Download: Sakakibara Yui - Himitsujikake no apple (Short Ver.) (merchat7) [eldnL's Hard].osuShiirn wrote:
General
hard
00:05:240 (3,1) - put 3 below the slider so the jump isn't retarded Ok
Download: Sakakibara Yui - Himitsujikake no apple (Short Ver.) (merchat7) [eldnL's Hard].osuShiirn wrote:
General
hard
00:05:240 (3,1) - put 3 below the slider so the jump isn't retarded Ok
Will try to get eldnl to check his diff / wait for his reply. Also awaiting your opinion on video.Sakura Hana wrote:
Wow an old novice mapper bubble? why didnt i see this before xD
[General]
Remove "hentai" "eroge" "game" "yuri" from tags, why would u even need those (and video game will be added to genre... in fact let me do that now) http://osu.ppy.sh/s/32534 Same tags as the ranked version. Don't see any harm in keeping it, plus hentai and eroge will let people know this may contain suggestive content. Also, if someone search game in the search box, they won't find songs in the Video Game genre, but only maps that put game in tags so I say that tag is fine.
http://osu.ppy.sh/ss/158554 what the hell? X_X The white effect is there to censor it. Maybe I need to make it bigger?
http://osu.ppy.sh/ss/158556 You gotta be kidding me >_> http://puu.sh/6B9b ^ Same here
http://osu.ppy.sh/ss/158557 orz May need a bit of censoring, but the video already somewhat censor this (half of the image is cut off)
http://osu.ppy.sh/ss/158559 Really now.^, a little bit more suggestive than the previous one.
http://osu.ppy.sh/ss/158560 Upskirt shot? I can barely notice this one, it blend with the background/clothing anyway so I really think this one is fine. Never notice this, until you pointed it out.
I'm sorry but im gonna ask you to completely drop the video, too much NSFW on it to be censored ._. I rather not drop the video considering there is already a ranked version with the video and I always prefer a beatmap with video whenever possible. Since this is the opening song to a 18+ game, some suggestive contents is to be expected. Re-downloaded, the ranked version and the only part that is censored is http://puu.sh/6Bab and http://puu.sh/6Bai, both is already censored in this version so this is why I think the video is fine.
[Skin]
spinner-background.png http://osu.ppy.sh/ss/158553 ._. no just no, all skin/sb/video/background should be PG-13 This is just a girl helping another girl put her stocking on, and judging by what this visual novel is about on vndb, to go to school? Don't see how this is not PG-13.
[Insane]
00:00:091 - Remove the green line and set the volume of the red line to 80% instead.Done
00:51:807 (7) - I can barely see this slider, i tried about 3 times and it's hard to see it unless you know it's there, the hitbursts are somewhat hiding it and it doesnt contrast with the background http://puu.sh/6zY0 very well. It can easily be fixed by colourhaxing this combo tho.Change to dark orangeish-red
Also I change a big jump in my difficulty, just a little 01:52:031.Sakura Hana wrote:
[eldnL's Hard]
01:07:255 (5,6,7) - The spacing on these is pretty similar to this 00:40:165 (2,3,4) but the former are 3/4 apart each while the later are 1/2 apart hence tripping me as i thought the former would be 1/2 apart as well Really I don't know how I can change this, If you have a suggestion please let me know.
Video,-80,"video.avi"
FAST ANSWER YESSmerchat7 wrote:
@eldnl
Yep, main reason why I map short version is so there is a video. No video = no point in mapping the short version imo. There's already a ranked short version with video, don't think many people will want to play the same song, short ver, and without video so I might as well map the full version.
Do you want to map to the full version? If not I can rename to Collab.
merchat7 wrote:
Map looks fine, but not too sure about how you did your clap at some parts.
I challenge to set clap romdomly
Also, I think you should use more finish (look at other diff, if you're not sure where), some part sound empty because of this.
okay,added some finish ~
Ty for diff ,Uploaded!
thank for your MOD,ERT >< ~ertyukjh010 wrote:
[D.N.Angel]
外國人的圖還看到DNA,給力 噗,因為喜歡這歌所以主動求做個xD
00:05:149 () - add note 唔,這段一直都打算用1/1來做節奏的
00:27:985 - Useless inherited point 喔喔,其實這綠線是要增大音量的,事實是前面的紅線沒減音量,感謝提醒 ~
01:00:223 (2) - 與前面的Jump比較,這個減速很突然 這是為了跟vocal的,順便營造接下來會減速的預告,我玩的時候覺得不會太突然 ~
02:31:567 (2) - ^ ^
THat all 我可以吐槽這是什麼意思麼?xD
ertyukjh010 wrote:
Hello
[General]
Change lead-in to 2.5 Done
Inconsistency Kiai Already check through my diffs, kiai times end where I want them.
[Easy]
00:29:104 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. Song is quite slow, I think 1 white tick is fine and due to approach rate, you can see this note at 00:27:761 so if you choose to keep spinning, then it's your fault if you miss this note.
03:13:656 (2) - No nedd to surround i think. It's not good-looking If you can suggest me a better placement, I may change it.
04:32:686 (1) - Same with 00:29:104 (1) Same reason.
[normal]
01:05:820 (6) - Don't stack at slider's end, it will affect new players to judge While I normally agree, I'm a bit worry about difficulty jump from Normal to Hard so I'm leaving this as is and I think they fit the song.
02:41:641 (4) - ^ ^
03:55:522 (5) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders ^
04:37:835 (3) - ^ ^
04:45:000 (2) - ^ ^
[Hard]
01:36:492 (4,5,6) - I will read it 1/3 beat Hm, don't really understand what you mean, but I reduce the jump a bit.
THat all
Thanks MOD ~Frostmourne wrote:
D.N.Angel
00:10:746 (1) - clap head added
00:11:194 (2) - clap tail added
00:49:701 (1) - clap added
00:59:552 (5) - ^ no
01:06:044 (1) - remove new combo and add next note (It helps a lot for hitting imo) no
02:11:417 (1,5) - add clap added
02:47:686 (2) - It placed on edge of the skin and 300 hitburst covered here , so , It's really hard to read them , please consider to move it out
fixed
Frostmourne wrote:
Hi
Easy
01:37:835 (1) - ahh something about ctrl+r ?, bad flow here for me and beginner who doesn't know that it can hold the note.Hm I don't really see anything wrong. I think it fits with song perfectly and I don't think there are any kick sliders here, so should be easy to know that all repeating sliders have only one repeat.
02:38:507 (1) - why new combo here D: ? For the chorus, same thing as 01:07:164 (1).
02:46:119 (2) - whistle at head and finish at tail is better , remove finish at head , kinda same as here 03:00:447 (2) - I check Hard, and I did whistle > finish so changed.
03:12:537 (1,2) - don't know you intent or not .. This overlap looks obviously awkward =_='' Intentional, if you have a better idea for placement, tell me. Made blanket a bit better through.
04:02:462 (1) - if you don't mind , curved slider makes good flow better than linear slider. I like to use linear slider to distinguish stuff. Linear slider = follow instrument, curved slider = follow vocal and this part just feel like straight slider fits better.
04:13:656 (3) - kinda noise about this note , only clap at the start and finish at the end ? same here 04:15:672 (2) - Is a mistake actually, only suppose to have finish at the beginning not finish + clap so fixed.
04:43:656 (3) - I think , just move up 1 grid can't destroy distance Hmmm, I don't really see why move up one grid through, can you tell me your reason for doing this?
04:46:567 (1) - am I wrong or not ? this spin is unsnapped -_-?Fixed
Normal
00:51:716 (4) - finish head ? I can hear crash sound here Ok
01:11:641 (2) - same ^ :3 ^
01:37:835 (1,2,3) - I will add clap at the repeat tail of these slider If I were you :O It doesn't sound right, the drum sound in the background is really more "base" sounding, and even if I use the sc1 clap, they don't really fit together for me. Did this in Easy, since Astom actually did the Easy, when I was trying to get this rank for the short version. That's why hitsounding style is different for Easy and why I think doing clap for these sounds fits well there.
02:20:820 (1) - finish both head and tail Done
02:48:582 (4) - new combo here :S ? new stanza I don't really follow stanza for new combo. Current pattern is consistent with what I did for the other two parts.
03:02:910 (4) - ^ ^
03:09:179 (1,2,3) - clap same as 01:37:835 ? Same
03:20:597 (1) - add finish only head (both) I only put at end like in Easy, I don't think it sound good in begin and make the finish at the end lose it emphasis even through it's follow the cymbals in the background. Also change for Hard.
03:22:164 (3) - finish please , more fit Done
03:24:179 (1) - ^ ^
04:46:455 (1) - check this spinner again -_-? Fixed
Hard
02:10:746 (3,4) - too hard jump >.< Reduce a bit
02:14:776 (5) - new combo here , sound changed :O I think it's fine, two short combos just feel really weird for me, I think it's better for them to be in one combo.
02:22:164 (x) - add note here please , it cuts your flow so much It never bother me, maybe more opinion is needed
03:09:402 (2) - clap Same reason as Normal
03:10:297 (2) - clap ^
03:11:194 (2) - clap ^
03:43:656 (4) - stack it completely please I don't understand what you mean, this note is spaced out and not stacked. I fixed 03:42:089 (3) - instead
04:11:865 (2) - ^ Same
04:20:597 (1) - ^ Same, if you're talking about distant snap, made a little better.
04:24:627 (2) - clap Same reason as before
04:25:522 (2) - clap ^
04:26:417 (2) - clap ^
04:46:567 (1) - spinner again Fixed
sorry for late modding Np, pretty good hitsound modding.
Good luck !
Mystica wrote:
here comes my mod.
[Easy]
02:13:656 (1) - think make it a little beauty? Hmm, I can't really see anything wrong with this slider. I moved the red point one grid right, but perhaps a picture or maybe code / what to do to make this slider better?
04:09:851 (1) - a little ugly Adjust until it's fully symmetrical or almost perfectly symmetrical.
04:52:320 why a red line 0.0 No idea, I saw it on D.N. diff and thought it sound better to end the spinner on this red timing point then trying to snap to to 1/8 or 1/6 or 1/4 to try to follow where the bell at the end perfectly.
[Normal]
take care on some grid...Now seems not very well I did map most of it a long time ago, so that may be why. While play testing recently, I didn't notice a massive error so I think it's fine. Ai mod also doesn't mention any spacing error so I think it should be fine because of this as well
clap on soft part not fit well Hm, stilling thinking about it, I was thinking of changing clap pattern to be consistent with Insane, but I realize some parts, I didn't put note on the 2nd & 4th white ticks so it doesn't really work. If there is a big complain on this, I will think about how to make the clap better, but I find this good enough.
[Hard]
lazy to mod..but seems not big problem here
Good map Ty
R a r e wrote:
From my queue
All suggestions~
You can ignore if you don't like it.
EasyNormal
- 00:32:238 (2) - add whistle to start slider then remove finish to start slider I think it make sense enough for a finish to be here. I want to keep Astom hitsounding for this diff.
01:31:567 (1) - remove clap to start slider ^
02:08:955 - add note Want to avoid 1/2 rhythm and looking at how map this part, it seem I'm following vocal so I think it's fine not to follow this instrument.
02:15:223 (3) - add clap to end slider Fixed, thanks for catching.
02:41:417 (3) - add clap to repeat slider then remove clap and add finish to end slider Done, change also for similar rhythm at previous part.
02:50:148 (3) - remove whistle to repeat slider Make sense to me for the hi hat in background.
03:02:910 (1) - remove clap to start slider Same as 01:31:567, also because I can hear drum here, sound weird to me to have no hitsound here to follow it.Hard
- 00:02:014 (4) - remove whisitle to end slider I think finish sound fine at end.
00:05:149 (3) - remove whistle then add whistle to next start slider Vocal + the pitch sound of the bell sound (it's higher than the one on the slider) make the whistle on (3) make sense to me. I change the hitsound pattern a bit here so didn't add to next slider, but if I didn't change the hitsound pattern, I would have add whistle to the slider.Good hitsound suggestions, ty
- 00:26:194 (6) - add whistle to repeat slider Done and also add to begin due to hi hat sound at begin.
00:39:626 (2) - remove finish Play better to me with finish, whistle just seem too soft here. I would normally agree, but for gameplay reason and consistency with the same rhythm in next section.
00:42:313 (1) - remove whistle Replaced with finish.
00:43:880 (1) - add whistle? I think it's better to have no hitsound on the kick drum here. Also inconsistent with hitsound in next section and I think for that section, no whistle on the kick drum sound better than with.
00:46:567 (4) - add whistle to start slider Fixed for consistency with next section.
00:46:567 (4,1) - I prefer to not stacking here. I keep this for now, unless you have better idea for placement.
01:43:208 (5,6,7,8) - like this Don't really want to overmap, I listen to (7) and I can hear that it's follow a tick sound so that's why I think it's fine like this.
02:55:298 (3) - add finish to end slider I've try this, but I don't really like it, I prefer putting finish on a place you have to hit (begin of sliders / on a hit circle) and if I do put it on the end, I do that with reduced volume so no because of this.
02:59:552 (3) - add whistle Similar reason to 00:43:880.
03:41:194 (6) - spacing is too large I don't think 1.8x is too large.
03:50:149 (3) - ^ If more people complain about this one, I'll definitely change it.
04:37:835 (1) - remove new combo then 04:38:507 (4) - add new combo I don't really see why, current combo make sense to me with the melody of the instrument.
R a r e wrote:
D.N.Angel
- 04:33:582 (9) - add clap to end slider no,finish fits better
no change but thank for MOD ~Mystica wrote:
[D.N]
00:41:194 (1,2) - it seems drum hitsound instead feels better no,clap is better
CDFA wrote:
Welp, let's hope this goes ok.
Overall:
Is "apple" supposed to be lowercase? Yep, also there is a ranked map of this and apple is lowercase too.
01:45:671 - When you go to the beginning of the break, you cursor should turn into a <-> thing. Pull the break back to the time listed before~. I don't really like to do this, I prefer break starting immediately. When the break is delayed, I tense my hand because I expect more notes when there aren't anymore and losing a sec of rest for my hand so keeping this due to personal preference.
04:52:320 - You probably don't need the red section here, just end it on a yellow (1/8th) tick~. Unless it's really necessary, keeping this.
Hurd:
00:09:626 (8) - Not moe slider! Made a little better.
01:51:492 (1,2,3) - Remove these~ Intentional because break is 15 sec long which I think is too long so I want to add some notes to play so that the break doesn't feel as long.
04:20:597 (1) - stack this on (5) of the previous combo Fixed
Normal:
00:03:582 (1) - Probably lower the last slidetick Made perfectly symmetrical
01:51:492 (1) - Remove this~ Same as Hard
Easy:
01:51:492 (1) - Remove this~ Same as Hard
Yay
Starry wrote:
Long song is long but here is mod.
[Easy]
01:51:492 (1) - The note put here was intentional? Yep, to make break not feel as long
02:32:686 (2) - Move this up a bit. Kinda off screen. Adjusted it
Wow, Nice that all I find.
[Normal]
00:40:298 (4) - New combo fit here. Hm consistent with Hard, not sure why you didn't mention it for Hard if you want me to do new combo here. I look at Hard and I think pattern for this part look best as one combo. I put this in orange as I'm not sure yet whether I want to do this or not, I agree with it for Normal, but I just want a bit of consistency between diffs.
02:49:253 (6) - ^ Inconsistent with 01:17:910 (4) - for example
00:41:194 (4) - This sound strange. Fine for me, both D.N Angel and Hard follow these sound, but with hit circle / short sliders instead, not nice to do this for Normal due to blue tick.
00:59:328 (1,2) - Stack it. They are already stack? If you're talking about the next ones, I want to pause on the instrument here and continue the flow when the vocal return which is on those two notes.
01:15:895 (1) - Make this an blanket slider. Don't really want a blanket slider here, but adjust slider shape.
04:19:478 (2) - Finish fit better here. Hm, I think finish sound too loud since there is no cymbal in the background, the way vocal sings sort of makes finish fit, but think whistle is fine for it here.
04:33:805 (5) - You miss a finish. Added + to Hard
[Hard]
01:20:149 (2,3) - Can you move this down a bit. K
02:14:776 (5) - Remove the clap here I feel the next clap sound weird without this clap and do not think it sound bad.
02:33:134 (7) - New combo here. I prefer keeping this since all the notes are following accerlated spacing here plus consistency on next combo.
03:25:746 (6) - Finish fits better. Look at 03:25:746 (6,1), I can hear a clear cymbal on (1) while not on (6), so no change because of this.
Your map deserves a ★
謝謝MOD ~Banana wrote:
D.N.Angel
嘛 能用咱就用中文了
01:07:500 (3) - 这边我打了个50出来,看成小跳了,前面放了好多跳,这边这个节奏也是第一次出现,稍微跳一下吧 //恩
02:35:149 (1,2) - 这边间距自己打着觉得小了一点,前面 02:02:238 (4,5) 比这边还柔和都有小跳 //這不知怎麼改(可能要部份remap)...嘛,沒差啦...orz