from M4M queue,no bubble round
[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well
[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here
00:17:734 (5) - still.not a good spacing here
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well
01:18:579 (5) - why such strange slider..
lol still the finishs...
[Nuked]
00:26:184 (4,5) - why not use 2 straight slider?
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way
00:49:846 (3,4,5) - don't suggest such patterns in hard diff
00:53:438 (6) - forgot clap?
00:56:607 (1,2,3,1) - well..same thing
some parts are not good for a hard diff
[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol
00:17:734 (1,1,1,1) - really hard to read hhh
00:21:114 (1) - 1~2 grid down
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu.ppy.sh/ss/1981772
01:07:487 - a note is needed here imo
01:15:198 (1) - I think slow this sv may be a good idea
[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this
00:58:297 (1,1) - not a good design,why note stack them?
the whole mapset gives me a sense of mess..I think you can improve some details
[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well
[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here
00:17:734 (5) - still.not a good spacing here
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well
01:18:579 (5) - why such strange slider..
lol still the finishs...
[Nuked]
00:26:184 (4,5) - why not use 2 straight slider?
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way
00:49:846 (3,4,5) - don't suggest such patterns in hard diff
00:53:438 (6) - forgot clap?
00:56:607 (1,2,3,1) - well..same thing
some parts are not good for a hard diff
[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol
00:17:734 (1,1,1,1) - really hard to read hhh
00:21:114 (1) - 1~2 grid down
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu.ppy.sh/ss/1981772
01:07:487 - a note is needed here imo
01:15:198 (1) - I think slow this sv may be a good idea
[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this
00:58:297 (1,1) - not a good design,why note stack them?
the whole mapset gives me a sense of mess..I think you can improve some details