Neanmoins wrote:
from your m4m queue
my map:https://osu.ppy.sh/s/531385
Easy
00:10:073 (1,2) - how about making a blanket here?
01:39:587 (3,1) - ^
02:55:803 (5,1) - ^
02:59:695 (2,3) - ^
03:11:046 (4,1) - ^ not blanketing on purpose
00:35:695 - here has a beat so it's a little weird if here has no note uhm it's fine
00:57:911 (2) - i suggest to make this a straight slider + parallel with 00:58:722 (3) - so it would look better everything is okay here
Normal
Wow cs4 cool ofc
00:36:506 (3,4) - stack? yea it is?
00:48:668 (5,1) - blanket?
03:46:722 (1,2) - ^ they're okay as is
01:24:019 (3,4) - this flow isnt quite friendly for normal, i suggest to put 4 higher then 3 why, typical zigzag
02:00:992 (4) - this should be a 3/4 slider start at 02:00:830 - just like which previous 2 and 3 followed they're more important sound for me
03:03:263 (5) - here should be a 1/1 slider + 1 note or just 1 note like what you did at 01:11:695 (5,1) - or 03:18:830 (4,1) - k
03:08:776 (2) - i think nc should set at here no, same reason before
03:41:857 (3) - ^ yes
Hard
i think this AR8 is too fast for hard players. How about AR7? ar8 on hard is normal select
00:04:096 (5) - nc for sv change as hard players may have no that capacity of reaction it changes the bpm but sv
00:16:398 (1,2) - blanket
01:18:506 (5,1) - ^
01:31:317 (1,2) - ^
01:56:452 (1,2) - ^
02:04:236 (1,2) - ^
02:11:371 (6,1) - ^
02:15:587 (5,1) - ^ I see nothing wrong with them
00:36:019 (2) - nc here avoiding nc stacked object
02:39:344 - here you can put another spinner till 02:39:911 - to follow the vocal ? D: its obviously fine
Insane
You may need to check your position on green lines cuz it seems many of them are unsnapped or not needed(like, at the middle of 01:30:668 (1) - and 01:31:317 (1) - ) dude it's for speed changes, it fits the song best
01:10:884 (3,4) - blanket? no
03:03:911 (1,2) - ^
03:50:452 (1,3) - ^ tried this time
01:22:073 (9,5) - if nc set here it would fit the song better, just like 03:19:479 (1) - no, nc for the distance changes and emphasis song
01:27:911 (3) - ^
01:43:479 (3) - ^
03:14:290 (5) - ^ denied every nc suggestions, I never put a nc on the end of a triplet
01:35:857 (1,2,3) - that ds change and flow is quite sharp, so i suggest to ctrl+g them it plays fun and ok
Extra
same problem for green lines with insane I don't see any problem D:
00:10:560 (4) - ctrl+g for a better flow (emphasize the special sound)I think this anti-jump is okay as is
00:11:695 (2) - how about just use the same shape with 00:11:209 (1) - ? it fits with the stream well
00:46:398 (1) - i think in this verse part, for your nc arrange idea, here shouldnt set nc what is a problem here
00:56:127 (1,2,3) - use shorter ds between 1-2 then 2-3 can fit the song better don't really think
01:09:911 (1,1,1,1) - no need for nc as here they are in the same section to make reading ability easier
03:37:398 (1,1,1,1) - ^
01:12:344 (5) - nc (the same suggestion with insane) nope, this currently fits best (btw writing reply on insane first)
03:14:290 (5) - ^ etc......
01:22:398 (1,2) - that flow is quite weird and can easily bring a choke, a simple way to solve it is to change the position of them give it a solution then, because I don't think this is weird at all, I don't find another pattern here
01:47:857 (1,2,1,1) - just a suggestion, i think you can apply the nc setting of this part in your rest lower diffs did same for insane, added a nc for hard
03:03:263 (1) - for me this slider not emphasized the louder voice well, so maybe you can try to set a large ds here like 03:00:019 (1,2) - ,and then decrease the ds enter 03:00:019 (1,2) - it's emphasized by anti-jump
03:38:127 (4) - a sudden slow slider here doesnt fit the song well, so i suggest to change it in a ~1.2x 1/1 slider + 1 note no it's nice to accelerate the flow here and the music also different around.
03:40:803 - i think in extra here deserves a note (just like at 03:39:587 (4,5,6,7,8) - ) doesn't fit
gl
thanks for mods, scarlet please don't mod mine while breaking the rules of queue. I didn't even edit the part that you broke here when I opened the queue and added one. ok another mods from you during I was trying to reply all of them, gonna edit this post then.[ -Scarlet- ] wrote:
Rant*sigh*, I'll just let this pass since I'm too lazy to argue over the conflicts in our ideology. Let's just follow the title of this song xD
- [Extra]
General
- Probably should consider reducing your HP to around HP 6 - HP 7 ish. Judging by the way you NC is pretty damn hard for players to recover from missing a bit during the gameplay with HardRock. why do I really need to allow everybody to pass it on hr easily? I actually have played on hr with mouse, getting so many shit misses but still was easy. https://osu.ppy.sh/ss/7214760
- Should enable your Letterbox during breaks since you did actually use it at 02:40:560 - . Not exactly sure what's the difference though from what I see here. I don't really know what you're talking of. letterbox during breaks adds black letterboxes to the top and bottom while in breaks. that's not the best choice.
Mapping- 00:01:857 (2,3) - I think using two 1/2 sliders really fits the violin since they had somewhat similar rhythm at 00:01:857 - and 00:02:580 - I wanna map this section calm. 00:03:303 (4,5) - the reason why I did 1/2 is for the piano, in case you might wanna know.
- 00:06:425 - The beat here is rather obvious, highly suggest to make this part clickable I don't want every single sound clickable. plus I didn't even ignore the sound so what's wrong.
- 00:10:560 (4) - The flow from (3) is rather odd here as there's an awkward "pause" in flow in the somewhat same direction it's just an anti-jump to emphasize the sound and to change the flow from circle jumps into slider jumps.
- 00:12:668 (9) - More preferably to start the NC here rather than 00:12:830 (1) - no, this is how I put ncs on streams.
- 00:15:749 (3,4) - Make this should have somewhat identical movement/shape like what you did in 00:13:154 (4,5) - 00:10:560 (4,5) - 00:07:965 (7,8) - why D:
- 00:16:398 (1,2) - Don't get why these sliders didn't get the same treatment as 00:11:209 (1,2) - where you were emphasizing on the loud trombone/trumpet(?) what, I did obviously the same unless I get something wrong here. I still don't get what you meant for it.
- 00:07:965 (7,8) - Ctrl+G should provide a lot better flow than before disagree.
- 00:27:100 (1,2,3) - 00:24:992 (6,7,8) - Rather uneven triangular pattern here. Not sure intentional or not but go ahead and use x1.1 DS with small grid if it isn't I don't care at all, players also don't even care. and I don't really wanna break how I mapped with this grid a year ago. (this doesn't mean I won't fix any mod, it was just too nazi for me)
- 00:33:749 (4,5) - Same as above. If not, as least stack it with (9) before.
- 00:37:154 - Why not increase the SV here like what you did before when comes to emphasizing on these intense part of the song? Would really fit the song imo where are you talking of before? and this currently fits enough, can you give it an solution.
- 00:38:371 - Really obvious drum here. Just make it similar to 03:08:695 (4,5,6,7,8,9) - but obviously with smaller DS ikr it's but it would be bad mapping in my eyes, I also don't wanna put a 5 of stream here because plays bad af.
- 00:43:722 (6,7) - The loud piccolo (?) here should use some bigger jump at 00:43:803 (7,8,1) - since is rather dull to leave part smaller DS after an exciting instrument being played here are you serious.. it doesn't really need any big spaced jump for sure. idk why you are trying to mess my mapping up at all.
- 00:46:398 (1) - Maybe remove this NC since almost throughout the entire map, the way you NC has always been the same color till the next stanza/verse. Same for this too 00:48:344 (1) - . If you say things like "for visual purposes" then I have nothing to say about this my usage of ncs is "for visual purposes" from beginning.
- 00:48:344 (1) - Ctrl+G here? Flow really well from (4) towards the (6) too you put wrong place here
- 00:57:263 (6,7) - Swap rhythm? I think the strong vocal here 00:57:587 - needs to be emphasized nicely with a circle similar to 00:56:127 (1,2,3) - ok
- 01:00:668 (1) - I think reverse slider is kinda weak on the soft vocal here. Rhythm like http://puu.sh/tL1qu/1b240ea2e9.jpg should do the trick disagree.
- 01:05:695 (1) - Probably a mistake but you should totally Ctrl+G here. this definitely plays better.
- 01:07:317 (2,4) - Really weak jumps on the strong vocal here. Should increase the DS here which also make a great preparation on your following ridiculously large jump (for the first time) here 01:09:749 (1,1,1) - that's fine, I don't feel the vocal is strong enough for a pp jump here.
- 01:11:371 (1) - Maybe bring this a little closer to 01:11:695 (1) - ? This is the first time you used a 3/4 slider followed with a note 1/4 away. More of the reason to move it closer since you make this slider rather slow the slider speed changes is the reason why I made a jump here.
- 01:11:452 - No purpose in this green point at all since your next is at 01:11:695 - anyway
- 01:12:344 (5) - tbh this is quite a odd way to start the chorus. Perhaps just remove NC here 01:12:019 (1) - the NC at the start of the kiai instead? no thank you.
- 01:22:073 (1,2) - Really large jump if you ask me. If you plan to do this, should make the jump 01:22:398 (1,2) - here instead since there's an obvious increase in intensity of the song I think this currently fits best.
- 01:22:722 (1) - Maybe move this a little further apart from 01:23:209 (2) - to make a nicer square-ish jump? Would be nice not intended to map a square here, even the flow isn't at first.
- 01:24:344 (2,3) - Not sure, feels like this part can be way more interesting because of the vocal than a simple 3 consecutive sliders no really.
- 01:27:911 - 01:28:317 - Not a big issue bit all these green lines are quite triggering when is not exactly on the point where you want to lower the volume it makes the 1/4s way more suitable to play
- 01:31:641 (1) - 01:32:290 (1) - These two sliders emphasize nicely on the cymbal (?), so obviously this 01:32:127 (2,1) - should deserve the same treatment in terms of bigger DS like 01:31:479 (5,1) - anti-jump thing, to make it more obvious made them closer.
- 01:38:452 (4) - Nitpicking here, keep DS constant which is around x1.0 its completely at x1.0
- 01:39:263 (7,8) - Rather large jump for a soft vocal I would say. Should keep it consistent with what you have done before i don't get if you want me to map pp jumps for 7 sd or no.
- 01:44:776 (4,5,6) - Try this rhythm? http://puu.sh/tL2Fi/51bd870586.jpg I guess it works really well with the vocal and can make rhythm here 01:45:100 - similar to 01:44:614 (3,4) - not my favor but did
- 01:48:668 (2) - Redundant NC. Just remove it if possible. It doesn't emphasize on the downbeat of the song whatsoever. no, this nc doesn't mean to emphasize something from music at all.
- 01:58:398 (4) - Reverse slider is really weak in emphasize the really nice instrument here 01:59:046 - . Try this: http://puu.sh/tL332/fb1156fe02.jpg no
- 02:11:290 (4) - Really feels forced to play this note when there's almost nothing in the music at the part can you listen to music properly.
- 02:13:965 (4) - Small stuff, Ctrl+G here would be nice. Current one still works though I don't think that makes anything better
- 02:16:560 (5) - Would work better if you keep 02:16:236 (4,5,6) - an even spacing. http://puu.sh/tL3ix/1d55c1c42d.jpg nope, intentionally made them close
- 02:21:749 (4) - Ctrl+G. But it's alright I guess since is at a rather slow part of the song. circular flows aren't always the best flows.
- 02:57:911 (4,5,6) - Remove 02:57:911 (4) - ? The duplets at 02:57:992 (5,6) - is really obvious like what you did at 02:56:046 (1,2) - don't wanna break my pattern in this case, would make it consistent with other diffs.
- 03:02:776 (2,3) - Should totally swap this following 03:01:479 (2,3) - since it really emphasize on the vocal really well. don't really wanna map circles for the vocals here
- 03:03:587 (1) - Really weak emphasize on the obvious 1/4 beat here. Would be nice just to keep it similar to 01:12:019 (1,2,3,4,5) - which is a great way to transit to chorus time x1.8 sv instead.
- 03:14:938 (1,2,3,4) - Don't you think this spacing is kinda small after the tension you have built up from 03:13:560 (4,1,2,3,4,1,2,3,4,5) - ? enough
- 03:27:263 (1,2,3,4) - Could be more interesting like what you did before imo. not sure the point.
- 03:34:398 (1,2,3,4) - Woah there. This is definitely overmapped. The piano is extremely soft here, why would you emphasize it with big 1/4 slider jump? ok the correct answer should be it's because 2016. well i mean it still fits for me.
- 03:49:803 (2) - OCD stuff, just stack with 03:48:992 (4) - slider tail.
- 04:07:154 - Remove green line or make it to 5% volume if you want oki
Hitsound- 00:43:722 (6) - Remove whistle, really noisy here it fits music
- 00:59:371 (4) - Could definitely use a whistle here. Felt rather empty without one why, only finish is already okay here.
- 01:46:073 (3) - ^ don't really wanna emphasis the vocal here because of the sound isn't quite high compared to after.
- 01:28:479 (2) - Erm, why is this soft? If you listen properly with the hitsound this part here sounds really weird when there's not sound when hitting the triples it's okay for em
- 02:32:776 (1) - Drum sampleset? it doesn't suit here like i did 02:30:830 (2) -
- 02:36:344 (4) - Probably wrongly finish. Remove it as this cymbal crash doesn't sound that similar to 02:35:371 (1) - . 02:36:668 (1) - Should have soft-finish instead is still worth to catch up.
- 02:39:263 - Maybe silence the spinner? 10% volume. I think is great way to end the stanza. 30% instead
- 03:30:506 (3) - Remove whistle? no
Kinda gave up trying to understand how you use the default normal-whistle here though. Some part feels rather "spammy" and random, while some feels like it should has normal-whistle in the first place. Overall, quite nice to play and definitely can improve the flow though.
Don't kudosu this yet. I probably spent too much time (Approximately 2 hours, yes I'm a super slow modder) modding your Extra difficulty. Will continue with other diffs later. I probably enjoy doing this than "NC here just because is like that" or "blanket here cuz is Easy/Normal diff"
- [Insane]
General
- Disable widescreen support because why not
- Same thing about about letterbox
Mapping- 00:06:182 (1,2) - Similar stuff I've mentioned about the 1/4 thing
- 00:38:371 - Pretty obvious drum as state in Extra since you already use 00:38:452 (1,2,3) - to emphasize on the drum
- 01:07:803 (3,4) - Why is this a smaller DS than 01:07:154 (1,2) - though. The song gradually gets more intense therefore whether keeping a constant DS or gradually increase the DS would fit better I don't find anything ds error here O.O
- 01:17:046 (4) - Not a big issue but it's definitely nicer to play with triple 1/4 circles instead of holding on reverse 1/4 slider on the drum like 01:45:587 (3,4,5) - they're not the same part, plus it's okay to be a reversed 1/4 in higher difficulties.
- 01:31:317 (1) - Since this slider has similar DS with 01:30:668 (1) - , I don't see the need of NC-ing this slider. Looks really out of place for slider speed changes.
- 01:48:668 (1) - Similar stuff that I mentioned about NC. Actually it should be fine now I think about it
- 01:58:398 (2) - Quite similar to what I've mentioned, but then it's Insane diff with more simplified rhythm so I guess it's alright
- 02:19:803 - I recommend mapping this section though. Being an Insane difficulty, it feels rather odd to have frequent breaks especially all of them around the middle of the song that's pretty okay to have breaks in any diff.
- 02:50:385 - Might want to remove this green line, unless you plan on since it doesn't affect any sliders nor increase in volume yup
- 03:11:695 (1) - I guess this kind of slider is an old mapper style of mapping curves, but probably 3 points is enough to make a nice curve to blanket 03:11:209 (3) - (nitpicking stuff) old styled sliders everywhere, idk how do i make better blanket as well.
Your hitsounding is quite flawless here I must say. Feels less random, actually matching the vocal of the song! Overall, this difficult fits really nicely with your old mapping style, really nice to play tfw hitsound is the same as Extra one.
- [Hard]
General
- Similar thing to what I've mentioned on Insane difficullty
Mapping- 00:06:028 - Probably took it from your above difficulty. Remove it I guess um
- 00:21:263 (4,5) - Not really sure, I think Ctrl+G gives a better flow here i prefer mine
- 00:37:154 - Since this part is rather exciting, maybe give a little increase in SV for better emphasis not really for a speed change
- 01:10:236 (4) - I honestly think you should change this to normal circle. The pause really emphasize well on the vocal especially when there's nothing significant at 01:10:398 - yup
- 01:56:938 (2) - Is this really the part where I have to say things like "blanket better"? Play-ability wise it doesn't really affect the player. Guess I'll have to nitpick this kind of stuff especially in lower difficulties. http://puu.sh/tLepr/9e370f99e1.jpg Follow the circle ring please changed this to not be a blanket
- 02:26:290 (3) - I think removing clap is a better option. Since this is a calm part where claps at every 4/1 works really well it's the same as extra or anything else
Hitsound here is like simplified version from your Insane diff, which is nice~ Nothing I can say about this, looks like a perfect Hard kind of map to me
- [Normal]
General
- Same stuff I've mentioned above (Sorry for repeating if I was wrong about it)
Mapping- 00:07:965 - Leaving the front part out feels rather, weird, especially when there's strong beat at 00:07:965 - 00:08:290 - . Maybe just use simple 1/1 slider like 00:10:560 (2) - there needs at least a break which is over two white ticks, that's why I didn't start mapping there. and start at 00:08:290 - also feels weird to me, need more opinions on this.
- 00:35:371 (6) - I think this rhythm might be better http://puu.sh/tLfgK/2799c6a64e.jpg you're right
- 00:51:425 (1) - Maybe bring this to 00:51:425 - ? Should follow the vocal well this currently also follows the vocals fine.
- 02:32:776 (1,2) - Why this two slider head not hitsound-ed with whistle though did i do on any difficulty but this?
- 03:40:884 (2) - Maybe don't reverse the slider, http://puu.sh/tLg11/ff82fc45a7.jpg this rhythm should sound better i love mine better
Everything else seems good, from my perspective this kind of map looks perfect (Since I don't even map/mod/play one myself so I can't judge)
- [Easy]
General
- Again same as above
Mapping- 00:07:965 - Similar to what I've mentioned in Normal difficulty
- 00:27:587 (5) - Small stuff (Since this is Easy diff), the bottom of the slider looks rather "sharp" http://puu.sh/tLgim/86ed85a56c.jpg . Could make it more curvy doesn't matter;
- 00:28:722 (1) - Move this a little to the right (x:328 y:196) to make a nice blanket (Do I really have to do this?) http://puu.sh/tLgmV/695cea33d3.jpg this isn't even intended to be blanket
- 00:35:371 (4) - Probably a 1/1 slider would be better option since the beat here 00:35:695 - is rather obvious, and there's no "pause" in the music like 00:33:100 - 00:30:181 - etc changed with my own
- 00:59:371 (1) - Not sure, pretty sure this kind of movement/flow is quite off for an Easy diff. Since the previous notes 00:57:911 (2,3) - is movement from up to down to up again, the next slider is best to have a somewhat downward movement too. (I don't even know what I am saying) me neither. I don't feel wrong with it
- 01:40:884 (1) - Blanket is definitely not perfect http://puu.sh/tLgLH/bc8573adaa.jpg Approach circle tells it all uh idk
- 01:48:344 - Pretty sure a 1/1 slider here would be nice to finish off the stanza I don't wanna put a circle after 1/2 on easy difficulty, it's still okay to ignore.
- 01:58:398 (3) - Could shape this slider to make it parallel to 01:59:046 (1) - (Kill me already) what do you mean here
- 03:22:398 (2) - Dont ya think this slider is rather close to the edge of 03:21:749 (1) - ? Could move it little to the left not overlapping so fine as is
- 04:00:992 (3) - Quite obvious from the look that this note is relatively close to the previous slider .-. ok
Best mod 10/10
Anyway that's all I can find from the map. Good luck have fun~
Nice Tweets by the way xD