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Kanon Wakeshima - Love your enemies

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Winnie
[Extra]
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also.
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right.
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this? http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern
00:44:127 (1,2,3,4) - It became so simple all of a sudden
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped.
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look
00:59:371 (1) - NC? For emphasis and sudden change of pace
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps
01:35:614 (7,8) - Some autostack problems tbh
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern
02:09:911 (9) - No need to NC here
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) -
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) -
01:12:019 (2,3,4,5,6) - NC?
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother http://puu.sh/tWyBE/e8678599c0.jpg
03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too
04:01:965 (1) - Wow that stream spacing is huge.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.


[Insane]
00:14:290 (5,6) - Your rhythm choice here doesn't seem to pop out for that one instrument in the music. Ctrl+G is better imo as the clickable object is on that piece of instrument and it gives leeway to make a big difference from these sliders 00:12:830 (1,2,3) - to 00:14:290 (5) -
00:28:722 (6,7) - I'm more concerned with how this plays because it can be regarded for a double or just the flow at 00:29:209 (8,1,2) - makes you do too much to hit them
01:38:938 (6) - Was this stack like this on purpose?
02:37:965 (1) - Same as above on the extra with the finish here but I'm starting to see
Pretty solid tbh

Everything else looks good imo. It was just the highest diff that seemed unpleasant to me in some aspects. I mean the map is good at where it is. GL with this mah friend.
Topic Starter
Delis

Kocari wrote:

[Extra]
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also. increased spacing
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same a whistle instead of clap here because the song goes calm a bit as you can see that I decreased the slider speed and my hitsounding is changed to use soft hitsounds mainly here.
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right. made a jump here
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better yup
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this? http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern that jump feels very over to me :c
00:44:127 (1,2,3,4) - It became so simple all of a sudden because song structure changes, and tried mapping simply in slow parts lol
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped. really? :O
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one they are more like nc'd for patterns looking, both of the ncs that separated only 2 are intended to make just 2 circles jumps. it plays definitely better for me
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change did something difference that still keeps the equal distance but emphasizing the vocal well
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here well, I didn't really get what you meant here but I would say my nc usage is like for pattern looking > following the lyrics > idk, so this currently follows the vocals and still good looking. I'm not sure this exactly since i mapped it a year ago LOL..
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look this was stacked on the (6) before and I feel odd in playing, I know it looks not the best tho
00:59:371 (1) - NC? For emphasis and sudden change of pace I don't like putting a nc on stacked circles, 00:58:722 (1) - this nc still helps the changed pace here as the circles are placed in low distance.
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps I think your timestamp is somehow wrong, if you were talking on the last circle of the stream then I disagree to put a nc. because I just really dislike putting nc on end of the streams (like same goes for stacked circles.) even if it's for the important downbeats. does my explanation make sense ;-;
01:35:614 (7,8) - Some autostack problems tbh this is so gay lol
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern okie, and about nc I've said something around 2 line above, but as I used a nc on middle of stream already so added :s
02:09:911 (9) - No need to NC here for the sv change
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first alrighty
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) - I didn't really find a problem on this though
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) - I wanted to map this inconsistent as I just choose different rhythm on 03:01:154 (1,2,3,4,5) - from the first part, and then I found a highspeed slider is one of my selects.
01:12:019 (2,3,4,5,6) - NC? they would blame me for spamming xDD
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother http://puu.sh/tWyBE/e8678599c0.jpg it plays not really better especially the flow between (5) and 03:15:749 (1) -
03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD XCZVAFVSRTSHRTHTRE don't you think it fits to song with old mapping idk
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too ya i'd prefer go with following the violins
04:01:965 (1) - Wow that stream spacing is huge. my concern here, I'd like to nerf it if I get one more opinion and what I should do.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.


[Insane]
00:14:290 (5,6) - Your rhythm choice here doesn't seem to pop out for that one instrument in the music. Ctrl+G is better imo as the clickable object is on that piece of instrument and it gives leeway to make a big difference from these sliders 00:12:830 (1,2,3) - to 00:14:290 (5) - okie
00:28:722 (6,7) - I'm more concerned with how this plays because it can be regarded for a double or just the flow at 00:29:209 (8,1,2) - makes you do too much to hit them I think this is pretty fine tbh
01:38:938 (6) - Was this stack like this on purpose? nahh fixed w
02:37:965 (1) - Same as above on the extra with the finish here but I'm starting to see
Pretty solid tbh

Everything else looks good imo. It was just the highest diff that seemed unpleasant to me in some aspects. I mean the map is good at where it is. GL with this mah friend.
ayy thanks
felys
[General]
  1. mr delis set the kiai times
[Insane]
  1. 00:12:668 - imo something like this does follow the music more: https://puu.sh/u04qa/f67d73668f.png
  2. 00:29:695 - mmmm for following more the piano thing https://puu.sh/u04vY/6c628da1bb.png
  3. 00:35:209 - and here the same thing as ^ I guess
  4. 00:39:749 - 1/1 slider? or just removing this 00:39:911 (2) - could work
  5. 01:12:344 (1,2,3,4,5) - aaaaaaaaAAAAAAAAAAAAAAAAA what about something like this https://puu.sh/u04KJ/18234afb96.png
  6. 01:13:641 - same as ^, something like this https://puu.sh/u04Nn/6214412d1a.png would sound extremely better imo
  7. 01:27:911 - SEE YOU DO IT HERE AND IT'S SO GOOD
  8. 02:12:425 (2) - this doesn't exist in the music and it's kinda hearable that there is something wrong
  9. 02:24:668 - senpai fill up my insides this white tick with a white thick circle~!!
  10. 02:37:965 (7) - you could move it a bit with distance snap 1.2x so it looks good with the pattern
[Extra]
  1. 00:33:100 (9,5) - I know this is probably done on purpose, but imo it could look better if just stacked
  2. 00:39:749 - I think something like this could work nicely with vocals https://puu.sh/u03kD/120b2fa282.png
  3. 01:13:479 - same concept as ^ https://puu.sh/u03ri/d55d5c0971.png
  4. 01:28:398 - I think you should follow the vocals like you did here 01:12:830 (7) - , so imo something like this would be better https://puu.sh/u03B6/c79e4c8d6d.png
  5. 01:30:181 - https://puu.sh/u03Ev/5d69a84972.png ? ;w ;
  6. 02:19:803 - holy shit this song part sounds like it just came out from shounen ripples or neu
  7. 03:03:587 - imo you should just follow the song and put a stream here, would be cool (or 1/4 sliders)
  8. 03:29:209 (1,2,3,4,1,2,3,4,5) - man I mean I don't know...man.... PLEASE DON'T, I BEG YOU
Topic Starter
Delis

felys wrote:

[General]
  1. mr delis set the kiai times no, kiais are the reason why i am blind
[Insane]
  1. 00:12:668 - imo something like this does follow the music more: https://puu.sh/u04qa/f67d73668f.png rite
  2. 00:29:695 - mmmm for following more the piano thing https://puu.sh/u04vY/6c628da1bb.png i somehow followed the drums here :x
  3. 00:35:209 - and here the same thing as ^ I guess saem
  4. 00:39:749 - 1/1 slider? or just removing this 00:39:911 (2) - could work it follows drum and vocal (well, there's a delay for vocal in music but shhhh)
  5. 01:12:344 (1,2,3,4,5) - aaaaaaaaAAAAAAAAAAAAAAAAA what about something like this https://puu.sh/u04KJ/18234afb96.png yup
  6. 01:13:641 - same as ^, something like this https://puu.sh/u04Nn/6214412d1a.png would sound extremely better imo wanted to play here as simple as possible rather following specific thing
  7. 01:27:911 - SEE YOU DO IT HERE AND IT'S SO GOOD HUEHUEHEU
  8. 02:12:425 (2) - this doesn't exist in the music and it's kinda hearable that there is something wrong well there's the drum sound which is weaker than anything but noticeable, maybe because of my hitsounding xd simplified it to make it plays good tho
  9. 02:24:668 - senpai fill up my insides this white tick with a white thick circle~!! stop talking like an anime grill you puss
  10. 02:37:965 (7) - you could move it a bit with distance snap 1.2x so it looks good with the pattern naisuu


[Extra]
  1. 00:33:100 (9,5) - I know this is probably done on purpose, but imo it could look better if just stacked no i was lazy ass to stack circles properly
  2. 00:39:749 - I think something like this could work nicely with vocals https://puu.sh/u03kD/120b2fa282.png I liek my circle pattern
  3. 01:13:479 - same concept as ^ https://puu.sh/u03ri/d55d5c0971.png dick
  4. 01:28:398 - I think you should follow the vocals like you did here 01:12:830 (7) - , so imo something like this would be better https://puu.sh/u03B6/c79e4c8d6d.png true
  5. 01:30:181 - https://puu.sh/u03Ev/5d69a84972.png ? ;w ; well I tried it and I feel really weird to see 01:30:506 (1,2) - slider tail clickable and somehow jump. I'd like to go as is; btw ur smiley is messed up in forum
  6. 02:19:803 - holy shit this song part sounds like it just came out from shounen ripples or neu remixed love ur eminem
  7. 03:03:587 - imo you should just follow the song and put a stream here, would be cool (or 1/4 sliders) mh ok
  8. 03:29:209 (1,2,3,4,1,2,3,4,5) - man I mean I don't know...man.... PLEASE DON'T, I BEG YOU let's see what bns would think on it because this is da best stream evr
ty felis
sahuang
Still think kiai is nice

[Easy]
  1. 00:59:371 (1,2) - can just use a normal curved slider lol
  2. 01:13:317 - add a circle? It's really empty here
  3. 02:01:641 (1) - 03:11:695 (1) - etc same as above, idk why you choose to use 4 dots tbh,that looks weird
  4. 02:16:884 - missing circle
  5. 02:35:046 - end slider here to keep consistency with 02:31:479 (3) - ?
  6. 02:54:830 (3,4,5,1) - aesthetics isnt really good imo, also straight flow 02:55:479 (4,5,1) - is kinda hard to hit.
  7. 03:01:965 (2,3) - this isn't proper in Easy imo, the 1/2 gap with overlap should be in normal+
  8. 03:21:749 (1,2) - they almost overlapped, avoid it pls
  9. 03:34:722 - add a circle
    I think aesthetics can be improved a bit. Also next time use a slightly bigger ds, so notes won't almost overlap lol

[Normal]
  1. try cs3.5
  2. 00:48:992 (1,2) - make them identical, and probably blanket 00:48:668 (5,1) -
  3. 01:35:695 (1,2) - hmm there's too much overlap here,
  4. 01:38:290 (1,2) - aesthetics very off,should do sth like http://puu.sh/u0GiR/b718be6db9.jpg
  5. 01:43:479 (1,2) - 01:44:127 (2,3,4) - same here, feels messy
  6. 01:46:560 (2,3) - also overlap a bit big cuz slider body of 01:47:209 (3) - was covered.
  7. 02:06:830 (1,2) - 02:08:776 (4,1) - you break the flow twice in such a short duration, at least cancel 1 antiflow pls
  8. 02:17:857 (3,5) - aesthetics
  9. 02:57:425 (3) - rhythm is too simple, i suggest that you follow drum here, change to a reverse slider or a 1/2 slider+a circle
  10. 03:00:992 (4,1) - you should probably stack them as you did before.
  11. 03:04:884 (4,5) - blanket
  12. 03:08:776 (2,3,5,6) - aesthetics: http://puu.sh/u0GJP/7518d52481.jpg
  13. 03:14:290 (1,2) - a reason why i dont think normal is very clean is because of inconsistency and aesthetics...these 2 sliders can be a copy paste which will make the diff more decent imo.
  14. 03:20:776 (4,5) - same for this, and i didnt point out other example as well as those in other diffs. I feel that it's easier, more convenient and actually visually better to just ctrl+c ctrl+v and rotate the first slider to get the second one.
  15. 03:45:587 (4,1) - blanket
    I am picky on aesthetics..

[Hard]
  1. 00:33:100 (4) - etc as mentioned in easy...3 anchors enough
  2. 00:54:668 (2,3) - make a better pattern here,it looks messy due to random angles of sliders
  3. 01:21:425 (1,2,3,4) - too hard here imo, 4 reverse sliders with 1/4 spacing...i prefer you use reverse sliders but with 3 reverses only instea of 4 for 01:21:425 (1,2,3) -
  4. 01:42:181 (1,2) - not going to be consistent with 01:40:883 (1,2,1,2) - ?
  5. 02:04:236 (1,2) - blanket off cuz you use 4 anchors for 02:04:722 (2) - xd
  6. 02:34:073 (3,4,5,6) - why not square?
  7. 02:57:749 (2,3) - 02:58:398 (4,1) - this is veryyyy confusing tbh, the first one is 1/4 spacing while the second one is 1/1 but you used stacking for both...can be misleading. I'd suggest you use an overlap for the first pattern.
  8. 03:37:560 - use a triplet here.
    Still think some patterns are messy, plus im not a fan of 4 anchor slider qwq

Will mod the rest later
sahuang
2nd part

[Insane]
  1. ar9? It's 185bpm anyways
  2. 00:22:073 (6,7,8) - aesthetics here is really bad imo,
  3. 00:25:560 (10) - overmapped
  4. 00:39:263 (5,1,2,3,4) - make some constant angles for these objects.
  5. 00:46:560 (2,4) - can stack 2 with 4 tbh,this can emphasise downbeat 00:46:722 (3) -
  6. 00:59:046 (8) - use a 1/2 slider as well to keep consistency?
  7. 01:04:398 (4,1) - supposed to be a bigger spacing judging from music
  8. 01:21:425 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - the stream seems too long tbh, in hard diff you dont even put 5 circles in a row but here there are like 13 or more..
  9. 01:47:857 (1,2) - why ds is sooo small?01:48:019 - should be emphasised anyways...
  10. 03:03:911 (1) - id break it into slider and circle tbh, you are following vocal.
  11. 03:19:479 (1) - same as above,btw 03:22:236 (1,1,1,1) - why NC spam?
    Im not a fan of old style mapping...but map is fine, hardly can i see an insane w/e big jumps nowadays. I still think it needs more aesthetics for 2017 mapping

[Extra]
  1. hp8...it's definitely too much, i'd say at most 6.5 for hp.
  2. 00:11:209 (1,2) - triggers me when i see they are not the same
  3. 00:12:830 (1,2) - in extra you can, and i recommend that you use a bigger ds. This is more like ds in hard. For extras bigger ds can present the diff better.
  4. 00:15:100 (7,1) - while some 1/2 gaps have very small spacing this is unreasonably too big.
  5. 00:17:857 (9,1) - probably swap NC
  6. 00:17:857 (9,1,2) - as you can see ds varies A LOT for same music intensity and 1/2 gap. This happens a lot in your map so i strongly feel you should tackle the problem.
  7. 00:45:587 (1,2,3,4,5) - get some ds between them? stacked doesnt seem comfortable
  8. 01:01:479 (3,1,2) - not wise to use a small spacing for 01:01:803 (1,2) -
  9. 01:11:371 (1) - ctrl+G. You didnt even emphasise 1/2 for 01:10:884 (1,1) - ...sounds like 1/4 to me
  10. 01:43:803 (2,1,2,3,4,5,6) - kinda messy imo
  11. 02:58:722 (1,2,3,4,1,2) - 1/2 slider spam isn't nice here, can change to better patterns that represent music.
  12. 03:03:587 (1,2,3,4,5) - hoyl why no spacing with slider end??
  13. 03:03:911 (5,1,2,3,4) - another typical example of the spacing problem i mentioned.
  14. 03:19:479 (5) - NC
  15. 03:40:722 (3,4,1) - confusing ds lol

So...imo diffs are nice, but i think they are lacking in aesthetics and spacing. Patterns are sometime kinda random or without nice pattern. Rhythm choice is very decent, tho.

Good luck on getting this ranked~~
Evil Dread
Hello, here for m4m placeholder~
My map: https://osu.ppy.sh/s/509314 (Insane & Shokugeki are still WIP so you can mod the other 3 instead)

EASY

SPOILER
I felt everything was refined well so I just have aesthetic suggestions for this difficulty!

01:59:046 - Ok, starting here the violin sounds low and sad. It then changes to a higher pitch and more mellow tone at 02:04:236 - I think you could change the slider shapes to better reflect the violin's pitch! Something like this: http://i.imgur.com/uSCbzNJ.jpg and http://i.imgur.com/Z0WO3uV.jpg

02:12:019 (1) - The violin sound here can really be noticed so perhaps a slidershape like this: http://i.imgur.com/lp6CXhy.jpg can better reflect it too?

02:14:614 (1) - What you did here is a perfect example of what I mean in the above 2 points!

HARD

SPOILER
00:27:992 - I hear a beat here. Did you leave it unmapped so it becomes a triplet instead? If no, then I suggest putting another circle so it becomes like http://i.imgur.com/PVMlaKR.jpg This is to emphasis the drums that build up until it reaches 00:28:236 - where there is a loud piano sound!

02:37:154 - I have a suggestion here! Since the song is building up tension using the drums here, why not place the sliders like this: http://i.imgur.com/TUv9EZt.jpg? You can also increase DS to about 1.5 too, to better capture the intensity imo. Higher intensity = Non-uniformed placements

02:58:073 (3) - The ovelap here and at 02:59:046 (1) - isn't consistent to me because the former had a beat following right after it while the latter did not. I suggest placing 02:59:046 (1) - over here: http://i.imgur.com/mHRou2M.jpg

INSANE

SPOILER
02:26:290 - The SC1 Clap here sounds a bit out of place because there's the same hitsound at 02:26:938 - just after it. Her voice seems to be more pronounced at 02:26:290 - so I think letting it ring out would be better rather than letting it fight with the hitsound. Would taking this out sound better to you?

03:41:857 - Love this <3
03:43:154 - Gah twice the charm *.*

This is a solid insane imo tbh

EXTRA

SPOILER
02:26:290 - Same suggestion I have with the hitsound in Insane.

03:00:019 (1,2) - Her voice here seems to be relatively the same when compared to 02:58:722 (1,2,3,4) - So I think the jump is too big.

03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Are the spacing changes intentional? If so, might I suggest using a slightly higher DS but keeping the notes connected because the song does become a bit more intense at 03:19:479 - but not to the point it warrants spaced streams imo.

Please let me know if you agree/disagree with my suggestions. I want to learn!
Goodluck with ranking this! :)
Topic Starter
Delis
finally got to reply to mods

My Angel Azusa wrote:

Still think kiai is nice

[Easy]
  1. 00:59:371 (1,2) - can just use a normal curved slider lol mine also works ok
  2. 01:13:317 - add a circle? It's really empty here sure
  3. 02:01:641 (1) - 03:11:695 (1) - etc same as above, idk why you choose to use 4 dots tbh,that looks weird gonna self-modding them later, though 4 ticks sliders are totally good.
  4. 02:16:884 - missing circle intentionally
  5. 02:35:046 - end slider here to keep consistency with 02:31:479 (3) - ? ya
  6. 02:54:830 (3,4,5,1) - aesthetics isnt really good imo, also straight flow 02:55:479 (4,5,1) - is kinda hard to hit. kay
  7. 03:01:965 (2,3) - this isn't proper in Easy imo, the 1/2 gap with overlap should be in normal+ right
  8. 03:21:749 (1,2) - they almost overlapped, avoid it pls yes
  9. 03:34:722 - add a circle no
    I think aesthetics can be improved a bit. Also next time use a slightly bigger ds, so notes won't almost overlap lol

[Normal]
  1. try cs3.5 eh I prefer as is for the difficulty spread.
  2. 00:48:992 (1,2) - make them identical, and probably blanket 00:48:668 (5,1) - prefer different sliders
  3. 01:35:695 (1,2) - hmm there's too much overlap here, but there's no way to make it better, at least you didn't give me the solution.
  4. 01:38:290 (1,2) - aesthetics very off,should do sth like http://puu.sh/u0GiR/b718be6db9.jpg D: I don't get the difference.
  5. 01:43:479 (1,2) - 01:44:127 (2,3,4) - same here, feels messy now I don't understand what you meant here..
  6. 01:46:560 (2,3) - also overlap a bit big cuz slider body of 01:47:209 (3) - was covered. hm changed
  7. 02:06:830 (1,2) - 02:08:776 (4,1) - you break the flow twice in such a short duration, at least cancel 1 antiflow pls the first one doesn't do anything in the flow
  8. 02:17:857 (3,5) - aesthetics thanks
  9. 02:57:425 (3) - rhythm is too simple, i suggest that you follow drum here, change to a reverse slider or a 1/2 slider+a circle it's simplified for the vocals.
  10. 03:00:992 (4,1) - you should probably stack them as you did before. right
  11. 03:04:884 (4,5) - blanket no
  12. 03:08:776 (2,3,5,6) - aesthetics: http://puu.sh/u0GJP/7518d52481.jpg ??? what is the difference..
  13. 03:14:290 (1,2) - a reason why i dont think normal is very clean is because of inconsistency and aesthetics...these 2 sliders can be a copy paste which will make the diff more decent imo. being the all sliders copy-pasted is the only way to map good normal difficulty? I'd very love to create a bot to map easier difficulties automatically then.
  14. 03:20:776 (4,5) - same for this, and i didnt point out other example as well as those in other diffs. I feel that it's easier, more convenient and actually visually better to just ctrl+c ctrl+v and rotate the first slider to get the second one.
  15. 03:45:587 (4,1) - blanket not a fan of blanket
    I am picky on aesthetics.. lol true

[Hard]
  1. 00:33:100 (4) - etc as mentioned in easy...3 anchors enough I prefer as is
  2. 00:54:668 (2,3) - make a better pattern here,it looks messy due to random angles of sliders not really
  3. 01:21:425 (1,2,3,4) - too hard here imo, 4 reverse sliders with 1/4 spacing...i prefer you use reverse sliders but with 3 reverses only instea of 4 for 01:21:425 (1,2,3) - it's just holding sliders, how does this become a too hard thing :O?
  4. 01:42:181 (1,2) - not going to be consistent with 01:40:883 (1,2,1,2) - ? ya, I prefer an onward flow after they're faced each others.
  5. 02:04:236 (1,2) - blanket off cuz you use 4 anchors for 02:04:722 (2) - xd ._.
  6. 02:34:073 (3,4,5,6) - why not square? eh who cares, I've tried to fix though.
  7. 02:57:749 (2,3) - 02:58:398 (4,1) - this is veryyyy confusing tbh, the first one is 1/4 spacing while the second one is 1/1 but you used stacking for both...can be misleading. I'd suggest you use an overlap for the first pattern. indeed, changed
  8. 03:37:560 - use a triplet here. the sound isn't really noticeable at least while in playing.
    Still think some patterns are messy, plus im not a fan of 4 anchor slider qwq

Will mod the rest later

My Angel Azusa wrote:

2nd part

[Insane]
  1. ar9? It's 185bpm anyways sure
  2. 00:22:073 (6,7,8) - aesthetics here is really bad imo, I don't get it, they have different slider shapes on purpose.
  3. 00:25:560 (10) - overmapped it's an insane diff tho :<
  4. 00:39:263 (5,1,2,3,4) - make some constant angles for these objects. lol my bad
  5. 00:46:560 (2,4) - can stack 2 with 4 tbh,this can emphasise downbeat 00:46:722 (3) - nah the flow will be quite worse, I don't find anything wrong with current pattern.
  6. 00:59:046 (8) - use a 1/2 slider as well to keep consistency? what do you mean on consistency here, it's switching to the new section.
  7. 01:04:398 (4,1) - supposed to be a bigger spacing judging from music k
  8. 01:21:425 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - the stream seems too long tbh, in hard diff you dont even put 5 circles in a row but here there are like 13 or more.. don't you say it's too hard as well? the stream isn't too long as well as music provides the sound for a bunch of circles. and first of all it's an Insane difficulty.
  9. 01:47:857 (1,2) - why ds is sooo small?01:48:019 - should be emphasised anyways... they are unworthy to be emphasized by making a larger jump, how the cursor moves is enough reason this to be as is.
  10. 03:03:911 (1) - id break it into slider and circle tbh, you are following vocal. the vocal at the red tick is too weak
  11. 03:19:479 (1) - same as above,btw 03:22:236 (1,1,1,1) - why NC spam? same, for the nc spam is obvious, the sv changes.
    Im not a fan of old style mapping...but map is fine, hardly can i see an insane w/e big jumps nowadays. I still think it needs more aesthetics for 2017 mapping people don't have to map like everybody does, that's why people can map as their own mapsets and get them ranked, if we all have to map like everybody does, then osu game just should hire some of mappers as official mappers and delete the system that everybody can map and rank their maps. lol im talking bullshit

[Extra]
  1. hp8...it's definitely too much, i'd say at most 6.5 for hp. no. Extra difficulties aren't intended for players at the level that can't pass difficult maps, and I made spaced streams in the last chorus to make people fail at them.
  2. 00:11:209 (1,2) - triggers me when i see they are not the same what is wrong
  3. 00:12:830 (1,2) - in extra you can, and i recommend that you use a bigger ds. This is more like ds in hard. For extras bigger ds can present the diff better. I don't want my jumps having always huge distances while it still fits here
  4. 00:15:100 (7,1) - while some 1/2 gaps have very small spacing this is unreasonably too big. since your sight will be clearn once as there's a triplet here it's not too big.
  5. 00:17:857 (9,1) - probably swap NC nope, I don't put new combos on the end of stream, plus new phrase starts at where I currently put a nc
  6. 00:17:857 (9,1,2) - as you can see ds varies A LOT for same music intensity and 1/2 gap. This happens a lot in your map so i strongly feel you should tackle the problem. I'd rather say that represents a quick aiming after the stream, idk where the rest is so just saying for this.
  7. 00:45:587 (1,2,3,4,5) - get some ds between them? stacked doesnt seem comfortable it plays completely okay
  8. 01:01:479 (3,1,2) - not wise to use a small spacing for 01:01:803 (1,2) - anti-jump expresses an emphasis nicely.
  9. 01:11:371 (1) - ctrl+G. You didnt even emphasise 1/2 for 01:10:884 (1,1) - ...sounds like 1/4 to me ok, did my own
  10. 01:43:803 (2,1,2,3,4,5,6) - kinda messy imo disagree, in play-wise this is totally nothing messed
  11. 02:58:722 (1,2,3,4,1,2) - 1/2 slider spam isn't nice here, can change to better patterns that represent music. feels totally better taking the drum sound in back music instead of the vocals.
  12. 03:03:587 (1,2,3,4,5) - hoyl why no spacing with slider end?? because I don't want, for a creativity.
  13. 03:03:911 (5,1,2,3,4) - another typical example of the spacing problem i mentioned. so this should be the same reason.
  14. 03:19:479 (5) - NC nah
  15. 03:40:722 (3,4,1) - confusing ds lol why, it's not an ar 0 difficulty..

So...imo diffs are nice, but i think they are lacking in aesthetics and spacing. Patterns are sometime kinda random or without nice pattern. Rhythm choice is very decent, tho.

Good luck on getting this ranked~~

Evil Dread wrote:

Hello, here for m4m placeholder~
My map: https://osu.ppy.sh/s/509314 (Insane & Shokugeki are still WIP so you can mod the other 3 instead)

EASY

SPOILER
I felt everything was refined well so I just have aesthetic suggestions for this difficulty!

01:59:046 - Ok, starting here the violin sounds low and sad. It then changes to a higher pitch and more mellow tone at 02:04:236 - I think you could change the slider shapes to better reflect the violin's pitch! Something like this: http://i.imgur.com/uSCbzNJ.jpg and http://i.imgur.com/Z0WO3uV.jpg I don't really like those weird sliders such as you provided. and eh the pitch changes aren't noticeable to me, probably im deaf.

02:12:019 (1) - The violin sound here can really be noticed so perhaps a slidershape like this: http://i.imgur.com/lp6CXhy.jpg can better reflect it too? same here

02:14:614 (1) - What you did here is a perfect example of what I mean in the above 2 points! :P

HARD

SPOILER
00:27:992 - I hear a beat here. Did you leave it unmapped so it becomes a triplet instead? If no, then I suggest putting another circle so it becomes like http://i.imgur.com/PVMlaKR.jpg This is to emphasis the drums that build up until it reaches 00:28:236 - where there is a loud piano sound! avoided to map a 5 of stream in hard difficulty, and bpm is high so..

02:37:154 - I have a suggestion here! Since the song is building up tension using the drums here, why not place the sliders like this: http://i.imgur.com/TUv9EZt.jpg? You can also increase DS to about 1.5 too, to better capture the intensity imo. Higher intensity = Non-uniformed placements eh I don't see the problem here

02:58:073 (3) - The ovelap here and at 02:59:046 (1) - isn't consistent to me because the former had a beat following right after it while the latter did not. I suggest placing 02:59:046 (1) - over here: http://i.imgur.com/mHRou2M.jpg 02:58:073 (3) - did an overlap on this instead

INSANE

SPOILER
02:26:290 - The SC1 Clap here sounds a bit out of place because there's the same hitsound at 02:26:938 - just after it. Her voice seems to be more pronounced at 02:26:290 - so I think letting it ring out would be better rather than letting it fight with the hitsound. Would taking this out sound better to you? I had to pick up the back ground sound -.-

03:41:857 - Love this <3
03:43:154 - Gah twice the charm *.*

This is a solid insane imo tbh

EXTRA

SPOILER
02:26:290 - Same suggestion I have with the hitsound in Insane.

03:00:019 (1,2) - Her voice here seems to be relatively the same when compared to 02:58:722 (1,2,3,4) - So I think the jump is too big. first of all it's an extra diff

03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Are the spacing changes intentional? If so, might I suggest using a slightly higher DS but keeping the notes connected because the song does become a bit more intense at 03:19:479 - but not to the point it warrants spaced streams imo. ya

Please let me know if you agree/disagree with my suggestions. I want to learn!
Goodluck with ranking this! :)

thanks for the mods!
Natsu
Hi

Bold things need to be changed or explained properly

Extra

  1. 00:00:412 (1) - The wave slider could be more symmetrical, doesn't looks nice atm.
  2. 00:11:209 (1,2) - the aesthetics of the map aren't bad, but what makes your map looks bad are the 1/1 curved slider, I strongly recommend to remake them in order to improve the aesthetics
  3. 00:12:668 (9,1) - The NC should be in your actual 9 according to the music
  4. 00:24:668 (5) - missing NC? most of your combos patterns are following one measure, so I believe there should be one as well.
  5. 00:25:560 (10) - The overmap is too obvious here and this object should be removed
  6. 00:28:236 (5) - I also would add a NC here, since the music changes a lot and it's a new measure
  7. 00:30:830 (5) - ^
  8. 00:44:938 (4,1) - there is a overlap, it should be easy to get fixed
  9. 00:46:073 (6,1) - 1 is a strong beat that's why the short spacing feels awkward, also the NC is unnecessary
  10. 00:47:857 (6,1,2,1) - I don't understand your NC pattern, according to your vocal NCs the NC should be in 6 not in the other ones
  11. 00:48:506 (2,3,4,5) - a full stream would represent the song better
  12. 00:48:830 (5,1) - why thee short spacing?
  13. 00:52:398 (4) - ending a slider in a strong beat isn't that cool, specially when there are vocals too, maybe use two stacked circles?
  14. 01:12:344 (5) - this should be a NC as well.
  15. 01:17:533 (4,5) - a blanket would looks better
  16. 01:35:857 (1) - remove NC?
  17. 02:25:479 (2,3,4) - This really troll me when playing, how about unstack 2 and 3 and stack 3 and 4 to make it easier to read
  18. 02:37:317 (1,2,1,2) - the pair rhythms are cool, I'm a bit sad since the first one is a slider end 02:36:668 (1) - , I'd make a 1/2 or 3/4 slider and then add a circle at 02:36:992 -
  19. 03:03:911 (5,1) - swap NC, that would fit better the vocals and music
  20. 03:07:479 (6,1) - spacing is too close, 1 is a super strong beat
  21. 03:34:398 (1,2,3,4) - reduce the spacing? is a bit hard to notice that they are 1/4s, since they are similar in length and spacing to the previous 1/2 ones
    03:37:317 (1,1,1,1) - you don't need to spam NCs like this, since you never did that before and neither the stream is hard to read
  22. 03:40:884 (4,1) - the 1/1 spacing is sometimes weird and hard to read
  23. 03:51:827 (1,2) - swap NC
Insane

  1. 00:20:452 (1) - why is this a NC, but 00:23:046 (9) - doesn't? I think is better to remove 00:20:452 (1) -and add the NC at 00:20:776 (2) -
  2. 00:25:317 (8,9,10,11) - the spacing is too short, plus the stack leniency of the stacked triplet make it worst
  3. 02:09:425 (3) - this doesn't look nice at all, btw the same problem in the extra diff happens here as well, your 1/1 sliders curves doesn't looks nice, I really think yoou need to remake them
  4. 02:10:236 (1,2) - swap NC, that would represent the song better
  5. 02:31:479 (2) - missing NC i suppose
  6. 02:34:073 (3) - ^
  7. 03:05:533 (6) - ^
  8. 03:22:073 (1,1,1,1) - I don't understand the combo spam at all, also you didn't this at the extra diff,
  9. 03:29:857 (9,1) - swap NC that would fit the music and vocals better
  10. 03:35:046 (11,1) - ^
Hard

  1. 00:07:154 (3,2) - blanket pls
  2. 00:16:398 (1,2) - same as the previous two diffs, your 1/1 slider curves looks kinda weird
  3. 00:27:911 (1,4) - you need to swap NC here to fit better the music
  4. 00:35:695 (1,2) - ^
  5. 01:18:019 (4,5) - blanket??
  6. 02:58:398 (4) - the slider end should be a circle or a slider head with NC, your rhythm here is wrong :l
Normal

  1. 00:38:127 (6,1) - 03:39:587 (5,1) - spacing
Easy

  1. AR 3 is better
Topic Starter
Delis

Natsu wrote:

Hi

Bold things need to be changed or explained properly

Extra

  1. 00:12:668 (9,1) - The NC should be in your actual 9 according to the music I don't want ncs on the end of a stream, I could consider if it was longer than 9.
  2. 00:24:668 (5) - missing NC? most of your combos patterns are following one measure, so I believe there should be one as well. it's intentionally made longer than its usual for the music change, I wanted only one combo color to map the quieter part. (also it's x0.90 sv :p)
  3. 00:28:236 (5) - I also would add a NC here, since the music changes a lot and it's a new measure
  4. 00:30:830 (5) - ^ due to the same reason as first explanation, I strongly dislike NCs like that >,<
  5. 00:46:073 (6,1) - 1 is a strong beat that's why the short spacing feels awkward, also the NC is unnecessary oh well that was intended to be an anti-jump but indeed works not best, changed. also the nc is my favor :PP
  6. 00:47:857 (6,1,2,1) - I don't understand your NC pattern, according to your vocal NCs the NC should be in 6 not in the other ones remade the pattern so ncs would make more sense as they look like divided to patterns.
  7. 00:48:506 (2,3,4,5) - a full stream would represent the song better wanted to follow the vocals rather than the drums as a stream.
  8. 00:48:830 (5,1) - why thee short spacing? because anti-jump works well for an emphasis? I know nobody uses a mapping technique such as this since it's much older. when your cursor once reaches to the triplet it stops strongly (like you grip the pen tougher) and move to the left as a reaction so this could emphasize it.
  9. 00:52:398 (4) - ending a slider in a strong beat isn't that cool, specially when there are vocals too, maybe use two stacked circles? there's a bunch of sliders that end at downbeats and clap on, I don't really think this deserves a change here. about the vocals I'm thinking them long like 00:51:425 - until 00:52:722 - as one vocal.
  10. 01:12:344 (5) - this should be a NC as well. same reason
  11. 01:17:533 (4,5) - a blanket would looks better did my own
  12. 01:35:857 (1) - remove NC? prefer as is ><
  13. 03:03:911 (5,1) - swap NC, that would fit better the vocals and music still I dislike a nc on the end of a stream
  14. 03:07:479 (6,1) - spacing is too close, 1 is a super strong beat was intended to anti-jump but let's see with the change.
  15. 03:34:398 (1,2,3,4) - reduce the spacing? is a bit hard to notice that they are 1/4s, since they are similar in length and spacing to the previous 1/2 ones that's one of the fact that I wanted to bring it to players, I think people aren't used to this pattern well, though mapping an extra diff challenging is definitely cool.
  16. 03:40:884 (4,1) - the 1/1 spacing is sometimes weird and hard to read should be fine this time


Insane

  1. 00:20:452 (1) - why is this a NC, but 00:23:046 (9) - doesn't? I think is better to remove 00:20:452 (1) -and add the NC at 00:20:776 (2) - that's because I really hate having a different color on stacked objects, and 00:23:046 (9,1) - is for a 1/1 gap.
  2. 02:09:425 (3) - this doesn't look nice at all, btw the same problem in the extra diff happens here as well, your 1/1 sliders curves doesn't looks nice, I really think yoou need to remake them
  3. 02:10:236 (1,2) - swap NC, that would represent the song better that gives a good design to the map as there's a 1/1 gap between the combos
  4. 02:31:479 (2) - missing NC i suppose
  5. 02:34:073 (3) - ^
  6. 03:05:533 (6) - ^ about those new combos, I wanted the combo colors as long as possible in the calm part so that happens. fixed
    3rd one though.
  7. 03:22:073 (1,1,1,1) - I don't understand the combo spam at all, also you didn't this at the extra diff, oh like I did a weird SV choice here, fixed.
  8. 03:29:857 (9,1) - swap NC that would fit the music and vocals better
  9. 03:35:046 (11,1) - ^ same concept, explained in extra diff
Hard

  1. 00:07:154 (3,2) - blanket pls isn't it?
  2. 00:16:398 (1,2) - same as the previous two diffs, your 1/1 slider curves looks kinda weird it's all intentional to express the map is done in around 2012 ._. you see nothing wrong with most of them when you testplay it. some could be weird but this definitely isn't.
  3. 00:27:911 (1,4) - you need to swap NC here to fit better the music
  4. 00:35:695 (1,2) - ^ the nc concept goes here too
Normal

  1. 00:38:127 (6,1) - 03:39:587 (5,1) - spacing
Easy

  1. AR 3 is better
fixed the points that I've deleted from the list, normal and easy too! there might be so many points that I denied, that's all because NCs are totally my style and I got reasons to do that as a mapper/player. thank you for modding!
Frostmourne
rank this already >:(
Natsu
Extra

  1. 03:22:884 (1,1) - the NCs are to spammy for no reason, this needs to be changed tho
Insane

  1. The NCs at 00:20:452 (1) - and 00:23:046 (9) - needs to be consistent.
  2. 02:09:425 (3) - The slider tail got unsnapped
Topic Starter
Delis
changed both, and sure the unsnapped slider too. plus we re-confirmed the metadata on IRC since it was a bit old xD.
Natsu
Delis wants to keep the old feeling in the map and I agree with him, the map plays awesome, I really don't have more complains with this, bubbled.
Yohanes
Neptunee
good map and song owo
Extra
03:12:992 - this stream is hard to read once it starts to change direction
03:29:209 - this one as well. maybe making the beginning a circle then it leading into a stream?
03:34:398 - curve these kick sliders since it feels like it'll flow better

That is all from me owo

GL love uwu
Okoratu
anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing

also you gave me my best kd to date
no kiai is the edge

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns
  3. 01:19:317 (4,2) - aesthetics overlap :///
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far?
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp
  4. 02:30:181 (1) - this is great
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra)
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation)
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too)
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo)
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
Topic Starter
Delis
I'll ask my mom if higher ar on normal/easy would be more comfortable for her, and I'm gonna edit this post later
Topic Starter
Delis

Okorin wrote:

anime im anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing haven't watched the series yet thank

also you gave me my best kd to date meme
no kiai is the edge me 2

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly done everything because Very important. k
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice having the same ar as insane feels wrong otherwise pretty sure agreed, actually insane is mapped on ar8


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone sure thing
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns okie :/
  3. 01:19:317 (4,2) - aesthetics overlap :/// 2003 year aes xd
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling 360 is too much, moved this a little down though
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part you saved me
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice ikr but I somehow didn't feel to follow the vocals up at all.
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) - the music essentially isn't exactly same as far as my patterning is also different between them (so 03:37:641 (5,6,7,8) - is a square and 03:40:073 (1,2) - is a jump of two sliders) they are intended to be having various rhythms to emphasize different sound the song give, for example 03:40:073 (1,2) - there's somewhat sound that stands out over the vocals but 03:37:641 (5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far? brb asking myself from 1 year ago
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol n e r f e d
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting ya
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that okie dokie
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp haha this is lol like my life thanks
  4. 02:30:181 (1) - this is great I was brain dead at this moment :x
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra) same
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it I was going to pretend to be a modern mapper
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation) yez
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too) kinda prefer them as it is to have some variations in rhythm
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close done
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo) o
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too :ok_hand:
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward kk
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other 01:37:641 (3) - this is one that perhaps similar case to here (or not even), I'd rather keep it to not skip the sound at blue tick.
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7 let them struggle more then :^) that's my pleasure. anyway ar 6 on a normal is pretty much high to me.
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners nooo I want this to be one of the general patterns in lower diffs :<
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
ok thanks Ökorat

Fuk I did a double post

@Neptunee: sorry they all were intended, thank you for your time though!
Okoratu
[extra]

04:01:171 (7,1,5,1) - i think you may wanna do something about these spacings, at first glance you think everything is 1/4 and then one of them is 1/2 and one is 1/4

im just mentioning this cuz it made me actually fail the fucking map and i feel terrible about it

[hard]
00:29:857 (2) - you said you did this but didnt
Okoratu
ok




these were addressed in irc
Topic Starter
Delis
thanks
Natsu
Gratz!
Okoratu
gratz
Yohanes
Kill your friends
Eir_DELETED
!!!
おめでとうございます!
Winnie
I was here first
Satellite
おめでとう!
Sotarks
gratz
toybot
great
Sidetail
おめでとう~
Silky
grats!!
Zero__wind
no more fc Delis maps
Ankanogradiel
congrats
Topic Starter
Delis
Thanks!
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