nm as requested
bright and brilliant
- 00:02:617 (3,4,5) - 00:05:440 (3,4,5) - it's odd to have the less important note on 5 stressed more via spacing than the more important one on 4. after those two you put emphasis on the right ones
- 00:20:793 (3,4) - with one of the two being a 1/1 and the other one a 1/2 vocal beat it's misrepresenting to play them as were they the same, even if you put the end on drum sounds, it would be good to make some sort of distinction, like making 4 into singles for instance
- 00:22:382 (2,1) - i'd add a note in between these as there's a syllable as well as a guitar pluck. especially concidering you map the next pattern on the same guitar beat
- 00:28:735 (1,2,3,4) - again lacking accentuation on the vocals. you accentuate them in the rest of the section really, so it stands out if you don't do it here
- 00:33:146 (2,5) - not supported by the song - overmapped
- 00:48:852 (2,1) - in an extra difficulty i'd expect to play transitions like the one you just left blank between these, but oh well, have it your way i suppose
- 00:50:264 (2) - i don't really see a reason to have this be a slider instead of singles like the rest of the pattern. makes it seem like there's something special with these sounds, which there isn't
- 00:55:029 (6) - opposite of the above point
- 00:55:911 (2,3,4) - having that big a jump onto 3 takes away emphasis from 4 due to non-existing contrast while 4 is clearly more important. in this part 01:07:205 (2,3,4) - both both notes are properly supported which makes this pattern viable, but you see how it's different.
- 01:00:323 - concidering you're plaiyng on the vocals and percussion most of the kiai you might want to add a note here with low spacing or stacked on the next note. or you can jsut make a tripple too as it is supported by the percussion
- 01:03:852 (3,6) - not the same beat. going by your concept it's http://puu.sh/vHnRl/dd5511e157.jpg
- many of the points in the kaiai repeat themselfes, so i'll skip pointing them out again
- 01:14:264 (2) - the note on the end of this is much more intense than what you have on the start, so this is misrepresenting the rhythm. it's the same as 01:13:558 (4,1) -
- 01:17:440 (4) - not supported by the song
- same comments on the kiai as in the last one really, except you fixed the first one
- 02:27:499 (2) - 02:31:205 (10) - make it into singles
- 02:40:558 (5) - make it longer like 02:39:852 (3) - as they are the same note
- 02:47:793 (1,2) - as opposed to the previous itterations of this beat, this one has a drum stream here, as it is a change form the usual in the song, it would be representative of it to also make use of it here
- 02:50:087 (6) - not supported
- 02:51:676 (5,6) - slider should start on 5, put a note where the end of 6 is now - reference are vocals as in the rest of the song
- again look out for things i pointed out in the first kiai already in this chorus too
- 03:02:087 (4,5,6,7,8,1) - stream starts on 4 already
- 03:02:793 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i don't hear the sog supporting tripple spam at all here. it's instrumentally the same melody as 03:08:264 (1,2,3,4,5,6,1,2,3,4) - where you didn't even map it that way anymore either
many of the points are more examplary than momentary. like object choice things. you tend to assimilate sounds too much so that the individual melodies get muddled together and don't stand out as much as the song implies. and on other occasions you tend to map held sounds in weirdly warying ways. like sometimes you end the slider early and sometimes you end them on point, seemingly arbitrary at that. if you have a system in what kind of sound or length you end where, this can be addressed.
generally the flow is alright, mostly using comfortable flow with few uncomfortable switches, that can work for emphasis, but the aesthetics aren't exactly on top. should work on that. using parallel, geometrical, symmetric shapes as well as constructed, structurized patterns help a great deal in making a map look cleaner. also blanketing properly is something you overgo every here and there, mods often love to point those out, so look out for that. also some overlaps seem coincidental and unappealing. also sliders with more than 3 nodes look messy, using the grid for symmetry or temporary blanket notes can help constructing them. it doesn't look like you used much of anything on this. to a degree these things can be applied even in retrospect, which is what i recommend you to do as far as you can. (goes for all difficulties)
insane
- 00:02:617 (3,4) - for emphasis it would be better to have these in reverse order on the timeline
- 00:26:616 (6,7,2,3) - you accentuate on vocals this part, but not on these ones?bit out of place imo
- 00:53:087 (4,6) - odd to play having less emphasis on 6, which is a repetition of 4 but with two strong sounds and thus more important
- 01:04:382 (4,5) - reverse orderof objects
- 02:24:676 (2) - 02:27:499 (5) - make it two notes
- 02:25:734 (5,1) - since you're following mainly the guitar in this section, it would be better to have the repeat slider start on 5 or make it a regular 1/1 or 1/2 slider depending on what else you want to capture even
- 02:33:146 (1,2,3) - 2 and three aren't the same guitar notes as in the previous itterations of the pattern, so it would be more representative to also do something different here. a back and forth like http://puu.sh/vHprF/2ef98ed44e.jpg could work
- 03:02:793 (2,3,4,5,6,1,2,3,4) - as in the extra, the tripple spam is not supported, only 3 actually works with the song
hard
- 00:40:381 (5,6) - reverse order of objects - reference vocals as well as percussion
seems mostly ok flow and rhythm wise other than that
normal
- 00:17:440 (1) - 00:40:028 (3) - i'd like clarification on what this is following
- 00:21:322 (3) - 00:55:204 (4) - might be overcomplicating it for a normal. just using a single might be better
- 01:06:498 (4) - this one is a filler even, the end isn't really supported by anything you've been following in the kiai
- the second verse gets similar concerns towards long repeats as in the first one, so double check on that. same for the second chorus
easy
- 00:01:910 (1,2,1,1,2,3,1,2,3,1,2) - 02:20:263 (1,2,3,1,2,3,1,2,1,2,1,2,3,4,1) - 02:59:793 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1) - longer slider only sections like this should be avoided in easy difficulties as beginner players struggle a lot with sliders. so throwing in some more single notes gives thema good break from reading shapes