[General]
Just wanted to say I really like that you use a break at the tempo change. All the other maps of this map through it and I feel like it's really awkward, so kudos to you.
i agree so very much, and it's nice to see i'm not the only one.
[Easy]
Have you considered using AR3 for this? I think it would fit a bit better.
i haven't, but now that you've brought it up, i agree, so changed.
00:36:498 (1) - I think you could improve the flow here by rotating this slider clockwise so that the line from the end of 00:34:975 (3) could be more natural. Alternatively, you could also move this slider to the left more to achieve the same effect.
the emphasis on the eeeeeee sound the guy is singing is important for me, and if i make it "more natural", it lessens that effect, even with 1.25x distance snap, so will be keeping it as it is~
00:39:546 (1,2) - I think these would look cleaner if you made the vertical bits perfectly vertical. Either that or give them more tilt. Right now, it feels like they were supposed to be more vertical, but just aren't so it doesn't look as good. I suggest making them vertical.
http://puu.sh/4tM6F.jpglol, tilts are deliberate and i'll tell you why. straight vertical and straight horizontals are generally quite difficult to play, as well as not flowing nicely and unnatural. the moment it's perfectly vertical, players feel like they have to move in a straight line, whereas with this, even the smallest tilt will make them move their mouse in a more circular motion. so that's why~
01:06:022 (3) - I kind of like just using a normal curved slider for this one, mainly because of the theme of ~90 degree rotation on the curved sliders before this one. This one seems to continue this theme, so I would prefer a white midpoint.
on the contrary, because of the 90 degree rotation on the previous sliders, doing it a third time would make it seem that much more repetitive. as this bit is slightly different than the first half of the chorus, a little variation is fine~
01:23:736 (1) - Maybe map this one out. I think it would be a better transition to have some playing before that red tick slider at the end. Also, I think the slider happens a bit too quickly after the spinner, so mapping would solve this problem as well.
usually i would agree, as mappers don't often give much thought to spinner recovery. however in this map, i have tried to keep my spinners, breaks, hitsounds, etc. as consistent as possible throughout all the diffs. i will change if i have to and am definitely still keeping it in mind, but for now i will keep as it is.
[Normal]
00:34:022 (2) - this slider felt a bit awkward for me. I can't really quite figure out what part of music it is supposed to correspond to. Here's my suggestion which matches the vocal better, and the subsequent guitar as well.
http://puu.sh/4tMDA.jpg Even if you don't like the way I would do it, I suggest changing this into something else because it doesn't feel too connected to the music for me.
oh crap, thought you were talking about 00:34:975 (4) - so i accidentally changed that, albeit into something i think better regardless >.>
hm, well as you can see, i'm mapping almost entirely to vocals, but at this one point, there's not much in vocals here. i start it on red tick not only to map to the (faint) snare and bass hit in the background, but also the time distance between (1,2) serves as a little breather.you know what, poop that. changed~
00:44:308 (1) - you can probably remove this NC
you are most definitely right :U
[Hard]
00:00:813 (1) - I would definitely prefer for this to be something like 00:04:343 (8) instead. I think it matches the difficulty level a bit better.
00:07:872 (5) - ^
changed.
00:40:117 (3,1,2) - I would like these to be more equally spaced. I think since all three of these vocal things are equally stressed it would be better for them to share the same spacing to match that.
the keyword here is stress. the moment i make them all equally spaced, it loses the stress. with the spacing i've used, i sought to bring out the most emphasised bits in the music, and i am personally quite happy with how it turned out, so will not be changing~
00:40:498 (1) - I don't really like the NC here because there isn't really a need for it playing wise. If your justification for it is for the emphasis in music, then I guess it's fine, but then you would have to NC 00:41:832 (2) as well for the musical reason. I suggest just removing the NC here to be consistent with 00:41:832 (2) since I think its getting a bit too combo spammy here.
00:43:546 (1) - same suggestion for this one
my motivation for the new combos was because of the unequal distance spacing i used, as well as the change of rhythm to the 1/2s. if i do what you say and just remove the NCs for consistency, then 00:42:975 (2,3,1) - this just looks like hell, lol. will keep as it is.
00:50:022 (5) - decrease the spacing from the previous object to this one to ~1.25. There's no vocal emphasis on this circle, so it would be best for you to be consistent with your general ideas in this part of only using the 1.5x spacing for vocal emphasis.
01:02:213 (5) - ^
true, while i was mapping this, i did originally use 1.25x over there. however i felt something was a bit lacking and tried it with 1.5x spacing and ended up preferring that over my self-imposed consistent ways.
01:12:117 (1) - I would like this spinner to be removed and mapped out. It would feel a lot cooler to play this big finish to the chorus, and since it's your Hard diff you can definitely map this out.
good point, i don't even know the motivation for me using a spinner anymore.
[Insane]
00:33:451 (1,2) - I would suggest deleting (1) and moving (2) back to 00:33:451 and adding a repeat. I think that feels more natural to play and fits a bit better since he's doing this vocal kind of all in one tied together phrase instead of two separate entities which is what the current mapping seems to suggest.
you saying that made me pick up on something i didn't notice earlier on the music. changed it to that instead, not sure if you'd like it, but it's more final than before now~
00:39:736 (2,3,4) - i don't really like spaced stuff like this too much for this particular difficulty. They don't really fit very well into the rest of the difficulty IMO since the SV isn't so high and the diff overall isn't super difficult it is the easier of the two Insanes after all). I suggest decreasing the spacing of this to 1.0 which I think feels more natural to the rest of the diff.
00:42:784 (2,3,4) - ^
my reasoning for this was because Insane diff. doesn't really have any streams. apart from the stacked triples, post spinner notes and pretty friendly jumps, there isn't really anything particularly challenging about the diff. i want it to be more casual, but i don't want players to just breeze through it either. (it STILL is meant to be Insane xD)
00:48:308 (4,5) - having these angle straight down doesn't really flow super well to me. I suggest angling them to the right more for a more natural flow since 00:47:736 (3) - is providing a lot of rightward motion.
00:56:498 (2,3,4) - same as before
01:08:689 (2,3,4) - ^
01:12:117 (1) - same suggestion as from Hard
..it's not straight down though >.> i also really like the jerky movement and was what i was trying to achieve, sorry.
triples as before.
and done. xD
[Liberty]
Just as a note, I can't play this diff very well so these are just suggestions based upon what I hear in the music. I'm not a fair judge of how everything plays, so I'll avoid that.
00:01:255 (1) - remove NC from here to be consistent with the rest of the diffs.
00:13:607 (1) - I think you should remove this NC to be consistent with your other difficulties (or alternatively change all your other difficulties to have an NC here).
yay to the first one, nay to the second one. all other diffs. switch NCs every 2 bars, where in Liberty it's every one. that's while there's a NC there
00:19:718 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - I'm not sure I quite understand the reasoning behind the spacing changes in each of those 4 note streams. From what I can tell, the music is basically the same thing over and over here, so might as well make the spacing equal since I don't see another reason not to.
00:26:020 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - These ones, on the other hand, I would like to have spaced differently. I think you can decrease the spacing on the first group to match the guitar, then the bigger spacing fits the drums and feels more exciting as it leads into the verse.
this section (as well as the latter one) are currently going through a re-map, due to me admitting lazy mapping on my part xD so it will be changed, do not worry~
00:40:308 (6) - I think this circle is unnecessary, and in fact takes away from the map. I prefer there to be a break here to give more emphasis on 00:40:117 (5) as you do at 00:40:879 (9).
00:43:356 (6) - ^
taking away the circles leaves holes in the rhythm and flow, especially as this is a more fast paced diff. keeping as it is.
00:45:260 - 00:45:641 - I feel like we're missing a stream here into the kiai. I think it would fit the music well, and would fit with the theme of this difficulty well also.
i understand what you mean, but since it's relatively silent in terms of rhythm in music, i don't feel a stream would be appropriate. maybe i'll just increase the slider's velocity just for this section, let's see how it goes.
01:12:117 (1) - same suggestion as with the Hard and Insane.
done~
01:19:165 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - these feel kind of like a downer compared to you mapped the other similar part. I suggest doing something more like the first occurrence of this musical idea.
same thing as earlier, getting a remap xD