pooptartsonas wrote:
Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.
[Exnya~]
00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe? i disagree. it's fine like this
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png). i've gotten a ton of complaints about this, so 'm gonna reduce the sv to 1.5 and move it back a bit
00:13:508 (1) - ^ ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward. ^
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either. removed the overlap
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change. tentative no. this part is pretty questionable, so i'll probably change it until something fits
00:38:860 (1,1) - Try increasing the spacing here. i like the antijumps :S
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes. fixed?
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here. eh, fine imo
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well. i've been told to do this before, but i reeeaally want to keep it as is. the purpose of this part is to have the notes circle around, and if that circle isn't there, it's just another slider
That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!
[Collab Insanya~]
00:13:931 (2,3,4) - Move up a bit? done
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk. fine for now, although i did improve the slider shape a little
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png i like it, done
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable. turned it into a slider, idk if that fixed it, but we'll try it for now
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra. this is fine for now imo
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see. fixed
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1). fixed, although the 2nd 1 is fine
Lovely diff!
[Nukednya~'s Hard]
00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.done
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier. gonna keep this
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder. idk, i think it's fine, but if it becomes an issue, i'll change it
01:23:438 (3,4,5) - Again, this triple is too close to the note after it. fixed
[Normanya~]
00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2. o sht
I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;
Overall, nice mapset, good luck!!
jtd1 wrote:
Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.
Easnya
Mostly aesthetic stuff here - all my opinion of course.
00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192? fine imo
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ? mmm nah
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ? mmm fixed a little
00:16:888 (3) - (^) Move to x:288 y:264 ? nah
00:18:579 (1) - Move to x:336 y:80 nope, don't wanna break ds
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle? done
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360
fixed some of the movements, but too lazy to write them down :S
Normanya
Love the sliders for the sound effects and whatnot
Just some aesthetic touches from me here.
00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276
same lol
Nukednya's Hardnyan or whatever it's called :p
Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p
00:09:494 (4) - Move to x:264 y:188 done
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal? eee fine imo
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100 fine imo
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick? nah
00:40:128 (5) - ^ yea, changed to 1/2
01:13:508 (4) - Move to x:120 y:252 done
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236 ^
01:15:621 (5) - Move to x:484 y:216 fixed a bit
Note - The mods on the next 2 difficulties won't be so great -I can't mod Insanes
Collab Insanya
00:08:438 (1,2,3) - Control+G (2,3) nah
00:15:198 (1,2,3) - ^ ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar? mmm fine imo
01:15:621 (1,2,3) - ^ nah
01:29:142 (1,1,1) - Make a better pattern? i like it doh :c
Exnya
Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!
Nozhomi wrote:
Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.- General :- Exnya~
- Uninherited timing points conflict with Nukednya's Hard. whoops, accidentally slipped that into there .-.
- Collab Insanya~
- HP7. nope, hp drains pretty fast already
- 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here. i disagree
- Nukednya's Hard :
- 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
- 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
- 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy. **
- 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map. fixed
- 00:41:607 (1) - ^ ^
- 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside". they flip, nah
- 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it. done in one of the earlier mods
- 01:11:396 (1,1) - Remove NC. done
- 01:29:353 (1) - ^ gonna keep these
- Normanya~ :
- 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly. wha? looks fine to me
- 00:34:635 (3,4) - Bad flow here. Maybe try this fixed differently
- 00:39:283 (3,5) - Little overlap. fixed in an earlier mod
- 00:50:480 (4,2) - Maybe find a way to stack them ? done
- 01:05:903 (1,3) - Center it correctly. fixed
- 01:08:015 (3,4) - You can perfect this blanket. done
- Easnya~ :
- Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this ! ssshhh no one saw anything .-.
- 00:06:748 (5) - NC ? done
- 00:53:649 (5) - ^ nah, nc on every other big white tick
- 01:10:973 (4) - ^ ^
all nc's in the normal and hard are supposed to be on every other big white tick
- 00:05:057 (1,2) - Maybe blanket ? done
- 00:06:748 (3) - NC done
- 00:10:128 (4) - ^
- 00:13:508 (3) - ^
- 00:20:269 (3) - ^
- 00:21:536 (6,1) - Improve blanket. fine imo T~T
- 00:27:029 (3) - NC
- 00:37:170 (4) - ^
- 00:54:494 (2) - Would CTRL+G it to improve flow here. can't, it would break ds
- 01:07:593 (3) - NC
- 01:21:114 (5,6) - Improve blanket. fine imo
That's all.
Good luck Mukyu~
Thanks for mods o/Chaoslitz wrote:
NM from my queue :3
[Easnya]
- 00:35:480 (1) - Move it a bit upper done
- 00:45:621 (1) - Fix the blanket done
- 01:14:353 (5) - ^ done
[Normanya]
No problem~
[Nukednya's Hard]
- 00:35:480 (1) - Move this a bit downward done
- 00:49:846 (1,2,3) - Equal DS for this three fine imo
- 00:56:607 (1,2,3) - ^ fine imo
[Collab Insanya]
- 00:31:255 (1) - Change the shape x.x yea, fixed earlier
- 00:34:001 (2,3,4) - Equal DS fixed? idk
- 01:14:565 (1,2,3) - ^ ds is on the diagonal
[Exnya]
Skipped, I am not good at mod Extra diff
#12thpagehype