Bakari: Тройки, понятно, мы не трогаем, а с остальным можно эксперементировать, нет?
23:18 bezbashn: попробую начало сделать
23:18 bezbashn: Кстати
23:19 bezbashn: есть ли смысл уменьшить спейсинг в начале ?
23:19 Bakari: Ну, я не знаю. Странные у тебя вопросы :p
23:19 Bakari: Ты в этой карте царь и бог, тебе решать, что там имеет смысл, а что - нет
23:20 Bakari: Позиция любого моддера и БНа в предложении или вопросах типа "а что если сделать <как-то>" или "а почему <так>, а не <как-то иначе>?"
23:24 Bakari: 00:35:141 (7,8,1,2) - кстати о вопросах, что ихменилось в музыке, что заставило тебя отойти от раскрывающегося паттерна 00:33:431 (2,4,6,8) - ?
23:24 Bakari: Там есть четкая прогрессия в слайдерах, а потом она просто резко зеркалится, хотя музыка вроде бы все про то же идет
23:25 bezbashn: ака tip Мира
23:25 Bakari: Кстати о паттернах, чем они логичнее, тем они понятнее игроку
23:26 Bakari: Если игрок видит что-то читабельное и может проследить связь паттерна с музыкой, то играть сразу становится приятнее
23:26 bezbashn: т.е. для игрока будет проще продолжать раскрывающиеся слайдеры, чем перскочить на другую сторону и закрывающиеся
23:26 Bakari: Да!
23:26 bezbashn: о
23:27 Bakari: Или, например, 01:16:492 (1,2,3) - будет эстетически приятнее понимать, что слайдеры друг за другом передают три ноты одного инструмета
23:27 Bakari: если их еще и визуально сделать одинаковыми
23:30 Bakari: 01:21:466 (1,2,3,4) - а еще, если они у тебя прогрессию передают, то их можно сделать похожими
23:30 Bakari: https://osu.ppy.sh/ss/9220843
23:31 Bakari: Т.е. в идеале ты сочетаешь выделение музыки, красивые паттерны и при этом это все у тебя отражает какие-то твои общие идеи и прослеживается во всей карте
23:32 bezbashn: *взрыв мозга х2*
23:32 bezbashn: я пока там что-то делаю со слайдерами ты ещё и ещё накидываешь
23:32 bezbashn: хоспаде
23:32 bezbashn: кто тебя такого хорошего создал ?
23:34 Bakari: Сам по себе такой получился, просто очень много свободного времени на редактор было
23:35 Bakari: на самом деле, ты можешь просто принять к сведению, и оставить на попозже
23:35 bezbashn: пока леплю там слайдеры в начале
23:35 bezbashn: хы
23:35 Bakari: Мы пройдемся по карте, а уже потом взять лог чата и с ним поработать
23:35 bezbashn: +
23:35 Bakari: А все вопросы просто задать попозже в чате или через форум
23:36 Bakari: Но тут как тебе удобнее
23:36 bezbashn: Ну, у меня часовой пояс как у тебя, поэтому пока ты тут - я тут
23:38 Bakari: А ты не из Перми часом? Может у меня получится тебя на еду развести? Нет?
23:38 bezbashn: Не, Екатеринбург
23:38 bezbashn: хы-хы
23:38 Bakari: 01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - а ведь классная идея, еще бы чуть аккуратнее
23:39 bezbashn: я пытался сделать спомощью создания многоугольников, но получилась какая-то дичь
23:40 Bakari: У тебя distance snap обычно включен?
23:40 bezbashn: да, но не во всех моментах
23:40 Bakari: С включенным снепом удерживай шифт и попробуй подвигать объекты
23:41 Bakari: Он там будет углы по 45 градусов подсказывать
23:42 Bakari: Под него ставишь угольный паттерн https://bakarisu.s-ul.eu/5IAqtLBp.jpg а потом [https://bakarisu.s-ul.eu/z68qxJma.jpg ctrl+shift+r]
23:43 Bakari: Кстати, если у тебя финиши и вообще много всего, то наверно и дистанцию у джампов можно побольше 01:37:632 (1,2,3,4) -
23:44 Bakari: Т.е. если у тебя что-то есть в ритме, то и в хитсаундах/спейсинге было бы круто это же показать
23:44 bezbashn: там на месте этих нот были слайдеры
23:44 bezbashn: но что-т потом у меня в голове щёлкнуло и я заменил их на ноты
23:45 Bakari: А знаешь, что щелкнуло?
23:45 Bakari: Слайдеры меньше нагрузки на игрока дают
23:46 bezbashn: логично, 2 слайдера и 4 ноты. разница очевидна
23:46 Bakari: ну и хвосты они ни о чем
23:47 Bakari: Хвост слайдера можно отпустить очень рано и выбить 300, да и головы у слайдеров чуть менее требовательны к точности
23:47 Bakari: Нажатие клавиши > отпускание этой же клавиши
23:47 Bakari: Тут ничего нового, да
23:50 Bakari: 02:22:399 (1,2,3) - а знаешь, что такое треугольник? Это круг, т.е. 360 градусов. Если объекта три, то можно скопипастить ожин обхект три раза и поворачивать на 120 градусов
23:50 bezbashn: дальше это есть
23:51 Bakari: https://bakarisu.s-ul.eu/2T9iuxrF.jpg
23:51 Bakari: Если квадратос из 4 слайдеров, то так же под 90 градусов
23:52 Bakari: Ходят слухи, что монстрата после своих треугольников пошел работать учителем геометрии
23:53 bezbashn: ХД
23:54 Bakari: 02:29:549 (7,8,1) - а тут у тебя до (1) все шло по нарастающей, а потом видимо место закончилось
23:55 bezbashn: хз, получается ли нормальный флоу, если развернуть последующие прыжки
23:57 Bakari: Смотря что такое нормальный флоу ¯\_(ツ)_/¯
23:57 Bakari: Если соединить любые три точки получается треугольник, треугольник это всегда флоу
23:58 Bakari: Просто суть в том, если треугольники все разные, или мешаются с разными слайдерами, то флоу получается слишком разнообразный и никто не понимает, где там и что
23:59 bezbashn: хм
23:59 bezbashn: Может быть сделать эти прыжки нарастающими треугольниками ?
23:59 Bakari: попробуй, посмотри, как там музыка идет
00:00 Bakari: Если там 1-2-3 . 1-2-3 . 1-2-3 - делай
00:00 Bakari: Если там 1-2-3-4 1-2-3-4, то попробуй квадраты
00:00 bezbashn: ну, там 12 нот
00:01 Bakari: 3 по 4 или 4 по 3
00:01 bezbashn: ща попробую треугольникки
00:01 Bakari: Что зайдет - то оставляй
00:01 Bakari: Можно, кстати, нескромный вопрос, 02:57:062 (4,5) - так и надо, что (4) звучит слабее но прыгает дальше, а (5) наоборот?
00:02 Bakari: Монстритос, например, любит под паттернинг джампы подстраивать, а некоторые наоборот под громкость/силу ставят джампы
00:04 Bakari: 02:58:461 (1,2,3,4,5) - сыграй вот это в тестовом режиме, а потом через Ctrl+G поставь вот [https://bakarisu.s-ul.eu/IAqkgY1q.jpg такое] и тоже сыграй
00:10 Bakari: 03:09:031 (1,2,3,4) - я сначала мозг сломал об такой паттерн
00:10 Bakari: там стакаются вещи, у которых ритм отличается
00:11 bezbashn: до такого они были в ряд расположены
00:11 Bakari: 03:09:808 (4) - а еще у четверки на хвосте очень сильный удар, я бы укоротил слайдер, а туда - круг
00:21 Bakari: А еще, меня нужно бить палками, ибо я отвлекаюсь и ухожу в далекие дали, а не смотрю на карту
00:22 bezbashn: о-о
00:23 Bakari: 05:46:956 (1,2,3,4,5,6,7) - круто идут под инструмент какой-то там на фоне
00:23 Bakari: 05:48:045 (1,2,3,4,5,6) - а вот тут я уже не понимаю
00:24 Bakari: может их в стрим просто? или еще как-то, а то я совсем не улавливаю, на чем они стоят
00:25 Bakari: 05:54:262 (6) - cлишком близко, да и тройка лучше бы зашла,
00:26 Bakari: очент уж тянет меня понажимать на 05:54:417 -
00:26 Bakari: А так все
00:26 Bakari: Чуть больше структуры на визуалочки, чуть больше четкости в паттерны
00:27 bezbashn: ушки твои целы ?
00:28 Bakari: Ворде как да
00:29 bezbashn: Слава морковке
00:30 Bakari: Тебе лог в теме с картой нужен, или так сохранишь?
00:30 bezbashn: лучше в карту
00:31 bezbashn: буду всё это переваривать, так как материала много
00:31 bezbashn: и это вери гуд
Хоспаде. Как же долго я это делал...
Всё, что обсудили тут и вчера в игре - сделал и залил. Позже ещё пм'ну тебе.
~
Oh my God. How long I've been going this...
All things, that we disscussed here and in the game yesterday are done and I've uploaded it. Later I'll pm you.
Mirash
тайминг сигнейчур должен быть 5/4 https://i.imgur.com/09h3War.png тут это делается, тогда все твои даун биты будут на своих местах

00:14:933 (5) - поставь ее тогда уж в квадратный патерн к остальным слайдерам, как-то рандомно выглядит
00:20:529 (3,4,5) - какой-то спейсинг у них не одинаковый, тебе не кажется?
00:21:151 (8) - т.к. он не входи в патерн следующих слайдеров и вообще отделен от них комбо колором, предлагаю поставить его в ромб https://i.imgur.com/D95Vlpw.png сейчас он стоит на мой взгляд не клево. вообще простые патерны(квадраты, треугольники) обычно складывают и получаются сложные, у меня так, во всяком случае
00:32:032 (1,2) - вот эти штуки все выглядят скучно и играются тоже, можно разнообразить, например 00:33:431 (6,7) - заменить на серклы, квадратом как-нибудь там поставить https://i.imgur.com/699Jvvi.png 00:35:918 (6) - тут такое что-то замутить https://i.imgur.com/i2iDnXN.png
00:41:358 (5) - на этот слайдер бы тоже прыжок поставить, как и на 00:41:047 (4) - звуки там похожи, если не одинаковые https://i.imgur.com/lvzxrpM.png
01:22:710 (1,2) - между ними слишком мало спейсинга
квадраты прикольно игрались
02:02:347 (3,4) - это было трудно, лучше просто слайдер туда продли
02:17:425 (2) - поставь нк, чтобы отделить его. у тебя 02:17:114 (1,2,3) - три слайдера на одинаковом визуальном расстоянии стоят, но различаются по снапингу, не очень интуитивно для игроков, нк поможет
02:58:461 (1,2) - ктрл г им будет приятнее играться, т.к. 02:58:460 - сильный звук
03:07:942 (2) - какой-то большой прыжок, в музыке ничего особого не произошло, поставь ближе
03:11:362 (4) - тоже большой прыжок на нее стоит, бит там слабый, либо убери ее совсем, либо поставь рядом со слайдером
03:12:916 (2,3) - можно свапнуть их, тогда все будет гораздо понятнее, т.к. удар на 03:13:072 - конце слайдера станет кликабельным
03:44:626 (2,3,4) - это трипл, но у тебя между 03:44:626 (2,3) - стоит прыжок, будто это 1/2 лол, я это как-то сыграл, но лучше все-таки исправить и сделать все более линейно и понятно(стакнуть все на слайдер)
03:47:891 (1,1) - не люблю такие прыжки между стримами, особенно когда они не подкреплены сильными ударами в музыке, но игралось это более менее сносно

выборы флоу под конец карты стали лучше
советую не засиживаться на этой карте, а мапать другие. моды тебе ничем не помогут улучшить свои скилзы в картостроении, а стагнировать это дело, конечно, любимое, но скорее не то, чего мапер должен желать(конечно если он уже не умеет тонну всего). у тебя пока мало опыта и это видно в выборах флоу и часто некрасивых патернах. гл в развитии
Topic Starter
bezbashn

Mirash wrote:

тайминг сигнейчур должен быть 5/4 https://i.imgur.com/09h3War.png тут это делается, тогда все твои даун биты будут на своих местах
02:02:347 (3,4) - это было трудно, лучше просто слайдер туда продли
Пока хз. Он был продлён раньше, но там сильный удар, поэтому я поставил туда ноту. Пока пусть постоит
02:17:425 (2) - поставь нк, чтобы отделить его. у тебя 02:17:114 (1,2,3) - три слайдера на одинаковом визуальном расстоянии стоят, но различаются по снапингу, не очень интуитивно для игроков, нк поможет
Раньше он был. вернул

03:11:362 (4) - тоже большой прыжок на нее стоит, бит там слабый, либо убери ее совсем, либо поставь рядом со слайдером
ммм... окей

03:47:891 (1,1) - не люблю такие прыжки между стримами, особенно когда они не подкреплены сильными ударами в музыке, но игралось это более менее сносно
Сильных ударов то может и нет, но зато меняется питч. Поэтому там расстояние побольше.
Всё остальное сделал. Спасибо за мод!
Asphyxia
Talked with bezbashn in-game and map needs more work in general. Couldn't play the map so I can't be 100% sure, but some emphasizing issues due to sections being very similar spacing-wise yet entirely different music-wise. Patterns are really random too, aside from few individuals.

Good luck!

Log
19:12 bezbashn: Hi! This is me and I'm back
19:16 Asphyxia: o hi
19:16 Asphyxia: I looked at one of your maps earlier
19:16 Asphyxia: the yooh map
19:16 Asphyxia: idk if what was the right map
19:17 bezbashn: that's it
19:17 bezbashn: cos it only one pending. lol
19:17 Asphyxia: I can't really test maps because I don't have my tablet so I'm just speaking from my experience here
19:18 Asphyxia: you can get someone else to confirm / disagree with my statement but
19:18 Asphyxia: I think the map suffers a bit from emphasizing, the map starts out already with quite a big spacing and it felt the same till the very last kiai
19:19 Asphyxia: I expected more drastic spacing changes between sections that deserve it
19:19 Asphyxia: 00:26:125 - vs 00:50:995 -
19:19 bezbashn: like kiai > more spacing, other parts > less ?
19:19 Asphyxia: like said, can't play the map right now, but the first section I linked (26sec)
19:20 Asphyxia: feels really similar to the 50 one, yet they're very different in terms of music
19:20 Asphyxia: 50 is way more intense
19:20 Asphyxia: and deserves more spacing
19:20 Asphyxia: or 26 would use nerfing
19:20 Asphyxia: my opinion though
19:20 bezbashn: maybe you are correct
19:20 bezbashn: I deffinetley need to rethink some parts because of spacing
19:22 Asphyxia: I think the map as a whole needs also a bit more work, there are some individual patterns that are neat, but majority of the patterns feel really, really random
19:22 Asphyxia: lots of unnecessary overlaps (imo)
19:22 Asphyxia: and sometimes the spacing seems to cut off and not be that consistent either
19:23 bezbashn: it's mostly built up on overlaps
19:23 bezbashn: before was more tho
19:23 Asphyxia: 01:35:767 (5,6) - 01:37:010 (5,6) - 01:38:254 (1,2) -
19:23 Asphyxia: those are fine with spacing, I think the music allows it
19:23 Asphyxia: but then you do stuff like 01:39:497 (5,6) -
19:23 Asphyxia: it just looks weird and it isn't consistent
19:25 Asphyxia: 01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is cool, it's visually consistent in terms of design and spacing and you can see the idea behind it immediately
19:25 Asphyxia: but then
19:25 Asphyxia: 01:46:337 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
19:25 Asphyxia: that feels like a random mess of nothing
19:26 bezbashn: see
19:27 Asphyxia: also uh some small things like
19:27 Asphyxia: 01:58:772 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
19:27 Asphyxia: if you do a stream like this, maybe consider making it fully symmetrical or that
19:27 Asphyxia: the sides of the streams are the same?
19:27 Asphyxia: 01:59:393 (1,2,3,4,5,6,7,8) - curved nicelty
19:27 Asphyxia: 01:58:772 (1,2,3,4,5,6,7,8) - kinda straight
19:27 bezbashn: it was a strange stream
19:27 bezbashn: i know
19:27 bezbashn: kinda random
19:27 Asphyxia: maybe if you had your own idea and logic behind it, it's fine
19:28 Asphyxia: but just making sure
19:28 bezbashn: actually was going to replace it with nicer one
19:29 Asphyxia: 03:25:507 (1,2) - these minisliders were cute though, they remind me of... fanzhen? maybe
19:30 Asphyxia: 04:44:314 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) -
19:30 Asphyxia: this also could be organized in a much cleaner way or in a sense that it'd make more sense
19:30 Asphyxia: you get me?
19:30 Asphyxia: but atm it feels like a mess to me again at least
19:31 Asphyxia: I think that's all I can say about the map, really
19:31 Asphyxia: there's no specific errors, it's just general
19:31 bezbashn: hmm
19:31 Asphyxia: and it's mainly because you're still not that experienced which is completely understandable
19:31 bezbashn: btw can you post this to map thread ?
19:31 bezbashn: would be really helpful for me
19:32 Asphyxia: yea
den0saur
:thinking:

you sure know what is that first map, huh?
Topic Starter
bezbashn

den0saur wrote:

:thinking:
you sure know what is that first map, huh?
it's taken as a base, so
first map was meh to begin with ¯\_(ツ)_/¯
deadpon3
hey hey hey, sorry for a slow mod I was really busy

FALL IN TRANCE


00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing

00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya

00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/

Honestly I'd just make a slider-triangle over here, like idk something like

And the most important part about the intro: use more stuff than just spaced triples and curved sliders.

For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.

Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.

00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing

00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section

and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -

00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -

00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -

01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -

that's my suggestion for now, idk don't have time for anything better sorry :/

01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)

02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)

02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick

02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume

02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls

02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one

02:48:046 (5) - NC for better reading pls

I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8


edit: also don't really claim it as the "waiting for BN" status, it's not ready for nominations, make sure it's polished by normal modders enough first :)
Irreversible
00:16:177 (1,2) - I'd increase spacing here a bit because the sound here 00:14:001 (2,3) - is similar in tone and volume and it's spaced higher here.
00:18:042 (2,1) - Emphasis issue, because 00:18:353 (1) - definitely has a more impactful sound. You should reconsider this
^ Those two issues appear quite a lot in the first part. Please check out for them yourself!

00:22:705 (1,2,3) - Why is this forming one pattern? The sounds here are pretty different all the time, so having them forming a pattern doesn't make too much sense.
00:24:260 (9) - That hitsound seemed a bit out of place haah

00:33:275 (5,6,7,8,9) - Hmm, I like the patterns before but here you somehow drifted away from cleanliness into some pretty random things imo. Could you put some more logic behind those?
00:36:539 (10,2,4) - This is a cool idea, but I'm sure you can do it better (overlaps, etc.00:32:187 (2,4,10) - looked cleaner)

00:38:560 (1) - this part is very well done (until 00:58:146 (1) - ) just some few things:
00:50:995 (3) - NC
00:54:104 (1) - Spacing here should be bigger. Maybe work with CTRL + G and 00:54:415 (2) -

01:12:761 (1) - The hitsounds in this part are pretty overused. Better to use a less amount of finishes, but some that really emphasize stuff well.
01:21:777 (1,1) - unsnapped

01:22:710 (1) - Hmm in this part you should definitely add some drum hitsound maybe, or some custom ones for the constant boom-sound..
If I'm honest, from 01:22:710 (1) - to 01:52:399 (4) - you should simply redo it. It will end up way better than it is now and way better than if everyone just gives input about it. You should keep in mind to keep things consistent in such a consistent songpart. If you do this, I'm sure that you will have way more benefits than from me pointing up things here. (Example: 01:39:497 (5) - why suddenly high spacing. 01:27:684 (1,2,3,4) - 01:30:171 (1,2,3,4) - Could be spaced a bit higher, and more neatly).

02:08:098 (3) - blanket

02:37:010 (1,2,3,4) - Lacks emphasis imo, you should space it more!
02:41:673 (1,2,3,4) - Same, it just seems underwhelming for what the song offers.
02:45:403 (1,2,3) - Those could perfectly form a pattern.

03:05:767 (6,7) - Why do you have a stack here? You could form some beautiful pattern following the bell sound 03:05:611 (5,6,7) - .

I'll leave it at that for now, because as you've seen, mostly it's about empahsis or pattern forming. I think if you keep this in mind and question some pattern of yours, you will definitely be able to improve this map. I'll glady give you another mod, once you've worked on it. I hope that input is enough for now, if you don't understand something just ask.

:3
nisenoji
First off, holy wow
This map is really well made, it was super hard to find anything

That being said, I hardly found anything wrong with it, but I also just suck at modding lol

Anyways, here you go, this is all I got

01:40:119 - 01:40:586
This pattern is really cool, but a little tough to read. You don't have to change it, it was just a lil confusing for me.

04:04:833
This spinner is too small, I would either make it longer or remove it all together.

05:48:045 and 05:48:200
These notes are a little hard to see coming, I would move them out of the way of the slider right before them.

Yup, that's it
Hope I helped at least a little bit
I would honestly love to see this map ranked though :D
Topic Starter
bezbashn

deadpon3 wrote:

hey hey hey, sorry for a slow mod I was really busy

FALL IN TRANCE


00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing

00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya

00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/

Honestly I'd just make a slider-triangle over here, like idk something like

And the most important part about the intro: use more stuff than just spaced triples and curved sliders.

For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.

Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.

00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing

00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section

and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -

00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -

00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -

01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -

that's my suggestion for now, idk don't have time for anything better sorry :/

01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)

02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)

02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick

02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume

02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls

02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one

02:48:046 (5) - NC for better reading pls

I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8

Irreversible wrote:

00:16:177 (1,2) - I'd increase spacing here a bit because the sound here 00:14:001 (2,3) - is similar in tone and volume and it's spaced higher here.
00:18:042 (2,1) - Emphasis issue, because 00:18:353 (1) - definitely has a more impactful sound. You should reconsider this
^ Those two issues appear quite a lot in the first part. Please check out for them yourself!

00:22:705 (1,2,3) - Why is this forming one pattern? The sounds here are pretty different all the time, so having them forming a pattern doesn't make too much sense.
00:24:260 (9) - That hitsound seemed a bit out of place haah

00:33:275 (5,6,7,8,9) - Hmm, I like the patterns before but here you somehow drifted away from cleanliness into some pretty random things imo. Could you put some more logic behind those?
00:36:539 (10,2,4) - This is a cool idea, but I'm sure you can do it better (overlaps, etc.00:32:187 (2,4,10) - looked cleaner)

00:38:560 (1) - this part is very well done (until 00:58:146 (1) - ) just some few things:
00:50:995 (3) - NC
00:54:104 (1) - Spacing here should be bigger. Maybe work with CTRL + G and 00:54:415 (2) -

01:12:761 (1) - The hitsounds in this part are pretty overused. Better to use a less amount of finishes, but some that really emphasize stuff well.
01:21:777 (1,1) - unsnapped

01:22:710 (1) - Hmm in this part you should definitely add some drum hitsound maybe, or some custom ones for the constant boom-sound..
If I'm honest, from 01:22:710 (1) - to 01:52:399 (4) - you should simply redo it. It will end up way better than it is now and way better than if everyone just gives input about it. You should keep in mind to keep things consistent in such a consistent songpart. If you do this, I'm sure that you will have way more benefits than from me pointing up things here. (Example: 01:39:497 (5) - why suddenly high spacing. 01:27:684 (1,2,3,4) - 01:30:171 (1,2,3,4) - Could be spaced a bit higher, and more neatly).

02:08:098 (3) - blanket

02:37:010 (1,2,3,4) - Lacks emphasis imo, you should space it more!
02:41:673 (1,2,3,4) - Same, it just seems underwhelming for what the song offers.
02:45:403 (1,2,3) - Those could perfectly form a pattern.

03:05:767 (6,7) - Why do you have a stack here? You could form some beautiful pattern following the bell sound 03:05:611 (5,6,7) - .

I'll leave it at that for now, because as you've seen, mostly it's about empahsis or pattern forming. I think if you keep this in mind and question some pattern of yours, you will definitely be able to improve this map. I'll glady give you another mod, once you've worked on it. I hope that input is enough for now, if you don't understand something just ask.

:3

Geminous wrote:

First off, holy wow
This map is really well made, it was super hard to find anything

That being said, I hardly found anything wrong with it, but I also just suck at modding, so yeah lol XD

Anyways, here you go, this is all I got

01:40:119 - 01:40:586
This pattern is really cool, but a little tough to read. You don't have to change it, it was just a lil confusing for me.

04:04:833
This spinner is too small, I would either make it longer or remove it all together.

05:48:045 and 05:48:200
These notes are a little hard to see coming, I would move them out of the way of the slider right before them.

Yup, that's it
Hope I helped at least a little bit
I would honestly love to see this map ranked though :D

Now I have a lot of work to do about emphasis and patterns. I'll try my best !
Thx alot for mods !
Topic Starter
bezbashn
I think I'm mostly done with mods above. Maybe there is some small things left, which I'll do anyway a bit later.
But for now I'm ready to get more mods.
Cappu
[General]
Убери эти галочки, так как у тебя нет сториборда https://i.imgur.com/O59RUhD.png

05:33:900 - здесь не нужна еще одна тайминг секция

[FALL IN TRANCE]
00:32:032 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Здесь ты сначала увеличиваешь спейсинг, а потом его совсем понижаешь, но при этом увеличиваешь ты его слишком сильно. Да, я слышу, что здесь идет нарастание звука, но зачем ты тогда понижаешь спейсинг...

00:41:358 (5) - Оверлап нехороший

00:51:618 (2,3,4) - Советую просто сделать Ctrl+H от 00:51:151 (2,3,4) -

00:54:104 (1,2) - Ctrl+G

00:54:726 (1,2) - Это тоже Ctrl+G, только после этого по отдельности их еще раз Ctrl+G

01:02:814 (1) - Cлайдер очень красивый, но когда их 4 и они абсолютно одинаковые - бред, подумай над этим

01:50:689 (1) - Где спейсинг

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - *смотри первый пункт*

01:58:461 (3) - Оверлап

02:00:015 (1) - Почему так урезал спейсинг?

02:02:347 (3,4) - Сделай гап между слайдером и нотой 1/4 и поставь ноту подальше

02:12:334 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Не уверен, но по-моему некоторые ноты не попадают в ритм, скорее всего здесь мультитайминг, а это уже не ко мне!

02:19:912 (1) - Спейсинг поменьше

02:37:631 (3,4,1) - Спейсинг побольше бы

02:41:673 (1,2,3,4) - ^

02:44:704 (2) - Этой ноты быть не должно

03:07:477 (5) - Спейсинг побольше

03:09:497 (3) - Нк

03:11:518 - Я бы сделал вот так https://i.imgur.com/uX61Pgu.png

03:15:870 (3,4) - Здесь лучше ноты вместо слайдеров

03:19:989 - Вот так лучше и играбельнее https://i.imgur.com/niblcGE.png

03:22:088 (1,2,1,2) - Короткие слайдеры очень плохо смотрятся с замудреным шейпом, сделай их попроще

03:25:507 (1,2) - ^

03:29:549 (1,2,3,4) - ^

03:48:824 (1) - Слишком большой джамп

04:00:519 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Уже писал про подобное

04:20:843 (2) - Слишком большой спейсинг

04:32:657 (3,4,5,6,1) - Спейсинг между (3) и (4) побольше и стакни (6) с (4), а то неожиданно будет, если 3 ноты в 1/2 в стаке

04:47:579 (1) - Тоже джамп нужно немного поменьше

05:07:164 (1) - Спейсинг больше

05:10:117 (8) - Можно стакнуть с 05:10:895 (1) - по приколу

05:11:827 (1,2,3,4,5,6,7) - (5) и (6) Ctrl+G, а (7) как-нибудь так https://i.imgur.com/dkJpP8k.png

05:18:667 - Здесь нужна нота, потому что сильный бит, а ты заканчиваешь тут слайдер

05:23:951 (1) - Спейсинг побольше

05:42:293 (1,2) - Ctrl+G и потом каждый по отдельности Ctrl+G

05:47:889 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Ну тут как бы уже сам вслушивайся. Тут нет стрима, есть трещетки 1/8

05:49:754 (1) - А тут вместо слайдера можно было бы замапать стрим, но с лоу спейсингом


Удачи с картое, штоле
Dizick
Как говорил Диггер

Долой Аниме
2017-10-16 18:01 My Angel DanyL: сонг крутой
2017-10-16 18:01 My Angel DanyL: а вот в карте есть недочёты
2017-10-16 18:01 My Angel DanyL: 1. пока играл заметил несколько моментов с плохим флоу
2017-10-16 18:01 bezbashn: там в некоторых местах флоу кривой
2017-10-16 18:02 My Angel DanyL: и в некоторых местах овермап есть неплохой такой
2017-10-16 18:02 bezbashn: с_с
2017-10-16 18:02 My Angel DanyL: 02:01:891 (1,2,3,4) -
2017-10-16 18:02 My Angel DanyL: хз
2017-10-16 18:02 My Angel DanyL: мне кажется слишком сильно спейсинг увеличивается
2017-10-16 18:03 bezbashn: для сильного бита жи
2017-10-16 18:03 My Angel DanyL: 03:05:621 (5,6,7) - потом вот это что вообще такое?
2017-10-16 18:04 My Angel DanyL: 03:08:730 (5,1,2,1) - резкая смена ритма сбивает только
2017-10-16 18:05 My Angel DanyL: прдеставь киай
2017-10-16 18:05 My Angel DanyL: между нотами большой спейсинг
2017-10-16 18:05 My Angel DanyL: ты такой играешь потеешь
2017-10-16 18:06 My Angel DanyL: а потом 3 слайдера впритык друг к другу видишь
2017-10-16 18:06 My Angel DanyL: 05:23:029 (1,2,3) -
2017-10-16 18:07 My Angel DanyL: 01:42:305 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - тут какое-то аниме голимое
2017-10-16 18:07 My Angel DanyL: не должно быть такого
2017-10-16 18:08 bezbashn: с_с
2017-10-16 18:08 My Angel DanyL: мне кажется в некоторых моментах оверлапы есть
2017-10-16 18:08 My Angel DanyL: но это не точно
2017-10-16 18:09 My Angel DanyL: я вообще в каждой мапе оверлап найду
2017-10-16 18:09 bezbashn: хд
2017-10-16 18:09 My Angel DanyL: а если не считать не очень хороший флоу в некоторых моментах
2017-10-16 18:09 My Angel DanyL: то норм
2017-10-16 18:09 My Angel DanyL: бтв знаешь же что такое аниме?
2017-10-16 18:09 My Angel DanyL: в маппинге ;d
2017-10-16 18:09 bezbashn: не совсем
2017-10-16 18:09 My Angel DanyL: Ну я сам узнал, когда мне кройтз написао
2017-10-16 18:10 My Angel DanyL: как мне пояснили, это когда много нот натыкано просто и всё
2017-10-16 18:10 My Angel DanyL: а слайдеров нет
2017-10-16 18:10 bezbashn: кек
2017-10-16 18:10 My Angel DanyL: такого не должно быть
2017-10-16 18:10 My Angel DanyL: ну или в крайних случаях
2017-10-16 18:10 My Angel DanyL: когда прям совсем слышно что одни сильные биты
2017-10-16 18:11 My Angel DanyL: ACTION is editing [https://osu.ppy.sh/b/1321542 supercell - Kimi no Shiranai Monogatari -TV Edit- [Your story]]
2017-10-16 18:11 My Angel DanyL: 01:20:009 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4) -
2017-10-16 18:11 My Angel DanyL: как тут
2017-10-16 18:11 My Angel DanyL: тут кроме спама нотами ничего не сделаешь
2017-10-16 18:12 bezbashn: #остановите аниме
2017-10-16 18:13 My Angel DanyL: ну как говорится
2017-10-16 18:13 My Angel DanyL: аниме на аве
2017-10-16 18:13 My Angel DanyL: здоровья твоей маме
2017-10-16 18:13 My Angel DanyL: или мама на аве
2017-10-16 18:13 My Angel DanyL: аниме в канав
2017-10-16 18:13 My Angel DanyL: е
2017-10-16 18:13 My Angel DanyL: хз
2017-10-16 18:13 My Angel DanyL: я не разбираюсь
2017-10-16 18:13 bezbashn: у меня не аниме)
2017-10-16 18:14 bezbashn: сможешь лог закинуть в темку ?
2017-10-16 18:14 bezbashn: чтобы я потом убил аниме и то, что ты написал ?
2017-10-16 18:14 My Angel DanyL: ок
Topic Starter
bezbashn

Silver_Cr0w wrote:

[General]
Убери эти галочки, так как у тебя нет сториборда https://i.imgur.com/O59RUhD.png +

05:33:900 - здесь не нужна еще одна тайминг секция Уже было убрано

[FALL IN TRANCE]
00:32:032 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Здесь ты сначала увеличиваешь спейсинг, а потом его совсем понижаешь, но при этом увеличиваешь ты его слишком сильно. Да, я слышу, что здесь идет нарастание звука, но зачем ты тогда понижаешь спейсинг...

Пока оставлю этот момент. Позже исправлю

00:41:358 (5) - Оверлап нехороший +

00:51:618 (2,3,4) - Советую просто сделать Ctrl+H от 00:51:151 (2,3,4) +

00:54:104 (1,2) - Ctrl+G +

00:54:726 (1,2) - Это тоже Ctrl+G, только после этого по отдельности их еще раз Ctrl+G +

01:02:814 (1) - Cлайдер очень красивый, но когда их 4 и они абсолютно одинаковые - бред, подумай над этим Сделал новые слайдеры

01:50:689 (1) - Где спейсинг +

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - *смотри первый пункт* - Позже

01:58:461 (3) - Оверлап - +

02:00:015 (1) - Почему так урезал спейсинг? Вернул ноту на место

02:02:347 (3,4) - Сделай гап между слайдером и нотой 1/4 и поставь ноту подальше Вроде как сделал

02:12:334 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Не уверен, но по-моему некоторые ноты не попадают в ритм, скорее всего здесь мультитайминг, а это уже не ко мне! Одна нота в начале не попадала на 1 тик. Остальное должно быть норм

02:19:912 (1) - Спейсинг поменьше +

02:37:631 (3,4,1) - Спейсинг побольше бы +

02:41:673 (1,2,3,4) - ^ +

02:44:704 (2) - Этой ноты быть не должно +

03:07:477 (5) - Спейсинг побольше +

03:09:497 (3) - Нк +

03:11:518 - Я бы сделал вот так https://i.imgur.com/uX61Pgu.png Хз. Подумаю ещё

03:15:870 (3,4) - Здесь лучше ноты вместо слайдеров Может быть. Подумаю

03:19:989 - Вот так лучше и играбельнее https://i.imgur.com/niblcGE.png +

03:22:088 (1,2,1,2) - Короткие слайдеры очень плохо смотрятся с замудреным шейпом, сделай их попроще Скорее всего нет. Они читабельны

03:25:507 (1,2) - ^ -

03:29:549 (1,2,3,4) - ^ -

03:48:824 (1) - Слишком большой джамп Немного сдвинул вверх

04:00:519 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Уже писал про подобное Починил

04:20:843 (2) - Слишком большой спейсинг +

04:32:657 (3,4,5,6,1) - Спейсинг между (3) и (4) побольше и стакни (6) с (4), а то неожиданно будет, если 3 ноты в 1/2 в стаке +

04:47:579 (1) - Тоже джамп нужно немного поменьше Пока так. Подумаю

05:07:164 (1) - Спейсинг больше Немного сдвинул

05:10:117 (8) - Можно стакнуть с 05:10:895 (1) - по приколу +

05:11:827 (1,2,3,4,5,6,7) - (5) и (6) Ctrl+G, а (7) как-нибудь так https://i.imgur.com/dkJpP8k.png Что-то типо того

05:18:667 - Здесь нужна нота, потому что сильный бит, а ты заканчиваешь тут слайдер +

05:23:951 (1) - Спейсинг побольше +

05:42:293 (1,2) - Ctrl+G и потом каждый по отдельности Ctrl+G +

05:47:889 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Ну тут как бы уже сам вслушивайся. Тут нет стрима, есть трещетки 1/8 +

05:49:754 (1) - А тут вместо слайдера можно было бы замапать стрим, но с лоу спейсингом Мне пока нравится слайдер с:


Удачи с картое, штоле
Спасибо за мод !
Topic Starter
bezbashn

My Angel DanyL wrote:

Как говорил Диггер

Долой Аниме
2017-10-16 18:01 My Angel DanyL: сонг крутой
2017-10-16 18:01 My Angel DanyL: а вот в карте есть недочёты
2017-10-16 18:01 My Angel DanyL: 1. пока играл заметил несколько моментов с плохим флоу
2017-10-16 18:01 bezbashn: там в некоторых местах флоу кривой
2017-10-16 18:02 My Angel DanyL: и в некоторых местах овермап есть неплохой такой
2017-10-16 18:02 bezbashn: с_с
2017-10-16 18:02 My Angel DanyL: 02:01:891 (1,2,3,4) -
2017-10-16 18:02 My Angel DanyL: хз
2017-10-16 18:02 My Angel DanyL: мне кажется слишком сильно спейсинг увеличивается
2017-10-16 18:03 bezbashn: для сильного бита жи
2017-10-16 18:03 My Angel DanyL: 03:05:621 (5,6,7) - потом вот это что вообще такое?
2017-10-16 18:04 My Angel DanyL: 03:08:730 (5,1,2,1) - резкая смена ритма сбивает только
2017-10-16 18:05 My Angel DanyL: прдеставь киай
2017-10-16 18:05 My Angel DanyL: между нотами большой спейсинг
2017-10-16 18:05 My Angel DanyL: ты такой играешь потеешь
2017-10-16 18:06 My Angel DanyL: а потом 3 слайдера впритык друг к другу видишь
2017-10-16 18:06 My Angel DanyL: 05:23:029 (1,2,3) -
2017-10-16 18:07 My Angel DanyL: 01:42:305 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - тут какое-то аниме голимое
2017-10-16 18:07 My Angel DanyL: не должно быть такого
2017-10-16 18:08 bezbashn: с_с
2017-10-16 18:08 My Angel DanyL: мне кажется в некоторых моментах оверлапы есть
2017-10-16 18:08 My Angel DanyL: но это не точно
2017-10-16 18:09 My Angel DanyL: я вообще в каждой мапе оверлап найду
2017-10-16 18:09 bezbashn: хд
2017-10-16 18:09 My Angel DanyL: а если не считать не очень хороший флоу в некоторых моментах
2017-10-16 18:09 My Angel DanyL: то норм
2017-10-16 18:09 My Angel DanyL: бтв знаешь же что такое аниме?
2017-10-16 18:09 My Angel DanyL: в маппинге ;d
2017-10-16 18:09 bezbashn: не совсем
2017-10-16 18:09 My Angel DanyL: Ну я сам узнал, когда мне кройтз написао
2017-10-16 18:10 My Angel DanyL: как мне пояснили, это когда много нот натыкано просто и всё
2017-10-16 18:10 My Angel DanyL: а слайдеров нет
2017-10-16 18:10 bezbashn: кек
2017-10-16 18:10 My Angel DanyL: такого не должно быть
2017-10-16 18:10 My Angel DanyL: ну или в крайних случаях
2017-10-16 18:10 My Angel DanyL: когда прям совсем слышно что одни сильные биты
2017-10-16 18:11 My Angel DanyL: ACTION is editing [https://osu.ppy.sh/b/1321542 supercell - Kimi no Shiranai Monogatari -TV Edit- [Your story]]
2017-10-16 18:11 My Angel DanyL: 01:20:009 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4) -
2017-10-16 18:11 My Angel DanyL: как тут
2017-10-16 18:11 My Angel DanyL: тут кроме спама нотами ничего не сделаешь
2017-10-16 18:12 bezbashn: #остановите аниме
2017-10-16 18:13 My Angel DanyL: ну как говорится
2017-10-16 18:13 My Angel DanyL: аниме на аве
2017-10-16 18:13 My Angel DanyL: здоровья твоей маме
2017-10-16 18:13 My Angel DanyL: или мама на аве
2017-10-16 18:13 My Angel DanyL: аниме в канав
2017-10-16 18:13 My Angel DanyL: е
2017-10-16 18:13 My Angel DanyL: хз
2017-10-16 18:13 My Angel DanyL: я не разбираюсь
2017-10-16 18:13 bezbashn: у меня не аниме)
2017-10-16 18:14 bezbashn: сможешь лог закинуть в темку ?
2017-10-16 18:14 bezbashn: чтобы я потом убил аниме и то, что ты написал ?
2017-10-16 18:14 My Angel DanyL: ок
Миссия вполнена, Сэр !
Аниме убито !
Seijiro
  1. 00:01:420 (1) - it would be really cool to put a 20% volume line for the spinner: it is kinda loud to express that soft sound imo
  2. 00:13:700 - -> 00:26:135 - || Let's talk about sections a bit. The timestamps I linked here form one section, which is similar to the rhythms used after 00:26:135 - .
    Now, what I'd like you to focus on is what these two sections have in common and what they don't... If you listen carefully you will notice that the first section doesn't have any drum/base line instrument to go with the synth sound.
    Imo your choice to map the first section with triples instead of 1/1 sliders isn't the best: 00:15:254 - there is a pause there, till 00:15:565 - (so 00:15:410 (2,3) - should be deleted); 00:15:953 (6) - this beat isn't in the song here; 00:17:507 (6) - should be deleted as well since it's not in the song...
    This goes on till 00:26:135 - , where the song really picks up instruments to fill those gaps with faster rhythms.
    Golden rule of mapping: the song is your ruler, you should follow what it does otherwise your map will feel not appropriate for the song.
  3. 00:31:886 (1,2,3,4) - seeing previous patterns, this short and cramped spacing is kinda ugly and plays not that well either imo. It's not like I don't get what you're trying to do here, but the exchange here is not subtle enough. For this combo players will still focus on the rhythm used for the previous patterns, so you should do something that satisfies both rhythms.
    If you make something like this you can better merge those two rhythms, and even switch them more naturally.
    Here's the second part of the pattern if you want it
  4. 00:38:570 (1) - I can understand its purpose, but that spacing is too small lol. Try stacking it on top of 00:38:881 (2) - , just like that. It should work better
  5. 00:55:980 (1,2,3,4,5) - idk if this was intentional, but that sort of movement is harder to do than something more circular like 00:56:912 (1,2,3,4,1) - this.
    I think it would be better to stick to one sort of movement there, either straight or circular (but circular is better)
  6. 00:58:156 (1,1) - here's a bit of trivia regarding mapping: most of the players are right-handed.
    Why does this matter tho?
    Generally, right-handed players spin ccw;
    Generally, they also spin more to the center of the spinner;
    Now let's put the pieces together:
    - we spin ccw
    - we have to make a huge jumps after the spinner
    - we have to rotate out hands in the same direction as the spinner, but the jump and the circular flow are contradicting (notice how the hand moves and you should see it)
    This is really too forced for a calm section like the one we're going in. The big jump after the spinner already says "this is intense" on its own, but the song is calm. Imo something like this would fit way better with the song's atmosphere
  7. General note on your slider arts (01:02:824 (1,2,3,4) - ): they look a bit... disconnected with any concept to me. I mean, I usually try to give a meaning to my objects but nowadays people tend to just draw something with slider arts for the sake of doing it, instead of making something cool. This is personal and you have to change nothing, but please try to give some meaning to this sort of stuff in the future.
    These sliders could fit on any map, if used exactly like this :/
  8. 01:32:357 (4,5) - try a Ctrl G on these for better emphasis on next combo (because it's a strong beat)
  9. 01:42:616 (1,2,3,4) - I mean.. it's cool you re-used an old concept, but the way you used this feels kinda random lol. This rhythm has almost nothing in common with your previous usage of this, so it feels out of place imo. My suggestion is to maybe change the shape of the whole pattern so it feels still similar to other one but not entirely the same since these two parts are not the same
  10. 01:52:254 (4) - this also clearly needs two circles instead, as you did for 01:42:305 (8,9) - or 01:32:357 (4,5) -
  11. 02:07:487 (2,3,4,5) - silence tails that are not gonna be used. These become really loud in gameplay and may distract the player
  12. 02:12:344 (1,2,3,1,2,3,1,2,1) - don't expect anyone to play this properly lol. Use as many sliders as you can to avoid too harsh accuracy requirements on such a calm and easy part
  13. 02:15:103 (2) - this note is not on the banjo so you should probably get rid of it. Merging too different rhythms feels disorganized overall so try to avoid it when you can
  14. 02:17:124 (1) - silence slider tails, aka put a 5% volume time line on them
  15. 02:21:787 (1,2,3) - pretty sure 2 is not in the song and you just added it. The map is not something you use to re-create the song, it's something that should follow the song and complement it: adding extra beats is not what complementing does :/
  16. 02:34:221 (1,3) - try to avoid perfectly overlapping sliders too, they might be confusing if there is not enough time from one slider to the other
  17. 02:35:310 (5) - this works better if deleted (for rhythm). In fact, it would be nice if you used a 1/1 slider for 02:35:153 (4) -
  18. 02:44:325 (1,2,1) - not sure why you used such a short combo out of nowhere tho... You should stick to the usual 4/1 measure for them
  19. 02:44:791 (2,3,4,5) - this part doesn't really feel like a stream... more like a slider stream, so maybe try out 2 1/4 sliders instead?
  20. 02:53:107 (6) - I am confident may wouldn't notice that soft beat you tried to map there, at least it's not as obvious as 02:51:863 (1) - was
  21. 02:51:863 (1,2) - starting a NC on a blue tick is really awkward in any song... Better starting it from the white tick
  22. 03:19:999 (1,2,3,1) - umh... pretty sure hardly anyone can understand those first 3 notes are on 1/8. Aside from being hard to click, it's also hard to read since you never used stream jumps before
  23. 03:24:118 (1) - this would work better as just two circles and without the NC on it, since it's part of the same rhythm as 03:23:652 (1,2) -
  24. 03:31:579 (3) - same for consistency ^
  25. 03:57:887 (1) - better not map this strange sound at all, trust me xD Or if you really want it, reduce SV: the song is too calm for that fast SV
    Make it x0.75 or even less
  26. 04:18:833 (4,5) - holy moly, this was unexpected. Why so big of a jump ?.? The song is completely calm lol
  27. 04:49:455 (1,2) - what do you think of just one repeat slider here? I don't seem to hear any division in that sound you follow so the two sliders seem unwarranted to me :/ Visuals
  28. 04:50:697 (2,3,4,5) - ye... pretty sure there are no 1/8 in the song here, so just a normal stream works way better
  29. 05:47:899 (1,2,3,4,5,6) - you're missing the distorted sounds in the song, listen carefully xD
    They all start from red ticks like 05:48:055 - 05:48:366 - 05:48:677 - etc...
  30. 05:51:630 (8,1) - pretty sure you should start the NC from the white tick on 8, and not from the red tick on the slider :P
  31. 05:58:313 (4,1) - this spacing is really misleading, you make the player think this is a 1/4 snap so they will most likely hit it as a stream. Might be better?
Well, in conclusion I would say there is still work to do, work that I can't really do for you with a mod.
I suggest to take a look to my userpage and go through the material I left there. Emphasis and structure are two core points of mapping that many new mappers struggle with so try working on that.
Generally, I'd also like to see some concept behind your patterns but that's a really advanced topic so don't worry for now (but if you do worry you'd make me happy :P)

Try also mapping something else instead of trying to push just a mapset. What's important at first is the amount of experience, so more maps is better than one.

Good luck~
Topic Starter
bezbashn
Think I'm a bit confused where to go now. Searching for testplayers for (maybe!) taking their looks on stuff isn't enough for me.
And at the same time modding is being unhelpful at this point. If someone can somehow (!) help me with this I would really appreciate it.
#modsfordignity :lol:
Topic Starter
bezbashn
Well, now I see where to go with this. Mods are much appreciated !
HinaMommy
SPOILER
18:10 i love cats: i can take a look at the map, if that's okay?
18:11 bezbashn: in editor you mean ?
18:11 i love cats: ye
18:11 i love cats: that's enough to give me a general idea of the map
18:11 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
18:11 bezbashn: of course
18:11 i love cats: stream map?\
18:12 bezbashn: in some parts
18:12 i love cats: ooh marathon map
18:12 bezbashn: hehe
18:13 i love cats: 00:49:140 (1,2,3,4,5,6,7,8) - quite the spacing there
18:13 i love cats: should be fine since this is low bpm tho
18:13 i love cats: but i dont suggest making streams more spaced than that one
18:14 i love cats: timing's good
18:14 bezbashn: hehe
18:14 i love cats: you're using 1/3 when it needs to be used
18:14 bezbashn: I've changed it around 5 or 6 times
18:14 i love cats: and same with 1/8
18:15 i love cats: i feel like
18:15 i love cats: you're rotating too much in one place
18:15 i love cats: i suggest trying to increase spacing a bit on some parts
18:16 i love cats: since you seem to use the left and the center of the screen a lot
18:16 bezbashn: i want to focus not on emphasing through spacing
18:16 bezbashn: but through placement
18:16 i love cats: ahh
18:16 i love cats: interesting idea
18:16 i love cats: if you manage to pull it off right
18:16 i love cats: its gonna be good
18:17 i love cats: still this map is really cool
18:17 i love cats: i like it
18:17 bezbashn: ^^
18:17 i love cats: still got to see a lot more of it (im only at 38% of it)
18:18 i love cats: but ye so far my only ''complaint'' is that since you rotate so much in the same spots
18:18 bezbashn: ooh boy
18:18 bezbashn: there is a lot
18:18 i love cats: it could get cluttered at some parts
18:18 i love cats: which may cause the map to look ugly
18:18 bezbashn: like where
18:18 bezbashn: just to have the main idead
18:18 bezbashn: idea*
18:19 i love cats: no no nowhere
18:19 i love cats: its just that it could happen
18:19 i love cats: if you map like this
18:19 bezbashn: oh
18:19 bezbashn: with such AR I think it reads quite nice
18:20 i love cats: 02:28:626 (1,2,3,1,2,3) - this overlap looks pretty uhh to me
18:20 bezbashn: taking in fact that it've been played around 60 times by different players
18:20 i love cats: 02:28:782 (2,2) - this to be precise
18:21 bezbashn: idea of those triangles is circle motion
18:21 bezbashn: so it flows smooth
18:21 bezbashn: despite the placement if have
18:21 i love cats: it flows smooth just looks ehh
18:21 bezbashn: it*
18:21 i love cats: you can keep it
18:21 i love cats: most of what im saying is personal preference
18:21 i love cats: btw there's no need to try and defend your map
18:21 bezbashn: ;D
18:21 i love cats: as its nowhere near a bad map
18:22 i love cats: tbh its quite a good map i just dont agree with all the ideas and patterns it uses
18:22 i love cats: as simple as that
18:22 bezbashn: I stand for my stuff, you know XD
18:22 i love cats: yes i understand that
18:22 i love cats: just dont worry if i tell you what i think of a part
18:22 i love cats: as i've said
18:22 i love cats: the map is good
18:22 i love cats: so there's no need to worry
18:23 i love cats: 03:05:928 (7) - i think a slower slider would fit here better
18:23 bezbashn: it keeps going with the rythm
18:24 i love cats: 03:22:094 (1,2,1,2) - cool slider design
18:24 i love cats: props to you for that
18:24 bezbashn: since this part is somewhat around 8 seconds it doesn't have to consider of repeating SV and one slider that's not in it
18:25 bezbashn: consist*
18:25 i love cats: ngl this is better than most ranked maps out there
18:25 i love cats: btw im 64,7% in
18:25 i love cats: just got past the ''wub'' slider part
18:26 i love cats: 04:19:143 (1) - that little bump in the slider is to represent that loud sound right?
18:26 bezbashn: yep
18:27 i love cats: good slider design
18:28 i love cats: great ending diff spike
18:29 i love cats: if i have to be honest
18:29 bezbashn: it's the main Kiai in the song sooo
18:29 bezbashn: )
18:29 i love cats: this is something i'd add to favorites
18:29 i love cats: i love the patterns used, i love how well the slider design represents the song
18:29 bezbashn: i tell you smth
18:29 i love cats: 9/10 for me just cause im not a fan of the whole rotation gimmick
18:29 i love cats: but great job
18:30 bezbashn: there is still more work i plan to do
18:30 i love cats: btw sorry if this was a bad mod
18:30 i love cats: i just try to point out both the bad things and good things
18:30 bezbashn: no, it's actually great
18:30 i love cats: and this map imo has more good things than bad things
18:31 bezbashn: i try to get as much as possible opinions
18:31 i love cats: 06:00:334 (1) - last thing i'll say
18:31 bezbashn: cos it's very important to see how different people see this and that
18:31 i love cats: i'd make a long slow slider here
18:31 i love cats: but i think that'd break the rhythm
18:31 i love cats: so the way you mapped it is just as good
Topic Starter
bezbashn

i love cats wrote:

SPOILER
18:10 i love cats: i can take a look at the map, if that's okay?
18:11 bezbashn: in editor you mean ?
18:11 i love cats: ye
18:11 i love cats: that's enough to give me a general idea of the map
18:11 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
18:11 bezbashn: of course
18:11 i love cats: stream map?\
18:12 bezbashn: in some parts
18:12 i love cats: ooh marathon map
18:12 bezbashn: hehe
18:13 i love cats: 00:49:140 (1,2,3,4,5,6,7,8) - quite the spacing there
18:13 i love cats: should be fine since this is low bpm tho
18:13 i love cats: but i dont suggest making streams more spaced than that one
18:14 i love cats: timing's good
18:14 bezbashn: hehe
18:14 i love cats: you're using 1/3 when it needs to be used
18:14 bezbashn: I've changed it around 5 or 6 times
18:14 i love cats: and same with 1/8
18:15 i love cats: i feel like
18:15 i love cats: you're rotating too much in one place
18:15 i love cats: i suggest trying to increase spacing a bit on some parts
18:16 i love cats: since you seem to use the left and the center of the screen a lot
18:16 bezbashn: i want to focus not on emphasing through spacing
18:16 bezbashn: but through placement
18:16 i love cats: ahh
18:16 i love cats: interesting idea
18:16 i love cats: if you manage to pull it off right
18:16 i love cats: its gonna be good
18:17 i love cats: still this map is really cool
18:17 i love cats: i like it
18:17 bezbashn: ^^
18:17 i love cats: still got to see a lot more of it (im only at 38% of it)
18:18 i love cats: but ye so far my only ''complaint'' is that since you rotate so much in the same spots
18:18 bezbashn: ooh boy
18:18 bezbashn: there is a lot
18:18 i love cats: it could get cluttered at some parts
18:18 i love cats: which may cause the map to look ugly
18:18 bezbashn: like where
18:18 bezbashn: just to have the main idead
18:18 bezbashn: idea*
18:19 i love cats: no no nowhere
18:19 i love cats: its just that it could happen
18:19 i love cats: if you map like this
18:19 bezbashn: oh
18:19 bezbashn: with such AR I think it reads quite nice
18:20 i love cats: 02:28:626 (1,2,3,1,2,3) - this overlap looks pretty uhh to me
18:20 bezbashn: taking in fact that it've been played around 60 times by different players
18:20 i love cats: 02:28:782 (2,2) - this to be precise
18:21 bezbashn: idea of those triangles is circle motion
18:21 bezbashn: so it flows smooth
18:21 bezbashn: despite the placement if have
18:21 i love cats: it flows smooth just looks ehh
18:21 bezbashn: it*
18:21 i love cats: you can keep it
18:21 i love cats: most of what im saying is personal preference
18:21 i love cats: btw there's no need to try and defend your map
18:21 bezbashn: ;D
18:21 i love cats: as its nowhere near a bad map
18:22 i love cats: tbh its quite a good map i just dont agree with all the ideas and patterns it uses
18:22 i love cats: as simple as that
18:22 bezbashn: I stand for my stuff, you know XD
18:22 i love cats: yes i understand that
18:22 i love cats: just dont worry if i tell you what i think of a part
18:22 i love cats: as i've said
18:22 i love cats: the map is good
18:22 i love cats: so there's no need to worry
18:23 i love cats: 03:05:928 (7) - i think a slower slider would fit here better
18:23 bezbashn: it keeps going with the rythm
18:24 i love cats: 03:22:094 (1,2,1,2) - cool slider design
18:24 i love cats: props to you for that
18:24 bezbashn: since this part is somewhat around 8 seconds it doesn't have to consider of repeating SV and one slider that's not in it
18:25 bezbashn: consist*
18:25 i love cats: ngl this is better than most ranked maps out there
18:25 i love cats: btw im 64,7% in
18:25 i love cats: just got past the ''wub'' slider part
18:26 i love cats: 04:19:143 (1) - that little bump in the slider is to represent that loud sound right?
18:26 bezbashn: yep
18:27 i love cats: good slider design
18:28 i love cats: great ending diff spike
18:29 i love cats: if i have to be honest
18:29 bezbashn: it's the main Kiai in the song sooo
18:29 bezbashn: )
18:29 i love cats: this is something i'd add to favorites
18:29 i love cats: i love the patterns used, i love how well the slider design represents the song
18:29 bezbashn: i tell you smth
18:29 i love cats: 9/10 for me just cause im not a fan of the whole rotation gimmick
18:29 i love cats: but great job
18:30 bezbashn: there is still more work i plan to do
18:30 i love cats: btw sorry if this was a bad mod
18:30 i love cats: i just try to point out both the bad things and good things
18:30 bezbashn: no, it's actually great
18:30 i love cats: and this map imo has more good things than bad things
18:31 bezbashn: i try to get as much as possible opinions
18:31 i love cats: 06:00:334 (1) - last thing i'll say
18:31 bezbashn: cos it's very important to see how different people see this and that
18:31 i love cats: i'd make a long slow slider here
18:31 i love cats: but i think that'd break the rhythm
18:31 i love cats: so the way you mapped it is just as good
Went through this chat once more and changed some things around the map.
Thank you!
Xaver
Best map with flowing ideas that link :) keep it up here's 9 kudoso!!
Ayla
2018-05-02 10:31 Cloz1k: 00:22:094 (3,4,5,6) - ультра неудобно
2018-05-02 10:31 Cloz1k: https://osu.ppy.sh/ss/10853427
2018-05-02 10:31 Cloz1k: мб чёто такое будет лучше
2018-05-02 10:34 Cloz1k: 01:51:632 (4,6) - ctrl+g
2018-05-02 10:37 Cloz1k: 02:12:869 (3,4) -
2018-05-02 10:37 Cloz1k: сделай меньше спейсинг
Topic Starter
bezbashn

Cloz1k wrote:

  • 2018-05-02 10:31 Cloz1k: 00:22:094 (3,4,5,6) - ультра неудобно
    2018-05-02 10:31 Cloz1k: https://osu.ppy.sh/ss/10853427
    2018-05-02 10:31 Cloz1k: мб чёто такое будет лучше


    Теперь флоу по кругу



    2018-05-02 10:34 Cloz1k: 01:51:632 (4,6) - ctrl+g
    | Немного по-своему сделал

    2018-05-02 10:37 Cloz1k: 02:12:869 (3,4) -
    2018-05-02 10:37 Cloz1k: сделай меньше спейсинг

Спасибо за мод!
Alexey11
m4m:

  • 00:01:265 (1,1) - начало вообще можно не мапать. Если игроки будут траить твою мапу несколько раз, то при каждом ретрае им придется ждать эти 13 секунд, чтобы начать играть. Это сильно раздражает. Так что имхо лучше будет убрать этот круг со спиннером. В любом случае у тебя больше 5 минут дрейн тайм, и это ранкабельно.

  • 00:32:197 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ритм в этой секции очень странный. Я понимаю что ты фоловишь тут, но очень странно бросать всю ударную патрию , ради звука, который играет на фоне, и его слышно не так отчетливо, как остальные инструменты. Мне кажется нужно пересмотреть ритм в этой секции

  • 00:15:410 - , 00:15:487 - возможна трипла, пропущены кликабельные звуки.
    00:16:964 - , 00:17:042 - ^
    00:18:518 - , 00:18:596 - ^
    и т.д

  • 00:17:119 (1,2,3,4,5,6) - предлогаю такой паттерн для этой секции : https://i.imgur.com/3vHM4ZA.png
    сейчас 00:17:430 (2) - находится слишком близко к 1, Хотя раньше дс был больше , например тут 00:15:565 (1,2) - . Нужно больше консистенси)
    Нужно подумать над паттернами, потому что сейчас они выглядят, как просто рандомно расположенные объекты.

  • 00:20:539 (2,3,4,5) - предлогаю сделать такой паттерн для большей симметрии : https://i.imgur.com/gJcaWmk.png
    00:21:161 (5) - стакнуть с 2 потому что щас 00:20:539 (2,5) - плохой оверлап
    00:21:006 (4) - координаты х-473:y-124 для большей симметрии

  • 00:46:886 - проущен важный звук , мне кажется лучше сделать пятерку как 00:44:788 (4,5,6,7,1) - тут


  • 00:50:384 (1,2,1,2) - ты можешь найти место и довести до ума этот паттерн, сейчас я вижу, что тебе не хватило места, но ты например можешь поднять выше весь стрим 00:47:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - и выбрать такое расстояние в этой секции 00:49:762 (1,2,1,2,1,2,1,2) - , чтобы реализовать все таки твою идею до конца. Не хорошо бросать такие идеи, только из-за недостатка места =)


  • 01:07:798 (1) - не совсем понятна причина, почему тут ты использовал долгий слайдер, вместо того, чтобы просто фолловить ритм.


  • 01:21:476 (1,1) - эти 2 слайдера лучше сделать в 1/2
    а этот 01:21:787 (1) - в 3/4


  • 01:28:160 (4) - этот круг можно поместить на координатах x313:y188 , для большей симметрии
    01:30:647 (4) - x264:y57 , аналогично предыдущему

  • 01:33:912 (1,2,3,4) - почему бы не сделать эти джампы, как 01:32:668 (1,2,3,4) - эти. У тебя постоянно меняется виизуал спеейсинг, и это говорит о том что ты не соблюдаешь структуру. Нужно делать все более структурированно.
    01:35:155 (1,2,3,4) - аналогично , нужно выбрать какой-нибудь один вариант из этих двух паттерна.

  • 02:12:869 (3) - этот слайдер доллжен заканчиватся на фиоллетовый тик в 1/6 02:13:031 -
    02:13:316 (5) - реверсы этого слайдера не попадают на звуки, я думаю что в этой секции что то с таймингом у тебя, так как если ты поставил 02:12:325 (1) - этот слайдер на серый тик в 1/16 , то это не очень хороший знак XD
    бтв, в этом слайдере 02:13:335 (5) - звуки тут:
    02:13:471 - синий тик
    02:13:724 - последний звук на серый тик после белого большого, а у тебя последний реверс заканчивается раньше.
    02:14:190 (1) - с этим слайдером тоже немного не попал звук , на котором должен быть реверс 02:14:404 - на синем тике

    Совершенно аналогичная ситуация с другим таким-же партом далее в треке.
    04:00:490 - начинается тут, чтобы не искать =)


  • 02:28:626 (1,2,3,1,2,3,1,2,3,1,2,3) - расставление нк как 1-2-3 счиитаю тут в корне не верным. В данной секции группировка 1-2 1-2 1-2 , 02:28:626 (1,2) - например тут идет на 1 кик + нота пианино, на 2 идет глухой звук, и так повторяется 6 раз в данном случае. Так что лучше пересмотреть построение джампов , и сделать их как 1-2 1-2


  • 03:01:812 - пропущен важный бит.


  • 03:05:777 (6) - подвинуть x165:y194 для того, чтобы визуал спейсинг был одинаковым между 5-6 и 6-7, так будет выглядеть лучше.

  • 03:14:325 (2,3,4,5) - эмфазис 3 слишком маленький и в целом в этой секции 03:14:637 (4,5,6,7,8,9) - выглядит вполне логчино , но вот первые 2 выглядят странно 03:14:325 (2,3) - , если уж делать, то чтобы паттерны выглядели более целостно и логично, например мне приходит в голову такая картина, когда я вижу 03:14:325 (2,3) - https://i.imgur.com/Ee2KhSJ.jpg (паттерн я накидал на скорую руку, так что он может выглядеть кривовато, но логику ты должен понять)

  • 03:14:015 (1) - вместо этого слайдера можно сделать 2 кика, так как ты пропустил звук 03:14:170 - тут

  • 03:18:056 (1,2) - повернуть на 3 градуса по часовой стрелке и установить на координаты x180y296 , чтобы эта пара была также симметрична к 2м слледующим парам кругов ( 03:18:367 (1,2,1,2) - )

  • 03:49:766 (1,2,3,4) - мне кажется такое завершение слшком слабым, для этого парта , после парта с таким напряженным стримом, на самом деле можно сделать 1-2 джампы сдесь, так как тут идет конец билдапа, и по идее тут должен быть самый напряженный момент, но у тебя 1/1 гэпы

    03:49:921 - тут есть звуки начинающиеся на красные тики, так что подумай об этом) Можно сделать кикслайдер на каждый красный тик и это будет вполне оправдано и логично.

  • 04:57:226 (4,5,1) - такого рода оверлапы выглядят хреного, но можно подвинуть всего лишь один круг так, чтобы он стал вылгядеть более менее хорошо. Смысл в том , чтобы между 4 и 5 и 4 и 1 было одинаковый визуал спейсинг , также
    04:57:691 (7) - можно подвинуть на координаты х414:y84 , чтобы образовался более менее адекватный паттерн в виде креста.
    Координаты для 4 круга :
    04:57:226 (4) - x387:y112
    Координаты для слайдера:
    04:57:848 (1) - x189:y240
    Что получится :
    https://i.imgur.com/Bixrk2b.png

  • 05:08:573 (5,6) - этот стак выглядит очень странно, если учитывать то, что раньше для совершенно аналогичного звука был джамп. 05:06:863 (5,6) - вот тут.

  • 05:33:599 (3,4,1) - предлогаю чуть подвинуть кикслайдеры, так чтобы визуал спейсинг был одинаковый, ибо сейчас у тебя 3 и 1 слишком близко друг к другу
    https://i.imgur.com/detuj5j.png

  • 05:46:967 (1,2,3,4,5,6) - тут должны быть кикслайдеры в 1/4 . В 1/8 ты теряешь все синие тики.

  • 05:49:454 (2) - нужно продлить этот рипит слайдер до синего тика. и сделать его в 1/8 как и предыдущие , так как по ритму тут ничего не меняется и 6 раз подрят повторяется один и тот же драмролл.
Моя карта для мода https://osu.ppy.sh/beatmapsets/763015#osu/1604125
Жду хотя бы примерно равноценный мод :lol:
Накинул парочку кудосу старов на твою мапу =)
Cris-
Hello, M4M from your queue
Remember mod my map back: https://osu.ppy.sh/s/762407

FALL IN TRANCE
  1. 00:17:119 (1,2) - Here you could add a bit more of spacing to be consistent with the section, currently the circle is really close from the ppreviously slider
  2. 00:21:783 (1,2,3,4) - The flow here is really weird because 00:21:783 (1,2,3) - you're pointing to the left and 00:22:404 (4) - is in the opposite direction and the spacing isn't consistent. To create a more fluid pattern I suggest you move 00:22:249 (3) - to x:165 y:144
  3. 00:32:197 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This entire section could be really bored to play because of the little variety, the music supports triples in some sections (00:32:819 (3) - 00:34:373 (1) - 00:35:928 (2) - for example), instead of this sliders you could add 3 circles or a 1/4 slider reverse if you don't want to do this too dense.
  4. 00:49:528 (6,7,8,1,2,1,2,1,2,1,2) - The stream is circular, but the next sliders are in a weird placement, I suggest you to flip these sliders to continue with a circular flow more comfortable to play. Example: https://puu.sh/AiFrm/2e63eb3f5c.png
  5. 00:58:156 (1,2,3) - The spacing here is really low for these 1/2 circles, this could be confuse to play, so add more spacing. Also you could add NC to 00:58:311 (2,3) - for emphasize, but this last it's up to you.
  6. 01:07:798 (1) - Sliderart is pretty cool but doesn't fit well with the music, this should be a rhythm similar as 01:02:824 (1,2,3,1,2) - for example.
  7. 01:20:234 (1,2,3,4,5,6,7,8) - Stacks instead overlaps maybe? Overlaps here looks a bit weird.
  8. 01:56:839 - Missed 20% volume in this inherited for consistency with 01:56:528 & 01:57:150.
  9. 02:02:513 (4) - Missed NC here, this downbeat is really strong, so this should carry NC.
  10. 02:06:243 (1) - In my opinion this slider should be end in 02:06:865 ; the currently end gap in 1/8 ins't than strong as the previous white line.
  11. 02:12:325 (1,2,3,4,5,6,1,2,3,4) - I don't know exactly what snap are you using here, yes, these sounds are pretty hard to emphasize well, but if you map it in 1/4 this would be more intuitive to play. Basically 02:12:325 (1) - should be in 02:12:305 - and end in 02:12:538 - ; 02:12:636 (2) - should be in 02:12:616 - etc etc. / 03:57:887 (1,1,2,3,4,5,6,1,2,3) - same here.
  12. 03:03:134 (2) - You're missing a NC here because the section change. / 03:10:595 (3) - same here.
  13. 03:14:325 (2,3,4,5,6,7,8,9) - This could be a 1-2 NC jump section for consistency with 03:18:056 (1,2,1,2,1,2)
  14. 03:32:046 (1) - Here you could make a most interesting slider shape instead of a circular, as you did it in 03:28:315 (1) - to emphasize in a better way the music.
  15. 03:33:289 (3,3) - This is really subjective, but the stack is a bit off. / 03:37:641 (1,3) - same here.
  16. 05:46:267 - 05:46:578 - 05:46:889 - You could add circles in these points because the music supports it.
  17. 05:46:967 (1,2,3,4,5,6) - The drums are more important here than the other sounds, so these sliders should be snapped in 1/4 instead of 1/8.
  18. 05:47:899 (1,1,1,1,1,2) - Rhythm choice here is really weird because the strong sound in 1/8 are audible from the red lines instead of the whites. Here's my suggestion: https://puu.sh/AiGyT/7b2378f84f.png ; basically a slider 1/4 followed by a 1/8 reverse ends in 05:48:171.
  19. 05:49:765 (1,2,3,4) - This is really overmapped, the music haven't any buzz sound or drums to put these 4 circles, the stream should start in 05:50:075 (5). Replace 05:49:765 (1,2,3,4) - it by a slider.
Good Luck
Topic Starter
bezbashn

Alexey11 wrote:

m4m:

  • 00:01:265 (1,1) - начало вообще можно не мапать. Если игроки будут траить твою мапу несколько раз, то при каждом ретрае им придется ждать эти 13 секунд, чтобы начать играть. Это сильно раздражает. Так что имхо лучше будет убрать этот круг со спиннером. В любом случае у тебя больше 5 минут дрейн тайм, и это ранкабельно.

    Сократил слайдер до начала первой секции

  • 00:32:197 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ритм в этой секции очень странный. Я понимаю что ты фоловишь тут, но очень странно бросать всю ударную патрию , ради звука, который играет на фоне, и его слышно не так отчетливо, как остальные инструменты. Мне кажется нужно пересмотреть ритм в этой секции

    Пока остаётся так, как есть. Мне этот звук кажется главным в секции. Притащи мне БН'а, который докажет мою неправоту

  • 00:15:410 - , 00:15:487 - возможна трипла, пропущены кликабельные звуки.
    00:16:964 - , 00:17:042 - ^
    00:18:518 - , 00:18:596 - ^
    и т.д

    Я не собираюсь заниматься овер маппингом

  • 00:17:119 (1,2,3,4,5,6) - предлогаю такой паттерн для этой секции : https://i.imgur.com/3vHM4ZA.png
    сейчас 00:17:430 (2) - находится слишком близко к 1, Хотя раньше дс был больше , например тут 00:15:565 (1,2) - . Нужно больше консистенси)
    Нужно подумать над паттернами, потому что сейчас они выглядят, как просто рандомно расположенные объекты.

    Отчасти изменил плейсинг

  • 00:20:539 (2,3,4,5) - предлогаю сделать такой паттерн для большей симметрии : https://i.imgur.com/gJcaWmk.png
    00:21:161 (5) - стакнуть с 2 потому что щас 00:20:539 (2,5) - плохой оверлап
    00:21:006 (4) - координаты х-473:y-124 для большей симметрии

    Сделал

  • 00:46:886 - проущен важный звук , мне кажется лучше сделать пятерку как 00:44:788 (4,5,6,7,1) - тут

    Овермапа не будет


  • 00:50:384 (1,2,1,2) - ты можешь найти место и довести до ума этот паттерн, сейчас я вижу, что тебе не хватило места, но ты например можешь поднять выше весь стрим 00:47:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - и выбрать такое расстояние в этой секции 00:49:762 (1,2,1,2,1,2,1,2) - , чтобы реализовать все таки твою идею до конца. Не хорошо бросать такие идеи, только из-за недостатка места =)

    Исправлено в следующем моде


  • 01:07:798 (1) - не совсем понятна причина, почему тут ты использовал долгий слайдер, вместо того, чтобы просто фолловить ритм.

    Исправлено в следующем моде


  • 01:21:476 (1,1) - эти 2 слайдера лучше сделать в 1/2
    а этот 01:21:787 (1) - в 3/4

    Переслушал секцию и где-то продлил, а где-то укоротил слайдеры


  • 01:28:160 (4) - этот круг можно поместить на координатах x313:y188 , для большей симметрии
    01:30:647 (4) - x264:y57 , аналогично предыдущему

    Остаются так, как есть

  • 01:33:912 (1,2,3,4) - почему бы не сделать эти джампы, как 01:32:668 (1,2,3,4) - эти. У тебя постоянно меняется виизуал спеейсинг, и это говорит о том что ты не соблюдаешь структуру. Нужно делать все более структурированно.
    01:35:155 (1,2,3,4) - аналогично , нужно выбрать какой-нибудь один вариант из этих двух паттерна.

    Подправил сейсинг прыжков

  • 02:12:869 (3) - этот слайдер доллжен заканчиватся на фиоллетовый тик в 1/6 02:13:031 -
    02:13:316 (5) - реверсы этого слайдера не попадают на звуки, я думаю что в этой секции что то с таймингом у тебя, так как если ты поставил 02:12:325 (1) - этот слайдер на серый тик в 1/16 , то это не очень хороший знак XD
    бтв, в этом слайдере 02:13:335 (5) - звуки тут:
    02:13:471 - синий тик
    02:13:724 - последний звук на серый тик после белого большого, а у тебя последний реверс заканчивается раньше.
    02:14:190 (1) - с этим слайдером тоже немного не попал звук , на котором должен быть реверс 02:14:404 - на синем тике

    Совершенно аналогичная ситуация с другим таким-же партом далее в треке.
    04:00:490 - начинается тут, чтобы не искать =)

    Оба места исправил


  • 02:28:626 (1,2,3,1,2,3,1,2,3,1,2,3) - расставление нк как 1-2-3 счиитаю тут в корне не верным. В данной секции группировка 1-2 1-2 1-2 , 02:28:626 (1,2) - например тут идет на 1 кик + нота пианино, на 2 идет глухой звук, и так повторяется 6 раз в данном случае. Так что лучше пересмотреть построение джампов , и сделать их как 1-2 1-2

    Переставил комбо


  • 03:01:812 - пропущен важный бит.

    Вставил ноту и изменил положение образовавшегося трипла


  • 03:05:777 (6) - подвинуть x165:y194 для того, чтобы визуал спейсинг был одинаковым между 5-6 и 6-7, так будет выглядеть лучше.

    Сдвинул

  • 03:14:325 (2,3,4,5) - эмфазис 3 слишком маленький и в целом в этой секции 03:14:637 (4,5,6,7,8,9) - выглядит вполне логчино , но вот первые 2 выглядят странно 03:14:325 (2,3) - , если уж делать, то чтобы паттерны выглядели более целостно и логично, например мне приходит в голову такая картина, когда я вижу 03:14:325 (2,3) - https://i.imgur.com/Ee2KhSJ.jpg (паттерн я накидал на скорую руку, так что он может выглядеть кривовато, но логику ты должен понять)

    Поправил

  • 03:14:015 (1) - вместо этого слайдера можно сделать 2 кика, так как ты пропустил звук 03:14:170 - тут

    Овермапа не будет

  • 03:18:056 (1,2) - повернуть на 3 градуса по часовой стрелке и установить на координаты x180y296 , чтобы эта пара была также симметрична к 2м слледующим парам кругов ( 03:18:367 (1,2,1,2) - )

    Повернул, но положение менять не буду

  • 03:49:766 (1,2,3,4) - мне кажется такое завершение слшком слабым, для этого парта , после парта с таким напряженным стримом, на самом деле можно сделать 1-2 джампы сдесь, так как тут идет конец билдапа, и по идее тут должен быть самый напряженный момент, но у тебя 1/1 гэпы

    03:49:921 - тут есть звуки начинающиеся на красные тики, так что подумай об этом) Можно сделать кикслайдер на каждый красный тик и это будет вполне оправдано и логично.

    1/2 прыжки

  • 04:57:226 (4,5,1) - такого рода оверлапы выглядят хреного, но можно подвинуть всего лишь один круг так, чтобы он стал вылгядеть более менее хорошо. Смысл в том , чтобы между 4 и 5 и 4 и 1 было одинаковый визуал спейсинг , также
    04:57:691 (7) - можно подвинуть на координаты х414:y84 , чтобы образовался более менее адекватный паттерн в виде креста.
    Координаты для 4 круга :
    04:57:226 (4) - x387:y112
    Координаты для слайдера:
    04:57:848 (1) - x189:y240
    Что получится :
    https://i.imgur.com/Bixrk2b.png

    Подвинул некоторые объекты

  • 05:08:573 (5,6) - этот стак выглядит очень странно, если учитывать то, что раньше для совершенно аналогичного звука был джамп. 05:06:863 (5,6) - вот тут.

    Исправил

  • 05:33:599 (3,4,1) - предлогаю чуть подвинуть кикслайдеры, так чтобы визуал спейсинг был одинаковый, ибо сейчас у тебя 3 и 1 слишком близко друг к другу
    https://i.imgur.com/detuj5j.png

    Исправил

  • 05:46:967 (1,2,3,4,5,6) - тут должны быть кикслайдеры в 1/4 . В 1/8 ты теряешь все синие тики.
Исправил

  • 05:49:454 (2) - нужно продлить этот рипит слайдер до синего тика. и сделать его в 1/8 как и предыдущие , так как по ритму тут ничего не меняется и 6 раз подрят повторяется один и тот же драмролл.

    Исправил
Спасибо за мод. В скором времени отвечу своим
Topic Starter
bezbashn

Cris- wrote:

  1. 00:17:119 (1,2) - Here you could add a bit more of spacing to be consistent with the section, currently the circle is really close from the previously slider
    Fixed overall section spacing
  2. 00:21:783 (1,2,3,4) - The flow here is really weird because 00:21:783 (1,2,3) - you're pointing to the left and 00:22:404 (4) - is in the opposite direction and the spacing isn't consistent. To create a more fluid pattern I suggest you move 00:22:249 (3) - to x:165 y:144
    Fixed
  3. 00:32:197 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This entire section could be really bored to play because of the little variety, the music supports triples in some sections (00:32:819 (3) - 00:34:373 (1) - 00:35:928 (2) - for example), instead of this sliders you could add 3 circles or a 1/4 slider reverse if you don't want to do this too dense.
    Added triples in between each 4 sliders
  4. 00:49:528 (6,7,8,1,2,1,2,1,2,1,2) - The stream is circular, but the next sliders are in a weird placement, I suggest you to flip these sliders to continue with a circular flow more comfortable to play. Example: https://puu.sh/AiFrm/2e63eb3f5c.png
    Yeah. I agree. Fixed
  5. 00:58:156 (1,2,3) - The spacing here is really low for these 1/2 circles, this could be confuse to play, so add more spacing. Also you could add NC to 00:58:311 (2,3) - for emphasize, but this last it's up to you.
    Changed placement a bit
  6. 01:07:798 (1) - Sliderart is pretty cool but doesn't fit well with the music, this should be a rhythm similar as 01:02:824 (1,2,3,1,2) - for example.
    Added sharp sliders
  7. 01:20:234 (1,2,3,4,5,6,7,8) - Stacks instead overlaps maybe? Overlaps here looks a bit weird.
    This placement is done this way to show the movement to next notes in timeline. Stays the same
  8. 01:56:839 - Missed 20% volume in this inherited for consistency with 01:56:528 & 01:57:150.
    Yeah. Just forgot to change it. Done
  9. 02:02:513 (4) - Missed NC here, this downbeat is really strong, so this should carry NC.
    Okay
  10. 02:06:243 (1) - In my opinion this slider should be end in 02:06:865 ; the currently end gap in 1/8 ins't than strong as the previous white line.
    For me there is a slight change in the music at this point. So slider ends here. Might change this in the future with BN's thoughts on this
  11. 02:12:325 (1,2,3,4,5,6,1,2,3,4) - I don't know exactly what snap are you using here, yes, these sounds are pretty hard to emphasize well, but if you map it in 1/4 this would be more intuitive to play. Basically 02:12:325 (1) - should be in 02:12:305 - and end in 02:12:538 - ; 02:12:636 (2) - should be in 02:12:616 - etc etc. / 03:57:887 (1,1,2,3,4,5,6,1,2,3) - same here.
    Changed this section in previous mod
  12. 03:03:134 (2) - You're missing a NC here because the section change. / 03:10:595 (3) - same here.
    Done | Already fixed next NC
  13. 03:14:325 (2,3,4,5,6,7,8,9) - This could be a 1-2 NC jump section for consistency with 03:18:056 (1,2,1,2,1,2)
    I see. Ok ok
  14. 03:32:046 (1) - Here you could make a most interesting slider shape instead of a circular, as you did it in 03:28:315 (1) - to emphasize in a better way the music.
    Kind of done
  15. 03:33:289 (3,3) - This is really subjective, but the stack is a bit off. / 03:37:641 (1,3) - same here.
    Done | See no stacks in second one
  16. 05:46:267 - 05:46:578 - 05:46:889 - You could add circles in these points because the music supports it.
    No overmapping
  17. 05:46:967 (1,2,3,4,5,6) - The drums are more important here than the other sounds, so these sliders should be snapped in 1/4 instead of 1/8.
    Changed this section in previous mod
  18. 05:47:899 (1,1,1,1,1,2) - Rhythm choice here is really weird because the strong sound in 1/8 are audible from the red lines instead of the whites. Here's my suggestion: https://puu.sh/AiGyT/7b2378f84f.png ; basically a slider 1/4 followed by a 1/8 reverse ends in 05:48:171.
    I don't see the reason why i should make this section this harder
  19. 05:49:765 (1,2,3,4) - This is really overmapped, the music haven't any buzz sound or drums to put these 4 circles, the stream should start in 05:50:075 (5). Replace 05:49:765 (1,2,3,4) - it by a slider.
    Done
Good Luck
Thank you for the mod. I'll post mine in some time.
Saileach
m4m from your queue

A lot of your map seems to be missing hitsounds, perhaps just using normal hit normals for snares and drum finishes for kicks thatseems to play a lot during the song

00:25:202 (2,3,4,5) - while there is that synth sound building up in the back, im not sure that this spacing increase is justified, perhaps reduce the overall spacing of this by a bit

00:32:197 (1,2,3,4,5) - not really sure what you are mapping to here, it seems you are switching between the drum and the sound justifying the triples, I feel if you were mapping to either of these, the sliders should start on the white ticks as i feel its more fitting since there isnt really any strong rhythm starting on the red ticks

00:34:373 (1,2,3,1) - should remove the nc on the triple or the slider

00:49:762 (1,2,1,2,1,2) - not a huge fan of this kickslider pattern, should be more spacing per slider in general due to the strength of the drums here

00:54:114 (1,2,1,2,1,2,1,2,1,2,1,2) - honestly this is a 6 star extra, you could probably make the 1/3 clickable as the 1/3 sounds are very strong

01:10:285 (1,2,3) - your patterns before show an increase or a decrease in pitch of the orchestral sounds, the one time this isnt so should be different i feel and not just the same similar pattern copy pasted

01:27:694 (1,2,3,4) - The cymbal crashes on all of these are a little much, should be soft whistles on all and perhaps a custom weak finish sound on the 2 or perhaps make it like something like 01:37:642 (1,2,3,4) - with no soft additions and just drum sample set

01:30:181 (1,2,3,4) - ^

02:00:647 (1,2,3,4,5,6) - normal whistles on the white white ticks would be more fitting here however i feel soft whistles might work even better

02:02:357 (3) - probably dont need a normal whistle on this, just hitsounding the drum alone should be powerful enough

02:02:357 (3) - for a soft sound like this, a soft whistle works much better than a finish

02:07:487 (2,3,4,5,6,1) - could probably all be hitsounded for more feedback also 5% volume here is unrankable due to not enough feedback being given to the player after clicking

02:51:863 (6,1) - perhaps stack this like 02:52:874 (4,5,1) - for consistency in the section

03:33:911 (1,2,3,4,1,2,3,4) - I really like this :D

03:46:968 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - should be properly hitsounded with increasing volume per section to show the increase in drum intensity

04:35:464 (1) - the triples in this section onward seem very random, would probably be best to use a set pattern as to feel less random and more structured in rhythm and would sound much better in my opinion since you seem to be switching a lot, it feels very out of place at some points.

05:26:448 (1,2,3,4,1) - this could have increased spacing to show the increase of intensity done by the synth

05:47:899 (1,1,1,1,1) - these repeat sliders sound a little out of place to me since the clickable aspect of them is on a strong beat but the 1/8 needing to be repeated isnt until the last red tick

overall this map has a lot of nice ideas but that the map overall just needs a bit of refinement, also some hitsounding is lacking in a lot of areas which is very noticeable and often makes the map feel a little incomplete
Topic Starter
bezbashn

DakiniBrave wrote:

00:25:202 (2,3,4,5) - while there is that synth sound building up in the back, im not sure that this spacing increase is justified, perhaps reduce the overall spacing of this by a bit

Reduced the spacing of this combo

00:32:197 (1,2,3,4,5) - not really sure what you are mapping to here, it seems you are switching between the drum and the sound justifying the triples, I feel if you were mapping to either of these, the sliders should start on the white ticks as i feel its more fitting since there isnt really any strong rhythm starting on the red ticks

Here I'm mapping the synth sounds, which to me appears to be the main in this part. I said this many times and I'll say it again: get me to BN who will tell me to remap this with another rhythm and I'll do it. Triples are here because without them this section would be boring to play.
No changes

00:34:373 (1,2,3,1) - should remove the nc on the triple or the slider

Removed from the triple

00:49:762 (1,2,1,2,1,2) - not a huge fan of this kickslider pattern, should be more spacing per slider in general due to the strength of the drums here

Spacing here is provided by the change of drums in the back.
It gets more pitched, so I'm increasing spacing.


00:54:114 (1,2,1,2,1,2,1,2,1,2,1,2) - honestly this is a 6 star extra, you could probably make the 1/3 clickable as the 1/3 sounds are very strong

Okay, let's try this

01:10:285 (1,2,3) - your patterns before show an increase or a decrease in pitch of the orchestral sounds, the one time this isnt so should be different i feel and not just the same similar pattern copy pasted

I think there is no problems with keeping symmetry in pattern chose for sections

01:27:694 (1,2,3,4) - The cymbal crashes on all of these are a little much, should be soft whistles on all and perhaps a custom weak finish sound on the 2 or perhaps make it like something like 01:37:642 (1,2,3,4) - with no soft additions and just drum sample set
01:30:181 (1,2,3,4) - ^

These will stay for now

02:00:647 (1,2,3,4,5,6) - normal whistles on the white white ticks would be more fitting here however i feel soft whistles might work even better
02:02:357 (3) - probably dont need a normal whistle on this, just hitsounding the drum alone should be powerful enough
02:02:357 (3) - for a soft sound like this, a soft whistle works much better than a finish

Done

02:07:487 (2,3,4,5,6,1) - could probably all be hitsounded for more feedback also 5% volume here is unrankable due to not enough feedback being given to the player after clicking

Okay, fixed

02:51:863 (6,1) - perhaps stack this like 02:52:874 (4,5,1) - for consistency in the section

With next lower sound it fits nicely, I think

03:33:911 (1,2,3,4,1,2,3,4) - I really like this :D

Thx

03:46:968 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - should be properly hitsounded with increasing volume per section to show the increase in drum intensity

Volume for streams is 40-50-60 now

04:35:464 (1) - the triples in this section onward seem very random, would probably be best to use a set pattern as to feel less random and more structured in rhythm and would sound much better in my opinion since you seem to be switching a lot, it feels very out of place at some points.

Triples are placed where sound are most low and high. So for me it fits

05:26:448 (1,2,3,4,1) - this could have increased spacing to show the increase of intensity done by the synth

Had this pattern previously in the map, but spacing was the same for all notes. And here it will remain the same

05:47:899 (1,1,1,1,1) - these repeat sliders sound a little out of place to me since the clickable aspect of them is on a strong beat but the 1/8 needing to be repeated isnt until the last red tick

Done
Thank you for the mod. I'll post mine in a bit
-Zel
M4M from queue

Modding v1 is succ

Unrankable


01:02:824 - Make hitsound volume consistant for this green and red line. The only allowed change on two timing points on top of each other is SV.

map

Minor but align 00:15:565 (1) - with the isometric grid you use 00:15:876 (2,3,4,5,6) -

Starting from 00:14:011 - to 00:26:135 - where you change the style your rhythm structure is all screwed up. The importants sounds land like this https://i.imgur.com/JcUZVYY.png with the white ticks being the most prominant. There are sounds also on other ticks, but they arent of such relevance and mapping them would not prioritize the most imporant sounds properly. Also in this section your aesthetic choices are inconsistant. You start with a isometric grid and then do things like this https://i.imgur.com/FdLblWK.png with no change to the music. As the song really doesnt change during the intro I'd stick with one concept throughout

00:38:570 (4) - This is way too close to the last circle considering how strong the sound is and provides no significant emphasis

00:40:125 (1) - this long slider doesnt fit here because the sound at the end and start of the slider is a repeat of the rhythm between 00:38:570 (4,1) - in which you mapped both sounds with clickable objects

01:13:083 (1) - this NC is unnecessary as the song has groupings of four for the sounds you have mapped as sliders

01:13:704 (3) - the sound here is the same as the following sliders but you map it as a circle which is inconsistant. Change this to a slider and try to make the first ones in the groupings stand out by grouping the four sliders and repeating that grouping.

01:21:476 (1,1) - Please snap these properly, using uncommon snap divisors for sliderends is reallllllllly innecessary. Just snap to the red tick and the blue tick

01:22:720 - Starting from here to 01:32:668 - the rhythm has two groups per measure like this https://i.imgur.com/YDB7nbv.png I'd suggest this https://i.imgur.com/vmn8NTl.png but this rhythm https://i.imgur.com/Zftekwi.png is not following the song correcly

01:32:668 - from here to 01:42:616 - your usage of the clap hitsound is nonsensical. Just listen to it with 0% music volume. What part of the music does it reflect? You really need to redo this.

01:47:590 (1,2,3,4) - I dont think stacking these sounds is a good idea as there are distinct sounds on the red ticks that you have even put hitfinishes on (though I dont think they fit very well)

01:50:077 (1,2,3,4) - but you didnt hitsound these?

Section 01:52:564 - to 01:57:228 - Suffers from the same problem as I mentioned on 01:13:704 (3) -

01:58:471 (3) - why clap?

02:02:046 (7) - make end of this clickable

02:02:357 (8) - there isnt a sound like 02:02:046 (7) - here but its a buzz slider. Change this up

02:12:325 - here to 02:15:997 - I dont think just placing objects on weird timing ticks is going to properly reflect the music. This part seems to have a different timing than rest of the song, I'd suggest asking for timing help for this.

02:17:435 - to 02:24:896 - same idea as 01:13:704 (3) -

02:35:154 (4) - pls dont extend this to the white tick as it has an imporant sound that should be clickable

02:41:216 (4,5,3,4) - you add whistles here noticeably changing the feedback given to the player, but dont do anything different. Moreover the last objects on both groupings are the largest points of emphasis is the last object (02:41:372 (6,5) -) but you dont even hitsound them.

02:47:590 (5) - NC this and not this 02:47:666 (1) - New combos usually start at white ticks and even more usually in streams.


02:48:211 (1) - pls dont skip strong sound on white tick

03:01:579 (1) - start of the group according to the song is this so NC this

03:01:734 (2,3,4) - this spaced triple is the most intense spacing you have used for 1/4 rhythms so far in the song but it doesnt match up with the song's intensity. You should lower the spacing here

03:24:118 (1) - you are skipping an imporant kick sound at the end of this slider (03:31:579 (3) - too)

03:46:968 (1,2,3,4,5,6,7,8,9,10,11,12) - this would do better as just a repeating slider as the 1/4 rhythms are really inaudible forcing the player to stream on essentially nothing

03:57:887 - to 04:05:620 - suffers from the same problem as 02:12:325 - to 02:15:997

04:05:620 (1) - to 04:19:144 (1) - be consistant with how you map this rhythm. You are haphazardly using reverse sliders, sliders plus circles and just circles to represent the same sounds.

04:17:589 (4) - what sound is this even on. There is a small sound yes but it is a sound you have ignored up to this point and putting emphasis on it now makes no sense

04:18:522 (2,3,4) - where is the sound these are mapped to

04:23:652 (4) - dont skip important sound with sliderend

04:29:714 (4,5) - hello where are the sounds here in a star the distance between objects are the same so they are emphasized equally but you have two circles here that dont even have a prominent sound

04:31:113 (3) - slider-end-imporant-sound-no-skip-please

04:32:667 (3) - ^

04:33:444 (6) - gotta have a sound in the song to have a circle in the map

04:40:749 (6,7,8) - this isnt a triple sound. There is a sound between 04:40:438 (5,6) - tho

04:41:682 (3,4,5,7,8,9) - not a triple, just compare to 04:39:195 (3,4,5) -


There are large inconsistancies in your map and your hitsounds. There is a lack of structure and concept in this map. I think the map needs a large amount of work put into it before it can even reach ranked status.
Resty

Fall in Trance



00:14:011 (1,2,3,4) - Try and be a bit more consistent with spacing / circular flow
00:16:031 (3) - Too close imo
00:16:498 (5) - Slider end makes triangle for aesthetics https://osu.ppy.sh/ss/11146085
00:18:052 (5) - Rotate 13 degrees, slider end on note
00:18:985 (2) - Create triangle for aesthetics
00:19:606 (4) - These sliders seem a bit out of place (shape)
00:50:384 (1,2) - Inconsistent progressive slider kicks
00:58:700 (3) - Spikes a bit too high, bring it down a bit
00:59:438 (1,2,3,4) - There could be better placement for this
01:27:694 (1,2,3,4) - This pattern is easier imo https://osu.ppy.sh/ss/11146179 (every part past this that uses this same sample, reuse a common pattern to establish consistency)
01:30:181 (1,2,3,4) - // 01:32:668 (1,2,3,4) - // 01:37:642 (1,2,3,4) - // etc. Above ^ (Emphasis)
01:52:564 (1,2,3) - Keep sliders consistent at this part if possible
01:57:849 (3,4) - This jump spike is harder than the rest of the jumps after it and doesn't make sense imo
02:00:336 (3) - When ever possible just avoid unnecessary partial overlapping, It makes the map look much better and easier to read (use alot of shapes also)
02:02:046 (2,3,4,5,6,1) - Might as well lineup circles with slider heads seeing as though you are already aiming there (also reuse sliders at this part and create symmetry)
02:12:325 (1,2,1) - https://osu.ppy.sh/ss/11146257 (triangle for aesthetics)
02:24:741 (2) - center between (1,3)
02:26:450 (2) - blanket (not too close)
02:30:335 (2) - Line up with the back of (1) https://osu.ppy.sh/ss/11146285
02:32:667 (2) - Move up a bit // blanket
02:39:506 (1) - Circular flow
02:40:595 (4) - Like this better imo https://osu.ppy.sh/ss/11146312
02:43:859 (3) - Even out triangle (1,2,3)
02:47:666 (1,1,2,3,4,5,6) - ???
03:50:699 (7) - Triangle?

I don't have much more to say about this map that wouldn't be repeated. Mainly just need to focus on your circular flow, aesthetics, and consistences. With a song that is quite repetitive it is crucial that you are consistent with you placements and such. Really take a moment to look over your map and nitpick every inconsistency, spacing, aesthetic, and flow problems you may find.

Good luck ^^

**IRC Chat**
10:44 UKR: you just wanted a playtest or feedback
10:45 bezbashn: feeback i always appreciated
10:45 UKR: Do you place all your sliders 1 by 1?
10:46 bezbashn: i do
10:47 bezbashn: Only some of them are copypasted
10:47 UKR: Try and copy and paste for the most part
10:47 UKR: Unless the song shifts
10:49 UKR: Keep an eye on visual spacing
10:50 UKR: 01:15:880 (3) - moving this over a bit to the right blankets better and fits the spacing better
10:52 UKR: 01:37:642 (1,2,3,4) - add emphasis to match the other jumps
10:55 UKR: Keep an eye on circular flow as well
10:55 bezbashn: Ohohooh. I need to go for now. If youll fing some more things to fix, could you, please, post this irc to maps thread ?
Wezeh
02:10:051 (1) - check this, its off
Topic Starter
bezbashn

Wezeh wrote:

02:10:051 (1) - check this, its off


Oh! Thanks! Didn't notice this at all.
Moved the note at 1/16 gray tick
Megapcmx
rip
Topic Starter
bezbashn
It's alive! Alive!!
Feels good to be back
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