forum

Kanon Wakeshima - Love your enemies

posted
Total Posts
57
Topic Starter
Delis
This beatmap was submitted using in-game submission on 2017年5月20日 at 2:33:03

Artist: Kanon Wakeshima
Title: Love your enemies
Source: 劇場版 selector destructed WIXOSS
Tags: luminescence Q.E.D. movie
BPM: 84
Filesize: 6698kb
Play Time: 04:07
Difficulties Available:
  1. Easy (1.57 stars, 266 notes)
  2. Extra (5.29 stars, 918 notes)
  3. Hard (3.6 stars, 620 notes)
  4. Insane (4.48 stars, 803 notes)
  5. Normal (2.15 stars, 362 notes)
Download: Kanon Wakeshima - Love your enemies
Information: Scores/Beatmap Listing
---------------
captin1
wao
Miel7
J'adore ta map elle mériterait d'être moder et Ranked et ce qui pourrait être super sa serait de mettre le clip de la chanson aussi .
polka
03:29:199 (1,2,3,4,1,2,3,4,5) - o_0
lLinutionHD
Topic Starter
Delis
the gif goes to the description.
CoLaSOul
Really great map imo
Lully
hi

general

bg with higher quality? bg edited with waifu2x

dunno but the most people use "Wakeshima Kanon" as artist, but Kanon Wakeshima should be fine too

source should be " 劇場版 セレクター Destructed WIXOSS "
add to tags: Selector movie Gekijouban

other metadata stuff should be fine

source: https://myanimelist.net/anime/31280/Sel ... XOSS_Movie http://www.anisearch.com/anime/10528,ge ... ted-wixoss https://proxer.me/info/14308




easy

00:07:479 - i dont really like that the intro isnt mapped, this also applies to the normal diff - if you dont map that part of the intro, why not start here 00:12:668 - ?
00:11:209 (2) - could be curved more, try it out and you see it looks better
00:27:587 (5) - https://nyu.s-ul.eu/5T4XQRCn fixed curve
00:28:722 (1) - try to fix the blanket
00:48:344 (4) - why not make it straight? fits better to 00:46:722 (1) -
00:50:290 (2) - should be a copy of this 00:48:992 (1) - looks better imo
00:57:911 (2,3,1) - they all look cramped af, try to fix that
01:03:263 (3) - https://nyu.s-ul.eu/pvT6zBuw fixed curve²
01:09:749 - this really should be clickable
01:22:722 (1) - move second anchor to https://nyu.s-ul.eu/VBCOfsFj for a perfect curve
01:48:344 - place a circle here pls
01:48:668 - ^ should look like this https://nyu.s-ul.eu/PwAVTWFP
02:14:614 (1) - why this weird shape - try it like this https://nyu.s-ul.eu/3JyN6ZwP ?
02:15:911 (2) - https://nyu.s-ul.eu/zHTRyAln perfect curve
02:53:209 (3) - just a bit more distance
03:08:290 (4) - https://nyu.s-ul.eu/JKF7QHij looks better imo
03:11:695 (1) - https://nyu.s-ul.eu/WSQ0FyTj just because it looks cool
03:14:290 (1) - why not a normal s shape?
03:25:965 (4) - https://nyu.s-ul.eu/05Q6E74L maybe like this?

is it okay if i only mod the easy diff?
if not pm me and ill mod some of the other diffs uwu
Aeril
helo m4m from ur q My Map
you make me feel like i cheated when i just did something that made sense to me, whatever more mod
[extra]
  1. extra's beginning is easier than insane
  2. 00:07:965 (7,8) - can these match the concept of the rest of them in circular flow, kinda odd by themselves 00:10:560 (4,5) - 00:13:154 (3,4) -
  3. 00:10:236 (2,3,4) - kinda odd bcz 3/4 smaller spacing than 2/3
  4. 00:24:181 (4) - keep nc consistent
  5. 00:26:776 (4,1) - switch nc cuz ^
  6. 00:29:209 (8) - slider end covers a loud sound while start is idk, maybe have a note be on the loud one instead of end
  7. 01:05:533 (6,1) - why the large spacing?
  8. 01:28:398 (1) - remove nc and move to 01:28:560 (3) - to improve readability
  9. 01:58:398 (4) - reverse on strong beat, maybe make clickable
  10. 02:58:722 (1,2,3,4,1,2) - what are these following
  11. 03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pretty sttreams :)
[insane]
  1. 01:07:154 (1,2,3,4,5,6,7,8) - these are technically following the rhythm but they dont differentiate between any of the notes so i think it should be changed
  2. 00:59:371 (1,2,3) - pauses feel a bit odd here, maybe change up the rhythm a bit so as to remove that pause
  3. 01:58:398 (2) - i really dislike this again, because you miss a strong beat on the reverse of the slider, please maybe make it clickable
  4. 03:14:290 (5,6,7) - this pause just doesnt feel right here, maybe change it to 1/2 slider to fill that space but its up to you
[hard]
  1. 00:13:479 (3,1) - whats so important on these beats that you didnt increase spacing on the same before it
  2. 00:15:749 (3,4) - same
  3. 00:22:073 (2,3) - thing
  4. 00:44:290 - specific reason why this left blank evn tho mapped before
  5. 01:07:154 (1,2,3,4,5,6,7,8) - reason for simplifying this so much? feels like you missss somuch by not doing vocal there
  6. why do you perfectly follow ds, i feel like you could be a bit mmore creative if you gave things some larger distance on loud notes
  7. 03:19:479 (3) - what is this following?
[normal]
  1. check ds snap in aimod
  2. 00:00:412 (1) - maybe end spinner early to make this 1st note clickable?
  3. 00:24:181 (3) - pick either this pattern or the one before this because both just is odd (probably this one bcz you do this for rest of map)
  4. 01:22:073 (4) - slider ends on big sound ;c make click
  5. 01:30:830 (2) - slider ends on big sound maybe circle 1/1 slider circle
  6. 01:43:479 (1,2,3) - i feel like vocals would be more interesting to follow here but ur choice
[easy]
  1. 00:27:587 (5) - end slider on big sound, somehow make click?
  2. 00:43:479 (4) - same above
  3. 01:37:641 (3) - same above
  4. 03:01:965 (2,3) - i dont think you can have 1/2 in easy?
  5. 03:11:695 (1) - slider looks out of place, too blocky
  6. 03:59:695 (1,2,3,4) - these are better forward 1/2 because the cymbal is on the click
Topic Starter
Delis
Please don't do something like "2 diffs because my map only 5 minutes" because I opened an m4m queue to gather mods for all difficulties. You don't need to do additional mods on this, though I just need to tell you that you shouldn't be like that when I didn't even say that if your map is short then you can accordingly skip diffs in my queue. the modders after your post would think that they don't have to take a look at every difficulties because their own map is short against mine. For example, a mapper who has only 4-5 difficulties on a TV size map, then he/she would mod only one or two difficulties for mine, it's really inequality to me to mod it since the length of song isn't everything to measure the efforts in modding :(. reply for mods will be delayed hours btw.
Lully
ill mod the rest of the map today/tomorrow.
Topic Starter
Delis
uhm I was talking to modders from queue.. anyhow appreciate for another mods, Aeril! I think I'll edit this post for reply

nyu - wrote:

hi

general

bg with higher quality? bg edited with waifu2x omg waifu2x so good, I made the bg for 1920x1080 myself :D

dunno but the most people use "Wakeshima Kanon" as artist, but Kanon Wakeshima should be fine too p/2003020 and the cd jacket is the sources of the artist.

source should be " 劇場版 セレクター Destructed WIXOSS " I think the source is okay as is, I just copied the movie title from web so. btw any webs other than officials are kinda useless to be a source of metadata ;-; I'll ask somebody good with matadatas if I need to put 劇場版 at the first of source. edited the tags to fit your suggestions tho
add to tags: Selector movie Gekijouban

other metadata stuff should be fine

source: https://myanimelist.net/anime/31280/Sel ... XOSS_Movie http://www.anisearch.com/anime/10528,ge ... ted-wixoss https://proxer.me/info/14308




easy

00:07:479 - i dont really like that the intro isnt mapped, this also applies to the normal diff - if you dont map that part of the intro, why not start here 00:12:668 - ? well I'll consider to map the intro, I don't get why you said to start 00:12:668 - :O any reason?
00:11:209 (2) - could be curved more, try it out and you see it looks better ye
00:27:587 (5) - https://nyu.s-ul.eu/5T4XQRCn fixed curve this is okay imo..
00:28:722 (1) - try to fix the blanket this isn't intended for a blanket
00:48:344 (4) - why not make it straight? fits better to 00:46:722 (1) - this fits better for me q-q
00:50:290 (2) - should be a copy of this 00:48:992 (1) - looks better imo don't want to use the same curve but did change for better flow
00:57:911 (2,3,1) - they all look cramped af, try to fix that alright no longer overlapping 00:59:371 (1) -
01:03:263 (3) - https://nyu.s-ul.eu/pvT6zBuw fixed curve² its no problem
01:09:749 - this really should be clickable I don't think it is
01:22:722 (1) - move second anchor to https://nyu.s-ul.eu/VBCOfsFj for a perfect curve okay
01:48:344 - place a circle here pls no need as I put a 1/2 slider before it's kinda hard for an easy (forgot to extend the breaks xd)
01:48:668 - ^ should look like this https://nyu.s-ul.eu/PwAVTWFP
02:14:614 (1) - why this weird shape - try it like this https://nyu.s-ul.eu/3JyN6ZwP ? oops forgot to fix this
02:15:911 (2) - https://nyu.s-ul.eu/zHTRyAln perfect curve uh this is fine
02:53:209 (3) - just a bit more distance k
03:08:290 (4) - https://nyu.s-ul.eu/JKF7QHij looks better imo changed maybe
03:11:695 (1) - https://nyu.s-ul.eu/WSQ0FyTj just because it looks cool prefer mine
03:14:290 (1) - why not a normal s shape? why not!
03:25:965 (4) - https://nyu.s-ul.eu/05Q6E74L maybe like this? that's ugly sharp

is it okay if i only mod the easy diff?
if not pm me and ill mod some of the other diffs uwu yeah that's fine! (every diffs still need mods tho lol)

Aeril wrote:

helo m4m from ur q My Map
you make me feel like i cheated when i just did something that made sense to me, whatever more mod
[extra]
  1. extra's beginning is easier than insane
  2. 00:07:965 (7,8) - can these match the concept of the rest of them in circular flow, kinda odd by themselves 00:10:560 (4,5) - 00:13:154 (3,4) - it's okay
  3. 00:10:236 (2,3,4) - kinda odd bcz 3/4 smaller spacing than 2/3 anti-jump
  4. 00:24:181 (4) - keep nc consistent as you can see the sv is changed here for the music is going quiet, it's ok
  5. 00:26:776 (4,1) - switch nc cuz ^ this is good as is for readability
  6. 00:29:209 (8) - slider end covers a loud sound while start is idk, maybe have a note be on the loud one instead of end it's being loud in hitsounding, not really strong in music. well, the piano doesn't need to be a clickable object imo
  7. 01:05:533 (6,1) - why the large spacing? adjusted
  8. 01:28:398 (1) - remove nc and move to 01:28:560 (3) - to improve readability I never do nc pattern like that in my maps D: it looks so bad even if nc usage is inconsistent.
  9. 01:58:398 (4) - reverse on strong beat, maybe make clickable that sounds nice but removing the reverse makes map worse in rhythm in this case
  10. 02:58:722 (1,2,3,4,1,2) - what are these following mainly drums, the vocals are also followed by sliders
  11. 03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pretty sttreams :) this plays kinda bad imo
[insane]
  1. 01:07:154 (1,2,3,4,5,6,7,8) - these are technically following the rhythm but they dont differentiate between any of the notes so i think it should be changed so its like 02:58:722 (1,2,3,4,1,2) - on extra, it's good emphasis for stronger beats.
  2. 00:59:371 (1,2,3) - pauses feel a bit odd here, maybe change up the rhythm a bit so as to remove that pause there's no technically sound to follow, well I'll consider something better for structure
  3. 01:58:398 (2) - i really dislike this again, because you miss a strong beat on the reverse of the slider, please maybe make it clickable that's okay tho..
  4. 03:14:290 (5,6,7) - this pause just doesnt feel right here, maybe change it to 1/2 slider to fill that space but its up to you I like current one
[hard]
  1. 00:13:479 (3,1) - whats so important on these beats that you didnt increase spacing on the same before it to make the pattern looking clearn
  2. 00:15:749 (3,4) - same
  3. 00:22:073 (2,3) - thing
  4. 00:44:290 - specific reason why this left blank evn tho mapped before kinda same reason as the answer for nc you pointed out on extra
  5. 01:07:154 (1,2,3,4,5,6,7,8) - reason for simplifying this so much? feels like you missss somuch by not doing vocal there I think this is good to get into the strong beats at 01:09:749 -
  6. why do you perfectly follow ds, i feel like you could be a bit mmore creative if you gave things some larger distance on loud notes any positively example?
  7. 03:19:479 (3) - what is this following? the drum while it follows the vocals okay, I don't think is a problem here
[normal]
  1. check ds snap in aimod
  2. 00:00:412 (1) - maybe end spinner early to make this 1st note clickable? it's the same as easy, plus it's allowed with only 2 beats for a break after the spinner in normal difficulty
  3. 00:24:181 (3) - pick either this pattern or the one before this because both just is odd (probably this one bcz you do this for rest of map) what do you mean for this :O?
  4. 01:22:073 (4) - slider ends on big sound ;c make click
  5. 01:30:830 (2) - slider ends on big sound maybe circle 1/1 slider circle both are fine
  6. 01:43:479 (1,2,3) - i feel like vocals would be more interesting to follow here but ur choice okie
[easy]
  1. 00:27:587 (5) - end slider on big sound, somehow make click?
  2. 00:43:479 (4) - same above
  3. 01:37:641 (3) - same above everything is ok
  4. 03:01:965 (2,3) - i dont think you can have 1/2 in easy? oh well, if somebody else pointed out this I'd like to change!
  5. 03:11:695 (1) - slider looks out of place, too blocky haha changed to normal one
  6. 03:59:695 (1,2,3,4) - these are better forward 1/2 because the cymbal is on the click eh this is pretty fine imo
thanks for mods! sorry if I do look like offensive guy in previous post;
[ -Scarlet- ]
Haiz, anyway I'll be modding this tomorrow. Posting here as a reminder.

The reason why I state I'll be only modding two top difficulties because that's my comfort range of modding. If you check back all my past mods, it has always been Insane and above (Hard sometimes).

The reasons why I don't mod lower difficulties is because:
1. I never played anything below Hard diff since I started osu!
2. I never mod/map anything below Hard diff before (Tried once, total rubbish and never again)

Sorry if you are offended by that "2 diff since my map 5 mins" statement.
Topic Starter
Delis
then don't at least post my queue for m4m, or even anywhere else. you don't have to mod my map too because I really disrespect your way of modding, kinda disappointing that you're going for a BN and you don't even try just now.
Ryuusei Aika
from your m4m queue
my map:https://osu.ppy.sh/s/531385

Easy
00:10:073 (1,2) - how about making a blanket here?
01:39:587 (3,1) - ^
02:55:803 (5,1) - ^
02:59:695 (2,3) - ^
03:11:046 (4,1) - ^
00:35:695 - here has a beat so it's a little weird if here has no note
00:57:911 (2) - i suggest to make this a straight slider + parallel with 00:58:722 (3) - so it would look better

Normal
Wow cs4 cool
00:36:506 (3,4) - stack?
00:48:668 (5,1) - blanket?
03:46:722 (1,2) - ^
01:24:019 (3,4) - this flow isnt quite friendly for normal, i suggest to put 4 higher then 3
02:00:992 (4) - this should be a 3/4 slider start at 02:00:830 - just like which previous 2 and 3 followed
03:03:263 (5) - here should be a 1/1 slider + 1 note or just 1 note like what you did at 01:11:695 (5,1) - or 03:18:830 (4,1) -
03:08:776 (2) - i think nc should set at here
03:41:857 (3) - ^

Hard
i think this AR8 is too fast for hard players. How about AR7?
00:04:096 (5) - nc for sv change as hard players may have no that capacity of reaction
00:16:398 (1,2) - blanket
01:18:506 (5,1) - ^
01:31:317 (1,2) - ^
01:56:452 (1,2) - ^
02:04:236 (1,2) - ^
02:11:371 (6,1) - ^
02:15:587 (5,1) - ^
00:36:019 (2) - nc here
02:39:344 - here you can put another spinner till 02:39:911 - to follow the vocal

Insane
You may need to check your position on green lines cuz it seems many of them are unsnapped or not needed(like, at the middle of 01:30:668 (1) - and 01:31:317 (1) - )
01:10:884 (3,4) - blanket?
03:03:911 (1,2) - ^
03:50:452 (1,3) - ^
01:22:073 (9,5) - if nc set here it would fit the song better, just like 03:19:479 (1) -
01:27:911 (3) - ^
01:43:479 (3) - ^
03:14:290 (5) - ^
01:35:857 (1,2,3) - that ds change and flow is quite sharp, so i suggest to ctrl+g them

Extra
same problem for green lines with insane
00:10:560 (4) - ctrl+g for a better flow (emphasize the special sound)
00:11:695 (2) - how about just use the same shape with 00:11:209 (1) - ?
00:46:398 (1) - i think in this verse part, for your nc arrange idea, here shouldnt set nc
00:56:127 (1,2,3) - use shorter ds between 1-2 then 2-3 can fit the song better
01:09:911 (1,1,1,1) - no need for nc as here they are in the same section
03:37:398 (1,1,1,1) - ^
01:12:344 (5) - nc (the same suggestion with insane)
03:14:290 (5) - ^ etc......
01:22:398 (1,2) - that flow is quite weird and can easily bring a choke, a simple way to solve it is to change the position of them
01:47:857 (1,2,1,1) - just a suggestion, i think you can apply the nc setting of this part in your rest lower diffs
03:03:263 (1) - for me this slider not emphasized the louder voice well, so maybe you can try to set a large ds here like 03:00:019 (1,2) - ,and then decrease the ds enter 03:00:019 (1,2) -
03:38:127 (4) - a sudden slow slider here doesnt fit the song well, so i suggest to change it in a ~1.2x 1/1 slider + 1 note
03:40:803 - i think in extra here deserves a note (just like at 03:39:587 (4,5,6,7,8) - )

gl
[ -Scarlet- ]
Rant
*sigh*, I'll just let this pass since I'm too lazy to argue over the conflicts in our ideology. Let's just follow the title of this song xD

  • [Extra]
    General
  1. Probably should consider reducing your HP to around HP 6 - HP 7 ish. Judging by the way you NC is pretty damn hard for players to recover from missing a bit during the gameplay with HardRock.
  2. Should enable your Letterbox during breaks since you did actually use it at 02:40:560 - . Not exactly sure what's the difference though from what I see here.

    Mapping
  3. 00:01:857 (2,3) - I think using two 1/2 sliders really fits the violin since they had somewhat similar rhythm at 00:01:857 - and 00:02:580 -
  4. 00:06:425 - The beat here is rather obvious, highly suggest to make this part clickable
  5. 00:10:560 (4) - The flow from (3) is rather odd here as there's an awkward "pause" in flow in the somewhat same direction
  6. 00:12:668 (9) - More preferably to start the NC here rather than 00:12:830 (1) -
  7. 00:15:749 (3,4) - Make this should have somewhat identical movement/shape like what you did in 00:13:154 (4,5) - 00:10:560 (4,5) - 00:07:965 (7,8) -
  8. 00:16:398 (1,2) - Don't get why these sliders didn't get the same treatment as 00:11:209 (1,2) - where you were emphasizing on the loud trombone/trumpet(?)
  9. 00:07:965 (7,8) - Ctrl+G should provide a lot better flow than before
  10. 00:27:100 (1,2,3) - 00:24:992 (6,7,8) - Rather uneven triangular pattern here. Not sure intentional or not but go ahead and use x1.1 DS with small grid if it isn't
  11. 00:33:749 (4,5) - Same as above. If not, as least stack it with (9) before.
  12. 00:37:154 - Why not increase the SV here like what you did before when comes to emphasizing on these intense part of the song? Would really fit the song imo
  13. 00:38:371 - Really obvious drum here. Just make it similar to 03:08:695 (4,5,6,7,8,9) - but obviously with smaller DS
  14. 00:43:722 (6,7) - The loud piccolo (?) here should use some bigger jump at 00:43:803 (7,8,1) - since is rather dull to leave part smaller DS after an exciting instrument being played here
  15. 00:46:398 (1) - Maybe remove this NC since almost throughout the entire map, the way you NC has always been the same color till the next stanza/verse. Same for this too 00:48:344 (1) - . If you say things like "for visual purposes" then I have nothing to say about this
  16. 00:48:344 (1) - Ctrl+G here? Flow really well from (4) towards the (6) too
  17. 00:57:263 (6,7) - Swap rhythm? I think the strong vocal here 00:57:587 - needs to be emphasized nicely with a circle similar to 00:56:127 (1,2,3) -
  18. 01:00:668 (1) - I think reverse slider is kinda weak on the soft vocal here. Rhythm like http://puu.sh/tL1qu/1b240ea2e9.jpg should do the trick
  19. 01:05:695 (1) - Probably a mistake but you should totally Ctrl+G here.
  20. 01:07:317 (2,4) - Really weak jumps on the strong vocal here. Should increase the DS here which also make a great preparation on your following ridiculously large jump (for the first time) here 01:09:749 (1,1,1) -
  21. 01:11:371 (1) - Maybe bring this a little closer to 01:11:695 (1) - ? This is the first time you used a 3/4 slider followed with a note 1/4 away. More of the reason to move it closer since you make this slider rather slow
  22. 01:11:452 - No purpose in this green point at all since your next is at 01:11:695 - anyway
  23. 01:12:344 (5) - tbh this is quite a odd way to start the chorus. Perhaps just remove NC here 01:12:019 (1) - the NC at the start of the kiai instead?
  24. 01:22:073 (1,2) - Really large jump if you ask me. If you plan to do this, should make the jump 01:22:398 (1,2) - here instead since there's an obvious increase in intensity of the song
  25. 01:22:722 (1) - Maybe move this a little further apart from 01:23:209 (2) - to make a nicer square-ish jump? Would be nice
  26. 01:24:344 (2,3) - Not sure, feels like this part can be way more interesting because of the vocal than a simple 3 consecutive sliders
  27. 01:27:911 - 01:28:317 - Not a big issue bit all these green lines are quite triggering when is not exactly on the point where you want to lower the volume
  28. 01:31:641 (1) - 01:32:290 (1) - These two sliders emphasize nicely on the cymbal (?), so obviously this 01:32:127 (2,1) - should deserve the same treatment in terms of bigger DS like 01:31:479 (5,1) -
  29. 01:38:452 (4) - Nitpicking here, keep DS constant which is around x1.0
  30. 01:39:263 (7,8) - Rather large jump for a soft vocal I would say. Should keep it consistent with what you have done before
  31. 01:44:776 (4,5,6) - Try this rhythm? http://puu.sh/tL2Fi/51bd870586.jpg I guess it works really well with the vocal and can make rhythm here 01:45:100 - similar to 01:44:614 (3,4) -
  32. 01:48:668 (2) - Redundant NC. Just remove it if possible. It doesn't emphasize on the downbeat of the song whatsoever.
  33. 01:58:398 (4) - Reverse slider is really weak in emphasize the really nice instrument here 01:59:046 - . Try this: http://puu.sh/tL332/fb1156fe02.jpg
  34. 02:11:290 (4) - Really feels forced to play this note when there's almost nothing in the music at the part
  35. 02:13:965 (4) - Small stuff, Ctrl+G here would be nice. Current one still works though
  36. 02:16:560 (5) - Would work better if you keep 02:16:236 (4,5,6) - an even spacing. http://puu.sh/tL3ix/1d55c1c42d.jpg
  37. 02:21:749 (4) - Ctrl+G. But it's alright I guess since is at a rather slow part of the song.
  38. 02:57:911 (4,5,6) - Remove 02:57:911 (4) - ? The duplets at 02:57:992 (5,6) - is really obvious like what you did at 02:56:046 (1,2) -
  39. 03:02:776 (2,3) - Should totally swap this following 03:01:479 (2,3) - since it really emphasize on the vocal really well.
  40. 03:03:587 (1) - Really weak emphasize on the obvious 1/4 beat here. Would be nice just to keep it similar to 01:12:019 (1,2,3,4,5) - which is a great way to transit to chorus time
  41. 03:14:938 (1,2,3,4) - Don't you think this spacing is kinda small after the tension you have built up from 03:13:560 (4,1,2,3,4,1,2,3,4,5) - ?
  42. 03:27:263 (1,2,3,4) - Could be more interesting like what you did before imo.
  43. 03:34:398 (1,2,3,4) - Woah there. This is definitely overmapped. The piano is extremely soft here, why would you emphasize it with big 1/4 slider jump?
  44. 03:49:803 (2) - OCD stuff, just stack with 03:48:992 (4) - slider tail.
  45. 04:07:154 - Remove green line or make it to 5% volume if you want


    Hitsound
  46. 00:43:722 (6) - Remove whistle, really noisy here
  47. 00:59:371 (4) - Could definitely use a whistle here. Felt rather empty without one
  48. 01:46:073 (3) - ^
  49. 01:28:479 (2) - Erm, why is this soft? If you listen properly with the hitsound this part here sounds really weird when there's not sound when hitting the triples
  50. 02:32:776 (1) - Drum sampleset?
  51. 02:36:344 (4) - Probably wrongly finish. Remove it as this cymbal crash doesn't sound that similar to 02:35:371 (1) - . 02:36:668 (1) - Should have soft-finish instead
  52. 02:39:263 - Maybe silence the spinner? 10% volume. I think is great way to end the stanza.
  53. 03:30:506 (3) - Remove whistle?

    Kinda gave up trying to understand how you use the default normal-whistle here though. Some part feels rather "spammy" and random, while some feels like it should has normal-whistle in the first place. Overall, quite nice to play and definitely can improve the flow though.

Don't kudosu this yet. I probably spent too much time (Approximately 2 hours, yes I'm a super slow modder) modding your Extra difficulty. Will continue with other diffs later. I probably enjoy doing this than "NC here just because is like that" or "blanket here cuz is Easy/Normal diff" :D

  • [Insane]
    General
  1. Disable widescreen support because why not
  2. Same thing about about letterbox

    Mapping
  3. 00:06:182 (1,2) - Similar stuff I've mentioned about the 1/4 thing
  4. 00:38:371 - Pretty obvious drum as state in Extra since you already use 00:38:452 (1,2,3) - to emphasize on the drum
  5. 01:07:803 (3,4) - Why is this a smaller DS than 01:07:154 (1,2) - though. The song gradually gets more intense therefore whether keeping a constant DS or gradually increase the DS would fit better
  6. 01:17:046 (4) - Not a big issue but it's definitely nicer to play with triple 1/4 circles instead of holding on reverse 1/4 slider on the drum like 01:45:587 (3,4,5) -
  7. 01:31:317 (1) - Since this slider has similar DS with 01:30:668 (1) - , I don't see the need of NC-ing this slider. Looks really out of place
  8. 01:48:668 (1) - Similar stuff that I mentioned about NC. Actually it should be fine now I think about it
  9. 01:58:398 (2) - Quite similar to what I've mentioned, but then it's Insane diff with more simplified rhythm so I guess it's alright
  10. 02:19:803 - I recommend mapping this section though. Being an Insane difficulty, it feels rather odd to have frequent breaks especially all of them around the middle of the song
  11. 02:50:385 - Might want to remove this green line, unless you plan on since it doesn't affect any sliders nor increase in volume
  12. 03:11:695 (1) - I guess this kind of slider is an old mapper style of mapping curves, but probably 3 points is enough to make a nice curve to blanket 03:11:209 (3) - (nitpicking stuff)

    Your hitsounding is quite flawless here I must say. Feels less random, actually matching the vocal of the song! Overall, this difficult fits really nicely with your old mapping style, really nice to play :D

  • [Hard]

    General
  1. Similar thing to what I've mentioned on Insane difficullty

    Mapping
  2. 00:06:028 - Probably took it from your above difficulty. Remove it I guess
  3. 00:21:263 (4,5) - Not really sure, I think Ctrl+G gives a better flow here
  4. 00:37:154 - Since this part is rather exciting, maybe give a little increase in SV for better emphasis
  5. 01:10:236 (4) - I honestly think you should change this to normal circle. The pause really emphasize well on the vocal especially when there's nothing significant at 01:10:398 -
  6. 01:56:938 (2) - Is this really the part where I have to say things like "blanket better"? Play-ability wise it doesn't really affect the player. Guess I'll have to nitpick this kind of stuff especially in lower difficulties. http://puu.sh/tLepr/9e370f99e1.jpg Follow the circle ring please
  7. 02:26:290 (3) - I think removing clap is a better option. Since this is a calm part where claps at every 4/1 works really well

    Hitsound here is like simplified version from your Insane diff, which is nice~ Nothing I can say about this, looks like a perfect Hard kind of map to me

  • [Normal]

    General
  1. Same stuff I've mentioned above (Sorry for repeating if I was wrong about it)

    Mapping
  2. 00:07:965 - Leaving the front part out feels rather, weird, especially when there's strong beat at 00:07:965 - 00:08:290 - . Maybe just use simple 1/1 slider like 00:10:560 (2) -
  3. 00:35:371 (6) - I think this rhythm might be better http://puu.sh/tLfgK/2799c6a64e.jpg
  4. 00:51:425 (1) - Maybe bring this to 00:51:425 - ? Should follow the vocal well
  5. 02:32:776 (1,2) - Why this two slider head not hitsound-ed with whistle though
  6. 03:40:884 (2) - Maybe don't reverse the slider, http://puu.sh/tLg11/ff82fc45a7.jpg this rhythm should sound better

    Everything else seems good, from my perspective this kind of map looks perfect (Since I don't even map/mod/play one myself so I can't judge)

  • [Easy]

    General
  1. Again same as above

    Mapping
  2. 00:07:965 - Similar to what I've mentioned in Normal difficulty
  3. 00:27:587 (5) - Small stuff (Since this is Easy diff), the bottom of the slider looks rather "sharp" http://puu.sh/tLgim/86ed85a56c.jpg . Could make it more curvy
  4. 00:28:722 (1) - Move this a little to the right (x:328 y:196) to make a nice blanket (Do I really have to do this?) http://puu.sh/tLgmV/695cea33d3.jpg
  5. 00:35:371 (4) - Probably a 1/1 slider would be better option since the beat here 00:35:695 - is rather obvious, and there's no "pause" in the music like 00:33:100 - 00:30:181 - etc
  6. 00:59:371 (1) - Not sure, pretty sure this kind of movement/flow is quite off for an Easy diff. Since the previous notes 00:57:911 (2,3) - is movement from up to down to up again, the next slider is best to have a somewhat downward movement too. (I don't even know what I am saying)
  7. 01:40:884 (1) - Blanket is definitely not perfect http://puu.sh/tLgLH/bc8573adaa.jpg Approach circle tells it all
  8. 01:48:344 - Pretty sure a 1/1 slider here would be nice to finish off the stanza
  9. 01:58:398 (3) - Could shape this slider to make it parallel to 01:59:046 (1) - (Kill me already)
  10. 03:22:398 (2) - Dont ya think this slider is rather close to the edge of 03:21:749 (1) - ? Could move it little to the left
  11. 04:00:992 (3) - Quite obvious from the look that this note is relatively close to the previous slider

    Best mod 10/10

Anyway that's all I can find from the map. Good luck have fun~ :D

Nice Tweets by the way xD
Topic Starter
Delis

Neanmoins wrote:

from your m4m queue
my map:https://osu.ppy.sh/s/531385

Easy
00:10:073 (1,2) - how about making a blanket here?
01:39:587 (3,1) - ^
02:55:803 (5,1) - ^
02:59:695 (2,3) - ^
03:11:046 (4,1) - ^ not blanketing on purpose
00:35:695 - here has a beat so it's a little weird if here has no note uhm it's fine
00:57:911 (2) - i suggest to make this a straight slider + parallel with 00:58:722 (3) - so it would look better everything is okay here

Normal
Wow cs4 cool ofc
00:36:506 (3,4) - stack? yea it is?
00:48:668 (5,1) - blanket?
03:46:722 (1,2) - ^ they're okay as is
01:24:019 (3,4) - this flow isnt quite friendly for normal, i suggest to put 4 higher then 3 why, typical zigzag
02:00:992 (4) - this should be a 3/4 slider start at 02:00:830 - just like which previous 2 and 3 followed they're more important sound for me
03:03:263 (5) - here should be a 1/1 slider + 1 note or just 1 note like what you did at 01:11:695 (5,1) - or 03:18:830 (4,1) - k
03:08:776 (2) - i think nc should set at here no, same reason before
03:41:857 (3) - ^ yes

Hard
i think this AR8 is too fast for hard players. How about AR7? ar8 on hard is normal select
00:04:096 (5) - nc for sv change as hard players may have no that capacity of reaction it changes the bpm but sv
00:16:398 (1,2) - blanket
01:18:506 (5,1) - ^
01:31:317 (1,2) - ^
01:56:452 (1,2) - ^
02:04:236 (1,2) - ^
02:11:371 (6,1) - ^
02:15:587 (5,1) - ^ I see nothing wrong with them
00:36:019 (2) - nc here avoiding nc stacked object
02:39:344 - here you can put another spinner till 02:39:911 - to follow the vocal ? D: its obviously fine

Insane
You may need to check your position on green lines cuz it seems many of them are unsnapped or not needed(like, at the middle of 01:30:668 (1) - and 01:31:317 (1) - ) dude it's for speed changes, it fits the song best
01:10:884 (3,4) - blanket? no
03:03:911 (1,2) - ^
03:50:452 (1,3) - ^ tried this time
01:22:073 (9,5) - if nc set here it would fit the song better, just like 03:19:479 (1) - no, nc for the distance changes and emphasis song
01:27:911 (3) - ^
01:43:479 (3) - ^
03:14:290 (5) - ^ denied every nc suggestions, I never put a nc on the end of a triplet
01:35:857 (1,2,3) - that ds change and flow is quite sharp, so i suggest to ctrl+g them it plays fun and ok

Extra
same problem for green lines with insane I don't see any problem D:
00:10:560 (4) - ctrl+g for a better flow (emphasize the special sound)I think this anti-jump is okay as is
00:11:695 (2) - how about just use the same shape with 00:11:209 (1) - ? it fits with the stream well
00:46:398 (1) - i think in this verse part, for your nc arrange idea, here shouldnt set nc what is a problem here
00:56:127 (1,2,3) - use shorter ds between 1-2 then 2-3 can fit the song better don't really think
01:09:911 (1,1,1,1) - no need for nc as here they are in the same section to make reading ability easier
03:37:398 (1,1,1,1) - ^
01:12:344 (5) - nc (the same suggestion with insane) nope, this currently fits best (btw writing reply on insane first)
03:14:290 (5) - ^ etc......
01:22:398 (1,2) - that flow is quite weird and can easily bring a choke, a simple way to solve it is to change the position of them give it a solution then, because I don't think this is weird at all, I don't find another pattern here
01:47:857 (1,2,1,1) - just a suggestion, i think you can apply the nc setting of this part in your rest lower diffs did same for insane, added a nc for hard
03:03:263 (1) - for me this slider not emphasized the louder voice well, so maybe you can try to set a large ds here like 03:00:019 (1,2) - ,and then decrease the ds enter 03:00:019 (1,2) - it's emphasized by anti-jump
03:38:127 (4) - a sudden slow slider here doesnt fit the song well, so i suggest to change it in a ~1.2x 1/1 slider + 1 note no it's nice to accelerate the flow here and the music also different around.
03:40:803 - i think in extra here deserves a note (just like at 03:39:587 (4,5,6,7,8) - ) doesn't fit

gl

[ -Scarlet- ] wrote:

Rant
*sigh*, I'll just let this pass since I'm too lazy to argue over the conflicts in our ideology. Let's just follow the title of this song xD

  • [Extra]
    General
  1. Probably should consider reducing your HP to around HP 6 - HP 7 ish. Judging by the way you NC is pretty damn hard for players to recover from missing a bit during the gameplay with HardRock. why do I really need to allow everybody to pass it on hr easily? I actually have played on hr with mouse, getting so many shit misses but still was easy. https://osu.ppy.sh/ss/7214760
  2. Should enable your Letterbox during breaks since you did actually use it at 02:40:560 - . Not exactly sure what's the difference though from what I see here. I don't really know what you're talking of. letterbox during breaks adds black letterboxes to the top and bottom while in breaks. that's not the best choice.

    Mapping
  3. 00:01:857 (2,3) - I think using two 1/2 sliders really fits the violin since they had somewhat similar rhythm at 00:01:857 - and 00:02:580 - I wanna map this section calm. 00:03:303 (4,5) - the reason why I did 1/2 is for the piano, in case you might wanna know.
  4. 00:06:425 - The beat here is rather obvious, highly suggest to make this part clickable I don't want every single sound clickable. plus I didn't even ignore the sound so what's wrong.
  5. 00:10:560 (4) - The flow from (3) is rather odd here as there's an awkward "pause" in flow in the somewhat same direction it's just an anti-jump to emphasize the sound and to change the flow from circle jumps into slider jumps.
  6. 00:12:668 (9) - More preferably to start the NC here rather than 00:12:830 (1) - no, this is how I put ncs on streams.
  7. 00:15:749 (3,4) - Make this should have somewhat identical movement/shape like what you did in 00:13:154 (4,5) - 00:10:560 (4,5) - 00:07:965 (7,8) - why D:
  8. 00:16:398 (1,2) - Don't get why these sliders didn't get the same treatment as 00:11:209 (1,2) - where you were emphasizing on the loud trombone/trumpet(?) what, I did obviously the same unless I get something wrong here. I still don't get what you meant for it.
  9. 00:07:965 (7,8) - Ctrl+G should provide a lot better flow than before disagree.
  10. 00:27:100 (1,2,3) - 00:24:992 (6,7,8) - Rather uneven triangular pattern here. Not sure intentional or not but go ahead and use x1.1 DS with small grid if it isn't I don't care at all, players also don't even care. and I don't really wanna break how I mapped with this grid a year ago. (this doesn't mean I won't fix any mod, it was just too nazi for me)
  11. 00:33:749 (4,5) - Same as above. If not, as least stack it with (9) before.
  12. 00:37:154 - Why not increase the SV here like what you did before when comes to emphasizing on these intense part of the song? Would really fit the song imo where are you talking of before? and this currently fits enough, can you give it an solution.
  13. 00:38:371 - Really obvious drum here. Just make it similar to 03:08:695 (4,5,6,7,8,9) - but obviously with smaller DS ikr it's but it would be bad mapping in my eyes, I also don't wanna put a 5 of stream here because plays bad af.
  14. 00:43:722 (6,7) - The loud piccolo (?) here should use some bigger jump at 00:43:803 (7,8,1) - since is rather dull to leave part smaller DS after an exciting instrument being played here are you serious.. it doesn't really need any big spaced jump for sure. idk why you are trying to mess my mapping up at all.
  15. 00:46:398 (1) - Maybe remove this NC since almost throughout the entire map, the way you NC has always been the same color till the next stanza/verse. Same for this too 00:48:344 (1) - . If you say things like "for visual purposes" then I have nothing to say about this my usage of ncs is "for visual purposes" from beginning.
  16. 00:48:344 (1) - Ctrl+G here? Flow really well from (4) towards the (6) too you put wrong place here
  17. 00:57:263 (6,7) - Swap rhythm? I think the strong vocal here 00:57:587 - needs to be emphasized nicely with a circle similar to 00:56:127 (1,2,3) - ok
  18. 01:00:668 (1) - I think reverse slider is kinda weak on the soft vocal here. Rhythm like http://puu.sh/tL1qu/1b240ea2e9.jpg should do the trick disagree.
  19. 01:05:695 (1) - Probably a mistake but you should totally Ctrl+G here. this definitely plays better.
  20. 01:07:317 (2,4) - Really weak jumps on the strong vocal here. Should increase the DS here which also make a great preparation on your following ridiculously large jump (for the first time) here 01:09:749 (1,1,1) - that's fine, I don't feel the vocal is strong enough for a pp jump here.
  21. 01:11:371 (1) - Maybe bring this a little closer to 01:11:695 (1) - ? This is the first time you used a 3/4 slider followed with a note 1/4 away. More of the reason to move it closer since you make this slider rather slow the slider speed changes is the reason why I made a jump here.
  22. 01:11:452 - No purpose in this green point at all since your next is at 01:11:695 - anyway
  23. 01:12:344 (5) - tbh this is quite a odd way to start the chorus. Perhaps just remove NC here 01:12:019 (1) - the NC at the start of the kiai instead? no thank you.
  24. 01:22:073 (1,2) - Really large jump if you ask me. If you plan to do this, should make the jump 01:22:398 (1,2) - here instead since there's an obvious increase in intensity of the song I think this currently fits best.
  25. 01:22:722 (1) - Maybe move this a little further apart from 01:23:209 (2) - to make a nicer square-ish jump? Would be nice not intended to map a square here, even the flow isn't at first.
  26. 01:24:344 (2,3) - Not sure, feels like this part can be way more interesting because of the vocal than a simple 3 consecutive sliders no really.
  27. 01:27:911 - 01:28:317 - Not a big issue bit all these green lines are quite triggering when is not exactly on the point where you want to lower the volume it makes the 1/4s way more suitable to play
  28. 01:31:641 (1) - 01:32:290 (1) - These two sliders emphasize nicely on the cymbal (?), so obviously this 01:32:127 (2,1) - should deserve the same treatment in terms of bigger DS like 01:31:479 (5,1) - anti-jump thing, to make it more obvious made them closer.
  29. 01:38:452 (4) - Nitpicking here, keep DS constant which is around x1.0 its completely at x1.0
  30. 01:39:263 (7,8) - Rather large jump for a soft vocal I would say. Should keep it consistent with what you have done before i don't get if you want me to map pp jumps for 7 sd or no.
  31. 01:44:776 (4,5,6) - Try this rhythm? http://puu.sh/tL2Fi/51bd870586.jpg I guess it works really well with the vocal and can make rhythm here 01:45:100 - similar to 01:44:614 (3,4) - not my favor but did
  32. 01:48:668 (2) - Redundant NC. Just remove it if possible. It doesn't emphasize on the downbeat of the song whatsoever. no, this nc doesn't mean to emphasize something from music at all.
  33. 01:58:398 (4) - Reverse slider is really weak in emphasize the really nice instrument here 01:59:046 - . Try this: http://puu.sh/tL332/fb1156fe02.jpg no
  34. 02:11:290 (4) - Really feels forced to play this note when there's almost nothing in the music at the part can you listen to music properly.
  35. 02:13:965 (4) - Small stuff, Ctrl+G here would be nice. Current one still works though I don't think that makes anything better
  36. 02:16:560 (5) - Would work better if you keep 02:16:236 (4,5,6) - an even spacing. http://puu.sh/tL3ix/1d55c1c42d.jpg nope, intentionally made them close
  37. 02:21:749 (4) - Ctrl+G. But it's alright I guess since is at a rather slow part of the song. circular flows aren't always the best flows.
  38. 02:57:911 (4,5,6) - Remove 02:57:911 (4) - ? The duplets at 02:57:992 (5,6) - is really obvious like what you did at 02:56:046 (1,2) - don't wanna break my pattern in this case, would make it consistent with other diffs.
  39. 03:02:776 (2,3) - Should totally swap this following 03:01:479 (2,3) - since it really emphasize on the vocal really well. don't really wanna map circles for the vocals here
  40. 03:03:587 (1) - Really weak emphasize on the obvious 1/4 beat here. Would be nice just to keep it similar to 01:12:019 (1,2,3,4,5) - which is a great way to transit to chorus time x1.8 sv instead.
  41. 03:14:938 (1,2,3,4) - Don't you think this spacing is kinda small after the tension you have built up from 03:13:560 (4,1,2,3,4,1,2,3,4,5) - ? enough
  42. 03:27:263 (1,2,3,4) - Could be more interesting like what you did before imo. not sure the point.
  43. 03:34:398 (1,2,3,4) - Woah there. This is definitely overmapped. The piano is extremely soft here, why would you emphasize it with big 1/4 slider jump? ok the correct answer should be it's because 2016. well i mean it still fits for me.
  44. 03:49:803 (2) - OCD stuff, just stack with 03:48:992 (4) - slider tail.
  45. 04:07:154 - Remove green line or make it to 5% volume if you want oki


    Hitsound
  46. 00:43:722 (6) - Remove whistle, really noisy here it fits music
  47. 00:59:371 (4) - Could definitely use a whistle here. Felt rather empty without one why, only finish is already okay here.
  48. 01:46:073 (3) - ^ don't really wanna emphasis the vocal here because of the sound isn't quite high compared to after.
  49. 01:28:479 (2) - Erm, why is this soft? If you listen properly with the hitsound this part here sounds really weird when there's not sound when hitting the triples it's okay for em
  50. 02:32:776 (1) - Drum sampleset? it doesn't suit here like i did 02:30:830 (2) -
  51. 02:36:344 (4) - Probably wrongly finish. Remove it as this cymbal crash doesn't sound that similar to 02:35:371 (1) - . 02:36:668 (1) - Should have soft-finish instead is still worth to catch up.
  52. 02:39:263 - Maybe silence the spinner? 10% volume. I think is great way to end the stanza. 30% instead
  53. 03:30:506 (3) - Remove whistle? no

    Kinda gave up trying to understand how you use the default normal-whistle here though. Some part feels rather "spammy" and random, while some feels like it should has normal-whistle in the first place. Overall, quite nice to play and definitely can improve the flow though.

Don't kudosu this yet. I probably spent too much time (Approximately 2 hours, yes I'm a super slow modder) modding your Extra difficulty. Will continue with other diffs later. I probably enjoy doing this than "NC here just because is like that" or "blanket here cuz is Easy/Normal diff" :D
thanks for mods, scarlet please don't mod mine while breaking the rules of queue. I didn't even edit the part that you broke here when I opened the queue and added one. ok another mods from you during I was trying to reply all of them, gonna edit this post then.

  • [Insane]
    General
  1. Disable widescreen support because why not
  2. Same thing about about letterbox

    Mapping
  3. 00:06:182 (1,2) - Similar stuff I've mentioned about the 1/4 thing
  4. 00:38:371 - Pretty obvious drum as state in Extra since you already use 00:38:452 (1,2,3) - to emphasize on the drum
  5. 01:07:803 (3,4) - Why is this a smaller DS than 01:07:154 (1,2) - though. The song gradually gets more intense therefore whether keeping a constant DS or gradually increase the DS would fit better I don't find anything ds error here O.O
  6. 01:17:046 (4) - Not a big issue but it's definitely nicer to play with triple 1/4 circles instead of holding on reverse 1/4 slider on the drum like 01:45:587 (3,4,5) - they're not the same part, plus it's okay to be a reversed 1/4 in higher difficulties.
  7. 01:31:317 (1) - Since this slider has similar DS with 01:30:668 (1) - , I don't see the need of NC-ing this slider. Looks really out of place for slider speed changes.
  8. 01:48:668 (1) - Similar stuff that I mentioned about NC. Actually it should be fine now I think about it
  9. 01:58:398 (2) - Quite similar to what I've mentioned, but then it's Insane diff with more simplified rhythm so I guess it's alright
  10. 02:19:803 - I recommend mapping this section though. Being an Insane difficulty, it feels rather odd to have frequent breaks especially all of them around the middle of the song that's pretty okay to have breaks in any diff.
  11. 02:50:385 - Might want to remove this green line, unless you plan on since it doesn't affect any sliders nor increase in volume yup
  12. 03:11:695 (1) - I guess this kind of slider is an old mapper style of mapping curves, but probably 3 points is enough to make a nice curve to blanket 03:11:209 (3) - (nitpicking stuff) old styled sliders everywhere, idk how do i make better blanket as well.

    Your hitsounding is quite flawless here I must say. Feels less random, actually matching the vocal of the song! Overall, this difficult fits really nicely with your old mapping style, really nice to play :D tfw hitsound is the same as Extra one.

  • [Hard]

    General
  1. Similar thing to what I've mentioned on Insane difficullty

    Mapping
  2. 00:06:028 - Probably took it from your above difficulty. Remove it I guess um
  3. 00:21:263 (4,5) - Not really sure, I think Ctrl+G gives a better flow here i prefer mine
  4. 00:37:154 - Since this part is rather exciting, maybe give a little increase in SV for better emphasis not really for a speed change
  5. 01:10:236 (4) - I honestly think you should change this to normal circle. The pause really emphasize well on the vocal especially when there's nothing significant at 01:10:398 - yup
  6. 01:56:938 (2) - Is this really the part where I have to say things like "blanket better"? Play-ability wise it doesn't really affect the player. Guess I'll have to nitpick this kind of stuff especially in lower difficulties. http://puu.sh/tLepr/9e370f99e1.jpg Follow the circle ring please changed this to not be a blanket
  7. 02:26:290 (3) - I think removing clap is a better option. Since this is a calm part where claps at every 4/1 works really well it's the same as extra or anything else

    Hitsound here is like simplified version from your Insane diff, which is nice~ Nothing I can say about this, looks like a perfect Hard kind of map to me

  • [Normal]

    General
  1. Same stuff I've mentioned above (Sorry for repeating if I was wrong about it)

    Mapping
  2. 00:07:965 - Leaving the front part out feels rather, weird, especially when there's strong beat at 00:07:965 - 00:08:290 - . Maybe just use simple 1/1 slider like 00:10:560 (2) - there needs at least a break which is over two white ticks, that's why I didn't start mapping there. and start at 00:08:290 - also feels weird to me, need more opinions on this.
  3. 00:35:371 (6) - I think this rhythm might be better http://puu.sh/tLfgK/2799c6a64e.jpg you're right
  4. 00:51:425 (1) - Maybe bring this to 00:51:425 - ? Should follow the vocal well this currently also follows the vocals fine.
  5. 02:32:776 (1,2) - Why this two slider head not hitsound-ed with whistle though did i do on any difficulty but this?
  6. 03:40:884 (2) - Maybe don't reverse the slider, http://puu.sh/tLg11/ff82fc45a7.jpg this rhythm should sound better i love mine better

    Everything else seems good, from my perspective this kind of map looks perfect (Since I don't even map/mod/play one myself so I can't judge)

  • [Easy]

    General
  1. Again same as above

    Mapping
  2. 00:07:965 - Similar to what I've mentioned in Normal difficulty
  3. 00:27:587 (5) - Small stuff (Since this is Easy diff), the bottom of the slider looks rather "sharp" http://puu.sh/tLgim/86ed85a56c.jpg . Could make it more curvy doesn't matter;
  4. 00:28:722 (1) - Move this a little to the right (x:328 y:196) to make a nice blanket (Do I really have to do this?) http://puu.sh/tLgmV/695cea33d3.jpg this isn't even intended to be blanket
  5. 00:35:371 (4) - Probably a 1/1 slider would be better option since the beat here 00:35:695 - is rather obvious, and there's no "pause" in the music like 00:33:100 - 00:30:181 - etc changed with my own
  6. 00:59:371 (1) - Not sure, pretty sure this kind of movement/flow is quite off for an Easy diff. Since the previous notes 00:57:911 (2,3) - is movement from up to down to up again, the next slider is best to have a somewhat downward movement too. (I don't even know what I am saying) me neither. I don't feel wrong with it
  7. 01:40:884 (1) - Blanket is definitely not perfect http://puu.sh/tLgLH/bc8573adaa.jpg Approach circle tells it all uh idk
  8. 01:48:344 - Pretty sure a 1/1 slider here would be nice to finish off the stanza I don't wanna put a circle after 1/2 on easy difficulty, it's still okay to ignore.
  9. 01:58:398 (3) - Could shape this slider to make it parallel to 01:59:046 (1) - (Kill me already) what do you mean here
  10. 03:22:398 (2) - Dont ya think this slider is rather close to the edge of 03:21:749 (1) - ? Could move it little to the left not overlapping so fine as is
  11. 04:00:992 (3) - Quite obvious from the look that this note is relatively close to the previous slider .-. ok

    Best mod 10/10

Anyway that's all I can find from the map. Good luck have fun~ :D

Nice Tweets by the way xD
SLM
Hello~ from in-game req


[Easy]

* OD 2? since there are lots of 3/4s.

* 00:08:776 (1) - shouldn't this start at 00:08:614 - ?

* 00:36:830 (2,3) - rearrange them like this ? http://puu.sh/tNxEL/d634f0b2df.jpg
to have flow change at strong sound 00:37:154 -

* 00:59:371 (1,2) - just a suggestion, this feels a bit empty so how about extending the sliders? http://puu.sh/tNxZq/a00539e041.jpg

* 01:31:641 (2) - I bet most of newbies who plays this map first will misclick this at 01:31:479 -, cuz 01:30:506 (1,2) - these are spaced visually similar with 1/1 gap. maybe rotate 01:30:506 (1) - this a bit http://puu.sh/tNydg/ba5b14a918.jpg

* 01:40:884 (1) - why not just 3 point slider? I see no reason not to blanket it perfectly. http://puu.sh/tNywN/720d8f66e5.jpg

* 01:59:046 (1) - extend this to 3/1 ? like you did at 02:04:236 (1) -

* 02:01:641 (1) - ^

* 03:01:965 (2,3) - this is the only 1/2 gap overlap throughout the map,
maybe you could simplify this rhythm like this http://puu.sh/tNyPB/778969f4f1.jpg


[Normal]

* 00:28:073 (5,1) - stack? since you stacked most of other parts; with 2 clickables in a row with 1/2 gap.

* 01:21:100 (2) - 02:05:533 (3) - minor ds error

* 03:34:884 (1,2) - move a bit like this? http://puu.sh/tNzBI/c59308a6b2.jpg since it's a new phase.


[Hard]

* 00:09:749 (6,7) - why not triple here? you used triple at 00:14:938 (4,5,6) - weaker sound.

* 00:21:263 (4,5) - maybe ctrl+g? 00:21:100 (3,4) - this back & forth flow is kinda unexpected since you used circular flow at 00:18:181 (1,2,3,4) - here.

* 00:46:073 (4,5) - ^

* 01:37:641 (3) - this 5 times repeat slider is unexpected, it looks like 3 times repeating one since it looks like continuing rhythm according to how it's structured with 01:37:317 (2) - and 01:38:127 (1,2,3) -
maybe move it a bit like this http://puu.sh/tNBgh/94b5827a93.jpg
or change the rhythm like this? http://puu.sh/tNAHg/003ef546ae.jpg

* 01:59:371 (2) - stack with 01:59:533 (3) - ?

* 02:12:992 (2) - it feels it lacks movement compared to 02:10:398 (3) -
maybe move like this? http://puu.sh/tNBu1/2d27211116.jpg

* 02:37:479 (6,7) - kinda ugly overlap, maybe you could fix like this http://puu.sh/tNBG4/eb52cff40a.jpg

* 02:59:046 (1) - most of players will click this right after 02:58:398 (4) - cuz of this 02:57:749 (2,3) - stack,
maybe you could move 02:58:398 (4) - a bit http://puu.sh/tNBNF/e8ed3bebcb.jpg

* 03:31:965 (3) - ^ same issue, maybe this? http://puu.sh/tNBYd/f79bb5b236.jpg


Ending my mod here. Very nice map & huge respect for mapping this whole mapset by your own!
Good Luck!
Trust
yooo m4m
[Easy]

  1. 01:35:371 (4) - Consider shifting this note up to flow more nicely into (1) like this:
  2. 02:12:019 (1) - Normal-whistle on the tail?
  3. 02:37:965 (1) - Could use a finish on the head to capture the cymbal
  4. 02:58:722 (1,2,3,1,2,3,4) - I feel this part misses several normal-whistles for vocal emphasis like you had done before the first chorus
  5. 03:22:398 (2) - Remove finish on the tail? Consistency with 01:30:506 (1) -
[Normal]

  1. 01:35:695 (1,2) - I get a feeling of emptiness when I play this. What do you think about using a 1/2 repeat slider here to cover the intstruments in the background music? (Similar idea to how you use one at 03:22:073 (1) -)
  2. 01:35:695 (1,2) - Hs volume, the drum-whistles in particular, feel kind of loud for a calm section. Consider reducing volume by 10-20
  3. 02:37:965 - Maybe add a note with a finish to catch the cymbal then start the spinner immediately after
  4. 03:36:992 (6) - As done previously I would suggest using a circle and and 1/2 slider to catch the instruments leading into the strong downbeat to keep the rhythm consistent. Alternatively you could do a 1/1 slider and circle
  5. 04:02:290 - Same idea here as with the last spinner. This is a strong note to finish on so add a note here and start your spinner immediately after?
[Hard]

  1. 02:10:398 (3) - Loses some of its impactful feeling since 02:09:911 (2) - is rather close. Perhaps just stack (2) on the tail of 02:09:425 (1) to give it some more distance?
  2. 03:20:776 (6) - NC?
  3. 03:41:533 - It feels strange to me that the volume drops so much after map reaches its climax. Maybe reducing to 60 might be enough
[Insane]

  1. 01:36:181 (1,2,3) - When playtesting I misread the spacing of this combo and read (2) as appearing 1/2 after (1). I think you should increase the spacing between these notes to a distance more like how you had at 03:27:749 (1,2) -
  2. 01:45:587 (3,4,5) - Space 4 equidistant between 3 and 5
My hands are too cold to playtest extra right now but it looks fun!
Topic Starter
Delis

SLM wrote:

Hello~ from in-game req


[Easy]

* OD 2? since there are lots of 3/4s. uhm? I don't see any 3/4 here, changed though

* 00:08:776 (1) - shouldn't this start at 00:08:614 - ? Easy difficulties need an blank for a measure

* 00:36:830 (2,3) - rearrange them like this ? http://puu.sh/tNxEL/d634f0b2df.jpg
to have flow change at strong sound 00:37:154 - I prefer mine

* 00:59:371 (1,2) - just a suggestion, this feels a bit empty so how about extending the sliders? http://puu.sh/tNxZq/a00539e041.jpg its for the vocal

* 01:31:641 (2) - I bet most of newbies who plays this map first will misclick this at 01:31:479 -, cuz 01:30:506 (1,2) - these are spaced visually similar with 1/1 gap. maybe rotate 01:30:506 (1) - this a bit http://puu.sh/tNydg/ba5b14a918.jpg nice!

* 01:40:884 (1) - why not just 3 point slider? I see no reason not to blanket it perfectly. http://puu.sh/tNywN/720d8f66e5.jpg O dpn't see problem here :O

* 01:59:046 (1) - extend this to 3/1 ? like you did at 02:04:236 (1) - 02:06:830 (1) - made this 3/1 instead.

* 02:01:641 (1) - ^

* 03:01:965 (2,3) - this is the only 1/2 gap overlap throughout the map,
maybe you could simplify this rhythm like this http://puu.sh/tNyPB/778969f4f1.jpg that would be harder in my opinion;


[Normal]

* 00:28:073 (5,1) - stack? since you stacked most of other parts; with 2 clickables in a row with 1/2 gap. variations are good.

* 01:21:100 (2) - 02:05:533 (3) - minor ds error yup

* 03:34:884 (1,2) - move a bit like this? http://puu.sh/tNzBI/c59308a6b2.jpg since it's a new phase. ok!


[Hard]

* 00:09:749 (6,7) - why not triple here? you used triple at 00:14:938 (4,5,6) - weaker sound. 00:14:938 (4,5) - made this 1/2 instead

* 00:21:263 (4,5) - maybe ctrl+g? 00:21:100 (3,4) - this back & forth flow is kinda unexpected since you used circular flow at 00:18:181 (1,2,3,4) - here. I didn't want to map a jump like yours here;

* 00:46:073 (4,5) - ^ same

* 01:37:641 (3) - this 5 times repeat slider is unexpected, it looks like 3 times repeating one since it looks like continuing rhythm according to how it's structured with 01:37:317 (2) - and 01:38:127 (1,2,3) -
maybe move it a bit like this http://puu.sh/tNBgh/94b5827a93.jpg
or change the rhythm like this? http://puu.sh/tNAHg/003ef546ae.jpg any repeated 1/4 slider in Hard is expectable I think.

* 01:59:371 (2) - stack with 01:59:533 (3) - ? why :o

* 02:12:992 (2) - it feels it lacks movement compared to 02:10:398 (3) -
maybe move like this? http://puu.sh/tNBu1/2d27211116.jpg it's intentional, still good point though.

* 02:37:479 (6,7) - kinda ugly overlap, maybe you could fix like this http://puu.sh/tNBG4/eb52cff40a.jpg uh this technique is often used in old maps..

* 02:59:046 (1) - most of players will click this right after 02:58:398 (4) - cuz of this 02:57:749 (2,3) - stack,
maybe you could move 02:58:398 (4) - a bit http://puu.sh/tNBNF/e8ed3bebcb.jpg not really a problem

* 03:31:965 (3) - ^ same issue, maybe this? http://puu.sh/tNBYd/f79bb5b236.jpg


Ending my mod here. Very nice map & huge respect for mapping this whole mapset by your own! hehehe thank you!
Good Luck!

Trust wrote:

yooo m4m
[Easy]

  1. 01:35:371 (4) - Consider shifting this note up to flow more nicely into (1) like this: done
  2. 02:12:019 (1) - Normal-whistle on the tail? sounds nice, applied to the rest of diffs
  3. 02:37:965 (1) - Could use a finish on the head to capture the cymbal oops, added one
  4. 02:58:722 (1,2,3,1,2,3,4) - I feel this part misses several normal-whistles for vocal emphasis like you had done before the first chorus ikr, but this hitsounding needed to emphasis the patterns themselves on extra difficulty. I've put whistles after 03:01:154 (1,2) - and on all difficulties.
  5. 03:22:398 (2) - Remove finish on the tail? Consistency with 01:30:506 (1) - removed
[Normal]

  1. 01:35:695 (1,2) - I get a feeling of emptiness when I play this. What do you think about using a 1/2 repeat slider here to cover the intstruments in the background music? (Similar idea to how you use one at 03:22:073 (1) -) tried
  2. 01:35:695 (1,2) - Hs volume, the drum-whistles in particular, feel kind of loud for a calm section. Consider reducing volume by 10-20 alright
  3. 02:37:965 - Maybe add a note with a finish to catch the cymbal then start the spinner immediately after I felt that it's a short spinner but let's see.
  4. 03:36:992 (6) - As done previously I would suggest using a circle and and 1/2 slider to catch the instruments leading into the strong downbeat to keep the rhythm consistent. Alternatively you could do a 1/1 slider and circle added a circle at the red tick
  5. 04:02:290 - Same idea here as with the last spinner. This is a strong note to finish on so add a note here and start your spinner immediately after? okay
[Hard]

  1. 02:10:398 (3) - Loses some of its impactful feeling since 02:09:911 (2) - is rather close. Perhaps just stack (2) on the tail of 02:09:425 (1) to give it some more distance? made 2 to be blanket (not perfect ofc)
  2. 03:20:776 (6) - NC? yea
  3. 03:41:533 - It feels strange to me that the volume drops so much after map reaches its climax. Maybe reducing to 60 might be enough k
[Insane]

  1. 01:36:181 (1,2,3) - When playtesting I misread the spacing of this combo and read (2) as appearing 1/2 after (1). I think you should increase the spacing between these notes to a distance more like how you had at 03:27:749 (1,2) - I tried increasing the distance each other a bit while not changing the pattern itself so it didn't change much on reading stuff, but I don't really wanna break the pattern ;-;
  2. 01:45:587 (3,4,5) - Space 4 equidistant between 3 and 5 blame 3 grid level
My hands are too cold to playtest extra right now but it looks fun!
thanks for the helpful mods! appreciate both of you guys. and thanks for the stars trust and shirakai (^<^)
Dailycare
[Extra]
*00:10:560 (4) - The distance setting feels rly awkward hm. Cuz previously you made the note 00:07:965 (7) - emphasize even stacking notes at 00:07:479 (5,6) - . I guess you only focused on the flow of 00:10:560 (4,5,1) - , anyway lol.
*00:43:479 (5) - What about changing it to 3 circles? I think it also could fit as you did at 00:45:587 (1,2,3,4,5) - .
*01:09:911 (1,1) - The NC setting is not that gomi but.. Personally I think the NCs expressed the strong sounds well and made the pattern more solid, but some modders/mappers (even players too) might wonder if the NCs are really necessary or not. And for avoiding NC spamming at 01:10:236 (1,1,1,1,1) - , you might remove the NCs. So consider gathering more opinions.
*01:15:100 (4,5,6) - Consider doing ctrl+G for a better flow?
*01:28:398 (1,2,3) - Check the rhythm usage compared to 01:12:830 (7,1) - .
*01:47:533 (2,2) - ctrl+h gomi......... Having the perfect symmetry would be better, right????????
*02:54:019 (4) - Did you intend the spacing?
*03:02:776 (2,3) - I think the ctrl+G'ed rhythm is better than the current one. Cuz there're no vocal and even strong instruments at 03:03:100 -
*03:21:749 (5) - What about moving it a bit up and doing ctrl+g?
*03:25:641 (2) - Set a NC here instead of 03:25:479 (1) - . Check 01:33:749 (8,1) -
*03:37:398 (1) - Sadly you don't need this circle hm.. Consider putting a circle at 03:37:236 - like 01:45:587 (7,8,9,1,2,3) - .

[Insane]
*01:10:560 (2,3) - Set NCs for better readability?

The design and patterns of the diff is interesting enough. But I just want to say that the only weak point is the overall rhythm usage lol. I think there's the lack of the consistency honestly.

[Hard]
*00:47:371 (3) - Don't you think the note is excessive?..
*01:41:209 (2,2) - It would make players confused. Not that bad pattern tho.
*01:59:209 - Why did you ignore this sound? There's obviously an instrument lol.
*02:12:992 (2) - Stacking the head on the previous note would be more better. Cuz you generally used stacked notes in this diff.

[Normal]
*00:37:154 (4) - 01:47:209 (3) - I don't recommend stacking notes in a sudden.. Even though it fits well, I think that it's still a bit excessive in a kind of normal diff..
*01:22:073 (4) - What about making it a 3/2 and put a circle at 01:22:073 - ?

[Easy]
*00:48:344 (4) - The shape is a bit meh ;

The rhythm seems like a normal diff lol.


nothing to say much. gl gomi
Topic Starter
Delis

Dailycare wrote:

[Extra]
*00:10:560 (4) - The distance setting feels rly awkward hm. Cuz previously you made the note 00:07:965 (7) - emphasize even stacking notes at 00:07:479 (5,6) - . I guess you only focused on the flow of 00:10:560 (4,5,1) - , anyway lol. I didn't really get what you meant here but it's good anti-jump for a emphasis
*00:43:479 (5) - What about changing it to 3 circles? I think it also could fit as you did at 00:45:587 (1,2,3,4,5) - . 00:43:479 (5) - I made it a slider because the sound on music is like extended to be a 1/2. I know there's still a sound so considering, maybe if one more person get a question on here.
*01:09:911 (1,1) - The NC setting is not that gomi but.. Personally I think the NCs expressed the strong sounds well and made the pattern more solid, but some modders/mappers (even players too) might wonder if the NCs are really necessary or not. And for avoiding NC spamming at 01:10:236 (1,1,1,1,1) - , you might remove the NCs. So consider gathering more opinions. ur right
*01:15:100 (4,5,6) - Consider doing ctrl+G for a better flow? prefer mine
*01:28:398 (1,2,3) - Check the rhythm usage compared to 01:12:830 (7,1) - . I can hear tick sounds so it's okay
*01:47:533 (2,2) - ctrl+h gomi......... Having the perfect symmetry would be better, right???????? ur so gay
*02:54:019 (4) - Did you intend the spacing? didn't really care lol fixed
*03:02:776 (2,3) - I think the ctrl+G'ed rhythm is better than the current one. Cuz there're no vocal and even strong instruments at 03:03:100 - I really wanted to express the strong vocal and cymbal at 03:03:263 (1) - by anti-jump, that's one of reasons I did a kind of strange rhythm here.
*03:21:749 (5) - What about moving it a bit up and doing ctrl+g? imo it currently fits best =(
*03:25:641 (2) - Set a NC here instead of 03:25:479 (1) - . Check 01:33:749 (8,1) - you know my nc usage is for how the pattern would look like.
*03:37:398 (1) - Sadly you don't need this circle hm.. Consider putting a circle at 03:37:236 - like 01:45:587 (7,8,9,1,2,3) - . there's a sound which is very tiny, this is good inconsistency for variety.

[Insane]
*01:10:560 (2,3) - Set NCs for better readability? time to spam

The design and patterns of the diff is interesting enough. But I just want to say that the only weak point is the overall rhythm usage lol. I think there's the lack of the consistency honestly.

[Hard]
*00:47:371 (3) - Don't you think the note is excessive?.. unstacked 00:47:209 (2) -
*01:41:209 (2,2) - It would make players confused. Not that bad pattern tho. I think an okay pattern to read;
*01:59:209 - Why did you ignore this sound? There's obviously an instrument lol. uh really? i thought it's at 01:59:290 -
*02:12:992 (2) - Stacking the head on the previous note would be more better. Cuz you generally used stacked notes in this diff. well since there's a 3/2 break here I did something different here.

[Normal]
*00:37:154 (4) - 01:47:209 (3) - I don't recommend stacking notes in a sudden.. Even though it fits well, I think that it's still a bit excessive in a kind of normal diff.. yea fixed
*01:22:073 (4) - What about making it a 3/2 and put a circle at 01:22:073 - ? nice

[Easy]
*00:48:344 (4) - The shape is a bit meh ; ok

The rhythm seems like a normal diff lol. ikr it was so hard to map an easy for this song


nothing to say much. gl gomi
ty gomi
Winnie
[Extra]
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also.
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right.
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this? http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern
00:44:127 (1,2,3,4) - It became so simple all of a sudden
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped.
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look
00:59:371 (1) - NC? For emphasis and sudden change of pace
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps
01:35:614 (7,8) - Some autostack problems tbh
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern
02:09:911 (9) - No need to NC here
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) -
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) -
01:12:019 (2,3,4,5,6) - NC?
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother http://puu.sh/tWyBE/e8678599c0.jpg
03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too
04:01:965 (1) - Wow that stream spacing is huge.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.


[Insane]
00:14:290 (5,6) - Your rhythm choice here doesn't seem to pop out for that one instrument in the music. Ctrl+G is better imo as the clickable object is on that piece of instrument and it gives leeway to make a big difference from these sliders 00:12:830 (1,2,3) - to 00:14:290 (5) -
00:28:722 (6,7) - I'm more concerned with how this plays because it can be regarded for a double or just the flow at 00:29:209 (8,1,2) - makes you do too much to hit them
01:38:938 (6) - Was this stack like this on purpose?
02:37:965 (1) - Same as above on the extra with the finish here but I'm starting to see
Pretty solid tbh

Everything else looks good imo. It was just the highest diff that seemed unpleasant to me in some aspects. I mean the map is good at where it is. GL with this mah friend.
Topic Starter
Delis

Kocari wrote:

[Extra]
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also. increased spacing
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same a whistle instead of clap here because the song goes calm a bit as you can see that I decreased the slider speed and my hitsounding is changed to use soft hitsounds mainly here.
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right. made a jump here
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better yup
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this? http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern that jump feels very over to me :c
00:44:127 (1,2,3,4) - It became so simple all of a sudden because song structure changes, and tried mapping simply in slow parts lol
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped. really? :O
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one they are more like nc'd for patterns looking, both of the ncs that separated only 2 are intended to make just 2 circles jumps. it plays definitely better for me
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change did something difference that still keeps the equal distance but emphasizing the vocal well
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here well, I didn't really get what you meant here but I would say my nc usage is like for pattern looking > following the lyrics > idk, so this currently follows the vocals and still good looking. I'm not sure this exactly since i mapped it a year ago LOL..
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look this was stacked on the (6) before and I feel odd in playing, I know it looks not the best tho
00:59:371 (1) - NC? For emphasis and sudden change of pace I don't like putting a nc on stacked circles, 00:58:722 (1) - this nc still helps the changed pace here as the circles are placed in low distance.
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps I think your timestamp is somehow wrong, if you were talking on the last circle of the stream then I disagree to put a nc. because I just really dislike putting nc on end of the streams (like same goes for stacked circles.) even if it's for the important downbeats. does my explanation make sense ;-;
01:35:614 (7,8) - Some autostack problems tbh this is so gay lol
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern okie, and about nc I've said something around 2 line above, but as I used a nc on middle of stream already so added :s
02:09:911 (9) - No need to NC here for the sv change
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first alrighty
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) - I didn't really find a problem on this though
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) - I wanted to map this inconsistent as I just choose different rhythm on 03:01:154 (1,2,3,4,5) - from the first part, and then I found a highspeed slider is one of my selects.
01:12:019 (2,3,4,5,6) - NC? they would blame me for spamming xDD
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother http://puu.sh/tWyBE/e8678599c0.jpg it plays not really better especially the flow between (5) and 03:15:749 (1) -
03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD XCZVAFVSRTSHRTHTRE don't you think it fits to song with old mapping idk
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too ya i'd prefer go with following the violins
04:01:965 (1) - Wow that stream spacing is huge. my concern here, I'd like to nerf it if I get one more opinion and what I should do.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.


[Insane]
00:14:290 (5,6) - Your rhythm choice here doesn't seem to pop out for that one instrument in the music. Ctrl+G is better imo as the clickable object is on that piece of instrument and it gives leeway to make a big difference from these sliders 00:12:830 (1,2,3) - to 00:14:290 (5) - okie
00:28:722 (6,7) - I'm more concerned with how this plays because it can be regarded for a double or just the flow at 00:29:209 (8,1,2) - makes you do too much to hit them I think this is pretty fine tbh
01:38:938 (6) - Was this stack like this on purpose? nahh fixed w
02:37:965 (1) - Same as above on the extra with the finish here but I'm starting to see
Pretty solid tbh

Everything else looks good imo. It was just the highest diff that seemed unpleasant to me in some aspects. I mean the map is good at where it is. GL with this mah friend.
ayy thanks
felys
[General]
  1. mr delis set the kiai times
[Insane]
  1. 00:12:668 - imo something like this does follow the music more: https://puu.sh/u04qa/f67d73668f.png
  2. 00:29:695 - mmmm for following more the piano thing https://puu.sh/u04vY/6c628da1bb.png
  3. 00:35:209 - and here the same thing as ^ I guess
  4. 00:39:749 - 1/1 slider? or just removing this 00:39:911 (2) - could work
  5. 01:12:344 (1,2,3,4,5) - aaaaaaaaAAAAAAAAAAAAAAAAA what about something like this https://puu.sh/u04KJ/18234afb96.png
  6. 01:13:641 - same as ^, something like this https://puu.sh/u04Nn/6214412d1a.png would sound extremely better imo
  7. 01:27:911 - SEE YOU DO IT HERE AND IT'S SO GOOD
  8. 02:12:425 (2) - this doesn't exist in the music and it's kinda hearable that there is something wrong
  9. 02:24:668 - senpai fill up my insides this white tick with a white thick circle~!!
  10. 02:37:965 (7) - you could move it a bit with distance snap 1.2x so it looks good with the pattern
[Extra]
  1. 00:33:100 (9,5) - I know this is probably done on purpose, but imo it could look better if just stacked
  2. 00:39:749 - I think something like this could work nicely with vocals https://puu.sh/u03kD/120b2fa282.png
  3. 01:13:479 - same concept as ^ https://puu.sh/u03ri/d55d5c0971.png
  4. 01:28:398 - I think you should follow the vocals like you did here 01:12:830 (7) - , so imo something like this would be better https://puu.sh/u03B6/c79e4c8d6d.png
  5. 01:30:181 - https://puu.sh/u03Ev/5d69a84972.png ? ;w ;
  6. 02:19:803 - holy shit this song part sounds like it just came out from shounen ripples or neu
  7. 03:03:587 - imo you should just follow the song and put a stream here, would be cool (or 1/4 sliders)
  8. 03:29:209 (1,2,3,4,1,2,3,4,5) - man I mean I don't know...man.... PLEASE DON'T, I BEG YOU
Topic Starter
Delis

felys wrote:

[General]
  1. mr delis set the kiai times no, kiais are the reason why i am blind
[Insane]
  1. 00:12:668 - imo something like this does follow the music more: https://puu.sh/u04qa/f67d73668f.png rite
  2. 00:29:695 - mmmm for following more the piano thing https://puu.sh/u04vY/6c628da1bb.png i somehow followed the drums here :x
  3. 00:35:209 - and here the same thing as ^ I guess saem
  4. 00:39:749 - 1/1 slider? or just removing this 00:39:911 (2) - could work it follows drum and vocal (well, there's a delay for vocal in music but shhhh)
  5. 01:12:344 (1,2,3,4,5) - aaaaaaaaAAAAAAAAAAAAAAAAA what about something like this https://puu.sh/u04KJ/18234afb96.png yup
  6. 01:13:641 - same as ^, something like this https://puu.sh/u04Nn/6214412d1a.png would sound extremely better imo wanted to play here as simple as possible rather following specific thing
  7. 01:27:911 - SEE YOU DO IT HERE AND IT'S SO GOOD HUEHUEHEU
  8. 02:12:425 (2) - this doesn't exist in the music and it's kinda hearable that there is something wrong well there's the drum sound which is weaker than anything but noticeable, maybe because of my hitsounding xd simplified it to make it plays good tho
  9. 02:24:668 - senpai fill up my insides this white tick with a white thick circle~!! stop talking like an anime grill you puss
  10. 02:37:965 (7) - you could move it a bit with distance snap 1.2x so it looks good with the pattern naisuu


[Extra]
  1. 00:33:100 (9,5) - I know this is probably done on purpose, but imo it could look better if just stacked no i was lazy ass to stack circles properly
  2. 00:39:749 - I think something like this could work nicely with vocals https://puu.sh/u03kD/120b2fa282.png I liek my circle pattern
  3. 01:13:479 - same concept as ^ https://puu.sh/u03ri/d55d5c0971.png dick
  4. 01:28:398 - I think you should follow the vocals like you did here 01:12:830 (7) - , so imo something like this would be better https://puu.sh/u03B6/c79e4c8d6d.png true
  5. 01:30:181 - https://puu.sh/u03Ev/5d69a84972.png ? ;w ; well I tried it and I feel really weird to see 01:30:506 (1,2) - slider tail clickable and somehow jump. I'd like to go as is; btw ur smiley is messed up in forum
  6. 02:19:803 - holy shit this song part sounds like it just came out from shounen ripples or neu remixed love ur eminem
  7. 03:03:587 - imo you should just follow the song and put a stream here, would be cool (or 1/4 sliders) mh ok
  8. 03:29:209 (1,2,3,4,1,2,3,4,5) - man I mean I don't know...man.... PLEASE DON'T, I BEG YOU let's see what bns would think on it because this is da best stream evr
ty felis
sahuang
Still think kiai is nice

[Easy]
  1. 00:59:371 (1,2) - can just use a normal curved slider lol
  2. 01:13:317 - add a circle? It's really empty here
  3. 02:01:641 (1) - 03:11:695 (1) - etc same as above, idk why you choose to use 4 dots tbh,that looks weird
  4. 02:16:884 - missing circle
  5. 02:35:046 - end slider here to keep consistency with 02:31:479 (3) - ?
  6. 02:54:830 (3,4,5,1) - aesthetics isnt really good imo, also straight flow 02:55:479 (4,5,1) - is kinda hard to hit.
  7. 03:01:965 (2,3) - this isn't proper in Easy imo, the 1/2 gap with overlap should be in normal+
  8. 03:21:749 (1,2) - they almost overlapped, avoid it pls
  9. 03:34:722 - add a circle
    I think aesthetics can be improved a bit. Also next time use a slightly bigger ds, so notes won't almost overlap lol

[Normal]
  1. try cs3.5
  2. 00:48:992 (1,2) - make them identical, and probably blanket 00:48:668 (5,1) -
  3. 01:35:695 (1,2) - hmm there's too much overlap here,
  4. 01:38:290 (1,2) - aesthetics very off,should do sth like http://puu.sh/u0GiR/b718be6db9.jpg
  5. 01:43:479 (1,2) - 01:44:127 (2,3,4) - same here, feels messy
  6. 01:46:560 (2,3) - also overlap a bit big cuz slider body of 01:47:209 (3) - was covered.
  7. 02:06:830 (1,2) - 02:08:776 (4,1) - you break the flow twice in such a short duration, at least cancel 1 antiflow pls
  8. 02:17:857 (3,5) - aesthetics
  9. 02:57:425 (3) - rhythm is too simple, i suggest that you follow drum here, change to a reverse slider or a 1/2 slider+a circle
  10. 03:00:992 (4,1) - you should probably stack them as you did before.
  11. 03:04:884 (4,5) - blanket
  12. 03:08:776 (2,3,5,6) - aesthetics: http://puu.sh/u0GJP/7518d52481.jpg
  13. 03:14:290 (1,2) - a reason why i dont think normal is very clean is because of inconsistency and aesthetics...these 2 sliders can be a copy paste which will make the diff more decent imo.
  14. 03:20:776 (4,5) - same for this, and i didnt point out other example as well as those in other diffs. I feel that it's easier, more convenient and actually visually better to just ctrl+c ctrl+v and rotate the first slider to get the second one.
  15. 03:45:587 (4,1) - blanket
    I am picky on aesthetics..

[Hard]
  1. 00:33:100 (4) - etc as mentioned in easy...3 anchors enough
  2. 00:54:668 (2,3) - make a better pattern here,it looks messy due to random angles of sliders
  3. 01:21:425 (1,2,3,4) - too hard here imo, 4 reverse sliders with 1/4 spacing...i prefer you use reverse sliders but with 3 reverses only instea of 4 for 01:21:425 (1,2,3) -
  4. 01:42:181 (1,2) - not going to be consistent with 01:40:883 (1,2,1,2) - ?
  5. 02:04:236 (1,2) - blanket off cuz you use 4 anchors for 02:04:722 (2) - xd
  6. 02:34:073 (3,4,5,6) - why not square?
  7. 02:57:749 (2,3) - 02:58:398 (4,1) - this is veryyyy confusing tbh, the first one is 1/4 spacing while the second one is 1/1 but you used stacking for both...can be misleading. I'd suggest you use an overlap for the first pattern.
  8. 03:37:560 - use a triplet here.
    Still think some patterns are messy, plus im not a fan of 4 anchor slider qwq

Will mod the rest later
sahuang
2nd part

[Insane]
  1. ar9? It's 185bpm anyways
  2. 00:22:073 (6,7,8) - aesthetics here is really bad imo,
  3. 00:25:560 (10) - overmapped
  4. 00:39:263 (5,1,2,3,4) - make some constant angles for these objects.
  5. 00:46:560 (2,4) - can stack 2 with 4 tbh,this can emphasise downbeat 00:46:722 (3) -
  6. 00:59:046 (8) - use a 1/2 slider as well to keep consistency?
  7. 01:04:398 (4,1) - supposed to be a bigger spacing judging from music
  8. 01:21:425 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - the stream seems too long tbh, in hard diff you dont even put 5 circles in a row but here there are like 13 or more..
  9. 01:47:857 (1,2) - why ds is sooo small?01:48:019 - should be emphasised anyways...
  10. 03:03:911 (1) - id break it into slider and circle tbh, you are following vocal.
  11. 03:19:479 (1) - same as above,btw 03:22:236 (1,1,1,1) - why NC spam?
    Im not a fan of old style mapping...but map is fine, hardly can i see an insane w/e big jumps nowadays. I still think it needs more aesthetics for 2017 mapping

[Extra]
  1. hp8...it's definitely too much, i'd say at most 6.5 for hp.
  2. 00:11:209 (1,2) - triggers me when i see they are not the same
  3. 00:12:830 (1,2) - in extra you can, and i recommend that you use a bigger ds. This is more like ds in hard. For extras bigger ds can present the diff better.
  4. 00:15:100 (7,1) - while some 1/2 gaps have very small spacing this is unreasonably too big.
  5. 00:17:857 (9,1) - probably swap NC
  6. 00:17:857 (9,1,2) - as you can see ds varies A LOT for same music intensity and 1/2 gap. This happens a lot in your map so i strongly feel you should tackle the problem.
  7. 00:45:587 (1,2,3,4,5) - get some ds between them? stacked doesnt seem comfortable
  8. 01:01:479 (3,1,2) - not wise to use a small spacing for 01:01:803 (1,2) -
  9. 01:11:371 (1) - ctrl+G. You didnt even emphasise 1/2 for 01:10:884 (1,1) - ...sounds like 1/4 to me
  10. 01:43:803 (2,1,2,3,4,5,6) - kinda messy imo
  11. 02:58:722 (1,2,3,4,1,2) - 1/2 slider spam isn't nice here, can change to better patterns that represent music.
  12. 03:03:587 (1,2,3,4,5) - hoyl why no spacing with slider end??
  13. 03:03:911 (5,1,2,3,4) - another typical example of the spacing problem i mentioned.
  14. 03:19:479 (5) - NC
  15. 03:40:722 (3,4,1) - confusing ds lol

So...imo diffs are nice, but i think they are lacking in aesthetics and spacing. Patterns are sometime kinda random or without nice pattern. Rhythm choice is very decent, tho.

Good luck on getting this ranked~~
Evil Dread
Hello, here for m4m placeholder~
My map: https://osu.ppy.sh/s/509314 (Insane & Shokugeki are still WIP so you can mod the other 3 instead)

EASY

SPOILER
I felt everything was refined well so I just have aesthetic suggestions for this difficulty!

01:59:046 - Ok, starting here the violin sounds low and sad. It then changes to a higher pitch and more mellow tone at 02:04:236 - I think you could change the slider shapes to better reflect the violin's pitch! Something like this: http://i.imgur.com/uSCbzNJ.jpg and http://i.imgur.com/Z0WO3uV.jpg

02:12:019 (1) - The violin sound here can really be noticed so perhaps a slidershape like this: http://i.imgur.com/lp6CXhy.jpg can better reflect it too?

02:14:614 (1) - What you did here is a perfect example of what I mean in the above 2 points!

HARD

SPOILER
00:27:992 - I hear a beat here. Did you leave it unmapped so it becomes a triplet instead? If no, then I suggest putting another circle so it becomes like http://i.imgur.com/PVMlaKR.jpg This is to emphasis the drums that build up until it reaches 00:28:236 - where there is a loud piano sound!

02:37:154 - I have a suggestion here! Since the song is building up tension using the drums here, why not place the sliders like this: http://i.imgur.com/TUv9EZt.jpg? You can also increase DS to about 1.5 too, to better capture the intensity imo. Higher intensity = Non-uniformed placements

02:58:073 (3) - The ovelap here and at 02:59:046 (1) - isn't consistent to me because the former had a beat following right after it while the latter did not. I suggest placing 02:59:046 (1) - over here: http://i.imgur.com/mHRou2M.jpg

INSANE

SPOILER
02:26:290 - The SC1 Clap here sounds a bit out of place because there's the same hitsound at 02:26:938 - just after it. Her voice seems to be more pronounced at 02:26:290 - so I think letting it ring out would be better rather than letting it fight with the hitsound. Would taking this out sound better to you?

03:41:857 - Love this <3
03:43:154 - Gah twice the charm *.*

This is a solid insane imo tbh

EXTRA

SPOILER
02:26:290 - Same suggestion I have with the hitsound in Insane.

03:00:019 (1,2) - Her voice here seems to be relatively the same when compared to 02:58:722 (1,2,3,4) - So I think the jump is too big.

03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Are the spacing changes intentional? If so, might I suggest using a slightly higher DS but keeping the notes connected because the song does become a bit more intense at 03:19:479 - but not to the point it warrants spaced streams imo.

Please let me know if you agree/disagree with my suggestions. I want to learn!
Goodluck with ranking this! :)
Topic Starter
Delis
finally got to reply to mods

My Angel Azusa wrote:

Still think kiai is nice

[Easy]
  1. 00:59:371 (1,2) - can just use a normal curved slider lol mine also works ok
  2. 01:13:317 - add a circle? It's really empty here sure
  3. 02:01:641 (1) - 03:11:695 (1) - etc same as above, idk why you choose to use 4 dots tbh,that looks weird gonna self-modding them later, though 4 ticks sliders are totally good.
  4. 02:16:884 - missing circle intentionally
  5. 02:35:046 - end slider here to keep consistency with 02:31:479 (3) - ? ya
  6. 02:54:830 (3,4,5,1) - aesthetics isnt really good imo, also straight flow 02:55:479 (4,5,1) - is kinda hard to hit. kay
  7. 03:01:965 (2,3) - this isn't proper in Easy imo, the 1/2 gap with overlap should be in normal+ right
  8. 03:21:749 (1,2) - they almost overlapped, avoid it pls yes
  9. 03:34:722 - add a circle no
    I think aesthetics can be improved a bit. Also next time use a slightly bigger ds, so notes won't almost overlap lol

[Normal]
  1. try cs3.5 eh I prefer as is for the difficulty spread.
  2. 00:48:992 (1,2) - make them identical, and probably blanket 00:48:668 (5,1) - prefer different sliders
  3. 01:35:695 (1,2) - hmm there's too much overlap here, but there's no way to make it better, at least you didn't give me the solution.
  4. 01:38:290 (1,2) - aesthetics very off,should do sth like http://puu.sh/u0GiR/b718be6db9.jpg D: I don't get the difference.
  5. 01:43:479 (1,2) - 01:44:127 (2,3,4) - same here, feels messy now I don't understand what you meant here..
  6. 01:46:560 (2,3) - also overlap a bit big cuz slider body of 01:47:209 (3) - was covered. hm changed
  7. 02:06:830 (1,2) - 02:08:776 (4,1) - you break the flow twice in such a short duration, at least cancel 1 antiflow pls the first one doesn't do anything in the flow
  8. 02:17:857 (3,5) - aesthetics thanks
  9. 02:57:425 (3) - rhythm is too simple, i suggest that you follow drum here, change to a reverse slider or a 1/2 slider+a circle it's simplified for the vocals.
  10. 03:00:992 (4,1) - you should probably stack them as you did before. right
  11. 03:04:884 (4,5) - blanket no
  12. 03:08:776 (2,3,5,6) - aesthetics: http://puu.sh/u0GJP/7518d52481.jpg ??? what is the difference..
  13. 03:14:290 (1,2) - a reason why i dont think normal is very clean is because of inconsistency and aesthetics...these 2 sliders can be a copy paste which will make the diff more decent imo. being the all sliders copy-pasted is the only way to map good normal difficulty? I'd very love to create a bot to map easier difficulties automatically then.
  14. 03:20:776 (4,5) - same for this, and i didnt point out other example as well as those in other diffs. I feel that it's easier, more convenient and actually visually better to just ctrl+c ctrl+v and rotate the first slider to get the second one.
  15. 03:45:587 (4,1) - blanket not a fan of blanket
    I am picky on aesthetics.. lol true

[Hard]
  1. 00:33:100 (4) - etc as mentioned in easy...3 anchors enough I prefer as is
  2. 00:54:668 (2,3) - make a better pattern here,it looks messy due to random angles of sliders not really
  3. 01:21:425 (1,2,3,4) - too hard here imo, 4 reverse sliders with 1/4 spacing...i prefer you use reverse sliders but with 3 reverses only instea of 4 for 01:21:425 (1,2,3) - it's just holding sliders, how does this become a too hard thing :O?
  4. 01:42:181 (1,2) - not going to be consistent with 01:40:883 (1,2,1,2) - ? ya, I prefer an onward flow after they're faced each others.
  5. 02:04:236 (1,2) - blanket off cuz you use 4 anchors for 02:04:722 (2) - xd ._.
  6. 02:34:073 (3,4,5,6) - why not square? eh who cares, I've tried to fix though.
  7. 02:57:749 (2,3) - 02:58:398 (4,1) - this is veryyyy confusing tbh, the first one is 1/4 spacing while the second one is 1/1 but you used stacking for both...can be misleading. I'd suggest you use an overlap for the first pattern. indeed, changed
  8. 03:37:560 - use a triplet here. the sound isn't really noticeable at least while in playing.
    Still think some patterns are messy, plus im not a fan of 4 anchor slider qwq

Will mod the rest later

My Angel Azusa wrote:

2nd part

[Insane]
  1. ar9? It's 185bpm anyways sure
  2. 00:22:073 (6,7,8) - aesthetics here is really bad imo, I don't get it, they have different slider shapes on purpose.
  3. 00:25:560 (10) - overmapped it's an insane diff tho :<
  4. 00:39:263 (5,1,2,3,4) - make some constant angles for these objects. lol my bad
  5. 00:46:560 (2,4) - can stack 2 with 4 tbh,this can emphasise downbeat 00:46:722 (3) - nah the flow will be quite worse, I don't find anything wrong with current pattern.
  6. 00:59:046 (8) - use a 1/2 slider as well to keep consistency? what do you mean on consistency here, it's switching to the new section.
  7. 01:04:398 (4,1) - supposed to be a bigger spacing judging from music k
  8. 01:21:425 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - the stream seems too long tbh, in hard diff you dont even put 5 circles in a row but here there are like 13 or more.. don't you say it's too hard as well? the stream isn't too long as well as music provides the sound for a bunch of circles. and first of all it's an Insane difficulty.
  9. 01:47:857 (1,2) - why ds is sooo small?01:48:019 - should be emphasised anyways... they are unworthy to be emphasized by making a larger jump, how the cursor moves is enough reason this to be as is.
  10. 03:03:911 (1) - id break it into slider and circle tbh, you are following vocal. the vocal at the red tick is too weak
  11. 03:19:479 (1) - same as above,btw 03:22:236 (1,1,1,1) - why NC spam? same, for the nc spam is obvious, the sv changes.
    Im not a fan of old style mapping...but map is fine, hardly can i see an insane w/e big jumps nowadays. I still think it needs more aesthetics for 2017 mapping people don't have to map like everybody does, that's why people can map as their own mapsets and get them ranked, if we all have to map like everybody does, then osu game just should hire some of mappers as official mappers and delete the system that everybody can map and rank their maps. lol im talking bullshit

[Extra]
  1. hp8...it's definitely too much, i'd say at most 6.5 for hp. no. Extra difficulties aren't intended for players at the level that can't pass difficult maps, and I made spaced streams in the last chorus to make people fail at them.
  2. 00:11:209 (1,2) - triggers me when i see they are not the same what is wrong
  3. 00:12:830 (1,2) - in extra you can, and i recommend that you use a bigger ds. This is more like ds in hard. For extras bigger ds can present the diff better. I don't want my jumps having always huge distances while it still fits here
  4. 00:15:100 (7,1) - while some 1/2 gaps have very small spacing this is unreasonably too big. since your sight will be clearn once as there's a triplet here it's not too big.
  5. 00:17:857 (9,1) - probably swap NC nope, I don't put new combos on the end of stream, plus new phrase starts at where I currently put a nc
  6. 00:17:857 (9,1,2) - as you can see ds varies A LOT for same music intensity and 1/2 gap. This happens a lot in your map so i strongly feel you should tackle the problem. I'd rather say that represents a quick aiming after the stream, idk where the rest is so just saying for this.
  7. 00:45:587 (1,2,3,4,5) - get some ds between them? stacked doesnt seem comfortable it plays completely okay
  8. 01:01:479 (3,1,2) - not wise to use a small spacing for 01:01:803 (1,2) - anti-jump expresses an emphasis nicely.
  9. 01:11:371 (1) - ctrl+G. You didnt even emphasise 1/2 for 01:10:884 (1,1) - ...sounds like 1/4 to me ok, did my own
  10. 01:43:803 (2,1,2,3,4,5,6) - kinda messy imo disagree, in play-wise this is totally nothing messed
  11. 02:58:722 (1,2,3,4,1,2) - 1/2 slider spam isn't nice here, can change to better patterns that represent music. feels totally better taking the drum sound in back music instead of the vocals.
  12. 03:03:587 (1,2,3,4,5) - hoyl why no spacing with slider end?? because I don't want, for a creativity.
  13. 03:03:911 (5,1,2,3,4) - another typical example of the spacing problem i mentioned. so this should be the same reason.
  14. 03:19:479 (5) - NC nah
  15. 03:40:722 (3,4,1) - confusing ds lol why, it's not an ar 0 difficulty..

So...imo diffs are nice, but i think they are lacking in aesthetics and spacing. Patterns are sometime kinda random or without nice pattern. Rhythm choice is very decent, tho.

Good luck on getting this ranked~~

Evil Dread wrote:

Hello, here for m4m placeholder~
My map: https://osu.ppy.sh/s/509314 (Insane & Shokugeki are still WIP so you can mod the other 3 instead)

EASY

SPOILER
I felt everything was refined well so I just have aesthetic suggestions for this difficulty!

01:59:046 - Ok, starting here the violin sounds low and sad. It then changes to a higher pitch and more mellow tone at 02:04:236 - I think you could change the slider shapes to better reflect the violin's pitch! Something like this: http://i.imgur.com/uSCbzNJ.jpg and http://i.imgur.com/Z0WO3uV.jpg I don't really like those weird sliders such as you provided. and eh the pitch changes aren't noticeable to me, probably im deaf.

02:12:019 (1) - The violin sound here can really be noticed so perhaps a slidershape like this: http://i.imgur.com/lp6CXhy.jpg can better reflect it too? same here

02:14:614 (1) - What you did here is a perfect example of what I mean in the above 2 points! :P

HARD

SPOILER
00:27:992 - I hear a beat here. Did you leave it unmapped so it becomes a triplet instead? If no, then I suggest putting another circle so it becomes like http://i.imgur.com/PVMlaKR.jpg This is to emphasis the drums that build up until it reaches 00:28:236 - where there is a loud piano sound! avoided to map a 5 of stream in hard difficulty, and bpm is high so..

02:37:154 - I have a suggestion here! Since the song is building up tension using the drums here, why not place the sliders like this: http://i.imgur.com/TUv9EZt.jpg? You can also increase DS to about 1.5 too, to better capture the intensity imo. Higher intensity = Non-uniformed placements eh I don't see the problem here

02:58:073 (3) - The ovelap here and at 02:59:046 (1) - isn't consistent to me because the former had a beat following right after it while the latter did not. I suggest placing 02:59:046 (1) - over here: http://i.imgur.com/mHRou2M.jpg 02:58:073 (3) - did an overlap on this instead

INSANE

SPOILER
02:26:290 - The SC1 Clap here sounds a bit out of place because there's the same hitsound at 02:26:938 - just after it. Her voice seems to be more pronounced at 02:26:290 - so I think letting it ring out would be better rather than letting it fight with the hitsound. Would taking this out sound better to you? I had to pick up the back ground sound -.-

03:41:857 - Love this <3
03:43:154 - Gah twice the charm *.*

This is a solid insane imo tbh

EXTRA

SPOILER
02:26:290 - Same suggestion I have with the hitsound in Insane.

03:00:019 (1,2) - Her voice here seems to be relatively the same when compared to 02:58:722 (1,2,3,4) - So I think the jump is too big. first of all it's an extra diff

03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Are the spacing changes intentional? If so, might I suggest using a slightly higher DS but keeping the notes connected because the song does become a bit more intense at 03:19:479 - but not to the point it warrants spaced streams imo. ya

Please let me know if you agree/disagree with my suggestions. I want to learn!
Goodluck with ranking this! :)

thanks for the mods!
Natsu
Hi

Bold things need to be changed or explained properly

Extra

  1. 00:00:412 (1) - The wave slider could be more symmetrical, doesn't looks nice atm.
  2. 00:11:209 (1,2) - the aesthetics of the map aren't bad, but what makes your map looks bad are the 1/1 curved slider, I strongly recommend to remake them in order to improve the aesthetics
  3. 00:12:668 (9,1) - The NC should be in your actual 9 according to the music
  4. 00:24:668 (5) - missing NC? most of your combos patterns are following one measure, so I believe there should be one as well.
  5. 00:25:560 (10) - The overmap is too obvious here and this object should be removed
  6. 00:28:236 (5) - I also would add a NC here, since the music changes a lot and it's a new measure
  7. 00:30:830 (5) - ^
  8. 00:44:938 (4,1) - there is a overlap, it should be easy to get fixed
  9. 00:46:073 (6,1) - 1 is a strong beat that's why the short spacing feels awkward, also the NC is unnecessary
  10. 00:47:857 (6,1,2,1) - I don't understand your NC pattern, according to your vocal NCs the NC should be in 6 not in the other ones
  11. 00:48:506 (2,3,4,5) - a full stream would represent the song better
  12. 00:48:830 (5,1) - why thee short spacing?
  13. 00:52:398 (4) - ending a slider in a strong beat isn't that cool, specially when there are vocals too, maybe use two stacked circles?
  14. 01:12:344 (5) - this should be a NC as well.
  15. 01:17:533 (4,5) - a blanket would looks better
  16. 01:35:857 (1) - remove NC?
  17. 02:25:479 (2,3,4) - This really troll me when playing, how about unstack 2 and 3 and stack 3 and 4 to make it easier to read
  18. 02:37:317 (1,2,1,2) - the pair rhythms are cool, I'm a bit sad since the first one is a slider end 02:36:668 (1) - , I'd make a 1/2 or 3/4 slider and then add a circle at 02:36:992 -
  19. 03:03:911 (5,1) - swap NC, that would fit better the vocals and music
  20. 03:07:479 (6,1) - spacing is too close, 1 is a super strong beat
  21. 03:34:398 (1,2,3,4) - reduce the spacing? is a bit hard to notice that they are 1/4s, since they are similar in length and spacing to the previous 1/2 ones
    03:37:317 (1,1,1,1) - you don't need to spam NCs like this, since you never did that before and neither the stream is hard to read
  22. 03:40:884 (4,1) - the 1/1 spacing is sometimes weird and hard to read
  23. 03:51:827 (1,2) - swap NC
Insane

  1. 00:20:452 (1) - why is this a NC, but 00:23:046 (9) - doesn't? I think is better to remove 00:20:452 (1) -and add the NC at 00:20:776 (2) -
  2. 00:25:317 (8,9,10,11) - the spacing is too short, plus the stack leniency of the stacked triplet make it worst
  3. 02:09:425 (3) - this doesn't look nice at all, btw the same problem in the extra diff happens here as well, your 1/1 sliders curves doesn't looks nice, I really think yoou need to remake them
  4. 02:10:236 (1,2) - swap NC, that would represent the song better
  5. 02:31:479 (2) - missing NC i suppose
  6. 02:34:073 (3) - ^
  7. 03:05:533 (6) - ^
  8. 03:22:073 (1,1,1,1) - I don't understand the combo spam at all, also you didn't this at the extra diff,
  9. 03:29:857 (9,1) - swap NC that would fit the music and vocals better
  10. 03:35:046 (11,1) - ^
Hard

  1. 00:07:154 (3,2) - blanket pls
  2. 00:16:398 (1,2) - same as the previous two diffs, your 1/1 slider curves looks kinda weird
  3. 00:27:911 (1,4) - you need to swap NC here to fit better the music
  4. 00:35:695 (1,2) - ^
  5. 01:18:019 (4,5) - blanket??
  6. 02:58:398 (4) - the slider end should be a circle or a slider head with NC, your rhythm here is wrong :l
Normal

  1. 00:38:127 (6,1) - 03:39:587 (5,1) - spacing
Easy

  1. AR 3 is better
Topic Starter
Delis

Natsu wrote:

Hi

Bold things need to be changed or explained properly

Extra

  1. 00:12:668 (9,1) - The NC should be in your actual 9 according to the music I don't want ncs on the end of a stream, I could consider if it was longer than 9.
  2. 00:24:668 (5) - missing NC? most of your combos patterns are following one measure, so I believe there should be one as well. it's intentionally made longer than its usual for the music change, I wanted only one combo color to map the quieter part. (also it's x0.90 sv :p)
  3. 00:28:236 (5) - I also would add a NC here, since the music changes a lot and it's a new measure
  4. 00:30:830 (5) - ^ due to the same reason as first explanation, I strongly dislike NCs like that >,<
  5. 00:46:073 (6,1) - 1 is a strong beat that's why the short spacing feels awkward, also the NC is unnecessary oh well that was intended to be an anti-jump but indeed works not best, changed. also the nc is my favor :PP
  6. 00:47:857 (6,1,2,1) - I don't understand your NC pattern, according to your vocal NCs the NC should be in 6 not in the other ones remade the pattern so ncs would make more sense as they look like divided to patterns.
  7. 00:48:506 (2,3,4,5) - a full stream would represent the song better wanted to follow the vocals rather than the drums as a stream.
  8. 00:48:830 (5,1) - why thee short spacing? because anti-jump works well for an emphasis? I know nobody uses a mapping technique such as this since it's much older. when your cursor once reaches to the triplet it stops strongly (like you grip the pen tougher) and move to the left as a reaction so this could emphasize it.
  9. 00:52:398 (4) - ending a slider in a strong beat isn't that cool, specially when there are vocals too, maybe use two stacked circles? there's a bunch of sliders that end at downbeats and clap on, I don't really think this deserves a change here. about the vocals I'm thinking them long like 00:51:425 - until 00:52:722 - as one vocal.
  10. 01:12:344 (5) - this should be a NC as well. same reason
  11. 01:17:533 (4,5) - a blanket would looks better did my own
  12. 01:35:857 (1) - remove NC? prefer as is ><
  13. 03:03:911 (5,1) - swap NC, that would fit better the vocals and music still I dislike a nc on the end of a stream
  14. 03:07:479 (6,1) - spacing is too close, 1 is a super strong beat was intended to anti-jump but let's see with the change.
  15. 03:34:398 (1,2,3,4) - reduce the spacing? is a bit hard to notice that they are 1/4s, since they are similar in length and spacing to the previous 1/2 ones that's one of the fact that I wanted to bring it to players, I think people aren't used to this pattern well, though mapping an extra diff challenging is definitely cool.
  16. 03:40:884 (4,1) - the 1/1 spacing is sometimes weird and hard to read should be fine this time


Insane

  1. 00:20:452 (1) - why is this a NC, but 00:23:046 (9) - doesn't? I think is better to remove 00:20:452 (1) -and add the NC at 00:20:776 (2) - that's because I really hate having a different color on stacked objects, and 00:23:046 (9,1) - is for a 1/1 gap.
  2. 02:09:425 (3) - this doesn't look nice at all, btw the same problem in the extra diff happens here as well, your 1/1 sliders curves doesn't looks nice, I really think yoou need to remake them
  3. 02:10:236 (1,2) - swap NC, that would represent the song better that gives a good design to the map as there's a 1/1 gap between the combos
  4. 02:31:479 (2) - missing NC i suppose
  5. 02:34:073 (3) - ^
  6. 03:05:533 (6) - ^ about those new combos, I wanted the combo colors as long as possible in the calm part so that happens. fixed
    3rd one though.
  7. 03:22:073 (1,1,1,1) - I don't understand the combo spam at all, also you didn't this at the extra diff, oh like I did a weird SV choice here, fixed.
  8. 03:29:857 (9,1) - swap NC that would fit the music and vocals better
  9. 03:35:046 (11,1) - ^ same concept, explained in extra diff
Hard

  1. 00:07:154 (3,2) - blanket pls isn't it?
  2. 00:16:398 (1,2) - same as the previous two diffs, your 1/1 slider curves looks kinda weird it's all intentional to express the map is done in around 2012 ._. you see nothing wrong with most of them when you testplay it. some could be weird but this definitely isn't.
  3. 00:27:911 (1,4) - you need to swap NC here to fit better the music
  4. 00:35:695 (1,2) - ^ the nc concept goes here too
Normal

  1. 00:38:127 (6,1) - 03:39:587 (5,1) - spacing
Easy

  1. AR 3 is better
fixed the points that I've deleted from the list, normal and easy too! there might be so many points that I denied, that's all because NCs are totally my style and I got reasons to do that as a mapper/player. thank you for modding!
Frostmourne
rank this already >:(
Natsu
Extra

  1. 03:22:884 (1,1) - the NCs are to spammy for no reason, this needs to be changed tho
Insane

  1. The NCs at 00:20:452 (1) - and 00:23:046 (9) - needs to be consistent.
  2. 02:09:425 (3) - The slider tail got unsnapped
Topic Starter
Delis
changed both, and sure the unsnapped slider too. plus we re-confirmed the metadata on IRC since it was a bit old xD.
Natsu
Delis wants to keep the old feeling in the map and I agree with him, the map plays awesome, I really don't have more complains with this, bubbled.
Yohanes
Neptunee
good map and song owo
Extra
03:12:992 - this stream is hard to read once it starts to change direction
03:29:209 - this one as well. maybe making the beginning a circle then it leading into a stream?
03:34:398 - curve these kick sliders since it feels like it'll flow better

That is all from me owo

GL love uwu
Okoayu
anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing

also you gave me my best kd to date
no kiai is the edge

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns
  3. 01:19:317 (4,2) - aesthetics overlap :///
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far?
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp
  4. 02:30:181 (1) - this is great
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra)
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation)
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too)
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo)
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
Topic Starter
Delis
I'll ask my mom if higher ar on normal/easy would be more comfortable for her, and I'm gonna edit this post later
Topic Starter
Delis

Okorin wrote:

anime im anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing haven't watched the series yet thank

also you gave me my best kd to date meme
no kiai is the edge me 2

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly done everything because Very important. k
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice having the same ar as insane feels wrong otherwise pretty sure agreed, actually insane is mapped on ar8


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone sure thing
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns okie :/
  3. 01:19:317 (4,2) - aesthetics overlap :/// 2003 year aes xd
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling 360 is too much, moved this a little down though
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part you saved me
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice ikr but I somehow didn't feel to follow the vocals up at all.
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) - the music essentially isn't exactly same as far as my patterning is also different between them (so 03:37:641 (5,6,7,8) - is a square and 03:40:073 (1,2) - is a jump of two sliders) they are intended to be having various rhythms to emphasize different sound the song give, for example 03:40:073 (1,2) - there's somewhat sound that stands out over the vocals but 03:37:641 (5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far? brb asking myself from 1 year ago
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol n e r f e d
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting ya
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that okie dokie
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp haha this is lol like my life thanks
  4. 02:30:181 (1) - this is great I was brain dead at this moment :x
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra) same
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it I was going to pretend to be a modern mapper
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation) yez
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too) kinda prefer them as it is to have some variations in rhythm
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close done
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo) o
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too :ok_hand:
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward kk
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other 01:37:641 (3) - this is one that perhaps similar case to here (or not even), I'd rather keep it to not skip the sound at blue tick.
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7 let them struggle more then :^) that's my pleasure. anyway ar 6 on a normal is pretty much high to me.
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners nooo I want this to be one of the general patterns in lower diffs :<
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
ok thanks Ökorat

Fuk I did a double post

@Neptunee: sorry they all were intended, thank you for your time though!
Okoayu
[extra]

04:01:171 (7,1,5,1) - i think you may wanna do something about these spacings, at first glance you think everything is 1/4 and then one of them is 1/2 and one is 1/4

im just mentioning this cuz it made me actually fail the fucking map and i feel terrible about it

[hard]
00:29:857 (2) - you said you did this but didnt
Okoayu
ok




these were addressed in irc
Topic Starter
Delis
thanks
Natsu
Gratz!
Okoayu
gratz
Yohanes
Kill your friends
Eir_DELETED
!!!
おめでとうございます!
Winnie
I was here first
Satellite
おめでとう!
Sotarks
gratz
toybot
great
Sidetail
おめでとう~
Silky
grats!!
Zero__wind
no more fc Delis maps
Ankanogradiel
congrats
Topic Starter
Delis
Thanks!
Please sign in to reply.

New reply