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GoldenWolf
Le mod le plus court de l'histoire
17:05 Alheak: hey gw
17:05 GoldenWolf: hey
17:06 Alheak: ça te dit de faire un gd pour cette beauté?
17:06 *Alheak is listening to [https://osu.ppy.sh/s/393663 UNDEAD CORPORATION - Flowering Night Fever]
17:06 GoldenWolf: seulement 290bpm
17:06 GoldenWolf: c'est lent
17:06 Alheak: dsl c'est le plus rapide que j'ai pu trouver
17:07 GoldenWolf: eh mais c'est marrant j'ai presque l'impression de connaître ces hitsounds!
17:07 Alheak: oh tu trouves?
17:07 Alheak: :^)
17:10 GoldenWolf: 02:38:092 (1) - t'es au courant que c'est en 1/3 cette partie? :^)
17:11 Alheak: fuk
17:12 GoldenWolf: ça veut dire que tu peux spam les streams par contre
17:12 GoldenWolf: c'est quand même 217bpm
17:12 Alheak: oui
17:12 Alheak: cv'est ce que je pensais
17:19 GoldenWolf: 01:42:023 (5) - et tout ce stream aussi devrais être en 1/3
17:20 Alheak: bon
17:20 Alheak: va falloir que jme rachète des oreilles bientôt je crois
17:21 GoldenWolf: il paraît que ça aide
17:21 GoldenWolf: en général, faut garder en tête de très peu de guitaristes arriver à jouer à 290bpm correctement
17:22 Alheak: c'est vrai
17:22 GoldenWolf: 01:35:403 (2) - ça c'est probablent correct, c'est en burst donc ça passe
LigerZero
Good luck your thread.......
- wickEd -
It will be challenging to see this ranked (290BPM!!!)
Rapthorn
What could possibly go wrong
Vulkin
wheres Ono's Ura o.o
Topic Starter
Alheak
He will send me all the diffs at once when he finishes them all
OnosakiHito
I will post it here instead, so people know I am alive.
Ura Oni 12* and unfinished Oni for download ready: http://puu.sh/mkI4I/ade7cd1deb.7z
ghm12
SV in taiko is bonkers :(
GoldenWolf
mom's spaghetti
Topic Starter
Alheak
oh fuck it's almost there
OnosakiHito
Fixed some things in Ura Oni. Oni is soon done. Started mapping Muzukashii as well.
Ekoro
goldenwolf you managed to map this

just wow

i mean, the hitsounds are absolutely cool and the map is pretty much good while being hardcore, didn't expect such quality in such a hellish song
amazing work!

at least i have a new track for my taiko hell diffs \:D/
GoldenWolf
oh you, stop it, you make me blush!
pishifat
Topic Starter
Alheak
oh my god it is complete
Nelly
Wow next TimeFreeze... Oh god ill mod only 3 diffs okay? ;w;

pishi's Lunatic

AR9.6 -> AR9.5 - I CANT SEE THE NOTES HOLY...

Extra

00:03:348 ~ 00:19:900 - you know I have a feeling of Monstrata notes too familiared and its still weird to me
00:07:486 (1,2,3,1,2,3) - change to sliders
00:31:279 (12,13,14,1,2,3,4,5,6) - ^
00:41:417 (1,2,3,4,5,6) - ^
Cant describe to this because everything the same as I replied to you
P.s. No timing errors.. Yay ^_^

Wolf's Night

Time Freeze Sequel


Most of the notes are unreadable and unmemorisable :( (290BPM = Hell Massacre)
This is really a Time Freeze reminder but even worse

Hope it helped something and sorry for a short mod
I SUCK

m4m please ;w;
Topic Starter
Alheak

Nelly wrote:

Wow next TimeFreeze... Oh god ill mod only 3 diffs okay? ;w; yes actually we need a lot of mods for the three hardest, so this is perfect

Extra

00:03:348 ~ 00:19:900 - you know I have a feeling of Monstrata notes too familiared and its still weird to me lol yes this is inspired by his style, but also because sharp angles and sliders make for a good design on this song
00:07:486 (1,2,3,1,2,3) - change to sliders the last note of each triple is emphasized, so i need it to be clicked on
00:31:279 (12,13,14,1,2,3,4,5,6) - ^ changed
00:41:417 (1,2,3,4,5,6) - ^ like earlier
Cant describe to this because everything the same as I replied to you
P.s. No timing errors.. Yay ^_^ heh we got some trouble with that but undead corp is good at post production timing so it was not that difficult

Most of the notes are unreadable and unmemorisable :( (290BPM = Hell Massacre)
This is really a Time Freeze reminder but even worse

Hope it helped something and sorry for a short mod
I SUCK

m4m please ;w;
lol thanks for the help! i'll take a look at your map
Slayed_old_1
general

a bit unsnapped timing point

useless osb file

unused drum-hitfinish2.wav

check aimod lol

normal

00:03:348 (1) - every nc does some shit on HP, so maybe u will nc every 3rd note (3rd big white tick) in the beggining?

00:04:175 (2) - why this ends on a blue tick lol

00:30:865 (1,1) - nazi spacing suggestions

01:02:106 (1) - after this moment i recognised that u need an easy diff, since ur normal is a bit hard for new players

01:21:141 (1) - why did u nced this? its not a real problem, but keep in mind HP things

01:40:175 (1) - maybe ud like to stack it wih the end of this slider 01:37:692 (2) - ? seems more reasonable

02:11:624 (1) - this slider can be hard to read i guess because of the overlap. try smth like this http://cs633126.vk.me/v633126809/13c6b/eGoJu3D6Wf8.jpg

02:57:761 - spinner will work better if u will finish it here

advanced

00:53:831 (1,2,3,4) - this is actually 1/4 145 bpm sliders, probably its too hard for an advanced

00:57:555 (2,3) - check the DS here and improve the symmetry

01:11:624 (4,4) - kinda not cool overlap, u might want to fix it

01:28:175 (4,3) - another little but a bit annoying overlap here, u should avoid such things

01:28:175 (4,1) - maybe u will also make them more paralllel? will improve blanket a bit

01:46:796 (1,2,3,4) - if there is nothing im music to support this hard pattern, maybe ull avoid it and continue putting sliders?

02:16:589 (1,2,3,4) - as i mentioned before

same things about the spinner

hard

ar - 0.5 maybe?

00:50:934 (3) 00:51:348 (5) 00:51:761 (3) - maybe nc these to show spacing changes?

00:57:555 (3) - 00:57:968 (5) - 00:58:382 (7) - ^

01:21:761 (1,1) - maybe u will better stack them? kinda 2 big spacing after the break

01:36:451 (5,5) - maybe stack these to avoid uncool overlap?

01:50:934 (3,4) - this stack can be improved

02:13:279 (1,2,3,4,5,6,7,8) - same things about ncs as above 02:19:899 (1,2,3,4,5,6,7,8) - and another one xd

02:23:261 (1) - maybe u will start it on the red tick since it comes too fast from the blue tick for hard

same thoughts about the spinner

insane

00:27:347 (5,6,7,8) - very hard pattern for insane since u have 290 bpm lol. even with od7 its really hard to play

01:14:934 (8,1) - ye blanket, looks nice, but it can be pretty unreadable in this part since uve never used such spacing here

01:26:106 (9) - maybe nc this since there are some changes in music?

02:40:175 (2,3,4,5,6,7,8,9) - i think this pattern is really hard for 4.3* insane with 290 bpm, 1/3 is much harder in playing than 1/4

maybe ull end the last spinner 03:00:865 - here? will look better

sry, but i will be totally useless at extras exspecially with 290 bpm

so gl
Topic Starter
Alheak

Slayed wrote:

general

a bit unsnapped timing point do you mean preview point? I need to know which point you're talking about lol

useless osb file i don't have one, weird

unused drum-hitfinish2.wav deleted

check aimod lol yeah some error messages but everything's fine

normal

00:03:348 (1) - every nc does some shit on HP, so maybe u will nc every 3rd note (3rd big white tick) in the beggining? no that's fine

00:04:175 (2) - why this ends on a blue tick lol lol fixed

00:30:865 (1,1) - nazi spacing suggestions ? spacing seems fine here

01:02:106 (1) - after this moment i recognised that u need an easy diff, since ur normal is a bit hard for new players an easy for this song wouldn't make any sense, plus it's not required

01:21:141 (1) - why did u nced this? its not a real problem, but keep in mind HP things because this slider is before the solo part, it's a bit technical to explain but this slider belongs to the "previous part", whereas the next one belongs to the solo part

01:40:175 (1) - maybe ud like to stack it wih the end of this slider 01:37:692 (2) - ? seems more reasonable the spacing is totally fine since there are two beats between each slider

02:11:624 (1) - this slider can be hard to read i guess because of the overlap. try smth like this http://cs633126.vk.me/v633126809/13c6b/eGoJu3D6Wf8.jpg fixed

02:57:761 - spinner will work better if u will finish it here it's already about 5" long , which is quite enough for a normal, plus i don't see how it could be better here

advanced

00:53:831 (1,2,3,4) - this is actually 1/4 145 bpm sliders, probably its too hard for an advanced it's just fine, the most important thing is the gap between them

00:57:555 (2,3) - check the DS here and improve the symmetry fixed

01:11:624 (4,4) - kinda not cool overlap, u might want to fix it the slider is gone so it's okay

01:28:175 (4,3) - another little but a bit annoying overlap here, u should avoid such things yes

01:28:175 (4,1) - maybe u will also make them more paralllel? will improve blanket a bit yes

01:46:796 (1,2,3,4) - if there is nothing im music to support this hard pattern, maybe ull avoid it and continue putting sliders? there is, the snare drums

02:16:589 (1,2,3,4) - as i mentioned before

same things about the spinner

hard

ar - 0.5 maybe? the map is actually quite dense so ar8 is fine

00:50:934 (3) 00:51:348 (5) 00:51:761 (3) - maybe nc these to show spacing changes? not a bad idea but the way they are mapped makes it not fit well

00:57:555 (3) - 00:57:968 (5) - 00:58:382 (7) - ^

01:21:761 (1,1) - maybe u will better stack them? kinda 2 big spacing after the break i want to emphasize the slider, which is quite accentuated

01:36:451 (5,5) - maybe stack these to avoid uncool overlap? the circle will be long gone, the overlap isn't noticeable

01:50:934 (3,4) - this stack can be improved yeah but those are automatic, even if fixed they go back

02:13:279 (1,2,3,4,5,6,7,8) - same things about ncs as above 02:19:899 (1,2,3,4,5,6,7,8) - and another one xd

02:23:261 (1) - maybe u will start it on the red tick since it comes too fast from the blue tick for hard it doesn't matter when it begins since you don't need to click precisely to play a spinenr, just have a key pressed

same thoughts about the spinner

insane

00:27:347 (5,6,7,8) - very hard pattern for insane since u have 290 bpm lol. even with od7 its really hard to play they basically play like kick sliders, nothing fancy

01:14:934 (8,1) - ye blanket, looks nice, but it can be pretty unreadable in this part since uve never used such spacing here the NC can help noticing this, plus the circle is on the downbeat, which players would instinctively play anyway

01:26:106 (9) - maybe nc this since there are some changes in music? I use NC consistently every 2 measures, not for changes in music

02:40:175 (2,3,4,5,6,7,8,9) - i think this pattern is really hard for 4.3* insane with 290 bpm, 1/3 is much harder in playing than 1/4 yes this is true, but this shouldn't be too hard to play since it's only doubles, changed a bit tho

maybe ull end the last spinner 03:00:865 - here? will look better how can a spinner look better

sry, but i will be totally useless at extras exspecially with 290 bpm lol it's fine i understand

so gl
thanks a lot!
Slayed_old_1
ye, i meant preview point lol sry
Topic Starter
Alheak
oh yeah i see what you are talking about then, i placed it 1/4 before so it sounds smoother when you select the song
Affirmation
m4m.

[normal]
nothing to say. But your NC is bad in normal.

[Adv]
00:25:486 (2,3) - this symnystry is not perfect.
01:42:658 (3,4) - how about blanket
02:33:555 (2,3) - bad pattern....

[hard]
00:50:520 (1,2,3,4,5,6,7,8) - distance is bad.
01:39:761 (4,4) - http://puu.sh/mWsm5/f0b68b4712.jpg

[PISHI'S LUNARTIC]
cs2?!

Finish...Sorry I can't mod Extra...
Topic Starter
Alheak

Neoskylove wrote:

m4m.

[normal]
nothing to say. But your NC is bad in normal. fixed

[Adv]
00:25:486 (2,3) - this symnystry is not perfect. it keeps changing even when i fix it, i can't do much about it
01:42:658 (3,4) - how about blanket sure yes
02:33:555 (2,3) - bad pattern.... should be good now

[hard]
00:50:520 (1,2,3,4,5,6,7,8) - distance is bad. it's just increasing, like the build up in the song
01:39:761 (4,4) - http://puu.sh/mWsm5/f0b68b4712.jpg not really noticeable but fixed anyway

Finish...Sorry I can't mod Extra...

thanks for the mod, it's okay for the extras
Deppyforce
lol this song is great

[General]
in normal, adv and hard isnt spinner supposed to end at 03:01:279 - like the other diffs

[Normal]
00:36:451 (2,1) - over 50% of sliderhead is covered, fix pls
01:01:279 - this should be mapped imo, the pause feels weird cuz drum is still playing

[Adv]
00:06:658 (1,2,3) - this rhythm doesnt fit, would b better imo if start (3) at 00:07:279 -
00:41:106 (2,3) - ^
00:49:693 (2,2) - idk if this is a issue or not but 2nd slider appears before the first slider disappears, might be hard to read for beginners ?
02:36:451 (5) - ctrl+g flows better imo (nazi

[Extra]
00:32:003 (4) - should spilt this to 2 circles instead to make it constant with similiar rhythms
01:52:175 (5) - 01:53:003 (5) - nc

[Wolf's Night]
00:38:727 (5,6) - undermapped

this map is great o.o

good luck!
Topic Starter
Alheak

Deppyforce wrote:

lol this song is great

[General]
in normal, adv and hard isnt spinner supposed to end at 03:01:279 - like the other diffs well this is debatable, but i think hard is still too "easy" for a late spinner

[Normal]
00:36:451 (2,1) - over 50% of sliderhead is covered, fix pls fixed
01:01:279 - this should be mapped imo, the pause feels weird cuz drum is still playing yep

[Adv]
00:06:658 (1,2,3) - this rhythm doesnt fit, would b better imo if start (3) at 00:07:279 - the rhythm is tricky that's for sure, but it's fine, (3) is currently mapped on the down beat, which is a big deal, if it wasn't, the rhythm would feel even more confusing
00:41:106 (2,3) - ^
00:49:693 (2,2) - idk if this is a issue or not but 2nd slider appears before the first slider disappears, might be hard to read for beginners ? it should be okay, i had that in mind while mapping it, but (2) should be the only thing the player want to click on next, so it should be okay
02:36:451 (5) - ctrl+g flows better imo (nazi yea i agree but i have to use DS for adv

[Extra]
00:32:003 (4) - should spilt this to 2 circles instead to make it constant with similiar rhythms yes
01:52:175 (5) - 01:53:003 (5) - nc added

this map is great o.o

good luck!

thanks a lot!
Ekoro
Gave tiny feedbacks about the two last diffs. Some tiny things suggested, but overall, both diffs are playable (by top players at least), there aren't any (or not much, at least) flow breaker patterns, etc.

long french savelog
15:24 Ekoro: ok c'est parti
15:24 *Ekoro is editing [http://osu.ppy.sh/b/857624 UNDEAD CORPORATION - Flowering Night Fever [Wolf's Night]]
15:26 Alheak: dac
15:26 Alheak: jvais relevé pour lui
15:26 Alheak: il dort tout le temps
15:27 Ekoro: lol
15:27 Ekoro: j'vais poster mon avis et aussi pointer quelques trucs
15:27 Ekoro: vite fait
15:27 Alheak: dac
15:27 Ekoro: 00:54:141 (3) - pourquoi pas de new combo sur ces patterns? la partie d'après en a
15:28 Ekoro: ça pourrait en plus faciliter les gens qui jouent la map
15:30 Ekoro: 01:01:692 - j'trouve que y'a un vide ici, fin c'est peut-être que moi mais j'trouve que des 1/1 sur ce type de musique c'est assez déstabilisant
15:30 Ekoro: j'aurai mis deux cercles de plus avant 01:01:796 (7,8,9) -
15:30 Ekoro: fin après il suit parfaitement la musique, ce qui est compréhensible
15:31 Ekoro: j'ai pas suivi à 100% Everything will freeze, j'ai ajouté quelques notes parce que ça joue mieux (et ça appuie davantage les streams)
15:31 Ekoro: ici j'aurai ajouté deux notes, m'enfin ça reste que mon avis
15:32 Ekoro: 01:08:003 - same here, ou au moins j'aurai remplacé 01:07:899 (1,2) par un slider
15:32 Ekoro: 01:25:279 (1,2,3) - 01:27:037 (6,7,8,9) - j'suis un peu perdu sur ces deux trucs
15:32 Alheak: wé puis ça fait contraste avec les pattern précédent
15:32 Ekoro: la musique appuie pas assez pour ces patterns j'trouve
15:33 Ekoro: 01:31:899 (1,2,3,4,5) - changer de spacing sur le 01:32:175 (5) - paraît risqué ; pourquoi pas changer le spacing à 01:32:312 (7), en plus ça suit un rythme 1/1, plus facile pour le joueur je pense
15:34 Ekoro: 01:37:692 (1,2,3,4,5) - je vois à peu près comment c'est (j'ai déjà vu ça plusieurs fois) mais je sais pas si ça serait un peu trop chaud à jouer
15:37 Ekoro: rien d'autre à dire
15:37 Ekoro: y'a pas de pattern flow-breaker, ça suit bien la musique, les streams sont pas trop spaced donc le 290 BPM est jouable
15:37 Ekoro: (j'parle de "pas spaced" mais j'fais le contraire sur ma map lol)
15:38 Alheak: dac
15:38 Alheak: on avait pas mal de plaintes sur les lignes droites de 1/2s
15:38 Alheak: il a nerf quelques unes
15:38 Ekoro: c'est assez dur oui
15:38 Ekoro: c'est sûr que leur donner une forme plus adaptée ça serait mieux, m'enfin si l'idée de ce passage c'est de faire un pattern en ligne (je l'ai vu plusieurs fois)
15:39 Ekoro: ça reste que mon avis mais
15:39 Ekoro: je préfère séparer les lignes en 3 lignes distinctes
15:39 Alheak: 3 cercles?
15:40 Ekoro: nah j'veux dire
15:40 Ekoro: au lieu de faire un seul bloc, on pourrait faire un truc du genre https://osu.ppy.sh/ss/4487702
15:40 Ekoro: (pas aussi spaced mais tu vois l'idée)
15:40 Ekoro: j'trouve ça plus facile imo
15:41 Alheak: oh je vois
15:41 Ekoro: 02:13:279 (1,2,3,4,1,2,3,4,1,2,3,4) - ici je vois plus un pattern entier formant un "triangle"
15:41 Ekoro: c'est p'tet ça qui le rend plus difficile
15:41 Ekoro: faire 3 patterns (une ligne chacun), chacun séparée sur la map, ça marcherait aussi
15:42 Alheak: oui

other random stuff, then...

15:54 Ekoro: let's check extra
15:54 Alheak: pishi s'est bien cassé la tête aussi
15:54 Ekoro: j'ai vu ça
15:54 Alheak: hard et insane était horrible à map au début
15:54 Ekoro: CS2 une Lunatic diff
15:54 Ekoro: faut des couilles pour faire ça
15:54 Ekoro: (ça rend bien en plus)
15:54 Alheak: oui
15:55 Alheak: c'est un pro
15:55 Ekoro: sinon oui, souvent c'est Hard/Insane qui sont les plus dures à mapper
15:55 Ekoro: pour ça que j'ai laissé Gone With The Blast en suspend
15:55 Ekoro: je savais pas quoi faire pour la insane
15:55 Alheak: oui
15:55 Ekoro: au final
15:55 Alheak: d'ailleurs je pense que jvais t'aider sur ça plutôt que les plus dures
15:55 Ekoro: sure
15:55 Ekoro: je pense que mon spread est équilibré
15:55 Ekoro: même si je cherche à faire le + court possible
15:55 Ekoro: 1,91 / 3,09 / 4,41 / 5,72 / 6,86 / 8,42
15:56 Alheak: oui
15:56 Alheak: on a les même spread vers ins/luna/extra
15:56 Alheak: je me demande si ça va passer mdr
15:56 Ekoro: et en plus
15:56 Ekoro: faire plus de diffs implique + de galère
15:57 Ekoro: si par exemple il te faut un truc entre une Hard à 3* et une Insane à 4,5*
15:57 Ekoro: ça sera super chaud pour faire un truc entre les deux
15:57 Alheak: oui
15:57 Ekoro: 1,83 / 2,73 / 3,44 / 4,32 / 5,56 / 7,02 / 7,69
15:57 Ekoro: oui ça devrait passer
15:58 Alheak: p-e nerf un peu extra juste pour avoir 1234567
15:58 Alheak: et satisfaire mon OCD
15:58 Ekoro: LOL
15:58 Ekoro: moi j'ai fait 1 - 3 - 4 - 5 - 6 - 8
15:58 Ekoro: double skip
15:59 Alheak: aaa
16:00 Ekoro: 01:57:141 (3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) - nice patterns :D
16:01 Alheak: ty
16:01 Ekoro: 02:07:830 (9) - pourquoi pas décaler ce slider de 1/3
16:01 Ekoro: et rajouter un cercle
16:01 Ekoro: ça joue mieux (comme ça tu appuies sur la note sur le 1/1)
16:02 Ekoro: 02:08:175 (12) - pour ce slider, err, soit un reverse, soit un cercle+slider
16:02 Alheak: je suivais la guitare ici
16:02 Alheak: mais je me demande en effet si c'est pas mieux oui
16:02 Alheak: et techniquement je pourrais repeat 02:08:175 (12) - ça
16:02 Alheak: et enlever le cercle avant
16:02 Ekoro: ye
16:04 Ekoro: juste une suggestion de ma part mais
16:04 Ekoro: 02:48:451 (5) - pourquoi tu répèterais pas les deux patterns d'avant
16:04 Ekoro: comme ça, ça accentue sur la musique
16:06 Alheak: mhh
16:06 Alheak: tu veux dire 02:48:038 (1,2,3,4) - ceux là?
16:07 Ekoro: yep
16:08 Alheak: en fait je crois qu'il faudrait que je les inverse plutôt
16:08 Alheak: trop d'emphasis sur rien
16:08 Alheak: 02:48:106 (2,4) -
16:09 Ekoro: avec la musique on fait pas trop gaffe
16:09 Ekoro: donc ça passe encore
16:09 Ekoro: autre suggestion
16:09 Ekoro: 02:45:141 (7) - j'trouve que 8 cercles c'est un peu déstabilisant à hit, pourquoi pas un new combo sur les 7
16:09 Ekoro: comme ça on voit que y'a un doublet et le joueur peut anticiper
16:11 Alheak: wé pk pas
16:11 Ekoro: overall ça va, ça joue bien
16:11 Ekoro: pas vraiment de problèmes au niveau du rythme
16:12 Alheak: j'ai essayé de faire ça le plus proprement possible
16:13 Alheak: calmer mes instincts
16:13 Ekoro: bah après j'suis pas un nazi total donc bon
16:13 Ekoro: enfin j'évite, surtout dans le modding
16:13 Alheak: malgré l'appel du 290bpm
16:13 Ekoro: parce que chacun son style
16:13 Ekoro: moi j'ai tenté de faire un truc sur du 290
16:13 Ekoro: sans résultat concret
16:13 *Ekoro is listening to [http://osu.ppy.sh/b/818304 UNDEAD CORPORATION - Revived]
16:17 Alheak: [http://puu.sh/mZc90/1ceace932d.png mes oreilles]
16:17 Ekoro: HUE
16:17 Alheak: mdr
16:17 Alheak: à première vue c'est pas trop mal, j'ai l'impression de voir un peu de wolf's night dedans
16:18 Alheak: même si elle a été faite avant
16:18 Ekoro: j'case des patterns un peu partout sur mes maps
16:18 Alheak: il s'en est p-e inspiré
16:18 Ekoro: des patterns peuvent parfois cacher des double patterns par exemple
16:18 Ekoro: (genre j'ai placé un pattern en étoile pour qu'un cercle soit le dernier cercle d'un triangle suivant)
16:19 Alheak: mdr
16:20 Alheak: bref
16:20 *Alheak is editing [https://osu.ppy.sh/b/897653 UNDEAD CORPORATION - Gone With The Blast [Insane]]
16:20 Ekoro: j'vais poster ça en attendant

listening to the solo part makes me want to do a diff
GoldenWolf

Ekoro wrote:

Gave tiny feedbacks about the two last diffs. Some tiny things suggested, but overall, both diffs are playable (by top players at least), there aren't any (or not much, at least) flow breaker patterns, etc.

blablabla meow meow woof woof
15:24 Ekoro: ok c'est parti
15:24 *Ekoro is editing [http://osu.ppy.sh/b/857624 UNDEAD CORPORATION - Flowering Night Fever [Wolf's Night]]
15:26 Alheak: dac
15:26 Alheak: jvais relevé pour lui
15:26 Alheak: il dort tout le temps
15:27 Ekoro: lol
15:27 Ekoro: j'vais poster mon avis et aussi pointer quelques trucs
15:27 Ekoro: vite fait
15:27 Alheak: dac
15:27 Ekoro: 00:54:141 (3) - pourquoi pas de new combo sur ces patterns? la partie d'après en a ok
15:28 Ekoro: ça pourrait en plus faciliter les gens qui jouent la map
15:30 Ekoro: 01:01:692 - j'trouve que y'a un vide ici, fin c'est peut-être que moi mais j'trouve que des 1/1 sur ce type de musique c'est assez déstabilisant
15:30 Ekoro: j'aurai mis deux cercles de plus avant 01:01:796 (7,8,9) - parce que c'est des ghost notes (oui oui y a bien des notes, même entre chaque stream/triplés), mais elles sont à peine audibles, et j'aime pas mapper des trucs inaudibles sur ce genre de difficulté
15:30 Ekoro: fin après il suit parfaitement la musique, ce qui est compréhensible
15:31 Ekoro: j'ai pas suivi à 100% Everything will freeze, j'ai ajouté quelques notes parce que ça joue mieux (et ça appuie davantage les streams)
15:31 Ekoro: ici j'aurai ajouté deux notes, m'enfin ça reste que mon avis oui oui je comprends :p
15:32 Ekoro: 01:08:003 - same here, ou au moins j'aurai remplacé 01:07:899 (1,2) par un slider Pareil, les notes sont à peine audible, puis ça donne un léger break avant les streams (et empêche le mash vu que c'est stacké mwahahaha)
15:32 Ekoro: 01:25:279 (1,2,3) - 01:27:037 (6,7,8,9) - j'suis un peu perdu sur ces deux trucs Je suppose que c'est trop stacké et ça confonds avec les 1/4s, du coup j'ai augmenté le spacing
15:32 Alheak: wé puis ça fait contraste avec les pattern précédent
15:32 Ekoro: la musique appuie pas assez pour ces patterns j'trouve
15:33 Ekoro: 01:31:899 (1,2,3,4,5) - changer de spacing sur le 01:32:175 (5) - paraît risqué ; pourquoi pas changer le spacing à 01:32:312 (7), en plus ça suit un rythme 1/1, plus facile pour le joueur je pense J'me trompe peut-être, mais à cette vitesse je trouve que les joueurs voient plutôt ça comme un stream à 217bpm au lieu d'1/3s à 290, mais c'est surtout à cause de 01:32:243 (6) - cette note que le tournant ce fait sur le 5
15:34 Ekoro: 01:37:692 (1,2,3,4,5) - je vois à peu près comment c'est (j'ai déjà vu ça plusieurs fois) mais je sais pas si ça serait un peu trop chaud à jouer En vrai ce stream suce et ne suit même pas la musique, du coup je l'ai refait
15:37 Ekoro: rien d'autre à dire
15:37 Ekoro: y'a pas de pattern flow-breaker, ça suit bien la musique, les streams sont pas trop spaced donc le 290 BPM est jouable
15:37 Ekoro: (j'parle de "pas spaced" mais j'fais le contraire sur ma map lol)
15:38 Alheak: dac
15:38 Alheak: on avait pas mal de plaintes sur les lignes droites de 1/2s
15:38 Alheak: il a nerf quelques unes
15:38 Ekoro: c'est assez dur oui
15:38 Ekoro: c'est sûr que leur donner une forme plus adaptée ça serait mieux, m'enfin si l'idée de ce passage c'est de faire un pattern en ligne (je l'ai vu plusieurs fois)
15:39 Ekoro: ça reste que mon avis mais
15:39 Ekoro: je préfère séparer les lignes en 3 lignes distinctes
15:39 Alheak: 3 cercles?
15:40 Ekoro: nah j'veux dire
15:40 Ekoro: au lieu de faire un seul bloc, on pourrait faire un truc du genre https://osu.ppy.sh/ss/4487702
15:40 Ekoro: (pas aussi spaced mais tu vois l'idée)
15:40 Ekoro: j'trouve ça plus facile imo
15:41 Alheak: oh je vois
15:41 Ekoro: 02:13:279 (1,2,3,4,1,2,3,4,1,2,3,4) - ici je vois plus un pattern entier formant un "triangle"
15:41 Ekoro: c'est p'tet ça qui le rend plus difficile
15:41 Ekoro: faire 3 patterns (une ligne chacun), chacun séparée sur la map, ça marcherait aussi Mhhh ça a du sens, j'ai changé les 2 premiers pour un truc de ce genre, ça devrait être + simple à lire et jouer now
15:42 Alheak: oui
Ben ça, ça m'a aidé, pas comme me lâcher un "time freeze sequel c ilizibl é pa posibl a mémorizé" mdr
Vyander
pishi's diff should have higher cs imo, its kinda hard to read but..

THE SONG IS SO GOOOOOOOOOOOOOOOOOD
Ekoro
I AM SORRY
Nozhomi

Ekoro wrote:

I AM SORRY
Rip in peace :>
Linada
hi random mod o/ don't kudo if no changes please holy fuck that BG i love it

[Insane]
AR9 and 290BPM, looks like AR7 on 180BPM, raise it to 9.3/4?
01:26:106 (9) - NC
This diff looks weird, but i guess 290BPM can't help for 4.3 stars

[pishi]
is this EZ mod with high AR ?
01:07:899 (1) - i think you should place it under (6), the movement here is weird (x:508 y:132)
01:35:624 (3,4,5) - maybe bursts on patterns likes theses ?
01:36:451 (3,4,5) - ^, etc
02:30:658 (1) - same, (x:4 y:252) ?
I love that diff !!

[Extra]
found nothing o/

[Wolf]
01:01:692 - missing the beat ?
02:04:589 (1,2,3,4,1,2) - really hard to read

[Ekoro]

Ekoro wrote:

I AM SORRY
RIP fingers 2k16

00:48:865 - 01:01:899 rip stamina o/ (no sliders ?)


I got RSI from modding o/

Good luck !
Ekoro

Linada wrote:

[Ekoro]

Ekoro wrote:

I AM SORRY
RIP fingers 2k16

00:48:865 - 01:01:899 rip stamina o/ (no sliders ?) the music gets really intense here, the triplets makes it all. i do think that sliders would make it less "emphasizing", and i don't know where i'd place them anyway
thanks anyway \o/
Topic Starter
Alheak

Linada wrote:

hi random mod o/ don't kudo if no changes please holy fuck that BG i love it

[Insane]
AR9 and 290BPM, looks like AR7 on 180BPM, raise it to 9.3/4? it's mapped like a 145bpm song, the streams aren't supposed to be singletapped
01:26:106 (9) - NC this part has a NC every 2 measures, and I want to keep that consistency
This diff looks weird, but i guess 290BPM can't help for 4.3 stars

[Extra]
found nothing o/

I got RSI from modding o/

Good luck !
Merci pour l'aide et ton temps, et désolé pour le RSI lol
dermit
I'll see if I can find something to mod:

Normal
01:09:555 (3,4) This might look nicer if you moved the cirle outside for a bit? The (4) to the left that is.

01:38:520 (1,1) - I don't think I like these two sliders - the most emphasized part of the guitar solo (the bend) is left with no representation. Maybe make the slider shorter and add a circle? Not sure

Advanced
I found nothing apart from too many 1/4 sliders :^)


Hard
00:06:451 (7,8,1,2) - I think this pattern doesn't play well at all, but maybe that's me - but there's a note playing in the middle of the slider so there's definitely other ways to map this - your call.

00:13:072 (7,8,1,2) - ^

01:05:830 (2,3,4) - this is really hard to play - I don't know if it's fitting for this diff?

01:10:796 (3,4,5) - ^

01:24:451 (3,4) - Doesn't the beat that is a sliderend here warrant more emphasis than 01:26:003 (3) - and 01:26:830 (6) - ?

02:19:899 (1,2,3,4,5,6,7,8) - This might need reworked spacing, make distances between 1,2,3,4 consistant and distances between 5,6,7,8 - or you could have a gradual increase in distance


Insane
01:50:934 (3,4) - These could work as a slider repeating twice, that way you would be able to emphasize the lead guitar as well

02:38:520 (2,3,4,5) - repeating sliders instead please

Rest is too hard. Sorry didn't really find anything major, I guess that means the map is good though right? :^)

Also holy shit ekoro's diff
Topic Starter
Alheak

dermit wrote:

I'll see if I can find something to mod:

Normal
01:09:555 (3,4) This might look nicer if you moved the cirle outside for a bit? The (4) to the left that is. yea changed this part a bit

01:38:520 (1,1) - I don't think I like these two sliders - the most emphasized part of the guitar solo (the bend) is left with no representation. Maybe make the slider shorter and add a circle? Not sure I use very few circles in this difficulty, of course those sliders are underwhelming but that's just how it goes

Advanced
I found nothing apart from too many 1/4 sliders :^)


Hard
00:06:451 (7,8,1,2) - I think this pattern doesn't play well at all, but maybe that's me - but there's a note playing in the middle of the slider so there's definitely other ways to map this - your call. changed the triple

00:13:072 (7,8,1,2) - ^ ^

01:05:830 (2,3,4) - this is really hard to play - I don't know if it's fitting for this diff? it should play the same as a slider->stream, the repeat might be confusing to read to i think it's okay for a Hard

01:10:796 (3,4,5) - ^ ^

01:24:451 (3,4) - Doesn't the beat that is a sliderend here warrant more emphasis than 01:26:003 (3) - and 01:26:830 (6) - ? I don't understand what you are trying to say here, but I think I have an idea, if I only mapped a slider end here and put a circle for the other despite them being less important, it's just because we don't have a lot of choice in patterns for Hard, and anyway 01:24:658 - has nothing on it to justify stopping the slider there

02:19:899 (1,2,3,4,5,6,7,8) - This might need reworked spacing, make distances between 1,2,3,4 consistant and distances between 5,6,7,8 - or you could have a gradual increase in distance well they're consistent, just gradually increasing every 3 circles


Insane
01:50:934 (3,4) - These could work as a slider repeating twice, that way you would be able to emphasize the lead guitar as well yes, but I don't want to break the flow here, as I don't think the guitar strokes are enough to justify breaking it

02:38:520 (2,3,4,5) - repeating sliders instead please I might consider this with more feedback, it's sure is challenging but it's only 217bpm doubles basically

Rest is too hard. Sorry didn't really find anything major, I guess that means the map is good though right? :^)

Also holy shit ekoro's diff
pishifat
SPOILER

Linada wrote:

[pishi]
is this EZ mod with high AR ? lol
01:07:899 (1) - i think you should place it under (6), the movement here is weird (x:508 y:132) using a sharper angle since emphasizing with spacing kind of impractical :(
01:35:624 (3,4,5) - maybe bursts on patterns likes theses ? if you mean 1/4, that kind of goes against the whole difficulty excluding 1/4 clicking lol
01:36:451 (3,4,5) - ^, etc
02:30:658 (1) - same, (x:4 y:252) ?
I love that diff !! not same
thanks for looking linada!
Alyseka
Might as well add a 9* diff now
/s

Maybe lower the HP slightly on Ekoro's Fever? Like, by 1 or 0.5. Its gonna be a struggle to pass anyway.
Idk i'm bad
Topic Starter
Alheak
this is probably a good idea yes
Vyander
I insist that pishi's diff should have higher cs, its kinda hard to read
Linada

Biwa Hoshi wrote:

I insist that pishi's diff should have higher cs, its kinda hard to read
Imo this is easily readable, i love the diff.
Vyander
I mean, cs 2 with ar 9.6 its like playing ez mode with high ar which looks, weird. Imo the diff should have at least cs 4, it would be so much more fun to play
Ekoro

Biwa Hoshi wrote:

I mean, cs 2 with ar 9.6 its like playing ez mode with high ar which looks, weird. Imo the diff should have at least cs 4, it would be so much more fun to play
Looking at pishi's diff, it was specifically made with CS2. The spacing is high enough to make it playable.
I know that the AR and the CS makes it fast as hell, but that could be a challenge, heh.
The diff is very good, and CS2 makes it even more special. Using CS4 would increase the global spacing a lot, anyway.
pishifat
what he said yeah
Vyander

Ekoro wrote:

Biwa Hoshi wrote:

I mean, cs 2 with ar 9.6 its like playing ez mode with high ar which looks, weird. Imo the diff should have at least cs 4, it would be so much more fun to play
Looking at pishi's diff, it was specifically made with CS2. The spacing is high enough to make it playable.
I know that the AR and the CS makes it fast as hell, but that could be a challenge, heh.
The diff is very good, and CS2 makes it even more special. Using CS4 would increase the global spacing a lot, anyway.

pishifat wrote:

what he said yeah
Thanks for the explanation guys haha, anyways, please dont let this die its so good :(
GoldenWolf

Linada wrote:

[Wolf]
01:01:692 - missing the beat ? Yes, it's intended.
02:04:589 (1,2,3,4,1,2) - really hard to read Yes, but so is the map in general, and this isn't harder to read than the previous similar patterns.
I Must Decrease
top diff = "Hi this is Ekoro and welcome to Jackass!"

11/10 i love it
Prospettiva
5/7 not enough streams
ArcherLove
hi mania col = 1~4

puxtu sc

00:21:968 (21968|1) - pindah ke 3 -> 00:22:175 (22175|0,22382|0) - pindah ke 2 -> 00:23:003 (23003|1,23210|1) - pindah ke 1
00:54:037 (54037|3) - pindah ke 3
00:54:348 (54348|0) - pindah ke 2

puxtu shd

00:14:934 (14934|3) - ini aneh kalau cuma gini add di 2 jg atau kalau untuk konsistensi ya pindah ke 2 aja
00:22:175 (22175|0,22382|0) - pindah ke 3 dong, awkward zzxczxc terus 00:23:003 (23003|1,23210|1,23417|2,23623|2) - pindah 1 kolom ke kiri
02:18:244 (138244|0,138244|1) - lebih bagus di [2][3]
02:21:761 (141761|1,141761|0) - pindah ke [2][3] jg

good luck
vaskosasuke
I hope this gets ranked, i love it.
puxtu
did everything that archerlove mentioned and revised some of my patterns in both diffs http://puu.sh/ncsZY/a600043160.rar
thanks
Nivrad00
Hi puxtu

1|2|3|4
[puxtu's SC]
00:16:486 (16486|3,16589|2,16693|3,16796|2,16900|3,17003|2,17106|3) - accidentally got a long one-handed trill going on for no reason ;p;
00:20:106 - nice streams!!
00:48:865 - ok i'll be honest, all streams at this density look the same to me
01:57:968 - make difficulty spike easier? ;n;
02:01:692 (121692|2) - delete... consistency reasons + awkward jack in lane 3
02:19:744 - oo nasty trill
i think it's too heavy on the right hand from 02:19:279 - to 02:19:899 -
02:42:934 (162934|2) - move to 2?
[puxtu's SHD]
00:16:486 (16486|3,16589|2,16693|3,16796|2,16900|3,17003|2,17106|3) - this trill is still here, but i guess it's not as big of a deal at this difficulty!
00:20:106 (20106|3,20210|3,20262|2,20313|3) - this pattern seems kinda harsh compared to everything around it
00:41:106 - should be three notes for consistency!
01:08:210 - lol cool pattern
02:49:899 - THE COOL PATTERN RETURNS

alright man good job on mapping something this fast (290 bpm wow) and good luck with rank ^^
puxtu
omg you're so helpfull!! revised all my cool patterns, I hope you like it now!! thank you m8!1!
http://puu.sh/ndxTN/9ed2562d86.rar
Cadmium-113
Modding because there's not much to mod.
Lanes: 1|2|3|4

puxtu's SC
00:06:658 ~ 00:06:969 - this pattern plays and flows kinda weirdly and is hard to read, especially considering the 34 12 at the beginning and that it forces you to alternate between every note against the drum's flow; maybe change to something like this
00:27:347 ~ 00:28:175 - this pattern doesn't flow as well as it could have in my opinion, up to you if you want to fix it though; i personally recommend something like this
00:28:278 (28278|0) - move to 3 if you followed the one above (pattern consistency)
01:37:692 (97692|0,97744|1,97796|0) - i think this 3-trill while not that bad was kinda random in that pattern; maybe change to something like this?
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this pattern sucks plays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
02:06:555 (126555|0) - remove note? don't really like its positioning in the pattern and how it plays
02:21:968 ~ 02:22:382 - while this isn't bad, i think it could have been done better; i recommend something like this

*Note: If you're thinking that the patterns I suggest are repetitive and unoriginal, I can't really argue with that except for saying that what I, as a player, look for in a map isn't how funny looking the patterns are, but how well they play on the hands and how fun overall the map is. How I see it is that this map, being 290 BPM and desires the difficulty of 'SC', leaves not much choice for the pattern department in that aspect.

puxtu's SHD
00:56:624 (56624|3,56624|1,56675|0,56727|2,56727|1) - i don't think it matters too much, but i still think this tastes better
01:38:727 - there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map; the same thing i pointed out in the previous difficulty
02:49:899 ~ 02:50:934 - i don't have a clue what's going on in this pattern, but i think it's a bit uncalled for even at this difficulty; i do not have any pattern suggestions as i do not know what you tried to do here, but i think that you should change it
puxtu

Cadmium-113 wrote:

[puxtu's SC]
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this pattern sucks plays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
I'm sorry but I don't hear any 1/4 guitar sound except at this point 01:38:882 -
and the rest is applied, thank you!
http://puu.sh/ng0j5/156f6f7252.rar
Pichu
Awesome map, I love it
puxtu

Pichu wrote:

Awesome map, I love it
senpai ;A:
Skubi
There is a testplay for pishi's diff (I can only play this one tho)



There is a replay if somebody is curious how it went :) - http://puu.sh/ngks2/f5dbe45995.osr
Topic Starter
Alheak
This will be quite helpful for us, thank you
Skubi
Oh, btw. I'll give you couple of stars because i really like that map
Skalim
Hi Puxtu, sorry for the late, so many updated and welp, reset and reset XD (and short time kek)

I´ll center the mod in just the SHD diff because i find the SC fun and playable

[SHD]

00:05:003 - Maybe you should add a note in sections like that, like you did in 00:38:934 - or in 00:37:279 -
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241

and continue for make variety because that part is the same as the start

01:08:572 - you forgot a note lol
01:14:365 - here too
01:29:261 (89261|3,89365|1) - Those notes what are following?

01:43:486 - You are following the drums of the white line, so, for enphazise the cymbal, you can add one note more

01:51:658 - Here the guitar is so intense for ignore it, you can do something like https://osu.ppy.sh/ss/4590278 for enphazise and no lose the difficult

01:54:658 - Here i no feel a 1/6 with the playback, move, 01:54:727 (114727|1) - to 01:54:761 - and erase 01:54:796 (114796|2) -

01:58:382 (118382|0) - This ends in 01:59:003 - if you are following the guitar

02:06:658 - Lets start adding in cymbals again? you choice like before
02:09:968 - here too
02:03:348 - ^

i told you before that you missed some notes, but i see is not so dangerous, i hope it helps ^^
puxtu

Skalim wrote:

[SHD]
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241
dayum dat pattern, but sorry skalim i'm just following the drum sound here

01:29:261 (89261|3,89365|1) - Those notes what are following? actually the guitar sound is a lil bit faster here
thank you skalim! http://puu.sh/niiH4/7e5c2f7475.rar
-nowsmart-
hi :D request in game
omg 290 bpm
|1|2|3|4|

[puxtu's SC]
01:32:210 (92210|0,92261|1,92313|0) - change this, it's too hard to press.
01:33:865 (93865|0,93917|1,93968|0) - ^
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^
this diff is ok already.

[puxtu's SHD]
00:08:624 (8624|1,8727|2) - Ctrl + j
00:08:934 (8934|1,9038|2) - ^
00:09:244 (9244|1) - move to 4
00:09:348 (9348|3) - move to 1
00:09:451 (9451|0,9451|2) - move to 2 and 4
00:09:555 (9555|1) - move to 3
00:09:658 (9658|2) - move to 2
i suggest you to lock any column for snare sound. if you follow my pattern, snare sound will be on column 4 >> http://osu.ppy.sh/ss/4602502
00:10:072 - 00:11:520 - this part, if you follow my pattern, i suggest you to lock column 1 for snare sound.
00:11:727 - 00:13:175 - any pattern are all ok but i suggest you to lock any column for snare.
00:15:089 - 00:16:486 - lock any column for snare.
00:16:693 - 00:18:141 - ^
00:35:003 (35003|3) - move to 1
01:32:106 (92106|1) - move to 1
01:32:158 (92158|2) - move to 2
01:32:210 (92210|0) - move to 3
01:32:727 (92727|2) - move to 4
01:32:779 (92779|1) - move to 3
01:32:830 (92830|3) - move to 2
01:32:882 (92882|2) - move to 1
01:32:934 (92934|0) - move to 3
01:32:986 (92986|1) - move to 4
01:33:037 (93037|2) - move to 2
01:33:089 (93089|3) - move to 1
01:33:141 (93141|1) - move to 4
01:33:192 (93192|0) - move to 2
01:33:244 (93244|2) - move to 1
01:33:348 (93348|0) - move to 3
01:33:399 (93399|1) - move to 1
01:33:451 (93451|3) - move to 2
01:33:813 (93813|2,93865|1) - Ctrl + j
01:33:968 (93968|2) - move to 1
01:34:020 (94020|0) - move to 3
01:34:072 (94072|1) - move to 4
01:34:124 (94124|2) - move to 1
01:34:175 (94175|0) - move to 2
01:34:227 (94227|1) - move to 3
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^
02:37:951 (157951|2) - move to 4
02:38:003 (158003|0) - move to 3
02:39:003 (159003|1) - move to 4
02:40:658 (160658|2) - move to 1
02:42:313 (162313|1) - move to 4
02:43:968 (163968|2) - move to 1
02:45:624 (165624|1) - move to 4
02:47:279 (167279|2) - move to 1
02:48:934 (168934|1) - move to 4

Goodluck
puxtu

nowsmart wrote:

[puxtu's SC]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ I'm just following the std diff's snaps
[puxtu's SHD]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ lol
thank you! http://puu.sh/nkSvJ/904a1d8c7c.rar
Mitt Aim Suger
oooh cant wait untill this is ranked
DeletedUser_259972
shiet sorry 4 forgetting m8


MX


00:21:555 - why is there timing point here

00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^

00:13:279 (13279|3,13279|0) - why double?

00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single

01:00:710 (60710|2) - remove

01:05:003 (65003|2) - double (Finish sound)

01:08:520 (68520|0,68520|1) - single?

01:11:624 (71624|1) - double (Finish sound)

01:13:951 - add note here

01:18:141 (78141|3) - kick drum sound
01:24:761 (84761|3) - ^
01:28:072 (88072|1) - ^

01:28:382 (88382|2,88382|0,88382|3) - Why triple?

01:33:555 (93555|1) - double
01:34:279 (94279|3) - ^

02:01:072 (121072|3,121072|2,121279|2,121279|1) - single?

02:03:348 (123348|0,123348|1,123451|3,123555|2,123555|1,123658|0,123761|3,123761|2,123865|1,123968|0,123968|3,124072|2,124175|1,124175|0,124279|3,124382|1,124382|2,124486|0) - only double in Finish sound here (02:03:348 - 02:03:658 - 02:03:968 - 02:04:279 -

02:04:589 (124589|2,124589|3,124692|3,124692|2,124796|0,124796|1,124899|0,124899|1) - 1/4

02:27:761 (147761|1) - double (Finish sound)
02:34:382 (154382|2) - ^

02:44:106 - 02:44:313 - 02:44:520 - big drum sound, maybe double?

02:50:468 (170468|1) - double


SHD

00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^

00:00:606 (606|2) - Maybe double?
00:01:020 (1020|1) - ^

00:13:279 (13279|2,13279|0,13279|3) - single

00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single

01:00:710 (60710|1) - delete

01:01:072 (61072|1,61072|0) - why double?

01:05:003 (65003|1) - Finish sound here too (double/triple)
01:11:624 (71624|2) - ^

01:08:158 - add note

01:18:141 (78141|0) - kick drum sound (double)
01:24:761 (84761|3) - ^

01:41:003 (101003|2) - triple (Finish sound)

02:04:589 (124589|2,124589|3,124692|3,124692|2,124796|0,124796|1,124899|0,124899|1) - 1/4

02:27:761 (147761|2) - Finish sound here too (double/triple)
02:34:382 (154382|1) - ^

GL!!
puxtu

jakads wrote:

MX
my sc looks like a fucking mx for this guy lmfao

00:21:555 - why is there timing point here metronome set maybe idk ask the std guy

00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^ yes, it is for the guitar sound

00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single uh if only you explain why.. 00:25:072 (25072|3,25072|2,25175|3,25175|2,25278|1,25278|0,25382|0,25382|1) - these double emphasis 2 sounds, 00:25:485 (25485|2,25485|3) - this one for cymbal and 00:25:589 (25589|0,25589|1) - everything onward is regular [1][2][1][2] pattern. I don't see anything wrong about this tbh

01:00:710 (60710|2) - remove I know the sound is too weak, but if you hear it carefully from this point 01:00:658 - until this point 01:01:279 - there's a pedal stream

SHD

00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^ it is loud and clear

00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single
if only you gave me a screenshot.. and I don't like to involving any single in this area for SHD lol

01:00:710 (60710|1) - delete same as sc

01:01:072 (61072|1,61072|0) - why double? double the notes, double the fun
as usual, not replied = ok! thanks m8
http://puu.sh/nmV9h/aaeed16838.rar
-[C R A Z Y]-
OSU! need more hard map
RANK RANK!
Harbyter
little IRC with puxxx

IRC
11:48 puxtu: ._,
11:49 Harbyter: o,o
11:49 Harbyter: yo man
11:49 Harbyter: what's up
11:49 puxtu: yo
11:49 puxtu: you know what's up :v
11:49 Harbyter: uhm?
11:49 Harbyter: bubbled song?
11:50 Harbyter: enmei
11:50 Harbyter: xD
11:50 puxtu: wh
11:50 puxtu: no
11:50 puxtu: lol
11:50 Harbyter: and what
11:50 Harbyter: o,,,o
11:50 puxtu: test my map
11:50 Harbyter: ahhh
11:50 Harbyter: i'm at work
11:51 Harbyter: btw i've tested it at home
11:51 Harbyter: can't pass it now
11:51 puxtu: ow
11:51 puxtu: can you mod it then
11:51 Harbyter: you sure need a mod
11:51 Harbyter: ?
11:51 Harbyter: what i can mod there are just some placement
11:51 Harbyter: of the notes
11:51 Harbyter: for more confortable pattern at some points
11:51 Harbyter: xD
11:52 puxtu: yes pls
11:52 puxtu: im really sucks at notes placement
11:53 *Harbyter is editing [https://osu.ppy.sh/b/905655 UNDEAD CORPORATION - Flowering Night Fever [puxtu's SHD]]
11:53 Harbyter: i'm a little free now
11:53 Harbyter: wanna do it now?
11:54 puxtu: sure
11:54 Harbyter: 00:06:762 (6762|3,6813|0,6865|2,6917|1) -
11:54 Harbyter: ctrl h
11:54 Harbyter: and ctrl j
11:54 puxtu: have you update
11:54 Harbyter: uhh
11:55 Harbyter: forgot
11:55 Harbyter: 00:06:762 (6762|3,6813|0,6865|2,6917|1) - ctrl h and ctrl j
11:55 Harbyter: xD
11:55 Harbyter: 00:06:969 (6969|0) - col 2
11:55 puxtu: k done
11:56 Harbyter: 00:07:072 (7072|1,7124|2,7175|1) - ctrl h
11:56 puxtu: 00:07:072 (7072|0) - col 1
11:56 Harbyter: 00:07:279 (7279|2,7382|1) - move 1 col left
11:56 puxtu: done
11:57 Harbyter: 00:20:106 (20106|2,20158|3) - ctrl j
11:57 Harbyter: 00:21:968 - strange here
11:57 Harbyter: you usually map those precussor of the guitar
11:57 Harbyter: xD
11:58 puxtu: uh
11:58 puxtu: nope
11:58 puxtu: only hi-hat
11:58 puxtu: xdd
11:58 Harbyter: don't want to map the precussor here?
11:59 puxtu: nah
11:59 Harbyter: oky
12:00 Harbyter: dang without headphones so hard
12:00 puxtu: just focus on my notes placement xd
12:00 Harbyter: oky
12:00 puxtu: ye
12:03 puxtu: dude?
12:03 Harbyter: wwù
12:04 Harbyter: sorry had a customer
12:04 Harbyter: xD
12:04 puxtu: wwu
12:04 puxtu: xd
12:05 Harbyter: 00:45:192 (45192|1,45244|0,45348|1,45399|0) - ctrl j
12:05 Harbyter: 00:45:503 (45503|1,45555|0) - switch column
12:05 Harbyter: 00:45:658 (45658|1) - col 1
12:05 Harbyter: 00:45:761 (45761|0,45865|1) - ctrl j
12:06 Harbyter: 1 mom
12:06 puxtu: ok dad
12:33 Harbyter: dang
12:33 Harbyter: this customer was so slow
12:33 Harbyter: lol
12:33 puxtu: wb
12:34 puxtu: smack the bastard
12:36 Harbyter: 00:49:641 (49641|0) - 4
12:36 Harbyter: 00:49:692 (49692|3) - 1
12:36 Harbyter: 00:49:796 (49796|0) - 4
12:36 Harbyter: 00:49:899 (49899|3) - 1
12:36 Harbyter: 00:50:003 (50003|0) - 4
12:36 Harbyter: 00:50:055 (50055|3,50106|2) - 1 col left
12:37 Harbyter: 00:50:210 (50210|1,50261|2,50313|1) - ctrl h
12:37 puxtu: done
12:39 Harbyter: 00:55:486 (55486|3) - 2
12:39 Harbyter: 00:55:589 (55589|1) - 4
12:39 Harbyter: 00:55:641 (55641|3,55692|2) - 1 col left
12:39 Harbyter: meh
12:39 Harbyter: changhing here means changing everything
12:39 Harbyter: trying to follow your style
12:39 Harbyter: xD
12:40 puxtu: okay xd
12:40 Harbyter: 00:55:796 (55796|1,55848|2,55899|1) - ctrl h
12:41 Harbyter: 00:56:003 (56003|2,56055|1) - ctrlh
12:41 Harbyter: 00:56:261 (56261|3,56313|0,56313|1) - ctrl h
12:42 Harbyter: 00:56:417 (56417|2,56417|3,56468|1,56520|0,56520|2) - ctrlh
12:42 Harbyter: 00:56:624 (56624|3,56624|1,56675|2,56727|1) - ctrl h
12:43 Harbyter: 00:56:727 (56727|2,56779|3) - ctrl j
12:43 Harbyter: 00:56:830 (56830|2,56882|1) - ctrl h
12:44 Harbyter: 01:00:658 (60658|2,60710|1) - 1 col right
12:44 Harbyter: 01:00:761 (60761|3) - 2
12:45 Harbyter: 01:01:434 (61434|3,61537|2) - 1 col left
12:45 Harbyter: 01:01:589 (61589|1,61692|2) - ctrl h
12:45 Harbyter: 01:01:848 (61848|1,61899|2) - ctrl j
12:46 Harbyter: 1 mom
12:48 puxtu: ok all done
12:54 Harbyter: 01:15:555 - y no jacks here
12:54 puxtu: ah
12:54 puxtu: idk tbh
12:55 Harbyter: 01:31:899 -
12:56 Harbyter: overjoy?
12:56 Harbyter: there aren't any 1/4
12:56 puxtu: ah
12:56 puxtu: it's for guitar stream
12:56 Harbyter: if guitar
12:56 Harbyter: 01:31:968 - 01:32:037 -
12:56 Harbyter: 01:32:106 -
12:56 Harbyter: 01:32:210 -
12:56 Harbyter: 01:32:313 -
12:56 Harbyter: 01:32:417 -
12:57 Harbyter: 01:32:520 -
12:57 Harbyter: 01:32:624 -
12:57 puxtu: ok what
12:57 Harbyter: 01:32:796 -
12:57 Harbyter: 01:32:865 -
12:57 Harbyter: those points are where there are the guitar
12:57 Harbyter: remember this is a 260 bpm
12:57 Harbyter: 290
12:57 Harbyter: °
12:57 puxtu: 290*
12:58 Harbyter: human hand can't play 1/4 guitar
12:58 Harbyter: or at least
12:58 puxtu: std diffs used 1/4 here ._.
12:58 Harbyter: this sound aren't for 290 bom 1/4
12:58 Harbyter: overmapped eeee
12:58 Harbyter: and don't take consideration the std diff
12:58 puxtu: eeee
12:58 puxtu: let
12:58 puxtu: why
12:58 Harbyter: no
12:59 Harbyter: QAT will take this down
12:59 Harbyter: i'm sure
12:59 puxtu: aa
12:59 puxtu: the guitar sound is pretty fast
13:00 Harbyter: yea
13:00 Harbyter: but is like a 1/4 sound but in 145 bpm
13:00 puxtu: im not quite sure what are you trying to suggest me
13:00 Harbyter: what i've pointed before are where there are the guitar sound
13:00 Harbyter: other notes should be deletted
13:01 Harbyter: 1 mom customer
13:05 puxtu: alright snapped to 1/3
13:25 Harbyter: not everything is 1/3
13:27 puxtu: how come you be so sure? you're not even using headphone o_o
13:29 Harbyter: the sound is clear
13:30 Harbyter: i'm pretty confident
13:30 puxtu: lol k den
13:32 Harbyter: sorry for the afk
13:32 Harbyter: today i'm alone at the shop
13:32 Harbyter: c.c
13:32 puxtu: its cool
13:32 puxtu: xd
13:41 Harbyter: can you update
13:41 Harbyter: a moment
13:41 Harbyter: so i can recheck the guitar part
13:41 puxtu: ok
13:41 puxtu: hold on
13:42 puxtu: alheak is online
13:48 Harbyter: k
13:51 puxtu: ok done
13:56 Harbyter: 01:29:279 (89279|3,89348|2) - spotted this one
13:56 Harbyter: no 1/3
13:56 Harbyter: simple 1/2
13:57 Harbyter: 01:32:210 - guitar here
13:57 puxtu: o
13:57 Harbyter: 01:32:175 (92175|1,92244|3) - remov
13:57 Harbyter: 01:32:417 - guitar here
13:57 Harbyter: 01:32:382 (92382|1,92451|2) - remov
13:57 Harbyter: 01:32:624 - guitar here
13:57 Harbyter: 01:32:589 (92589|1,92658|3) - renov
13:58 Harbyter: 01:33:089 (93089|3) - no guitar
13:58 Harbyter: no guitar 01:33:192 (93192|2,93399|3) -
13:59 Harbyter: 01:33:606 (93606|2) - no guitar
13:59 Harbyter: 01:34:020 (94020|0,94072|2,94124|1) - no guitar here but in 1/3 01:34:037 - 01:34:106 -
14:00 Harbyter: 01:34:227 (94227|2) - no guitar
14:01 puxtu: https://osu.ppy.sh/ss/4637635 so you're saying they are using the wrong snap?/
14:16 Harbyter: yea
14:16 Harbyter: pretty wrong
14:16 Harbyter: but sometimes std allow those things
14:17 puxtu: alright
14:17 Harbyter: take example my senbonzakura gd ranked
14:17 Harbyter: there were some strange snaps there
14:17 Harbyter: so my friend copied the snap
14:17 Harbyter: and mapped it in the STD
14:17 Harbyter: one of the DQ was those snaps because the playability was bad
14:18 Harbyter: so they used a more solid snap consistency to fix this
14:18 Harbyter: and there are tons of other song with those example
14:18 puxtu: std is weird
14:18 Harbyter: they give the priority to the playabity
14:18 puxtu: :/
14:18 Harbyter: and i think is good though
14:18 Harbyter: xD
14:19 Harbyter: that's why std people doesn't understand mania snaps
14:19 Harbyter: since we use every fucked up snap existent
14:19 Harbyter: ahhaha
14:19 puxtu: ok hang on
14:20 puxtu: let me fix this fucked up snap
14:20 Harbyter: from here
14:20 Harbyter: there are other things to fix
14:20 Harbyter: not only there
14:20 Harbyter: mmm
14:20 Harbyter: i think here the
14:21 Harbyter: 1/4 is correct
14:21 puxtu: ok wait
14:25 Harbyter: 01:44:589 (104589|1,104658|0,104796|1,104865|3,105003|0,105072|2) - no guitar there
14:25 Harbyter: simple 1/2
14:26 puxtu: ok all done
14:27 Harbyter: missing guitar
14:27 Harbyter: 01:52:020 -
14:27 Harbyter: 01:54:606 -
14:27 Harbyter: 01:54:710 -
14:27 Harbyter: 01:54:813 -
14:27 Harbyter: 01:54:934 (114934|3,115003|1) - no guitar here
14:27 Harbyter: simple 1/2 here 01:54:968 -
14:28 Harbyter: 01:55:348 (115348|2,115417|0) - no guitar 1/2 here 01:55:382 -
14:29 puxtu: oh my god these snapping
14:29 puxtu: ;o
14:29 Harbyter: 01:55:761 (115761|1,115830|3) - should start here
14:29 Harbyter: 01:55:796 - 01:55:848 -
14:29 Harbyter: 1/4
14:29 Harbyter: 01:56:158 (116158|0) - ghost
14:29 puxtu: oh this 01:55:899 - there is 1/4 drum roll here
14:30 Harbyter: yea noticed
14:31 Harbyter: 1 mom
14:34 puxtu: 01:56:158 (116158|0) - i hear a 1/4 drum here
14:34 puxtu: it's not a ghost
14:36 puxtu: complex snap is too hard for std, sad
14:36 Harbyter: oh
14:36 Harbyter: oky
14:36 Harbyter: that's why they put a straingh 1/4
14:37 puxtu: ye
14:37 Harbyter: 01:56:779 (116779|2,116830|0,116882|1,116986|2,117037|0,117089|1) - 1/3 guitar here
14:37 Harbyter: 01:56:796 - 01:56:865 - 01:57:003 - 01:57:072 -
14:39 Harbyter: 02:12:606 (132606|1,132658|0) - ctrl j
14:39 Harbyter: 02:12:761 (132761|1,132865|0) - ctrl j
14:39 Harbyter: 02:12:968 (132968|1,133020|0,133072|1) - ctrl j
14:39 Harbyter: uh
14:39 Harbyter: swtich column
14:40 puxtu: done
14:40 Harbyter: putting a little of pressure on the left hand
14:40 Harbyter: since there was a high pressure in the right hand here
14:40 Harbyter: 02:13:175 (133175|0,133227|1,133279|0) - switch too
14:40 puxtu: o
14:41 Harbyter: 02:15:141 (135141|3,135244|3) -
14:41 Harbyter: this broke your consistency here
14:41 Harbyter: xD
14:41 Harbyter: let you the repatterning here
14:41 puxtu: ok
14:41 puxtu: rip
14:42 puxtu: 0k done
14:42 puxtu: no more 3 hammer
14:42 Harbyter: 02:17:106 (137106|1,137210|0) - switch
14:42 puxtu: done
14:43 Harbyter: 02:17:624 (137624|1,137675|2) - ctrlj
14:43 Harbyter: 02:17:727 (137727|1) - 4
14:44 puxtu: ok
14:50 Harbyter: ok
14:50 Harbyter: i think
14:50 Harbyter: that's all
14:51 Harbyter: kudo plx
14:51 Harbyter: xDDD
14:51 puxtu: o
14:51 puxtu: u sure?
14:51 Harbyter: yup
14:51 Harbyter: placement at the end is fine
14:51 Harbyter: nothing so major to change
14:51 Harbyter: there aren't any different
14:51 puxtu: how about the sc
14:52 Harbyter: never checked
14:52 puxtu: a
14:54 Harbyter: mmm
14:54 Harbyter: looks fine
14:54 Harbyter: it's a lot symmetrical
14:54 Harbyter: well the guitar
14:54 Harbyter: need to be rearranged
14:54 Harbyter: xD
14:55 puxtu: yeah ill do it now
14:56 Harbyter: 02:39:624 (159624|0,159692|1,159761|0,159830|2,159899|1) -
14:56 Harbyter: 02:39:761 (159761|0) - 3
14:56 Harbyter: 02:39:830 (159830|2) - 1
14:56 Harbyter: 02:41:279 (161279|0,161348|1,161417|2) - 1 col right
14:56 Harbyter: 02:41:486 (161486|3) - 3
14:57 puxtu: whats this
14:57 Harbyter: in the sc
puxtu
lot of improvements from harby, thanks! http://puu.sh/nqWye/72b06e262f.rar
spoonguy
Hey this mod was long before because of some missing notes and overmapping in the guitar solo.
But damn mr. Harby is op.

So I'm just going to point out a few issues I have with the patterning of this.
Sorta safe chart disregarding some of the bursts in SHD so there is not that much to say.

man i suck so much at 4k

puxtu's Super Hard Ducks
As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily)

00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section.
00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that.
00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this.
00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .
02:00:865 - jumptrillable pattern
02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^
02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around.
02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play.

puxtu's Shooting Cunts
I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.

01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream.
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map.

general comments you can completely ignore
I think in terms of "technical correctness", it's already pretty solid. But this map overall feels so... welp.
In another words I only felt like you went "boom shaka laka here's my weiner" in the solo and that other triplet section. The rest feels pretty bland like it's there just so there aren't any sections with no notes.
The song doesn't help you that much in this situation, and I'd probably need to make huge paragraphs to fully explain to you an option on how to make this less stale. You'd also need to remap most of the patterns and have to go through the proccess of modding all again, so I'm not going to do that.

Just keep these things in mind next time you map a song of the sort. Instead of going through the repetitive proccess of mapping the drums in the most mechanical way possible try to express the song in some different ways. If you want a hint, in this chart you could've made it so you're technically following the drums but give the player the impression he's also playing the guitars through a bit of pattern manipulation. I'll let you have your ideas on how you'd do things like that.

In the end it's just taking more risks for your map's quality and making the modding proccess evidently longer, but believe me, having your chart expressing things in a new or at least more expressive/non-mechanical way leaves a good taste in your mouth.

Then again that's just my opinion, feel free to ignore all that's written here if you disagree. You don't need to leave a reply for this in your next post either.

Have fun ranking this o/
Vyander
you guys could get gayz, talala and doomsday to test this (?)
Topic Starter
Alheak
Dooms tried, I don't know about the rest, it'd be great to have some more testplays from everybody.
puxtu
SPOILER

spoonguy wrote:

[puxtu's Super Hard Ducks]As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily) alright lets see what I can do to make everything equally hard..

00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section. nerfed the notes at 2nd and 3rd column, it should be more balanced now

00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that. you bet it right :V

00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this. cool enough

00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .flipped

02:00:865 - jumptrillable pattern I found another less boring stair pattern with no 1/2 hammer on it

02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^ jumptrilled

02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around. yes sir

02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play. re-patterned

[puxtu's Shooting Cunts]I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.

01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream. done
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map. jumptrilled this section
lol thanks a lot paul http://puu.sh/nt9e2/4360f495c9.rar
XII
Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
akuma123
Well, this is the mod you ask for me puxtu, feel free to reject anything you want

Col = (0/1/2/3)

puxtu's Super Hot Difficulty
00:34:382 - 00:35:210 This part sound exactly the same as 00:23:830 - 00:25:072 so i suggest you to do a similar pattern (with those doubles and the minijacks) there.
00:47:830 add a note, you missed the cymbal xD
01:29:468 you could add a note there, the guitar sounds a bit faster on that part
01:34:175 add one note on (0) you missed the snare xD
01:41:003 you could add a note because of the cymbal, but then you need to move the double note on 01:41:106 so the minijack created by adding one note dont be annoying
01:41:830 same
01:44:313 same
01:47:624 , 01:47:934 , 01:48:244 i wiill understand that you dont put triples on the previous 3 that i mentioned, but here the cymbals are loud, and i dont think it will be too difficult if you add them since you used them in a more hardcore way like 00:53:830 and 01:01:279
01:55:072 if you are putting triples on 01:53:417 why not here also?
02:07:486 you could add a note there because of that little cymble (i dont know how its exactly called)
02:09:968 , 02:10:589, 02:11:106 , 02:11:624 cymbals, need 3 notes on those parts
02:21:555 add one note, cymbal
02:31:486 same, cymbal
02:38:106 - 02:49:692 i have a serious problem with this part, its obviously that the intensity in the song is increasing between some parts of that section, but you mapped all the same, with doubles on the white line. I really highly recommend to you to do this: from 02:38:106 to 02:43:899 just put triples on the first cymbal (02:38:106) and then just to theLOUD snares(02:38:520 , 02:39:348 , 02:40:175 , etc , which conviniently conicide with some kind of cymbal so technicaly you will be putting the triples on those cymbals and not in the snare xd). Then from 02:43:899 to 02:44:727 you could do something with those beats, maybe some kind of jumptrills like the ones from the end of the song. Then from 02:44:727 to 02:48:037 you just keep it like that, with doubles on those snares, also put triple notes when the cymbal sounds. Finally from 02:48:037 to 02:49:692 put triples on every white lane instead of doubles because of the cymbal, it will be more difficult but also more interesting and entertaining :)
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD

And i guess thats all, good luck with the map
Septembre
Salut,

Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -


Pour le test
JhIeeo133
I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
OnosakiHito
24th March is my last exam. After that I am free again.
I hope you can wait until then. Luckily, you are patience, but I still feel guilty for letting you wait for so long. My bad.
Topic Starter
Alheak

XII wrote:

Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
The 3/4 hardest ones, so lunatic, extra, wolf's and ekoro's, but especially the wolf's and ekoro's

Septembre wrote:

Salut,

Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -


Pour le test
Je peux voir pourquoi, je l'ai changé un peu du coup, ça devrait jouer mieux
puxtu

akuma123 wrote:

[puxtu's Super Hot Difficulty]
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD I wanna quick ending at the end so hold notes won't fit in
and anything else is applied! made the ending part more intese by added triplets for all cymbal sounds. Thank you http://puu.sh/nzeyU/38513dae2d.rar

Spherical- wrote:

I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
it's just you
Vyander
dont let this die :(((
Topic Starter
Alheak
Don't worry, it's just that finding willing good modders is hard, and we're still waiting for Ono's GDs as well.
Koneko-
puxtu's request.

puxtu's SC
00:06:710 (6710|0) - remove and 00:06:710 (6710|1) - on Clap?
00:19:072 - add one note?
00:40:641 (40641|2) - remove and 00:40:641 (40641|3) - on Clap?
00:59:830 (59830|3,60037|3,60244|2) - remove?

puxtu's SHD
00:46:382 - add one note on Clap.
00:57:141 ~ 00:58:692 / 02:19:899 ~ 02:21:451 - try two types pattern? : https://osu.ppy.sh/ss/4765163
00:59:830 (59830|3,60037|3,60244|2) / 01:00:865 (60865|2,61072|1) - remove?

always no make LN xD. good luck~ i like that.
Spork Lover
Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))

BEFORE YOU READ THE MOD:
Reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

Looks good!

Normal

00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird.
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo.
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change.
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics.
02:41:417 (1) - Isn't this missing a finish? :o

Advanced

00:11:624 (1,2) - Why don't they have the same shape? :o
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider.
01:49:279 (3) - Finish? :D
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit.
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo.

Hard

01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one.
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit.
02:41:417 (1) - Finish? :D

Insane

00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected.
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense.
01:02:106 (1) - Finish?
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider.
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them.

pishi's Lunatic

00:06:969 (1,2,3) - Maybe I'd change the angle a little bit on this.
01:09:968 (3,4,5,6) - Instead of a square, a different version could be an equally spaced back n' forth pattern. Scratch that, you used it a lot more than I thought :p
01:57:761 (3) - NC due to 01:56:520 (1) - being NC'd.
02:01:486 (4) - Ctrl+G? :o
02:08:106 (1) - Remove NC
02:23:210 (1) - This might not be a problem, but maybe you should increase the SV by 0,2x more, 'cause it's a VERY unexpected change, since it's the first SV change for 2 minutes.
02:37:692 (1) - Remove NC

Extra

Holy moley this is "only" the 3rd hardest diff lol, fun af tho xD
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern.
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section? :)
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple.
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.)

Wolf's Night

00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69*
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -.
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo.
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note? :o
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better.
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map. :)
02:48:451 (7,8) - I feel that the claps are important here too.

Ekoro's Fever

00:09:451 (3,4) - I'd position this a looot more to the right (I know about the overlaps, but I think that'd fit a bit better.)
00:28:175 (1,2,3,4) - Really sick pattern o.O, but my god it's hard to read. (Really fun xD)
00:30:865 (1) - Are finishes like this one part of the music? 'Cause they feel a little out of place when it comes to playing the map.
00:45:554 (1,2,3) - Imo the spacing here is too dense compared to everything else. Maybe space 2 and 3 a bit more away from the first note?
01:01:899 (13) - NC
01:13:279 (3,4,5,6) - The last part of the chorus is so intense, that I think you could DS those a little more without it hurting the mapset.
01:14:624 (2,3,4) - You play around with perfect triangle patterns a lot, and I'd value that higher than stream blankets.
01:49:279 (3) - Why is this a whistle? :o
02:00:037 (2) - NC :) The note is by itself :D
02:05:003 (3) - NC, since the two back n' forths are NC'd, and it's the main beat of the song.
02:08:727 (3) - Why is this not NC'ed, when 02:07:072 (1) is? :o
02:16:279 (8,9,10) - Space this a bit more, since 02:15:865 (2,3,4) - is far from 02:16:072 (5,6,7).
02:51:141 (4) - Imo two single taps would look better.

That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpful ;) Good luck with the ranking process y'all! :D
Topic Starter
Alheak

Spork Lover wrote:

Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))

Normal

00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird. made it more obvious instead, eh
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo. not sure, i changed something else instead, should look better
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722 changed
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729 changed in another way, a slider too curvy would not fit the general design of the map[/color]
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3 changed
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change. I don't think it looks too bad or innapropriate
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics. this is fine
02:41:417 (1) - Isn't this missing a finish? :o I use the song to help me hitsound the map, there is no finish here in the song

Advanced

00:11:624 (1,2) - Why don't they have the same shape? :o because the blanket wouldn't work otherwise, and this is not a bad design imo
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider. changed in another way
01:49:279 (3) - Finish? :D see earlier
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit. the first (1) is part of the previous rhythmical part, if you see what I mean, the second one is one the new part
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo. I can see what you mean, but don't report those kind of details, they're not noticeable enough and people will generally hate you for them lol, this is a waste of time for both the modder and mapper

Hard

01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one. changed
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit. it's actually a 2-2 pattern, added NCs to help with reading them
02:41:417 (1) - Finish? :D

Insane

00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo seems just fine to me
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected. changed
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense. it's jsut fine
01:02:106 (1) - Finish? no, though there's one jsut before that I added
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941 I like that idea
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider. I used this spacing everywhere prior to this, it's just fine
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them. they just feel right like that

Extra

Holy moley this is "only" the 3rd hardest diff lol, fun af tho xD
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern. i'm not sure where exactly do you see a square pattern, I'll assume it's the placement of the repeats, but otherwise I did change the slider because the angle was indeed not tight enough to be comfortable
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216 don't see a reason why
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section? :) why just this one then lol, I picked the different pattern because it was too tight to fit comfortably in that corner otherwise
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple. should look a bit better now
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.) yeah

That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpful ;) Good luck with the ranking process y'all! :D
Thanks, was fine actually, aesthetics were a bit nazi but not as bad as blanket mod and there were some good suggestions.

Don't lose your time on details though
GoldenWolf

Spork Lover wrote:

Wolf's Night

00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69* And yet it's the pattern that about everyone who can more or less handle this map can play without much trouble, or at least the one that they tend to hit most of the time
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -. Not that I'm against it, but why? It's not even trying to be the same pattern at all so what's your reasoning behind this suggestion?
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo. It makes me cringe because the slider is heading toward 3 not 4... Why would I blanket 4 there
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note? :o Sure
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better. Because it's made of 01:45:968 (1,2,3,4,5) - (a more or less straight line) followed by 01:46:485 (6,7,8,9,10,11,12) - (a S shape), I didn't even try to make an hexagon there lol
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map. :) And why would it do that? Since when long sliders are prohibited when they fit the song? Or when are they prohibited at all? I don't get what's wrong with it at all, really.. It's just a long slider in a very simple shape that is neither hard to play nor to read, over a long held guitar note to put more emphasis on it. What's wrong with it?
02:48:451 (7,8) - I feel that the claps are important here too. Oops forgot them
puxtu

dakemoto wrote:

[puxtu's SC]00:06:710 (6710|0) - remove and 00:06:710 (6710|1) - on Clap?
00:19:072 - add one note?
00:40:641 (40641|2) - remove and 00:40:641 (40641|3) - on Clap?
00:59:830 (59830|3,60037|3,60244|2) - remove?

[puxtu's SHD]00:46:382 - add one note on Clap.
00:57:141 ~ 00:58:692 / 02:19:899 ~ 02:21:451 - try two types pattern? : https://osu.ppy.sh/ss/4765163
00:59:830 (59830|3,60037|3,60244|2) / 01:00:865 (60865|2,61072|1) - remove?

always no make LN xD. good luck~ i like that.
thanks dakeko ;) http://puu.sh/nPEoj/8cef8c6e5d.rar
-Paimon-
Hello there from my modding Que :3

I may not be the most experienced player and modder but i am going to give it my best shot

pishi's Lunatic
00:01:693 (1) - Maybe make it a short slider because the guitar sound last a bit longer than just one circle
00:13:072 (4,1) - Maybe try to stack them, could play better
00:13:900 (1,4) - ^
00:14:520 (1,3) - ^
00:32:727 (1,2,3) - Same goes for these, just a recommendation, but i can see it is a pattern so no actual need to
00:45:555 (1) - Angle it a bit lower
01:23:210 (2) - Angle it a bit higher
01:23:417 (3) - A tad lower
01:46:796 (1,2,3,4) - That feels awkward to play
02:23:210 (1) - Maybe make this one move faster because i didn't manage to get it right all the times i played it
02:38:624 (2,1) - Stack them

Extra
00:01:434 (4,5,6) - That shape isn't necessary here and doesn't really emphasise on anything
00:23:831 (1,2,3,4,5,6,7,8) - There are better alternatives to squares imo
01:00:038 (7) - Angle it a bit more
01:00:244 (9) - Breaking the flow
01:13:382 (4,5,6,7) - That plays bad
01:43:624 (3,4,5,6,1,2,3,4) - That shape throws me off
02:06:244 (4,5,6,7,8) - That feels weird to play for some reason
02:19:486 (5,6,7,8,9,10,11,12) - Shape again

Wolf's Night
00:01:486 (5,6,7,8) - Flow
00:11:624 (1,2) - Stack
01:33:416 (5,6,7,8,9) - That feels awkward
01:37:797 (7,8,1,2,3) - Shape

Ekorr's Fever
Less Squares
Topic Starter
Alheak

- Gadian - wrote:

Hello there from my modding Que :3

I may not be the most experienced player and modder but i am going to give it my best shot

Extra
00:01:434 (4,5,6) - That shape isn't necessary here and doesn't really emphasise on anything true, changed the shape in a more fitting way
00:23:831 (1,2,3,4,5,6,7,8) - There are better alternatives to squares imo well this seems just fine to me, if you had a better suggestion i'd have considered it but here I don't really see what I could do
01:00:038 (7) - Angle it a bit more it wouldn't be consistent with the previous slider's shape then
01:00:244 (9) - Breaking the flow technically, it doesn't, the slider leniency allows the player to play this slider just like the others, i just decided to make it that way here to emphasize the finish on the following slider
01:13:382 (4,5,6,7) - That plays bad this one only or the previous one as well? I could have understand if it were both but just this one doesn't really make sense since it the same as the previous one, just mirrored
01:43:624 (3,4,5,6,1,2,3,4) - That shape throws me off I don't really see what's the problem, does it play bad? or is it just the shape that doesn't look good to you?
02:06:244 (4,5,6,7,8) - That feels weird to play for some reason changed somehow, i'm not sure if it'll be better but it's a test
02:19:486 (5,6,7,8,9,10,11,12) - Shape again
Thank you for the help!
Degojix
here's the tu mods for pux2 :D

1|2|3|4 :D

MODS:
puxtu's SC
00:04:900 (4900|0) - delete, and
00:05:003 - add note (1) having a double-double-double would follow the "mapping pattern", but I think emphasizing on the crash with a single-triple-double (it won't be as difficult as SHD's double-triple-double) would get people in the groove~ the mini-jack would ruin the "continuous stream" effect, but I believe the difficulty in the song comes from the burst streams anyway [1]

00:06:658 ~ 00:06:969 - http://puu.sh/nPP1K/5f0a2fa335.JPG how about something lighter instead? [2]

00:07:796 ~ 00:08:313 - http://puu.sh/nPPZI/edf377da6f.JPG triple for the crashes, and organized the stream to compensate for the additional notes

00:09:865 (9865|1) - delete, and
00:09:969 - add note (2) ^[1]
00:11:520 (11520|2) - delete, and
00:11:624 - add note (3) ^[1]

00:14:934 (14934|3) - add note (4), and
00:15:038 (15038|3) - delete the jumptrill doesn't emphasize the new bar, it felt weird to play

00:16:486 (16486|0) - delete, and
00:16:589 - add note (1) ^[1]
00:18:141 (18141|3) - delete, and
00:18:244 - add note (4) ^[1]

00:21:968 ~ 00:23:623 - http://puu.sh/nQiRN/a4975a72a4.jpg I think it would be kinda weird for the drummer to follow 4/4 (or 2/4) while the guitarist does 3/4 :P

00:25:485 (25485|2) - move note (1), and
00:25:589 (25589|0) - move note (3) there would be a triple-jack to emphasize the crash and the start of the bar, and I don't think it would make the song harder
00:28:589, 00:32:107 - in this case the crashes comes right after some bursts, so the notes are okay as it is :)

00:35:210 - 00:35:830 - http://puu.sh/nQN3v/42b8fcbf36.jpg there's ride cymbals and it's the start of a new verse, so maybe you could try splitting the mini-jacks to both hands. a triple-jack may seem too hard though, so there's other alternatives shown in the pic. i prefer the middle one

00:37:175 (37175|2) - delete, and
00:37:279 - add note (3) ^[1]
00:38:830 (38830|0) - delete, and
00:38:934 - add note (1) ^[1] last one. those later in the song can remain since there's small bursts which should be the focus

00:40:589 ~ 00:40:744 - http://puu.sh/nQNLF/c70f552879.jpg ^[2] I don't hear any strong beat for the double, unless if it's there for playstyle

00:47:210 ~ 00:47:934 - http://puu.sh/nQOm5/784b7c818f.jpg how about this instead? though there's still drumming in those gaps, it feels more interesting to follow the guitar. also, this would emphasize the upcoming kick roll
00:48:037 - 00:48:658 - i like this part :D

00:50:520 ~ 00:52:072 - nice paradiddle :D hmm though at 00:52:072 the notes would be nicer on the right-hand side i think

00:54:089 (54089|0) - delete,
00:54:399 (54399|2) - delete,
00:54:710 (54710|2) - delete, and
00:55:020 (55020|3) - delete though there's the double kick here, making here less intensive seems nicer. it also brings out the drum-guitar alternation

01:00:658 (60658|1) - move note (1), and
01:00:710 (60710|0) - move note (2) just a minor change, it feels nicer to play this way.

love this pre-chorus mapping :D

01:18:037 (78037|0) - delete,
01:18:348 (78348|3) - delete,
01:21:244 (81244|3) - delete,
01:21:555 (81555|2) - delete,
01:24:658 (84658|0) - delete,
01:24:968 (84968|3) - delete,
01:27:968 (87968|3) - delete, and
01:28:279 (88279|1) - delete feel the rhythm in the soul~ give these breakbeats some show :P
if you plan to do the change above^, do consider adjusting these too:
01:18:141 (78141|3) - move note (1), and
01:18:244 (78244|0) - move note (3), and
01:28:072 (88072|2,88072|1) - invert to (1,4), and
01:28:175 (88175|3,88175|0) - invert to (2,3)

01:28:589 - 01:35:210 - this portion's the guitar's show, so there need no change. nice mapping btw :)

01:34:279 (94279|3) - move note (2), and
01:34:382 (94382|1) - move note (4) I think this makes it nicer

01:52:589 ~ 01:52:899 - http://puu.sh/nQT8o/277491efbf.jpg basically repeat the same pattern as 01:51:761, to show the guitar sound again

02:03:348 ~ 02:04:486 - http://puu.sh/nQVJO/beb4cdab04.jpg just an idea to bring out the guitar (left). alternatively, a repeated (1,4) pattern brings out the crashes (right). the original pattern feels too plain.

most of these mods^ removes the "stream-y effect" in the song (which i'm sure that's what u wanted), but i hope they'd make the song more interesting :o
the fast streams seems good, though I can't really play them well >.<
hope the new style of modding images helps ;)
and i think i got carried away with modding, didn't realise i typed so much XP

very small mod for puxtu's SHD
just similar concepts to SC's mod:
00:21:968 ~ 00:23:623 - could be changed to three per column instead of two
01:15:348 ~ 01:28:589 - have those gaps for the breakbeat
i can't really mod those fast stream :P i don't know if its too hard or that i'm too noob XD

keep what you find suitable yea, i'm cool with that~ 8-)
Ekoro

Spork Lover wrote:

Ekoro's Fever

00:09:451 (3,4) - I'd position this a looot more to the right (I know about the overlaps, but I think that'd fit a bit better.) should be fine
00:28:175 (1,2,3,4) - Really sick pattern o.O, but my god it's hard to read. (Really fun xD) couldn't do anything better around here
00:30:865 (1) - Are finishes like this one part of the music? 'Cause they feel a little out of place when it comes to playing the map. This seems also obvious to me. I didn't want to use a finish every 1/1 (this is how the music goes) or this would sound weird. I still changed it, but if it's too much, i may remove them... although no finishes makes this part very blank
00:45:554 (1,2,3) - Imo the spacing here is too dense compared to everything else. Maybe space 2 and 3 a bit more away from the first note? this was a little bit hard to fix :c
01:01:899 (13) - NC Dunno why i fixed it, but both NC and no-NC works anyway.
01:13:279 (3,4,5,6) - The last part of the chorus is so intense, that I think you could DS those a little more without it hurting the mapset. doesn't seem so, to me
01:14:624 (2,3,4) - You play around with perfect triangle patterns a lot, and I'd value that higher than stream blankets. A perfect triangle? kappa Anyway, fixed!
01:49:279 (3) - Why is this a whistle? :o moved the whistle 1/2 earlier
02:00:037 (2) - NC :) The note is by itself :D yep
02:05:003 (3) - NC, since the two back n' forths are NC'd, and it's the main beat of the song. how is this not a NC wtf, fixed
02:08:727 (3) - Why is this not NC'ed, when 02:07:072 (1) is? :o removed the other NC
02:16:279 (8,9,10) - Space this a bit more, since 02:15:865 (2,3,4) - is far from 02:16:072 (5,6,7). done
02:51:141 (4) - Imo two single taps would look better. done
thanks for the mod!
Miss_Moksha_333
Hi ! :3 I wanted to make a mod, so here it is (I'm not any experienced mapper at all, I'll focus more on the playing side of things rather than things like timing or over/under-mapping) :

If any of my mod seems like bullshit, just ignore it.


NORMAL :
SPOILER
The 'jump' between
02:22:382 (2) -
and
02:24:451 (1) -
feels a bit overdone to me, I would make the jump half smaller.

ADVANCED :
SPOILER
AR4.5/AR5 fits the map best in my opinion.

Medium length sliders like those :
00:06:658 (1) -
00:07:486 (3) -
make me a bit uneasy. Most repeating ones are nice though, and long ones too, as they emphasize nicely the music.
In my opinion, more short sliders like those would fit the song better if the replaced the medium lengthed ones :
00:07:175 (2) -
00:08:003 (4) -
Short sliders fit exceptionally well the music at : (But maybe if there was too much short sliders then the already present short sliders would emphasize less the parts they are at ? Again, if I say bullshit, ignore me)
00:53:831 (1,2,3,4) -
02:16:589 (1,2,3,4) -


I also noticed that there are very very few hitcirles at the first half of the song, it puts me off a bit.

HARD :
SPOILER
AR7.5 instead of AR8 fit the map better in my opinion.


At here :
00:50:520 (1,2,3,4,5,6,7,8) -
00:57:141 (1,2,3,4,5,6,7,8) -
02:13:279 (1,2,3,4,5,6,7,8) -
02:19:899 (1,2,3,4,5,6,7,8) -
The spacing increases without a change of pace, it feels a bit awkward to me, personnaly, I'd make the spacing consistent, always as spaced as how the last hitcircles of the patterns are spaced.
Spaced like those (that would feel nicer to me) :
02:33:968 (3,4,5,6) -


At here :
01:43:899 (2,3) -
01:44:727 (5,6) -
01:56:313 (7,8) -
The two circles stacked on each other are a bit off putting, if all the map was like that it would be okay I think, spaced like those it would make more sense to me :
02:27:761 (7,8) -

INSANE
SPOILER
AR8.5 instead of AR9 fits the map better in my opinion, aside from that, I really like the map ! :3 It flows really well !

pishi's LUNATIC
I've not got much to say about it, CS2 makes it quite hard to read but also really fun ! That plus AR9.6 fits the song really well !

I'd really like to mod the higher diffs but I cannot play them, sadly. If I ever get good enough to play them before this song is ranked, I'll do another mod ! I hope this mapset gets ranked ! :3
Topic Starter
Alheak

Vayentha wrote:

Hi ! :3 I wanted to make a mod, so here it is (I'm not any experienced mapper at all, I'll focus more on the playing side of things rather than things like timing or over/under-mapping) :

If any of my mod seems like bullshit, just ignore it.


NORMAL :
SPOILER
The 'jump' between
02:22:382 (2) -
and
02:24:451 (1) -
feels a bit overdone to me, I would make the jump half smaller. But it's using the same DS

ADVANCED :
SPOILER
AR4.5/AR5 fits the map best in my opinion. AR6 should be just fine, but if I get more feedback on this i'll change it

Medium length sliders like those :
00:06:658 (1) -
00:07:486 (3) -
make me a bit uneasy. Most repeating ones are nice though, and long ones too, as they emphasize nicely the music.
In my opinion, more short sliders like those would fit the song better if the replaced the medium lengthed ones :
00:07:175 (2) -
00:08:003 (4) -
Short sliders fit exceptionally well the music at : (But maybe if there was too much short sliders then the already present short sliders would emphasize less the parts they are at ? Again, if I say bullshit, ignore me)
00:53:831 (1,2,3,4) -
02:16:589 (1,2,3,4) -


I also noticed that there are very very few hitcirles at the first half of the song, it puts me off a bit. that's just how an advanced diff should be mapped, if there are too much short sliders it'd be too hard, and the medium sized ones help keeping the difficulty relatively easy. same thing with circles, they usually make a map a lot harder

HARD :
SPOILER
AR7.5 instead of AR8 fit the map better in my opinion. this map is quite dense for the diffculty, reducing the AR would make the map feel too overwhelming


At here :
00:50:520 (1,2,3,4,5,6,7,8) -
00:57:141 (1,2,3,4,5,6,7,8) -
02:13:279 (1,2,3,4,5,6,7,8) -
02:19:899 (1,2,3,4,5,6,7,8) -
The spacing increases without a change of pace, it feels a bit awkward to me, personnaly, I'd make the spacing consistent, always as spaced as how the last hitcircles of the patterns are spaced.
Spaced like those (that would feel nicer to me) :
02:33:968 (3,4,5,6) - the music is increasing in tone, which adds intensity to the song, justifying the increase in spacing


At here :
01:43:899 (2,3) -
01:44:727 (5,6) -
01:56:313 (7,8) -
The two circles stacked on each other are a bit off putting, if all the map was like that it would be okay I think, spaced like those it would make more sense to me :
02:27:761 (7,8) - understandable, will change if more complaints, but I think this pattern fits well with the music

INSANE
SPOILER
AR8.5 instead of AR9 fits the map better in my opinion, aside from that, I really like the map ! :3 It flows really well ! same thing as hard, there are a lot of streams here, so reducing the AR would make it harder to read and play

I'd really like to mod the higher diffs but I cannot play them, sadly. If I ever get good enough to play them before this song is ranked, I'll do another mod ! I hope this mapset gets ranked ! :3
Thanks for this unexpected mod! I hope you'll get better at playing then :3
pishifat
SPOILER
spork:
Image pishi's Lunatic

00:06:969 (1,2,3) - Maybe I'd change the angle a little bit on this. larger spacing 1->2 for the finish and sharp angle 2->3 for the guitar its coool
01:09:968 (3,4,5,6) - Instead of a square, a different version could be an equally spaced back n' forth pattern. Scratch that, you used it a lot more than I thought :p gg
01:57:761 (3) - NC due to 01:56:520 (1) - being NC'd. right
02:01:486 (4) - Ctrl+G? :o doesnt stand out as much if ctrlg'd and thats the goal:(
02:08:106 (1) - Remove NC i would but colorhax are death
02:23:210 (1) - This might not be a problem, but maybe you should increase the SV by 0,2x more, 'cause it's a VERY unexpected change, since it's the first SV change for 2 minutes. made it so people wont break now
02:37:692 (1) - Remove NC separates the 2 kiai repeition things:(

gadian:
00:01:693 (1) - Maybe make it a short slider because the guitar sound last a bit longer than just one circle circles are impacty idk how to describe it
00:13:072 (4,1) - Maybe try to stack them, could play better kind of breaks teh concept of the map to stack these sorts of things tho. 1/2 will be stacked properly, while other stuff will be manually offset
00:13:900 (1,4) - ^
00:14:520 (1,3) - ^
00:32:727 (1,2,3) - Same goes for these, just a recommendation, but i can see it is a pattern so no actual need to
00:45:555 (1) - Angle it a bit lower idid it
01:23:210 (2) - Angle it a bit higher same
01:23:417 (3) - A tad lower s
01:46:796 (1,2,3,4) - That feels awkward to play its like the same sorta thing i do everywhere on the map um um um
02:23:210 (1) - Maybe make this one move faster because i didn't manage to get it right all the times i played it did it sorta i did something
02:38:624 (2,1) - Stack them


thanks guys!! https://dl.dropboxusercontent.com/u/751 ... tic%5D.osu
Bursthammy
to the X T R E M E
Miss_Moksha_333
I'll take notes on what you think is wrong in my mod, you are the one with experience in mapping !

Alheak wrote:

Thanks for this unexpected mod! I hope you'll get better at playing then :3
Thanks ! :3
puxtu
GoldenWolf

- Gadian - wrote:

00:01:486 (5,6,7,8) - Flow ???
00:11:624 (1,2) - Stack ???
01:33:416 (5,6,7,8,9) - That feels awkward May seem so, but every player who could decently handle this diff has little to no issue to ace that stream.
01:37:797 (7,8,1,2,3) - Shape ???
What am I supposed to guess/know from one word lines ?? I'm not in your head, please AT LEAST explain your thought process.
Alyseka
Random NC mod passing through for GW and Ekoro, couldn't find anything noteworthy in the other diffs.
All the diffs are perfect anyway
Feel free to ignore, just my opinion

Wolf's Night
01:16:174 (7) - NC?
01:17:002 (15) - ^
01:19:486 (7) - ^
01:20:313 (15) - ^
01:26:106 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Why is this NC'ed like this? Wouldn't it be consistent to NC 01:26:934 (5) - instead of 01:26:520 (1) -
01:32:727 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Its the same deal here, is their a certain rhythm to the NC's?
01:43:486 Same NC pattern as ^. Just curious as to why they aren't NC'ed on downbeat

Ekoro's Fever
00:09:762 (1) - Delete NC? Their isn't a recurring pattern as 00:11:417 (5) - isn't an NC
00:21:037 (7) - NC here follows the guitar, and 00:21:348 (13) - as well
00:37:072 (1) - Delete NC as its the same as the first instance
01:08:313 (1) - Is this NC necessary? I can't here a change in music from the previous NC
01:28:175 (5) - NC?
02:03:141 (1) - Delete NC?
02:40:589 (1,2,3,4,1,2,3,4) - Shouldn't this NC pattern be replicated 02:43:899 (1,2,3,4,5,6,7) - as well?

How do people even mod this holy....

GL with mapset :)
Ekoro

Strykerto wrote:

00:09:762 (1) - Delete NC? Their isn't a recurring pattern as 00:11:417 (5) - isn't an NC yep, fixed
00:21:037 (7) - NC here follows the guitar, and 00:21:348 (13) - as well the pattern isn't designed to have new combos, and i don't think it's that necessary
00:37:072 (1) - Delete NC as its the same as the first instance fixed
01:08:313 (1) - Is this NC necessary? I can't here a change in music from the previous NC not really
01:28:175 (5) - NC? yeah, done
02:03:141 (1) - Delete NC? yup
02:40:589 (1,2,3,4,1,2,3,4) - Shouldn't this NC pattern be replicated 02:43:899 (1,2,3,4,5,6,7) - as well? yep, dunno why i did that
thanks for the mod! o/
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