octowave wrote:
i'm not talking about making a good thread. the terminal text adventure is a good thread, it just suffered from a community that doesn't respond well to that kind of format. unpopular doesn't equal badPatatitta wrote:
I feel we're ignoring the ot book here, it's high effort, it requires a lot to participate on it, no rewards, but still works
I feel we're labbing this too much, do we really want a formula on how to make a good thread?, a formula that other people will copy, leading to probably the same type of threads over and over again, like the thing we're complaining here?
what i'm talking about is making a thread that lasts in the long term, and the stuff i discussed is pretty broad when you actually think about it, especially when you can mix and match whatever you want. it's like if you pointed at game design advice and claimed it's going to restrict the kinds of games people can make to the point that everything is the same, when it's just stuff like... telling you to spawn the player in facing the direction they need to go :7also i literally acknowledged the ot!book in the "community/collaboration" criteria. that's the reason why the ot!book works. it's a community/collaborative project. my entire point is that if a thread is at least one of the three, then it has a significantly higher chance at survivingoctowave wrote:
2. community/collaboration (ot!book, padoru invasion, the christmas tree drawing)
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this wasn't even meant for all threads in general. this was specifically meant to be advice for rigbiyus' rpg idea based on my own observations, even if it could be applied to other threads. whatever, i don't feel like repeating myself over and over again if this ends up going in that direction. i said what i wanted to say (and rigbiyus, if you wanna work together on that rpg idea, i'm willing)
still, dont really think about it that much, just do it tbh, if it fails, whatever, next thread will do better, if not, congrats, this is ot, not every thread must be succesful, it's just how it operates, focus less on trying to get other people on this subforum hooked and more in the actual thread, what I mean is that we dont need game design at all, the less you think on that stuff, and the more stuff you directly unfiltered from yourself, better