Thank you very much!squirrelpascals wrote:
Heyo, m4m
First of all, I commend you for choosing the full version over the tv size, haha. It looks like the lower diffs aren't getting much love so I'll mod everything except the top diff Thank you! It's definitely a bit of a struggle choosing the longer version of the song, since I'm an inexperienced mapper and there's much more room for error, but I'm stupid and dedicated, so I ended up mapping the whole thing. Besides, there's already a map of the TV Size.
Also, thank you for looking at the lower difficulties. I'm going to spend a lot more time studying some hard level maps for patterns and techniques that I find attractive, because right now, the Hard in this set just looks kind of ugly to me.General• AI mod: More than 1/3 of the map is kiai time. Please consider reducing this. I'm aware that AIMod is upset with me due to Kiai troubles, but there are plenty of ranked maps where AIMod makes the same complaint. I think the placement of the Kiais are justified in the song, so I'll make no change.
•
•Insane• Just from playing, I was able to notice that you didn't take advantage of the full playfeild (on top diff too). Ctrl+a yeilded this for both diffs: https://osu.ppy.sh/ss/8163891 Map these corners and edges! It might not feel comfortable but it makes the map feel a lot less cramped. I do have reservations against placing objects at the upper left hand corner because the HP bar is there and it could obfuscate reading for some skins, but I'll try and expand into the other corners when making adjustments when doing so would be more natural.
• 00:11:616 (6) - Shouldn't this note be nc'ed, if 00:05:793 (5,1) - and 00:08:616 (5,1) - are as well? This just makes your pattern feel inconsistent, even if this is the last note I suppose you're right. Fixed.
• 00:17:263 (4,6,1) - These sliders feel like they were handdrawn and causes the pattern to lose a sense of structure. This might sound picky, but i think you should make these sliders all have the same curve. Copy/paste + rotated the first one, and made the NC slider more curved. The (1) slider I think is less pressing because it initiates a new phrase, so I only eyeballed it.
• 00:30:675 (2,3,4,1,2,3,4,5,6) - 00:30:675 (2,3,4) - is mapped to vocals, then you suddenly start mapping to drums at 00:31:557 (1,2,3,4,5,6) - . I suggest mapping to something consistently here for more fluent gameplay I remapped the section: it entirely maps to the vocals now.
• 00:58:204 (1,2) - while this pattern works aesthetically, it doesn't play that great because of the spacing change between the jumps from each object at 00:58:204 (1,2) - vs 00:58:734 (2,3) - and bigger jumps from there I took the hard way out and kept the pattern, but changed the spacing of the notes that followed.
• 01:02:263 (4,1) - 01:04:381 (4,5) - both of these objects collectively are spaced much smaller compared to the surrounding patterns Fixed both.
• 01:22:204 (1) - I would suggest moving this slider to start at 01:22:381 - because there is a strong kick and guitar note there, so this would confuse the player There's a piano melody that I'm mapping to at this part. Notice that I map to the same melody in the first verse of this song as well.
Thank you for the suggestion, but no change made.
• 01:34:734 (4,1) - can you blanket these or make these notes aesthetically nicer somehow? looks like a blanket gone wrong lol Yep. That was a product of a previous modification that I didn't check. It coincidentally looks like a blanked, but I fixed it so that it deliberately is a blanket now.
• 01:53:263 (1) - remove nc (you can put it somewhere else if you like though), this breaks the 1-2 nc pattern at 01:52:381 (1,2,1,2) - and it doesn't really make sense for 01:53:087 (1) - to have its own combo because its not more significant than the notes at 01:52:381 (1,2,1,2) - I have to disagree with you there. 01:53:263 (1) is a strong syncopated beat that has a chord change, which the other notes don't have. The (1,2) pattern is broken here for that reason.
• 02:26:440 (3) - small thing, but move the third node farther to the right for a more evenly curved slider (and maybe move the second one to the left too)
Made an adjustment.
• 02:38:969 (6,7,1,2) - Compared to the spacing at 02:37:028 (1,2,3,4,5) - its easy to misread these as 1/1 gaps instead of 1/2 jumps. Maybe decrease spacing here? Fixed.
• 03:04:381 (2,1,3,5) - Fix the aesthetics up here. I see what youre trying to do with the slider intersections here (and it can be done) but atm its done with some ugly placements, for example slidertail 3 barely touching the body of slider 1, plus it looks like a misplaced blanket Made a change.
• 03:13:910 (1,2,3) - This spacing feels pretty unorganized atm. Can you space 2 evenly for 1 and 3 like you did with 03:15:146 (1,2,3) - ? Yep, no problem.
• 03:22:910 (2,1,2,3,4,5) - These jumps also feel unorganized. The variety of spacing you choose to use here, between 03:22:910 (2,1) - and 03:23:440 (3,4) - makes the pattern feel random. Plus, 03:23:793 (5) - feels like it should fit in more with 03:23:087 (1,3) - I kept the same structure that I originally had, but I made things a bit more geometrically aligned. The spacing variance is reflective of the strong beats of the song.Hard• 00:07:204 (3,1) - Blanket? I was actually going more for kind of a half-blanket here, where the slider leads right into the next slider, but then the one that follows hugs along one side of the previous slider. I modified it so that the idea was a bit clearer.
• 00:11:616 (6) - same thing about the nc as last diff Thank you for reminding me; fixed.
• 00:14:440 - from here on i think you should use a set ds, probably either 1.4 or 1.5x. for this type of mapping continuity between objects is important, and atm objects look really unevenly spaced. look at 00:15:322 (2) - and 00:20:793 (4,5,1) - for example Yeah, I don't know why I didn't use DS to my advantage more for this difficulty. I combed through most of the map and cleaned this up.
• 00:23:969 (4,1) - this overlap doesn't really look aesthetically correct Removed the overlap.
• 00:47:616 (3,4) - Holy crap this spacing change. It's such a shock compared to 00:47:440 (2,3) - and 00:47:793 (4,5,6,1) - please reduce this I did have the spacing intentionally high here, and it didn't feel too hard, but I did push it down a bit.
• 01:11:087 (1) - Not a big fan of this aesthetic. Doesn't fit in with the rest of the map and is obstructed behind the sliderend of 01:10:381 (3) - I don't see anything wrong with the slider itself, but I did modify the 1/2 sliders so that there was no obstruction.
• 01:35:616 (2,3) - This spacing feels a bit big. The exaggeration is necessary afterward, but beforehand this is compared to 01:34:910 (3,1,2) - and the music is still calmer here Fixed this by modifying other things.
• 01:40:734 (1,2) - Space this more, this 1/1 gap is confused with the 1/2 rhythm at 01:41:440 (2,3,4) - Fixed this too.
• 01:54:146 (3,4,5) - I really think that you should make this drumroll stand out by mapping something different from jumps, since the drumroll is different from most of the music. Maybe try a creative slider or a 1/4 repeat slider? Suggestion accepted.
• 02:00:498 (1,1) - Can you make this look more aesthetically pleasing? They currently intersect in a pretty awkward way. Also, it would look nicer if 02:02:263 (2,3) - were symmetrically the same slider Fixed.
• 02:03:146 (4,1,2,3,4) - I don't like it when you use this pattern because if these were to be perfectly consistent in spacing, 02:02:616 (3,4,1) - would feel very intense and 02:03:322 (1,2,3,4) - would be low in energy. Can you make the square pattern a little more interesting or somehow harder? I don't know exactly what you mean with your spacing comment. I ended up deciding that repeating the square pattern was a bit boring, and opted instead to construct a parallelogram, but I still don't quite know what you mean here.
• 02:16:028 (1) - I see what you were aiming for with this slider but at teh moment it looks really really sloppy. You can do the bouncing thingy but please make this look more aesthetically pleasing I tried a different shape. I think it looks alright, but slider aesthetics is something I've had a tough time with. If it looks bad, I could always just switch to a long 3-point slider.
• 02:52:028 (4,5,1) - can you even out the spacing in between these? this movement doesnt feel fluid in between the notes The spacing is like that at every instance in the chorus where it occurs. I modified it because I didn't like how it flowed, but I otherwise kept it the same.
Getting tired so ima stop here. Good luck!