From my ~Mod Que~
I guess you can call me Ms Distance Snap Anal Inspector lol. I like exact numbers =)
[Easnya]
This was done well, good job! Though I feel like it's too linear for me (I personally like a few jumps). Just a suggestion: when the song reaches this "lyrical" bit 00:37:593 (2,3) - You can do a little jumps here. Or here - 00:41:818 (4,1) -
I guess you can call me Ms Distance Snap Anal Inspector lol. I like exact numbers =)
[Easnya]
- It's more noticeable in Easy diff (circle size wise); distance between notes keeps changing throughout the map. 0.1 difference is fine I guess, but any more than that, you can see a difference. You go from 88 to 91, just pick one for consistency (especially in Easy's). It also just makes things look neater ^^
- 00:16:888 (3,4,1) - Either move the tail end in a way where the cursor flows to the 4 naturally or move (4) and re-blanket it with (1).
- 00:20:269 (3) - this note is noticeably further than all the other notes (90 to 94 atm)
- 00:41:818 (4) - ^ Same reason (92 to 97)
- 01:18:156 (4) - Spacing off by 0.9
This was done well, good job! Though I feel like it's too linear for me (I personally like a few jumps). Just a suggestion: when the song reaches this "lyrical" bit 00:37:593 (2,3) - You can do a little jumps here. Or here - 00:41:818 (4,1) -
- 00:44:776 (3) - Is this a jump or should this be equal ds? If it's a jump it's looks off compared to your very first one here 00:06:959 (1)
- 00:53:438 (6,7) - It felt awkward to play here (your judgement)
- 00:56:396 (3,1) - Too close.
- 01:12:874 (2) - Too close to the slider (comparing to your other blankets).
- 00:16:888 (1,7) - Is the semi-spaced stream intentional between these two notes?
- 01:02:100 (1) - I think this one should be equal ds with 01:01:677 (1,2)
- 00:32:734 (4,5) - Found this awkward to play. Again, your judgement.
- 00:41:501 (2,3,4,1) - This can be aesthetically more pleasing.
- 00:59:776 (4,1) - Same reason as the first point. [This is of course my opinion- I think it's because I'm expecting another jump (if you refer to it's previous notes (1), (2), (3)]