IRC mod
11:51 bezbashn: Hi! Can I bother you not for a long time ?
11:51 Astar: sure
11:52 bezbashn: Could You do a testplay for my minor collab with Mlaw ?
11:54 Astar: sure, if its not a marathon
11:59 bezbashn: no, single 6 mins diff
11:59 bezbashn: is that oke ?
11:59 Astar: uhhhhhhhhh
11:59 Astar: okay
12:00 bezbashn: ^^
12:00 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
12:00 bezbashn: is smth is weird - please tell about it
12:01 Astar: 1okay
12:07 Astar: sorry i just woke up
12:07 Astar: so the play was kinda rough and i missed a ton
12:07 Astar: z.z
12:07 bezbashn: no probs
12:07 Astar: well
12:08 Astar: map is well made but i had some issues
12:08 Astar: some object timing either was hard to read or is mistimed or whatever
12:08 bezbashn: like slow sliders and a bit of overlapping ?
12:08 Astar: i had a problem timing some sliders
12:08 Astar: properly
12:08 Astar: yeah
12:08 bezbashn: ohh
12:08 bezbashn: kay
12:08 Astar: and streams feel freehanded
12:08 bezbashn: hmm
12:09 bezbashn: thats it ?
12:09 Astar: ill explain but i need to find them
12:09 Astar: on editor
12:09 bezbashn: if you can this would be great
12:10 Astar: 02:32:229 (1) - I understand that a slight move of this object was intended
12:10 Astar: but imo it doesnt look really nice when its moved just a bit
12:11 bezbashn: does it reads better if its a nc ?
12:11 bezbashn: or better do no nc and closer ?
12:11 Astar: like either accent it a bit more by shaping flow differently on it or just leave it properly distanced
12:11 Astar: to other objects
12:11 Astar: like the increased movement is so slight
12:11 Astar: that it looks bad imo
12:11 Astar: aesthetic wise
12:11 Astar: because playability is okay
12:11 Astar: 02:33:240 (1) -
12:11 Astar: this object as well
12:12 bezbashn: so i should move it closer to 7th note and off nc ?
12:12 Astar: nc can stay but yeah
12:12 Astar: i think it would better look closer
12:12 bezbashn: ke
12:13 Astar: 02:32:617 (1,2,3,4,5,1) - this pattern looks rough as well
12:14 Astar: i think making it more round
12:14 Astar: http://osu.ppy.sh/ss/8865634
12:14 Astar: just an example here
12:14 Astar: would please the eye more
12:15 Astar: woah
12:15 bezbashn: i make it like an wave shape
12:15 bezbashn: as u said
12:15 bezbashn: more rounded
12:15 Astar: 02:33:628 (3,4) -
12:16 Astar: incorrectly timed note
12:16 bezbashn: oopsey
12:16 Astar: yeah lmao
12:17 Astar: 02:47:851 (5) - idk if this is intended
12:18 Astar: this feels freehanded
12:18 Astar: like you placed the circles by your hand
12:18 Astar: instead of shaping a slider then using the converter
12:18 Astar: im sure if someone plays this map with HR will go full WTF
12:18 Astar: since the distance will look terrible on smaller circles
12:19 Astar: oh yeah
12:19 Astar: 03:12:489 (1,2,3,4) -
12:19 Astar: this part
12:19 bezbashn: oh, pls tell more about this "converter"
12:19 Astar: I don't think this is timed
12:19 Astar: properly
12:20 Astar: those objects i linked
12:20 Astar: I can hear the beat before the object is being hit
12:21 bezbashn: fixed
12:21 Astar: as for the converter
12:21 bezbashn: i still didn't get the thing about the slider and converter tho
12:22 Astar: http://osu.ppy.sh/ss/8865673
12:22 Astar: lets say that you want a stream shaped like on the left
12:22 Astar: so you make a slider shaped like it, like i did on the right
12:23 Astar: so you select it
12:24 Astar: go to compose tab
12:24 Astar: and theres a button that can convert a slider to a stream
12:24 Astar: so instead of doing it manually
12:24 Astar: osu! will make you a stream that has a correct distance between the objects
12:24 Astar: based on the slider you created
12:24 Astar: https://osu.ppy.sh/ss/8865681
12:25 Astar: end result being much more neater than you would place the objects by yourself!
12:25 bezbashn: omg
12:25 bezbashn: i'm such a stupid person
12:25 bezbashn: wich button
12:25 bezbashn: which*
12:25 Astar: keybind is Ctrl Shift F
12:25 Astar: for it
12:25 bezbashn: as a stadart setted
12:26 bezbashn: got if
12:26 bezbashn: it*
12:26 Astar: so placing circles manually to make a stream
12:26 Astar: is called doing a freehand stream
12:26 Astar: mappers rarely use it
12:26 bezbashn: cos it will look shitty
12:26 bezbashn: right ?
12:26 Astar: yup
12:26 bezbashn: oohhh
12:27 bezbashn: you just has reinvented mapping for me xd
12:27 Astar: unless you're so skilled you can make a perfect stream by hand
12:27 Astar: i think asphyxia did blue zenith streams by hand
12:27 Astar: lmao
12:27 Astar: but its much easier and better
12:27 Astar: to make a slider then convert it
12:27 Astar: yeah
12:27 bezbashn: thats crazy
12:27 bezbashn: those are smooth as hell
12:27 Astar: yup
12:28 bezbashn: so, have you found anything else ?
12:29 Astar: 03:23:680 (1,2,1,2) -
12:29 Astar: this pattern is really weird
12:29 Astar: like idk i think you should do it differently
12:29 Astar: i cant see the reason for those 2 circles
12:29 Astar: also their timing is kinda
12:29 Astar: broken?
12:30 Astar: https://star.s-ul.eu/SnfcZ3aT.jpg
12:30 Astar: i cant think of a person who would read this properly
12:31 bezbashn: mb just move the circles from sliders a bit ?
12:31 Astar: if you could accent the timing change on the other circle
12:31 Astar: it would be great
12:32 Astar: since now it looks the same so people will try to play it as the same measure
12:33 bezbashn: i'll apply some changes on this patter and a little further
12:33 bezbashn: so you can look what i did
12:33 Astar: yeah the same thing occurs later
12:34 bezbashn: i see
12:34 bezbashn: the timing is fcked cus i moved the whole thing some times
12:34 Astar: yeah
12:35 Astar: you will need a help of an experience mapper to solve all timing issues
12:35 Astar: since i cant really tell as a player because im used to play offtimed notes as well
12:35 Astar: :s
12:35 Astar: but im 100% sure 04:54:147 (1) -
12:35 Astar: this one is broken yeah
12:36 Astar: oh yeah
12:36 Astar: the ending part
12:36 bezbashn: i fixed the thing we disscused before
12:36 Astar: with those
12:36 Astar: spaced triples
12:36 bezbashn: look through
12:36 Astar: it feels so
12:36 bezbashn: i'll fix what u said now
12:37 Astar: bad
12:37 Astar: like really out of place
12:37 Astar: also the timing is completely broken for it
12:37 Astar: as well
12:37 Astar: yeah the spaced triples at the end are a serious issue
12:37 Astar: lo
12:38 bezbashn: look up for earlier things
12:39 Astar: 02:32:617 (1,2,3,4,5,1) -
12:39 Astar: this somehow ended up looking worse LOL
12:39 Astar: the timing is unreadable for it as well
12:39 bezbashn: oh jesus lord
12:39 Astar: like if you keep the same distance on the playboard
12:39 Astar: then keep the same distance on those objects in timings
12:39 bezbashn: maybe make a stack on the 2nd slider ?
12:39 Astar: because players are gonna get so confused
12:40 Astar: hm
12:40 Astar: it could work
12:40 Astar: yeah five note stack with that slider could do the trick
12:42 Astar: 03:12:411 (1,2,3) - this feels nice now
12:42 Astar: 03:23:603 (1,2,1,2) - feels alright as well
12:43 bezbashn: now trying to fix ending
12:43 bezbashn: soooo messed up
12:43 Astar: actually
12:43 Astar: 03:23:603 (1,2,1,2) -
12:43 Astar: this part
12:43 Astar: how about flipping it vertically
12:43 Astar: since the next combo slider is at the opposite side of screen right now
12:44 Astar: http://osu.ppy.sh/ss/8865783
12:44 bezbashn: that makes more sence
12:44 Astar: like this
12:47 Astar: okay so I think you're aware of the issues now
12:47 Astar: the concept of this map is really great tho
12:47 Astar: I'll be happy to see it ranked when more polished
12:47 bezbashn: wait a sec
12:50 bezbashn: i've applied changes
12:50 bezbashn: check the ending
12:50 Astar: okay
12:51 Astar: much better
12:51 bezbashn: great
12:51 Astar: but is that harsh spacing needed actually?
12:51 Astar: I think imo if you didn't use that highly spaced notes anywhere
12:51 bezbashn: i'll soften it a bit later
12:51 bezbashn: life calls xd
12:51 bezbashn: thx man
12:51 Astar: there's no need to make an ending that hard
12:51 Astar: oh well
12:51 Astar: okay
12:51 bezbashn: yee
12:51 Astar: I'll post this log on the forum
12:52 Astar: as the irc mod
12:52 bezbashn: thx!
12:52 Astar: good luck with ranking!
12:52 Astar: this is a really nice map
12:52 bezbashn: <3
11:51 Astar: sure
11:52 bezbashn: Could You do a testplay for my minor collab with Mlaw ?
11:54 Astar: sure, if its not a marathon
11:59 bezbashn: no, single 6 mins diff
11:59 bezbashn: is that oke ?
11:59 Astar: uhhhhhhhhh
11:59 Astar: okay
12:00 bezbashn: ^^
12:00 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
12:00 bezbashn: is smth is weird - please tell about it
12:01 Astar: 1okay
12:07 Astar: sorry i just woke up
12:07 Astar: so the play was kinda rough and i missed a ton
12:07 Astar: z.z
12:07 bezbashn: no probs
12:07 Astar: well
12:08 Astar: map is well made but i had some issues
12:08 Astar: some object timing either was hard to read or is mistimed or whatever
12:08 bezbashn: like slow sliders and a bit of overlapping ?
12:08 Astar: i had a problem timing some sliders
12:08 Astar: properly
12:08 Astar: yeah
12:08 bezbashn: ohh
12:08 bezbashn: kay
12:08 Astar: and streams feel freehanded
12:08 bezbashn: hmm
12:09 bezbashn: thats it ?
12:09 Astar: ill explain but i need to find them
12:09 Astar: on editor
12:09 bezbashn: if you can this would be great
12:10 Astar: 02:32:229 (1) - I understand that a slight move of this object was intended
12:10 Astar: but imo it doesnt look really nice when its moved just a bit
12:11 bezbashn: does it reads better if its a nc ?
12:11 bezbashn: or better do no nc and closer ?
12:11 Astar: like either accent it a bit more by shaping flow differently on it or just leave it properly distanced
12:11 Astar: to other objects
12:11 Astar: like the increased movement is so slight
12:11 Astar: that it looks bad imo
12:11 Astar: aesthetic wise
12:11 Astar: because playability is okay
12:11 Astar: 02:33:240 (1) -
12:11 Astar: this object as well
12:12 bezbashn: so i should move it closer to 7th note and off nc ?
12:12 Astar: nc can stay but yeah
12:12 Astar: i think it would better look closer
12:12 bezbashn: ke
12:13 Astar: 02:32:617 (1,2,3,4,5,1) - this pattern looks rough as well
12:14 Astar: i think making it more round
12:14 Astar: http://osu.ppy.sh/ss/8865634
12:14 Astar: just an example here
12:14 Astar: would please the eye more
12:15 Astar: woah
12:15 bezbashn: i make it like an wave shape
12:15 bezbashn: as u said
12:15 bezbashn: more rounded
12:15 Astar: 02:33:628 (3,4) -
12:16 Astar: incorrectly timed note
12:16 bezbashn: oopsey
12:16 Astar: yeah lmao
12:17 Astar: 02:47:851 (5) - idk if this is intended
12:18 Astar: this feels freehanded
12:18 Astar: like you placed the circles by your hand
12:18 Astar: instead of shaping a slider then using the converter
12:18 Astar: im sure if someone plays this map with HR will go full WTF
12:18 Astar: since the distance will look terrible on smaller circles
12:19 Astar: oh yeah
12:19 Astar: 03:12:489 (1,2,3,4) -
12:19 Astar: this part
12:19 bezbashn: oh, pls tell more about this "converter"
12:19 Astar: I don't think this is timed
12:19 Astar: properly
12:20 Astar: those objects i linked
12:20 Astar: I can hear the beat before the object is being hit
12:21 bezbashn: fixed
12:21 Astar: as for the converter
12:21 bezbashn: i still didn't get the thing about the slider and converter tho
12:22 Astar: http://osu.ppy.sh/ss/8865673
12:22 Astar: lets say that you want a stream shaped like on the left
12:22 Astar: so you make a slider shaped like it, like i did on the right
12:23 Astar: so you select it
12:24 Astar: go to compose tab
12:24 Astar: and theres a button that can convert a slider to a stream
12:24 Astar: so instead of doing it manually
12:24 Astar: osu! will make you a stream that has a correct distance between the objects
12:24 Astar: based on the slider you created
12:24 Astar: https://osu.ppy.sh/ss/8865681
12:25 Astar: end result being much more neater than you would place the objects by yourself!
12:25 bezbashn: omg
12:25 bezbashn: i'm such a stupid person
12:25 bezbashn: wich button
12:25 bezbashn: which*
12:25 Astar: keybind is Ctrl Shift F
12:25 Astar: for it
12:25 bezbashn: as a stadart setted
12:26 bezbashn: got if
12:26 bezbashn: it*
12:26 Astar: so placing circles manually to make a stream
12:26 Astar: is called doing a freehand stream
12:26 Astar: mappers rarely use it
12:26 bezbashn: cos it will look shitty
12:26 bezbashn: right ?
12:26 Astar: yup
12:26 bezbashn: oohhh
12:27 bezbashn: you just has reinvented mapping for me xd
12:27 Astar: unless you're so skilled you can make a perfect stream by hand
12:27 Astar: i think asphyxia did blue zenith streams by hand
12:27 Astar: lmao
12:27 Astar: but its much easier and better
12:27 Astar: to make a slider then convert it
12:27 Astar: yeah
12:27 bezbashn: thats crazy
12:27 bezbashn: those are smooth as hell
12:27 Astar: yup
12:28 bezbashn: so, have you found anything else ?
12:29 Astar: 03:23:680 (1,2,1,2) -
12:29 Astar: this pattern is really weird
12:29 Astar: like idk i think you should do it differently
12:29 Astar: i cant see the reason for those 2 circles
12:29 Astar: also their timing is kinda
12:29 Astar: broken?
12:30 Astar: https://star.s-ul.eu/SnfcZ3aT.jpg
12:30 Astar: i cant think of a person who would read this properly
12:31 bezbashn: mb just move the circles from sliders a bit ?
12:31 Astar: if you could accent the timing change on the other circle
12:31 Astar: it would be great
12:32 Astar: since now it looks the same so people will try to play it as the same measure
12:33 bezbashn: i'll apply some changes on this patter and a little further
12:33 bezbashn: so you can look what i did
12:33 Astar: yeah the same thing occurs later
12:34 bezbashn: i see
12:34 bezbashn: the timing is fcked cus i moved the whole thing some times
12:34 Astar: yeah
12:35 Astar: you will need a help of an experience mapper to solve all timing issues
12:35 Astar: since i cant really tell as a player because im used to play offtimed notes as well
12:35 Astar: :s
12:35 Astar: but im 100% sure 04:54:147 (1) -
12:35 Astar: this one is broken yeah
12:36 Astar: oh yeah
12:36 Astar: the ending part
12:36 bezbashn: i fixed the thing we disscused before
12:36 Astar: with those
12:36 Astar: spaced triples
12:36 bezbashn: look through
12:36 Astar: it feels so
12:36 bezbashn: i'll fix what u said now
12:37 Astar: bad
12:37 Astar: like really out of place
12:37 Astar: also the timing is completely broken for it
12:37 Astar: as well
12:37 Astar: yeah the spaced triples at the end are a serious issue
12:37 Astar: lo
12:38 bezbashn: look up for earlier things
12:39 Astar: 02:32:617 (1,2,3,4,5,1) -
12:39 Astar: this somehow ended up looking worse LOL
12:39 Astar: the timing is unreadable for it as well
12:39 bezbashn: oh jesus lord
12:39 Astar: like if you keep the same distance on the playboard
12:39 Astar: then keep the same distance on those objects in timings
12:39 bezbashn: maybe make a stack on the 2nd slider ?
12:39 Astar: because players are gonna get so confused
12:40 Astar: hm
12:40 Astar: it could work
12:40 Astar: yeah five note stack with that slider could do the trick
12:42 Astar: 03:12:411 (1,2,3) - this feels nice now
12:42 Astar: 03:23:603 (1,2,1,2) - feels alright as well
12:43 bezbashn: now trying to fix ending
12:43 bezbashn: soooo messed up
12:43 Astar: actually
12:43 Astar: 03:23:603 (1,2,1,2) -
12:43 Astar: this part
12:43 Astar: how about flipping it vertically
12:43 Astar: since the next combo slider is at the opposite side of screen right now
12:44 Astar: http://osu.ppy.sh/ss/8865783
12:44 bezbashn: that makes more sence
12:44 Astar: like this
12:47 Astar: okay so I think you're aware of the issues now
12:47 Astar: the concept of this map is really great tho
12:47 Astar: I'll be happy to see it ranked when more polished
12:47 bezbashn: wait a sec
12:50 bezbashn: i've applied changes
12:50 bezbashn: check the ending
12:50 Astar: okay
12:51 Astar: much better
12:51 bezbashn: great
12:51 Astar: but is that harsh spacing needed actually?
12:51 Astar: I think imo if you didn't use that highly spaced notes anywhere
12:51 bezbashn: i'll soften it a bit later
12:51 bezbashn: life calls xd
12:51 bezbashn: thx man
12:51 Astar: there's no need to make an ending that hard
12:51 Astar: oh well
12:51 Astar: okay
12:51 bezbashn: yee
12:51 Astar: I'll post this log on the forum
12:52 Astar: as the irc mod
12:52 bezbashn: thx!
12:52 Astar: good luck with ranking!
12:52 Astar: this is a really nice map
12:52 bezbashn: <3