NM form q
i didn't read the previous rather long mod all the way through but from the paragraphs i read (first two boxes or smth) most things do ring true in my eyes aswell. If some things overlap then sorry i guess..?
I will use examples to show you some ways you could've mapped some patterns to look nicer and more!
00:02:264 (2,3) - you let the flow follow the slider drop-off direction but here 00:02:970 (5,1) - you freestyle and have the note not flow nicely into the slider
00:03:146 (1,3) - These might follow the same sounds but the way the player snaps to them is way different. 00:02:970 (5,1) - downawards into the slider, 00:03:499 (2,3) - upwards against the slider.
a suggestion:http://puu.sh/vBj50/789a9b2647.jpg like this you would be able to emphasise what is really important http://puu.sh/vBj7L/46ebbf5a06.jpg
00:04:558 (6,2) - wierd slight overlaps http://puu.sh/vBj9z/dc72c7c433.jpg can really kill a map for some. You might think its miniscule but think about it like this: repeating posistions of objects makes everythign cleaner and thus lovlier to read :> If you just overlap wierdly in a high spaced part like this than you kinda ruin the this. (note: this applies to examples like these, you can use slight overlaps to your advantage with different patterns)
00:05:087 (2,3,4,5,1,2,3) - what if you organized this pattern like this http://puu.sh/vBjtt/b8c93d8227.jpg You would improve the visual presentation of these patterns imensely!
00:08:793 (1,2,3) - you could put them into a imaginary huge circle body see http://puu.sh/vBjMY/c3917eec16.jpg
00:11:087 (3,4,5,6) - you can emphasise objects by contrasting spacing changes! but that goes the other way around aswell: medium spacing -> small spacing -> medium/higher spacing see http://puu.sh/vBjTh/b069fd3d53.jpg 5 is liek the weakest sound of them all and you can use that to your advatage!
00:13:205 - needs lower sv like woa there mate! This is a chill verse!
You can use stacks to reduce the intensity of a map: The benefit here is that your map doesnt look the same all the time. You constantly move around and have sliders into spaced circles... try emphasising this rather chill part with some pause on the curser as a change : )
(you do this at 00:35:793 - but i think having it as motif in chill parts is nice if there is a constant stream of 1/2 spacing)
00:13:735 (2) - this over 00:13:911 (3) - as an example
00:15:323 (4) - 00:15:499 (5) -
(00:18:499 (4,5,1) - nice use of contrasting spacing!)
00:16:911 (4,1) - these too sounds are kinda similar? Try creating analogic (and e.g. overlapping) shapes http://puu.sh/vBkjT/172a85b16a.jpg
00:17:793 (2,4,5) - make this a geometrical pattern comeon you a math major :^) or adjust 00:17:793 (2) - to fit a repeat or something like this http://puu.sh/vBksb/2cb45b4a9e.jpg
00:18:852 (1,2,3) - http://puu.sh/vBkyV/f7927b9297.jpg as a change to not repeat the same circular flow from time to time
00:20:617 (2,3,4,5) - this is pretty cool but the way 00:21:146 (4,5,1) - flows and the way the emphasis is implied by the object placement is kinda off imo
00:22:382 (2,1) - stackerino mayberino
00:24:499 (1,2,3) - be careful with how you space similar patterns 00:13:205 (1,2,3,4) -
00:25:735 (1,2,3,4) - to hit the vocals you miss so many other click-worthy notes. This rythm feels more intuitive to play http://puu.sh/vBkSi/5893f700c8.jpg . Note: the vocal might start at 00:26:440 - but it peaks at 00:26:617 - by repeating the "e" sound intenser (which the instrumentation supplements)
00:27:323 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very nice ! i would personaly ctrl+g 00:30:676 (2) - so i dont have any wierd drop-off flow from sliders in this section but its ok
00:31:382 (1,2,3,4) - i woudl suggest the same as with 00:25:735 (1,2,3,4) -
00:32:970 (1,2,3,4,5,6,7,8,1,2,3,4,5) - imo the song is stil lpretty chill for a trnsition this extreme
00:42:323 (4,6,2) - could allign them under 00:41:793 (2) - http://puu.sh/vBlAw/f8426b0b79.jpg
00:52:558 (3) - have this 1/1 like 00:49:735 (1) -
01:13:205 (3,1) - overlaps like these can be made more acceptable by simply blanketing http://puu.sh/vBlrm/3071e1e7b6.jpg
i think i m gonna stop here since this would end up being a huge wall of suggesting (mostly) similar ideas.
I hope some of these inpired you to think of more creative patterns and also about object placement and how objects can interact to emphasise the song. Flow is more versatile than you think!
regarding that "Use the entire space of the editor!" thing the other guy mentioned:
its fine lol. Structure your patterns cleanly and you got yourself something cool for as start and you can go from there : )
It might feel disheartening to hear but you should use this map to study the baisics and move on. I am not an advocate of remapping till its rankable since its hard to change your map when you know how much hard work you put into it. Carry the things you learned into your next map/s and seeing the results should b a matter of time and effort
btw is that a screenshot from the anime as a BG lel.
didn't proof-read this so sorry if shitnglish
baaaai :>
Edit: i just saw your reply in my q.... eeeeeh you didnt have to solve the other thing (forgto to change it) and memes only boost your acceptance rate which is already at 100% if you do the group theory problem :^)
BUT HOLY SHIT those were some nice memes C:
This map feels very freestyled and lacks some pattern consistency. This isn't inherently a bad thing dont get me wrong, but its what separates a beginner with some experience from a beginner who has started understanding how to structure his map. Know how to use space is a very difficult thing to teach imo and you start understanding only with time and practice. Atm objectplacement feels "random" most of the time :/ARenaissance wrote:
Making it a goal to use the space of the entire editor seems a bit petty to me: the positions of each object is placed relative to what's before it, and if things don't venture into the corners, then they won't.
i didn't read the previous rather long mod all the way through but from the paragraphs i read (first two boxes or smth) most things do ring true in my eyes aswell. If some things overlap then sorry i guess..?
regarding your solution from my q
G being a multiplicative group does in no way imply its abelian! 1.) is true even for non-abelian multiplicative groups! See GLn (matrix multiplication) as an example. But didnt expect anyone to do it or even TeX it lol.
I will use examples to show you some ways you could've mapped some patterns to look nicer and more!
00:02:264 (2,3) - you let the flow follow the slider drop-off direction but here 00:02:970 (5,1) - you freestyle and have the note not flow nicely into the slider
00:03:146 (1,3) - These might follow the same sounds but the way the player snaps to them is way different. 00:02:970 (5,1) - downawards into the slider, 00:03:499 (2,3) - upwards against the slider.
a suggestion:http://puu.sh/vBj50/789a9b2647.jpg like this you would be able to emphasise what is really important http://puu.sh/vBj7L/46ebbf5a06.jpg
00:04:558 (6,2) - wierd slight overlaps http://puu.sh/vBj9z/dc72c7c433.jpg can really kill a map for some. You might think its miniscule but think about it like this: repeating posistions of objects makes everythign cleaner and thus lovlier to read :> If you just overlap wierdly in a high spaced part like this than you kinda ruin the this. (note: this applies to examples like these, you can use slight overlaps to your advantage with different patterns)
00:05:087 (2,3,4,5,1,2,3) - what if you organized this pattern like this http://puu.sh/vBjtt/b8c93d8227.jpg You would improve the visual presentation of these patterns imensely!
00:08:793 (1,2,3) - you could put them into a imaginary huge circle body see http://puu.sh/vBjMY/c3917eec16.jpg
00:11:087 (3,4,5,6) - you can emphasise objects by contrasting spacing changes! but that goes the other way around aswell: medium spacing -> small spacing -> medium/higher spacing see http://puu.sh/vBjTh/b069fd3d53.jpg 5 is liek the weakest sound of them all and you can use that to your advatage!
00:13:205 - needs lower sv like woa there mate! This is a chill verse!
You can use stacks to reduce the intensity of a map: The benefit here is that your map doesnt look the same all the time. You constantly move around and have sliders into spaced circles... try emphasising this rather chill part with some pause on the curser as a change : )
(you do this at 00:35:793 - but i think having it as motif in chill parts is nice if there is a constant stream of 1/2 spacing)
00:13:735 (2) - this over 00:13:911 (3) - as an example
00:15:323 (4) - 00:15:499 (5) -
(00:18:499 (4,5,1) - nice use of contrasting spacing!)
00:16:911 (4,1) - these too sounds are kinda similar? Try creating analogic (and e.g. overlapping) shapes http://puu.sh/vBkjT/172a85b16a.jpg
00:17:793 (2,4,5) - make this a geometrical pattern comeon you a math major :^) or adjust 00:17:793 (2) - to fit a repeat or something like this http://puu.sh/vBksb/2cb45b4a9e.jpg
00:18:852 (1,2,3) - http://puu.sh/vBkyV/f7927b9297.jpg as a change to not repeat the same circular flow from time to time
00:20:617 (2,3,4,5) - this is pretty cool but the way 00:21:146 (4,5,1) - flows and the way the emphasis is implied by the object placement is kinda off imo
00:22:382 (2,1) - stackerino mayberino
00:24:499 (1,2,3) - be careful with how you space similar patterns 00:13:205 (1,2,3,4) -
00:25:735 (1,2,3,4) - to hit the vocals you miss so many other click-worthy notes. This rythm feels more intuitive to play http://puu.sh/vBkSi/5893f700c8.jpg . Note: the vocal might start at 00:26:440 - but it peaks at 00:26:617 - by repeating the "e" sound intenser (which the instrumentation supplements)
00:27:323 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very nice ! i would personaly ctrl+g 00:30:676 (2) - so i dont have any wierd drop-off flow from sliders in this section but its ok
00:31:382 (1,2,3,4) - i woudl suggest the same as with 00:25:735 (1,2,3,4) -
00:32:970 (1,2,3,4,5,6,7,8,1,2,3,4,5) - imo the song is stil lpretty chill for a trnsition this extreme
00:42:323 (4,6,2) - could allign them under 00:41:793 (2) - http://puu.sh/vBlAw/f8426b0b79.jpg
00:52:558 (3) - have this 1/1 like 00:49:735 (1) -
01:13:205 (3,1) - overlaps like these can be made more acceptable by simply blanketing http://puu.sh/vBlrm/3071e1e7b6.jpg
i think i m gonna stop here since this would end up being a huge wall of suggesting (mostly) similar ideas.
I hope some of these inpired you to think of more creative patterns and also about object placement and how objects can interact to emphasise the song. Flow is more versatile than you think!
regarding that "Use the entire space of the editor!" thing the other guy mentioned:
its fine lol. Structure your patterns cleanly and you got yourself something cool for as start and you can go from there : )
It might feel disheartening to hear but you should use this map to study the baisics and move on. I am not an advocate of remapping till its rankable since its hard to change your map when you know how much hard work you put into it. Carry the things you learned into your next map/s and seeing the results should b a matter of time and effort
btw is that a screenshot from the anime as a BG lel.
didn't proof-read this so sorry if shitnglish
baaaai :>
Edit: i just saw your reply in my q.... eeeeeh you didnt have to solve the other thing (forgto to change it) and memes only boost your acceptance rate which is already at 100% if you do the group theory problem :^)
BUT HOLY SHIT those were some nice memes C: