YUI - Rolling star

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AndreasHD

Avishay wrote:

Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
You should quote the mods, and write "fixed" or "not fixed" on the suggestions. It could be very usefull for BAT's sometimes.
Anyway, I don't care personally.. nice to see it was helpfull atleast ^^
Emilia
Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2
  3. 00:30:210 (1,1,1,1) - NC abuse
  4. 00:41:763 (1,1,1) - NC abuse
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect
  6. 00:47:539 (2,3) - Suggest a stack or something
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here
  8. 01:12:881 (1) - Don't need NC
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close
  12. 01:41:204 (4,5) - Don't get changed sv
  13. 01:46:607 (1,2) - Try no intersection
  14. 01:48:098 (1) - What's up with the NC here
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway.

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.


Eh just a short and simple mod. You have lots of things to check though, good luck :)
kamikin
Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved)
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart
00:26:110 (3) - Maybe make this relate to the previous hitcircle more?
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part
00:35:055 (1,2) - Try and make these have some kind of similarity or link
00:38:409 (2,3) - Again, try and blanket using 1.2x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy)
00:50:334 (2,3) - Blanketing again
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant
01:20:893 (1,1) - These overlap so try to shift them around so they dont
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider
01:41:390 (7) - This overlaps the next slider
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music
01:49:961 (2) - You need to find a way to make this go with the other hitobjects better
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :):):)
Factorial
As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set

[Hard]
02:19:030 (3) - Whistle @ end of slider
02:19:589 (4) - Remove whistle

[Muzukashii]
01:51:638 (405) - Clap

GL on map
Topic Starter
Avishay

Estellia- wrote:

Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo I just wanted to follow the vocals here
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2 yeah, and? that's the pattern.
  3. 00:30:210 (1,1,1,1) - NC abuse V :<
  4. 00:41:763 (1,1,1) - NC abuse V :<
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect uhm, I played around with that part and kinda remmaped it.
  6. 00:47:539 (2,3) - Suggest a stack or something why? it plays just fine as it is
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here I found out the note at 00:55:086 so I changed the pattern
  8. 01:12:881 (1) - Don't need NC V
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense played around with it
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here remapped section
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close V
  12. 01:41:204 (4,5) - Don't get changed sv I think it is fine
  13. 01:46:607 (1,2) - Try no intersection onprupose
  14. 01:48:098 (1) - What's up with the NC here fixed
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit I think it is fine.

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway. I went over all of the timings you specified and they all were just fine, so..

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.


Eh just a short and simple mod. You have lots of things to check though, good luck :)

Neil Leo wrote:

As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set WHY DID THIS HAPPEN AND HOW DO I FIX IT, I load the bg but nothing happends ._.

[Hard]
02:19:030 (3) - Whistle @ end of slider V
02:19:589 (4) - Remove whistle V

[Muzukashii]
01:51:638 (405) - Clap

GL on map

kamikin wrote:

Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved) I'm perfectly fine with the straight line in the beginning
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it like it, done
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421 I think your suggestion sounds wrong :P left unchanged.
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle V
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart fixed
00:26:110 (3) - Maybe make this relate to the previous hitcircle more? x
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held well I followed the vocals here and it gives the new players a small break.
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part played around here
00:35:055 (1,2) - Try and make these have some kind of similarity or link v
00:38:409 (2,3) - Again, try and blanket using 1.2x x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy) I'll leave it as it is, a minor break.
00:50:334 (2,3) - Blanketing again x
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty DS is a bitch, so I'll leave it like that
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes changed
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment V
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant played around
01:20:893 (1,1) - These overlap so try to shift them around so they dont v
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider egh, I hope it is fine now
01:41:390 (7) - This overlaps the next slider I think this overlap is fine
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth fixed(?)
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music fixed pattern
01:49:961 (2) - You need to find a way to make this go with the other hitobjects betterv
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :):):)
thank you guys, I will look how to fix the bg, since I have no idea what happend.
kamikin
Hello! I'm back for hard!

00:12:322 (3) - Being a bit picky but I think the angle of this is slightly off, it doesn't go straight though the round slider
00:30:583 (4) - I would make this blanket 3
00:33:937 (7,8) - imo, you should delete these and put a hitcircle on 00:34:123
00:42:508 (1,2,1,2,1,2) - these combos are too short for a hard, they kill the HP drain
01:12:694 Hitcircle
01:17:725 (2) - This slider folds in on itself which doesn't look nice, try and do the same thing you did with 01:17:166 (1) -
01:24:247 (1) - This look a bit strange
01:25:738 (1) - This doesn't feel very regular but I guess it fits the music...
01:30:582 (2,3) - I dont think you should stack these
01:32:819 (3) - This doesnt look very nice... It has sharp edges so you should move the red points futher up the slider
01:34:496 (4,1,2) - These look quite cluttered
01:44:558 (5) - I think you should start the NC here
01:47:166 (1) - I think you should blanket this better 2
01:51:079 (1) - Why NC?
01:55:924 (1) - This looks off..
01:57:042 (2,3) - Put these together and make sure that the lines are at the same angle, they are at slightly different angles at the moment
02:10:458 (1,2,3) - Why are some notes left out?

Thats it from me! Good Luck on being ranked and remember to mod my map! :):):)

Edit: NO KUDOSU
Factorial
No kds
If that don't work, just open the .osu file in Notepad and replace XXXXXX.jpg with the name of background. Then reload it.
Format of line should be 0,0,"/Name of bg",0,0
CelsiusLK
Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it


[Easy]
  • HP=2 I think 3 might be too much for Easy
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) -
  2. 00:07:104 (2,3) - Small inconsistent in spacing
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) -
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) -
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here
  6. 00:12:694 (2,1) - Inconsistent spacing
  7. 00:14:185 - to 00:19:775 - This rhythm might play better
    imo the one you use doesn't sound intresting here , I don't know why you skip some white tick
  8. 00:20:148 (1,2,3,1,2) - This might play better
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this
    ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style )
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm
    Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead?
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world


[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this
  4. 00:15:303 - Feel empty
  5. 00:15:489 (5) - imo this play weird try this
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane


[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here


Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair

Good luck :)
Topic Starter
Avishay

CelsiusLK wrote:

Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it


[Easy]
  • HP=2 I think 3 might be too much for Easy I think 3 is fine..
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
  2. 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here
    I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
  6. 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
  7. 00:14:185 - to 00:19:775 - This rhythm might play better
    imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
  8. 00:20:148 (1,2,3,1,2) - This might play better
    ^
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this
    ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
    ^
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this
    The beat I landed on is emphasized as well, I think it is fine now.
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this
    On purpose
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm
    Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead? No thanks.
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world


[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this
    Played around.
  4. 00:15:303 - Feel empty No, it is fine, listen to the vocals.
  5. 00:15:489 (5) - imo this play weird try this
    ^
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane


[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here


Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P

Good luck :)
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537

Thank you for the mod.
CelsiusLK

Avishay wrote:

CelsiusLK wrote:

[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. :arrow:If you adjust a bit you will get cute blanket here



[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this
The beat I landed on is emphasized as well, I think it is fine now. :arrow:Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?

Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P :arrow:I can't call it a mod x_x , my bad

Good luck :)
RatedNC17

- Love1yV1ruS - wrote:

Mod from Modding queue~ ;)

d k D K

General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) ) Nice!


Hope it be helpful :D
Took most of this to consideration. Thanks :D
File!: http://puu.sh/dCjTC/32f744c0b1.osu
Topic Starter
Avishay
Alright, so Dray, mii, and WhiteAries are all busy and won't respond to mods, I got confrmation from all of them to check the mods by myself and fix / change accordingly.

I'm sorry I can't comment about everything but I did read through everything and thought about the mapper's style as priority, so I hope you'll understand!
CaptainTatsujin
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
Need better hitsounding.
Make combo color same on easy!
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it!
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember)

EASY
00:08:595 u can improve blanket
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat
00:32:819 blanket?
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?)
00:43:440 add 1 repeat (imo)
00:54:433 blanket?
01:24:620 not beautiful. move 3rd anchor to x 412, y 264
01:32:073 make it blanket
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708
01:54:620 are you serious? :v maybe i think you want to make a wave.
02:00:023 it's overlapping slider 2 badly.
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
*make the beat less complicated
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative!
02:22:197 this is not normal. move it so it's readable by newer players

HARD
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping.
00:45:862 not so beautiful
01:17:725 i'm not into this sharp slider
01:49:961 ugly.
02:13:812 somehow this combo's beat is neat!

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
*reduce bad overlapping
*make better streams

INSANE
*add audio lead in!
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this.
*umm... quite messy


I don't map and mod taiko.
btw Good Luck!
Topic Starter
Avishay

CaptainTatsujin wrote:

Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
Need better hitsounding.
Make combo color same on easy! Fixed
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it! I didn't? I had some problems with the client but now the BG is up for all of the difficulties.
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember) Does it matter as long as the map plays well?

EASY
00:08:595 u can improve blanket Fixed
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p Seems nice, changed.
00:26:110 sure this blanket is good! ;)
00:29:092 extend the spinner 2 beat If I do so, the player won't have anytime to recover, so no.
00:32:819 blanket? Hopefully it is fine now.
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?) Fixed all combo stuff
00:43:440 add 1 repeat (imo) More than 1 repeat is really confusing for new players, also it follows the vocals nicely here.
00:54:433 blanket? V
01:24:620 not beautiful. move 3rd anchor to x 412, y 264 V
01:32:073 make it blanket Tried.
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708 I don't want a fully curved one, the one I made is different :)
01:54:620 are you serious? :v maybe i think you want to make a wave. Nah, it is fine.
02:00:023 it's overlapping slider 2 badly. Fixed
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
*make the beat less complicated Complicated? It is simple and it is the mapper's style.
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative! I think it is just fine.
02:22:197 this is not normal. move it so it's readable by newer players Why exactly not? It is DS perfectly and it should be just fine.

HARD
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping. They're 2 beats far away, also I don't think this overlap is horrible.
00:45:862 not so beautiful Well you'll have to get over it because I am keeping the mustache :P
01:17:725 i'm not into this sharp slider What's the problem with him?
01:49:961 ugly. I like it.
02:13:812 somehow this combo's beat is neat! :P

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
*reduce bad overlapping I like WW's unique style and you didn't really point any problems so I won't change anything in his diff.
*make better streams

INSANE
*add audio lead in! Added
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this. Why?
*umm... quite messy I think it looks nice and fun..


I don't map and mod taiko.
btw Good Luck!
Thank you!
Monstrata
For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better.
00:03:005 (3,4,5) - Same idea here, Something like this?
00:05:800 (4,1) - Consider spacing them out more? Flows better imo.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - .
01:29:092 (2,1) - Try making the slider longer and taking out the circle.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause.
01:44:185 (3) - Make this a slider?
01:53:688 (1,2) - Ctrl J for flow
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead?
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead?
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please.
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket?
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 -

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.
00:14:185 (1) - Consider extending the repeat to 00:15:676 -
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?)
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat.
00:41:390 (2) - Make this a slider?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :)
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here)
Topic Starter
Avishay

monstrata wrote:

For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better. I listened to the mid slider on 25% and there's actually a beat, I wouldn't put a long slider if I heard it before, changed.
00:03:005 (3,4,5) - Same idea here, Something like this? V
00:05:800 (4,1) - Consider spacing them out more? Flows better imo. Uhm played with patter nhere.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it. NC done but the SV is just fine.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack. Nope, but I did change the triplet a bit.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - . I liked the previous pattern, but I've changed it something which I like even more.
01:29:092 (2,1) - Try making the slider longer and taking out the circle. The slider 2 ends on a strong beat, why? Actually, I noticed that there's no beat on the circle so I've changed the pattern overall.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo. Done.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use. Nope.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause. This part follows the vocals, thereu sed to be a circle but I removed it because following the vocals here sounds better.
01:44:185 (3) - Make this a slider? Why?
01:53:688 (1,2) - Ctrl J for flow Even if I do that, the flow is the same, and I like the way it is now.
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo. You are right, done.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead? I'm certain WA did it on purpose and this is pretty much he wanted to map it, so nope.
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward. I'm pretty sure the pattern here is to enter the sliders and point towards them rather than outside triangle.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo. Awkward? No. Hard to read? Yes.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead? It follows the drumbeats pretty well..
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please. V
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end. I think (with WA's perspective in my head) that the pattern is fine.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here Each NC is new word and new spacing.
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket? Could've just said to fix blanket :P Done.
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump. Changed a bit.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical. But why? I think unique sliders is fine.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix. Hopefully fixed.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo. I think it is just fine, there's some gap between them.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 - It is on purpose

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.You are right, but I can't do that since the slider is 1.5 beats, and DS won't help me with the pattern here.
00:14:185 (1) - Consider extending the repeat to 00:15:676 - Nice, changed.
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?) Nope, I like the way it is now.
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up. Nope, it lands on a strong beat / vocal. It goes really well, 3/4 sliders sound great.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat. X
00:41:390 (2) - Make this a slider? Why?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned. They all work nicely.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :)Nice, changed.
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here) Fixed the whole pattern.
I'll comment on WA's behalf since he can not comment, thank you for the mod!
Sonnyc
For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Topic Starter
Avishay

Sonnyc wrote:

For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here. Didn't place NC.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here. I think it plays nicely and fine, and I try to be considerate of WA's style so I will leave it like this.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally. Played around with the pattern.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Hey, thank you!
First of all, everything that I didn't comment to was fixed and I had nothing more to say so I left it as it is, I lowered the ending note hitsound to 85%.
Now, about the diffs, I played all of them and went over places I felt awkward, back then I couldn't tell what was wrong and how to fix it but now I made some changes and everything feels great. In my opinion [Hard] is great and it is really powerful with the movement and I love it, as I noted I changes some stuff that felt awkward to me and with your mod I think it is in a really good shape.

After making more imporvements of myself and applying your mod, I would like to take it forward now, since:
  1. I don't want Dray's, Mii's, WA's and RNC's work go wasted, they did great and I want to get this map ranked.
  2. I honestly think the mapset is in its' greatest shape now, a lot of people from various skills came to me and told me they enjoyed the map, so I'd like to get it ranked.
  3. I really want a ranked map :P


And that's it pretty much, I'm in the work of getting a Taiko BAT to sneak a peek on the map.
DNR
Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Topic Starter
Avishay

CDFA wrote:

Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Oh god.. I had to delete the whole osu! folder since my OS corrupted the drive, so I downloaded a friend's map pack (30gb of songs) and the diff is not there, I will either get the diff back from a friend or find WA's last post and apply all mods again.

Edit: It is back, thanks to Sonnyc (and Tamirko :P)
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