no changes, but kudosu for the effort
Basically this:YGOkid8 wrote:
00:40:117 (5,6,7,8,9) - This would be a good place to spread the notes using 1/1 on 5, 7 and 9 (map to the vocals here). Same goes for 00:43:165 (5,6,7,8,9). I agree that 1/2 can be more exciting but you should not keep using it continuously. This map is all 1/2 up to this point.sorry, but i don't really understand what you mean, could you clarify a bit more?
many thanks~ only did changes for combos in Liberty.luxoDeh wrote:
that's all, the map seem good! GL!
ChivaCookie wrote:
No mod.
if i'm honest... i didn't like the map. i dont like the song and im a bit overwhelmed with SnK-maps.
It is well mapped and kinda flawless, but that amount of whistles disturbed me. The Diffspread is well-done. I can't play the diff "liberty", though. (I think you should rename it to "Freiheit", because he's singing it the whole time and it means the same in german)
My fav diff is Insane. It is fun. Though i didnt like some sliders. I think sometimes the streams had weird flow, but that could be just my opinion.
The breaks are well-setted. Other Jiyuu no Tsubasa maps throw you suddenly into the timing-change but this one prepares you. That's good, too.
All in all: Well mapped song with a good difficulty-spread. But this opening is mapped to often, imo and with bad hitsounds. Maybe make them a bit quieter.
00:26:203 (1) - this must start here 00:26:012 and have 5 repeats (7 beats total)Sephibro wrote:
This diff is much better than Liberty, it still has some problems but the flow is really good
Good luck!
YOURS wrote:
OMG! BECKY! I like the map.
Easy:
I really like how you put a little slider with a reverse at the very end. That really does fit.
Nothing to suggest here.
Normal:
Same reverse arrow slider: AU-SUM!!!
Much faster flow and feel to it adds to the challenge.
Wow! None suggestions here either!
Hard:
Instead of a slider...3 CIRCLES on beat yeah.
00:26:203 Pretty slider!
No suggestions here either. My oh my this map is actually pretty amazing.
Insane:
Expecting a comment about the very last part? TOO BAD! WALUIGI TIME!
I may be a noob to osu! but after playing this difficulty, I have gotten better at this game.
Couldn't find anything wrong here either....(Getting better!)
Liberty:
This map is amazing.
The super skilled players are sure to have a great time with this map! Especially if they like Shingeki no Kyojin.
OVERALL
This map is so well done that I am going to shoot a kudosu star its way.
I hope this map gets ranked some time soon!
Shinchaechae wrote:
No mod
Pretty fun map. Hate the song with a burning passions though. SNK maps, man.. Love that it's TV size ^^
I have nothing to pick at to be honest. Except for the whistles.. Damn whistles.
Liberty would have to be my favorite diff. The curvy sliders are a huge turn off for me anyway 00:10:088
The use of hit sounds was well done.
Great map hope it gets ranked ^^
glad you enjoyed add a drum hitwhistle on that bit in Insane, as well as changed Hard AR to 7, so let's see how they go.CXu wrote:
Sooo that's my "quick" look, lol. I still spent an hour on this, derp. Anyhow, as I said, I really did enjoy the Liberty diff, so good job on that one.
thanks~ only increased hp drain by 1 in easy.Xinely wrote:
Nice map , star and Good Luck ~
Niokin wrote:
m4m
Easy
nothing, just thought about this http://osu.ppy.sh/ss/1002662 i prefer not to use 1/2 sliders in easy, thanks~
also the aimod unsnapped object unfortunately, i'm unable to fix that, since it's a slider, and i really want to keep it as a slider.
Normal
the skin makes it pretty hard (at least for beginners) to see the start of most sliders on the kiai, not too sure about that though i think it's fine.
00:13:617 - stack with the head of (1) prefer where it is now~
Hard
00:11:853 (1,2,3) - http://osu.ppy.sh/ss/1002676 for kawaii desu noo, distance spacing man :v
Insane
aimod unsnapped object rrrghhsrd god, i have no idea how many times i've had to fix this. thanks.
Liberty
00:24:389 - just make this a single spinner D: noo
01:23:824 - ^
Sieg wrote:
Hello
General:
BG size should be 16:9 or 4:3 so I suggest to you resize yours to 1366x768 okai
Since you have skin you need a complete set to your hitcircleoverlay.png and hitcircle.png that mean you missing: whoops
approachcircle.png
reversearrow.png
Easy:
00:04:794 (1) - actually nazi but whatever, you can you nodes like on 01:12:109 (3) - to make it smoother i could, but i like the shape and path of how it is now.
Normal:
00:30:395 (1,2) - not a fan of such circles under slider on normal-, this 00:28:871 (2,3) - maybe easier to hit because of slider but circle :\ Clearly remember that I hated this thing so much back then. will keep the stacked circles throughout the diff. as well as me liking them, it makes the difficulty spread more consistent.
00:33:443 (1,2) - etc etc
Hard:
wow, really fun diff here, just 1 little thing
00:26:203 (1) - yeah, lol, that was useful to me. Don't really like shape of this slider, yes creative but well.. placed not symmetrically to x or y and that makes it just looking bad imo :\ the slider itself is symmetrical, but i rotated it 15 degrees to the right because i didn't want it to be horizontally (or vertically) symmetrical. i also do want to map to that guitar in the music while keeping it relevant, and i found this was the best way to do so. otherwise, i'm glad to hear you thought the diff. was fun~
Insane:
00:06:558 (3) - pretty much the same as for slider on easy
00:10:970 (5) - ^ ugu just smooth this a little and all similar
00:40:109 (5,1) - make this jump bigger to follow emphasis? i did originally try that out, but felt that the flow felt too... linear (not sure best word to describe)? basically i like the jerkiness from the changing distance snaps.
00:56:871 (5,6) - ^
01:09:062 (5,6) - ^
not taking into account these sliders diff looks good thanks
Liberty:
00:37:443 (8) - move this to right a bit will make flow better quite fine with how it is now~
00:50:014 (8,9,2,3) - oh and this ones is hard to play you want me to find 1000 to 3000 players!? well i've found about 10, and all can play. in fact, i can play as well~
01:02:205 (8,9,2,3) - ^ I don't say this bad but requires quite good skill, probably you should ask more opinions of experienced players ~1-3k about this.
That's all. Good Luck. thank you!
Sieg wrote:
I mean pp rank 1-3k not count, that the main target zone for this diff. :3
Still not agree with this stacks on normal, you should care what is good for players not spread, anyway that is your map.
yzhbxiang wrote:
Hi, I love this song very much
The map is well designed generally but I feel whistles are a little bit too noise during I play Insane and Liberty diff.
I suggest remove some whistles or reduce the volume of them. Like:
00:20:092 - 00:25:822 I think all the whistle sound volume during this area could be decrease, like 50% or less (If these whistle stands for arias)
By the way, the layout is designed in a casual way. I will prefer if you can put the notes and sliders in a symmetrical way.
Hope your version is the next Rank one in future
pimpG wrote:
general
i disagree with the new combo logic in some parts (mostly on the easier diff's) but i will not complain since trying to keep new combo on long white ticks is not a bad thing
easy
00:39:538 (1) - add whistle on slider track prefer how it is now
00:42:586 (1) - ^
00:56:300 (3) - ^
normal
00:31:538 (3) - i got a 100 on this artificial rhythm at 1st plays. but it's still fine i guess it's true you can't really hear the beat in the music, but you won't really know that unless you're looking out for it, since people would generally expect a beat here anyway.
hard
od-1 would not be bad here. the current is still fine anyways i'm happy with the current od, thanks
cs-1 please. cs4 is too small for this distance usage. circle size 3 on a hard diff. that isn't iNiS? no way
i'm getting lots of 100's in parts like 00:48:490 (1,2,3,4,5,1,2,3,4) - 00:53:252 (1,2,3,4,5) - and could not full combo at all. using cs3 i could SS at 1st try your skill level shouldn't have anything to do with what settings work best for the difficulty. no changes.
00:27:348 (2) - new combo since here is a big rhythm change, all diff's are doing this. i wanted to avoid having two (1,1) combos together, but eh, for consistency sure.
insane
00:39:538 (1,2,3,4) - this spacing almost make me think that they where the same timing..almost..
i would prefer you move 1 a bit more to the right didn't do that, but i did notice that spacing was a bit off in this section, so i fixed those.
i could fc this insane but with 91% accuracy. i noticed you are using the same od as the liberty diff which is clearly for another skill level
the insane is already a bit overmapped, how about od-1? insane diff. is nowhere near overmapped. the reason both ods and hp drains are the same is because they are both technically insane level difficulties, just that one is on the higher level.
liberty
my opinion would not help i guess, it's mostly unplayble for me
not much things found, i'm a bit out of practice. but the map is already too good
star [/quote
[ Zzz ] wrote:
Hi~ YGOkid8 ( My only mod = suggestion. Sorry .... )
[Easy]
skin elements are taken directly from the new default skin's, so size should be fine. also i cannot snap the end of the slider, since it is well, a slider.
OD - 1 fine as it is i reckon
00:13:176 (2) -
[Normal]
HP + 1 again i think it is fine
00:13:599 (3) - stacked notes will keep as it is since i like how it plays.
( I want something that does not stack. )
[Hard]
AR + 1 OD - 1 fine as is
00:13:599 (3) - stacked notes again
( I want something that does not stack. )
00:40:490 (1) - New combo off fine as is
00:43:538 (1) - New combo off fine as is
00:53:633 (2) - stacked notes
( I want something that does not stack. ) I think it is important all stacks were carefully thought out before using.
[Insane]
OD - 1
01:12:490 (2,3,4) - yeah sure why not
[Liberty]
00:04:077 (5) - seems to be fine on my end.
I can not be too hard difficulty mod ... Sorry
Star~
[ Sana ] wrote:
Hi~ m4m from your queue
[Easy]
00:36:490 (1) - rotate little check your screenshot lol. anyway i like how it is now~01:25:824 (1) - how about make a spinner there? nah, loses the impact.
[Normal]
00:12:735 (2,3) - you'd rahter keep distance here as it is about to speed up, i like this increased spacing.
00:11:853 (1,2,3) - unsatack please it's quite hard to beginners i like the stacking, plus it makes the difficulty spread better.
00:30:395 (1,2) - ^
i want to say try to change patterns like i said above (just suggestion~)
[Hard]
00:33:443 (1) - can be hidden by HP bar not a big deal, but moved down a tiny little bit anyway.
00:48:490 (5) - change into long slider use to be like that, but changed it to this, because i need that big white tick emphasis.
[Insane]
00:03:763 (7) - NC i'm doing new combos every 8 white ticks. NC here isn't needed and breaks consistency.
00:07:881 (4) - ctrl + g prefer how it is now
00:13:503 - add circle? not appropriate...
00:26:108 (2) - overmapped- remove you need to the music better if you think it's overmapped, but i think it's better with that beat anyway, so changed.
00:59:348 (1) - bend it no thank you~
01:07:348 (2) - for flow i like flow how it is right now01:12:490 (2,3,4) - make a reverse nah
01:25:824 (4,1) - switch NC i would, but distance spacing changes on the (1).
[Liberty]
00:07:294 (10) - NC no idea what you're talking about
00:51:252 (6) - REMOVE? breaks intended flow
01:03:443 (6) - ^
01:04:871 (6) - 301||220 prefer how it is now
01:24:586 (1,1) - too close imo it is fine
Done.
Liberty diff. is quite overmapped but i don't hate it xD as everything is mapped to music, it is not overmapped at all.~
Good luck~
Asphyxia wrote:
Hey there o/ From your queue!
So here's the mod I promised.
General thoughts:Easy>
- The slidertick sounds are (IMO) awfully loud, try reducing their volume a bit if you can. i've already reduced slidertick sounds by quite a bit (20%) and it is at this volume that i feel it's loud enough for the impact, but not loud enough for it to be jarring.
Normal>
- I have to agree with moway here, AR3 would fit better here, and since you're using quite high OD this would make it more balanced? could've sworn i already changed it to AR3, but looks like i didn't, so changed.
- Pretty solid diff here, I didn't really catch anything. whoo
Hard>
- 00:03:045 (3) - This slider feels too curved, I think if you could curve it less it would fit much better and even match more with 00:01:281 (1,2) - i did try yours out and while it does flow pretty well, i prefer what i have now, due to how the slider curves around and up again.
- 00:29:637 (3) - I just generally dislike how these are stacked, I think they would play better if they wouldn't be fully stacked. since i consistently stack throughout the diff, i don't exactly want one instance where i do. i also feel it's fine as it is.
- 01:11:542 (2,3) - When playing this diff, I really felt that these two were too close to eachother, I suggest you would do it like this? This plays better for me. i kinda understand what you mean, but if i do it like in your example, it looks like it's going up away into nowhere. or something like that, will keep it as it is sorry.
- Nice diff here~ whoo thanks
Insane>
- Don't you think OD7 is kinda high on this diff? And if you want to keep OD7, I suggest you raise AR by one tick because it would make the diff more equal I think and would made it easier to read this diff. OD7 is a derp on my part, i meant to increase AR by 1 a while back, but looks like i tinkered the OD instead, haha.
- 00:51:732 00:52:875 (3,2) - This overlap doesn't play well at all, the best solution I made up is that move (2) a bit up so it wont touch (3) at all i actually like this overlap here, and thought very hard about the positioning of (2).
- 00:53:256 (1,3) - Why doesn't (3) have the small little curve like (1) does? It would fit muuuuuuuch better, like this because the previous (3) already has the curveeee, and i don't want the same curve facing the same direction so close in the timeline together.
- Nice diff :3 whoo
Liberty>
- OD8? I think it may be too much for this Insane and having the same OD with the hardest diff isn't the best idea (atleast I think so)... so I suggest -1 OD. It would also reduce the jump between Hard - Insane. Insane is already pretty easy already. the reason the OD is the same is if i had only decided to map one of these diffs, regardless of which, the only difference would be the AR. and that's why they're the same.
- 00:33:256 (4,3) - To prevent this overlap, I suggest you move 00:31:923 (1,2,3) - a bit down, and then create a slider that is blanket with (4) aka something like this maybe?: i just moved the (1,2,3) a bit so that the overlap wouldn't occur~
That would be the mod I guess... If you found this usefull at all, feel free to kudo me but if you didn't then you don't need to kudo.
- 00:19:714 (1) - This came a bit too fast, I think you could end your spinner at 00:19:523 - it would help a lot. nah, it's cool as it is~
- 01:24:590 (1,1) - ^
- 01:25:447 (2,3,4) - This spacing was quite surprising, I recommend lowering the distance on these because they're kinda hard to hit >: already lowered the distance quite a bit (use to be 2.6x lol) and i want it to be constanttt
Best of luck with this mapset Have a star also! whoo, thank you, too kind
Awaken wrote:
Mod From your queue ~
[General]That's all
- Check Aimod skin elements are from new default skin, so it should be fine.
[Easy]- 00:04:810 (1) - what about making a blanket with 00:03:928 (2)? nah, it'll poop up my flow and the pattern i've got afterwards
- 00:28:875 (2) - you can try make its trajectory the same with 00:27:352 (1).For example: again it'll poop up flow that i want, so no changes
- 00:54:780 (1) - blanket with 00:53:256 (2)'s head? as before~
[Normal]- 00:38:780 (5) - try this shape? i use this exact slider in hard as well, and as well as me liking it, changing will require me to change in there as well for consistency.
- 01:01:828 (2,3) - this looks more beautiful XD breaks intended flow, as before~
[Hard]- 00:33:066 add a circle? i want to not click on 1/4s in this diff, consistency and difficulty thing.
- 01:02:399 (1) - blanket with 01:02:209 (5)? nuu, as before.
[Insane]- OD-1?There is already the most difficult diff. "most difficult diff" lol oh you. keeping as is.
- 00:23:725 (5,6,7,8,9) - make a regular triangle? breaks intended flow
- 00:28:494 (4) - ctrl+g? hm, but then flow from (4) to (1) will be weird, will keep as is.
- 00:32:304 add a circle? intended flow breakage
- 00:33:066 ^ ~
- 00:46:018 (2) - put it on x199 y111 ? BIF (breaks intended flow)
- 00:46:590 (4) - put it on x262 y262 ? bif
[Liberty]- 00:29:256 (2,3,4) - this trajectory looks better :3 hm, quite fine with how mine is.
- 00:31:923 (1,2,3) - try this kind of flow. lol nah, i ctrl+g'd the (2) into that to begin with xD
- 00:47:066 (8) - make it have the same distance with 7's tail and 1's head? nope, the jump is intended.
- 01:12:494 - 01:13:066 I think you can change here into fulll stream. tried, but didn't like.
Good Luck~~
AnreFM wrote:
Hi YGO~ trying to M4M here
I hope my mod help you, I was trying my best here><
Okay let's start~[Easy]
00:13:169 (2) - Make it like this? http://osu.ppy.sh/ss/1005315 the vocal tone is somewhat doesn't fit with the straight slider tried out a few things, i like straight slider down better.
00:28:875 (2) - umm NC? since you are using NC on stanzas after a certain vocal, and the previous slider doesn't have any vocal in it, why not? >< i'm doing combo switches every 8 white ticks, consistently. take a closer look~
00:30:399 (1) - Raise the tail like this? to emphasize the raising vocal on the repeat ouo you didn't link me image, so no idea what you're talking about lol
00:32:685 (2) - delete this note? since you're following the vocals on the notes before this, this one is a bit tricky in my opinion eh, i think it's fine. otherwise i don't like the gap that gets left here.
00:44:875 (3) - I'd suggest to make the turn here sharper(change the white dot to red one). Because this slider still in the same vocal part like 00:42:590 (1,2) - and they have sharp turns too, make it kinda consistent for this vocal part orz i use smooth slider consistently throughout all diffs, which is why i have it here as well, not to mention i like it.http://osu.ppy.sh/ss/1005360
00:49:256 (2) - Make it more curvy like this? http://osu.ppy.sh/ss/1005370 Fit with vocal (and the arrangement is good too ouo). btw It's the mirror of 00:47:161 (2) - with applied ctrl h + j and of course -1 repeat lol prefer how it is now, as yours breaks my intended flow (aka. bmif)
00:54:780 (1) - umm this one's shape isn't kinda nice because it doesn't have a pattern with the sliders before or blanketing 00:53:256 (2) -. umm of course it doesn't have to, but I don't really fond on this one-__-, if there aren't any better suggestion, how about at least mirror 00:53:256 (2) - ? ;_; bmif, i like how it continues from the previous (2)
wow everything is arranged nicely and follow the rhythm so good thanks~[Normal]
00:13:603 (3) - umm to avoid that little overlap with the comboburst? how about moving this to 360/132? lol comboburst will keep as it is, as it flows how i want it to flow.
00:28:875 (2,3) - I don't mind with the stack on this one, but the note is a bit tricky, try this one http://osu.ppy.sh/ss/1005407 not a bad suggestion, but consistency of rhythm thing. see following sliders beginning on big white ticks.
00:31:732 (3) - umm lol yeah that stack>< Since you're following vocal on that stack, the next note is a bit tricky since it follows different rhythm>< try https://osu.ppy.sh/ss/1005490 sorry, i find yours to be more complicated :/
00:38:780 (5) - That 3rd dot(the middle one) doesn't have to be sharp lol, doesn't fit with the vocal it's mapped to both vocals and the stream in the music, but more predominantly the stream.
00:36:494 (1) - sorry for nazi but how about stacking the tail with 00:34:209 (2) - 's comboburst? i think you mean slider end, but anyway it's already stacked, so not sure what you're talking about.
00:37:637 (3) - well this one is better to read owob it's exactly the same as the previous ones!
00:57:256 (4) - is fine but doesn't necesarrily sharp imo, the music isn't really intense ouo i like the sharpness, thanks https://osu.ppy.sh/ss/1005589
01:11:542 (2,3) - ah make them stack like this? https://osu.ppy.sh/ss/1005594 the antijump feels really fit ouo
ah, that stack doesn't really bothers me, but wouldn't it best to make the map less tricky(this is normal lol) for beginners? So that they will enjoy the map better ovo disagree, bmif~[Hard]
01:04:494 (2,3) - I think 01:04:494 (2) - 'stail can be moved more to the right to blanket 01:03:923 (1) - better ovo bmif + blanket was not my intention~
01:08:113 (3,4,1) - how about using the gradually incrasing DS tech on this one (I don't know what it is called :p) eh, i think it's good enough as it is already
01:12:685 (2,3,4) - ^
Sorry for not helping much here, the rest is already good and there aren't any problem whoo thanks[Insane]
00:33:732 (3) - umm I don't really see why this note is shaped like this, It doesn't really emphasize the vocal and music in this part true, but i like the flow here~
00:37:637 (5) - Add triplet before this slider? Fit with your rhythms of triplet (00:33:637 (2,3) - & 00:35:447 (2,3) - ouo ) not a bad idea, but the triples were only there to map to the vocals. i also don't really like how it sounds here, sorry :/
yeah this one is already perfect too and you do it very much your style and I won't change it ouob whoo
Ah I guess that's all then; Liberty is perfect, the streams are good, but there's too much for my noobness but it plays fun nonetheless~
I really hope my mod helps, sorry if it doesn't and I hope my reasoning are clear enough, If it isn't, just say so><
star btw because your maps really need to be back again after all this time<3
ritsu-tanaika wrote:
Right, lets to the M4M now.
EASY
00:01:281 (1) - Add a finish at the end of the slider, for emphasis of the rhythm i'm quite happy with my choice of hitsounds here, and have consistently used them through all diffs, so no changes.
00:10:104 (2) - ^, but this time it is at the beginning of the slider
00:38:018 (3) - Add a clap to the end of the slider to emphasize the end of a stanza the lone clap sounds too powerful and out of place to warrant a use
00:42:209 (4) - Add a clap hitsound, because I feel that it is necessary to emphasize this part of the song as it nears the chorus i already have a clap on the repeat end, to go with the music
01:25:828 (1) - ^, final note is very important don't like the clap sound there, sowwie
NORMAL
00:11:428 (5) - Suggest adding a clap because it is hard to follow the rhythm without any clap emphasis
00:29:637 (3) - Best not to stack this slider with 00:28:875 (2) - because the hidden number 3 could confuse some players playing Normal i did intend the Normal to be a tad harder, and i like how it turned out. it's also to bridge spread better from easy -> normal -> hard
00:31:161 (2) - ^, but not stack with 00:30:399 (1) -
00:34:209 (2) - ^, but not stack with 00:33:447 (1) -
Just so you know, a lot of these hidden notes occur later in the beatmap. Its up to you whether you want to change or not, but Im suggesting that at 3 stars, stacking notes isnt exactly a good idea, at least in my opinion
00:39:923 (1) - Add a clap sound
01:08:113 (2) - Increase the volume to at least 30% for this note, no hitsound can be heard now no idea what you're talking about, it's on 75% o.o
HARD
00:12:736 (2) - No need to add a Finish here i do it in all my diffs, and it's in the music as well.
00:30:399 (1) - Add a finish hitsound, to emphasize the start of a new stanza
00:45:256 (3) - Add both a clap and finish at this note
INSANE
00:26:016 (1) - I suggest removing this note because it plays too quickly after the spinner, even good players will have a hard time trying to recover from the spinning to hit it in time fine as it is
01:25:828 (4) - I suggest NC'ng this to make the triangle pattern much more visible, if all 3 notes 01:25:828 (1,2,3) - are green spacing change occurs on the (1), which is why the (4) isn't NC'd
Sorry but I dont think I can mod Liberty, I probably wouldnt be able to give good mods. But I took a good look at the other 4 and thats pretty much all the stuff I wanted to point out, hope I helped
Dark Fang wrote:
boom whoa
[General][EZ]
- First offset +3 from current state (1284) timing sounds fine to me :/
Second offset -11 from current state (11,858)
Third offset +23 from current state (13,626)nvmplease your background image's name cleary lol doesn't matter though :v- why approach circle skin's size is 126 * 128 ;_; just is, idk, took straight from new default skin
- add 'Revo' in tags. he is composer of this song sure np
very good work. i love it :3 whoo
- 00:19:714 - can you offer beat more easier than now. this beat is hard to read for easy players. like this?
nevermind dat note arrangementwell.. if you want to mentain 01:19:161 - this section, i'll talk to you. this section was already ready to receive a little difficult beat by previous KIAI Time.(P.S. this section is KIAI Time too) i already wanted easy to be a slightly more challenging easy to fit the mood of the song, but we can talk about it if you want.- 01:03:923 (1,2) - why don't you change beat like 00:45:637 (1,2) - this? same opinion as above. vocals is different in this section compared to previous, so mapping differently to show difference.
[NM]perfect whoo
- 00:49:637 (2,3) - aah. deign the Whistle sound in each slider's body. i heard resonance of vocal on here. :o was an accident, fixed!
- 01:25:828 (1) - Die Flügel der Freiheit
[HD][SHD]
- 00:34:018 (2,3) - I think this pattern will confuse or hard to read for players who play with any mods (none mod too) can you try to some change on pattern like this?
nvm note arrangement toosorry, love it how it is right now~
good to play. no problem on my eye. just, the HP drain's degree is low as compared to map's overall difficulty. IMO
and this diff has a unsnapped inherited point on here 00:35:832 well it's snapped to 1/4, but no harm in moving it forward i suppose
[Liberty]
awwwwthis map is not my style.. but very smooth and good maps
- 00:04:075 (5,6,7) - why don't you reduce distance this notes? that is no have sound effect like 00:03:928 - here. mapped to the 1/6 drum triplets in the background, also like the flow how it is~
- 00:08:045 (6,7) - same opinion as above. use 1.5x distance only 00:08:339 (1) - here. or use 1.75x distance on 00:08:339 (1) - here like 00:10:104 (1) - it accidental, fixed~
- 00:12:736 (4,6) - reduce distance a little bit pleeeease. noo
- 01:02:209 (8,9,1) - if you try to blanket that notes, please adjust more cleary doesn't look good here, but blankets properly in play mode~
- 01:12:494 (3,4,5) - why don't you change the angle like this? it maybe more good flow than current. IMO prefer how it is now~