Rip in peace :>Ekoro wrote:
I AM SORRY
RIP fingers 2k16Ekoro wrote:
I AM SORRY
thanks anyway \o/Linada wrote:
[Ekoro]RIP fingers 2k16Ekoro wrote:
I AM SORRY
00:48:865 - 01:01:899 rip stamina o/ (no sliders ?) the music gets really intense here, the triplets makes it all. i do think that sliders would make it less "emphasizing", and i don't know where i'd place them anyway
Merci pour l'aide et ton temps, et désolé pour le RSI lolLinada wrote:
hi random mod o/ don't kudo if no changes please holy fuck that BG i love it[Insane]
AR9 and 290BPM, looks like AR7 on 180BPM, raise it to 9.3/4? it's mapped like a 145bpm song, the streams aren't supposed to be singletapped
01:26:106 (9) - NC this part has a NC every 2 measures, and I want to keep that consistency
This diff looks weird, but i guess 290BPM can't help for 4.3 stars[Extra]
found nothing o/
I got RSI from modding o/
Good luck !
dermit wrote:
I'll see if I can find something to mod:Normal01:09:555 (3,4) This might look nicer if you moved the cirle outside for a bit? The (4) to the left that is. yea changed this part a bit
01:38:520 (1,1) - I don't think I like these two sliders - the most emphasized part of the guitar solo (the bend) is left with no representation. Maybe make the slider shorter and add a circle? Not sure I use very few circles in this difficulty, of course those sliders are underwhelming but that's just how it goesAdvancedI found nothing apart from too many 1/4 sliders :^)Hard00:06:451 (7,8,1,2) - I think this pattern doesn't play well at all, but maybe that's me - but there's a note playing in the middle of the slider so there's definitely other ways to map this - your call. changed the triple
00:13:072 (7,8,1,2) - ^ ^
01:05:830 (2,3,4) - this is really hard to play - I don't know if it's fitting for this diff? it should play the same as a slider->stream, the repeat might be confusing to read to i think it's okay for a Hard
01:10:796 (3,4,5) - ^ ^
01:24:451 (3,4) - Doesn't the beat that is a sliderend here warrant more emphasis than 01:26:003 (3) - and 01:26:830 (6) - ? I don't understand what you are trying to say here, but I think I have an idea, if I only mapped a slider end here and put a circle for the other despite them being less important, it's just because we don't have a lot of choice in patterns for Hard, and anyway 01:24:658 - has nothing on it to justify stopping the slider there
02:19:899 (1,2,3,4,5,6,7,8) - This might need reworked spacing, make distances between 1,2,3,4 consistant and distances between 5,6,7,8 - or you could have a gradual increase in distance well they're consistent, just gradually increasing every 3 circlesInsane01:50:934 (3,4) - These could work as a slider repeating twice, that way you would be able to emphasize the lead guitar as well yes, but I don't want to break the flow here, as I don't think the guitar strokes are enough to justify breaking it
02:38:520 (2,3,4,5) - repeating sliders instead please I might consider this with more feedback, it's sure is challenging but it's only 217bpm doubles basically
Rest is too hard. Sorry didn't really find anything major, I guess that means the map is good though right? :^)
Also holy shit ekoro's diff
thanks for looking linada!Linada wrote:
[pishi]
is this EZ mod with high AR ? lol
01:07:899 (1) - i think you should place it under (6), the movement here is weird (x:508 y:132) using a sharper angle since emphasizing with spacing kind of impractical
01:35:624 (3,4,5) - maybe bursts on patterns likes theses ? if you mean 1/4, that kind of goes against the whole difficulty excluding 1/4 clicking lol
01:36:451 (3,4,5) - ^, etc
02:30:658 (1) - same, (x:4 y:252) ?
I love that diff !! not same
Imo this is easily readable, i love the diff.Biwa Hoshi wrote:
I insist that pishi's diff should have higher cs, its kinda hard to read
Looking at pishi's diff, it was specifically made with CS2. The spacing is high enough to make it playable.Biwa Hoshi wrote:
I mean, cs 2 with ar 9.6 its like playing ez mode with high ar which looks, weird. Imo the diff should have at least cs 4, it would be so much more fun to play
Ekoro wrote:
Looking at pishi's diff, it was specifically made with CS2. The spacing is high enough to make it playable.Biwa Hoshi wrote:
I mean, cs 2 with ar 9.6 its like playing ez mode with high ar which looks, weird. Imo the diff should have at least cs 4, it would be so much more fun to play
I know that the AR and the CS makes it fast as hell, but that could be a challenge, heh.
The diff is very good, and CS2 makes it even more special. Using CS4 would increase the global spacing a lot, anyway.
Thanks for the explanation guys haha, anyways, please dont let this die its so goodpishifat wrote:
what he said yeah
Linada wrote:
[Wolf]
01:01:692 - missing the beat ? Yes, it's intended.
02:04:589 (1,2,3,4,1,2) - really hard to read Yes, but so is the map in general, and this isn't harder to read than the previous similar patterns.
and the rest is applied, thank you!Cadmium-113 wrote:
[puxtu's SC]
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this patternsucksplays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
I'm sorry but I don't hear any 1/4 guitar sound except at this point 01:38:882 -
senpai ;A:Pichu wrote:
Awesome map, I love it
thank you skalim! http://puu.sh/niiH4/7e5c2f7475.rarSkalim wrote:
[SHD]
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241
dayum dat pattern, but sorry skalim i'm just following the drum sound here
01:29:261 (89261|3,89365|1) - Those notes what are following? actually the guitar sound is a lil bit faster here
thank you! http://puu.sh/nkSvJ/904a1d8c7c.rarnowsmart wrote:
[puxtu's SC]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ I'm just following the std diff's snaps
[puxtu's SHD]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ lol
as usual, not replied = ok! thanks m8jakads wrote:
MX
my sc looks like a fucking mx for this guy lmfao
00:21:555 - why is there timing point here metronome set maybe idk ask the std guy
00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^ yes, it is for the guitar sound
00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single uh if only you explain why.. 00:25:072 (25072|3,25072|2,25175|3,25175|2,25278|1,25278|0,25382|0,25382|1) - these double emphasis 2 sounds, 00:25:485 (25485|2,25485|3) - this one for cymbal and 00:25:589 (25589|0,25589|1) - everything onward is regular [1][2][1][2] pattern. I don't see anything wrong about this tbh
01:00:710 (60710|2) - remove I know the sound is too weak, but if you hear it carefully from this point 01:00:658 - until this point 01:01:279 - there's a pedal stream
SHD
00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^ it is loud and clear
00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single
if only you gave me a screenshot.. and I don't like to involving any single in this area for SHD lol
01:00:710 (60710|1) - delete same as sc
01:01:072 (61072|1,61072|0) - why double? double the notes, double the fun
spoonguy wrote:
[puxtu's Super Hard Ducks]As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily) alright lets see what I can do to make everything equally hard..
00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section. nerfed the notes at 2nd and 3rd column, it should be more balanced now
00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that. you bet it right :V
00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this. cool enough
00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .flipped
02:00:865 - jumptrillable pattern I found another less boring stair pattern with no 1/2 hammer on it
02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^ jumptrilled
02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around. yes sir
02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play. re-patterned
[puxtu's Shooting Cunts]I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.
01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream. done
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map. jumptrilled this section
The 3/4 hardest ones, so lunatic, extra, wolf's and ekoro's, but especially the wolf's and ekoro'sXII wrote:
Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
Je peux voir pourquoi, je l'ai changé un peu du coup, ça devrait jouer mieuxSeptembre wrote:
Salut,
Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -
Pour le test
and anything else is applied! made the ending part more intese by added triplets for all cymbal sounds. Thank you http://puu.sh/nzeyU/38513dae2d.rarakuma123 wrote:
[puxtu's Super Hot Difficulty]
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD I wanna quick ending at the end so hold notes won't fit in
it's just youSpherical- wrote:
I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
Thanks, was fine actually, aesthetics were a bit nazi but not as bad as blanket mod and there were some good suggestions.Spork Lover wrote:
Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird. made it more obvious instead, eh
Normal
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo. not sure, i changed something else instead, should look better
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722 changed
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729 changed in another way, a slider too curvy would not fit the general design of the map[/color]
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3 changed
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change. I don't think it looks too bad or innapropriate
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics. this is fine
02:41:417 (1) - Isn't this missing a finish?I use the song to help me hitsound the map, there is no finish here in the song
00:11:624 (1,2) - Why don't they have the same shape?
Advanced
because the blanket wouldn't work otherwise, and this is not a bad design imo
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider. changed in another way
01:49:279 (3) - Finish?see earlier
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit. the first (1) is part of the previous rhythmical part, if you see what I mean, the second one is one the new part
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo. I can see what you mean, but don't report those kind of details, they're not noticeable enough and people will generally hate you for them lol, this is a waste of time for both the modder and mapper01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one. changed
Hard
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit. it's actually a 2-2 pattern, added NCs to help with reading them
02:41:417 (1) - Finish?00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo seems just fine to me
Insane
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected. changed
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense. it's jsut fine
01:02:106 (1) - Finish? no, though there's one jsut before that I added
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941 I like that idea
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider. I used this spacing everywhere prior to this, it's just fine
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them. they just feel right like thatHoly moley this is "only" the 3rd hardest diff lol, fun af tho xD
Extra
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern. i'm not sure where exactly do you see a square pattern, I'll assume it's the placement of the repeats, but otherwise I did change the slider because the angle was indeed not tight enough to be comfortable
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216 don't see a reason why
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section?why just this one then lol, I picked the different pattern because it was too tight to fit comfortably in that corner otherwise
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple. should look a bit better now
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.) yeah
That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpfulGood luck with the ranking process y'all!
Spork Lover wrote:
00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69* And yet it's the pattern that about everyone who can more or less handle this map can play without much trouble, or at least the one that they tend to hit most of the time
Wolf's Night
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -. Not that I'm against it, but why? It's not even trying to be the same pattern at all so what's your reasoning behind this suggestion?
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo. It makes me cringe because the slider is heading toward 3 not 4... Why would I blanket 4 there
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note?Sure
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better. Because it's made of 01:45:968 (1,2,3,4,5) - (a more or less straight line) followed by 01:46:485 (6,7,8,9,10,11,12) - (a S shape), I didn't even try to make an hexagon there lol
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map.And why would it do that? Since when long sliders are prohibited when they fit the song? Or when are they prohibited at all? I don't get what's wrong with it at all, really.. It's just a long slider in a very simple shape that is neither hard to play nor to read, over a long held guitar note to put more emphasis on it. What's wrong with it?
02:48:451 (7,8) - I feel that the claps are important here too. Oops forgot them
thanks dakekodakemoto wrote:
[puxtu's SC]00:06:710 (6710|0) - remove and 00:06:710 (6710|1) - on Clap?
00:19:072 - add one note?
00:40:641 (40641|2) - remove and 00:40:641 (40641|3) - on Clap?
00:59:830 (59830|3,60037|3,60244|2) - remove?
[puxtu's SHD]00:46:382 - add one note on Clap.
00:57:141 ~ 00:58:692 / 02:19:899 ~ 02:21:451 - try two types pattern? : https://osu.ppy.sh/ss/4765163
00:59:830 (59830|3,60037|3,60244|2) / 01:00:865 (60865|2,61072|1) - remove?
always no make LN xD. good luck~ i like that.
Thank you for the help!- Gadian - wrote:
Hello there from my modding Que :3
I may not be the most experienced player and modder but i am going to give it my best shotExtra00:01:434 (4,5,6) - That shape isn't necessary here and doesn't really emphasise on anything true, changed the shape in a more fitting way
00:23:831 (1,2,3,4,5,6,7,8) - There are better alternatives to squares imo well this seems just fine to me, if you had a better suggestion i'd have considered it but here I don't really see what I could do
01:00:038 (7) - Angle it a bit more it wouldn't be consistent with the previous slider's shape then
01:00:244 (9) - Breaking the flow technically, it doesn't, the slider leniency allows the player to play this slider just like the others, i just decided to make it that way here to emphasize the finish on the following slider
01:13:382 (4,5,6,7) - That plays bad this one only or the previous one as well? I could have understand if it were both but just this one doesn't really make sense since it the same as the previous one, just mirrored
01:43:624 (3,4,5,6,1,2,3,4) - That shape throws me off I don't really see what's the problem, does it play bad? or is it just the shape that doesn't look good to you?
02:06:244 (4,5,6,7,8) - That feels weird to play for some reason changed somehow, i'm not sure if it'll be better but it's a test
02:19:486 (5,6,7,8,9,10,11,12) - Shape again
thanks for the mod!Spork Lover wrote:
00:09:451 (3,4) - I'd position this a looot more to the right (I know about the overlaps, but I think that'd fit a bit better.) should be fine
Ekoro's Fever
00:28:175 (1,2,3,4) - Really sick pattern o.O, but my god it's hard to read. (Really fun xD) couldn't do anything better around here
00:30:865 (1) - Are finishes like this one part of the music? 'Cause they feel a little out of place when it comes to playing the map. This seems also obvious to me. I didn't want to use a finish every 1/1 (this is how the music goes) or this would sound weird. I still changed it, but if it's too much, i may remove them... although no finishes makes this part very blank
00:45:554 (1,2,3) - Imo the spacing here is too dense compared to everything else. Maybe space 2 and 3 a bit more away from the first note? this was a little bit hard to fix :c
01:01:899 (13) - NC Dunno why i fixed it, but both NC and no-NC works anyway.
01:13:279 (3,4,5,6) - The last part of the chorus is so intense, that I think you could DS those a little more without it hurting the mapset. doesn't seem so, to me
01:14:624 (2,3,4) - You play around with perfect triangle patterns a lot, and I'd value that higher than stream blankets. A perfect triangle? kappa Anyway, fixed!
01:49:279 (3) - Why is this a whistle?moved the whistle 1/2 earlier
02:00:037 (2) - NCThe note is by itself
yep
02:05:003 (3) - NC, since the two back n' forths are NC'd, and it's the main beat of the song. how is this not a NC wtf, fixed
02:08:727 (3) - Why is this not NC'ed, when 02:07:072 (1) is?removed the other NC
02:16:279 (8,9,10) - Space this a bit more, since 02:15:865 (2,3,4) - is far from 02:16:072 (5,6,7). done
02:51:141 (4) - Imo two single taps would look better. done
Thanks for this unexpected mod! I hope you'll get better at playing then :3Vayentha wrote:
Hi ! :3 I wanted to make a mod, so here it is (I'm not any experienced mapper at all, I'll focus more on the playing side of things rather than things like timing or over/under-mapping) :
If any of my mod seems like bullshit, just ignore it.
NORMAL :SPOILERThe 'jump' between
02:22:382 (2) -
and
02:24:451 (1) -
feels a bit overdone to me, I would make the jump half smaller. But it's using the same DS
ADVANCED :SPOILERAR4.5/AR5 fits the map best in my opinion. AR6 should be just fine, but if I get more feedback on this i'll change it
Medium length sliders like those :
00:06:658 (1) -
00:07:486 (3) -
make me a bit uneasy. Most repeating ones are nice though, and long ones too, as they emphasize nicely the music.
In my opinion, more short sliders like those would fit the song better if the replaced the medium lengthed ones :
00:07:175 (2) -
00:08:003 (4) -
Short sliders fit exceptionally well the music at : (But maybe if there was too much short sliders then the already present short sliders would emphasize less the parts they are at ? Again, if I say bullshit, ignore me)
00:53:831 (1,2,3,4) -
02:16:589 (1,2,3,4) -
I also noticed that there are very very few hitcirles at the first half of the song, it puts me off a bit. that's just how an advanced diff should be mapped, if there are too much short sliders it'd be too hard, and the medium sized ones help keeping the difficulty relatively easy. same thing with circles, they usually make a map a lot harder
HARD :SPOILERAR7.5 instead of AR8 fit the map better in my opinion. this map is quite dense for the diffculty, reducing the AR would make the map feel too overwhelming
At here :
00:50:520 (1,2,3,4,5,6,7,8) -
00:57:141 (1,2,3,4,5,6,7,8) -
02:13:279 (1,2,3,4,5,6,7,8) -
02:19:899 (1,2,3,4,5,6,7,8) -
The spacing increases without a change of pace, it feels a bit awkward to me, personnaly, I'd make the spacing consistent, always as spaced as how the last hitcircles of the patterns are spaced.
Spaced like those (that would feel nicer to me) :
02:33:968 (3,4,5,6) - the music is increasing in tone, which adds intensity to the song, justifying the increase in spacing
At here :
01:43:899 (2,3) -
01:44:727 (5,6) -
01:56:313 (7,8) -
The two circles stacked on each other are a bit off putting, if all the map was like that it would be okay I think, spaced like those it would make more sense to me :
02:27:761 (7,8) - understandable, will change if more complaints, but I think this pattern fits well with the music
INSANESPOILERAR8.5 instead of AR9 fits the map better in my opinion, aside from that, I really like the map ! :3 It flows really well ! same thing as hard, there are a lot of streams here, so reducing the AR would make it harder to read and play
I'd really like to mod the higher diffs but I cannot play them, sadly. If I ever get good enough to play them before this song is ranked, I'll do another mod ! I hope this mapset gets ranked ! :3
Thanks ! :3Alheak wrote:
Thanks for this unexpected mod! I hope you'll get better at playing then :3
What am I supposed to guess/know from one word lines ?? I'm not in your head, please AT LEAST explain your thought process.- Gadian - wrote:
00:01:486 (5,6,7,8) - Flow ???
00:11:624 (1,2) - Stack ???
01:33:416 (5,6,7,8,9) - That feels awkward May seem so, but every player who could decently handle this diff has little to no issue to ace that stream.
01:37:797 (7,8,1,2,3) - Shape ???
thanks for the mod! o/Strykerto wrote:
00:09:762 (1) - Delete NC? Their isn't a recurring pattern as 00:11:417 (5) - isn't an NC yep, fixed
00:21:037 (7) - NC here follows the guitar, and 00:21:348 (13) - as well the pattern isn't designed to have new combos, and i don't think it's that necessary
00:37:072 (1) - Delete NC as its the same as the first instance fixed
01:08:313 (1) - Is this NC necessary? I can't here a change in music from the previous NC not really
01:28:175 (5) - NC? yeah, done
02:03:141 (1) - Delete NC? yup
02:40:589 (1,2,3,4,1,2,3,4) - Shouldn't this NC pattern be replicated 02:43:899 (1,2,3,4,5,6,7) - as well? yep, dunno why i did that
2nub4stdAlheak wrote:
Impressive, good job
EDIT: Oh, it's CtB lol, well nice play anyway
Thanks for your mod!Strykerto wrote:
01:16:174 (7) - NC? I NC'd by pattern there, not by downbeats, so nope
01:17:002 (15) - ^
01:19:486 (7) - ^
01:20:313 (15) - ^
01:26:106 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Why is this NC'ed like this? Wouldn't it be consistent to NC 01:26:934 (5) - instead of 01:26:520 (1) - Good point, although I should probably NC 01:27:348 (1) - this one instead
01:32:727 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Its the same deal here, is their a certain rhythm to the NC's? Oops, that's an actual mistake, fixed
01:43:486 Same NC pattern as ^. Just curious as to why they aren't NC'ed on downbeat This one is intended, the NCs are based on the guitar, not the downbeats, also spacing/angle changes
ty for the modjukkaduei wrote:
JUKKADUEI
From NM request
Column |0|1|2|3|Harby's MXGreat diff
01:29:210 (89210|0,89313|0) - - Remove this note
01:29:261 - Add LN in column 1
sorry rejected, it isn't a single guitar pitch there , the LN doesn't fit good
22:57 Harbyter: hey spec
22:57 Harbyter: are you on
22:58 SpectorDG: hue harbyy
23:00 Harbyter: uu
23:00 Harbyter: can you test a song
23:01 Harbyter: ?
23:01 SpectorDG: ok
23:01 SpectorDG: gimme link
23:01 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:01 Harbyter: the MX
23:01 SpectorDG: ok dling
23:01 *SpectorDG is playing [https://osu.ppy.sh/b/296874 LeaF - Calamity Fortune [Salad]] <CatchTheBeat>
23:01 SpectorDG: im playing banana owo
23:02 Harbyter: o
23:02 Harbyter: xD
23:03 *SpectorDG is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:07 SpectorDG: ayyy bad play
23:08 Harbyter: what do you think
23:08 Harbyter: any suggestion
23:08 Harbyter: ?
23:08 SpectorDG: lemme check
23:08 SpectorDG: [http://puu.sh/prbsh/f8b206d4a1.jpg FPS lmao]
23:09 Harbyter: lol
23:09 SpectorDG: some LN's makes me crazy
23:09 Harbyter: where
23:10 SpectorDG: 00:00:038 (38|1) - anyway can move this |1| ?
23:10 SpectorDG: for playable
23:10 Harbyter: sure
23:10 Harbyter: it was in 1 before
23:10 Harbyter: xDDD
23:10 SpectorDG: owo
23:12 SpectorDG: 00:25:278 (25278|2) - Move to |1|
23:13 SpectorDG: 00:25:278 (25278|2,25485|2) - just leave this 1/1 jacks it's really strange
23:13 Harbyter: mmm
23:13 Harbyter: better keep in 3
23:13 Harbyter: the feeling is different if played in a single hand
23:14 SpectorDG: this map almost playable for sinlge hands owo
23:15 Harbyter: yea i know
23:17 SpectorDG: 00:47:210 - all LN's almost going to left
23:18 SpectorDG: http://puu.sh/prbYj/fb4749084c.png maybe this
23:18 Harbyter: mmm
23:18 Harbyter: if i change like this this will break the pitch and the shield pattern
23:19 SpectorDG: 00:59:003 (59003|0,59003|1,59210|3,59210|2,59313|0,59313|1,59417|3,59417|2,59520|0,59520|1,59624|3,59624|2,59727|0,59779|1,59830|2) - Ctrl+H this ?
23:19 Harbyter: look the hitsounds too
23:19 Harbyter: mmm
23:19 Harbyter: oky
23:21 SpectorDG: 01:15:451 (75451|3,75555|2,75658|3) - it's started 3 1 3
23:21 SpectorDG: 01:18:761 - but it's not
23:22 SpectorDG: 01:18:451 - http://puu.sh/prccs/43eed5910d.jpg
23:23 Harbyter: u
23:24 Harbyter: mmmm
23:24 Harbyter: oky
23:24 SpectorDG: 01:41:003 - ye this LN's makes me in crazy
23:25 SpectorDG: XD
23:25 Harbyter: oh this
23:25 Harbyter: yea i have to change it
23:25 SpectorDG: 01:41:003 - http://puu.sh/prcn5/30f0854bcf.jpg
23:25 Harbyter: before i've let arcwin test too
23:25 SpectorDG: yay
23:27 Harbyter: changed something too
23:27 Harbyter: at the next pattern
23:27 Harbyter: for a better flow
23:27 Harbyter: xd
23:27 SpectorDG: 01:56:727 - are you sure it's only 1 note/
23:27 SpectorDG: i hear same 01:55:072 -
23:28 Harbyter: can't add
23:28 Harbyter: double there
23:28 Harbyter: orz
23:28 Harbyter: star rating..
23:28 SpectorDG: aa okay
23:28 Harbyter: lol
23:28 Harbyter: but i think
23:28 Harbyter: people won't even notice
23:28 Harbyter: while playing that guitar part
23:28 Harbyter: xD
23:28 SpectorDG: ya
23:30 SpectorDG: 02:09:451 - http://puu.sh/prcB3/005041c537.jpg it's very nice for playable and really appropriate on this part
23:32 SpectorDG: 02:48:727 (168727|2,168796|1) - Ctrl+G ?
23:33 SpectorDG: 02:49:555 (169555|1,169624|2) - ^
23:33 Harbyter: for that
23:33 Harbyter: mmmm
23:33 Harbyter: i don't feel any difference
23:33 Harbyter: maybe it's too easy for me XDD
23:33 Harbyter: well will change as you suggested
23:33 SpectorDG: because you have 7K PP XD
23:33 SpectorDG: end :3/
23:33 Harbyter: the last CTRL G
23:33 Harbyter: no
23:33 Harbyter: better avoid
23:34 Harbyter: cause the 1/3 jack and change of direction
23:34 Harbyter: it's hard
23:34 SpectorDG: and it's 290BPM
23:34 SpectorDG: your right xD
23:35 Harbyter: ok
23:35 Harbyter: ty for the check xD
23:35 Harbyter: wanna post the IRC?
23:34 SpectorDG: sure
working on this_underjoy wrote:
SUGGESTIONS FOR PUXTU's SHD
I would really like that those diffs would be split in ways of layering:
SC can focus on what it does, the drums.
SHD can fully layer what the sound offers, namely the riff.
Right now at the moment SHD is just a harder version of the SC, and I would like to change that.
00:03:555 (3555|0,3658|3,3658|2,3865|3,3865|0,3969|2,4175|3,4279|1,4279|2,4486|3,4486|2,4589|1,4796|2,4900|0,4900|1) - those should be in my opinion remapped in to 2-chords, the section would look like that:
This plays a little bit harder but adds a lot of flavour to the song. Repeat this in this section, 00:35:624 - 02:01:692 -
00:14:934 - this fragment has the guitar playing in slightly other way, so I'd suggest adding short LNs to the chords to emphasise that the guitar is playing.I think it's a good idea, and doesn't cause too much mess/unplayability. If you think that's too much, you can reject it OR add just one LN to each chord. Notice that with the two LNs, the last one before a triple must be single either way. Repeat this in this section, 00:42:244 - (although this one has stronger drums so you may leave it as it is OR go full balls and combine the two layers), and 02:05:003 - (same, this also has strong drums)
00:21:968 - there's a very strong riff playing and I suggest to follow it instead of just drums, you did it perfectly here 00:25:485 - .
00:25:692 (25692|3,25796|2,25796|0,25899|1,26003|3,26003|0,26106|2,26313|0,26416|2,26416|1,26520|3,26623|0,26623|1,26727|2) - those fifthlets are where you can do the pattern. I suggest going jacky, like [12][12][12][12], [12][12][34][34], or [14][14][23][23] - you have plenty of possibilities to choose from. Just make it jamIn addition, you can add LNs at the fifth chord because the guitar plays a slightly longer sound. Repeat in this section.
01:02:106 - In the choruses I would think of patterns following the guitar (probably twohanded jumptrills) but I think your drum layering is fine here, because I can't get a precise vision of my pattern.
01:15:555 - if you are crazy here, you can make it full chords (to follow the guitar riff), this would make it very jacky and hard but I think it wouldn't be too bad. I leave this to your decision, and probably you would want to ask some top tier players (Halogen-, Shoegazer, Guilhermeziat, jakads) about this suggestion.
thanks a lot mazz!Mazzerin wrote:
generalinsane
- 00:16:692 - shouldn't have a finish hitsound here yes
- 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything ^
extra
- 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure yes
- 02:16:899 (2,3,4,5) - ^ same
- 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now) yea i guess so
- 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees agree
- 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT don't really agree here, this is supposed to be like the previous pattern but longer with a slight angle
- 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to sure it's relatively easier than the rest but i don't think this part needs hard patterns, but your suggestion is interesting
- 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other yes
- 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst mhh good idea, changed
- 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc. good point
- 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw) i hope people are fast then, changed
- 02:16:175 (5,7) - they're awkwardly close less awkward now maybe
- 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight changed