Oh the humanity...
Thanks for mod o/deetz wrote:
m4m, sorry if I can't help >_<
[Easnya~]
00:35:480 (1) - I suggest this rhythm: http://puu.sh/dFN5K/a6bfedd0fc.jpg can't make 3 into a repeater w/out breaking ds, and 2 emphasizes the drop in sound
01:01:255 (3) - let it move in a straight line?: http://puu.sh/dFNFP/15d68adc42.jpg done
01:07:593 (3) - I feel like this slider bends too hard for an easy. fine imo
01:15:621 (6,1,2) - let the notes flow out of the slider like this?: http://puu.sh/dFNXT/fd79dded3b.jpg that puush is broken :c
[Normanya~]
00:31:255 (4) - I feel like that slider end would look nicer like this but maybe that's just me: http://puu.sh/dFOpn/29a59acfea.jpg i can't see it ;n;
Nice diff.
[Nukednya~'s Hard]
00:29:776 (5,6) - I feel like this sort of pattern is difficult to predict because most of the sliders before had 4 repeats fixed
00:55:339 (3) - Ctrl-G done
01:28:297 (2) - Ctrl-G ctrl+g'd 1 instead
[Collab Insanya~]
00:09:177 (1,2,3) - put the notes before the slider? triples are more intuitive to play keeping for now
I like this diff
[Exnya~]
01:02:945 (1,2,3,4,5,1,2,1,2,3,4) - this part feels kinda cluttered and weird to play i like it :c
Interesting diff.
cool set, sorry I wasn't able to find much o_o
Thanks for mod o/zkf wrote:
I had (and not in the "m2m" way, but in the "I know myself I owe this" way) to mod this after the absolutely astounding IRC mod you gave me on my map. I just had to do something for you, you gave me so much insight into mapping in general that I need to somehow pay this off, even if it's something small. Going to probaly mod a lot of your maps in the near future.
Sorry that I haven't found that much, but the maps are really good. At least in my eyes. But these are not so good. :s
Easnya~
Didn't find anything. o: Seems pretty close-to-perfect for me.
Normalnya~
00:24:283 - Feels like there's a quiet beat missing here, maybe add a note fine imo
00:52:593 (1,2,3,4) - 1,2 is mapped, the beat continues as 00:53:015 - might throw off a lot of people. 2 triplets
01:23:227 (2) - This feels half a beat too early. Maybe something like this? http://puu.sh/dIFmN/bf7e9dc00a.jpg mmm fine imo
01:27:029 (2) - Feels offbeat, maybe this? http://puu.sh/dIFpT/4ef4e2e484.jpg (Just a fast, sloppy attempt of visualizing) nah, don't wanna start 2 on a red tick
Nukedyna~'s Hard
00:49:001 (1,2,1,2) - The overlap feels extremely unnatural, at least for me. looks cool though :c
00:59:987 (4) - If you want to make that part harder, extend that slider one more time...It feels a bit more "snapped" to the music, but the distance snap goes up really high, which means 01:00:621 (5) - has to be reversed...which again ups the distance snap on the next note...so maybe not...but maybe you're evil. mm fixed differently
01:05:480 (7,1) - I'd say extend 7 one more time, then move it a bit to the right (still keeping the pattern with 1) - feels more natural to the music IMO done
Collab Insanya~
00:10:973 (1) - Skipping an audible sound (blue tick), not sure how to fix without a remap of that part - Possibly a 1/4 slider, and angle the following stream more to the right? fine imo
Exnya~
01:04:001 (1,2) - The slider ending on the blue tick feels..weird? Not sure how to say it, the prominent backing sound doesn't disappear... i'd compromised this part a lot, so i'd like to keep it as is
I couldn't even get my Neormal ranked lol :cTimorisu wrote:
Extrazer is an unrankable diffname but this shit is ok?
thanks for modPereira006 wrote:
hi, as request
[Easnya~]
Hitsound:
- 00:15:198 (1) - in end, if you listen this rhythm, should add finish because the 00:16:888 (3) in have have finish but rhythm is same, I dunno why you didn't add finish in end 00:15:198 (1) if you add this, don't forget other diff's to be consistency fixed
Gameplay[Normanya~]
- 00:06:748 (1) - this should remove new color, you should know this is "easy", the part in 00:05:057 (1,2) is short and is hard to newbies players, remove new color in 00:06:748 (1) fixed
- 00:23:649 (3) - I do like if this should grid more down, because this slider is like touching HP drain (is not touching HP drain, but is out area so much) fixed
- 00:50:691 (1) - remove new color, same before in 00:06:748 (1) fixed
HitsoundGameplay:
- 00:15:198 (1) - in end should add clap, the rhythm still continue and still there... if you do this don't forget other diff's
- 00:17:311 (3) - ^ both fixed
[Nukednya~'s Hard]
- 00:06:748 (1) - same on Easnya fixed
- 00:10:128 (1) - Missing remove new color, to be consistency by you style also this is "normal" fixed
- 00:23:649 (1) - remove new color fixed
- 00:22:804 (2,3,1,2,3) - you sure you wanna keep this pattern ? look is bit hard on play for this diff, make more pattern easier ? fixed
- 01:03:367 (3) - move grid 4 left, just need clean little overlap with 01:00:832 (4) in body fixed
- 01:28:719 (1,2) - remove new color in (1) and put new color (2) like you did in Easnya~
Song Setup:Gameplay:
- the AR, is better 7 than 7.5 imo keeping as is, since 7 was said to be too little and 8 too much
[Collab Insanya~]
- 00:17:522 (1) - remove new color, I dunno why you put this new color... fixed
- 00:33:790 (6) - Missing put new color fixed
- 00:41:396 (3,4) - should change shape like this http://puu.sh/eprF3/7179dda2d8.jpg , just the begin and end, border near is ugly for me, just suggestion i disagree
- 00:46:888 (5) - ^ same changed
- 00:49:424 (1) - remove new color ? I understand this pattern but remove new color is better just saying (just suggestion) i'll keep for now
- 00:56:607 (1) - ^ same fixed
- 01:05:903 (1,2,3) - I wanna, that (1) the shape should move grid right to clean with 01:06:748 (3) in end, like this http://puu.sh/eprYR/6e7f0556d4.jpg, you did pattern before like 00:05:903 (3,1,2), 00:11:818 (1,2,3) and many more fixed
- 01:15:832 (6,1) - just saying this blanket is off fixed
- 01:22:593 (1,2) - rnc in (1) and nc (2) fixed
- 01:29:565 (5) - nc like other diff's
Song SetupGameplay:
- AR you don't wanna change 9 to 8.5 ? really better than 9 with this diff IMO i'll try 8.8 with this
This diff I don't feel this level as "insane" I did play I feel is extra, a lot rhythm is very smiliar in Exnyan~, example in 01:01:677 (1,2,1,2,1,2,3) - this pattern is harder than Extra, not only this pattern, there more pattern harder than extra, lot jump 4.00x and some 5.00x than exnyan~, this need more easier level as "insane.
- 00:14:353 (5) - this should nc, change SV... fixed
- 00:17:205 (2,3,4,5,6,7) - why don't make same DS 0.60? I dunno you increassing there part DS it's cool looking; emphasizes rise in pitch on the nyans
- 00:38:438 (3,4,1) - 5.00x jump ? no, decreassing ds fixed? iunno
My big problem, you need descreassing DS <4.00x, if you see some patterns is >4.00x is not accepted for this diff I feel is extra
i disagree. i quite like it like this, as it's a mini-extra. i want players to feel like they're playing a cool map but keep the ds lower so it's still easier
[Exnyan~]
Gameplay:I'm sorry this really need more work, somes combo color make no sense and show inconsistency with you style
- 00:10:128 (1,2) - why not don't ds 0.60x ? why jump ? I don't feel rhythm is really necessary jump... without the jump, there's no signal that it's a kick slider
- 00:13:719 (1) - why you didn't remove color this ? I mean this 00:13:508 (1,1) - is jump and you put nc but in 00:10:128 (1,2) - is not nc, why ? the rhythm is same... NC is not sense fixed
- 00:14:142 (5) - SV change big must bg NC fixed
- 00:14:565 (1,1,1) - I don't see this really necessary nc... example this part nc and in part 00:17:100 (4,5,6) is not nc... emphasizes liquid-y sound
- 00:27:029 (1) - this really readable ? i think so, yea
- 00:32:945 (5) - sv change, must need nc fixed
- 00:40:339 (7,1) - jump 10.00x ? I accpeted if <6.00x fine imo
- 00:51:536 (5) - not nc ? fixed
[]
Insane and extra really need more work, other diff's is ok
I'm sorry, Need more work insane and extra
Any question if you don't understand my english ask me in game so I can explain better
Good luck
first time i've seen a mod mention thismrturtle99 wrote:
00:25:339 (1) --slider end point needs to be in the slider
thanks for the modmrturtle99 wrote:
hard:
00:17:734 (6) - doesn't need to be a curved slider, consider just making it a straight slider with 2 points done
insane:
00:58:297 (1) - not sure if you're trying to make a loop here, but if you are there should only be 5 sliderpoints arranged in a pentagonal shape looks fine so im keeping it
01:29:353 (1) - just a suggestion, but maybe take off the NC here as it feels like it's connected to 01:29:142 (1) -fine imo
extra:
00:26:184 (3,4) - why are the slider endpoints hard endpoints? fixed
01:09:072 (1) - ^, and I also don't feel like there should be a NC here nc'd because sv change
01:29:353 (1) - don't feel like NC is needed here stays consistent with insane
Meh, is what i get for putting my OCD-ness into a modMidge wrote:
what you isn't entirely true, but i appreciate you taking a look into it.
thanks for the mod