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Linked Horizon - Jiyuu no Tsubasa (TV Size)

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Backstep
No problem.

My English skill is not very well, that why I post it here LOL

/run :D
Andrea
Did some IRC modding with the mapper, fixed only a few things.

SPOILER
01:08 Andrea: okay let's see
01:09 Andrea: are you ready?
01:09 YGOkid8: yeah of course
01:09 Andrea: approachcircle.png's dimensions must be exactly 128x128 (currently 126x128).
01:09 Andrea: reversearrow.png's dimensions must be exactly 128x128 (currently 78x58).
01:09 YGOkid8: yeah about that
01:09 YGOkid8: i took those from the new default skin
01:10 YGOkid8: remember? we talked about this lol
01:10 Andrea: both of them?
01:10 YGOkid8: both of them
01:10 YGOkid8: from the thread
01:11 Andrea: I'm not totally sure if that's okay though
01:11 Andrea: not so experienced about skins
01:11 YGOkid8: give me two secs while i dig out the thread
01:11 Andrea: alright~
01:12 YGOkid8: http://osu.ppy.sh/forum/t/129191
01:12 YGOkid8: "These graphics are free for use as a template for sizing and shaping your own skins."
01:12 Andrea: okay then
01:12 Andrea: I'll take your word on this :V
01:13 Andrea: let's start with Easy
01:13 Andrea: OD -1, feels a bit too high imo
01:13 YGOkid8: sure
01:13 Andrea: also so it's balanced with the drain
01:13 Andrea: would work pretty good :P
01:13 YGOkid8: thinking
01:14 Andrea: 00:48:685 (1,2) - I'd switch the NC to (2) instead, since lyrics restarts there actually
01:14 Andrea: also because of the new pattern
01:14 Andrea: makes much more sense
01:15 Andrea: 00:57:256 (4,1) - NC on (4), delete on next note - lyrics and new section begins on (4), not on (1)
01:15 YGOkid8: reduced od, with the combos
01:15 Andrea: 01:00:875 (1,2) - same as 00:48
01:15 YGOkid8: i consistently change nc's on every x number of white ticks
01:16 Andrea: welp, they feel random to me though :c
01:16 Andrea: 01:25:828 (1) - I suggest you to put this slider a bit more up, since it might be hard to see due to previous hitburst from spinner
01:16 Andrea: and beginners might go "what to hit there"
01:16 Andrea: and stuff
01:17 YGOkid8: doesn't the new hitburst disappear super fast when there's stuff beneath it now?
01:17 Andrea: same as it always been
01:17 Andrea: so it's better to move it up a bit
01:17 Andrea: better caring than not :V
01:19 YGOkid8: better check it out yourself lol
01:19 YGOkid8: it disappears so fast i don't even see it appear in the first place
01:19 Andrea: http://puu.sh/4CHze.jpg btw even AIMod says the same
01:19 Andrea: not only AIBat
01:19 Andrea: like it's an enforced size
01:20 Andrea: btw yeah, but still, it's not suggested to be placed in the center
01:20 YGOkid8: wait
01:20 YGOkid8: what does what AIMod point out have to do with anything?
01:20 Andrea: regarding reversearrow and hitcircle
01:20 Andrea: approachcircle*
01:20 Andrea: like I mentioned before >_<
01:21 YGOkid8: the size?
01:21 Andrea: yup
01:21 Andrea: being incorrect
01:21 YGOkid8: i thought we're good with that now
01:21 Andrea: 128x126, can't understand why it isn't 128x128
01:21 Andrea: oh cool
01:22 YGOkid8: like i linked to the thread and the peppy quote? lol
01:22 Andrea: yeah, but it's your responsability huh :v
01:22 Andrea: I'm just saying things that the editor points me out
01:22 YGOkid8: yeah, hm
01:22 YGOkid8: if i update, are you still able to go straight for rank?
01:23 Andrea: the bubble will be popped if you do
01:23 Andrea: might be better if you upload once we finished whole mod
01:23 YGOkid8: yeah i know, but you can rank if minor changes, right?
01:23 Andrea: sure
01:23 YGOkid8: was wondering if this was minor enough
01:23 Andrea: skin thing?
01:24 Andrea: yep it's nothing too big I guess
01:24 YGOkid8: yeah
01:24 Andrea: you could either fix them or just remove them :D
01:24 Andrea: people disable skins anyways
01:24 YGOkid8: okay, just lemme switch comps
01:24 YGOkid8: this one is not ideal
01:24 Andrea: sure, I have time anyways, I'll be awake tonight for you
01:24 Andrea: like you did :p
01:26 YGOkid8: anything else while i tinker with the skin
01:27 Andrea: well, the combos bothers me a bit and that slider thingie after spinner
01:27 Andrea: but for easy I have nothing else to say pratically
01:29 YGOkid8: okay, well i want to keep the combos as is for consistency
01:29 YGOkid8: slider thingie i just really like the position
01:29 Andrea: fix that slider at least please >_<
01:29 YGOkid8: but default bursts disappear nowww :<
01:29 Andrea: well fine :| but I still dislike it though
01:30 YGOkid8: i did try moving up and down a bit
01:30 YGOkid8: but it makes it look like it's supposed to be in the centre
01:30 YGOkid8: but for some reason derped
01:31 Andrea: keep it then if you think it's better
01:31 YGOkid8: i do ~
01:31 YGOkid8: normal?
01:31 Andrea: yep, let's see
01:31 Andrea: oh
01:31 Andrea: did you change OD on easy?
01:32 YGOkid8: yep, -1
01:32 Andrea: now +1 drain on normal
01:32 Andrea: make them consistent here too ^_^
01:32 Andrea: 223 - 445
01:32 Andrea: AR higher by 1 from HP and OD
01:32 YGOkid8: ergh okay
01:32 YGOkid8: just let me test out a bit
01:33 Andrea: yup
01:33 YGOkid8: yeah i can live with hp drain +1
01:33 Andrea: perfect
01:33 YGOkid8: but just fyi
01:33 YGOkid8: unlikely i'll do the same in hard diffs. up though
01:33 Andrea: we'll see :3
01:33 YGOkid8: OD8 in insane + liberty
01:33 YGOkid8: hp drain 8 = no no
01:34 Andrea: oh no, that's another story
01:34 Andrea: anyways
01:34 Andrea: 00:13:603 (3) - Stack this where (1) start is?
01:34 Andrea: plays better to me
01:35 YGOkid8: the reason i put it where it is now is because of vocals
01:35 YGOkid8: the kampf of the nachsten kampf bit in vocals
01:35 Andrea: alright
01:35 YGOkid8: has that really sharp feel to it
01:35 Andrea: 00:28:875 (2,3) - no, this stack has to go, that's a really bad thing for a Normal
01:36 Andrea: stacks on easy or normal are way too hard for beginners to play
01:36 Andrea: please space them like the rest
01:36 Andrea: same goes for the next stacks
01:36 YGOkid8: but
01:36 YGOkid8: this normal is full of stacks
01:36 Andrea: oh god...
01:36 YGOkid8: well my two things about this
01:37 YGOkid8: 1) i like how they play
01:37 YGOkid8: 2) bridges difficulty from easy-normal-hard better
01:37 Andrea: well, since you have easy as easiest, you're somehow safe
01:37 Andrea: but if Normal was the easiest
01:37 Andrea: I wouldn't let this pass
01:37 YGOkid8: then that's a given, yeah
01:38 Andrea: woah Normal is full of stacks indeed
01:39 YGOkid8: easy with occasional 1/2 rhythms, but never hitting a beat on a 1/2
01:39 Andrea: 00:53:256 (2,3,4) - at least do not stacks 3 objects in a row
01:39 Andrea: you always stacked one object, only this one is two object stacked twice
01:39 Andrea: at least consider this one
01:39 Andrea: one object stacked per time is alright, but two...
01:39 YGOkid8: hm
01:39 Andrea: space (2) and (3) normally
01:39 Andrea: then stack (4) on (3)'s end
01:40 Andrea: :-)
01:40 Andrea: fix spacing etc.
01:40 YGOkid8: there's a reason i don't space normally
01:40 YGOkid8: and it's because it looks omg ugly
01:40 YGOkid8: http://puu.sh/4CIwK.jpg
01:40 YGOkid8: that touching
01:40 Andrea: you don't like it, I guess?
01:41 YGOkid8: very don't like
01:41 Andrea: kk
01:41 Andrea: well, this diff is stacks mania
01:41 Andrea: nothing I can say ;~;
01:41 Andrea: but I don't like it tbh :c
01:41 Andrea: Easy was cool
01:42 Andrea: but I dislike stacked Normal...
01:42 Andrea: though it's your style
01:42 Andrea: so I can't say anything :P
01:42 YGOkid8: mm, well again
01:42 YGOkid8: 1) i like
01:42 YGOkid8: 2) difficulty spread
01:42 Andrea: yup, I got your reasoning
01:42 Andrea: I understood :)
01:42 YGOkid8: :>
01:43 Andrea: though you're so damn stubborn mapper xD
01:43 YGOkid8: lol yep
01:43 Andrea: it's hard to make you fix stuff :p
01:43 YGOkid8: because everything has been thought out very carefully
01:43 Andrea: I'll jump on Hard difficulty
01:43 Andrea: yeah I noticed
01:43 Andrea: hp +1 on hard please
01:43 Andrea: 5 is waaaay too low
01:43 Andrea: like seriously <.<
01:43 YGOkid8: pssh
01:43 YGOkid8: testing
01:44 Andrea: okay
01:46 Andrea: is it fine?
01:46 YGOkid8: not sure if i can agree here
01:46 YGOkid8: take the intro for example
01:46 YGOkid8: if you miss like 2 beats
01:46 YGOkid8: it takes a big chunk out of your hp
01:46 YGOkid8: and doesn't really go back up that much
01:46 Andrea: you can keep it if you think it's too much, but this is a Hard remember
01:46 Andrea: don't be too gentle with players :P
01:47 YGOkid8: yeah just let me test a bit more
01:47 Andrea: sure
01:47 Andrea: I'll continue with modding when you're done
01:47 YGOkid8: nah feel free to point out stuff
01:47 YGOkid8: save time
01:47 Andrea: okay then
01:48 Andrea: 00:38:780 (3) - this slider with so many repeats somehow feels boring to me
01:48 Andrea: though I have no idea in what you could change it
01:48 Andrea: 00:39:542 (1,2,3) - can you explain me why spacing isn't consistent here? it looks somehow bad
01:48 Andrea: 00:42:590 (1,2,3) - ^
01:49 Andrea: 00:43:542 (1) - this overlap with the previous circle it's not so nice to see imo ;~; you stacked them before while here you didn't - make it consistent perhaps?
01:49 YGOkid8: okay with the first (3) slider, it has that many repeats for 2 reasons
01:49 YGOkid8: 1) vocal hold
01:50 YGOkid8: 2) it gets harder as you progress to insane / liberty
01:50 YGOkid8: i split it up in liberty
01:50 Andrea: fair enough
01:50 YGOkid8: for the inconsistent spacing, i felt that having it just same distance was too bland
01:50 YGOkid8: music here is very jerky in nature
01:50 Andrea: yup, intense and stuff
01:51 YGOkid8: if it's all the same, it smoothes it out, if that makes sense
01:51 YGOkid8: so increasing / decreasing spacing for that jerkiness
01:51 YGOkid8: i do it in insane / liberty too
01:51 Andrea: got your idea, yup
01:52 YGOkid8: with the overlap, well i just liked the feel
01:52 Andrea: kk
01:53 Andrea: 00:47:161 (1,2,3) - c'mon man, this spacing is way too inconsistent D: it doesn't really flow well either
01:53 Andrea: move (2) down a bit so it flows and plays better
01:53 YGOkid8: it is consistent though xD
01:53 Andrea: though I noticed you did the same later too
01:53 Andrea: >_>"
01:53 YGOkid8: 00:45:637 (1,2) - 1.5x spacing
01:54 YGOkid8: i do 1.5 on the emphasis parts, then 1.25x on the non ones
01:54 Andrea: ah okay
01:54 Andrea: damn you think so much xD
01:54 YGOkid8: 00:49:256 (3,4,5) - only exception, because 1.25 doesn't look or feel very nice
01:54 YGOkid8: yeah of course ;D
01:54 YGOkid8: btw in the end, i can't agree with hp drain +1
01:55 Andrea: 01:12:113 (1,2,3,4) - hmm, could you respace this pattern so (4) ends on the center?
01:55 YGOkid8: like i know it's hard and i can't be too easy on them
01:55 Andrea: would be cooler imo ^^
01:55 Andrea: and sure
01:55 YGOkid8: but once you miss, you have to hit pretty darn accurate so that you don't die
01:55 Andrea: mine are just suggestions
01:55 Andrea: check my last suggestion please :3
01:55 YGOkid8: the 1234 one?
01:55 Andrea: yup
01:55 Andrea: respace it so it's centered
01:56 Andrea: so you can spin in an awesome way~
01:56 YGOkid8: in between 2 and 3 i suppose you mean?
01:56 YGOkid8: or like middle of screen
01:56 Andrea: let me show you an example
01:56 YGOkid8: okay
01:56 Andrea: http://osu.ppy.sh/ss/1008335
01:56 Andrea: same pattern as yours, just respaced so it ends on the center
01:57 YGOkid8: o right
01:57 Andrea: ;3
01:57 Andrea: if you won't fix this I give up
01:57 YGOkid8: lmao, just lemme think
01:57 Andrea: sure
01:57 YGOkid8: cause i thought of something else, but if i apply here, i'll have to apply to insane and liberty as well
01:57 Andrea: why not :D
01:58 Andrea: ending last circle on center and then spinning is amazing <3
01:58 Andrea: anyways, think about it and let me know
01:59 YGOkid8: yeah i can agree with this
01:59 Andrea: yaaay~
01:59 YGOkid8: 01:11:161 (3,1) - some reason, distance spacing stays the same
01:59 YGOkid8: so i'm cool
01:59 Andrea: ~
01:59 YGOkid8: it for this diff?
02:00 Andrea: that's all
02:00 Andrea: Insane let's go?
02:00 YGOkid8: okai
02:00 YGOkid8: yeah
02:00 Andrea: Insane HP7
02:00 Andrea: Hard HP5
02:00 Andrea: I somehow dislike this big jump
02:01 YGOkid8: well to be fair
02:01 YGOkid8: easy hp 2, normal hp 4, hard hp 5 then insane hp 7
02:01 YGOkid8: there's gonna be a jump regardless
02:02 Andrea: 2 4 6 7 8 would be cooler tho :D
02:02 Andrea: 2 4 6 7 7*
02:02 Andrea: my bad
02:02 Andrea: right now you have 2 4 5 7 7
02:04 Andrea: 4 and 5 are so close - Normal and Hard are totally two different things imo!
02:06 YGOkid8: sorry, mum didn't know i was awake lol
02:06 YGOkid8: so she turned off the internet
02:06 Andrea: angry mom? xD
02:06 YGOkid8: http://puu.sh/4CJzA.png - in case you didn't see
02:06 YGOkid8: nah lol
02:06 Andrea: ok I didn't got it before
02:06 Andrea: can I continue my mod?
02:07 YGOkid8: go for it
02:07 Andrea: 00:24:107 (8) - why isn't there a slider but circle?
02:07 Andrea: you used sliders all the way on last note of triplets!
02:07 Andrea: 00:23:343 (4) - ^
02:07 Andrea: etc.
02:07 Andrea: make it consistent?
02:07 YGOkid8: oh andrea, trying to catch me out on some consistency issue
02:08 YGOkid8: 00:24:298 (9) - change in vocals
02:08 YGOkid8: up to this point it was always on white ticks 2 and 4
02:08 YGOkid8: but then it made the switch to 1
02:08 Andrea: https://osu.ppy.sh/ss/1008356
02:08 Andrea: make it like this then
02:08 Andrea: plays better imo
02:08 YGOkid8: the hitcircle is there because 1) plays better 2) signify change
02:08 Andrea: triangle formation :3
02:09 Andrea: I don't like your current formation
02:09 Andrea: in a short word, move (9) some grids to the left
02:09 Andrea: pretty please? <3
02:09 YGOkid8: up to this point for this section, i don't use perfect triangle formations anywhere
02:09 Andrea: boooo :<
02:09 YGOkid8: so it'd suddenly look weird to have a perfect triangle
02:09 Andrea: you make me sad ;~;
02:10 Andrea: alright alright~
02:10 YGOkid8: lol sorry
02:10 Andrea: 00:33:732 (3) - that might be just me but...
02:10 Andrea: ...this slider looks ugly to me D:
02:11 YGOkid8: i'll admit it's not the prettiest
02:11 YGOkid8: but i do like the flow of it
02:11 Andrea: make it less curved maybe?
02:11 Andrea: on both sides
02:11 YGOkid8: i did try that, but the thing is
02:11 YGOkid8: i need that big a curve lol
02:12 Andrea: hmm k
02:12 YGOkid8: the path
02:12 Andrea: 00:48:304 (4,5) - change these two circles in a slider?
02:12 Andrea: 00:49:256 (3) - perhaps like that
02:12 YGOkid8: 00:46:780 (5) - vs 00:48:304 (4,5) -
02:12 YGOkid8: small differences in vocals
02:12 YGOkid8: mapping them the same = no no
02:12 Andrea: damn you have a fast answer for everything
02:13 Andrea: you're making me feel useless :c
02:13 YGOkid8: lol aw you shouldn't feel useless
02:13 YGOkid8: i've just, as you know, thought things out very thoroughly
02:13 Andrea: yeah ;_;
02:13 Andrea: 01:09:066 (5,6) - this antijump feels too close
02:14 Andrea: make distance of (6) same from (5) and (7)?
02:14 Andrea: let me show you a picture
02:14 Andrea: https://osu.ppy.sh/ss/1008363 ?
02:14 Andrea: your flow will be good too like this
02:14 Andrea: and spacing consistent
02:14 Andrea: both things \:D/
02:15 YGOkid8: 00:40:113 (5,1,2) -
02:15 YGOkid8: same spacing as here
02:15 Andrea: @.@
02:15 YGOkid8: selected wrong notes, sec
02:15 Andrea: I thought so
02:15 YGOkid8: heck you get the idea
02:15 Andrea: I was like... wut?
02:15 Andrea: yeah I did
02:15 YGOkid8: 00:40:113 (5,1) -
02:15 YGOkid8: 00:40:875 (2) - this is special to this section
02:15 YGOkid8: since the chorus doesn't have it
02:16 YGOkid8: that's why in the chorus, it has a less intense jump there
02:16 Andrea: 01:09:828 (7) - make the NC start here?
02:16 Andrea: and not on (1)
02:17 YGOkid8: again, it's how i've combo'd my whole map :/
02:17 Andrea: I hate you QAQ
02:17 Andrea: xD
02:17 YGOkid8: and i really am a nc on big white tick guy
02:17 YGOkid8: lol hey, you got me to move a formation in hard
02:17 YGOkid8: that's pretty impressive
02:17 Andrea: haha
02:17 Andrea: did you do same on Insane already?
02:17 Andrea: 01:12:113 (1,2,3,4,5,1) - ^
02:18 YGOkid8: nah, i like this one as it is
02:18 Andrea: alright
02:18 Andrea: 01:25:828 (4) - shouldn't the new combo be here btw?
02:18 Andrea: and not on next circle
02:18 Andrea: the triangle pattern begins here, also rhythm changes here
02:18 YGOkid8: spacing change is on the next circle
02:19 Andrea: 01:25:828 (1,2,3) - on Hard you did like this though
02:19 Andrea: 3 notes triangled
02:19 Andrea: why not the same here?
02:20 YGOkid8: it's the jerkiness thing i mentioned earlier
02:20 YGOkid8: if i did different spacing in hard
02:20 YGOkid8: it just looks very messy
02:20 Andrea: indeed lol
02:20 Andrea: well, I have nothing else to point on Insane
02:20 Andrea: let's go to.... well...... Liberty diff
02:20 YGOkid8: (y)
02:21 YGOkid8: yeah
02:21 YGOkid8: you will have much trouble convincing me of rhythm changes here lol
02:21 Andrea: 00:13:603 (1) - why single combo here?
02:21 Andrea: you didn't used any single combo on other diffs
02:22 YGOkid8: yep, but that's because in the other diffs.
02:22 YGOkid8: i nc'd every 8 white ticks
02:22 YGOkid8: here i nc every 4
02:22 YGOkid8: or every big white one
02:22 Andrea: 00:24:298 (1) - ^ same here I guess?
02:22 YGOkid8: yeah
02:23 YGOkid8: 00:26:780 (1) - nc here is for jump + long ass stream
02:24 Andrea: I see
02:24 Andrea: 01:25:447 (2,3,4) - I still think this is too large
02:25 Andrea: and too cruel
02:25 Andrea: let me provide you an example
02:25 Andrea: http://osu.ppy.sh/ss/1008376
02:25 Andrea: 1,80x maybe?
02:25 Andrea: also look how I made it
02:26 YGOkid8: 01:25:256 (1,5) - music have big emphasis on these two
02:26 YGOkid8: 01:25:447 (2,3,4) - less jerky movement here = less emphasis
02:27 YGOkid8: 01:25:637 (4,5) - hence nice jerk here
02:28 Andrea: in a short word you want to keep it like that?
02:28 YGOkid8: pretty much
02:28 YGOkid8: wasn't exactly easy changin that square i had to this
02:29 YGOkid8: and i'm quite happy with how this turned out as well
02:29 Andrea: hm, I see
02:29 Andrea: well, I have nothing else to say
02:29 Andrea: hey, I tried a lot though.
02:29 Andrea: hope you appreciated
02:30 YGOkid8: of course, i always appreciate
02:30 Andrea: but it's really hard to make you change stuff :V
02:30 Andrea: in a short word what are you going to change?
02:30 Andrea: od on easy, hp on normal, skin files, pattern on hard
02:30 Andrea: what else?
02:30 YGOkid8: hm
02:31 YGOkid8: that's it
02:31 YGOkid8: lol
02:31 Andrea: hey I made you change 4 things
02:31 Andrea: I'm the best.
02:31 Andrea: I can feel proud of myself
Topic Starter
YGOkid8
did tiny, minute changes, which are:
  1. Reduce Easy OD by 1.
  2. Increase Normal HP Drain by 1.
  3. Small movement shift in Hard.
  4. Tinkering with approachcircle.png and reversearrow.png to avoid possible trouble.
Momochikun
Posted before ranked post :v
Andrea
Okay, it's time to attack the titans now!

Ranked~
Natsu
congratz :3
vipto
That was fast!

Gratz!
Kodora
Congratulations!
Oyatsu
Gratz!! Kid....-chan :)
CXu
Best JnT~
Congrats!
Sonnyc
Grats!
HabiHolic
A nice job!
Alarido
RAAAAAAAAANKEEEOOOOOOOOOOOOOOOOOOOOOOOOOOUUUU ^^

Congraaatz ^.^
Kyouren
Gratz!!! YGOkid8!

Welcome to BAT!
Backstep
Finally ranked :3
DakeDekaane
What a nice map, congrats <:

Still no Freiheit ;_;
Dark Fang


graaatz
Asphyxia
Graz :)
ignorethis
oops, I was expected to give this map a bubble. :P

congrats on the rank
Topic Starter
YGOkid8
ignorethis! you are waay too late xD
UnitedWeSin
Gratz YGO!
Kyojin fever too strong.
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