hi from #modreqs
fall in trance
if you want something clarified feel free to message me ingame~ good luck
fall in trance
•First thing I notice is how messy your overlaps are. I like maps built around overlapping but you have to keep it consistent. Firstly in spacing - 00:15:244 (1,2) - This DS seems like the best so you should keep all the other overlaps the same; 00:18:353 (1,2) - 00:22:550 (5,1) - 00:24:104 (5,7) - . Secondly which beats you use them on: 00:13:690 (1,2) - This for example is the same timeline gap as 00:15:244 (1,2) - so it doesn't make sense why one is a stack and the other an overlap. Similarly 00:25:659 (5,7) - and 00:24:104 (5,7) - . And thirdly, to keep it tidy, you wanna avoid messy unintentional overlaps like 00:18:353 (1,4) - 00:21:462 (1,4) - 00:21:462 (1,6) - 00:34:519 (1,2,3,4) - 01:14:627 (3,4,1,4,1) - etc. These don't affect gameplay too much but it looks way better, when you select a pattern, to see it neatly organised.
•Next concern is the rhythm, it is good to give variety where the beat is the same for too long, but like with everything, it's good to keep it consistent. In the intro, for example, since the song is in 4/4 you could separate it into groups of four; 00:13:690 (1,2,3,4,5) - repeat this rhythm four times instead of just three, then move on to 00:19:907 (2,3,4,5,6,7) - and use it 4 times as well. That leaves 00:23:949 (4,5,6,7) - unused but imo it's too dense and too spaced for this calm of a part anyway.
•Keep in mind both of those repeat throughout the whole map so if you really wanna fix it properly you might be better off remapping whole sections.
•00:32:032 - This section feels messy as well. The intention with symmetry is nice, it separates the sounds you're mapping from the rest, but again it's not consistent. 00:32:032 (1,2,3,4) - 00:35:762 (1,2,3,4,1,2,3,4) - these don't follow the symmetry whilst 00:33:275 (1,2,3,4,1,2,3,4) - these do, despite being the same sounds. Not to mention 00:37:161 (2,4) - doesn't fit in at all since you never used this kind of overlap before, it makes no sense to start it now of all places.
•00:41:669 (6,7) - not stacked
•00:44:856 (5) - no sound
•00:49:130 (1,2,3,4,5,6,7,8,1) - personal thing but these don't really look too good, it's that weird zone between spaced and not spaced
•00:49:752 (1) - Same thing with the rhythm could apply on streams as well, just to remind, if there's no clear difference in music to change the stream into kicksliders with, it would feel more organised if the stream went on for four measures, and ended the whole build up with kicksliders after that.
•00:54:104 - Another personal thing, but considering it's a 6*, it feels rather empty and boring to not map at least some of these 1/3s as streams.
•01:07:788 (1,2,3,4,5,6,7,8) - Again, the intention with symmetry is nice, but since the sounds are separated in sets of 4 (or it could be sets of 2), mapping them as 3-1-1-3 feels weird.
•01:12:762 - Starting this section, the rhythm consistency feels a bit better, so if you need something to refer to you should continue like this. The visuals don't seem to follow the same as they did in the sections before. Perfect stacks instead of overlaps and a bit neater organisation. Since it's a collab I assume that's just a different one of you two, but you should agree on one visual style considering the song is pretty much the same over the whole 6 minutes.
•01:27:684 (1,2) - Would be cool if you emphasised these 4 sounds, either with kicksliders or different spacing or flow or etc. Same goes for 01:30:171 (1,2) - 01:37:632 (1,2,3,4) - 01:40:119 (1,2,3,4) - 01:47:580 (1,2,3,4) - and so on.
•02:00:715 (2,5) - no sound :v
•That should be mostly it, it's more general problems than specific ones as I said so go through the whole map, not just through the examples.
•Next concern is the rhythm, it is good to give variety where the beat is the same for too long, but like with everything, it's good to keep it consistent. In the intro, for example, since the song is in 4/4 you could separate it into groups of four; 00:13:690 (1,2,3,4,5) - repeat this rhythm four times instead of just three, then move on to 00:19:907 (2,3,4,5,6,7) - and use it 4 times as well. That leaves 00:23:949 (4,5,6,7) - unused but imo it's too dense and too spaced for this calm of a part anyway.
•Keep in mind both of those repeat throughout the whole map so if you really wanna fix it properly you might be better off remapping whole sections.
•00:32:032 - This section feels messy as well. The intention with symmetry is nice, it separates the sounds you're mapping from the rest, but again it's not consistent. 00:32:032 (1,2,3,4) - 00:35:762 (1,2,3,4,1,2,3,4) - these don't follow the symmetry whilst 00:33:275 (1,2,3,4,1,2,3,4) - these do, despite being the same sounds. Not to mention 00:37:161 (2,4) - doesn't fit in at all since you never used this kind of overlap before, it makes no sense to start it now of all places.
•00:41:669 (6,7) - not stacked
•00:44:856 (5) - no sound
•00:49:130 (1,2,3,4,5,6,7,8,1) - personal thing but these don't really look too good, it's that weird zone between spaced and not spaced
•00:49:752 (1) - Same thing with the rhythm could apply on streams as well, just to remind, if there's no clear difference in music to change the stream into kicksliders with, it would feel more organised if the stream went on for four measures, and ended the whole build up with kicksliders after that.
•00:54:104 - Another personal thing, but considering it's a 6*, it feels rather empty and boring to not map at least some of these 1/3s as streams.
•01:07:788 (1,2,3,4,5,6,7,8) - Again, the intention with symmetry is nice, but since the sounds are separated in sets of 4 (or it could be sets of 2), mapping them as 3-1-1-3 feels weird.
•01:12:762 - Starting this section, the rhythm consistency feels a bit better, so if you need something to refer to you should continue like this. The visuals don't seem to follow the same as they did in the sections before. Perfect stacks instead of overlaps and a bit neater organisation. Since it's a collab I assume that's just a different one of you two, but you should agree on one visual style considering the song is pretty much the same over the whole 6 minutes.
•01:27:684 (1,2) - Would be cool if you emphasised these 4 sounds, either with kicksliders or different spacing or flow or etc. Same goes for 01:30:171 (1,2) - 01:37:632 (1,2,3,4) - 01:40:119 (1,2,3,4) - 01:47:580 (1,2,3,4) - and so on.
•02:00:715 (2,5) - no sound :v
•That should be mostly it, it's more general problems than specific ones as I said so go through the whole map, not just through the examples.
if you want something clarified feel free to message me ingame~ good luck