tbf i probably could've clarified better, but what i meant by rewards is basically any kind of "you get a thing from this", so it also applies to things like collabs *gesturing towards my ot!collab threads* or drawing request threads, etc yk. competitions were just the best example of threads that specifically fall under that and that onlyRigbyuis wrote:
i agree with your whole argument, but the rewards point should not be money, since lots of people will get to participate on the thread only for it, which depending on how the event develops, can ruin the experience for the other people. there is a big example not in here but in FG which even if it's fun it's starting to become in thread necromancy v2octowave wrote:
3. rewards (polyspora's mapping competition, pretty much any competition in general really)
so unless you manage to tick any of those boxes - or your plot intrigues people enough to keep going despite it - your rpg has a pretty high chance of dying out at some point
i've actually been spending my time not posting threads by devising a system that could tick that first box so i'm able to tell a coherent narrative, though the only thread i actually want to do that for is coming in... about 7/8 months and that's if i can actually will myself to do anything :7
my point is that managing to tick one of the boxes should be enough to keep user input coming in, at least going off of my observations, so you can 100% disregard the rewards part of it (trust me, i agree with you that it can easily ruin the experience, extrinsic motivation is a finicky thing)