Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason
Thanks :IBlue Dragon wrote:
that fadeout :[
[Easy][Normal]
- 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it. done
- 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.done
- 00:35:480 (1) - same as 00:20:269 done
- 00:43:086 (2) - Maybe make it blanket with (1)?done
- 00:51:959 (6,1,2) - where did the hitsounds go lol
- 01:11:818 (4) - spacing slightly wrong here done
[Hard]
- 00:16:043 (3) - Shouldn't there be a finish at the end of this slider? eh, we'll see
- 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
- 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this fixed kdnshgghfsghfsh
- 01:28:719 (6) - maybe add hitsounds here? done
[Insane]
- 00:17:522 (8) - New combo? This combo seems a bit too big lol done
- 00:20:480 (7) - Same as ^
- 00:23:649 (6) - ^
- 00:27:029 (6) - ^ changed the ncs :I
- 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192 done
- 00:30:410 (6) - Same NC issues
- 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
- 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it. keeping for now to stay consistent with ds
- 01:02:100 (8) - Finish at the end sounds good here forgot hs, clap :S
[Extra]
- 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.done
- 01:14:142 (1,1) - Not sure about the rankability of these either. done
Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
- I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do i absolutely fuckign hate this mapset, but im in too far and i cant turn back now.
Thanks T~TAlarido wrote:
M4M upon in-game request (:
Map to mod: osu.ppy.sh/s/183570 (modded)[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.
we'll see :S[Collab Insanya~]
01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider). yea, fixed in bd's mod
[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement. fixed[Normanya~]
♥ It feels good (: thence, no complaints.[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here. fixed
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2). fixed on my own T~T
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.fixed
That's it ^^
Att.
SnickarN wrote:
Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason
Thank you :3[ Joey ] wrote:
Hello! m4m here
Sorry I can only mod Osu stdGeneral
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) - nah should be fine
00:27:029 (1) - Ugly slider =/ fixed
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion i like how it as :S
00:30:410 (1,2,3,4) - I think all of these should have claps on them put claps on 3 and 4
00:57:452 (1,2,3,4) - ^ ^
00:39:917 (5,6,7) - This distance should be consitant nah
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg fixed
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something fixed
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40% eh should be fine
01:07:646 - Spinner in this gap? nah, i like the pause more
01:15:621 (6) - NC fixed
01:19:212 (8) - NC fixed
01:19:635 - Remove NCnah
01:26:607 (2,1) - Hitsounds should be decreased on these notes also nahCollab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) - i disagree :S
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 - fixed
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 - mm triplet instead
00:24:072 (3,4) - Bad spacing fixed
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg yea fixed
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg fixed
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg fixed
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) - i don't have it here becuase if i did it in the other one, the circle would be completely covered, whereas here, it wouldnt
01:03:578 (2,1,2) - Hitsound volume should be decreased here you know what, i changed my mind, im redoing the hs and adding this in
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap? nahNukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.fixed
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) - fixed
00:55:339 (9) - ctrl + gfixed
01:01:888 (7,8) - Can blanket slightly better fixed
01:03:579 (2,3,4) - Decrease hitsound volume gfdsgf
01:25:128 - A note should be here fixed
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find: redoing hsAlso consider adding the claps I suggest in General
00:08:860 -
00:09:705 -
00:11:396 -
00:12:241 -
00:13:931 -
00:18:156 -
00:19:846 -
00:20:691 -
00:21:536 -
00:21:748 -
00:23:227 -
00:26:607 -
00:32:945 -
00:35:058 -
00:37:593 - (Replace the finish)
00:55:339 - (Add finish, not clap)
00:59:142 - (Remove clap)
01:02:100 -Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) - fixed?
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal fixed in earlier mod
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg mmmm i disagreeEasnya~
00:42:663 (1,2) - Can blanket better fixed
01:00:410 (2,3) - ^ fixed
01:01:677 (4,1) - ^fixed
That's all I could find
It's a fun mapset, I hope it gets ranked.
Good luck!
arviejhay wrote:
I love this song !!!
Column:1,2,3,4,5,6,7
[Nessienya~HD]
00:15:198 (15198|1) - move it to 2 moved
00:17:100 (17100|0,17205|6) - move first note to 1 and move second note to 7 moved
00:37:698 (37698|0,37698|1) - i think this notes is early . remove it no remove![]()
thank you mod~
there is a soundarviejhay wrote:
[Ruminya~MX]
00:37:698 (37698|3) - remove no nyan sound lol
Good luck getting this ranked
thanks for the modKritikally wrote:
Reciprocating M4M from last night... thanks btw ♥
[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion. nah
[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider. nope, would ruin flow
00:27:029 (2)- Try to get the slider bend similar to (4). fixed
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better. nah, fine imo
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1). nah
00:45:621 (1)- Flip vertically -- flows better.wha
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about. i know, but there's not much i can do here :S
[Nukednya~'s Hard]
Couldn't find anything worth noting.
[Collab Insanya~]
00:28:297 (1)- Does this need to be NC? fixed
[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo. fine imo
01:26:396(1)- The bend in this slider seems unnecessary. i disagree, it conveys that wob sound quite well
[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.
Good luck getting ranked
thank yooouKihhou wrote:
aaaaa i never imagined i would see something like this on osu lol
[Easnya?][Norm...nya]
- 00:18:156 (4) - this seems out of place o-o move to 421, 132? fixed
- 00:39:705 (2,3) - increase distance to .90x from .80x fixed
01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo mmm i disagree, tentative no- 01:18:579 (5) - set it up like this so if flows a bit better to the next note? fixed
[haaardrdd]
- circles feel a bit small for such low object density. circle size to 3.5? yea, fixed
- 00:19:424 (2,3) - blanket? can't wuthout breaking ds, it kinda blankets with the tail
- 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o fixed differently
- 01:05:480 (7) - have this face the other direction for a bit better flow? nah
- 01:28:719 (6) - not too important nor necessary but personal preference lol. NC? fixed
[Collab Insan-]
- uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
- 00:09:494 (4,5) - increase spacing a bit fixed
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
- 01:11:184 (2) - NC to indicate anti jumpfixed
- 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup fixed
i guess thats all ._." ill msg you when my sets pretty much done for the m4m
- 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out they are rankable
- 01:23:015 (1) - ^
- 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reaso kinda fixed
good luck~
All are fine, thanks for the mod :SxLoupGarou wrote:
[Normanya~]
Clear
[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^
Ty for the mod \o/xLoupGarou wrote:
Column |1|2|3|4|5|6|7|
[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6It sounds fine on 25%
00:04:160 ^^
00:04:670 Move --> 00:04:635 The note goes out of sync if i change it to that time
00:12:029 Move to 7Moved
00:48:579 Move to 2Moved
00:57:452 Move from 3 to 2Moved
01:17:311 Move to 6Moved
01:32:945 Add one more note?An earlier mod said i should remove 1 note cause of the fadeout, so no thanks
aaaaaaAAAAAAAA YES THANK YOU[Shi-Ra] wrote:
Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
It should be fine. I literally can't make it any easier without reducing CS, and that would fuck up my DS and shitty blankets :Slovehina99 wrote:
You need to change easynya to an easy star or aimods going to be up your ass about that.
xLoupGarou wrote:
Sorry for the Late Reply From . . xLoupGarou's Modding Queue Nyan~MODthank you mod!For o!m :
Column |1|2|3|4|5|6|7|
[Nessienya~ HD ( o!m )]
00:03:719 Use 1/6 then Move --> 00:03:719 moved
00:18:473 Add a note fix
00:20:163 ^
00:36:219 ^
00:37:593 Add one more note
00:37:698 (37698|0,38698|1) Remove no remove
01:06:959 Move to 3 moved
01:29:565 Add one more note fixed
01:32:945 ^
thanks for the mod o/handsome wrote:
i might be a little blunt. m4m[GENERAL]
'pop tart cat meme' , but not 'poptart' nor 'nyancat'. 2/10 would not mod, jk lol
2 things about the BG: can be smaller(png -> jpg), and half of nyancat's face is cut in 4:3 res.
you can play with htisounds more, right now everything is at 80% and it's kinda boring. also it's a little too loud. maybe 60% or 70%. also there are SDVX hitsounds available, i think i've played them here. in fact, a lot of the hitsounding can be learnt from this map, it does it very well. since your song isn't as intricate as 'snow storm' (literally the same shit for 1.5mins lol), it should be much simpler. the hs is simple because, yes, it is the same song for 1:30, so i want to keep the hitsounds the same. i'll play with the volume as you said though
00:05:057 - 00:08:332 - this portion can be lower since it's pretty 'empty', if you catch my drift. maybe 40%.
00:24:072 - 00:25:198 - same here. lower volume.
01:03:367 - 01:04:001 - obvious drop in volume
clearly there are a bunch more, i think it's better to find them and experiment yourself
slider help: t/208596
[EXNYA]
pretty solid playwise. there are some portions with really awkward 1/4 sldiers. i'm sure you realise sldiers are much easier to jump with, so in portions like 00:27:452 (3,1,3,1,2) - the spacing really throws me off.
00:19:635 (7) - up SV, NC, and lead it nearer to (8). song is a little different in this portion, and i see you abusing NCs a lot so why not. it is really hard to do jumps on 1/8 repeats, since there's almost no time to be late. although low bpm gives a little leeway. done, but no nc
00:25:339 (5) - NC. done
00:31:255 (1) - this is really, really ugly. improve the shape, in fact there are a bunch of really ugly sliders. try not to spam sliderpoints, things like 01:27:452 (2) with 3 sliderpoints, placed like a triangle. i disagree on the first slider, as it's conveying the sound quite well imo. i'll change the second one though
00:58:297 (1) - ^
01:08:649 (1,1,1) - terrible pattern in general, needs jumps. especially after the first 'fast slider'. k, fuck this spot, reworked
01:24:917 (1) - bad slider fixed? i wanna keep the same general idea
[INSANYA]
same thing with ugly slider shapes.
00:08:332 (10) - this is very bad. passive slider right here. beat is so strong on big white tick, but its on a slider end. feels very very bad to play. whenever there is a strong beat, try not to have it on a slider end. its called passive sliders or something. it doesn't happen much in your map, but it's good to highlight it. done
00:32:945 (1,2) - i try not to change your 'mapping style', but i disagree with this pattern. aesthetics-wise, it looks bland and overlap is iffy. playwise, the two sounds are noticeably different, second one going into a higher pitch. i suggest changing it up. done
00:34:635 (1,2,1) - and for consistency's sake, maybe follow ^, since the same portion of music repeats. i changed it with placement, so it should be fine
00:37:170 (1) - lol, i like this![]()
00:37:487 (2) - DS, because it's inconsistent with following patterns. done
00:57:452 (1) - put this closer, maybe touching (4). ds increases, no :S
00:58:297 (1) - wat i like it :c
01:01:043 (2) - NC nah, it's part of the same pattern
01:01:466 (4) - NC, remove NC after. also, turn this into a slider, maybe, with different SV. fine imo
01:15:198 (1) - very aggressive and scary x_x, lower SV pelase. aggressive and scary because that sound is aggressive and scary :S
01:26:396 (2,1) - copy paste, then ctrl+h and ctrl+j different SVs though
01:27:452 (1) - nope YES
[THE OTHER DIFFS BECAUSE I AM LAZY NYA]
did a testplay of normal, hard and ez. didn't find much other than a few blanketing and stack errors, which i honestly feel a a simple map recheck could fix. that is all
[OVERALL]
quite well done, with a few better mods, rank is not far away
I'm so lazy omfg. Thanks for the mod o/Low wrote:
[General]
- according to both Wikipedia and many youtube channels including the Konami Youtube channel, the correct title of the song is "Nyan Cat". done
[Easy]
00:40:550 (3) - remove the clap from the end of this slider, but not the finish. it doesn't fit the song and also doesn't follow your hitsounding pattern.
00:42:663 (1) - there should be a clap here both done
[Normal]
00:10:973 (3) - ugly slider. you should make the smooth curves less drastic to avoid the ugly sharpness, like this done
00:17:734 (5) - same as above. try to make the curves a little less sharp by bring the nodes closer to the center. done
00:24:494 (7) - ^ done
00:50:691 (4) - ^ fixed a little, but it's kinda fine
01:05:058 (6) - shift this a bit to the right to avoid an overlap with 01:03:367 (3). done
01:05:903 (1) - curve this slider to the left instead of the right. it looks better paired with 01:05:480 (7) since having two sliders flow in the same direction looks kind of ugly. nah, i wanna keep 3 mirroring 1
01:24:917 (5) - try something like this. it's a lot smoother than what you have now while retaining the same general shape fixed a little
[Hard]
00:10:128 (1) - curve this a bit to carry on the flow from the previous slider done
00:24:494 (4,5,6) - these are a tad off in terms of all being placed in the same direction. (6) is a bit lopsided and i'm sure you'd be able to fix it quite easily. fixed to make the randomness seem intentional lol
00:39:283 (3,5) - these two sliders slightly overlap in an ugly way. shift the shape/position of (5) to fix this done
00:42:241 (1) - you can make this a lot neater and more efficiently. for example: done
[Collab Insane]
- this difficulty is missing the rainbow combo colors. done
00:06:325 (1,2,3) - it's odd to play this because you're missing a beat between (3) and (4). i highly recommend adding a circle and creating a pattern such as this fine imo
00:08:860 (2,1) - space these out farther. it's easy for players to mistake these for being 1/4 apart rather than 1/2 because of the similar spacing you used at 00:08:227 (9,10). done
00:10:128 (1) - make this a tight curve like this so the end of the slider is closer to the next circle. plus, it flows better than what you currently have done
00:17:734 (1) - this isn't very visually pleasing due to the fact that it's a very short slider with very drastic curves. to make this smoother, i highly suggest moving the nodes in closer to the center of the slider. done
00:19:635 (1,2,3,1) - really cluttered pattern. space the objects out farther to avoid this. example: eehh, spaced it out instead
00:32:945 (1,1) - make the curves on these sliders less drastic. nah, they convey the sound well imo
01:28:086 (2) - add a finish here to follow the sounds in the music fine imo
[Extra]
- HP+1 and OD+1. these setting are both too low for an extra diff. +1 od, but hp drains pretty fast already imo
idk to say about this diff. there's a lot of weird and seemingly random spacing, unreadable SV changes, and clustered patterns. for example..
00:10:128 (1) - this is an unreadable SV change. on the first and second play, i missed the subsequent circle due to not expecting this sudden speedup. i disagree, there's a nc only on that one slider, and the next circle comes earlier than anticipated. it should be okay as long as the player can read approach circles
00:13:508 (1) - ^
00:16:255 (1) - ^
00:17:100 (4,5,6) - bad flow. these seem jerky and randomly placed fixed a bit?
00:27:029 (1) - unreadable. also, the 1/4 jumps before and after it add to the unpleasant/unreadable factor. reduced ds, but i like the general idea
00:37:170 (1) - this slider shape is weird and doesn't really fit the song at all nah, it fits the wobbled nyan sound
01:09:705 (3,4) - it's easy to mistake these for 1/4 due to previous large 1/4 spacing similar to this in the map. the song is well know, so the rhythm should be as well. even if it isnt, the same song is repeated in this second half, so this rhythm should be expected
01:11:818 (4,5,6,7) - clustered and doesn't fit well. you can do better than this i knoiw :c but fine for now. it fits the sounds
01:23:015 (1) - this should just be 1/4 nah, the wobble sound is conveyed through that
i'd say the diff is decently fun and playable besides the parts i mentioned, but it needs some work to me. good luck
paseli wrote:
Mod from modding queue~
[Easy]
00:21:959 (1,2,3) - nazi stuff, align objects better: http://puu.sh/aZbCQ/7b2fd23080.jpg fixed
00:58:297 (6,1) - check the blankets again fixed
[Normal]
00:08:438 (1,2) - nazi stuff, better blanket it's fine according to the approach circle
00:19:424 (2,3) - this looks bad if you don't blanket them better fixed a bit
00:44:353 (4,1) - check blankets it's fine
[Nukednya's Hard]
00:11:818 (1,3) - check the bow again, it's not blanketed properly yet it's fine
00:25:339 (1) - nazi stuff, put the 2nd point of the slider down by 4 pixels fixed
00:29:776 (5,1) - check blankets again fine accoring to approach circle
00:31:677 (6,1) - ^ fixed
01:05:903 (1,3) - ^ fine
01:27:874 (1,2,3) - ^ 01:27:874 (1) -
These mini slider sections are pretty hard for a hard map, and fit much better to a light insane. Better rename your diff a bit. fine imo
[Collab]
00:08:438 (10,1) - too big jump here in my opinion, fix this maybe intentional
00:32:100 (1,2,3,4) - i'd prefer equal distances here, there's no real indicator for the jump from 1->2 fixed
00:56:396 (1,2) - i don't like the stop here, but maybe it's just me complaining about this. yea, antijumps are intentional
[Extranyan]
00:10:128 (1) - Way too fast SV change, it's like you're crashing into the following stream with highspeed, which has a much slower flow. Fix this up. it's intentional
00:27:029 (1) - same here, slow down a bit ^
01:06:536 (3,4,5,1) - reposition this a bit better for better dropoffs (equal distances): http://puu.sh/aZdwy/441c718895.jpg fixed
01:23:015 (1) - quite dangerous, since it has the same size as the following sliders on first look, so players may think this is a 1/4 beat slider. Take care. the wobble in the slider is evident, so it should be fine
That's all I have to say. Maps are fine, but this song gives me ear cancer ;-; ikr god i hate this map
Greetings,
paseli
Thanks for the m4m, guys.Don wrote:
Selamat Pagi!
[Easy]
00:11:818 (1,2) - Is this even a blanket? fixed
00:19:424 (2) - Copypaste 1, rotate 180 and control g to make it symmetrical. You did it everywhere so far except herei did that to blsnket with 3. it doesn't look the bad though
00:24:917 - Add a note to map the I don't fucking know what these SDVX effects are called nah
00:28:297 (6) - Make this slider's reversearrow point to the next note fine as is
00:42:663 (1,2) - ^
00:42:663 (1,2) - Add a note to map to nyan (so vague) wha
01:05:058 (4,1) - Curve this blanket a lot more maybe? eh, it's fine
01:22:804 (1,2) - Double blanket pls fixed
[Normal]
00:19:424 (2,3) - Why isn't this blanketed? it's complicated T~T
00:44:353 (4,1) - Blanket the last part of 4 in 1 nah, this is fine
00:45:621 (1,2) - Create a fun blanket. Blankets are fun man fuck blankets
[Hard]
00:11:184 (5,1) - Control G 5, stack with 1, I feel like that plays better, the jump feels too big atm. eh, ctrl+g'd but not stacked, i like it not stacked
00:19:212 (3,4) - This feels too hard at the moment, might want to change it into a repeat fixed
00:29:776 (5) - Control G and repeat once more nah, thin i'd have to stack it on 1
[Collab Insane]
Might want to add a storyboard for who did the parts! well, haneure did like, the first 16 seconds then she gave up lol
00:23:649 (1,2) - These sound more like jumpy jumps, maybe make them jumpy jumps eehh i like the antijumps
00:32:945 (1,1) - This slider change doesn't really make sense imo fine i think, tentative no
00:48:790 (1,2,3) - Although hard, I feel like it's inappropriate for an insane. (flow) fixed, incresed ds instead of stacking
Unable to do the extra. Sorry Midge! I'm a bad player.spank me
22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: ABUSER
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
i love you tariTari wrote:
a little bit of irc.22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: ABUSER
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
[Exnya~]nothing gereral to saywpcap
u can use ds2 stream OwO
Thanks for the star, lolAlex Li wrote:
from modding team
sry for late
wow mania icon alredy[Exnya~]nothing gereral to saywpcap
u can use ds2 stream OwO(idk how to mod
no kd and a star for u
Thanks for mod o/ShiraKai wrote:
hi :3 from queue!
[General]
none.
[Easnya~]
Good map
[Normanya~][Nukednya~'s Hard]
- 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful
done, good idea
- 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo nah, fine imo
if you use this suggestion,put also all diff![]()
- 01:28:719 (1) - i think this NC is not necessary
eh, i like it :S
[Collab Insanya~]
- 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo done
- 01:26:818 (2,3,4,5) - ^ done, but used the above pattern
- 00:49:424 (1) - why put NC? to make it easier to read :S
- 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent
nah, fine imo
[Exnya~]
- 00:08:438 (10,1) - swap NC? done
- 00:36:325 (2) - add NC? done
- 01:01:255 (3) - move to x:228,y:270? too close imo
done
good luck
- 00:11:818 (1) - move to x:276,y:210? now is a little bad flow... nah, fine imo
Thanks o/-Bakari- wrote:
Yo, as requested.
[General][Easnya~]
- The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable. done
[Normanya~]
- You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner. wh, fine imo
- 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this? tentative no, i think this is fine, but i will change if it becomes an issue
Note: 01:02:522 (1,3) - a very similar thing happens here.
The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping.![]()
[Nukednya~'s Hard]
- 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down? done
- 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me. fixed?
- 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here. mmm fine imo
Pretty nice in terms of rhythm and playability.
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~[Collab Insanya~]
- I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe. mmmmmm, 7.5
- 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this. moved the triplet down instead
- 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead? done
- 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff. eh, i disagree. i think quintuplets are ok in hards.
- 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to pass it easier. done
- 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit? done? idk we'll see
It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
You should let us in some way who mapped the diff and where are their parts.
okee[Exnya~]
- AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced. tentative no, i like it as 9, but i will change if it becomes an issue
- 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this? done
- 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please. it was meant to increase in ds per slider. reduced a little.
Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns. reduced a little- 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider. done?
Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.
- Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
- 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way. fine imo. it builds up into a higher-than-usual ds stream which follows the song quite well imo.
- 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me. reduced ds on the jump
- 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns. done
Based on these examples, you may get more opinions and work with the jumps in this diff.
Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Thanks o/No_Gu wrote:
from M4M queue,no bubble round
[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x done
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well
[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here i disagree, the red node amphasizes the sound well enough
00:17:734 (5) - still.not a good spacing here done?
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well done?
01:18:579 (5) - why such strange slider.. fine imo
lol still the finishs...
[Nuked]
00:26:184 (4,5) - why not use 2 straight slider? flows beter imo
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple it looks better though, i'll keep for now
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them mmmm, removed a repeat, we'll see how that goes :S
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way eh, i think it's fine
00:49:846 (3,4,5) - don't suggest such patterns in hard diff fine imo
00:53:438 (6) - forgot clap? done
00:56:607 (1,2,3,1) - well..same thing fine imo
some parts are not good for a hard diff
[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol done
00:17:734 (1,1,1,1) - really hard to read hhh ctrl+g'd the repeating slider
00:21:114 (1) - 1~2 grid down looks fine ._.
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu.ppy.sh/ss/1981772 done
01:07:487 - a note is needed here imo done
01:15:198 (1) - I think slow this sv may be a good idea it's high because the sound is pretty aggressive
[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this yes, it's emphasizes the sound
00:58:297 (1,1) - not a good design,why note stack them? the slider before it ends on a yellow tick, so it has to be close
the whole mapset gives me a sense of mess..I think you can improve some details
fixed some of fm4a93au04's stuff, but it was mostly hs.ts8zs wrote:
Orz
[Exnya~]
00:25:339 (1) - 104,240 shouldnt have a stop bweteen with 00:25:550 (1) - done, nice idea
00:27:663 (1,2,3,1,2) - https://osu.ppy.sh/ss/1985780 better flow for 00:28:508 (1) - 's boost done
00:35:903 (1) - https://osu.ppy.sh/ss/1985786 better flow from 2 and fits music more eeh fine imo
00:37:593 (1) - https://osu.ppy.sh/ss/1985789 for the vocal smillar to 00:37:170 (1) - nah, it's not :S
00:55:550 (1) - x2.0,same to00:28:508 (1) - i was told to reduce ds on this, tentative no, i'll think about it
00:55:973 (1,2,3,1,2,3,4,5,6,1,2,3,4) - move to 432,320 should not stop bweteen 00:55:762 (2,1) - done?
[Collab Insanya~]
01:03:790 (1,2) - https://osu.ppy.sh/ss/1985824 caouse of volume,I thinke there should be a smaller ds bweteen 01:03:578 (2,1) - fixed differently
01:29:565 (1) - 460,352? feels better to me fine imo
[Nukednya~'s Hard]
00:05:903 (3) - blanket could be fixed better done
00:23:015 (5) - avoid edge touched with 4 done
00:48:367 (4) - blanket could be fixed better done
01:23:438 (3,4,5) - DS looks not same 1x ds, it's fine
[Normanya~]
00:12:663 (2) - blanket could be fixed better done
00:13:508 (4) - ^ done
00:33:790 (4,5) - ^ done
00:54:494 (6) - ^ avoid edge touched with 7 it's fine
[Easnya~]
01:05:058 (4) - blanket could be fixed better it's fine
01:29:142 (6) - 156,192 better flow fine
Thanks for the mod o/[ Setsuna ] wrote:
Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL
[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly.... fine imo
*01:07:593 (3,4,5) - Not symmetrical. fine .-.
Notes: I think it's rankable![]()
[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider? eeehh fine imo
*00:52:804 (2,3) - Replace these two with a single reverse slider. nah
Notes: Same as Easynya![]()
[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC. NCs meant to be on the white tick, will change if it comes up again though
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard. i think so :S i'll change if it becomes an issue
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC. same
**01:14:776 (2) - Add a beat on the red tick after this. done
*01:29:565 (1) - No NC nah
Notes: A bit rougher than the first two diffs but still good![]()
[Collab Insanya~]
*By here my ears are bleeding![]()
*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place. intentional, ds increases
*00:18:367 (1) - No NC done
*00:27:029 (1) - No NC done
*00:27:452 (1,1) - No NC DDDDD; signifies sv changes
*00:28:931 (1) - No NC ^
*00:33:367 (1) - No NC ^
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is.
Notes: Other than the NC's I see no problems.
[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Thanks for the mod o/Moo-Chan wrote:
Hay~ M4M that I requested : D
Les go[General]
- I would highly suggest adding hit sounds but there are :c
[Nukednya~'s Hard][Collab Insanya~]
- 00:08:649 (2,3) - Blanket is off fixed
- 00:15:198 (1,2) - Make these the same shape fixed
- 00:16:043 (3,4) - Blanket is off fixed
- 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi) fixed, it's fine lol
- 00:24:917 (6,1) - ^ fixed
- 01:11:713 (5) - Maybe move to x:324 y:188? fixed
- 01:29:353 (4) - NC fixed
- 01:29:565 (1) - Remove NC fixed, we'll try both :L
[Exnya~]
- 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound eh, fine imo
- 00:14:565 (6) - Make this into 2 different sliders? ^
- 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276) fixed
- 00:21:536 (1) - Higher SV? nah, trying to keep them the same size
- 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps fixed
- 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227) fixed
- 01:29:565 (1) - In my opinion, I would remove NC all are nc'd so it's fine
- 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219 i disagree, sorry :S
Interesting map~ And here, have a star c:
Hope I helped
pooptartsonas wrote:
Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.
[Exnya~]
00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe? i disagree. it's fine like this
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png). i've gotten a ton of complaints about this, so 'm gonna reduce the sv to 1.5 and move it back a bit
00:13:508 (1) - ^ ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward. ^
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either. removed the overlap
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change. tentative no. this part is pretty questionable, so i'll probably change it until something fits
00:38:860 (1,1) - Try increasing the spacing here. i like the antijumps :S
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes. fixed?
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here. eh, fine imo
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well. i've been told to do this before, but i reeeaally want to keep it as is. the purpose of this part is to have the notes circle around, and if that circle isn't there, it's just another slider
That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!
[Collab Insanya~]
00:13:931 (2,3,4) - Move up a bit? done
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk. fine for now, although i did improve the slider shape a little
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png i like it, done
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable. turned it into a slider, idk if that fixed it, but we'll try it for now
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra. this is fine for now imo
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see. fixed
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1). fixed, although the 2nd 1 is fine
Lovely diff!
[Nukednya~'s Hard]
00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.done
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier. gonna keep this
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder. idk, i think it's fine, but if it becomes an issue, i'll change it
01:23:438 (3,4,5) - Again, this triple is too close to the note after it. fixed
[Normanya~]
00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2. o sht
I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;
Overall, nice mapset, good luck!!
jtd1 wrote:
Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.
Easnya
Mostly aesthetic stuff here - all my opinion of course.
00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192? fine imo
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ? mmm nah
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ? mmm fixed a little
00:16:888 (3) - (^) Move to x:288 y:264 ? nah
00:18:579 (1) - Move to x:336 y:80 nope, don't wanna break ds
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle? done
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360
fixed some of the movements, but too lazy to write them down :S
Normanya
Love the sliders for the sound effects and whatnot
Just some aesthetic touches from me here.
00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276
same lol
Nukednya's Hardnyan or whatever it's called :p
Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p
00:09:494 (4) - Move to x:264 y:188 done
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal? eee fine imo
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100 fine imo
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick? nah
00:40:128 (5) - ^ yea, changed to 1/2
01:13:508 (4) - Move to x:120 y:252 done
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236 ^
01:15:621 (5) - Move to x:484 y:216 fixed a bit
Note - The mods on the next 2 difficulties won't be so great -I can't mod Insanes
Collab Insanya
00:08:438 (1,2,3) - Control+G (2,3) nah
00:15:198 (1,2,3) - ^ ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar? mmm fine imo
01:15:621 (1,2,3) - ^ nah
01:29:142 (1,1,1) - Make a better pattern? i like it doh :c
Exnya
Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!
Nozhomi wrote:
Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.- General :- Exnya~
- Uninherited timing points conflict with Nukednya's Hard. whoops, accidentally slipped that into there .-.
- Collab Insanya~
- HP7. nope, hp drains pretty fast already
- 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here. i disagree
- Nukednya's Hard :
- 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
- 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
- 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy. **
- 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map. fixed
- 00:41:607 (1) - ^ ^
- 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside". they flip, nah
- 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it. done in one of the earlier mods
- 01:11:396 (1,1) - Remove NC. done
- 01:29:353 (1) - ^ gonna keep these
- Normanya~ :
- 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly. wha? looks fine to me
- 00:34:635 (3,4) - Bad flow here. Maybe try this fixed differently
- 00:39:283 (3,5) - Little overlap. fixed in an earlier mod
- 00:50:480 (4,2) - Maybe find a way to stack them ? done
- 01:05:903 (1,3) - Center it correctly. fixed
- 01:08:015 (3,4) - You can perfect this blanket. done
- Easnya~ :
- Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this ! ssshhh no one saw anything .-.
- 00:06:748 (5) - NC ? done
- 00:53:649 (5) - ^ nah, nc on every other big white tick
- 01:10:973 (4) - ^ ^
all nc's in the normal and hard are supposed to be on every other big white tick
- 00:05:057 (1,2) - Maybe blanket ? done
- 00:06:748 (3) - NC done
- 00:10:128 (4) - ^
- 00:13:508 (3) - ^
- 00:20:269 (3) - ^
- 00:21:536 (6,1) - Improve blanket. fine imo T~T
- 00:27:029 (3) - NC
- 00:37:170 (4) - ^
- 00:54:494 (2) - Would CTRL+G it to improve flow here. can't, it would break ds
- 01:07:593 (3) - NC
- 01:21:114 (5,6) - Improve blanket. fine imo
That's all.
Good luck Mukyu~
Thanks for mods o/Chaoslitz wrote:
NM from my queue :3
[Easnya]
- 00:35:480 (1) - Move it a bit upper done
- 00:45:621 (1) - Fix the blanket done
- 01:14:353 (5) - ^ done
[Normanya]
No problem~
[Nukednya's Hard]
- 00:35:480 (1) - Move this a bit downward done
- 00:49:846 (1,2,3) - Equal DS for this three fine imo
- 00:56:607 (1,2,3) - ^ fine imo
[Collab Insanya]
- 00:31:255 (1) - Change the shape x.x yea, fixed earlier
- 00:34:001 (2,3,4) - Equal DS fixed? idk
- 01:14:565 (1,2,3) - ^ ds is on the diagonal
[Exnya]
Skipped, I am not good at mod Extra diff
IT'S REAL BECAUSE THE ONLY REPLY I GET FROM BATS ARE "it needs more work"[ BJ ] wrote:
the headache is real
Sorry, I won't be taking GDs, since I'd have to wait for that mode to get modded, too.[_Chichinya_] wrote:
OMG i can create a GD in taiko (?) inner or oni (?)
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.Oracle wrote:
honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
okay, as you consider it's a waste of time, i'm not spending time as well~Midge wrote:
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.Oracle wrote:
honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
ProfessionalBox wrote:
Hello! The m4m ~
General
-The constant use of hitfinish is in my opinion a bit too much - consider changing this to hitwhistle or reduce the amount of hitfinishes yeeaaaaa
Easnya~
>00:31:255 (5,1,2) - Whats up with the DS here? whoops fixed :S
>00:49:001 (1,2) - The blanket here could be a tiny bit improved fixed
Really clean
Collab Insanya~
Overall this difficulty has really high amount of NC and while some of them make sense there are quite many which dont make so much sense - pointing some of these out
>00:13:825 - There should be a circle here imo fixed
>00:17:734 (7) - This NC could be removed meant to signify sv change though :c
>00:28:719 (7) - NC done
>00:28:931 (1) - Remove NCdone
>00:28:931 (1,3) - Not properly stacked wat
>00:29:353 (1,2,3,4,1,2,3,4,1) - This stream isnt properly blanketing the circles fixed yea
>00:31:255 (1,1) - Why not just put the Later circle under the sliders tail? The distance is really big atm fixed
>00:37:593 (3) - Remove NC done
>00:39:072 (3,4) - this overlap is ugly (nazi) fixed lol
>00:41:818 (3) - Remove NC done
>00:47:945 - There should be a circle here for consistancy imo nah, fine imo
>01:20:903 (1,2) - This distance is really high, consider lowering it yup, meant to be a jump
>01:21:114 (1) - NC nah
>01:26:818 (3) - Remove NC done
>01:29:353 (1,1) - Consider removing these nope, wanna keep it consistent
Normanya~
>00:54:494 (6) - This might be nazi but move the beginning of this slider down 1 grid for better blanket done
>01:10:128 (2,4) - Maybe reduce the curve on these just a bit for better visuals eh i disagree, i think it looks nice
>01:26:184 (1) - I'd reduce the curve here too done
Can't see any other problems here, clean diff
Extranya~
>00:10:339 (1) - Remove NC done
>00:30:198 (5,1) - Why suddenly overlap these when you have had more spacing until this point? they arent overlapped .-.
>00:31:255 (1,1) - I'd put the circle at the tail of the slider for better visuals yea i should probably do that
>00:58:297 (1,1) - ^ ye
>01:27:452 (1) - NC because of the sv change eh, i think it's conveyed in the circle before it
>01:28:086 (2) - Remove NC nah
Nukednya~'s Hard
>00:15:198 (1,2,3) - These finishes dont fit here at all, atleast reduce some of them i'm gonna redo hs ;n;
>00:31:677 (6) - This slider should have 1 more repeat to follow the music better, it would need to be repositioned if this is done though eeee we'll see how this goes
>00:57:452 (1,3) - Not properly stacked fixed
>01:20:269 (4,5) - This could easily be blanketed fixed
>01:26:818 (2,3,4,5,6) - This pattern could easily be blanketed with the earlier slider too done
>01:29:353 (4) - Remove NC ee yea done
Good luck with this mapset!
Thanks for the mods o/SeNoZinD wrote:
From my modding queue~ (hey its that guy from ruddut) hi .-.
General
Its err.... unique.this mapping style... HanzeR is that you?
Easynya~
Nothing to say :/
Normanya~
00:22:804 (2,3,4,5,6) - I feel like this would be slightly too hard for normal imo nah, fine imo
nothing much to here either
Nukednya~'s Hard
00:05:903 (3) - Ctrl-g for better flow done
00:49:846 (1,2,3) - Perhaps this is too hard? I dunno :/ i'd like to think players know how to do kick sliders :c
00:56:607 (1,2,3) - ^Same goes for this
01:07:593 (1,4) - These shouldn't touch eeehhh they don't touch when playing, i think it's fine
Collab Insaneya~
00:06:959 (1) - Maybe move the NC from here to 00:06:748 (4) - done
00:17:734 (1) - Random NC? eee ok changed since probox asked to change it too
00:17:734 (1) - Also, move these closer together nah, ds increases
00:26:818 (6) - Ctrl-g would make better flow nope, they inverse :S
00:38:227 (2,3,4) - Spread these out more fixed differently :S
00:37:170 (1,2,1,2,1) - I think its best if these all get moved to the left so the pattern above ^^ gets some more space http://puu.sh/bUE2j/832df4a41c.jpg something like this eee fine imo when i fixed it lol
00:43:086 (5,6,7) - imo a 1/4 slider that repeated once would be better nah, i like the triplet :c
00:45:621 (1) - lol what is this ninja circle. move it up a bit for better visionfixed?
00:45:832 (2) - Ctrl-g for flow nah
00:46:466 (1) - ^^ same for this, move it so the start matches with 00:46:255 (4,5) - like http://puu.sh/bUEj7/3d8748958d.jpg
00:46:888 (1) - ^^ same stuff
00:47:734 (3,1) - Something something ctrl-g (separately ofc) same34 ;n;
General note, a lot of patterns seem to be confusing/clustered (at least to me D:), consider revising some of them for more clarity.
Exnya~
00:10:128 (1,1) - Connect/move closer maybe? nah, the space indicates that it's a kick slider
00:17:311 (5) - Ctrl-g for teh flow nah
00:58:297 (1,1) - Perhaps separate these so they don't touch :S changed from probox's mod
I don't think I'm qualified enough to be modding this, especially since its pretty hard :/
Thanks T~T-Mo- wrote:
Hey there, doing a M4M from your queue. Only modding standard since my Mania ability is non-existant.
Easnya~
00:18:579 (1,2) - Fix the flow of these sliders perhaps? Move slider 2 down+right a bit. fine imo
00:25:339 (1,2) - Same as above, but rotating might be a better idea to keep the blanket neat. same
Normanya~
00:06:748 (1,2) - I think flow can be improved a bit here. Move 2 and 3 further up, and then rotate 00:08:438 (1) . eeehh, it's fine. i can't really fix it without breaking ds
00:24:494 (7,1) - Flow could be improved by moving circle 1, but keeping this is fine. mmm, don't wanna break ds
00:53:649 (5,6) - Why not have these the same shape? done
Nukednya~'s Hard
01:13:931 (6) - Make this blanket with 01:13:086 (3) a bit better. done
Collab Insanya~
00:30:410 (1,2,3,4,1) - Could make a more regular star out of this formation. done, good idea
00:53:966 (1) - Remove the New Combo and put it on 00:54:283 (3) instead, since this is a blue tick. nah, i want the nc on the next one because it kinda signifies the sv change in 1
Exnya~
00:15:410 (2,3,4) - These jumps seem a bit extensive, and I don't believe the music is suitable to suggest such a jump. done
00:53:227 (1,2,1) - Same as above. done
01:04:001 (1) - The slider speed comes too suddenly in my opinion and can easily throw people off. Maybe have it loop around or repeat instead? i like it doh :c
Pretty nice map overall, and quite fun to play. Good luck
sorry, don't wanna apply this since i already have a piano :SKawaEE wrote:
Hello. :0
Mania modding..
i think
Pewrakonya~ NM
00:04:670 -> movement 00:04:635
because, other mania difficult also 00:04:635 all place the note. check it.
and i think also 00:04:670 is not cync.
good beat map!
thanks for modyurunneram wrote:
Yes I'm late ^^")7 But at least I came right? hehehehehehehe
Sorry had life :>
Easy
00:06:748 (1) - Bring DS down to 0.9x done
00:13:508 (3) - ^ done
00:40:550 (3) - If you want to stack this perfectly, select 00:38:860 (1,2) and rotate by -4 degrees done
00:35:480 (1) - Move up by 2 grid squares so that (4,5,1) makes a perfect triangle done
nice job. Would have been better with more flow though
Normal
00:12:241 (1) - Why did you decrease the DS here? done, osu just decides to change ds for no reason
00:20:269 (3) - Bring down to x430 y132 done
00:25:762 (1,3) - please stack done
00:46:043 (2) - second node: x436 y104 third node: x408 y216 This improves blanket and makes the slider bend at a more accurate timing done
00:59:353 (1) - Increase DS to 0.9x please done
Don't change DS so much for normal
Lalalalalalalalala
Sorry ^^")7
needsmoreworkneedsmoreworkneedsmoreworkneedsmoreworkSetz206 wrote:
holy tits this thing is still pending?
Vertify wrote:
From my ~Mod Que~
I guess you can call me Ms Distance Snap Anal Inspector lol. I like exact numbers =)
[Easnya][Normanya]
- It's more noticeable in Easy diff (circle size wise); distance between notes keeps changing throughout the map. 0.1 difference is fine I guess, but any more than that, you can see a difference. You go from 88 to 91, just pick one for consistency (especially in Easy's). It also just makes things look neater ^^
- 00:16:888 (3,4,1) - Either move the tail end in a way where the cursor flows to the 4 naturally or move (4) and re-blanket it with (1). fine imo
- 00:20:269 (3) - this note is noticeably further than all the other notes (90 to 94 atm) done?
- 00:41:818 (4) - ^ Same reason (92 to 97) done
[Hard]
- 01:18:156 (4) - Spacing off by 0.9done
This was done well, good job! Though I feel like it's too linear for me (I personally like a few jumps). Just a suggestion: when the song reaches this "lyrical" bit 00:37:593 (2,3) - You can do a little jumps here. Or here - 00:41:818 (4,1) - fine imo, lol[Collab Insanya~]
- 00:44:776 (3) - Is this a jump or should this be equal ds? If it's a jump it's looks off compared to your very first one here 00:06:959 (1) done
- 00:53:438 (6,7) - It felt awkward to play here (your judgement) it does. but i don't really know what else to do here
- 00:56:396 (3,1) - Too close. done
- 01:12:874 (2) - Too close to the slider (comparing to your other blankets). done
[Exnya]
- 00:16:888 (1,7) - Is the semi-spaced stream intentional between these two notes? yea :S
- 01:02:100 (1) - I think this one should be equal ds with 01:01:677 (1,2) done
Enjoyable to play overall ^^
- 00:32:734 (4,5) - Found this awkward to play. Again, your judgement. fine imo
- 00:41:501 (2,3,4,1) - This can be aesthetically more pleasing. fine
- 00:59:776 (4,1) - Same reason as the first point. [This is of course my opinion- I think it's because I'm expecting another jump (if you refer to it's previous notes (1), (2), (3)] nah, plays fine imo :S
Thanks for mods o/sheela901 wrote:
Hey Midge! M4M from your queue.General
- The word "cat" in the tags can be safely removed, since there's the same word in the title.
Easnya~
- 00:06:748 (1) - Remove the new combo, so it could follow the consistency. eh, it's the beginning, i'll keep this for now
- 00:08:438 (1,2,3,4,5,6) - You should make the same rhythm as 00:15:198 (1,2,3,4) -, since they're similar, and I thought to would make a consistency to the rhythm. that would be changing too much, sorry :S
- 00:51:959 - In my opinion, the slider (6)'s tail can't handle the strong beat, and sounded weird. What I would do is to remove the note (5), and move (6) to where (5) was. And if you move 00:52:382 (1,2,3) to the downbeat 00:52:381 -, it would sound more better, because I don't know what the slider was trying to follow. mmm fine imo
- 00:57:452 (5) - I think the slider is too curved, because it doesn't follow the two notes earlier. I suggest to loosen the curve, so it could make a better flow. done
- 01:14:353 (5) - The blanket is incompleted. Move the last node to x:330 y:186 to fix the blanket. done
Normanya~
- I would say that 00:05:057 (1,2,3,4) has a pretty bad flowm since they going to the opposite. What you could is to rotate the slider to 90° clockwise, and move it where it could be. fixed differently, we'll see how that plays out
- 00:10:973 (3) - I don't feel that the tail isn't fitting for a strong beat. I suggest to reduce the length of the slider by the half of it, then add a 1/1 slider on the downbeat. This would let (3) to end on the beat that will change a little part, and the new slider will restart the beat. fine imo
- 00:49:001 (1) - Try flipping it vertically, and move it more to the top of the earlier note. It would result a better flow. done, we'll see how it plays out for now, subject to change though :S
Nukednya~'s Hard
It feels that the difficulty spread isn't constant. The first part is easier, while the rest of the map is harder. It also feels really hard because of the kick-sliders.
- 00:05:057 (1) - Try copying the shape of 00:05:903 (3) -, and rotate it by -45° with a vertical flip, then move it to x:182 y:170. It would follow better the path, in my opinion. tentative no, i kinda like it like this
- 00:24:494 (4,5,6) - I find that this pattern and rhythm is for an upper grade than this. I mean, two kick-sliders consecutive and a 1/6 repeat slider might be too hard for this difficulty. This also goes for 00:31:255 (4,5,6) and 00:51:536 (2,3,4) . i've seen hards do a lot harder than these.
- 00:49:846 (1,2,3,4) - Don't you think that this pattern is too hard, due to the distance? I also find it a little confusing. I would stay on the path, where the kick-sliders are more closer to each other. ^
- 00:53:015 (2,3,4,5) - This is me, but in my opinion, the stream is "too" long. I would replace the notes for a repeat slider. changed to kick sliders
Well, that's it! I have to skip the last difficulty, because this degree isn't "my thing". But, here's a star for a little boost for qualified! Good Luck!Collab Insanya~
- 00:20:058 (2) - I feel that when the slider has the head down and the tail up, it would make a cool flow. nah, it's fine
- 00:58:297 (1) - Hmm... I don't think that this long slider follows anything in the music. The beats that the slider lands on aren't long notes, like 01:27:452 (1) -, so I think it's useless if it doesn't follow anything, and make another rhythm. stays consistent with exnya :S
thanks for mod o/Halfslashed wrote:
Ello,
[General]
Throughout all the difficulties, I found it difficult to correct any errors involving the beginning and end of new combos since it seemed inconsistent as to whether or not new combos start every measure, two beats, or two measures.
[Exnya~]
00:31:255 (1) - This slider ends on the 32nd note before the next measure, which makes the end sound off beat when compared to the rest of the map. Consider ending it on the blue tick before 00:32:100. The other thing is that this slider folds in on itself in a way that you can't quite follow the pattern, which might be considered unrankable. Maybe change it to a more standard curve or something like this? http://puu.sh/cvTZ9/c821163b2a.jpg
00:58:297 (1) - ^
01:24:917 (1) - ^all of these are fine, sliders like this have been ranked before
[Collab Insanya~]
Just in general, I usually see names of people who map certain sections of maps of a collab on a storyboard. Perhaps consider incorporating something like this? informations is given in the description of the map. it's not long enough to sb, really.
00:31:255 (1) - Try this: http://puu.sh/cvUoD/4329a27b8f.jpg fixed a bit
01:27:452 (1) - Try this: http://puu.sh/cvUCx/2483b139f8.jpg fine
[Nukednya~'s Hard]
01:10:128 (3) - Try this: http://puu.sh/cvURM/fb293a7b19.jpg fine, it blankets the tail of 2
[Normanya~]
Fine.
[Easnya~]
Fine.
Can't wait to have this ranked, good luck!
not applying mania mods due to the pianoWillTai wrote:
Hey there!
[Nukednya~'s Hard]
00:53:438 (5,6,7) - move them closer to each other and (5) closer to (4). fixed
[Collab Insanya~]
00:17:417 (4,5,6) - they gradually become more spaced apart. Intentional? yea
00:48:790 (1,2,3,1,2,3) - the two stacks have different spacing. Intentional? yea
Overall enjoyable to play!Keep up the great work
Project Railgun wrote:
Hi, mod as promised, sorry for late~
[General][Easnya~]
- Cool song + background
[Normanya~]
- A general play through of this map was rather nice; however, some overlapping does hinder the quality of the map.
- 00:10:128 (4,1) - Consider changing the pattern here to either A) Remove the overlap with the previous circle 4 or B) curve the slider 1 away from the circle 4. ar leaves enough time so that 4 does not overlap 5 ingame
- 00:59:987 - Here two objects (circle 2 and slider 3) are shown. This may be confusing as the novice user may aim towards the closer (newly created) slider first. Consider re-patterning. swapped 2 and 3
- 01:10:973 (3,2) - As stacking would alter the distance snap here, I suggest that you re-pattern the circles altogether. fine imo. there's no visible overlap
[Nukednya~'s Hard]
- Overall the difficulty is great. I do not recommend triple 1/2 circles but they are considered rankable as per 2014 ranking criteria.
- 00:32:311 (1) - You could totally blanket this slider's track with the previous slider 1. looks fine to me .-.
~- 00:37:593 (5) - I personally feel that this slider needs some "spazazz" or other stylish pattern. fixed with somethign simple :S
- 00:54:494 (6,7) - The slider 7's end is too close to the slider 6's track. Consider violating the distance snap to a degree of ~+0.05. fixed
Personally, I find the Insane to be mapped in the form of an Extra with lower Distance Snap. Some 1/4 and 1/8 patterns seem a bit too hard for Insane. Consider using more 1/2, 3/4, and even 1/1 sliders instead. i agree, and it was kind of what I was going for. we'll see how it holds up
- 1/4-based Hards aren't something you see everyday. It's pretty nice.
- Just personal preference, but you may want to diversify some of your sliders and add more interesting curves.
- I personally stack similar objects ( e.g: 01:02:945 (1,2) - ) but this is totally up to you and not required. If you like this concept, be sure to change all other similar patterns for consistency. yea, fine imo :S
Good luck~
Thanks for mods o/byfar wrote:
m4m! t/255150
[Easnya]
no issues
[Normanya]
[list]
00:46:043 (2,4) - minor blanketing issue fixed
[Hard]
01:02:100 (3) - blanket is not perfect as it should be here (just change slider shape a little bit) fine imo
[Collab Insanya~]
00:34:846 (2) - y168 to y164 wat
[Exnya]
01:00:410 (3,4) - feel like you could rotate it slightly upwards so that the top slider is in line with the bottom slider and that it flows to the next note. fine imo
well done
sorry for short mod. either this is mapped too well or i'm just bad
Every slider must have a clear and visible path to follow from start to end.
Enon wrote:
[Nukednya~'s Hard]
00:37:593 (2) - Ctrl + J, G, H and re-place no, sorry
Thanks for mod~Mystyk wrote:
Hi! Your requested mod from some time ago, sorry for the wait. (Also, I'm a she.)
[Easnya~]
In general the difficulty looks nice, but my problem is that it's full of 1/1 and there are hardly any 2/1 breaks and this is an easy, and also too much 1/1 is boring so I think you could improve this a bit. my take on this is that this map is very, very, very repetitive. mapping this, there was no consistent way to add breaks without it feeling out of place.[Normanya~]
- 00:30:832 (4) - remove this to put some break between the notes and because this one is kind of soft so it doesn't need to be hit with a hit circle in my opinion emphasizing the sdvx sound thing
- 00:34:212 (3,4,5) - instead of 3 hit circles a slider would be better because of the reasons in general about this difficulty and because it would give a bigger emphasis to the big beat at 00:35:480 (1) - http://puu.sh/d1aQs/0f82f71233.jpg done
- 00:44:776 (4,5) - either remove these or make one long slider as suggested above ^ because these notes are very soft and there is too much 1/1, try to vary the rhythm a bit and make it easier, put some breaks between the notes done
- 00:50:691 (3,4,5) - I would use a long slider here as well done
- 00:58:297 (6,2) - please don't stack them, it's confusing - just an example, I think you can do it better with your own ideas - https://osu.ppy.sh/ss/2267883 fixed with a repeater, stack shows up later though (i like it :S)
- 01:07:593 (3,4,5) - try to remove this? 01:08:015 (4) - to put some break between the notes or at least make a long slider instad of 3 hit circles, it doesn't feel that nice to click on 01:08:015 (4) - because it's on a soft beat fixed
- 01:20:269 (3) - same as abovefixed with a slider
[Nukednya~'s Hard]
- 00:15:832 (2) - this note feels a bit forced, I would rather remove it done
- 00:23:649 (4) - i would rather add a new combo here because (7) is a bit long and there is a lot of 1/2 done for now, i don't like breaking the nc-every-other-measure thing i had going, though
- 00:31:255 (4) - you should move this down a little so that it is not too close to 00:29:565 (2) - it will be easier to read, this should be better - http://puu.sh/d2FoX/6c317a138d.jpg done
- 00:32:945 (2) - same as above ^ try to move this down a bit for easier readability done
- 00:54:494 (6,7) - this one is actualy confusing, it would be better if the sliderend was somewhere else, example: https://osu.ppy.sh/ss/2272591 fixed
- 00:56:607 (2,3,4,1,2) - same that I mentioned before, try making it easier to read - https://osu.ppy.sh/ss/2272596 and https://osu.ppy.sh/ss/2272600 done
- 01:23:015 (2) - remove this, this diff has a lot of 1/2s so it's safer to remove a few notes and 01:23:227 (3) - this is a bit louder anyway so by removing (2) it will be emphasized better done
- 01:28:719 (1) - a slider and a hit circle would be a better finish :3 - https://osu.ppy.sh/ss/2272610 done
[Collab Insanya~]
- 00:17:522 (4,5,6) - this is pretty crowded and (6)'s reverse arrow is a bit hidden, so I would try to rearrange the pattern a bit, just an example of course: https://osu.ppy.sh/ss/2272874 fixed differently :S
- 00:19:846 (5,1,2) - why not keep the same distance as always? they are unreasonably close - http://puu.sh/d2Mro/2aaf4d8c93.jpg fixed in above
- 00:21:959 (1,5) - maybe you can rotate 00:23:015 (5,1) - a little so that 00:21:959 (1,5) - don't overlap at all - https://osu.ppy.sh/ss/2272889 fixed
- 00:31:677 (6,1,2) - the distance is quite confusing because (6) and (1) is a jump but (1) and (2) is distance snapped correctly, so you should emphasize these changes, try this maybe? - https://osu.ppy.sh/ss/2272902 switch to 1 reverse instead of 2
- 00:43:931 (1,2,3) - why not fix these distant changes? it's not that much work but it will look nicer - https://osu.ppy.sh/ss/2272910 looks fine to me? i tried :S
- 00:58:297 (3,5) - very small thing but this is so disturbing to the eyes, try to put them further a bit to make it nicer fixed i think
- 00:05:586 - add hit circle? it would fit better to the music fine imo
- 00:10:128 (1,2) - I don't see a reason to use a little bit higher spacing, why not use the same distance? - http://puu.sh/d4ibT/e8fa8072fa.jpg done
- 00:47:522 (2) - I would rather replace this, it was confusing because it's stacked with 00:47:100 (2) - fixed differently
- 00:48:050 (1) - instead of a reverse slider why not try 2 hit circle or a slider starting - 00:48:156 - ? it would fit a lot better to the song, it would be easier to read because it wouldn't start on a blue tick ^
- 00:48:896 (2) - this feels quite unnecessary tbh I would remove it, there is nothing loud here and it will fit better to the vocals if you remove it i like it, keeping for now
- 01:12:241 (5) - hidden reverse arrow, please re-arrange the pattern so that the reverse arrow is visible i don't see it ;n; fixed though?
- 01:20:269 (2,3) - try not to overlap, it's a little bit confusing and I think it would be nicer to avoid overlap fixed
- 01:27:452 (1) - please don't use such a shape, it's confusing and should be avoided tried to make it a bit more readable
Every slider must have a clear and visible path to follow from start to end.
[Exnya~]Ughh I hope I didn't forget anything, but it's almost 2 am so sorry if I missed something.
- 00:29:142 (2,1) - just a personal opinion but I dislike this anti-jump, so you could consider using higher distance here i'd like to think of is a feature, so i'd like to keep it :S
- 00:31:255 (1) - I have several problems with this, first of all slidershape, just like I mentioned on Collab Insanya~, it's confusing, moreover it has slower slider velocity (because the previous section used 2,00x) so it might as well be more confusing, 3rd the slider ends on a 1/8 note which doesn't fit, the slider should end here - 00:31:994 - i made it more readable, but i'd like to defend this shape and it's sv. even if the player thinks it's faster and moves their cursor immediately to the end of the slider, their cursor would still be inside of the follow circle. furthermore, there aren't any visible circles after it for a long time, so the player couldn't break combo
- 00:45:621 (1,3) - don't overlap, it's confusing fixed
- 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasized yea, fixed
- 01:04:001 (1) - again 1/8 doesn't fit here, please remove the next hit circle and lengthen the slider the point of this section is to have one circle/slider on one end, and another circle/slider on the other, and flowing circularly. i like it, so im keeping for now
- 01:12:241 (6) - this reverse arrow is too hidden, please try to re-arrange the pate increased ds
- 01:24:917 (1) - 1/8 again, try to avoid it pleasefixed
00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasizedyou said you fixed this, but the SV change is still there, and tbh there are other places where there is unreasonable slider velocity change, just look at this:
Ok, thanks for the mod and consideration, you've been really helpful.Mystyk wrote:
[Easnya~][Normanya~]
- 00:34:212 (3) - that look kind of weird and it might give some difficulty to read so try to make it better a bit - http://puu.sh/davDP/ba18262618.jpg - I think this still gives the feeling that you want to achieve while being easier to read done
- 00:50:691 (3) - this shape might be too hard to read again, it's squeezed in the corner of the beatmap and it's confusing >.< maybe you can just try a different pattern, an example - https://osu.ppy.sh/ss/2293253 - https://osu.ppy.sh/ss/2293255 - of course you don't have to follow this, it's up to you how to change it fixed differently, we'll see how it holds up
[Nukednya's Hard]
- 00:31:255 (4,1,2) - although you said you changed it but it looks the same? xD try to have at least this much space - http://puu.sh/dawMs/ecd5fefd32.jpg - 00:33:367 (3) - if you replace this to x:160 y:220 the distance will be fine and patterns won't break either (00:32:945 (2) - is on x:172 y:328) whoops mb
- 01:24:917 (4) - this slider should be changed, it's hard to read :C - example: http://puu.sh/daxx5/b5c8e852f6.jpg done
- 01:29:565 (2) - add finish, since you also added a finish on Easy and it would fit anywayto the song as well yea, i have to reapply the hs to all the maps
[Collab Insanya~]
- 00:18:156 (4) - add clap, it sounds like you missed to add it
- 00:41:396 (3,4) - these are quite ugly and might as well be confusing to read (because the sliderend and sliderbeginning are too close) so I would rather change them a bit (at least this much http://puu.sh/dc1zC/13562ca24d.jpg) fixed
- 00:46:888 (5) - same as above about the slidershape fixed
- 01:10:128 (3) - the sliderbody is confusing because it looks shorter than it actually is, so with a slight change it would be better - https://osu.ppy.sh/ss/2297377 fixed, but i wanted to keep the curved streams
About the sv changes, I want to keep them. I believe they add an extra dimension to the song so that it feels like it's rising and falling, like it does in the sdvx chart. I've changed the ones that I feel are unjustified, but I think that the one's I've left in enhance the song.
- 01:12:452 (1) - try to put this more to the left please it's hard to see the beginning of the slider, try not to place it under a stream - http://puu.sh/dcIDG/e209815abf.jpg done
- 01:27:452 (1) - this still looks too confusing i strongly disagree, sorry :c
also 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasizedyou said you fixed this, but the SV change is still there, and tbh there are other places where there is unreasonable slider velocity change, just look at this:
http://puu.sh/dcNHE/bd0b247d97.png changed sv to 1x- 00:41:396 (1,2) - these notes don't really have a difference in sound but you used a different slider velocity i disagree, they're meant to emphasize the rise in sound after that low slider
- 00:46:466 (1,2,1) - this one is just as troubling rises and falls, sorry i want to keep this
- 00:46:466 (1,2,1,2,1,2,3,4,1,1,1) - also this, also has slider velocity change and the flow is also bad (imo) moreover the notes are placed with almost the same distance even though on the timeline they are VERY different and that's not right fine imo. flow is intentionally placed so the sliders point in the same direction. however, i might change the triplet and sv if it becomes more of an issue
- 00:51:536 (5,1,1) - http://puu.sh/dcNXW/d00f22f2e9.png - the sound at these notes is way too similar to use different slider velocity yea fixed
- 00:57:345 (4,1) - unreasonable spacing, why is (1) so far from (4) on the timeline they have equal distance made a little close so that they're touching, but i wanted sv to change ever 4 (looks cool)
- 01:04:424 (2,3,4,1,2,1,2,1,2,3,4,1,2) - same problem about the slider velocity change fine imo
- 01:11:184 (1,2,3) - unreasonable SV change again mmm keeping for now
- 00:24:072 (3,4,1,2,3) - also unreasonable SV changes fixed
- 00:27:241 (1,2,3) - same here, too many SV changes keeping for now
[Exnya~]I'm really sorry but in it's current state I don't want to bubble your map, but I also don't want to force changes on you, maybe you can find someone else.
- 00:07:170 (2) - this should be a hit circle not a slider, the song only "asks" for a hit circle fine imo
- 00:10:128 (1,2) - why use higher distance? it doesn't make sense i've had multiple complaints about when i had the tail of 1 touch 2, so i figured leaving a space would signify that 1 is a kick slider
- 00:10:973 (1,2,3,4) - these jumps are too big, I understand if you want to put jumps but I think reducing them would be better since the music is similar at these parts reduced
- 00:12:241 (3,4) - why is the spacing different here than 00:12:452 (4,1) - ? it should be the same fixed, made them not touch
- 00:21:114 (1) - this should end on a blue tick fixed
- 00:27:029 (1) - 2,00 for SV might be too big and the shape is ugly, we can't tell how long the slider is, and that's very important when you use a slider velocity change, here 00:28:508 (1) - you did it fine because we can at least tell how long the slider is fixed?
- 00:31:255 (1) - this slidershape is unacceptable in my opinion well i've made my case, so idk what else to say. i reeeaaally want to keep this.
- 00:44:565 (1,2,3,4,5) - I think these doesn't ask for a jump reduced ds
- 00:45:832 (2,3) - here again unreasonable jump, the music is too soft to have a jump! ^
- 00:46:043 (3,4) - and then here again different spacing, you could just use the same that you did here 00:46:255 (4,5) - fixed in above?
- 00:46:888 (3,1) - this jump looks unfitting because the music is too soft and "nya" ends on 00:46:994 - so just what are you trying to emphasize with that jump? fixed
- 00:54:917 (5,6,7,1) - those are some very big jumps, and I don't mind you putting jumps in the extra, but make them reasonable, the music is soft here so smaller jumps would be better reduced slightly
- 00:55:550 (1,2) - this one is also kind of big since you used a slider velocity change too it is surprising imo fine imo
- 01:01:677 (1) - this should end on the blue tick 01:01:994 - it's unreasonable to end this slider on an 1/8 note fixed
- 00:58:297 (1,2,3,4) - unreasonable SV change fixed
- 01:04:001 (1,2) - I'm sorry but I can't approve of this either and the slider velocity change is also too high in my opinion, it's really surprising ok, changed to kick slider, but kept 2x sv.
- 01:14:565 (1,2) - unreasonable spacing unreasonable? it's a kick slider into a triplet, it's fine imo
- 01:19:212 (1,2,1,2) - also these kind of 1/4 jumps throughout the whole difficulty, they're too big it's a feature imo
- 01:25:339 (1,1,1,1) - too many slider velocity changes fine imo ;n;
- 01:27:452 (2) - this slidershape doesn't look nice either moreover people can't even tell that it's going to be a slowdown nc'd and slanted (i find that makes it look slightly better :S)
Thanks for mod o/deetz wrote:
m4m, sorry if I can't help >_<
[Easnya~]
00:35:480 (1) - I suggest this rhythm: http://puu.sh/dFN5K/a6bfedd0fc.jpg can't make 3 into a repeater w/out breaking ds, and 2 emphasizes the drop in sound
01:01:255 (3) - let it move in a straight line?: http://puu.sh/dFNFP/15d68adc42.jpg done
01:07:593 (3) - I feel like this slider bends too hard for an easy. fine imo
01:15:621 (6,1,2) - let the notes flow out of the slider like this?: http://puu.sh/dFNXT/fd79dded3b.jpg that puush is broken :c
[Normanya~]
00:31:255 (4) - I feel like that slider end would look nicer like this but maybe that's just me: http://puu.sh/dFOpn/29a59acfea.jpg i can't see it ;n;
Nice diff.
[Nukednya~'s Hard]
00:29:776 (5,6) - I feel like this sort of pattern is difficult to predict because most of the sliders before had 4 repeats fixed
00:55:339 (3) - Ctrl-G done
01:28:297 (2) - Ctrl-G ctrl+g'd 1 instead
[Collab Insanya~]
00:09:177 (1,2,3) - put the notes before the slider? triples are more intuitive to play keeping for now
I like this diff
[Exnya~]
01:02:945 (1,2,3,4,5,1,2,1,2,3,4) - this part feels kinda cluttered and weird to play i like it :c
Interesting diff.
cool set, sorry I wasn't able to find much o_o
Thanks for mod o/zkf wrote:
I had (and not in the "m2m" way, but in the "I know myself I owe this" way) to mod this after the absolutely astounding IRC mod you gave me on my map. I just had to do something for you, you gave me so much insight into mapping in general that I need to somehow pay this off, even if it's something small. Going to probaly mod a lot of your maps in the near future.
Sorry that I haven't found that much, but the maps are really good. At least in my eyes. But these are not so good. :s
Easnya~
Didn't find anything. o: Seems pretty close-to-perfect for me.
Normalnya~
00:24:283 - Feels like there's a quiet beat missing here, maybe add a note fine imo
00:52:593 (1,2,3,4) - 1,2 is mapped, the beat continues as 00:53:015 - might throw off a lot of people. 2 triplets
01:23:227 (2) - This feels half a beat too early. Maybe something like this? http://puu.sh/dIFmN/bf7e9dc00a.jpg mmm fine imo
01:27:029 (2) - Feels offbeat, maybe this? http://puu.sh/dIFpT/4ef4e2e484.jpg (Just a fast, sloppy attempt of visualizing) nah, don't wanna start 2 on a red tick
Nukedyna~'s Hard
00:49:001 (1,2,1,2) - The overlap feels extremely unnatural, at least for me. looks cool though :c
00:59:987 (4) - If you want to make that part harder, extend that slider one more time...It feels a bit more "snapped" to the music, but the distance snap goes up really high, which means 01:00:621 (5) - has to be reversed...which again ups the distance snap on the next note...so maybe not...but maybe you're evil. mm fixed differently
01:05:480 (7,1) - I'd say extend 7 one more time, then move it a bit to the right (still keeping the pattern with 1) - feels more natural to the music IMO done
Collab Insanya~
00:10:973 (1) - Skipping an audible sound (blue tick), not sure how to fix without a remap of that part - Possibly a 1/4 slider, and angle the following stream more to the right? fine imo
Exnya~
01:04:001 (1,2) - The slider ending on the blue tick feels..weird? Not sure how to say it, the prominent backing sound doesn't disappear... i'd compromised this part a lot, so i'd like to keep it as is
I couldn't even get my Neormal ranked lol :cTimorisu wrote:
Extrazer is an unrankable diffname but this shit is ok?