Mystyk said he'd check it out, so that's mostly what I'm waiting for.
Every slider must have a clear and visible path to follow from start to end.
Enon wrote:
[Nukednya~'s Hard]
00:37:593 (2) - Ctrl + J, G, H and re-place no, sorry
Thanks for mod~Mystyk wrote:
Hi! Your requested mod from some time ago, sorry for the wait. (Also, I'm a she.)
[Easnya~]
In general the difficulty looks nice, but my problem is that it's full of 1/1 and there are hardly any 2/1 breaks and this is an easy, and also too much 1/1 is boring so I think you could improve this a bit. my take on this is that this map is very, very, very repetitive. mapping this, there was no consistent way to add breaks without it feeling out of place.[Normanya~]
- 00:30:832 (4) - remove this to put some break between the notes and because this one is kind of soft so it doesn't need to be hit with a hit circle in my opinion emphasizing the sdvx sound thing
- 00:34:212 (3,4,5) - instead of 3 hit circles a slider would be better because of the reasons in general about this difficulty and because it would give a bigger emphasis to the big beat at 00:35:480 (1) - http://puu.sh/d1aQs/0f82f71233.jpg done
- 00:44:776 (4,5) - either remove these or make one long slider as suggested above ^ because these notes are very soft and there is too much 1/1, try to vary the rhythm a bit and make it easier, put some breaks between the notes done
- 00:50:691 (3,4,5) - I would use a long slider here as well done
- 00:58:297 (6,2) - please don't stack them, it's confusing - just an example, I think you can do it better with your own ideas - https://osu.ppy.sh/ss/2267883 fixed with a repeater, stack shows up later though (i like it :S)
- 01:07:593 (3,4,5) - try to remove this? 01:08:015 (4) - to put some break between the notes or at least make a long slider instad of 3 hit circles, it doesn't feel that nice to click on 01:08:015 (4) - because it's on a soft beat fixed
- 01:20:269 (3) - same as abovefixed with a slider
[Nukednya~'s Hard]
- 00:15:832 (2) - this note feels a bit forced, I would rather remove it done
- 00:23:649 (4) - i would rather add a new combo here because (7) is a bit long and there is a lot of 1/2 done for now, i don't like breaking the nc-every-other-measure thing i had going, though
- 00:31:255 (4) - you should move this down a little so that it is not too close to 00:29:565 (2) - it will be easier to read, this should be better - http://puu.sh/d2FoX/6c317a138d.jpg done
- 00:32:945 (2) - same as above ^ try to move this down a bit for easier readability done
- 00:54:494 (6,7) - this one is actualy confusing, it would be better if the sliderend was somewhere else, example: https://osu.ppy.sh/ss/2272591 fixed
- 00:56:607 (2,3,4,1,2) - same that I mentioned before, try making it easier to read - https://osu.ppy.sh/ss/2272596 and https://osu.ppy.sh/ss/2272600 done
- 01:23:015 (2) - remove this, this diff has a lot of 1/2s so it's safer to remove a few notes and 01:23:227 (3) - this is a bit louder anyway so by removing (2) it will be emphasized better done
- 01:28:719 (1) - a slider and a hit circle would be a better finish :3 - https://osu.ppy.sh/ss/2272610 done
[Collab Insanya~]
- 00:17:522 (4,5,6) - this is pretty crowded and (6)'s reverse arrow is a bit hidden, so I would try to rearrange the pattern a bit, just an example of course: https://osu.ppy.sh/ss/2272874 fixed differently :S
- 00:19:846 (5,1,2) - why not keep the same distance as always? they are unreasonably close - http://puu.sh/d2Mro/2aaf4d8c93.jpg fixed in above
- 00:21:959 (1,5) - maybe you can rotate 00:23:015 (5,1) - a little so that 00:21:959 (1,5) - don't overlap at all - https://osu.ppy.sh/ss/2272889 fixed
- 00:31:677 (6,1,2) - the distance is quite confusing because (6) and (1) is a jump but (1) and (2) is distance snapped correctly, so you should emphasize these changes, try this maybe? - https://osu.ppy.sh/ss/2272902 switch to 1 reverse instead of 2
- 00:43:931 (1,2,3) - why not fix these distant changes? it's not that much work but it will look nicer - https://osu.ppy.sh/ss/2272910 looks fine to me? i tried :S
- 00:58:297 (3,5) - very small thing but this is so disturbing to the eyes, try to put them further a bit to make it nicer fixed i think
- 00:05:586 - add hit circle? it would fit better to the music fine imo
- 00:10:128 (1,2) - I don't see a reason to use a little bit higher spacing, why not use the same distance? - http://puu.sh/d4ibT/e8fa8072fa.jpg done
- 00:47:522 (2) - I would rather replace this, it was confusing because it's stacked with 00:47:100 (2) - fixed differently
- 00:48:050 (1) - instead of a reverse slider why not try 2 hit circle or a slider starting - 00:48:156 - ? it would fit a lot better to the song, it would be easier to read because it wouldn't start on a blue tick ^
- 00:48:896 (2) - this feels quite unnecessary tbh I would remove it, there is nothing loud here and it will fit better to the vocals if you remove it i like it, keeping for now
- 01:12:241 (5) - hidden reverse arrow, please re-arrange the pattern so that the reverse arrow is visible i don't see it ;n; fixed though?
- 01:20:269 (2,3) - try not to overlap, it's a little bit confusing and I think it would be nicer to avoid overlap fixed
- 01:27:452 (1) - please don't use such a shape, it's confusing and should be avoided tried to make it a bit more readable
Every slider must have a clear and visible path to follow from start to end.
[Exnya~]Ughh I hope I didn't forget anything, but it's almost 2 am so sorry if I missed something.
- 00:29:142 (2,1) - just a personal opinion but I dislike this anti-jump, so you could consider using higher distance here i'd like to think of is a feature, so i'd like to keep it :S
- 00:31:255 (1) - I have several problems with this, first of all slidershape, just like I mentioned on Collab Insanya~, it's confusing, moreover it has slower slider velocity (because the previous section used 2,00x) so it might as well be more confusing, 3rd the slider ends on a 1/8 note which doesn't fit, the slider should end here - 00:31:994 - i made it more readable, but i'd like to defend this shape and it's sv. even if the player thinks it's faster and moves their cursor immediately to the end of the slider, their cursor would still be inside of the follow circle. furthermore, there aren't any visible circles after it for a long time, so the player couldn't break combo
- 00:45:621 (1,3) - don't overlap, it's confusing fixed
- 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasized yea, fixed
- 01:04:001 (1) - again 1/8 doesn't fit here, please remove the next hit circle and lengthen the slider the point of this section is to have one circle/slider on one end, and another circle/slider on the other, and flowing circularly. i like it, so im keeping for now
- 01:12:241 (6) - this reverse arrow is too hidden, please try to re-arrange the pate increased ds
- 01:24:917 (1) - 1/8 again, try to avoid it pleasefixed
00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasizedyou said you fixed this, but the SV change is still there, and tbh there are other places where there is unreasonable slider velocity change, just look at this:
Ok, thanks for the mod and consideration, you've been really helpful.Mystyk wrote:
[Easnya~][Normanya~]
- 00:34:212 (3) - that look kind of weird and it might give some difficulty to read so try to make it better a bit - http://puu.sh/davDP/ba18262618.jpg - I think this still gives the feeling that you want to achieve while being easier to read done
- 00:50:691 (3) - this shape might be too hard to read again, it's squeezed in the corner of the beatmap and it's confusing >.< maybe you can just try a different pattern, an example - https://osu.ppy.sh/ss/2293253 - https://osu.ppy.sh/ss/2293255 - of course you don't have to follow this, it's up to you how to change it fixed differently, we'll see how it holds up
[Nukednya's Hard]
- 00:31:255 (4,1,2) - although you said you changed it but it looks the same? xD try to have at least this much space - http://puu.sh/dawMs/ecd5fefd32.jpg - 00:33:367 (3) - if you replace this to x:160 y:220 the distance will be fine and patterns won't break either (00:32:945 (2) - is on x:172 y:328) whoops mb
- 01:24:917 (4) - this slider should be changed, it's hard to read :C - example: http://puu.sh/daxx5/b5c8e852f6.jpg done
- 01:29:565 (2) - add finish, since you also added a finish on Easy and it would fit anywayto the song as well yea, i have to reapply the hs to all the maps
[Collab Insanya~]
- 00:18:156 (4) - add clap, it sounds like you missed to add it
- 00:41:396 (3,4) - these are quite ugly and might as well be confusing to read (because the sliderend and sliderbeginning are too close) so I would rather change them a bit (at least this much http://puu.sh/dc1zC/13562ca24d.jpg) fixed
- 00:46:888 (5) - same as above about the slidershape fixed
- 01:10:128 (3) - the sliderbody is confusing because it looks shorter than it actually is, so with a slight change it would be better - https://osu.ppy.sh/ss/2297377 fixed, but i wanted to keep the curved streams
About the sv changes, I want to keep them. I believe they add an extra dimension to the song so that it feels like it's rising and falling, like it does in the sdvx chart. I've changed the ones that I feel are unjustified, but I think that the one's I've left in enhance the song.
- 01:12:452 (1) - try to put this more to the left please it's hard to see the beginning of the slider, try not to place it under a stream - http://puu.sh/dcIDG/e209815abf.jpg done
- 01:27:452 (1) - this still looks too confusing i strongly disagree, sorry :c
also 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasizedyou said you fixed this, but the SV change is still there, and tbh there are other places where there is unreasonable slider velocity change, just look at this:
http://puu.sh/dcNHE/bd0b247d97.png changed sv to 1x- 00:41:396 (1,2) - these notes don't really have a difference in sound but you used a different slider velocity i disagree, they're meant to emphasize the rise in sound after that low slider
- 00:46:466 (1,2,1) - this one is just as troubling rises and falls, sorry i want to keep this
- 00:46:466 (1,2,1,2,1,2,3,4,1,1,1) - also this, also has slider velocity change and the flow is also bad (imo) moreover the notes are placed with almost the same distance even though on the timeline they are VERY different and that's not right fine imo. flow is intentionally placed so the sliders point in the same direction. however, i might change the triplet and sv if it becomes more of an issue
- 00:51:536 (5,1,1) - http://puu.sh/dcNXW/d00f22f2e9.png - the sound at these notes is way too similar to use different slider velocity yea fixed
- 00:57:345 (4,1) - unreasonable spacing, why is (1) so far from (4) on the timeline they have equal distance made a little close so that they're touching, but i wanted sv to change ever 4 (looks cool)
- 01:04:424 (2,3,4,1,2,1,2,1,2,3,4,1,2) - same problem about the slider velocity change fine imo
- 01:11:184 (1,2,3) - unreasonable SV change again mmm keeping for now
- 00:24:072 (3,4,1,2,3) - also unreasonable SV changes fixed
- 00:27:241 (1,2,3) - same here, too many SV changes keeping for now
[Exnya~]I'm really sorry but in it's current state I don't want to bubble your map, but I also don't want to force changes on you, maybe you can find someone else.
- 00:07:170 (2) - this should be a hit circle not a slider, the song only "asks" for a hit circle fine imo
- 00:10:128 (1,2) - why use higher distance? it doesn't make sense i've had multiple complaints about when i had the tail of 1 touch 2, so i figured leaving a space would signify that 1 is a kick slider
- 00:10:973 (1,2,3,4) - these jumps are too big, I understand if you want to put jumps but I think reducing them would be better since the music is similar at these parts reduced
- 00:12:241 (3,4) - why is the spacing different here than 00:12:452 (4,1) - ? it should be the same fixed, made them not touch
- 00:21:114 (1) - this should end on a blue tick fixed
- 00:27:029 (1) - 2,00 for SV might be too big and the shape is ugly, we can't tell how long the slider is, and that's very important when you use a slider velocity change, here 00:28:508 (1) - you did it fine because we can at least tell how long the slider is fixed?
- 00:31:255 (1) - this slidershape is unacceptable in my opinion well i've made my case, so idk what else to say. i reeeaaally want to keep this.
- 00:44:565 (1,2,3,4,5) - I think these doesn't ask for a jump reduced ds
- 00:45:832 (2,3) - here again unreasonable jump, the music is too soft to have a jump! ^
- 00:46:043 (3,4) - and then here again different spacing, you could just use the same that you did here 00:46:255 (4,5) - fixed in above?
- 00:46:888 (3,1) - this jump looks unfitting because the music is too soft and "nya" ends on 00:46:994 - so just what are you trying to emphasize with that jump? fixed
- 00:54:917 (5,6,7,1) - those are some very big jumps, and I don't mind you putting jumps in the extra, but make them reasonable, the music is soft here so smaller jumps would be better reduced slightly
- 00:55:550 (1,2) - this one is also kind of big since you used a slider velocity change too it is surprising imo fine imo
- 01:01:677 (1) - this should end on the blue tick 01:01:994 - it's unreasonable to end this slider on an 1/8 note fixed
- 00:58:297 (1,2,3,4) - unreasonable SV change fixed
- 01:04:001 (1,2) - I'm sorry but I can't approve of this either and the slider velocity change is also too high in my opinion, it's really surprising ok, changed to kick slider, but kept 2x sv.
- 01:14:565 (1,2) - unreasonable spacing unreasonable? it's a kick slider into a triplet, it's fine imo
- 01:19:212 (1,2,1,2) - also these kind of 1/4 jumps throughout the whole difficulty, they're too big it's a feature imo
- 01:25:339 (1,1,1,1) - too many slider velocity changes fine imo ;n;
- 01:27:452 (2) - this slidershape doesn't look nice either moreover people can't even tell that it's going to be a slowdown nc'd and slanted (i find that makes it look slightly better :S)
Thanks for mod o/deetz wrote:
m4m, sorry if I can't help >_<
[Easnya~]
00:35:480 (1) - I suggest this rhythm: http://puu.sh/dFN5K/a6bfedd0fc.jpg can't make 3 into a repeater w/out breaking ds, and 2 emphasizes the drop in sound
01:01:255 (3) - let it move in a straight line?: http://puu.sh/dFNFP/15d68adc42.jpg done
01:07:593 (3) - I feel like this slider bends too hard for an easy. fine imo
01:15:621 (6,1,2) - let the notes flow out of the slider like this?: http://puu.sh/dFNXT/fd79dded3b.jpg that puush is broken :c
[Normanya~]
00:31:255 (4) - I feel like that slider end would look nicer like this but maybe that's just me: http://puu.sh/dFOpn/29a59acfea.jpg i can't see it ;n;
Nice diff.
[Nukednya~'s Hard]
00:29:776 (5,6) - I feel like this sort of pattern is difficult to predict because most of the sliders before had 4 repeats fixed
00:55:339 (3) - Ctrl-G done
01:28:297 (2) - Ctrl-G ctrl+g'd 1 instead
[Collab Insanya~]
00:09:177 (1,2,3) - put the notes before the slider? triples are more intuitive to play keeping for now
I like this diff
[Exnya~]
01:02:945 (1,2,3,4,5,1,2,1,2,3,4) - this part feels kinda cluttered and weird to play i like it :c
Interesting diff.
cool set, sorry I wasn't able to find much o_o
Thanks for mod o/zkf wrote:
I had (and not in the "m2m" way, but in the "I know myself I owe this" way) to mod this after the absolutely astounding IRC mod you gave me on my map. I just had to do something for you, you gave me so much insight into mapping in general that I need to somehow pay this off, even if it's something small. Going to probaly mod a lot of your maps in the near future.
Sorry that I haven't found that much, but the maps are really good. At least in my eyes. But these are not so good. :s
Easnya~
Didn't find anything. o: Seems pretty close-to-perfect for me.
Normalnya~
00:24:283 - Feels like there's a quiet beat missing here, maybe add a note fine imo
00:52:593 (1,2,3,4) - 1,2 is mapped, the beat continues as 00:53:015 - might throw off a lot of people. 2 triplets
01:23:227 (2) - This feels half a beat too early. Maybe something like this? http://puu.sh/dIFmN/bf7e9dc00a.jpg mmm fine imo
01:27:029 (2) - Feels offbeat, maybe this? http://puu.sh/dIFpT/4ef4e2e484.jpg (Just a fast, sloppy attempt of visualizing) nah, don't wanna start 2 on a red tick
Nukedyna~'s Hard
00:49:001 (1,2,1,2) - The overlap feels extremely unnatural, at least for me. looks cool though :c
00:59:987 (4) - If you want to make that part harder, extend that slider one more time...It feels a bit more "snapped" to the music, but the distance snap goes up really high, which means 01:00:621 (5) - has to be reversed...which again ups the distance snap on the next note...so maybe not...but maybe you're evil. mm fixed differently
01:05:480 (7,1) - I'd say extend 7 one more time, then move it a bit to the right (still keeping the pattern with 1) - feels more natural to the music IMO done
Collab Insanya~
00:10:973 (1) - Skipping an audible sound (blue tick), not sure how to fix without a remap of that part - Possibly a 1/4 slider, and angle the following stream more to the right? fine imo
Exnya~
01:04:001 (1,2) - The slider ending on the blue tick feels..weird? Not sure how to say it, the prominent backing sound doesn't disappear... i'd compromised this part a lot, so i'd like to keep it as is
I couldn't even get my Neormal ranked lol :cTimorisu wrote:
Extrazer is an unrankable diffname but this shit is ok?
thanks for modPereira006 wrote:
hi, as request
[Easnya~]
Hitsound:
- 00:15:198 (1) - in end, if you listen this rhythm, should add finish because the 00:16:888 (3) in have have finish but rhythm is same, I dunno why you didn't add finish in end 00:15:198 (1) if you add this, don't forget other diff's to be consistency fixed
Gameplay[Normanya~]
- 00:06:748 (1) - this should remove new color, you should know this is "easy", the part in 00:05:057 (1,2) is short and is hard to newbies players, remove new color in 00:06:748 (1) fixed
- 00:23:649 (3) - I do like if this should grid more down, because this slider is like touching HP drain (is not touching HP drain, but is out area so much) fixed
- 00:50:691 (1) - remove new color, same before in 00:06:748 (1) fixed
HitsoundGameplay:
- 00:15:198 (1) - in end should add clap, the rhythm still continue and still there... if you do this don't forget other diff's
- 00:17:311 (3) - ^ both fixed
[Nukednya~'s Hard]
- 00:06:748 (1) - same on Easnya fixed
- 00:10:128 (1) - Missing remove new color, to be consistency by you style also this is "normal" fixed
- 00:23:649 (1) - remove new color fixed
- 00:22:804 (2,3,1,2,3) - you sure you wanna keep this pattern ? look is bit hard on play for this diff, make more pattern easier ? fixed
- 01:03:367 (3) - move grid 4 left, just need clean little overlap with 01:00:832 (4) in body fixed
- 01:28:719 (1,2) - remove new color in (1) and put new color (2) like you did in Easnya~
Song Setup:Gameplay:
- the AR, is better 7 than 7.5 imo keeping as is, since 7 was said to be too little and 8 too much
[Collab Insanya~]
- 00:17:522 (1) - remove new color, I dunno why you put this new color... fixed
- 00:33:790 (6) - Missing put new color fixed
- 00:41:396 (3,4) - should change shape like this http://puu.sh/eprF3/7179dda2d8.jpg , just the begin and end, border near is ugly for me, just suggestion i disagree
- 00:46:888 (5) - ^ same changed
- 00:49:424 (1) - remove new color ? I understand this pattern but remove new color is better just saying (just suggestion) i'll keep for now
- 00:56:607 (1) - ^ same fixed
- 01:05:903 (1,2,3) - I wanna, that (1) the shape should move grid right to clean with 01:06:748 (3) in end, like this http://puu.sh/eprYR/6e7f0556d4.jpg, you did pattern before like 00:05:903 (3,1,2), 00:11:818 (1,2,3) and many more fixed
- 01:15:832 (6,1) - just saying this blanket is off fixed
- 01:22:593 (1,2) - rnc in (1) and nc (2) fixed
- 01:29:565 (5) - nc like other diff's
Song SetupGameplay:
- AR you don't wanna change 9 to 8.5 ? really better than 9 with this diff IMO i'll try 8.8 with this
This diff I don't feel this level as "insane" I did play I feel is extra, a lot rhythm is very smiliar in Exnyan~, example in 01:01:677 (1,2,1,2,1,2,3) - this pattern is harder than Extra, not only this pattern, there more pattern harder than extra, lot jump 4.00x and some 5.00x than exnyan~, this need more easier level as "insane.
- 00:14:353 (5) - this should nc, change SV... fixed
- 00:17:205 (2,3,4,5,6,7) - why don't make same DS 0.60? I dunno you increassing there part DS it's cool looking; emphasizes rise in pitch on the nyans
- 00:38:438 (3,4,1) - 5.00x jump ? no, decreassing ds fixed? iunno
My big problem, you need descreassing DS <4.00x, if you see some patterns is >4.00x is not accepted for this diff I feel is extra
i disagree. i quite like it like this, as it's a mini-extra. i want players to feel like they're playing a cool map but keep the ds lower so it's still easier
[Exnyan~]
Gameplay:I'm sorry this really need more work, somes combo color make no sense and show inconsistency with you style
- 00:10:128 (1,2) - why not don't ds 0.60x ? why jump ? I don't feel rhythm is really necessary jump... without the jump, there's no signal that it's a kick slider
- 00:13:719 (1) - why you didn't remove color this ? I mean this 00:13:508 (1,1) - is jump and you put nc but in 00:10:128 (1,2) - is not nc, why ? the rhythm is same... NC is not sense fixed
- 00:14:142 (5) - SV change big must bg NC fixed
- 00:14:565 (1,1,1) - I don't see this really necessary nc... example this part nc and in part 00:17:100 (4,5,6) is not nc... emphasizes liquid-y sound
- 00:27:029 (1) - this really readable ? i think so, yea
- 00:32:945 (5) - sv change, must need nc fixed
- 00:40:339 (7,1) - jump 10.00x ? I accpeted if <6.00x fine imo
- 00:51:536 (5) - not nc ? fixed
[]
Insane and extra really need more work, other diff's is ok
I'm sorry, Need more work insane and extra
Any question if you don't understand my english ask me in game so I can explain better
Good luck
first time i've seen a mod mention thismrturtle99 wrote:
00:25:339 (1) --slider end point needs to be in the slider
thanks for the modmrturtle99 wrote:
hard:
00:17:734 (6) - doesn't need to be a curved slider, consider just making it a straight slider with 2 points done
insane:
00:58:297 (1) - not sure if you're trying to make a loop here, but if you are there should only be 5 sliderpoints arranged in a pentagonal shape looks fine so im keeping it
01:29:353 (1) - just a suggestion, but maybe take off the NC here as it feels like it's connected to 01:29:142 (1) -fine imo
extra:
00:26:184 (3,4) - why are the slider endpoints hard endpoints? fixed
01:09:072 (1) - ^, and I also don't feel like there should be a NC here nc'd because sv change
01:29:353 (1) - don't feel like NC is needed here stays consistent with insane
Meh, is what i get for putting my OCD-ness into a modMidge wrote:
what you isn't entirely true, but i appreciate you taking a look into it.
thanks for the mod