hey hey hey, sorry for a slow mod I was really busy
I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8
edit: also don't really claim it as the "waiting for BN" status, it's not ready for nominations, make sure it's polished by normal modders enough first
FALL IN TRANCE
00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing
00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya
00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/
Honestly I'd just make a slider-triangle over here, like idk something like
Honestly I'd just make a slider-triangle over here, like idk something like
And the most important part about the intro: use more stuff than just spaced triples and curved sliders.
For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.
Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.
For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.
Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.
00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing
00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section
and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section
and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -
00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -
00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -
01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -
that's my suggestion for now, idk don't have time for anything better sorry :/
that's my suggestion for now, idk don't have time for anything better sorry :/
01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note
01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)
02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)
02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick
02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume
02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls
02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one
02:09:342 (5) - same here, the beat clearly leads to the white tick
02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume
02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls
02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one
02:48:046 (5) - NC for better reading pls
I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8
edit: also don't really claim it as the "waiting for BN" status, it's not ready for nominations, make sure it's polished by normal modders enough first