Sorry, I won't be taking GDs, since I'd have to wait for that mode to get modded, too.[_Chichinya_] wrote:
OMG i can create a GD in taiko (?) inner or oni (?)
Sorry, I won't be taking GDs, since I'd have to wait for that mode to get modded, too.[_Chichinya_] wrote:
OMG i can create a GD in taiko (?) inner or oni (?)
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.Oracle wrote:
honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
okay, as you consider it's a waste of time, i'm not spending time as well~Midge wrote:
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.Oracle wrote:
honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
ProfessionalBox wrote:
Hello! The m4m ~
General
-The constant use of hitfinish is in my opinion a bit too much - consider changing this to hitwhistle or reduce the amount of hitfinishes yeeaaaaa
Easnya~
>00:31:255 (5,1,2) - Whats up with the DS here? whoops fixed :S
>00:49:001 (1,2) - The blanket here could be a tiny bit improved fixed
Really clean
Collab Insanya~
Overall this difficulty has really high amount of NC and while some of them make sense there are quite many which dont make so much sense - pointing some of these out
>00:13:825 - There should be a circle here imo fixed
>00:17:734 (7) - This NC could be removed meant to signify sv change though :c
>00:28:719 (7) - NC done
>00:28:931 (1) - Remove NCdone
>00:28:931 (1,3) - Not properly stacked wat
>00:29:353 (1,2,3,4,1,2,3,4,1) - This stream isnt properly blanketing the circles fixed yea
>00:31:255 (1,1) - Why not just put the Later circle under the sliders tail? The distance is really big atm fixed
>00:37:593 (3) - Remove NC done
>00:39:072 (3,4) - this overlap is ugly (nazi) fixed lol
>00:41:818 (3) - Remove NC done
>00:47:945 - There should be a circle here for consistancy imo nah, fine imo
>01:20:903 (1,2) - This distance is really high, consider lowering it yup, meant to be a jump
>01:21:114 (1) - NC nah
>01:26:818 (3) - Remove NC done
>01:29:353 (1,1) - Consider removing these nope, wanna keep it consistent
Normanya~
>00:54:494 (6) - This might be nazi but move the beginning of this slider down 1 grid for better blanket done
>01:10:128 (2,4) - Maybe reduce the curve on these just a bit for better visuals eh i disagree, i think it looks nice
>01:26:184 (1) - I'd reduce the curve here too done
Can't see any other problems here, clean diff
Extranya~
>00:10:339 (1) - Remove NC done
>00:30:198 (5,1) - Why suddenly overlap these when you have had more spacing until this point? they arent overlapped .-.
>00:31:255 (1,1) - I'd put the circle at the tail of the slider for better visuals yea i should probably do that
>00:58:297 (1,1) - ^ ye
>01:27:452 (1) - NC because of the sv change eh, i think it's conveyed in the circle before it
>01:28:086 (2) - Remove NC nah
Nukednya~'s Hard
>00:15:198 (1,2,3) - These finishes dont fit here at all, atleast reduce some of them i'm gonna redo hs ;n;
>00:31:677 (6) - This slider should have 1 more repeat to follow the music better, it would need to be repositioned if this is done though eeee we'll see how this goes
>00:57:452 (1,3) - Not properly stacked fixed
>01:20:269 (4,5) - This could easily be blanketed fixed
>01:26:818 (2,3,4,5,6) - This pattern could easily be blanketed with the earlier slider too done
>01:29:353 (4) - Remove NC ee yea done
Good luck with this mapset!
Thanks for the mods o/SeNoZinD wrote:
From my modding queue~ (hey its that guy from ruddut) hi .-.
General
Its err.... unique.this mapping style... HanzeR is that you?
Easynya~
Nothing to say :/
Normanya~
00:22:804 (2,3,4,5,6) - I feel like this would be slightly too hard for normal imo nah, fine imo
nothing much to here either
Nukednya~'s Hard
00:05:903 (3) - Ctrl-g for better flow done
00:49:846 (1,2,3) - Perhaps this is too hard? I dunno :/ i'd like to think players know how to do kick sliders :c
00:56:607 (1,2,3) - ^Same goes for this
01:07:593 (1,4) - These shouldn't touch eeehhh they don't touch when playing, i think it's fine
Collab Insaneya~
00:06:959 (1) - Maybe move the NC from here to 00:06:748 (4) - done
00:17:734 (1) - Random NC? eee ok changed since probox asked to change it too
00:17:734 (1) - Also, move these closer together nah, ds increases
00:26:818 (6) - Ctrl-g would make better flow nope, they inverse :S
00:38:227 (2,3,4) - Spread these out more fixed differently :S
00:37:170 (1,2,1,2,1) - I think its best if these all get moved to the left so the pattern above ^^ gets some more space http://puu.sh/bUE2j/832df4a41c.jpg something like this eee fine imo when i fixed it lol
00:43:086 (5,6,7) - imo a 1/4 slider that repeated once would be better nah, i like the triplet :c
00:45:621 (1) - lol what is this ninja circle. move it up a bit for better visionfixed?
00:45:832 (2) - Ctrl-g for flow nah
00:46:466 (1) - ^^ same for this, move it so the start matches with 00:46:255 (4,5) - like http://puu.sh/bUEj7/3d8748958d.jpg
00:46:888 (1) - ^^ same stuff
00:47:734 (3,1) - Something something ctrl-g (separately ofc) same34 ;n;
General note, a lot of patterns seem to be confusing/clustered (at least to me D:), consider revising some of them for more clarity.
Exnya~
00:10:128 (1,1) - Connect/move closer maybe? nah, the space indicates that it's a kick slider
00:17:311 (5) - Ctrl-g for teh flow nah
00:58:297 (1,1) - Perhaps separate these so they don't touch :S changed from probox's mod
I don't think I'm qualified enough to be modding this, especially since its pretty hard :/
Thanks T~T-Mo- wrote:
Hey there, doing a M4M from your queue. Only modding standard since my Mania ability is non-existant.
Easnya~
00:18:579 (1,2) - Fix the flow of these sliders perhaps? Move slider 2 down+right a bit. fine imo
00:25:339 (1,2) - Same as above, but rotating might be a better idea to keep the blanket neat. same
Normanya~
00:06:748 (1,2) - I think flow can be improved a bit here. Move 2 and 3 further up, and then rotate 00:08:438 (1) . eeehh, it's fine. i can't really fix it without breaking ds
00:24:494 (7,1) - Flow could be improved by moving circle 1, but keeping this is fine. mmm, don't wanna break ds
00:53:649 (5,6) - Why not have these the same shape? done
Nukednya~'s Hard
01:13:931 (6) - Make this blanket with 01:13:086 (3) a bit better. done
Collab Insanya~
00:30:410 (1,2,3,4,1) - Could make a more regular star out of this formation. done, good idea
00:53:966 (1) - Remove the New Combo and put it on 00:54:283 (3) instead, since this is a blue tick. nah, i want the nc on the next one because it kinda signifies the sv change in 1
Exnya~
00:15:410 (2,3,4) - These jumps seem a bit extensive, and I don't believe the music is suitable to suggest such a jump. done
00:53:227 (1,2,1) - Same as above. done
01:04:001 (1) - The slider speed comes too suddenly in my opinion and can easily throw people off. Maybe have it loop around or repeat instead? i like it doh :c
Pretty nice map overall, and quite fun to play. Good luck
sorry, don't wanna apply this since i already have a piano :SKawaEE wrote:
Hello. :0
Mania modding..
i think
Pewrakonya~ NM
00:04:670 -> movement 00:04:635
because, other mania difficult also 00:04:635 all place the note. check it.
and i think also 00:04:670 is not cync.
good beat map!
thanks for modyurunneram wrote:
Yes I'm late ^^")7 But at least I came right? hehehehehehehe
Sorry had life :>
Easy
00:06:748 (1) - Bring DS down to 0.9x done
00:13:508 (3) - ^ done
00:40:550 (3) - If you want to stack this perfectly, select 00:38:860 (1,2) and rotate by -4 degrees done
00:35:480 (1) - Move up by 2 grid squares so that (4,5,1) makes a perfect triangle done
nice job. Would have been better with more flow though
Normal
00:12:241 (1) - Why did you decrease the DS here? done, osu just decides to change ds for no reason
00:20:269 (3) - Bring down to x430 y132 done
00:25:762 (1,3) - please stack done
00:46:043 (2) - second node: x436 y104 third node: x408 y216 This improves blanket and makes the slider bend at a more accurate timing done
00:59:353 (1) - Increase DS to 0.9x please done
Don't change DS so much for normal
Lalalalalalalalala
Sorry ^^")7
needsmoreworkneedsmoreworkneedsmoreworkneedsmoreworkSetz206 wrote:
holy tits this thing is still pending?
Vertify wrote:
From my ~Mod Que~
I guess you can call me Ms Distance Snap Anal Inspector lol. I like exact numbers =)
[Easnya][Normanya]
- It's more noticeable in Easy diff (circle size wise); distance between notes keeps changing throughout the map. 0.1 difference is fine I guess, but any more than that, you can see a difference. You go from 88 to 91, just pick one for consistency (especially in Easy's). It also just makes things look neater ^^
- 00:16:888 (3,4,1) - Either move the tail end in a way where the cursor flows to the 4 naturally or move (4) and re-blanket it with (1). fine imo
- 00:20:269 (3) - this note is noticeably further than all the other notes (90 to 94 atm) done?
- 00:41:818 (4) - ^ Same reason (92 to 97) done
[Hard]
- 01:18:156 (4) - Spacing off by 0.9done
This was done well, good job! Though I feel like it's too linear for me (I personally like a few jumps). Just a suggestion: when the song reaches this "lyrical" bit 00:37:593 (2,3) - You can do a little jumps here. Or here - 00:41:818 (4,1) - fine imo, lol[Collab Insanya~]
- 00:44:776 (3) - Is this a jump or should this be equal ds? If it's a jump it's looks off compared to your very first one here 00:06:959 (1) done
- 00:53:438 (6,7) - It felt awkward to play here (your judgement) it does. but i don't really know what else to do here
- 00:56:396 (3,1) - Too close. done
- 01:12:874 (2) - Too close to the slider (comparing to your other blankets). done
[Exnya]
- 00:16:888 (1,7) - Is the semi-spaced stream intentional between these two notes? yea :S
- 01:02:100 (1) - I think this one should be equal ds with 01:01:677 (1,2) done
Enjoyable to play overall ^^
- 00:32:734 (4,5) - Found this awkward to play. Again, your judgement. fine imo
- 00:41:501 (2,3,4,1) - This can be aesthetically more pleasing. fine
- 00:59:776 (4,1) - Same reason as the first point. [This is of course my opinion- I think it's because I'm expecting another jump (if you refer to it's previous notes (1), (2), (3)] nah, plays fine imo :S
Thanks for mods o/sheela901 wrote:
Hey Midge! M4M from your queue.General
- The word "cat" in the tags can be safely removed, since there's the same word in the title.
Easnya~
- 00:06:748 (1) - Remove the new combo, so it could follow the consistency. eh, it's the beginning, i'll keep this for now
- 00:08:438 (1,2,3,4,5,6) - You should make the same rhythm as 00:15:198 (1,2,3,4) -, since they're similar, and I thought to would make a consistency to the rhythm. that would be changing too much, sorry :S
- 00:51:959 - In my opinion, the slider (6)'s tail can't handle the strong beat, and sounded weird. What I would do is to remove the note (5), and move (6) to where (5) was. And if you move 00:52:382 (1,2,3) to the downbeat 00:52:381 -, it would sound more better, because I don't know what the slider was trying to follow. mmm fine imo
- 00:57:452 (5) - I think the slider is too curved, because it doesn't follow the two notes earlier. I suggest to loosen the curve, so it could make a better flow. done
- 01:14:353 (5) - The blanket is incompleted. Move the last node to x:330 y:186 to fix the blanket. done
Normanya~
- I would say that 00:05:057 (1,2,3,4) has a pretty bad flowm since they going to the opposite. What you could is to rotate the slider to 90° clockwise, and move it where it could be. fixed differently, we'll see how that plays out
- 00:10:973 (3) - I don't feel that the tail isn't fitting for a strong beat. I suggest to reduce the length of the slider by the half of it, then add a 1/1 slider on the downbeat. This would let (3) to end on the beat that will change a little part, and the new slider will restart the beat. fine imo
- 00:49:001 (1) - Try flipping it vertically, and move it more to the top of the earlier note. It would result a better flow. done, we'll see how it plays out for now, subject to change though :S
Nukednya~'s Hard
It feels that the difficulty spread isn't constant. The first part is easier, while the rest of the map is harder. It also feels really hard because of the kick-sliders.
- 00:05:057 (1) - Try copying the shape of 00:05:903 (3) -, and rotate it by -45° with a vertical flip, then move it to x:182 y:170. It would follow better the path, in my opinion. tentative no, i kinda like it like this
- 00:24:494 (4,5,6) - I find that this pattern and rhythm is for an upper grade than this. I mean, two kick-sliders consecutive and a 1/6 repeat slider might be too hard for this difficulty. This also goes for 00:31:255 (4,5,6) and 00:51:536 (2,3,4) . i've seen hards do a lot harder than these.
- 00:49:846 (1,2,3,4) - Don't you think that this pattern is too hard, due to the distance? I also find it a little confusing. I would stay on the path, where the kick-sliders are more closer to each other. ^
- 00:53:015 (2,3,4,5) - This is me, but in my opinion, the stream is "too" long. I would replace the notes for a repeat slider. changed to kick sliders
Well, that's it! I have to skip the last difficulty, because this degree isn't "my thing". But, here's a star for a little boost for qualified! Good Luck!Collab Insanya~
- 00:20:058 (2) - I feel that when the slider has the head down and the tail up, it would make a cool flow. nah, it's fine
- 00:58:297 (1) - Hmm... I don't think that this long slider follows anything in the music. The beats that the slider lands on aren't long notes, like 01:27:452 (1) -, so I think it's useless if it doesn't follow anything, and make another rhythm. stays consistent with exnya :S
thanks for mod o/Halfslashed wrote:
Ello,
[General]
Throughout all the difficulties, I found it difficult to correct any errors involving the beginning and end of new combos since it seemed inconsistent as to whether or not new combos start every measure, two beats, or two measures.
[Exnya~]
00:31:255 (1) - This slider ends on the 32nd note before the next measure, which makes the end sound off beat when compared to the rest of the map. Consider ending it on the blue tick before 00:32:100. The other thing is that this slider folds in on itself in a way that you can't quite follow the pattern, which might be considered unrankable. Maybe change it to a more standard curve or something like this? http://puu.sh/cvTZ9/c821163b2a.jpg
00:58:297 (1) - ^
01:24:917 (1) - ^all of these are fine, sliders like this have been ranked before
[Collab Insanya~]
Just in general, I usually see names of people who map certain sections of maps of a collab on a storyboard. Perhaps consider incorporating something like this? informations is given in the description of the map. it's not long enough to sb, really.
00:31:255 (1) - Try this: http://puu.sh/cvUoD/4329a27b8f.jpg fixed a bit
01:27:452 (1) - Try this: http://puu.sh/cvUCx/2483b139f8.jpg fine
[Nukednya~'s Hard]
01:10:128 (3) - Try this: http://puu.sh/cvURM/fb293a7b19.jpg fine, it blankets the tail of 2
[Normanya~]
Fine.
[Easnya~]
Fine.
Can't wait to have this ranked, good luck!
not applying mania mods due to the pianoWillTai wrote:
Hey there!
[Nukednya~'s Hard]
00:53:438 (5,6,7) - move them closer to each other and (5) closer to (4). fixed
[Collab Insanya~]
00:17:417 (4,5,6) - they gradually become more spaced apart. Intentional? yea
00:48:790 (1,2,3,1,2,3) - the two stacks have different spacing. Intentional? yea
Overall enjoyable to play!Keep up the great work
Project Railgun wrote:
Hi, mod as promised, sorry for late~
[General][Easnya~]
- Cool song + background
[Normanya~]
- A general play through of this map was rather nice; however, some overlapping does hinder the quality of the map.
- 00:10:128 (4,1) - Consider changing the pattern here to either A) Remove the overlap with the previous circle 4 or B) curve the slider 1 away from the circle 4. ar leaves enough time so that 4 does not overlap 5 ingame
- 00:59:987 - Here two objects (circle 2 and slider 3) are shown. This may be confusing as the novice user may aim towards the closer (newly created) slider first. Consider re-patterning. swapped 2 and 3
- 01:10:973 (3,2) - As stacking would alter the distance snap here, I suggest that you re-pattern the circles altogether. fine imo. there's no visible overlap
[Nukednya~'s Hard]
- Overall the difficulty is great. I do not recommend triple 1/2 circles but they are considered rankable as per 2014 ranking criteria.
- 00:32:311 (1) - You could totally blanket this slider's track with the previous slider 1. looks fine to me .-.
~- 00:37:593 (5) - I personally feel that this slider needs some "spazazz" or other stylish pattern. fixed with somethign simple :S
- 00:54:494 (6,7) - The slider 7's end is too close to the slider 6's track. Consider violating the distance snap to a degree of ~+0.05. fixed
Personally, I find the Insane to be mapped in the form of an Extra with lower Distance Snap. Some 1/4 and 1/8 patterns seem a bit too hard for Insane. Consider using more 1/2, 3/4, and even 1/1 sliders instead. i agree, and it was kind of what I was going for. we'll see how it holds up
- 1/4-based Hards aren't something you see everyday. It's pretty nice.
- Just personal preference, but you may want to diversify some of your sliders and add more interesting curves.
- I personally stack similar objects ( e.g: 01:02:945 (1,2) - ) but this is totally up to you and not required. If you like this concept, be sure to change all other similar patterns for consistency. yea, fine imo :S
Good luck~
Thanks for mods o/byfar wrote:
m4m! t/255150
[Easnya]
no issues
[Normanya]
[list]
00:46:043 (2,4) - minor blanketing issue fixed
[Hard]
01:02:100 (3) - blanket is not perfect as it should be here (just change slider shape a little bit) fine imo
[Collab Insanya~]
00:34:846 (2) - y168 to y164 wat
[Exnya]
01:00:410 (3,4) - feel like you could rotate it slightly upwards so that the top slider is in line with the bottom slider and that it flows to the next note. fine imo
well done
sorry for short mod. either this is mapped too well or i'm just bad
Every slider must have a clear and visible path to follow from start to end.
Enon wrote:
[Nukednya~'s Hard]
00:37:593 (2) - Ctrl + J, G, H and re-place no, sorry
Thanks for mod~Mystyk wrote:
Hi! Your requested mod from some time ago, sorry for the wait. (Also, I'm a she.)
[Easnya~]
In general the difficulty looks nice, but my problem is that it's full of 1/1 and there are hardly any 2/1 breaks and this is an easy, and also too much 1/1 is boring so I think you could improve this a bit. my take on this is that this map is very, very, very repetitive. mapping this, there was no consistent way to add breaks without it feeling out of place.[Normanya~]
- 00:30:832 (4) - remove this to put some break between the notes and because this one is kind of soft so it doesn't need to be hit with a hit circle in my opinion emphasizing the sdvx sound thing
- 00:34:212 (3,4,5) - instead of 3 hit circles a slider would be better because of the reasons in general about this difficulty and because it would give a bigger emphasis to the big beat at 00:35:480 (1) - http://puu.sh/d1aQs/0f82f71233.jpg done
- 00:44:776 (4,5) - either remove these or make one long slider as suggested above ^ because these notes are very soft and there is too much 1/1, try to vary the rhythm a bit and make it easier, put some breaks between the notes done
- 00:50:691 (3,4,5) - I would use a long slider here as well done
- 00:58:297 (6,2) - please don't stack them, it's confusing - just an example, I think you can do it better with your own ideas - https://osu.ppy.sh/ss/2267883 fixed with a repeater, stack shows up later though (i like it :S)
- 01:07:593 (3,4,5) - try to remove this? 01:08:015 (4) - to put some break between the notes or at least make a long slider instad of 3 hit circles, it doesn't feel that nice to click on 01:08:015 (4) - because it's on a soft beat fixed
- 01:20:269 (3) - same as abovefixed with a slider
[Nukednya~'s Hard]
- 00:15:832 (2) - this note feels a bit forced, I would rather remove it done
- 00:23:649 (4) - i would rather add a new combo here because (7) is a bit long and there is a lot of 1/2 done for now, i don't like breaking the nc-every-other-measure thing i had going, though
- 00:31:255 (4) - you should move this down a little so that it is not too close to 00:29:565 (2) - it will be easier to read, this should be better - http://puu.sh/d2FoX/6c317a138d.jpg done
- 00:32:945 (2) - same as above ^ try to move this down a bit for easier readability done
- 00:54:494 (6,7) - this one is actualy confusing, it would be better if the sliderend was somewhere else, example: https://osu.ppy.sh/ss/2272591 fixed
- 00:56:607 (2,3,4,1,2) - same that I mentioned before, try making it easier to read - https://osu.ppy.sh/ss/2272596 and https://osu.ppy.sh/ss/2272600 done
- 01:23:015 (2) - remove this, this diff has a lot of 1/2s so it's safer to remove a few notes and 01:23:227 (3) - this is a bit louder anyway so by removing (2) it will be emphasized better done
- 01:28:719 (1) - a slider and a hit circle would be a better finish :3 - https://osu.ppy.sh/ss/2272610 done
[Collab Insanya~]
- 00:17:522 (4,5,6) - this is pretty crowded and (6)'s reverse arrow is a bit hidden, so I would try to rearrange the pattern a bit, just an example of course: https://osu.ppy.sh/ss/2272874 fixed differently :S
- 00:19:846 (5,1,2) - why not keep the same distance as always? they are unreasonably close - http://puu.sh/d2Mro/2aaf4d8c93.jpg fixed in above
- 00:21:959 (1,5) - maybe you can rotate 00:23:015 (5,1) - a little so that 00:21:959 (1,5) - don't overlap at all - https://osu.ppy.sh/ss/2272889 fixed
- 00:31:677 (6,1,2) - the distance is quite confusing because (6) and (1) is a jump but (1) and (2) is distance snapped correctly, so you should emphasize these changes, try this maybe? - https://osu.ppy.sh/ss/2272902 switch to 1 reverse instead of 2
- 00:43:931 (1,2,3) - why not fix these distant changes? it's not that much work but it will look nicer - https://osu.ppy.sh/ss/2272910 looks fine to me? i tried :S
- 00:58:297 (3,5) - very small thing but this is so disturbing to the eyes, try to put them further a bit to make it nicer fixed i think
- 00:05:586 - add hit circle? it would fit better to the music fine imo
- 00:10:128 (1,2) - I don't see a reason to use a little bit higher spacing, why not use the same distance? - http://puu.sh/d4ibT/e8fa8072fa.jpg done
- 00:47:522 (2) - I would rather replace this, it was confusing because it's stacked with 00:47:100 (2) - fixed differently
- 00:48:050 (1) - instead of a reverse slider why not try 2 hit circle or a slider starting - 00:48:156 - ? it would fit a lot better to the song, it would be easier to read because it wouldn't start on a blue tick ^
- 00:48:896 (2) - this feels quite unnecessary tbh I would remove it, there is nothing loud here and it will fit better to the vocals if you remove it i like it, keeping for now
- 01:12:241 (5) - hidden reverse arrow, please re-arrange the pattern so that the reverse arrow is visible i don't see it ;n; fixed though?
- 01:20:269 (2,3) - try not to overlap, it's a little bit confusing and I think it would be nicer to avoid overlap fixed
- 01:27:452 (1) - please don't use such a shape, it's confusing and should be avoided tried to make it a bit more readable
Every slider must have a clear and visible path to follow from start to end.
[Exnya~]Ughh I hope I didn't forget anything, but it's almost 2 am so sorry if I missed something.
- 00:29:142 (2,1) - just a personal opinion but I dislike this anti-jump, so you could consider using higher distance here i'd like to think of is a feature, so i'd like to keep it :S
- 00:31:255 (1) - I have several problems with this, first of all slidershape, just like I mentioned on Collab Insanya~, it's confusing, moreover it has slower slider velocity (because the previous section used 2,00x) so it might as well be more confusing, 3rd the slider ends on a 1/8 note which doesn't fit, the slider should end here - 00:31:994 - i made it more readable, but i'd like to defend this shape and it's sv. even if the player thinks it's faster and moves their cursor immediately to the end of the slider, their cursor would still be inside of the follow circle. furthermore, there aren't any visible circles after it for a long time, so the player couldn't break combo
- 00:45:621 (1,3) - don't overlap, it's confusing fixed
- 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasized yea, fixed
- 01:04:001 (1) - again 1/8 doesn't fit here, please remove the next hit circle and lengthen the slider the point of this section is to have one circle/slider on one end, and another circle/slider on the other, and flowing circularly. i like it, so im keeping for now
- 01:12:241 (6) - this reverse arrow is too hidden, please try to re-arrange the pate increased ds
- 01:24:917 (1) - 1/8 again, try to avoid it pleasefixed
00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasizedyou said you fixed this, but the SV change is still there, and tbh there are other places where there is unreasonable slider velocity change, just look at this:
Ok, thanks for the mod and consideration, you've been really helpful.Mystyk wrote:
[Easnya~][Normanya~]
- 00:34:212 (3) - that look kind of weird and it might give some difficulty to read so try to make it better a bit - http://puu.sh/davDP/ba18262618.jpg - I think this still gives the feeling that you want to achieve while being easier to read done
- 00:50:691 (3) - this shape might be too hard to read again, it's squeezed in the corner of the beatmap and it's confusing >.< maybe you can just try a different pattern, an example - https://osu.ppy.sh/ss/2293253 - https://osu.ppy.sh/ss/2293255 - of course you don't have to follow this, it's up to you how to change it fixed differently, we'll see how it holds up
[Nukednya's Hard]
- 00:31:255 (4,1,2) - although you said you changed it but it looks the same? xD try to have at least this much space - http://puu.sh/dawMs/ecd5fefd32.jpg - 00:33:367 (3) - if you replace this to x:160 y:220 the distance will be fine and patterns won't break either (00:32:945 (2) - is on x:172 y:328) whoops mb
- 01:24:917 (4) - this slider should be changed, it's hard to read :C - example: http://puu.sh/daxx5/b5c8e852f6.jpg done
- 01:29:565 (2) - add finish, since you also added a finish on Easy and it would fit anywayto the song as well yea, i have to reapply the hs to all the maps
[Collab Insanya~]
- 00:18:156 (4) - add clap, it sounds like you missed to add it
- 00:41:396 (3,4) - these are quite ugly and might as well be confusing to read (because the sliderend and sliderbeginning are too close) so I would rather change them a bit (at least this much http://puu.sh/dc1zC/13562ca24d.jpg) fixed
- 00:46:888 (5) - same as above about the slidershape fixed
- 01:10:128 (3) - the sliderbody is confusing because it looks shorter than it actually is, so with a slight change it would be better - https://osu.ppy.sh/ss/2297377 fixed, but i wanted to keep the curved streams
About the sv changes, I want to keep them. I believe they add an extra dimension to the song so that it feels like it's rising and falling, like it does in the sdvx chart. I've changed the ones that I feel are unjustified, but I think that the one's I've left in enhance the song.
- 01:12:452 (1) - try to put this more to the left please it's hard to see the beginning of the slider, try not to place it under a stream - http://puu.sh/dcIDG/e209815abf.jpg done
- 01:27:452 (1) - this still looks too confusing i strongly disagree, sorry :c
also 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasizedyou said you fixed this, but the SV change is still there, and tbh there are other places where there is unreasonable slider velocity change, just look at this:
http://puu.sh/dcNHE/bd0b247d97.png changed sv to 1x- 00:41:396 (1,2) - these notes don't really have a difference in sound but you used a different slider velocity i disagree, they're meant to emphasize the rise in sound after that low slider
- 00:46:466 (1,2,1) - this one is just as troubling rises and falls, sorry i want to keep this
- 00:46:466 (1,2,1,2,1,2,3,4,1,1,1) - also this, also has slider velocity change and the flow is also bad (imo) moreover the notes are placed with almost the same distance even though on the timeline they are VERY different and that's not right fine imo. flow is intentionally placed so the sliders point in the same direction. however, i might change the triplet and sv if it becomes more of an issue
- 00:51:536 (5,1,1) - http://puu.sh/dcNXW/d00f22f2e9.png - the sound at these notes is way too similar to use different slider velocity yea fixed
- 00:57:345 (4,1) - unreasonable spacing, why is (1) so far from (4) on the timeline they have equal distance made a little close so that they're touching, but i wanted sv to change ever 4 (looks cool)
- 01:04:424 (2,3,4,1,2,1,2,1,2,3,4,1,2) - same problem about the slider velocity change fine imo
- 01:11:184 (1,2,3) - unreasonable SV change again mmm keeping for now
- 00:24:072 (3,4,1,2,3) - also unreasonable SV changes fixed
- 00:27:241 (1,2,3) - same here, too many SV changes keeping for now
[Exnya~]I'm really sorry but in it's current state I don't want to bubble your map, but I also don't want to force changes on you, maybe you can find someone else.
- 00:07:170 (2) - this should be a hit circle not a slider, the song only "asks" for a hit circle fine imo
- 00:10:128 (1,2) - why use higher distance? it doesn't make sense i've had multiple complaints about when i had the tail of 1 touch 2, so i figured leaving a space would signify that 1 is a kick slider
- 00:10:973 (1,2,3,4) - these jumps are too big, I understand if you want to put jumps but I think reducing them would be better since the music is similar at these parts reduced
- 00:12:241 (3,4) - why is the spacing different here than 00:12:452 (4,1) - ? it should be the same fixed, made them not touch
- 00:21:114 (1) - this should end on a blue tick fixed
- 00:27:029 (1) - 2,00 for SV might be too big and the shape is ugly, we can't tell how long the slider is, and that's very important when you use a slider velocity change, here 00:28:508 (1) - you did it fine because we can at least tell how long the slider is fixed?
- 00:31:255 (1) - this slidershape is unacceptable in my opinion well i've made my case, so idk what else to say. i reeeaaally want to keep this.
- 00:44:565 (1,2,3,4,5) - I think these doesn't ask for a jump reduced ds
- 00:45:832 (2,3) - here again unreasonable jump, the music is too soft to have a jump! ^
- 00:46:043 (3,4) - and then here again different spacing, you could just use the same that you did here 00:46:255 (4,5) - fixed in above?
- 00:46:888 (3,1) - this jump looks unfitting because the music is too soft and "nya" ends on 00:46:994 - so just what are you trying to emphasize with that jump? fixed
- 00:54:917 (5,6,7,1) - those are some very big jumps, and I don't mind you putting jumps in the extra, but make them reasonable, the music is soft here so smaller jumps would be better reduced slightly
- 00:55:550 (1,2) - this one is also kind of big since you used a slider velocity change too it is surprising imo fine imo
- 01:01:677 (1) - this should end on the blue tick 01:01:994 - it's unreasonable to end this slider on an 1/8 note fixed
- 00:58:297 (1,2,3,4) - unreasonable SV change fixed
- 01:04:001 (1,2) - I'm sorry but I can't approve of this either and the slider velocity change is also too high in my opinion, it's really surprising ok, changed to kick slider, but kept 2x sv.
- 01:14:565 (1,2) - unreasonable spacing unreasonable? it's a kick slider into a triplet, it's fine imo
- 01:19:212 (1,2,1,2) - also these kind of 1/4 jumps throughout the whole difficulty, they're too big it's a feature imo
- 01:25:339 (1,1,1,1) - too many slider velocity changes fine imo ;n;
- 01:27:452 (2) - this slidershape doesn't look nice either moreover people can't even tell that it's going to be a slowdown nc'd and slanted (i find that makes it look slightly better :S)
Thanks for mod o/deetz wrote:
m4m, sorry if I can't help >_<
[Easnya~]
00:35:480 (1) - I suggest this rhythm: http://puu.sh/dFN5K/a6bfedd0fc.jpg can't make 3 into a repeater w/out breaking ds, and 2 emphasizes the drop in sound
01:01:255 (3) - let it move in a straight line?: http://puu.sh/dFNFP/15d68adc42.jpg done
01:07:593 (3) - I feel like this slider bends too hard for an easy. fine imo
01:15:621 (6,1,2) - let the notes flow out of the slider like this?: http://puu.sh/dFNXT/fd79dded3b.jpg that puush is broken :c
[Normanya~]
00:31:255 (4) - I feel like that slider end would look nicer like this but maybe that's just me: http://puu.sh/dFOpn/29a59acfea.jpg i can't see it ;n;
Nice diff.
[Nukednya~'s Hard]
00:29:776 (5,6) - I feel like this sort of pattern is difficult to predict because most of the sliders before had 4 repeats fixed
00:55:339 (3) - Ctrl-G done
01:28:297 (2) - Ctrl-G ctrl+g'd 1 instead
[Collab Insanya~]
00:09:177 (1,2,3) - put the notes before the slider? triples are more intuitive to play keeping for now
I like this diff
[Exnya~]
01:02:945 (1,2,3,4,5,1,2,1,2,3,4) - this part feels kinda cluttered and weird to play i like it :c
Interesting diff.
cool set, sorry I wasn't able to find much o_o
Thanks for mod o/zkf wrote:
I had (and not in the "m2m" way, but in the "I know myself I owe this" way) to mod this after the absolutely astounding IRC mod you gave me on my map. I just had to do something for you, you gave me so much insight into mapping in general that I need to somehow pay this off, even if it's something small. Going to probaly mod a lot of your maps in the near future.
Sorry that I haven't found that much, but the maps are really good. At least in my eyes. But these are not so good. :s
Easnya~
Didn't find anything. o: Seems pretty close-to-perfect for me.
Normalnya~
00:24:283 - Feels like there's a quiet beat missing here, maybe add a note fine imo
00:52:593 (1,2,3,4) - 1,2 is mapped, the beat continues as 00:53:015 - might throw off a lot of people. 2 triplets
01:23:227 (2) - This feels half a beat too early. Maybe something like this? http://puu.sh/dIFmN/bf7e9dc00a.jpg mmm fine imo
01:27:029 (2) - Feels offbeat, maybe this? http://puu.sh/dIFpT/4ef4e2e484.jpg (Just a fast, sloppy attempt of visualizing) nah, don't wanna start 2 on a red tick
Nukedyna~'s Hard
00:49:001 (1,2,1,2) - The overlap feels extremely unnatural, at least for me. looks cool though :c
00:59:987 (4) - If you want to make that part harder, extend that slider one more time...It feels a bit more "snapped" to the music, but the distance snap goes up really high, which means 01:00:621 (5) - has to be reversed...which again ups the distance snap on the next note...so maybe not...but maybe you're evil. mm fixed differently
01:05:480 (7,1) - I'd say extend 7 one more time, then move it a bit to the right (still keeping the pattern with 1) - feels more natural to the music IMO done
Collab Insanya~
00:10:973 (1) - Skipping an audible sound (blue tick), not sure how to fix without a remap of that part - Possibly a 1/4 slider, and angle the following stream more to the right? fine imo
Exnya~
01:04:001 (1,2) - The slider ending on the blue tick feels..weird? Not sure how to say it, the prominent backing sound doesn't disappear... i'd compromised this part a lot, so i'd like to keep it as is
I couldn't even get my Neormal ranked lol :cTimorisu wrote:
Extrazer is an unrankable diffname but this shit is ok?
thanks for modPereira006 wrote:
hi, as request
[Easnya~]
Hitsound:
- 00:15:198 (1) - in end, if you listen this rhythm, should add finish because the 00:16:888 (3) in have have finish but rhythm is same, I dunno why you didn't add finish in end 00:15:198 (1) if you add this, don't forget other diff's to be consistency fixed
Gameplay[Normanya~]
- 00:06:748 (1) - this should remove new color, you should know this is "easy", the part in 00:05:057 (1,2) is short and is hard to newbies players, remove new color in 00:06:748 (1) fixed
- 00:23:649 (3) - I do like if this should grid more down, because this slider is like touching HP drain (is not touching HP drain, but is out area so much) fixed
- 00:50:691 (1) - remove new color, same before in 00:06:748 (1) fixed
HitsoundGameplay:
- 00:15:198 (1) - in end should add clap, the rhythm still continue and still there... if you do this don't forget other diff's
- 00:17:311 (3) - ^ both fixed
[Nukednya~'s Hard]
- 00:06:748 (1) - same on Easnya fixed
- 00:10:128 (1) - Missing remove new color, to be consistency by you style also this is "normal" fixed
- 00:23:649 (1) - remove new color fixed
- 00:22:804 (2,3,1,2,3) - you sure you wanna keep this pattern ? look is bit hard on play for this diff, make more pattern easier ? fixed
- 01:03:367 (3) - move grid 4 left, just need clean little overlap with 01:00:832 (4) in body fixed
- 01:28:719 (1,2) - remove new color in (1) and put new color (2) like you did in Easnya~
Song Setup:Gameplay:
- the AR, is better 7 than 7.5 imo keeping as is, since 7 was said to be too little and 8 too much
[Collab Insanya~]
- 00:17:522 (1) - remove new color, I dunno why you put this new color... fixed
- 00:33:790 (6) - Missing put new color fixed
- 00:41:396 (3,4) - should change shape like this http://puu.sh/eprF3/7179dda2d8.jpg , just the begin and end, border near is ugly for me, just suggestion i disagree
- 00:46:888 (5) - ^ same changed
- 00:49:424 (1) - remove new color ? I understand this pattern but remove new color is better just saying (just suggestion) i'll keep for now
- 00:56:607 (1) - ^ same fixed
- 01:05:903 (1,2,3) - I wanna, that (1) the shape should move grid right to clean with 01:06:748 (3) in end, like this http://puu.sh/eprYR/6e7f0556d4.jpg, you did pattern before like 00:05:903 (3,1,2), 00:11:818 (1,2,3) and many more fixed
- 01:15:832 (6,1) - just saying this blanket is off fixed
- 01:22:593 (1,2) - rnc in (1) and nc (2) fixed
- 01:29:565 (5) - nc like other diff's
Song SetupGameplay:
- AR you don't wanna change 9 to 8.5 ? really better than 9 with this diff IMO i'll try 8.8 with this
This diff I don't feel this level as "insane" I did play I feel is extra, a lot rhythm is very smiliar in Exnyan~, example in 01:01:677 (1,2,1,2,1,2,3) - this pattern is harder than Extra, not only this pattern, there more pattern harder than extra, lot jump 4.00x and some 5.00x than exnyan~, this need more easier level as "insane.
- 00:14:353 (5) - this should nc, change SV... fixed
- 00:17:205 (2,3,4,5,6,7) - why don't make same DS 0.60? I dunno you increassing there part DS it's cool looking; emphasizes rise in pitch on the nyans
- 00:38:438 (3,4,1) - 5.00x jump ? no, decreassing ds fixed? iunno
My big problem, you need descreassing DS <4.00x, if you see some patterns is >4.00x is not accepted for this diff I feel is extra
i disagree. i quite like it like this, as it's a mini-extra. i want players to feel like they're playing a cool map but keep the ds lower so it's still easier
[Exnyan~]
Gameplay:I'm sorry this really need more work, somes combo color make no sense and show inconsistency with you style
- 00:10:128 (1,2) - why not don't ds 0.60x ? why jump ? I don't feel rhythm is really necessary jump... without the jump, there's no signal that it's a kick slider
- 00:13:719 (1) - why you didn't remove color this ? I mean this 00:13:508 (1,1) - is jump and you put nc but in 00:10:128 (1,2) - is not nc, why ? the rhythm is same... NC is not sense fixed
- 00:14:142 (5) - SV change big must bg NC fixed
- 00:14:565 (1,1,1) - I don't see this really necessary nc... example this part nc and in part 00:17:100 (4,5,6) is not nc... emphasizes liquid-y sound
- 00:27:029 (1) - this really readable ? i think so, yea
- 00:32:945 (5) - sv change, must need nc fixed
- 00:40:339 (7,1) - jump 10.00x ? I accpeted if <6.00x fine imo
- 00:51:536 (5) - not nc ? fixed
[]
Insane and extra really need more work, other diff's is ok
I'm sorry, Need more work insane and extra
Any question if you don't understand my english ask me in game so I can explain better
Good luck
first time i've seen a mod mention thismrturtle99 wrote:
00:25:339 (1) --slider end point needs to be in the slider
thanks for the modmrturtle99 wrote:
hard:
00:17:734 (6) - doesn't need to be a curved slider, consider just making it a straight slider with 2 points done
insane:
00:58:297 (1) - not sure if you're trying to make a loop here, but if you are there should only be 5 sliderpoints arranged in a pentagonal shape looks fine so im keeping it
01:29:353 (1) - just a suggestion, but maybe take off the NC here as it feels like it's connected to 01:29:142 (1) -fine imo
extra:
00:26:184 (3,4) - why are the slider endpoints hard endpoints? fixed
01:09:072 (1) - ^, and I also don't feel like there should be a NC here nc'd because sv change
01:29:353 (1) - don't feel like NC is needed here stays consistent with insane
Meh, is what i get for putting my OCD-ness into a modMidge wrote:
what you isn't entirely true, but i appreciate you taking a look into it.
thanks for the mod