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posted
This beatmap was submitted using in-game submission on Sunday 13 May 2018 at 22:13:24

Artist: UNDEAD CORPORATION
Title: Flowering Night Fever
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: nwolf harbyter puxtu ekoro pishifat OnosakiHito GoldenWolf zun team shanghai alice 上海アリス幻樂団 瞬殺 touhou project Kaeidzuka 花映塚 Phantasmagoria of Flower View sakuya izayoi 十六夜 咲夜 フラワリングナイト 瞬殺 shunsatsu reitaisai 12 instrumental speed metal guitar everything will freeze 2 the return rsi woof
BPM: 290
Filesize: 7212kb
Play Time: 02:56
Difficulties Available:
  1. Advanced (2,74 stars, 324 notes)
  2. Ekoro's Fever (9,22 stars, 1545 notes)
  3. Flowering (6,73 stars, 1201 notes)
  4. Harby's HD - 4Key (3,08 stars, 1644 notes)
  5. Harby's MX - 4Key (3,73 stars, 2084 notes)
  6. Hard (3,44 stars, 579 notes)
  7. Insane (4,32 stars, 778 notes)
  8. Normal (1,84 stars, 223 notes)
  9. Nwolf's Muzukashii (3,61 stars, 852 notes)
  10. Ono's Oni (4,62 stars, 1202 notes)
  11. Ono's Ura Oni (6,99 stars, 1774 notes)
  12. pishi's Lunatic (5,57 stars, 918 notes)
  13. puxtu's SC - 4Key (4,67 stars, 2823 notes)
  14. puxtu's SHD - 4Key (5,32 stars, 3098 notes)
  15. Wolf's Night (7,58 stars, 1448 notes)


Download: UNDEAD CORPORATION - Flowering Night Fever
Information: Scores/Beatmap Listing
---------------

Flowering Night Fever


by UNDEAD CORPORATION

:: Album ::
瞬殺

Original track by ZUN - Flowering Night
from 東方花映塚 ~ Phantasmagoria of Flower View


Background image by RBY

Fever: Ekoro
Extreme: Night: GoldenWolf
Extra: Flowering: Alheak
Lunatic: pishifat
Insane: Alheak
Hard: Alheak
Advanced: Alheak
Normal: Alheak

Ura Oni: OnosakiHito
Oni: OnosakiHito
Muzu: NWolf

SHD: puxtu
SC: puxtu
MX: Harbyter
HD: Harbyter
posted
Le mod le plus court de l'histoire
17:05 Alheak: hey gw
17:05 GoldenWolf: hey
17:06 Alheak: ça te dit de faire un gd pour cette beauté?
17:06 *Alheak is listening to [https://osu.ppy.sh/s/393663 UNDEAD CORPORATION - Flowering Night Fever]
17:06 GoldenWolf: seulement 290bpm
17:06 GoldenWolf: c'est lent
17:06 Alheak: dsl c'est le plus rapide que j'ai pu trouver
17:07 GoldenWolf: eh mais c'est marrant j'ai presque l'impression de connaître ces hitsounds!
17:07 Alheak: oh tu trouves?
17:07 Alheak: :^)
17:10 GoldenWolf: 02:38:092 (1) - t'es au courant que c'est en 1/3 cette partie? :^)
17:11 Alheak: fuk
17:12 GoldenWolf: ça veut dire que tu peux spam les streams par contre
17:12 GoldenWolf: c'est quand même 217bpm
17:12 Alheak: oui
17:12 Alheak: cv'est ce que je pensais
17:19 GoldenWolf: 01:42:023 (5) - et tout ce stream aussi devrais être en 1/3
17:20 Alheak: bon
17:20 Alheak: va falloir que jme rachète des oreilles bientôt je crois
17:21 GoldenWolf: il paraît que ça aide
17:21 GoldenWolf: en général, faut garder en tête de très peu de guitaristes arriver à jouer à 290bpm correctement
17:22 Alheak: c'est vrai
17:22 GoldenWolf: 01:35:403 (2) - ça c'est probablent correct, c'est en burst donc ça passe
posted
Good luck your thread.......
posted
It will be challenging to see this ranked (290BPM!!!)
posted
What could possibly go wrong
posted
wheres Ono's Ura o.o
posted
He will send me all the diffs at once when he finishes them all
posted
I will post it here instead, so people know I am alive.
Ura Oni 12* and unfinished Oni for download ready: http://puu.sh/mkI4I/ade7cd1deb.7z
posted
SV in taiko is bonkers :(
posted
mom's spaghetti
posted
oh fuck it's almost there
posted
Fixed some things in Ura Oni. Oni is soon done. Started mapping Muzukashii as well.
posted
goldenwolf you managed to map this

just wow

i mean, the hitsounds are absolutely cool and the map is pretty much good while being hardcore, didn't expect such quality in such a hellish song
amazing work!

at least i have a new track for my taiko hell diffs \:D/
posted
oh you, stop it, you make me blush!
posted
posted
oh my god it is complete
posted
Wow next TimeFreeze... Oh god ill mod only 3 diffs okay? ;w;

pishi's Lunatic

AR9.6 -> AR9.5 - I CANT SEE THE NOTES HOLY...

Extra

00:03:348 ~ 00:19:900 - you know I have a feeling of Monstrata notes too familiared and its still weird to me
00:07:486 (1,2,3,1,2,3) - change to sliders
00:31:279 (12,13,14,1,2,3,4,5,6) - ^
00:41:417 (1,2,3,4,5,6) - ^
Cant describe to this because everything the same as I replied to you
P.s. No timing errors.. Yay ^_^

Wolf's Night

Time Freeze Sequel


Most of the notes are unreadable and unmemorisable :( (290BPM = Hell Massacre)
This is really a Time Freeze reminder but even worse

Hope it helped something and sorry for a short mod
I SUCK

m4m please ;w;
posted

Nelly wrote:

Wow next TimeFreeze... Oh god ill mod only 3 diffs okay? ;w; yes actually we need a lot of mods for the three hardest, so this is perfect

Extra

00:03:348 ~ 00:19:900 - you know I have a feeling of Monstrata notes too familiared and its still weird to me lol yes this is inspired by his style, but also because sharp angles and sliders make for a good design on this song
00:07:486 (1,2,3,1,2,3) - change to sliders the last note of each triple is emphasized, so i need it to be clicked on
00:31:279 (12,13,14,1,2,3,4,5,6) - ^ changed
00:41:417 (1,2,3,4,5,6) - ^ like earlier
Cant describe to this because everything the same as I replied to you
P.s. No timing errors.. Yay ^_^ heh we got some trouble with that but undead corp is good at post production timing so it was not that difficult

Most of the notes are unreadable and unmemorisable :( (290BPM = Hell Massacre)
This is really a Time Freeze reminder but even worse

Hope it helped something and sorry for a short mod
I SUCK

m4m please ;w;
lol thanks for the help! i'll take a look at your map
posted
general

a bit unsnapped timing point

useless osb file

unused drum-hitfinish2.wav

check aimod lol
normal

00:03:348 (1) - every nc does some shit on HP, so maybe u will nc every 3rd note (3rd big white tick) in the beggining?

00:04:175 (2) - why this ends on a blue tick lol

00:30:865 (1,1) - nazi spacing suggestions

01:02:106 (1) - after this moment i recognised that u need an easy diff, since ur normal is a bit hard for new players

01:21:141 (1) - why did u nced this? its not a real problem, but keep in mind HP things

01:40:175 (1) - maybe ud like to stack it wih the end of this slider 01:37:692 (2) - ? seems more reasonable

02:11:624 (1) - this slider can be hard to read i guess because of the overlap. try smth like this http://cs633126.vk.me/v633126809/13c6b/eGoJu3D6Wf8.jpg

02:57:761 - spinner will work better if u will finish it here
advanced

00:53:831 (1,2,3,4) - this is actually 1/4 145 bpm sliders, probably its too hard for an advanced

00:57:555 (2,3) - check the DS here and improve the symmetry

01:11:624 (4,4) - kinda not cool overlap, u might want to fix it

01:28:175 (4,3) - another little but a bit annoying overlap here, u should avoid such things

01:28:175 (4,1) - maybe u will also make them more paralllel? will improve blanket a bit

01:46:796 (1,2,3,4) - if there is nothing im music to support this hard pattern, maybe ull avoid it and continue putting sliders?

02:16:589 (1,2,3,4) - as i mentioned before

same things about the spinner
hard

ar - 0.5 maybe?

00:50:934 (3) 00:51:348 (5) 00:51:761 (3) - maybe nc these to show spacing changes?

00:57:555 (3) - 00:57:968 (5) - 00:58:382 (7) - ^

01:21:761 (1,1) - maybe u will better stack them? kinda 2 big spacing after the break

01:36:451 (5,5) - maybe stack these to avoid uncool overlap?

01:50:934 (3,4) - this stack can be improved

02:13:279 (1,2,3,4,5,6,7,8) - same things about ncs as above 02:19:899 (1,2,3,4,5,6,7,8) - and another one xd

02:23:261 (1) - maybe u will start it on the red tick since it comes too fast from the blue tick for hard

same thoughts about the spinner
insane

00:27:347 (5,6,7,8) - very hard pattern for insane since u have 290 bpm lol. even with od7 its really hard to play

01:14:934 (8,1) - ye blanket, looks nice, but it can be pretty unreadable in this part since uve never used such spacing here

01:26:106 (9) - maybe nc this since there are some changes in music?

02:40:175 (2,3,4,5,6,7,8,9) - i think this pattern is really hard for 4.3* insane with 290 bpm, 1/3 is much harder in playing than 1/4

maybe ull end the last spinner 03:00:865 - here? will look better
sry, but i will be totally useless at extras exspecially with 290 bpm

so gl
posted

Slayed wrote:

general

a bit unsnapped timing point do you mean preview point? I need to know which point you're talking about lol

useless osb file i don't have one, weird

unused drum-hitfinish2.wav deleted

check aimod lol yeah some error messages but everything's fine
normal

00:03:348 (1) - every nc does some shit on HP, so maybe u will nc every 3rd note (3rd big white tick) in the beggining? no that's fine

00:04:175 (2) - why this ends on a blue tick lol lol fixed

00:30:865 (1,1) - nazi spacing suggestions ? spacing seems fine here

01:02:106 (1) - after this moment i recognised that u need an easy diff, since ur normal is a bit hard for new players an easy for this song wouldn't make any sense, plus it's not required

01:21:141 (1) - why did u nced this? its not a real problem, but keep in mind HP things because this slider is before the solo part, it's a bit technical to explain but this slider belongs to the "previous part", whereas the next one belongs to the solo part

01:40:175 (1) - maybe ud like to stack it wih the end of this slider 01:37:692 (2) - ? seems more reasonable the spacing is totally fine since there are two beats between each slider

02:11:624 (1) - this slider can be hard to read i guess because of the overlap. try smth like this http://cs633126.vk.me/v633126809/13c6b/eGoJu3D6Wf8.jpg fixed

02:57:761 - spinner will work better if u will finish it here it's already about 5" long , which is quite enough for a normal, plus i don't see how it could be better here
advanced

00:53:831 (1,2,3,4) - this is actually 1/4 145 bpm sliders, probably its too hard for an advanced it's just fine, the most important thing is the gap between them

00:57:555 (2,3) - check the DS here and improve the symmetry fixed

01:11:624 (4,4) - kinda not cool overlap, u might want to fix it the slider is gone so it's okay

01:28:175 (4,3) - another little but a bit annoying overlap here, u should avoid such things yes

01:28:175 (4,1) - maybe u will also make them more paralllel? will improve blanket a bit yes

01:46:796 (1,2,3,4) - if there is nothing im music to support this hard pattern, maybe ull avoid it and continue putting sliders? there is, the snare drums

02:16:589 (1,2,3,4) - as i mentioned before

same things about the spinner
hard

ar - 0.5 maybe? the map is actually quite dense so ar8 is fine

00:50:934 (3) 00:51:348 (5) 00:51:761 (3) - maybe nc these to show spacing changes? not a bad idea but the way they are mapped makes it not fit well

00:57:555 (3) - 00:57:968 (5) - 00:58:382 (7) - ^

01:21:761 (1,1) - maybe u will better stack them? kinda 2 big spacing after the break i want to emphasize the slider, which is quite accentuated

01:36:451 (5,5) - maybe stack these to avoid uncool overlap? the circle will be long gone, the overlap isn't noticeable

01:50:934 (3,4) - this stack can be improved yeah but those are automatic, even if fixed they go back

02:13:279 (1,2,3,4,5,6,7,8) - same things about ncs as above 02:19:899 (1,2,3,4,5,6,7,8) - and another one xd

02:23:261 (1) - maybe u will start it on the red tick since it comes too fast from the blue tick for hard it doesn't matter when it begins since you don't need to click precisely to play a spinenr, just have a key pressed

same thoughts about the spinner
insane

00:27:347 (5,6,7,8) - very hard pattern for insane since u have 290 bpm lol. even with od7 its really hard to play they basically play like kick sliders, nothing fancy

01:14:934 (8,1) - ye blanket, looks nice, but it can be pretty unreadable in this part since uve never used such spacing here the NC can help noticing this, plus the circle is on the downbeat, which players would instinctively play anyway

01:26:106 (9) - maybe nc this since there are some changes in music? I use NC consistently every 2 measures, not for changes in music

02:40:175 (2,3,4,5,6,7,8,9) - i think this pattern is really hard for 4.3* insane with 290 bpm, 1/3 is much harder in playing than 1/4 yes this is true, but this shouldn't be too hard to play since it's only doubles, changed a bit tho

maybe ull end the last spinner 03:00:865 - here? will look better how can a spinner look better
sry, but i will be totally useless at extras exspecially with 290 bpm lol it's fine i understand

so gl
thanks a lot!
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