what he said yeah
Ekoro wrote:
Looking at pishi's diff, it was specifically made with CS2. The spacing is high enough to make it playable.Biwa Hoshi wrote:
I mean, cs 2 with ar 9.6 its like playing ez mode with high ar which looks, weird. Imo the diff should have at least cs 4, it would be so much more fun to play
I know that the AR and the CS makes it fast as hell, but that could be a challenge, heh.
The diff is very good, and CS2 makes it even more special. Using CS4 would increase the global spacing a lot, anyway.
Thanks for the explanation guys haha, anyways, please dont let this die its so goodpishifat wrote:
what he said yeah
Linada wrote:
[Wolf]
01:01:692 - missing the beat ? Yes, it's intended.
02:04:589 (1,2,3,4,1,2) - really hard to read Yes, but so is the map in general, and this isn't harder to read than the previous similar patterns.
and the rest is applied, thank you!Cadmium-113 wrote:
[puxtu's SC]
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this patternsucksplays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
I'm sorry but I don't hear any 1/4 guitar sound except at this point 01:38:882 -
senpai ;A:Pichu wrote:
Awesome map, I love it
thank you skalim! http://puu.sh/niiH4/7e5c2f7475.rarSkalim wrote:
[SHD]
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241
dayum dat pattern, but sorry skalim i'm just following the drum sound here
01:29:261 (89261|3,89365|1) - Those notes what are following? actually the guitar sound is a lil bit faster here
thank you! http://puu.sh/nkSvJ/904a1d8c7c.rarnowsmart wrote:
[puxtu's SC]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ I'm just following the std diff's snaps
[puxtu's SHD]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ lol
as usual, not replied = ok! thanks m8jakads wrote:
MX
my sc looks like a fucking mx for this guy lmfao
00:21:555 - why is there timing point here metronome set maybe idk ask the std guy
00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^ yes, it is for the guitar sound
00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single uh if only you explain why.. 00:25:072 (25072|3,25072|2,25175|3,25175|2,25278|1,25278|0,25382|0,25382|1) - these double emphasis 2 sounds, 00:25:485 (25485|2,25485|3) - this one for cymbal and 00:25:589 (25589|0,25589|1) - everything onward is regular [1][2][1][2] pattern. I don't see anything wrong about this tbh
01:00:710 (60710|2) - remove I know the sound is too weak, but if you hear it carefully from this point 01:00:658 - until this point 01:01:279 - there's a pedal stream
SHD
00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^ it is loud and clear
00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single
if only you gave me a screenshot.. and I don't like to involving any single in this area for SHD lol
01:00:710 (60710|1) - delete same as sc
01:01:072 (61072|1,61072|0) - why double? double the notes, double the fun
spoonguy wrote:
[puxtu's Super Hard Ducks]As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily) alright lets see what I can do to make everything equally hard..
00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section. nerfed the notes at 2nd and 3rd column, it should be more balanced now
00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that. you bet it right :V
00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this. cool enough
00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .flipped
02:00:865 - jumptrillable pattern I found another less boring stair pattern with no 1/2 hammer on it
02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^ jumptrilled
02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around. yes sir
02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play. re-patterned
[puxtu's Shooting Cunts]I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.
01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream. done
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map. jumptrilled this section
The 3/4 hardest ones, so lunatic, extra, wolf's and ekoro's, but especially the wolf's and ekoro'sXII wrote:
Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
Je peux voir pourquoi, je l'ai changé un peu du coup, ça devrait jouer mieuxSeptembre wrote:
Salut,
Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -
Pour le test
and anything else is applied! made the ending part more intese by added triplets for all cymbal sounds. Thank you http://puu.sh/nzeyU/38513dae2d.rarakuma123 wrote:
[puxtu's Super Hot Difficulty]
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD I wanna quick ending at the end so hold notes won't fit in
it's just youSpherical- wrote:
I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
Thanks, was fine actually, aesthetics were a bit nazi but not as bad as blanket mod and there were some good suggestions.Spork Lover wrote:
Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird. made it more obvious instead, eh
Normal
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo. not sure, i changed something else instead, should look better
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722 changed
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729 changed in another way, a slider too curvy would not fit the general design of the map[/color]
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3 changed
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change. I don't think it looks too bad or innapropriate
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics. this is fine
02:41:417 (1) - Isn't this missing a finish?I use the song to help me hitsound the map, there is no finish here in the song
00:11:624 (1,2) - Why don't they have the same shape?
Advanced
because the blanket wouldn't work otherwise, and this is not a bad design imo
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider. changed in another way
01:49:279 (3) - Finish?see earlier
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit. the first (1) is part of the previous rhythmical part, if you see what I mean, the second one is one the new part
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo. I can see what you mean, but don't report those kind of details, they're not noticeable enough and people will generally hate you for them lol, this is a waste of time for both the modder and mapper01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one. changed
Hard
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit. it's actually a 2-2 pattern, added NCs to help with reading them
02:41:417 (1) - Finish?00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo seems just fine to me
Insane
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected. changed
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense. it's jsut fine
01:02:106 (1) - Finish? no, though there's one jsut before that I added
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941 I like that idea
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider. I used this spacing everywhere prior to this, it's just fine
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them. they just feel right like thatHoly moley this is "only" the 3rd hardest diff lol, fun af tho xD
Extra
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern. i'm not sure where exactly do you see a square pattern, I'll assume it's the placement of the repeats, but otherwise I did change the slider because the angle was indeed not tight enough to be comfortable
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216 don't see a reason why
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section?why just this one then lol, I picked the different pattern because it was too tight to fit comfortably in that corner otherwise
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple. should look a bit better now
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.) yeah
That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpfulGood luck with the ranking process y'all!
Spork Lover wrote:
00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69* And yet it's the pattern that about everyone who can more or less handle this map can play without much trouble, or at least the one that they tend to hit most of the time
Wolf's Night
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -. Not that I'm against it, but why? It's not even trying to be the same pattern at all so what's your reasoning behind this suggestion?
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo. It makes me cringe because the slider is heading toward 3 not 4... Why would I blanket 4 there
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note?Sure
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better. Because it's made of 01:45:968 (1,2,3,4,5) - (a more or less straight line) followed by 01:46:485 (6,7,8,9,10,11,12) - (a S shape), I didn't even try to make an hexagon there lol
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map.And why would it do that? Since when long sliders are prohibited when they fit the song? Or when are they prohibited at all? I don't get what's wrong with it at all, really.. It's just a long slider in a very simple shape that is neither hard to play nor to read, over a long held guitar note to put more emphasis on it. What's wrong with it?
02:48:451 (7,8) - I feel that the claps are important here too. Oops forgot them
thanks dakekodakemoto wrote:
[puxtu's SC]00:06:710 (6710|0) - remove and 00:06:710 (6710|1) - on Clap?
00:19:072 - add one note?
00:40:641 (40641|2) - remove and 00:40:641 (40641|3) - on Clap?
00:59:830 (59830|3,60037|3,60244|2) - remove?
[puxtu's SHD]00:46:382 - add one note on Clap.
00:57:141 ~ 00:58:692 / 02:19:899 ~ 02:21:451 - try two types pattern? : https://osu.ppy.sh/ss/4765163
00:59:830 (59830|3,60037|3,60244|2) / 01:00:865 (60865|2,61072|1) - remove?
always no make LN xD. good luck~ i like that.
Thank you for the help!- Gadian - wrote:
Hello there from my modding Que :3
I may not be the most experienced player and modder but i am going to give it my best shotExtra00:01:434 (4,5,6) - That shape isn't necessary here and doesn't really emphasise on anything true, changed the shape in a more fitting way
00:23:831 (1,2,3,4,5,6,7,8) - There are better alternatives to squares imo well this seems just fine to me, if you had a better suggestion i'd have considered it but here I don't really see what I could do
01:00:038 (7) - Angle it a bit more it wouldn't be consistent with the previous slider's shape then
01:00:244 (9) - Breaking the flow technically, it doesn't, the slider leniency allows the player to play this slider just like the others, i just decided to make it that way here to emphasize the finish on the following slider
01:13:382 (4,5,6,7) - That plays bad this one only or the previous one as well? I could have understand if it were both but just this one doesn't really make sense since it the same as the previous one, just mirrored
01:43:624 (3,4,5,6,1,2,3,4) - That shape throws me off I don't really see what's the problem, does it play bad? or is it just the shape that doesn't look good to you?
02:06:244 (4,5,6,7,8) - That feels weird to play for some reason changed somehow, i'm not sure if it'll be better but it's a test
02:19:486 (5,6,7,8,9,10,11,12) - Shape again
thanks for the mod!Spork Lover wrote:
00:09:451 (3,4) - I'd position this a looot more to the right (I know about the overlaps, but I think that'd fit a bit better.) should be fine
Ekoro's Fever
00:28:175 (1,2,3,4) - Really sick pattern o.O, but my god it's hard to read. (Really fun xD) couldn't do anything better around here
00:30:865 (1) - Are finishes like this one part of the music? 'Cause they feel a little out of place when it comes to playing the map. This seems also obvious to me. I didn't want to use a finish every 1/1 (this is how the music goes) or this would sound weird. I still changed it, but if it's too much, i may remove them... although no finishes makes this part very blank
00:45:554 (1,2,3) - Imo the spacing here is too dense compared to everything else. Maybe space 2 and 3 a bit more away from the first note? this was a little bit hard to fix :c
01:01:899 (13) - NC Dunno why i fixed it, but both NC and no-NC works anyway.
01:13:279 (3,4,5,6) - The last part of the chorus is so intense, that I think you could DS those a little more without it hurting the mapset. doesn't seem so, to me
01:14:624 (2,3,4) - You play around with perfect triangle patterns a lot, and I'd value that higher than stream blankets. A perfect triangle? kappa Anyway, fixed!
01:49:279 (3) - Why is this a whistle?moved the whistle 1/2 earlier
02:00:037 (2) - NCThe note is by itself
yep
02:05:003 (3) - NC, since the two back n' forths are NC'd, and it's the main beat of the song. how is this not a NC wtf, fixed
02:08:727 (3) - Why is this not NC'ed, when 02:07:072 (1) is?removed the other NC
02:16:279 (8,9,10) - Space this a bit more, since 02:15:865 (2,3,4) - is far from 02:16:072 (5,6,7). done
02:51:141 (4) - Imo two single taps would look better. done
Thanks for this unexpected mod! I hope you'll get better at playing then :3Vayentha wrote:
Hi ! :3 I wanted to make a mod, so here it is (I'm not any experienced mapper at all, I'll focus more on the playing side of things rather than things like timing or over/under-mapping) :
If any of my mod seems like bullshit, just ignore it.
NORMAL :SPOILERThe 'jump' between
02:22:382 (2) -
and
02:24:451 (1) -
feels a bit overdone to me, I would make the jump half smaller. But it's using the same DS
ADVANCED :SPOILERAR4.5/AR5 fits the map best in my opinion. AR6 should be just fine, but if I get more feedback on this i'll change it
Medium length sliders like those :
00:06:658 (1) -
00:07:486 (3) -
make me a bit uneasy. Most repeating ones are nice though, and long ones too, as they emphasize nicely the music.
In my opinion, more short sliders like those would fit the song better if the replaced the medium lengthed ones :
00:07:175 (2) -
00:08:003 (4) -
Short sliders fit exceptionally well the music at : (But maybe if there was too much short sliders then the already present short sliders would emphasize less the parts they are at ? Again, if I say bullshit, ignore me)
00:53:831 (1,2,3,4) -
02:16:589 (1,2,3,4) -
I also noticed that there are very very few hitcirles at the first half of the song, it puts me off a bit. that's just how an advanced diff should be mapped, if there are too much short sliders it'd be too hard, and the medium sized ones help keeping the difficulty relatively easy. same thing with circles, they usually make a map a lot harder
HARD :SPOILERAR7.5 instead of AR8 fit the map better in my opinion. this map is quite dense for the diffculty, reducing the AR would make the map feel too overwhelming
At here :
00:50:520 (1,2,3,4,5,6,7,8) -
00:57:141 (1,2,3,4,5,6,7,8) -
02:13:279 (1,2,3,4,5,6,7,8) -
02:19:899 (1,2,3,4,5,6,7,8) -
The spacing increases without a change of pace, it feels a bit awkward to me, personnaly, I'd make the spacing consistent, always as spaced as how the last hitcircles of the patterns are spaced.
Spaced like those (that would feel nicer to me) :
02:33:968 (3,4,5,6) - the music is increasing in tone, which adds intensity to the song, justifying the increase in spacing
At here :
01:43:899 (2,3) -
01:44:727 (5,6) -
01:56:313 (7,8) -
The two circles stacked on each other are a bit off putting, if all the map was like that it would be okay I think, spaced like those it would make more sense to me :
02:27:761 (7,8) - understandable, will change if more complaints, but I think this pattern fits well with the music
INSANESPOILERAR8.5 instead of AR9 fits the map better in my opinion, aside from that, I really like the map ! :3 It flows really well ! same thing as hard, there are a lot of streams here, so reducing the AR would make it harder to read and play
I'd really like to mod the higher diffs but I cannot play them, sadly. If I ever get good enough to play them before this song is ranked, I'll do another mod ! I hope this mapset gets ranked ! :3
Thanks ! :3Alheak wrote:
Thanks for this unexpected mod! I hope you'll get better at playing then :3
What am I supposed to guess/know from one word lines ?? I'm not in your head, please AT LEAST explain your thought process.- Gadian - wrote:
00:01:486 (5,6,7,8) - Flow ???
00:11:624 (1,2) - Stack ???
01:33:416 (5,6,7,8,9) - That feels awkward May seem so, but every player who could decently handle this diff has little to no issue to ace that stream.
01:37:797 (7,8,1,2,3) - Shape ???
thanks for the mod! o/Strykerto wrote:
00:09:762 (1) - Delete NC? Their isn't a recurring pattern as 00:11:417 (5) - isn't an NC yep, fixed
00:21:037 (7) - NC here follows the guitar, and 00:21:348 (13) - as well the pattern isn't designed to have new combos, and i don't think it's that necessary
00:37:072 (1) - Delete NC as its the same as the first instance fixed
01:08:313 (1) - Is this NC necessary? I can't here a change in music from the previous NC not really
01:28:175 (5) - NC? yeah, done
02:03:141 (1) - Delete NC? yup
02:40:589 (1,2,3,4,1,2,3,4) - Shouldn't this NC pattern be replicated 02:43:899 (1,2,3,4,5,6,7) - as well? yep, dunno why i did that
2nub4stdAlheak wrote:
Impressive, good job
EDIT: Oh, it's CtB lol, well nice play anyway
Thanks for your mod!Strykerto wrote:
01:16:174 (7) - NC? I NC'd by pattern there, not by downbeats, so nope
01:17:002 (15) - ^
01:19:486 (7) - ^
01:20:313 (15) - ^
01:26:106 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Why is this NC'ed like this? Wouldn't it be consistent to NC 01:26:934 (5) - instead of 01:26:520 (1) - Good point, although I should probably NC 01:27:348 (1) - this one instead
01:32:727 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Its the same deal here, is their a certain rhythm to the NC's? Oops, that's an actual mistake, fixed
01:43:486 Same NC pattern as ^. Just curious as to why they aren't NC'ed on downbeat This one is intended, the NCs are based on the guitar, not the downbeats, also spacing/angle changes
ty for the modjukkaduei wrote:
JUKKADUEI
From NM request
Column |0|1|2|3|Harby's MXGreat diff
01:29:210 (89210|0,89313|0) - - Remove this note
01:29:261 - Add LN in column 1
sorry rejected, it isn't a single guitar pitch there , the LN doesn't fit good
22:57 Harbyter: hey spec
22:57 Harbyter: are you on
22:58 SpectorDG: hue harbyy
23:00 Harbyter: uu
23:00 Harbyter: can you test a song
23:01 Harbyter: ?
23:01 SpectorDG: ok
23:01 SpectorDG: gimme link
23:01 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:01 Harbyter: the MX
23:01 SpectorDG: ok dling
23:01 *SpectorDG is playing [https://osu.ppy.sh/b/296874 LeaF - Calamity Fortune [Salad]] <CatchTheBeat>
23:01 SpectorDG: im playing banana owo
23:02 Harbyter: o
23:02 Harbyter: xD
23:03 *SpectorDG is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:07 SpectorDG: ayyy bad play
23:08 Harbyter: what do you think
23:08 Harbyter: any suggestion
23:08 Harbyter: ?
23:08 SpectorDG: lemme check
23:08 SpectorDG: [http://puu.sh/prbsh/f8b206d4a1.jpg FPS lmao]
23:09 Harbyter: lol
23:09 SpectorDG: some LN's makes me crazy
23:09 Harbyter: where
23:10 SpectorDG: 00:00:038 (38|1) - anyway can move this |1| ?
23:10 SpectorDG: for playable
23:10 Harbyter: sure
23:10 Harbyter: it was in 1 before
23:10 Harbyter: xDDD
23:10 SpectorDG: owo
23:12 SpectorDG: 00:25:278 (25278|2) - Move to |1|
23:13 SpectorDG: 00:25:278 (25278|2,25485|2) - just leave this 1/1 jacks it's really strange
23:13 Harbyter: mmm
23:13 Harbyter: better keep in 3
23:13 Harbyter: the feeling is different if played in a single hand
23:14 SpectorDG: this map almost playable for sinlge hands owo
23:15 Harbyter: yea i know
23:17 SpectorDG: 00:47:210 - all LN's almost going to left
23:18 SpectorDG: http://puu.sh/prbYj/fb4749084c.png maybe this
23:18 Harbyter: mmm
23:18 Harbyter: if i change like this this will break the pitch and the shield pattern
23:19 SpectorDG: 00:59:003 (59003|0,59003|1,59210|3,59210|2,59313|0,59313|1,59417|3,59417|2,59520|0,59520|1,59624|3,59624|2,59727|0,59779|1,59830|2) - Ctrl+H this ?
23:19 Harbyter: look the hitsounds too
23:19 Harbyter: mmm
23:19 Harbyter: oky
23:21 SpectorDG: 01:15:451 (75451|3,75555|2,75658|3) - it's started 3 1 3
23:21 SpectorDG: 01:18:761 - but it's not
23:22 SpectorDG: 01:18:451 - http://puu.sh/prccs/43eed5910d.jpg
23:23 Harbyter: u
23:24 Harbyter: mmmm
23:24 Harbyter: oky
23:24 SpectorDG: 01:41:003 - ye this LN's makes me in crazy
23:25 SpectorDG: XD
23:25 Harbyter: oh this
23:25 Harbyter: yea i have to change it
23:25 SpectorDG: 01:41:003 - http://puu.sh/prcn5/30f0854bcf.jpg
23:25 Harbyter: before i've let arcwin test too
23:25 SpectorDG: yay
23:27 Harbyter: changed something too
23:27 Harbyter: at the next pattern
23:27 Harbyter: for a better flow
23:27 Harbyter: xd
23:27 SpectorDG: 01:56:727 - are you sure it's only 1 note/
23:27 SpectorDG: i hear same 01:55:072 -
23:28 Harbyter: can't add
23:28 Harbyter: double there
23:28 Harbyter: orz
23:28 Harbyter: star rating..
23:28 SpectorDG: aa okay
23:28 Harbyter: lol
23:28 Harbyter: but i think
23:28 Harbyter: people won't even notice
23:28 Harbyter: while playing that guitar part
23:28 Harbyter: xD
23:28 SpectorDG: ya
23:30 SpectorDG: 02:09:451 - http://puu.sh/prcB3/005041c537.jpg it's very nice for playable and really appropriate on this part
23:32 SpectorDG: 02:48:727 (168727|2,168796|1) - Ctrl+G ?
23:33 SpectorDG: 02:49:555 (169555|1,169624|2) - ^
23:33 Harbyter: for that
23:33 Harbyter: mmmm
23:33 Harbyter: i don't feel any difference
23:33 Harbyter: maybe it's too easy for me XDD
23:33 Harbyter: well will change as you suggested
23:33 SpectorDG: because you have 7K PP XD
23:33 SpectorDG: end :3/
23:33 Harbyter: the last CTRL G
23:33 Harbyter: no
23:33 Harbyter: better avoid
23:34 Harbyter: cause the 1/3 jack and change of direction
23:34 Harbyter: it's hard
23:34 SpectorDG: and it's 290BPM
23:34 SpectorDG: your right xD
23:35 Harbyter: ok
23:35 Harbyter: ty for the check xD
23:35 Harbyter: wanna post the IRC?
23:34 SpectorDG: sure
working on this_underjoy wrote:
SUGGESTIONS FOR PUXTU's SHD
I would really like that those diffs would be split in ways of layering:
SC can focus on what it does, the drums.
SHD can fully layer what the sound offers, namely the riff.
Right now at the moment SHD is just a harder version of the SC, and I would like to change that.
00:03:555 (3555|0,3658|3,3658|2,3865|3,3865|0,3969|2,4175|3,4279|1,4279|2,4486|3,4486|2,4589|1,4796|2,4900|0,4900|1) - those should be in my opinion remapped in to 2-chords, the section would look like that:
This plays a little bit harder but adds a lot of flavour to the song. Repeat this in this section, 00:35:624 - 02:01:692 -
00:14:934 - this fragment has the guitar playing in slightly other way, so I'd suggest adding short LNs to the chords to emphasise that the guitar is playing.I think it's a good idea, and doesn't cause too much mess/unplayability. If you think that's too much, you can reject it OR add just one LN to each chord. Notice that with the two LNs, the last one before a triple must be single either way. Repeat this in this section, 00:42:244 - (although this one has stronger drums so you may leave it as it is OR go full balls and combine the two layers), and 02:05:003 - (same, this also has strong drums)
00:21:968 - there's a very strong riff playing and I suggest to follow it instead of just drums, you did it perfectly here 00:25:485 - .
00:25:692 (25692|3,25796|2,25796|0,25899|1,26003|3,26003|0,26106|2,26313|0,26416|2,26416|1,26520|3,26623|0,26623|1,26727|2) - those fifthlets are where you can do the pattern. I suggest going jacky, like [12][12][12][12], [12][12][34][34], or [14][14][23][23] - you have plenty of possibilities to choose from. Just make it jamIn addition, you can add LNs at the fifth chord because the guitar plays a slightly longer sound. Repeat in this section.
01:02:106 - In the choruses I would think of patterns following the guitar (probably twohanded jumptrills) but I think your drum layering is fine here, because I can't get a precise vision of my pattern.
01:15:555 - if you are crazy here, you can make it full chords (to follow the guitar riff), this would make it very jacky and hard but I think it wouldn't be too bad. I leave this to your decision, and probably you would want to ask some top tier players (Halogen-, Shoegazer, Guilhermeziat, jakads) about this suggestion.
thanks a lot mazz!Mazzerin wrote:
generalinsane
- 00:16:692 - shouldn't have a finish hitsound here yes
- 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything ^
extra
- 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure yes
- 02:16:899 (2,3,4,5) - ^ same
- 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now) yea i guess so
- 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees agree
- 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT don't really agree here, this is supposed to be like the previous pattern but longer with a slight angle
- 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to sure it's relatively easier than the rest but i don't think this part needs hard patterns, but your suggestion is interesting
- 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other yes
- 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst mhh good idea, changed
- 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc. good point
- 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw) i hope people are fast then, changed
- 02:16:175 (5,7) - they're awkwardly close less awkward now maybe
- 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight changed
Mazzerin wrote:
wolf
- 01:21:968 (1) - wtf this slider is pretty damn ugly ur faec is ugly xd (changed)
- 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR changed a bit
- 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - Well it is slightly more spaced out than the 1/4 before, more spaced than that and it will look ugly and won't fit or play as well , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something wait what? the high guitar note is on the 6, moving that circle with the stack wouldn't make sense
- 02:12:037 (5,7) - sliderheads missing claps fixed
- 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) - wtf why did a bunch of hitsounds randomly get deleted??? there were others missing in this section aswell ._.
thanks a lot! :3Xilver wrote:
hello o/ m4m from my queue heya
[Extra]
00:21:969 (1) - would NC this personally yes
00:24:244 (1) - same here to differentiate between the 2 squares ^
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change true, but this helps contrasting with the previous notes, and those streams are only 1/3s so i don't think spacing is a bit problem here
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ? actually im gonna change the shape because it looks like ass
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways WELP
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others i like a bit of diversity, it's not too exotic either, it fits and makes the map a bit more fresh imo
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent here yes
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) - changed this section a bit, should look better and more consistent
02:46:796 (1,2) - why not make the same spacing as the ones before? ^
here you go, gl c:
i remapped some parts in the map because i didn't really like them. those parts are:CXu wrote:
[Ekoro's Fever]I'll look at the rest later.
- Considering your use of stuff like 01:29:417 (1,2,3,4,1,2,3,4) - and 00:50:521 (1,2,3,4,1,2,3) - , I assume the way this map flows is intentionally slightly awkward. i didn't want to do 100% flow because of the bpm, i kinda did what i wanted to do, without going too much overboard except the goddamn spaced streams
- 00:00:917 (2) - Well, I'm using kinda crappy earphones right now, but I can't really hear any note here. It's already a pretty crazy song/map, so it's probably not necessary to add extra notes like this. i do feel like there's a little sound here, but removing it isn't that bad (no notes to move around here) so i'll apply it
- 00:03:348 (1) - Maybe use a stack of 2 notes instead? Both beats sound pretty powerful. Do similarly for 00:05:003 (1) - 00:08:313 (1) - etc. i would change pretty much the whole map if i did so, i think they are fine the way they are
- 00:03:348 (1,2,3,4,5) - Maybe it's just me, but doesn't it make more sense to group these as (1,2) (3,4) (5,1), rather than (1), (2,3), (4,5) ? This applies to like most of the map so it'd be pretty tedious to fix. nah, i think that (1) (2,3) (4,5) (1) [...] fits perfectly the track, no need to change here
- 00:07:382 (5,1,2,3,4,5,6,1,2,3,4) - Might wanna move this thing a bit more to the left, to distinguish the timing between 00:07:175 (4,5) - and 00:07:072 (3,4) - a bit more. And it'll feel less like an anti-jump. changed a little bit this part and adjusted next notes, looks better i guess
- 00:19:072 (1,2,3,4,1,2,3,4,1) - I hear something like this. changed
- 00:20:985 (6,7) - No jump? You've added a jump for the guitar in this section except here. wanted to emphasize the other instrument here, the one who goes like constant note until the slider (which is why i didn't use sliders here)
- 00:31:900 (3,4) - Maybe increase the spacing on these two? Since the guitar notes are higher. You do it later at 00:35:417 (3,4) - as well. i would, but it's kinda impossible without changing the whole next part. and i didn't focus on increasing the spacing with guitar, i just used a "global" increase (which is the square itself) which is fine to me. i focused more on design/gameplay instead of really following the music beat by beat
- 00:35:624 - Similar stuff from earlier applies here too, so change anything you changed before. actually the spacing here is bigger
- 01:02:106 - It looks like you're increasing the spacing gradually through the kiai? To me the first part of the kiai doesn't feel quite powerful enough in terms of spacing, as it already uses more sliders than earlier parts where you'd have a bunch of circles in a row. You just got here from an intense stream, and then the puny jumps at 01:02:624 (4,5,6) - seem kinda underwhelming
not really, i didn't focus on keeping the same spacing, but more like "filling" the space remaining between those sliders. sometimes it's high, sometimes it's low, i didn't focus on regularity at all here EDIT: fixed because i just realized it was very easy to increase the spacing of the two first jumps
- 01:15:658 (2,1) - You need to immediately change cursor direction here, which doesn't play as well as when you don't have to like at 01:18:968 (2,1) - Also, the music sounds pretty constant so the direction change feels a bit unwarranted. i didn't want to have constant 1/2 so the sliders are "directing the cursor" toward the square tornados. also i think it's fine, the square is good where it is (it makes a pattern with the previous sliderend, which was my intent), i don't think it's too harsh here
- 01:21:968 - Personally I think you should follow the guitar a bit more closely for this section. That one 1/3 slider feels kinda out of place otherwise. i do think the 1/2 sounds fine though. the 1/3 slider was the only place where it really "sounds" 1/3.
- 01:54:244 (1) - This is pretty close to the previous note, considering the note is pretty strong. changed, this looks better now! (stacked (4) and moved (1) so it's symetrical
- 02:03:141 (5,6) - This kinda breaks consistency with how you always make these more spaced than 02:01:899 (2,3) - . Also they kinda blend into the next diamondpattern, while you don't really have that at 02:03:968 (1,2,3,4) - . changed + remapped next part
02:04:589 (1,2,1,2) - 1/16 repeat slidersoh please- 02:09:968 (1) - Make this a 1/2 slider? Would work well with 02:10:279 (3,5) - . remapped this part anyway, i think two circles are fine
- 02:10:796 (1) - Same as above. Also, there isn't really any beat at 02:10:899 - . the beat is to keep continuity, it would be weird to have 1/1 gap in such an intense map
- 02:36:399 - Add note? done + remapped the end part
Xilver wrote:
hello o/ m4m from my queue
[Ekoro]
oh my :')
00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS changed this part so i kinda forgot what was there LOL
the new combos seems helpful for me, it helps to separate those patterns which can be a pain to read if there's only one combo
00:21:968 (5) - would NC this personally i understand, but i think this is fine as it is :<
00:41:106 (4) - could try to blanket this with 1 if you wanted to it has a complicated double "blanket", i think it's fine atm
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before four circles seems fine to me, outside the fact that it would be a pain to rearrange everything after
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg i wanted to emphasize the 1/1 beats here, which is why i didn't map like earlier (where there was only claps on red ticks, almost nothing else tho' lol)
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long first part has something like (1,2,3)(4) while the second has (1,2,3,4,5) (all 1/4). in order to not make 4*5-circle stream pattern, i emphasized the "1" and the "3". here i do think full circle is good here ; i tried to do one slider and two circles but it ended very awkward to play. hope you understood what i meant though ;_;
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming was about to say the same thing as above until i realized i could fix this easily
01:31:072 (1) - pretty sure i hear a triple that can be mapped here ah i see what you mean, however the slider looks fine to me and consider it as a break before the hardest part huehue
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale thought about it but it would be a mess, could be confusing imo
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here ^
01:54:658 (1,2,3,4) - isn't this a 1/3rd? you can hear "somehow" four 1/2 notes here, if you play with playback rate 25%
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) - same, thought about it too but i think it's fine as it is (the whole last streams have a big impact here, which seems fine to me)
01:58:382 (1) - doesn't this slider end at 01:59:003 - ? just realized it, yes. but looking at it, a 2/1 slider seems more easier to understand than 3/1. i can attempt to fix it if it's really necessary though
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) - are they consistent now? (fixed the previous suggestion). and anyway, ran out of place in the grid here :<
02:30:244 (3,4,5,6) - same here^ ^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this onei mapped it according to the remaining space, i didn't want to overlap the sliders here
that third suggestion actually helped me a lot, thanks!Mazzerin wrote:
ekoro
- well, there's not much to say here since it's not meant to be played anyways rude
- 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3) thought about it too, but i had absolutely no idea about how i could do this without making it look ugly as fuck. i guess i'll keep this, it seems ok atm :c
- 01:49:279 (3) - slider tick 2 would work good for things like this yeah but some sliders (like the 1/3 one) would totally mess up :<
- 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good) didn't have inspiration to place good back&forths here so i did a square-flow pattern
- 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that glad i can increase easily this spacing too. increased a little bit!
CXu wrote:
[Ekoro's Fever]
- 00:40:589 (1,2,3,4,5) - That's some lame blanketing qsdqdqsqsdqssq
thanks a lot for your help!CXu wrote:
Continuation of my mod, so no kds on this post for obvious reasons.
[Extra]
- Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics. yes, mostly agree here, this set has been made quite some time ago already and looking back on it it could use some reworking, unfortunately a lot of overlaps will have to stay for the gameplay
- 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work good point, changed
- 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah. left it like that because i couldn't find a right way to do it until now for some reason ._. inspiration works in weird ways
- 01:04:175 (3) - Why is this like the only triangle within squares xd. to make it fit in the corner and for diversity i guess, tho i can understand it'd feel misplaced, meh, fixed, have a
- 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway. yes
- 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though. changed
- 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier. indeed, changed
- 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there. the "strong beat rhythm" here is actually 3/4, so this is appropriate
- 02:26:934 (3,4,5,6) - Same as the other triangle same
Thanks for your mod!Xilver wrote:
[woof]
00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend Probably yeah
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats) Well, that's because of some reasons. First being that the 1/4s do start from there 00:54:141 (1) - only, so a repeat slider would be pretty meh since the snare would be on a sliderend, second is because the second time, the drum pattern is more dense, it's basically full 1/4s there, so yeah.
01:00:761 (2) - why not start the stream at 01:00:658 - instead? Because it's one tom hit, and that would make starting the next stream kinda awkward, especially with that stop n go I want to use there. Also it gives a slightly longer break to the player
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) - I'm not convinced that would help reading the incoming 1/2s though, nor that it would play better. As far as fitting the song, well I do like the slightly faster sliders when I use them, to emphasis more the guitar notes, so I don't think it's a good enough reason to change the SV there
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - ) True, but it doesn't flow nicely from 01:18:452 (5) - though, which I think counterbalance the positive side of it imo. That said, I do like this idea more so I've made some changes on the previous pattern to make it nicely
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up Mhhh... Not sure about that imo, but I ended changing the slidershapes because I didn't really like the old ones anyway xd
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about thisperhaps remaking that part of the stream to make it more spaced? Fine, I spaced the circles a bit more. I still think it looks meh tho but whatever.
01:32:175 (1) - i'd nc this because major spacing change I guess yeah
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879 Am not a fan of the change you propose either :p I wouldn't have done that if the stream was in 1/4 snapping, but since it's 1/3 I like being a bit wilder with the shapes and flow/direction
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3? woops
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better Mh yeah why not
02:14:934 (1) - i dont think 2 anchors are necessaryUh I'm not sure why that slider is there... it's like it's screaming "kill meeeee" .-.
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis nah, because I don't want the player to click that snare, but to end on it. Agreed that tapping on it would maybe feel better, but ending the slider before when there is nothing in the song that suggests does not, so nah.
Thanks for your mod Shoe!!CXu wrote:
[Wolf's Night]
- Won't QATs kill you for having two diffs with custom names. I dunno, but I wus here furst!!!!
- 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note. There are notes there. It's a light snare roll with an accent on the first and 4th + 5th hit, kind of like a paradiddle, except with an extra hit at the end
- 00:00:917 (7) - ^
- 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music. Sounds good to me
- 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing. Indeed
- 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot. Yup
- 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense. I think I get what you mean, and I think the problem is that 00:16:382 (5) - is too close from the previous slider end, so I put it down a bit more and it seems to be better now, at least for me.
- 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes? That wouldn't fit imo, maybe it currently looks simple or whatnot, but it fits better than having a whole pattern for it. 00:34:382 (1,2,3,4,5,6,7,8) - This works because of the previous flow going on + they're tom hits, and it leads into the next pattern better, the one you pointed out are just bass hits so making a whole special pattern for it feels kinda overdone, if that makes any sense.
- 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo. Which is kind of the intent behind it, altough not to the point of being annoying. I wanted to break the flow going on so to prepare the player for the long stream coming.. i'm still not quite sure it's a good/strong reason, so still wondering if I should really change those for a spaced out pattern like the rest
- 00:35:624 (1,2) - Stack? xd For that one I did think about stacking it, but with the squares before it really seemed like a better idea to just square it, plays better imo.
- 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot. Sliders are more lenient, but they allow for much larger spacing too, which goes well with the increasing guitars. As for why I did 3+1 then 2+2 is just because I like varying things slightly in short parts like these where it would otherwise just repeat itself. I tend to avoid doing that for longer parts because it would just be confusing, but I found that it is okay for shorter parts, since you don't really expect a long consistent row of patterns to come
- 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well. I know why you say that, and I'll redirect you to what I told Xilver about it (tl;dr - drums are denser the second time)
- 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect. Yeah, and I purposefully skipped it (Xilver did point it out too, basically I want to make a longer break there before that streamy part, which I think is OK, considering it's 290bpm)
- 01:01:692 - should have a note here and 01:01:744 - I guess. These are sooo light I can barely hear them, I prefered skipping them to only map the loud bass hits instead
- 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
- 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^ Only the real ones will know c:
- 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part. Mhhh I disagree. Where the sliders start actually goes with the guitar's pitch (high = sliderstart, low = sliderend) and that would also kill the 1/1 stop n go after it too, I don't really like that suggestion sorry :c
- 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors. I didn't NC on the measures but on the guitar's arpeggios, the 3rd one being cut in the middle
- 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd. dats cuz i sat on it 4 2 long so i brok it xd