forum

daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania]

posted
Total Posts
255
Topic Starter
Midge
This beatmap was submitted using in-game submission on Monday, April 6, 2015 at 9:24:02 PM

Artist: daniwellP feat. Momone Momo
Title: Nyan Cat
Source: SOUND VOLTEX BOOTH
Tags: Haneure Pew Rumia- NessieSP Murako Izuriha Kuo Kyoka Nukedboom meow pop tart meme remix TEK-A-RHYTHM utau Nyanyanyanyanyanyanya!
BPM: 142
Filesize: 3863kb
Play Time: 01:29
Difficulties Available:
  1. Easnya~ (1.54 stars, 117 notes)
  2. Exnya~ (4.73 stars, 424 notes)
  3. Insanya~ (4.05 stars, 403 notes)
  4. KKnya~ EZ - 7Key (1.21 stars, 239 notes)
  5. Nessienya~ HD - 7Key (2.73 stars, 800 notes)
  6. Normanya~ (1.79 stars, 130 notes)
  7. Nukednya~'s Hard (3.1 stars, 254 notes)
  8. Pewrakonya~ NM - 7Key (1.97 stars, 512 notes)
  9. Ruminya~ MX - 7Key (4.02 stars, 1219 notes)
Download: daniwellP feat. Momone Momo - Nyan Cat
Information: Scores/Beatmap Listing
---------------
nayn~

i give up lol
Chamelo
Get. My. Star! XD
Topic Starter
Midge

Chamelo_Th wrote:

Get. My. Star! XD
Thanks :^3
Ryu Sei
Modding this!
[Yunya~'s Normal]
00:17:100 - 00:18:367 Suggesting this: http://puu.sh/8dhoJ.jpg
00:21:748 - Add a 1/2 beat slider
[Nessienya~ 7K HD]
Barlines:
0|1|2|3|4|5|6
It'd be good if the intro part goes mapped...
00:24:917 (24917|1,24917|0) - Move to bar 2 and 4
00:34:952 - Add a note..?
00:52:117 (52117|2,52276|4) - Add two notes beside these notes

That's all. I can't think about all other than that.
NemousuSP
[Nessienya~ 7K HD]
Barlines:
0|1|2|3|4|5|6
It'd be good if the intro part goes mapped... ok!
00:24:917 (24917|1,24917|0) - Move to bar 2 and 4 fix
00:34:952 - Add a note..? fix
00:52:117 (52117|2,52276|4) - Add two notes beside these notes fix

That's all. I can't think about all other than that.
thank you mod :)
Topic Starter
Midge
Updated w/everything except nuked's hard diff. ( ◜◡ ̅)
Pappy
OMG Can i make extra diff? ;_; For standard.
Topic Starter
Midge

Papcio wrote:

OMG Can i make extra diff? ;_; For standard.
Mmm, sorry dude, all the diffs are covered :L
yoshilove
good morning ~ from queue :3
column : 1 2 3 4 5 6 7

[General]
remove tag : cat (It is used in the title.)

7K
[Murakonya~ 7K NM]
not login for 20 days ><

00:06:748 - add note to 6
00:06:959 (6959|0) - remove
00:16:466 (16466|3) - move to 5
00:16:466 - add note to 3
00:16:677 - add note to 4
00:16:677 (16677|6) - move to 6
00:24:917 ~ 00:25:339 - http://puu.sh/8m3FI.png
00:26:607 (26607|2,26607|4) - move to 1, 7
00:35:269 - add note to 4
00:51:959 - http://puu.sh/8m45H.png
00:53:649 - add note 3 or 7

[Nessienya~ 7K HD]
00:02:470 (2470|6,2470|0) - move to 00:02:452 1/12
00:05:058 - add note to 7
00:06:326 - ^
00:07:065 (7065|3) - move to 3
00:07:171 - add note to 4
00:07:593 - add note to 7
00:08:438 - add note to 1 or 2 (シンバルの音があり強い音なので)

  • 00:22:382 (22382|2) - remove
    00:25:762 (25762|6) - ^
    or
    00:23:227 - add one note
    00:26:607 - add one note
00:23:227 - この音で2つ同時押しにするかを決めておくといいです。 00:36:748 などにもありますので。
00:38:438 このような場所は難しくなりすぎるのでそのままone note でもいいかもしれません。

[Ruminya~ 7K MX]
00:02:417 (2417|6,2417|0) - move to 00:02:452 1/12
00:04:635 (4635|2) - move to 00:04:671 1/12
00:04:741 (4741|6) - move to 00:04:776 1/12

edit : UTC 22:00:00 just lol
Topic Starter
Midge

yoshilove wrote:

good morning ~ from queue :3

[General]
remove tag : cat (It is used in the title.)doing after mods are applied :P
Btw, don't worry about Murako not being online for a while, I've had Pew take over the mods :L

Thanks for the mod!
Rumia-

yoshilove wrote:

good morning ~ from queue :3


[Ruminya~ 7K MX]
00:02:417 (2417|6,2417|0) - move to 00:02:452 1/12 off sync~
00:04:635 (4635|2) - move to 00:04:671 1/12 fixed
00:04:741 (4741|6) - move to 00:04:776 1/12 fixed
Nukedboom
Sorry about the massive delay, here's my diff: http://puu.sh/8mN8Y.rar
I hope it's fine and up to your standards.
Topic Starter
Midge

Nukedboom wrote:

Sorry about the massive delay, here's my diff: http://puu.sh/8mN8Y.rar
I hope it's fine and up to your standards.
Thanks a ton! Updated and put in pending :3
waxman
HI I'll help you a bit. Because I'm pretty sure that you can get this map ranked.

[Insane]
00:10:128 (3) - I don't like..... I don't care anymore...
00:13:508 (1) - ^
00:16:255 (7) - ^
00:24:072 (3) - NC?
00:26:184 (3,4) - spacing (High suggestion)
00:27:029 (5) - same as 00:10:128 (3)
00:29:353 (1) - This slider is wrong place.
00:31:255 (5) - NC. Because you changed this slider velocity.
00:33:367 (7,8) - not to stack is better I guess.
00:35:903 (3) - NC
00:36:325 (4) - NC
00:37:487 (2,1) - Spacing. But, you can ignore my suggestion sometimes. Because you added NC here.
00:39:494 (3,4) - (unrankable) spacing. x:93 y:208 you can change Gird Level.
00:42:241 (1) - NC?
00:45:621 (1,3) - take distance more. #3 slider move to x:407 y:89(High suggestion)
00:47:945 (5,6) - (unrankable) spacing. take distance more.
00:50:269 (1) - NC
00:54:494 (3,4) - same as 00:39:494 (3,4)
00:55:550 (8) - NC?
01:04:001 (2) - Change to 2.0x to 1.5x, The end of slider is 01:04:160 (High suggestion)
01:04:846 (1) - remove NC
01:05:269 (5) - NC
01:05:480 (1) - remove NC
01:07:170 (1) - NC( But I'm afraid of too many NC, you can chose better way)
01:07:381 (4) - ^
01:09:072 (4) - same as 00:10:128 (3)
01:18:367 (4,5) - wrong spacing? take distance more. It's hard to beat a bit.
01:22:804 (5) - stack on 01:22:593 (4)
01:24:917 (1) - remove NC
01:25:339 (2) - NC

GOOD MAP.
You can get this awesome map ranked. 10/10
Topic Starter
Midge

waxman wrote:

HI I'll help you a bit. Because I'm pretty sure that you can get this map ranked.

[Insane]
00:10:128 (3) - I don't like..... I don't care anymore... I'll keep this :L
00:13:508 (1) - ^
00:16:255 (7) - ^
00:24:072 (3) - NC? done
00:26:184 (3,4) - spacing (High suggestion)
00:27:029 (5) - same as 00:10:128 (3) keep
00:29:353 (1) - This slider is wrong place.
00:31:255 (5) - NC. Because you changed this slider velocity. done
00:33:367 (7,8) - not to stack is better I guess. fixed
00:35:903 (3) - NC done
00:36:325 (4) - NC i'll keep it
00:37:487 (2,1) - Spacing. But, you can ignore my suggestion sometimes. Because you added NC here. moved it over a little
00:39:494 (3,4) - (unrankable) spacing. x:93 y:208 you can change Gird Level. fixed?
00:42:241 (1) - NC? done
00:45:621 (1,3) - take distance more. #3 slider move to x:407 y:89(High suggestion) mmmm done
00:47:945 (5,6) - (unrankable) spacing. take distance more. fixed, but i didnt want to move it over too much
00:50:269 (1) - NC ill keep
00:54:494 (3,4) - same as 00:39:494 (3,4) fixed?
00:55:550 (8) - NC? done
01:04:001 (2) - Change to 2.0x to 1.5x, The end of slider is 01:04:160 (High suggestion) mmm ill keep for now
01:04:846 (1) - remove NC done
01:05:269 (5) - NC done
01:05:480 (1) - remove NC done
01:07:170 (1) - NC( But I'm afraid of too many NC, you can chose better way) mmmm done because sv change
01:07:381 (4) - ^ done
01:09:072 (4) - same as 00:10:128 (3)
01:18:367 (4,5) - wrong spacing? take distance more. It's hard to beat a bit. fixed
01:22:804 (5) - stack on 01:22:593 (4) keep
01:24:917 (1) - remove NC mmm keep
01:25:339 (2) - NC keep

GOOD MAP.
You can get this awesome map ranked. 10/10
Thank you based waxman ( ◜◡ ̅)
wuzzat
MORE NYAN CATS OwO
here are my suggestions:

Yunya~'s Normal
  1. 00:21:959 -add hit circle (adding hit circle before inserting breaktime sounds more catchy :3 )

Nukednya~'s Hard
  1. AR increase to 8 (just suggestion)

Insanya~
  1. HP increase to 7 (more spartaa maybe)

I hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW
Topic Starter
Midge

wuzzat wrote:

MORE NYAN CATS OwO
here are my suggestions:

Insanya~
  1. HP increase to 7 (more spartaa maybe)
I'll keep since hp already depletes pretty fast imo :L


I hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW
We'll see what the others think :L
Thanks btw!
NemousuSP

yoshilove wrote:

good morning ~ from queue :3



[Nessienya~ 7K HD]
00:02:470 (2470|6,2470|0) - move to 00:02:452 1/12
00:05:058 - add note to 7
00:06:326 - ^
00:07:065 (7065|3) - move to 3
00:07:171 - add note to 4
00:07:593 - add note to 7
00:08:438 - add note to 1 or 2 (シンバルの音があり強い音なので)

00:22:382 (22382|2) - remove fix
00:25:762 (25762|6) - ^ fix
or
00:23:227 - add one note
00:26:607 - add one note

one noteの方が見た目,押しやすさもあるのでそちらにしました!

00:23:227 - この音で2つ同時押しにするかを決めておくといいです。 00:36:748 などにもありますので。
00:38:438 このような場所は難しくなりすぎるのでそのままone note でもいいかもしれません。

thank you MOD!
Pew_old_1

yoshilove wrote:

good morning ~ from queue :3
column : 1 2 3 4 5 6 7

[Murakonya~ 7K NM]
not login for 20 days ><

00:06:748 - add note to 6 Added
00:06:959 (6959|0) - remove Removed
00:16:466 (16466|3) - move to 5Moved
00:16:466 - add note to 3 Added
00:16:677 - add note to 4 Added
00:16:677 (16677|6) - move to 6 Moved
00:24:917 ~ 00:25:339 - http://puu.sh/8m3FI.png Fixed
00:26:607 (26607|2,26607|4) - move to 1, 7 Moved
00:35:269 - add note to 4 Added
00:51:959 - http://puu.sh/8m45H.png Fixed
00:53:649 - add note 3 or 7 Added 3
Hi,

Thanks for the mod :)

I also saw a similar situation at 01:20:269 that is like (00:24:917 ~ 00:25:339 and 00:51:959) so i fixed it and added a note at 01:20:691 (80691|2) - for consistency

#RIPMuragoddess2014
Topic Starter
Midge
Updated~

need more mods T~T
YunoFanatic

Ryu Sei wrote:

Modding this!
[Yunya~'s Normal]
00:17:100 - 00:18:367 Suggesting this: http://puu.sh/8dhoJ.jpg Hmm the current one is easy and fine
00:21:748 - Add a 1/2 beat slider Added a note instead

That's all. I can't think about all other than that.
Thanks for modding

wuzzat wrote:

MORE NYAN CATS OwO
here are my suggestions:

Yunya~'s Normal
  1. 00:21:959 -add hit circle (adding hit circle before inserting breaktime sounds more catchy :3 ) added
I hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW
Thanks for modding guys,
yooooo
osu file format v12

[General]
AudioFilename: [SDVX II ] Nyan Cat [INF].mp3
AudioLeadIn: 0
PreviewTime: 42241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanyanyanyanyanyanya!
TitleUnicode:Nyanyanyanyanyanyanya!
Artist:daniwellP feat. Momone Momo
ArtistUnicode:daniwellP feat. 桃音モモ
Creator:Midge
Version:Yunya~'s Normal
Source:SOUND VOLTEX BOOTH II -infinite infection-
Tags:meow meme youtube remix TEK-A-RHYTHM
BeatmapID:402775
BeatmapSetID:165533

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7f5eb44a9751a0cd44c5e75321f1b1cf.jpg",0,0
//Break Periods
2,22159,24139
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5058,422.535211267606,4,2,1,100,1,0


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168,220,7593,1,0,0:0:0:0:
232,120,8015,1,0,0:0:0:0:
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376,112,55128,2,0,P|316:84|256:84,1,120,0|0,0:0|0:0,0:0:0:0:
224,128,55762,6,0,P|212:224|224:264,1,120,4|8,0:0|0:0,0:0:0:0:
244,300,56396,2,0,P|296:308|340:240,1,120,0|0,0:0|0:0,0:0:0:0:
380,220,57029,2,0,P|408:156|472:116,1,120,8|4,0:0|0:0,0:0:0:0:
404,84,57663,5,0,0:0:0:0:
344,80,57874,1,8,0:0:0:0:
296,116,58086,2,0,P|248:172|232:232,1,120,0|0,0:0|0:0,0:0:0:0:
200,264,58719,2,0,P|152:284|72:256,1,120,0|12,0:0|0:0,0:0:0:0:
68,212,59353,2,0,L|52:140,1,60,0|8,0:0|0:0,0:0:0:0:
104,116,59776,2,0,L|152:60,1,60,0|4,0:0|0:0,0:0:0:0:
192,104,60198,2,0,L|248:128,1,60,0|8,0:0|0:0,0:0:0:0:
256,192,60832,12,8,62100,0:0:0:0:
232,156,62522,6,0,P|164:216|124:216,2,120,4|8|4,0:0|0:0|0:0,0:0:0:0:
128,96,63790,5,8,0:0:0:0:
240,56,64212,5,4,0:0:0:0:
340,124,64635,2,0,L|400:176,2,60,8|0|4,0:0|0:0|0:0,0:0:0:0:
300,156,65269,2,0,P|288:212|328:336,1,180,0|4,0:0|0:0,0:0:0:0:
380,316,66114,2,0,L|440:268,1,60,0|8,0:0|0:0,0:0:0:0:
432,220,66536,2,0,L|432:144,1,60,0|4,0:0|0:0,0:0:0:0:
428,112,66959,2,0,P|392:72|272:44,1,180,4|4,0:0|0:0,0:0:0:0:
212,148,68015,5,0,0:0:0:0:
228,268,68438,1,12,0:0:0:0:
320,344,68860,1,8,0:0:0:0:
412,268,69283,2,0,P|452:208|448:140,1,120,4|8,0:0|0:0,0:0:0:0:
408,124,69917,2,0,L|356:80,1,60,0|4,0:0|0:0,0:0:0:0:
312,116,70339,2,0,P|280:140|188:104,1,120,0|0,0:0|0:0,0:0:0:0:
152,156,70973,6,0,P|96:248|160:360,1,240,4|4,0:0|0:0,0:0:0:0:
212,348,72029,2,0,P|264:308|268:304,1,60,4|4,0:0|0:0,0:0:0:0:
316,336,72452,2,0,L|376:288,1,60,0|4,0:0|0:0,0:0:0:0:
356,240,72874,5,0,0:0:0:0:
336,184,73086,1,8,0:0:0:0:
296,140,73297,2,0,P|244:120|124:148,1,180,0|8,0:0|0:0,0:0:0:0:
112,192,74142,5,0,0:0:0:0:
76,240,74353,2,0,P|76:296|120:352,1,120,4|8,0:0|0:0,0:0:0:0:
168,328,74987,2,0,P|208:296|272:308,1,120,0|0,0:0|0:0,0:0:0:0:
332,308,75621,2,0,L|428:208,1,120,8|4,0:0|0:0,0:0:0:0:
308,172,76466,5,8,0:0:0:0:
192,140,76888,1,4,0:0:0:0:
88,204,77311,1,8,0:0:0:0:
128,316,77734,6,0,P|188:320|252:276,1,120,4|8,0:0|0:0,0:0:0:0:
296,304,78367,2,0,L|364:184,1,120,0|0,0:0|0:0,0:0:0:0:
412,224,79001,2,0,L|480:116,1,120,8|4,0:0|0:0,0:0:0:0:
436,88,79635,2,0,P|392:48|256:40,1,180,0|4,0:0|0:0,0:0:0:0:
228,68,80480,5,0,0:0:0:0:
180,104,80691,1,8,0:0:0:0:
148,152,80903,1,0,0:0:0:0:
132,208,81114,2,0,P|148:288|188:316,1,120,4|8,0:0|0:0,0:0:0:0:
220,348,81748,2,0,L|344:348,1,120,0|0,0:0|0:0,0:0:0:0:
392,320,82381,2,0,P|432:268|424:216,1,120,8|4,0:0|0:0,0:0:0:0:
368,196,83015,6,0,P|362:137|400:93,1,120,0|0,0:0|0:0,0:0:0:0:
340,48,83649,2,0,P|292:88|228:64,1,120,4|8,0:0|0:0,0:0:0:0:
200,120,84283,5,0,0:0:0:0:
188,180,84494,1,4,0:0:0:0:
228,224,84705,1,0,0:0:0:0:
208,280,84917,1,8,0:0:0:0:
244,328,85128,2,0,P|312:344|408:276,1,180,0|8,0:0|0:0,0:0:0:0:
448,180,86184,6,0,P|424:104|376:68,1,120,4|8,0:0|0:0,0:0:0:0:
344,188,87029,2,0,P|296:236|244:252,1,120,4|8,0:0|0:0,0:0:0:0:
164,168,87874,2,0,P|192:96|168:52,1,120,4|8,0:0|0:0,0:0:0:0:
72,120,88719,2,0,P|60:208|84:248,1,120,4|8,0:0|0:0,0:0:0:0:
176,296,89565,6,0,P|256:300|296:264,1,120,4|0,0:0|0:0,0:0:0:0:
344,280,90198,2,0,L|392:328,1,60,0|0,0:0|0:0,0:0:0:0:
444,312,90621,2,0,P|472:248|448:192,1,120,0|0,0:0|0:0,0:0:0:0:
404,176,91255,2,0,P|376:128|392:64,1,120,0|0,0:0|0:0,0:0:0:0:
328,60,91888,2,0,P|280:96|156:116,1,180,0|0,0:0|0:0,0:0:0:0:
256,192,92945,12,0,94212,0:0:0:0:
samplefish
Hi! Here from m4m!

[General]
I think its generally not the best to have 100% hitsound volume.

[Easnya~]
00:10:973 (1) - weird nc? take it out
00:16:888 (1) - ^
00:19:424 (2) - could try to make this blanket around 4
00:21:959 (1) - can blanket around the (3) so it looks better, likewise make 00:23:649 (2) - a copy of 1 like so http://puu.sh/8qb2J.jpg
00:27:029 (1) - take out nc, your pattern is nc every 2 big white ticks, id say keep it like that!
00:30:410 (1) - ^
00:35:903 (2) - better blanket, try to make (4) a little neater like http://puu.sh/8qc2F.jpg then make 2 a copy of it
00:48:579 (1) - ^
00:49:001 (6) - nc
00:50:691 (1) - take out nc
01:05:903 (5) - consider nc, but since its part of the pattern, it could be okay
01:14:353 (1) - take out nc
01:16:043 (3) - nc
01:18:156 (1) - take out nc
01:21:114 (5) - blanket! try midpoint:316,248 endpoint:400,179


[Yunya~'s Normal]
overall a relatively sloppy map that could use some tidying up. for example, in the first part of the song, you used mostly curved 1/4 sliders, then second part you used straight 1/4 sliders. ie 00:12:029 (1) - and then 00:59:353 (5) -

00:09:917 (4) - the stacked note might be a little tough, but could be okay.
00:27:874 (2) - ds
00:32:839 (1,2,3) - try moving these closer like http://puu.sh/8qedl.jpg
00:35:691 (2) - make this NC, then no nc on 00:35:903 (1) -
00:37:381 (1) - NC to keep 1 big white tick nc pattern
00:41:607 (1) - no NC
00:42:452 (3) - NC
00:44:142 (5) - NC
01:09:283 (4) - NC
01:19:001 (3) - should make this a copy of (2)
01:24:283 (1,2,3,4) - 4 notes in a row may be too hard, consider making 2 of these a slider

[Nukednya~'s Hard]
hp drain might be too hard for combo lengths. i would either -1 hp or make new combos every two white ticks. also im not too big of a fan of the ctrl-h ctrl-j to make the second half of the song.

00:07:804 (6) - fix stack
00:28:086 (9) - maybe make this a copy of 00:26:818 (6) -
01:04:212 (5) - maybe move to http://puu.sh/8qfja.jpg for better flow

all i got (isuckatmoddinginsanes), good luck with your map!
Julie
Yay for M4M :D

[Easnya~]
00:10:973 (1) - fix blanket, use 00:10:550 (5) as reference
00:37:170 (4) - fix blanket, use 00:36:748 (3) as reference
01:05:903 (2) - fix blanket, use 01:06:748 (3) as reference

[Yunya~'s Normal]
00:48:156 (2) - hmm you turn it a bit to much I think, rotate it +11, it should do a better blanket :D
01:00:832 (1,1) - I don't know if the disance is too short for normal, could give some space for beginner/average player to get a hold of their cursor and ready for next note after spinner. So maybe no reverse 01:02:522 (1) and start it at 01:02:945
01:14:142 (1) - move this to x:80 y:184, so it has the same spacing for the note before and after, you don't have to do exactly like mine, but just try to make it the same spacing
01:28:719 (4) - not sure if you're trying to do a blanket here, because is not a copy paste, but you could fix it by using this 01:27:874 (3) as reference

[Nukednya~'s Hard]
00:09:917 - add a circle
00:14:987 - ^ same situation but for a change could this 00:14:776 (9) into a s1/4 slider
00:19:107 and 00:19:212 - add circles
00:24:283 - ^
00:27:346 - ^
00:38:966 - ^
00:52:276 - same sound as this 00:51:747 (11,12), I would move 00:51:959 (12) by one tick, and add a reverse on this one 00:51:747 (11) , since the this 00:51:536 (10) doesn't have the same sound as 00:51:747 (11,12) (Hope I'm not having a super crappy explanation here >,<!
00:55:339 (9) - better blanket, use 00:55:128 (8) as reference
01:02:100 (9) - better blanket, use 01:01:889 (8) as reference
01:02:944 (2) - Since you have some note really close in your hard, this shouldn't cause much problem
And if you're not changing it, fix the blanket, use 01:02:733 (1) as reference
01:08:015 (7) - better blanket, use 01:07:592 (5) as reference

[Insanya~]
01:02:417 - add a note, cuz there is music between the 2 nyan nyan 01:02:311 (3,4) :D
01:27:135 - slider to 01:27:241 (1) ?

Random : the sound here 01:04:001 to 01:04:107 look funny, will look good with a SUPER SUPER SUPER SUPER SMALL SPINNER! but I don't know if is rankable haha, it will match though.
Topic Starter
Midge

samplefish wrote:

Hi! Here from m4m!

[General]
I think its generally not the best to have 100% hitsound volume.

[Easnya~]
00:10:973 (1) - weird nc? take it out whoops fixed
00:16:888 (1) - ^ fixed
00:19:424 (2) - could try to make this blanket around 4 done
00:21:959 (1) - can blanket around the (3) so it looks better, likewise make 00:23:649 (2) - a copy of 1 like so http://puu.sh/8qb2J.jpg done
00:27:029 (1) - take out nc, your pattern is nc every 2 big white ticks, id say keep it like that! eehh ill keep this nc
00:30:410 (1) - ^ done
00:35:903 (2) - better blanket, try to make (4) a little neater like http://puu.sh/8qc2F.jpg then make 2 a copy of it mmm fixed
00:48:579 (1) - ^ ill keep this
00:49:001 (6) - nc done
00:50:691 (1) - take out nc done
01:05:903 (5) - consider nc, but since its part of the pattern, it could be okay yea keeping :L
01:14:353 (1) - take out nc mmmm ill keep it like this
01:16:043 (3) - nc ^
01:18:156 (1) - take out nc done
01:21:114 (5) - blanket! try midpoint:316,248 endpoint:400,179aaaand done
Thanks for mod!

Kenssai wrote:

Yay for M4M :D

[Easnya~]
00:10:973 (1) - fix blanket, use 00:10:550 (5) as reference fixed-ish
00:37:170 (4) - fix blanket, use 00:36:748 (3) as reference fixed in above mod :P
01:05:903 (2) - fix blanket, use 01:06:748 (3) as reference fixed as best as possible with the pattern

[Insanya~]
01:02:417 - add a note, cuz there is music between the 2 nyan nyan 01:02:311 (3,4) :D mmm keep because of jump
01:27:135 - slider to 01:27:241 (1) ? mm keep

Random : the sound here 01:04:001 to 01:04:107 look funny, will look good with a SUPER SUPER SUPER SUPER SMALL SPINNER! but I don't know if is rankable haha, it will match though. :^3
thanks for mod guys ^^
Ringating
from my bg modding queue:

your bg's aspect ratio was off (somewhere between 4:3 and 16:9), so I made it 16:9. The original was also a bit low res, so I worked off an HD version of the image I found through google. Here is the final product:
Topic Starter
Midge

Ringating wrote:

from my bg modding queue:

your bg's aspect ratio was off (somewhere between 4:3 and 16:9), so I made it 16:9. The original was also a bit low res, so I worked off an HD version of the image I found through google. Here is the final product:
Thanks babe <3
truonant
I'm new to modding but i'll try my best. Here are 2 things that I observed from Yunaya~'s normal.

1. It seemed like some of the hit sounds were missing from it's usual pattern. I wasn't sure if this was intentional with the effect of the song (the lag) but I thought I might bring it up.
00:51:325 (1) - 00:55:128 (3) -
01:02:522 (1) - 01:08:860 (3) -

2. I noticed that the first half of the song, most slider started on the white ticks but during the last half of the song, most sliders started on red ticks. This makes me feel like it was created by two different mappers. Maybe you could add more of these red tick sliders into the first half of the song to make it feel more consistent.

Other than that, the beatmap was very good, I had a difficult time trying to find something to improve as a beginner modder. I hope this helped in any way. Thank you.
Yales
Hey,

[General]
  1. You will probably have to change your name diffs. Indeed, after the fact that custom diff aren't allowed, it seems that only the harder diff can have a custom name diff (related to the song).
  2. 00:05:057 - Add kiai time just on this note, maybe.

[Easy]
  1. 00:08:438 (1) - Arrange blanket
  2. 00:10:973 (1) - ^
  3. 00:12:663 (2) - ^
  4. 00:19:424 (2,1) - ^ This ok, but I'm sure you can improve the esthetic a bit. http://puu.sh/8sXuO.jpg It's not much, but you will see the difference
  5. 00:23:227 (2) - Add note?
  6. 00:32:945 (2) - Isn't this offscreen?
  7. 00:35:903 (2) - arrange blanket http://puu.sh/8sXEE.jpg once more, it's just those little things that your map will look better.
  8. 00:38:860 (1,2) - You did it pretty well here so I guess you care about it :x
  9. 00:53:649 (2) - I think it can be hard for a beginner to understand the rythme you gave here.
  10. 00:54:072 - Sounds better with a note on this big white tick imo.
  11. 01:05:903 (2,3) - the pattern is cool, just try to up the end of the slider a bit http://puu.sh/8sXTB.jpg
  12. 01:16:888 (5) - arrange blanket

    Ok so that's it for the easy, it's pretty well done, the rythme is usually good even if the music is quite...repetitive ^^
    Those kind of sliders 00:29:565 (2) - gives a nice nyanyan atmosphere. But don't overuse them or your map wouldn't look great: blanket priority (as far as I'm concerned).
    I didn't check the hitsounds in detail here, but it seems there's a lot of finish... Try to remove a few. But after that, it sounds ok.

[Normal]
  1. 00:09:917 (4) - I think the overlap here is really hard for a "normal" player
  2. 00:21:959 - Random break 2014 lol?
  3. 00:38:438 (6) - too hard as well
  4. 00:50:480 (4) - I would do something like this instead:
  5. 00:51:325 (1,2) - same here
  6. 01:03:790 (1,1) - Remove NC

    I think that's it. The beginning might be too hard, a lot/too much of 1/2 sliders. It's hard. About the esthetic, it feels a bit more smooth than the easy diff. The end of the map is really cool, you gave a nice rythme.

[Hard]
  1. 00:07:804 (6) - not perfect overlap
  2. 00:10:128 (5) - NC
  3. 00:11:184 (9) - Remove and make this slider 00:11:290 (10) - start at this point instead. It's just too hard for a hard, especially after a triple with quite a big spacing. Try this
  4. 00:17:522 (8,9) - Same here, the idea is good though, but it's really hard i think and the flow is bad here. Same example as above, try this :
  5. 00:25:973 (2,3,4,5) - The 4 notes stream feels weird imo. A triple might be better, or maybe 5.
  6. 00:32:733 (2,3,4,5) - ^
  7. 00:36:325 (1) - NC
  8. 00:49:846 (5,6,7) - you must be sadic or something xD this is really hard too >< Like... your hand doesn't do a bad move for this pattern, but it's hard to read. tha hard player will be like "what the heck"
  9. 00:53:015 (2,3,4,5) - 4 notes weird
  10. 00:56:607 (4,5,6,7) - one more time
  11. 00:59:776 (2,3,4,5) - ^
  12. 01:05:268 (9,10) - I pointed out those things earlier
  13. 01:11:606 (8,9) - ^
  14. 01:20:057 (2,3,4,5) - ^
  15. 01:26:817 (2,3,4,5) - ^

    Ok, this is a hard one lol. Your combo looks a bit too much sometimes. Try to add a few new combos maybe. That's all I can say I guess...

[Insane]
  1. 01:26:817 (2,3,4,5) - As you can guess, the player will be like "the f***?" but I like the idea xD, So I'm just saying it's hard to read :p
  2. 00:10:128 (3) - the shape is weird i think.
  3. 00:12:029 (2) - This is hard to read imo, for nothing special. http://puu.sh/8sZI5.jpg The horizontal jumps like this are hard enough, no need to make it harder with hidden notes I think.
  4. 00:14:776 (2,3) - NC on each note.
  5. 00:35:480 (1) - those hidden notes.. i.i

    Ok so that's it. It's pretty funny, I like your sliders hold which follows the little noises (instead if the "nyanyannyan")... well it makes the map, it's pretty well done.
    BUT, most of those sliders doesn't look really good honestly.. http://puu.sh/8t8jz.jpg As I said, this is weird, and I'm not even sure this is rankable but I'm really not sure about that. Try to improve the esthetic...
    After that, I like it, it's hard, sometimes the flow is uuugh (with horizontal jumps and stuff like this) but at the end, it's a funny map.
    The hitsounds sounds quite good imo.

Good luck.
Topic Starter
Midge

Yales wrote:

Hey,

[General]
  1. You will probably have to change your name diffs. Indeed, after the fact that custom diff aren't allowed, it seems that only the harder diff can have a custom name diff (related to the song). we'll see :^)
  2. 00:05:057 - Add kiai time just on this note, maybe. nah

[Easy]
  1. 00:08:438 (1) - Arrange blanket fixed?
  2. 00:10:973 (1) - ^ good enough imo
  3. 00:12:663 (2) - ^ done
  4. 00:19:424 (2,1) - ^ This ok, but I'm sure you can improve the esthetic a bit. http://puu.sh/8sXuO.jpg It's not much, but you will see the difference done
  5. 00:23:227 (2) - Add note? mmmm done
  6. 00:32:945 (2) - Isn't this offscreen? oh crap, fixed
  7. 00:35:903 (2) - arrange blanket http://puu.sh/8sXEE.jpg once more, it's just those little things that your map will look better. cleaned a little, but kept same design
  8. 00:38:860 (1,2) - You did it pretty well here so I guess you care about it :x :^)
  9. 00:53:649 (2) - I think it can be hard for a beginner to understand the rythme you gave here. im going to keep for now, i dont wanna screw with ds
  10. 00:54:072 - Sounds better with a note on this big white tick imo. hehk
  11. 01:05:903 (2,3) - the pattern is cool, just try to up the end of the slider a bit http://puu.sh/8sXTB.jpg done
  12. 01:16:888 (5) - arrange blanket done

    Ok so that's it for the easy, it's pretty well done, the rythme is usually good even if the music is quite...repetitive ^^ thanks babe
    Those kind of sliders 00:29:565 (2) - gives a nice nyanyan atmosphere. But don't overuse them or your map wouldn't look great: blanket priority (as far as I'm concerned). right, i think they were fixed in the mod
    I didn't check the hitsounds in detail here, but it seems there's a lot of finish... Try to remove a few. But after that, it sounds ok. actually, i used hitsound copier to copy it from the insane :S, it's actually a finish and a clap alternating

[Insane]
  1. 01:26:817 (2,3,4,5) - As you can guess, the player will be like "the f***?" but I like the idea xD, So I'm just saying it's hard to read :p i know :c
  2. 00:10:128 (3) - the shape is weird i think. fixed-ish
  3. 00:12:029 (2) - This is hard to read imo, for nothing special. http://puu.sh/8sZI5.jpg The horizontal jumps like this are hard enough, no need to make it harder with hidden notes I think. eeehhh fixed kinda
  4. 00:14:776 (2,3) - NC on each note. mmm done
  5. 00:35:480 (1) - those hidden notes.. i.i needs more hidden notes >:C

    Ok so that's it. It's pretty funny, I like your sliders hold which follows the little noises (instead if the "nyanyannyan")... well it makes the map, it's pretty well done.
    BUT, most of those sliders doesn't look really good honestly.. http://puu.sh/8t0ak.pngwhat As I said, this is weird, and I'm not even sure this is rankable but I'm really not sure about that. Try to improve the esthetic...
    After that, I like it, it's hard, sometimes the flow is uuugh (with horizontal jumps and stuff like this) but at the end, it's a funny map.
    The hitsounds sounds quite good imo.
Good luck.
Thanks for the m4m!
Okoayu


General

  1. The spacing on your diff is like really inconsistent, in the following I'll try to point out what's bothering

Insanya~

  1. General Impression of the Insane diff
  2. 00:12:241 (3) - oh look you had 7.5x distance snap jumps here 00:10:973 (1,2,3,4) - which actually do play nicely, and then you proceed to kind of punch the players face -flowise ofc- by letting this have a spacing to the next slider of 0.89, I'd at least expected sth like 2x for the sake of flow
  3. 00:14:565 (1,2,3) - tested it: their ends do snap to the 1/6 ticks a bit better
    Example

    might give this one a try? :D
  4. 00:17:734 (5,6) - something like this might look more appealing while not really increasing the difficulty (i just don't like overlapping sliders D:):
  5. 00:21:114 (6) - I think this one shoud end in 00:21:466 - (the 1/6 tick)
  6. 00:30:832 (3) - might make a 1/4 slider out of this to have the nyaa mapped? Explanation and pic below
  7. 00:31:043 (4) - if you want to map the "nyayayayayaa" stuff you might want to have 00:31:149 - mapped too, my suggestion is making it a slider
  8. 00:31:255 (1) - should end in 00:31:994 - imo...
  9. 00:45:938 - might consider mapping this one with a slider ? D:
  10. 00:57:452 (1) - the 7.81x snap is kinda hard to catch, even if it snaps neatly, might consider reducing that one
  11. 00:57:874 (3,4) - same applies for these 2 (consider mapping these as a slider)
  12. 00:58:297 (5) - should end in 00:59:036 - imo.
  13. 01:01:677 (1) - should also end on the blue tick instead of the 1/8 i think
  14. 01:04:001 (2) - I am not entirely sure on this one, but might try letting it start in 01:04:054 (2) - thus removing the circle 01:04:212 (3) - , sounds kinda better to me...
  15. 01:08:649 (2) - should end for simplicity reasons in either 01:08:755 - or 01:08:860 -, i guess
  16. Opinion: I don't really like this whole pattern because it uses 3 different distance snaps and spacings..!
  17. 01:23:015 (1) - should end in the blue tick
  18. 01:24:917 (1) - ^ same
  19. 01:26:396 (1) - ^ same ... D:
  20. 01:26:818 (1) - ^ same ... D:
  21. 01:27:452 (2) - ^ same ... D:
The rythm in this isn't as complicated as you might believe it to be!


Gl with your map!
Topic Starter
Midge

Okoratu wrote:



General

  1. The spacing on your diff is like really inconsistent, in the following I'll try to point out what's bothering

Insanya~

  1. General Impression of the Insane diff
  2. 00:12:241 (3) - oh look you had 7.5x distance snap jumps here 00:10:973 (1,2,3,4) - which actually do play nicely, and then you proceed to kind of punch the players face -flowise ofc- by letting this have a spacing to the next slider of 0.89, I'd at least expected sth like 2x for the sake of flow not sure what you mean here, but i think i fixed it?
  3. 00:14:565 (1,2,3) - tested it: their ends do snap to the 1/6 ticks a bit better done
    Example

    might give this one a try? :D
  4. 00:17:734 (5,6) - something like this might look more appealing while not really increasing the difficulty (i just don't like overlapping sliders D:): mmmm yea fixed
  5. 00:21:114 (6) - I think this one shoud end in 00:21:466 - (the 1/6 tick) hmmm, im going to have to start doing this (i usually use 1/8)
  6. 00:30:832 (3) - might make a 1/4 slider out of this to have the nyaa mapped? Explanation and pic below nah, i want emphasis on the sdvx knob
  7. 00:31:043 (4) - if you want to map the "nyayayayayaa" stuff you might want to have 00:31:149 - mapped too, my suggestion is making it a slider ^
  8. 00:31:255 (1) - should end in 00:31:994 - imo... nah
  9. 00:45:938 - might consider mapping this one with a slider ? D: i think i did it?
  10. 00:57:452 (1) - the 7.81x snap is kinda hard to catch, even if it snaps neatly, might consider reducing that onedone
  11. 00:57:874 (3,4) - same applies for these 2 (consider mapping these as a slider) same reason :S
  12. 00:58:297 (5) - should end in 00:59:036 - imo. nah
  13. 01:01:677 (1) - should also end on the blue tick instead of the 1/8 i think nah
  14. 01:04:001 (2) - I am not entirely sure on this one, but might try letting it start in 01:04:054 (2) - thus removing the circle 01:04:212 (3) - , sounds kinda better to me... mmm i've gotten mixed comments on this, but i'll keep for now
  15. 01:08:649 (2) - should end for simplicity reasons in either 01:08:755 - or 01:08:860 -, i guessended on blue tick
  16. Opinion: I don't really like this whole pattern because it uses 3 different distance snaps and spacings..! D:
  17. 01:23:015 (1) - should end in the blue tick nah
  18. 01:24:917 (1) - ^ same ^
  19. 01:26:396 (1) - ^ same ... D: done
  20. 01:26:818 (1) - ^ same ... D: done
  21. 01:27:452 (2) - ^ same ... D: nah
The rythm in this isn't as complicated as you might believe it to be!


Gl with your map!
Thanks! I guess i have issues with using too many elongated sliders, so I'll keep that in mid for future mapping.
Akasha-
Is mania still accpected GDs?
I wanted to join :3 Nyanyan~
If you argee, I will make 7K Easy
Topic Starter
Midge

Kuo Kyoka wrote:

Is mania still accpected GDs?
I wanted to join :3 Nyanyan~
If you argee, I will make 7K Easy
Hm, we're pretty far into the mods but sure, go for it ;)
blackabyss
sorry for delay to mod your map uvu)/

[General]
  1. you should add tag your GD maker name to all diff spread
[Easy]
  1. AR: -1, cause easy should <=3.00 star rating
  2. Distance spacing should <=0.8x, or if you don't want to change the DS, you can put CS: -1
  3. 00:06:748 (2) - nazi mod, i think this sliders anchor straight, will be more nice
  4. 00:20:691 (4) - make this note blanket with slider number 2 - 00:19:424
  5. 00:26:184 (2) - make this slider blanket with 00:27:029 (1) - for better pattern i think
  6. 00:34:212 (3,4,5,1) - aa, it is bad. why don't you try diamond pattern? http://puu.sh/8uhZ2.JPG
  7. 00:40:550 (3) - try to make this slider looks better. or look like this? http://puu.sh/8ui9m.JPG
  8. 00:52:381 - i think you should add a break here till - 00:54:494 -, and remove two notes. - 00:52:804 (1,2) cause this is easy diff :?
  9. 01:19:846 (2) - stack this one perfectly under - 01:18:156 (6)
[Normal]
  1. 00:05:057 (1,2) - little nazi mod, better put this slider like this? http://puu.sh/8uj0N.JPG
  2. 00:16:888 (2) - make this slider straight will be more nice
  3. 00:20:269 (1) - make this slider more cute like this? http://osu.ppy.sh/ss/1559543
  4. 00:25:339 (1) - make this slider blanket with slider number two for better flow? http://puu.sh/8ujsQ.JPG
  5. 01:32:945 - i think this slider should end here - 01:33:790
  6. this diff have more blanket and flow issues. i mention it a little, so you can figure out more. but overall, rhythm in this diff are good.
[Hard]
  1. 00:05:903 (3) - imperfect blanket with slider 5 here - 00:07:170
  2. 00:10:128 (5) - this slider is too close i think with previous note.
  3. 00:21:114 (7) - ^
  4. 00:28:086 (9) - nazi mod, try to make blanket with slider number 8 like this? http://puu.sh/8ukzx.JPG
  5. 00:49:846 (5,6,7) - try to make this slider like this? http://puu.sh/8ukZe.JPG and for pattern suggestion: http://puu.sh/8ul1Z.JPG
  6. 00:56:607 (4,5,6) - ^
  7. 00:51:748 (10) - add repeat this slider for better flow. and remove this slider - 00:51:959 (11)
  8. 00:58:508 (10) - ^
  9. 01:22:170 (9) - blanket isue, try like this? http://puu.sh/8ukzx.JPG
  10. 01:26:922 (3) - Unsnapped note
[Insane]
  1. much unsnapped sliders and notes. please re-snap all of this.
  2. 00:12:663 (1,2,3,4) - a little nazi mod. try like this eh? http://osu.ppy.sh/ss/1559562 for better flow owo
  3. 00:19:001 (4,5,6) - a bit err... try to make those sliders like this? http://puu.sh/8umKk.JPG
  4. 00:37:170 (1) - a nazi mod. ugly slider. try like this? http://puu.sh/8umla.JPG
  5. 00:57:558 (1,2) - DS too close i think, cause the song a bit slow in this part
  6. 01:00:832 (1,2) - ^
sorry for the poor mod, i think this map rhythm are good. Good luck \m/
Topic Starter
Midge

blackabyss wrote:

sorry for delay to mod your map uvu)/

[General]
  1. you should add tag your GD maker name to all diff spread
whoops, done

[Easy]
  1. AR: -1, cause easy should <=3.00 star rating
  2. Distance spacing should <=0.8x, or if you don't want to change the DS, you can put CS: -1
  3. 00:06:748 (2) - nazi mod, i think this sliders anchor straight, will be more nice actually, im going to tilt this a bit more :L
  4. 00:20:691 (4) - make this note blanket with slider number 2 - 00:19:424 ohoho done
  5. 00:26:184 (2) - make this slider blanket with 00:27:029 (1) - for better pattern i think done
  6. 00:34:212 (3,4,5,1) - aa, it is bad. why don't you try diamond pattern? http://puu.sh/8uhZ2.JPG fixed i think
  7. 00:40:550 (3) - try to make this slider looks better. or look like this? http://puu.sh/8ui9m.JPG mmm im gonna keep it like this, puts emphasis on that white tick)
  8. 00:52:381 - i think you should add a break here till - 00:54:494 -, and remove two notes. - 00:52:804 (1,2) cause this is easy diff :? put the break until 00:55:762
  9. 01:19:846 (2) - stack this one perfectly under - 01:18:156 (6)
doh done

[Insane]
  1. much unsnapped sliders and notes. please re-snap all of this.
  2. 00:12:663 (1,2,3,4) - a little nazi mod. try like this eh? http://osu.ppy.sh/ss/1559562 for better flow owo done, i thought that part was wonky too
  3. 00:19:001 (4,5,6) - a bit err... try to make those sliders like this? http://puu.sh/8umKk.JPG done
  4. 00:37:170 (1) - a nazi mod. ugly slider. try like this? http://puu.sh/8umla.JPG yessss thanks, idk how to make nice sliders :V
  5. 00:57:558 (1,2) - DS too close i think, cause the song a bit slow in this part mm i'll keep
  6. 01:00:832 (1,2) - ^
^

sorry for the poor mod, i think this map rhythm are good. Good luck \m/
Nah man, this helped a ton, thanks for the m4m ^^
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• Tag problem. Fix it.

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

NOTE: If the mania diffs here are only 7K, It is recommended to remove 7K from diff names.

[7K NM]
SPOILER
00:08:227 (8227|4) - move to 4 and..
00:08:438 - add note to 6 for strong sound: cymbals. Fit to be 2-noted.
00:24:917 (24917|2,25339|4) - I suggest to remove since there's no strong sound to make these notes 2-noted.
00:27:029 (27029|6) - move to 3 to avoid bracket.
00:31:677 (31677|5) - move to 2 hand balance.
00:34:846 (34846|4) - move to 3 ^
and until end is good =w=)b

[7K HD]
SPOILER
00:21:959 - add note to 5 for strong sound: cymbals
00:24:917 (24917|5) - move to 5 since same sound as 00:25:075 (25075|2,25075|4)
00:34:001 (34001|4,34212|4) - move to 6 and 7 accordingly.
00:35:480 (35480|3) - move to 3 and add note to 5 for 2-noted cymbals
01:03:579 (63579|0,63790|0,64001|0) - move to 2 , 3 and 4 (LN) accordling to be more comfortable to play and pitch.
01:24:177 (84177|1,84388|1) - suggesting move to 6. If you will listen 25% their pitches are different.

[7K MX NTRumi]
SPOILER
00:02:417 (2417|0,2417|6,2840|0,2840|6) - add note to 4 in these notes. Since the explosion sound is so powerful and 2 little notes are not enough to ferking cheeze them. Better to be 3-noted like snares.
00:12:241 - add note for 3-noted snares
00:13:086 - ^
00:16:678 - add note to 2 and 4 for the explosion nuke sound 3-noted or just 2-noted :v because single LN on that bomb feels like azis :v
00:19:847 - add note impact
00:20:058 - ^
00:23:861 - add note to 6 impact.
00:27:347 (27347|5) - move to 3, sarry I feel noob with brackets lolol. no no just to be comfortable :3
00:31:044 - add note to 4. 3-noted impact sound like 00:30:833 (30833|4,30833|3,30833 - |2)
00:53:649 (53649|3) - remove? feels weird to 3-noted that fart sound wat.
01:02:734 - add note to 4 like 01:02:523 (62523|6,62523|3,62523|0) - cymbals

[Overall]
Wow.. Cool mania mapset >w<)b go go rank. Thank you for requesting and goodluck~! :)
Frostings
M4M

[General]
check metadata consistency (tags)
usernames from GDs should be in the tags of all difficulties

[Easy]
00:45:198 (5,1,2) - blanket these? it'll look better :)
01:05:058 (1,2,3) - you can copy+paste one slider and rotate by 120 degrees to get perfect triangle patterns: http://puu.sh/8vhKf.jpg
01:11:818 (4) - too close to the hp bar

[Normal]
note about rhythm:
In this map you tend to map the strong beats with slider ends, rather than slider starts. This also means you map the weak beats with slider beginnings.
This makes your rhythm weak, since you want the players to press a button during a strong beat, rather than have them hold during the duration.
For example, take a look at this section:
00:10:762 (2,3,1,2,3,1,2,3) -
Your sliders end at the white ticks and begin at the red ticks. This isn't strong for rhythm. You want your slider starts at the white beats since these are the main beats and have slider ends at the red

also sliders like these 00:16:255 (3) - and 00:50:480 (4) - you're missing the main beats. they should start 1/2 tick later
01:02:522 (1,1,1) - NC problem
also
00:09:283 (3,4) - this is really hard to read. I think you should space these out and try not to stack

[Hard]
00:05:691 (2,3) - blanket better (you only need one sliderpoint)
00:13:508 (5,7) - also here. the editor makes pretty curves for you, so you only require one sliderpoint to make blankets perfect: http://puu.sh/8vkrz.jpg
there are actually some more, but won't mention all. You should be able to find them and make them neater
rhythm is good

[Insane]
00:11:607 (4,2) - overlap makes this really hard to read. maybe put it at the end of the slider: http://puu.sh/8vl2m.jpg
not sure if i'm good enough at modding to mod this difficulty...sorry

hope this helps~
Pew_old_1

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!



[7K NM]
00:08:227 (8227|4) - move to 4 and.. Moved
00:08:438 - add note to 6 for strong sound: cymbals. Fit to be 2-noted. Added as a LN
00:24:917 (24917|2,25339|4) - I suggest to remove since there's no strong sound to make these notes 2-noted. Removed
00:27:029 (27029|6) - move to 3 to avoid bracket. Moved
00:31:677 (31677|5) - move to 2 hand balance. Moved
00:34:846 (34846|4) - move to 3 ^ Moved
and until end is good =w=)b
Thanks for the mod bbbb
Topic Starter
Midge

Frostings wrote:

M4M

[General]
check metadata consistency (tags)
usernames from GDs should be in the tags of all difficulties fixed, god there has to be an easy way to do this

[Easy]
00:45:198 (5,1,2) - blanket these? it'll look better :) fixed?
01:05:058 (1,2,3) - you can copy+paste one slider and rotate by 120 degrees to get perfect triangle patterns: http://puu.sh/8vhKf.jpg thanks! math >.<
01:11:818 (4) - too close to the hp bar fixed :S

[Insane]
00:11:607 (4,2) - overlap makes this really hard to read. maybe put it at the end of the slider: http://puu.sh/8vl2m.jpg fixed
not sure if i'm good enough at modding to mod this difficulty...sorry nah you're fine dude ^^

hope this helps~
Thanks!

Also, I'm going to temporarily take over modding the normal diff since yuno has been afk for a while ;n;


samplefish wrote:

[Yunya~'s Normal]
overall a relatively sloppy map that could use some tidying up. for example, in the first part of the song, you used mostly curved 1/4 sliders, then second part you used straight 1/4 sliders. ie 00:12:029 (1) - and then 00:59:353 (5) -

00:09:917 (4) - the stacked note might be a little tough, but could be okay. fine atm
00:27:874 (2) - ds fixed
00:32:839 (1,2,3) - try moving these closer like http://puu.sh/8qedl.jpg fixed
00:35:691 (2) - make this NC, then no nc on 00:35:903 (1) - done
00:37:381 (1) - NC to keep 1 big white tick nc pattern done
00:41:607 (1) - no NC done
00:42:452 (3) - NC nah
00:44:142 (5) - NC nah
01:09:283 (4) - NC done
01:19:001 (3) - should make this a copy of (2) actually changed this part
01:24:283 (1,2,3,4) - 4 notes in a row may be too hard, consider making 2 of these a slider yup done

Kenssai wrote:

[Yunya~'s Normal]
00:48:156 (2) - hmm you turn it a bit to much I think, rotate it +11, it should do a better blanket :D done
01:00:832 (1,1) - I don't know if the disance is too short for normal, could give some space for beginner/average player to get a hold of their cursor and ready for next note after spinner. So maybe no reverse 01:02:522 (1) and start it at 01:02:945 fine as it is atm
01:14:142 (1) - move this to x:80 y:184, so it has the same spacing for the note before and after, you don't have to do exactly like mine, but just try to make it the same spacing changed
01:28:719 (4) - not sure if you're trying to do a blanket here, because is not a copy paste, but you could fix it by using this 01:27:874 (3) as reference
fixed

truonant wrote:

I'm new to modding but i'll try my best. Here are 2 things that I observed from Yunaya~'s normal.

1. It seemed like some of the hit sounds were missing from it's usual pattern. I wasn't sure if this was intentional with the effect of the song (the lag) but I thought I might bring it up.
00:51:325 (1) - 00:55:128 (3) - fixed, yo
01:02:522 (1) - 01:08:860 (3) - ^

2. I noticed that the first half of the song, most slider started on the white ticks but during the last half of the song, most sliders started on red ticks. This makes me feel like it was created by two different mappers. Maybe you could add more of these red tick sliders into the first half of the song to make it feel more consistent. fixed, a lot of them :S

Other than that, the beatmap was very good, I had a difficult time trying to find something to improve as a beginner modder. I hope this helped in any way. Thank you.

Yales wrote:

[Normal]
  1. 00:09:917 (4) - I think the overlap here is really hard for a "normal" player changing because it came up twice
  2. 00:21:959 - Random break 2014 lol? i thought so too, but after going through it multiple times, i think it's ok
  3. 00:38:438 (6) - too hard as well fixed
  4. 00:50:480 (4) - I would do something like this instead: remapped :L
  5. 00:51:325 (1,2) - same here ^
  6. 01:03:790 (1,1) - Remove NC yup, fixed

    I think that's it. The beginning might be too hard, a lot/too much of 1/2 sliders. It's hard. About the esthetic, it feels a bit more smooth than the easy diff. The end of the map is really cool, you gave a nice rythme.

Good luck.

blackabyss wrote:

[Normal]
  1. 00:05:057 (1,2) - little nazi mod, better put this slider like this? http://puu.sh/8uj0N.JPG i think it's fine the way it is
  2. 00:16:888 (2) - make this slider straight will be more nice done and curved 2
  3. 00:20:269 (1) - make this slider more cute like this? http://osu.ppy.sh/ss/1559543 done
  4. 00:25:339 (1) - make this slider blanket with slider number two for better flow? http://puu.sh/8ujsQ.JPG done
  5. 01:32:945 - i think this slider should end here - 01:33:790 deleted for consistency
  6. this diff have more blanket and flow issues. i mention it a little, so you can figure out more. but overall, rhythm in this diff are good.

Frostings wrote:

[Normal]
note about rhythm:
In this map you tend to map the strong beats with slider ends, rather than slider starts. This also means you map the weak beats with slider beginnings.
This makes your rhythm weak, since you want the players to press a button during a strong beat, rather than have them hold during the duration.
For example, take a look at this section:
00:10:762 (2,3,1,2,3,1,2,3) -
Your sliders end at the white ticks and begin at the red ticks. This isn't strong for rhythm. You want your slider starts at the white beats since these are the main beats and have slider ends at the red

also sliders like these 00:16:255 (3) - and 00:50:480 (4) - you're missing the main beats. they should start 1/2 tick later
01:02:522 (1,1,1) - NC problem
also
00:09:283 (3,4) - this is really hard to read. I think you should space these out and try not to stack

all taken care of i think
Oh my god, that took forever. Thanks for mods!
Faan
Easy
Some of the spacings are quite off, like I think you want it to be 0.9 but some are like nearly 0.8 or 1.0, it mainly happens at the beginning part, I think one reason being the grid size.
00:15:198 (1,2,3) - 1 example, I know you're trying to make it look good, but what I think is that you're suppose to have constant spacing
00:12:663 (2) - x168 y 60, to fit DS, you can then fix the other notes
00:21:959 (1,2,3) - see, the DS here ranges from 1.1 to 0.8
tbh this isn't bad, it's quite nice cept few DS inconsistancy, which isnt recommended for easy

Normal
00:21:959 (3) - break not recommended
00:27:874 (2) - not like all noobs know about slider linency, w/e it is spelled like
really weird rhythm for me, im not sure tho

hard
wtf curve sliders
01:27:874 (6,7) - you can make better symmetry than this surely.

Insane
This is fkin Extra I swear, this is definitly fkin extra
00:31:255 (1) - fix, anchors are outside the slider
00:58:297 (5) - ^
01:04:001 (2) - do you really think combination of SV2.0 and 0.5 is a good idea?
seriously, this is way too hard for insane, either rename it into something that makes this sound harder, or just reduce difficulty
Rumia-

arcwinolivirus wrote:

[7K MX NTRumi]
SPOILER
00:02:417 (2417|0,2417|6,2840|0,2840|6) - add note to 4 in these notes. Since the explosion sound is so powerful and 2 little notes are not enough to ferking cheeze them. Better to be 3-noted like snares. dont feel like adding more notes here , intro part i dont want to make so hard :v
00:12:241 - add note for 3-noted snares
00:13:086 - ^
looks messy and not good to play both of ^
00:16:678 - add note to 2 and 4 for the explosion nuke sound 3-noted or just 2-noted :v because single LN on that bomb feels like azis :v doesnt feel right T.T
00:19:847 - add note impact looks messy again since there is 1/8 . orz
00:20:058 - ^ ^
00:23:861 - add note to 6 impact. doesnt feel right too T.T
00:27:347 (27347|5) - move to 3, sarry I feel noob with brackets lolol. no no just to be comfortable :3 fixed~
00:31:044 - add note to 4. 3-noted impact sound like 00:30:833 (30833|4,30833|3,30833 - |2) dont have snare , and i like the current pattern and notes, looks more neat and playable
00:53:649 (53649|3) - remove? feels weird to 3-noted that fart sound wat. fixed~
01:02:734 - add note to 4 like 01:02:523 (62523|6,62523|3,62523|0) - cymbals fixed~

[Overall]
Wow.. Cool mania mapset >w<)b go go rank. Thank you for requesting and goodluck~! :)
thanks for mod!~
updated diff : http://puu.sh/8vJ9n.osu
Akasha-
GD finished!!
KKnya~ 7K EZ
osu file format v12

[General]
AudioFilename: [SDVX II ] Nyan Cat [INF].mp3
AudioLeadIn: 0
PreviewTime: 42241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Nyanyanyanyanyanyanya!
TitleUnicode:Nyanyanyanyanyanyanya!
Artist:daniwellP feat. Momone Momo
ArtistUnicode:daniwellP feat. 桃音モモ
Creator:Midge
Version:KKnya~ EZ
Source:SOUND VOLTEX BOOTH II -infinite infection-
Tags:meow meme youtube remix TEK-A-RHYTHM
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7f5eb44a9751a0cd44c5e75321f1b1cf.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5058,422.535211267606,4,2,1,30,1,0


[HitObjects]
256,192,410,5,0,0:0:0:0:
256,192,1255,1,0,0:0:0:0:
256,192,1413,1,0,0:0:0:0:
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475,192,47311,128,0,49001:0:0:0:0:
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256,192,51325,1,0,0:0:0:0:
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36,192,92945,128,0,94635:0:0:0:0:
Topic Starter
Midge

Faan wrote:

Easy
Some of the spacings are quite off, like I think you want it to be 0.9 but some are like nearly 0.8 or 1.0, it mainly happens at the beginning part, I think one reason being the grid size.
00:15:198 (1,2,3) - 1 example, I know you're trying to make it look good, but what I think is that you're suppose to have constant spacing mmm yea fixed
00:12:663 (2) - x168 y 60, to fit DS, you can then fix the other notes fixed
00:21:959 (1,2,3) - see, the DS here ranges from 1.1 to 0.8 fixed
tbh this isn't bad, it's quite nice cept few DS inconsistancy, which isnt recommended for easy

Normal
00:21:959 (3) - break not recommended fixing because it came up twice
00:27:874 (2) - not like all noobs know about slider linency, w/e it is spelled like
really weird rhythm for me, im not sure tho hwat

Insane
This is fkin Extra I swear, this is definitly fkin extra idk, im following the star thing, and it says it's not extra (i tried my hardest :c)
00:31:255 (1) - fix, anchors are outside the slider should be fine, i want that sexy curve
00:58:297 (5) - ^
01:04:001 (2) - do you really think combination of SV2.0 and 0.5 is a good idea? hahah ye bro
seriously, this is way too hard for insane, either rename it into something that makes this sound harder, or just reduce difficulty ekhekh
Thanks for mod bb

updated with KK's ez gd! thanks for the offer ^^
NemousuSP

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!




Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|




[7K HD]
SPOILER
00:21:959 - add note to 5 for strong sound: cymbals
00:24:917 (24917|5) - move to 5 since same sound as 00:25:075 (25075|2,25075|4)
00:34:001 (34001|4,34212|4) - move to 6 and 7 accordingly.
00:35:480 (35480|3) - move to 3 and add note to 5 for 2-noted cymbals
01:03:579 (63579|0,63790|0,64001|0) - move to 2 , 3 and 4 (LN) accordling to be more comfortable to play and pitch.
01:24:177 (84177|1,84388|1) - suggesting move to 6. If you will listen 25% their pitches are different.
all fix


thank you MOD!
truth revealer
Hi.... Mod from me :
SPOILER
[Timing]
00:42:241 - 00:49:002 -> How about, add kiai time here.
[Pewrakonya~ NM]
00:06:748 - 00:06:959 -> Change the 2nd and 6th key with hold notes.

How about add some of the slider velocity multiplier like here for example :
00:06:748 - 00:06:959 -> change it to 0.50.
00:11:936 - 00:11:607 -> change it to 0.75.
00:11:607 - 00:11:818 -> change it to 0.50.
00:14:353 - 00:14:565 -> change it to 0.30.
00:17:734 - 00:17:945 -> change it to 0.50.
00:17:945 - 00:18:156 -> change it to 0.30.
00:19:846 - 00:20:058 -> change it to 0.30.
00:21:114 - 00:21:325 -> change it to 0.75.
00:21:325 - 00:21:536 -> change it to 0.50.
00:23:649 - 00:23:860 -> change it to 0.75.
00:23:860 - 00:24:072 -> change it to 0.50.
00:24:494 - 00:24:705 -> change it to 0.75.
00:24:705 - 00:24:917 -> change it to 0.50.
00:24:917 - 00:25:128 -> change it to 0.30.
00:25:128 - 00:25:339 -> change it to 0.10.
00:27:241 - 00:27:452 -> change it to 0.50.
00:27:452 - 00:27:663 -> change it to 0.30.
00:35:903 - 00:36:325 -> change it to 0.30.
00:37:804 - 00:38:815 -> change it to 0.50.
00:38:860 - 00:39:072 -> change it to 0.50.
00:39:494 - 00:39:705 -> change it to 0.30.

Good luck with your beatmap...
Pew_old_1

truth revealer wrote:

Hi.... Mod from me :

[Pewrakonya~ NM]
00:06:748 - 00:06:959 -> Change the 2nd and 6th key with hold notes. Done

How about add some of the slider velocity multiplier like here for example :SV changes are probably too hard for NM diff and i haven't seen any ranked maps that NM having SV, sorry.
[ Dizaster ]
HP drain is too rough in [Nukednya~'s Hard] and [Insanya~] diff I think
Topic Starter
Midge

[ Dizaster ] wrote:

HP drain is too rough in [Nukednya~'s Hard] and [Insanya~] diff I think
I thought so too. I might turn down the hp drain in the insane if I get any more comments on it.
HOST_old
from [Standard / mania] GD, modding Team (≥∀≤)/

hi midge~~

osu!edit column = 0 1 2 3 4 5 6
mod column = 1 2 3 4 5 6 7





Nessienya~ HD

00:02:452 (2452|0,2452|6) - move to 00:02:417
00:04:688 (4688|3) - move to 00:04:671 (4671|3)
00:14:565 (14565|2) - change LN ~ end 00:14:776
00:14:776 (14776|3) - change LN ~ end 00:14:988
00:14:987 (14987|5) - change LN ~ end 00:15:199
00:23:861 (23861|0,23861|2) - change LN ~ end 00:24:072
00:25:234 (25234|1,25234|5) - move to 00:25:199 (25199|1,25199|5)
00:34:002 (34002|5) - move 5
00:34:107 (34107|5) - add 6
00:34:318 (34318|5) - add 6
00:34:530 (34530|5) - add 6
00:38:860 (38860|2,38860|4) - remove
00:38:861 (38861|4,38861|2) - add 3,5
00:38:966 (38966|4,38966|2) - add 3,5
00:39:072 (39072|1) - add 2
00:47:945 (47945|3) - add 4
00:48:896 (48896|4) - remove (there's exist drum sound, but almost all notes are following "nya")
00:52:593 (52593|2) - remove and add 2,6
00:52:699 (52699|5,52699|1) - add 2,6
00:53:015 (53015|4) - remove and add 2,6
00:53:121 (53121|3) - remove and add 2,6
00:53:332 (53332|1) - move 4
00:53:438 (53438|2) - move 5
00:54:389 (54389|0) - add 1
01:20:269 (80269|4,80269|2) - move 2,6
01:20:586 (80586|6,80586|0) - move 2,6



KKnya~ EZ

00:05:903 (5903|2) - change normal note
00:06:748 (6748|1) - change LN ~ end 00:07:170
00:21:748 (21748|0) - remove
00:30:410 (30410|3) - change LN ~ end 00:31:043
00:30:621 (30621|5) - remove
00:30:832 (30832|2) - remove
00:31:043 (31043|4) - remove
00:49:001 (49001|4) - remove
00:51:536 (51536|4) - change LN ~ end 00:51:959
01:03:367 (63367|6) - move to 3
01:15:621 (75621|0) - remove
01:16:043 (76043|6) - remove





thx for your request midge~~ and good luck
Ujimatsu Chiya
M4M



[General]
  1. So fun song :lol:
  2. how about change end time > 01:29:142


[Nukednya~'s Hard]
  1. DS seems to be the extremes.
  2. HR6 >HR5 (In my opinion)

[Say for you]

  • WOW so great map !!
    i hope ranked it :)

    GL
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