deadpon3 wrote:
hey hey hey, sorry for a slow mod I was really busyFALL IN TRANCE
00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/
Honestly I'd just make a slider-triangle over here, like idk something likeAnd the most important part about the intro: use more stuff than just spaced triples and curved sliders.
For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.
Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section
and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -
that's my suggestion for now, idk don't have time for anything better sorry :/01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick
02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume
02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls
02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one02:48:046 (5) - NC for better reading pls
I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8
Irreversible wrote:
00:16:177 (1,2) - I'd increase spacing here a bit because the sound here 00:14:001 (2,3) - is similar in tone and volume and it's spaced higher here.
00:18:042 (2,1) - Emphasis issue, because 00:18:353 (1) - definitely has a more impactful sound. You should reconsider this
^ Those two issues appear quite a lot in the first part. Please check out for them yourself!
00:22:705 (1,2,3) - Why is this forming one pattern? The sounds here are pretty different all the time, so having them forming a pattern doesn't make too much sense.
00:24:260 (9) - That hitsound seemed a bit out of place haah
00:33:275 (5,6,7,8,9) - Hmm, I like the patterns before but here you somehow drifted away from cleanliness into some pretty random things imo. Could you put some more logic behind those?
00:36:539 (10,2,4) - This is a cool idea, but I'm sure you can do it better (overlaps, etc.00:32:187 (2,4,10) - looked cleaner)
00:38:560 (1) - this part is very well done (until 00:58:146 (1) - ) just some few things:
00:50:995 (3) - NC
00:54:104 (1) - Spacing here should be bigger. Maybe work with CTRL + G and 00:54:415 (2) -
01:12:761 (1) - The hitsounds in this part are pretty overused. Better to use a less amount of finishes, but some that really emphasize stuff well.
01:21:777 (1,1) - unsnapped
01:22:710 (1) - Hmm in this part you should definitely add some drum hitsound maybe, or some custom ones for the constant boom-sound..
If I'm honest, from 01:22:710 (1) - to 01:52:399 (4) - you should simply redo it. It will end up way better than it is now and way better than if everyone just gives input about it. You should keep in mind to keep things consistent in such a consistent songpart. If you do this, I'm sure that you will have way more benefits than from me pointing up things here. (Example: 01:39:497 (5) - why suddenly high spacing. 01:27:684 (1,2,3,4) - 01:30:171 (1,2,3,4) - Could be spaced a bit higher, and more neatly).
02:08:098 (3) - blanket
02:37:010 (1,2,3,4) - Lacks emphasis imo, you should space it more!
02:41:673 (1,2,3,4) - Same, it just seems underwhelming for what the song offers.
02:45:403 (1,2,3) - Those could perfectly form a pattern.
03:05:767 (6,7) - Why do you have a stack here? You could form some beautiful pattern following the bell sound 03:05:611 (5,6,7) - .
I'll leave it at that for now, because as you've seen, mostly it's about empahsis or pattern forming. I think if you keep this in mind and question some pattern of yours, you will definitely be able to improve this map. I'll glady give you another mod, once you've worked on it. I hope that input is enough for now, if you don't understand something just ask.
:3
Geminous wrote:
First off, holy wow
This map is really well made, it was super hard to find anything
That being said, I hardly found anything wrong with it, but I also just suck at modding, so yeah lol XD
Anyways, here you go, this is all I got
01:40:119 - 01:40:586
This pattern is really cool, but a little tough to read. You don't have to change it, it was just a lil confusing for me.
04:04:833
This spinner is too small, I would either make it longer or remove it all together.
05:48:045 and 05:48:200
These notes are a little hard to see coming, I would move them out of the way of the slider right before them.
Yup, that's it
Hope I helped at least a little bit
I would honestly love to see this map ranked though
Now I have a lot of work to do about emphasis and patterns. I'll try my best !
Thx alot for mods !