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daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania]

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ac8129464363
m4m, sorry if I can't help >_<

[Easnya~]
00:35:480 (1) - I suggest this rhythm: http://puu.sh/dFN5K/a6bfedd0fc.jpg
01:01:255 (3) - let it move in a straight line?: http://puu.sh/dFNFP/15d68adc42.jpg
01:07:593 (3) - I feel like this slider bends too hard for an easy.
01:15:621 (6,1,2) - let the notes flow out of the slider like this?: http://puu.sh/dFNXT/fd79dded3b.jpg

[Normanya~]
00:31:255 (4) - I feel like that slider end would look nicer like this but maybe that's just me: http://puu.sh/dFOpn/29a59acfea.jpg
Nice diff.

[Nukednya~'s Hard]
00:29:776 (5,6) - I feel like this sort of pattern is difficult to predict because most of the sliders before had 4 repeats
00:55:339 (3) - Ctrl-G
01:28:297 (2) - Ctrl-G

[Collab Insanya~]
00:09:177 (1,2,3) - put the notes before the slider? triples are more intuitive to play
I like this diff :D

[Exnya~]
01:02:945 (1,2,3,4,5,1,2,1,2,3,4) - this part feels kinda cluttered and weird to play
Interesting diff.

cool set, sorry I wasn't able to find much o_o
Setz
the eternal struggle.
Topic Starter
Midge

deetz wrote:

m4m, sorry if I can't help >_<

[Easnya~]
00:35:480 (1) - I suggest this rhythm: http://puu.sh/dFN5K/a6bfedd0fc.jpg can't make 3 into a repeater w/out breaking ds, and 2 emphasizes the drop in sound
01:01:255 (3) - let it move in a straight line?: http://puu.sh/dFNFP/15d68adc42.jpg done
01:07:593 (3) - I feel like this slider bends too hard for an easy. fine imo
01:15:621 (6,1,2) - let the notes flow out of the slider like this?: http://puu.sh/dFNXT/fd79dded3b.jpg that puush is broken :c

[Normanya~]
00:31:255 (4) - I feel like that slider end would look nicer like this but maybe that's just me: http://puu.sh/dFOpn/29a59acfea.jpg i can't see it ;n;
Nice diff.

[Nukednya~'s Hard]
00:29:776 (5,6) - I feel like this sort of pattern is difficult to predict because most of the sliders before had 4 repeats fixed
00:55:339 (3) - Ctrl-G done
01:28:297 (2) - Ctrl-G ctrl+g'd 1 instead

[Collab Insanya~]
00:09:177 (1,2,3) - put the notes before the slider? triples are more intuitive to play keeping for now
I like this diff :D

[Exnya~]
01:02:945 (1,2,3,4,5,1,2,1,2,3,4) - this part feels kinda cluttered and weird to play i like it :c
Interesting diff.

cool set, sorry I wasn't able to find much o_o
Thanks for mod o/
zkf_old
I had (and not in the "m2m" way, but in the "I know myself I owe this" way) to mod this after the absolutely astounding IRC mod you gave me on my map. I just had to do something for you, you gave me so much insight into mapping in general that I need to somehow pay this off, even if it's something small. Going to probaly mod a lot of your maps in the near future.

Sorry that I haven't found that much, but the maps are really good. At least in my eyes. But these are not so good. :s


Easnya~

Didn't find anything. o: Seems pretty close-to-perfect for me.


Normalnya~

00:24:283 - Feels like there's a quiet beat missing here, maybe add a note

00:52:593 (1,2,3,4) - 1,2 is mapped, the beat continues as 00:53:015 - might throw off a lot of people.

01:23:227 (2) - This feels half a beat too early. Maybe something like this? http://puu.sh/dIFmN/bf7e9dc00a.jpg

01:27:029 (2) - Feels offbeat, maybe this? http://puu.sh/dIFpT/4ef4e2e484.jpg (Just a fast, sloppy attempt of visualizing)


Nukedyna~'s Hard

00:49:001 (1,2,1,2) - The overlap feels extremely unnatural, at least for me.

00:59:987 (4) - If you want to make that part harder, extend that slider one more time...It feels a bit more "snapped" to the music, but the distance snap goes up really high, which means 01:00:621 (5) - has to be reversed...which again ups the distance snap on the next note...so maybe not...but maybe you're evil.

01:05:480 (7,1) - I'd say extend 7 one more time, then move it a bit to the right (still keeping the pattern with 1) - feels more natural to the music IMO


Collab Insanya~

00:10:973 (1) - Skipping an audible sound (blue tick), not sure how to fix without a remap of that part - Possibly a 1/4 slider, and angle the following stream more to the right?


Exnya~

01:04:001 (1,2) - The slider ending on the blue tick feels..weird? Not sure how to say it, the prominent backing sound doesn't disappear...
Topic Starter
Midge

zkf wrote:

I had (and not in the "m2m" way, but in the "I know myself I owe this" way) to mod this after the absolutely astounding IRC mod you gave me on my map. I just had to do something for you, you gave me so much insight into mapping in general that I need to somehow pay this off, even if it's something small. Going to probaly mod a lot of your maps in the near future.

Sorry that I haven't found that much, but the maps are really good. At least in my eyes. But these are not so good. :s


Easnya~

Didn't find anything. o: Seems pretty close-to-perfect for me.


Normalnya~

00:24:283 - Feels like there's a quiet beat missing here, maybe add a note fine imo

00:52:593 (1,2,3,4) - 1,2 is mapped, the beat continues as 00:53:015 - might throw off a lot of people. 2 triplets

01:23:227 (2) - This feels half a beat too early. Maybe something like this? http://puu.sh/dIFmN/bf7e9dc00a.jpg mmm fine imo

01:27:029 (2) - Feels offbeat, maybe this? http://puu.sh/dIFpT/4ef4e2e484.jpg (Just a fast, sloppy attempt of visualizing) nah, don't wanna start 2 on a red tick


Nukedyna~'s Hard

00:49:001 (1,2,1,2) - The overlap feels extremely unnatural, at least for me. looks cool though :c

00:59:987 (4) - If you want to make that part harder, extend that slider one more time...It feels a bit more "snapped" to the music, but the distance snap goes up really high, which means 01:00:621 (5) - has to be reversed...which again ups the distance snap on the next note...so maybe not...but maybe you're evil. mm fixed differently

01:05:480 (7,1) - I'd say extend 7 one more time, then move it a bit to the right (still keeping the pattern with 1) - feels more natural to the music IMO done


Collab Insanya~

00:10:973 (1) - Skipping an audible sound (blue tick), not sure how to fix without a remap of that part - Possibly a 1/4 slider, and angle the following stream more to the right? fine imo


Exnya~

01:04:001 (1,2) - The slider ending on the blue tick feels..weird? Not sure how to say it, the prominent backing sound doesn't disappear... i'd compromised this part a lot, so i'd like to keep it as is
Thanks for mod o/
Timorisu
Extrazer is an unrankable diffname but this stuff is ok?
neonat

Timorisu wrote:

Extrazer is an unrankable diffname but this shit is ok?
I couldn't even get my Neormal ranked lol :c
Topic Starter
Midge
I actually asked some people, and I got mixed replies. The diff names don't matter as much to me, so if it becomes an issue during the ranking, I can easily just change it.
Ritzeh
page 15 hype
DanSparce
No 4K? Open for GD? :'( :'(
Topic Starter
Midge
No sorry. I've already got a piano, and I don't wanna pop the bubble.
Pereira006
hi, as request

[Easnya~]

Hitsound:

  1. 00:15:198 (1) - in end, if you listen this rhythm, should add finish because the 00:16:888 (3) in have have finish but rhythm is same, I dunno why you didn't add finish in end 00:15:198 (1) if you add this, don't forget other diff's to be consistency
Gameplay

  1. 00:06:748 (1) - this should remove new color, you should know this is "easy", the part in 00:05:057 (1,2) is short and is hard to newbies players, remove new color in 00:06:748 (1)
  2. 00:23:649 (3) - I do like if this should grid more down, because this slider is like touching HP drain (is not touching HP drain, but is out area so much)
  3. 00:50:691 (1) - remove new color, same before in 00:06:748 (1)
[Normanya~]

Hitsound

  1. 00:15:198 (1) - in end should add clap, the rhythm still continue and still there... if you do this don't forget other diff's
  2. 00:17:311 (3) - ^
Gameplay:

  1. 00:06:748 (1) - same on Easnya
  2. 00:10:128 (1) - Missing remove new color, to be consistency by you style also this is "normal"
  3. 00:23:649 (1) - remove new color
  4. 00:22:804 (2,3,1,2,3) - you sure you wanna keep this pattern ? look is bit hard on play for this diff, make more pattern easier ?
  5. 01:03:367 (3) - move grid 4 left, just need clean little overlap with 01:00:832 (4) in body
  6. 01:28:719 (1,2) - remove new color in (1) and put new color (2) like you did in Easnya~
[Nukednya~'s Hard]

Song Setup:

  1. the AR, is better 7 than 7.5 imo
Gameplay:

  1. 00:17:522 (1) - remove new color, I dunno why you put this new color...
  2. 00:33:790 (6) - Missing put new color
  3. 00:41:396 (3,4) - should change shape like this http://puu.sh/eprF3/7179dda2d8.jpg , just the begin and end, border near is ugly for me, just suggestion
  4. 00:46:888 (5) - ^ same
  5. 00:49:424 (1) - remove new color ? I understand this pattern but remove new color is better just saying (just suggestion)
  6. 00:56:607 (1) - ^ same
  7. 01:05:903 (1,2,3) - I wanna, that (1) the shape should move grid right to clean with 01:06:748 (3) in end, like this http://puu.sh/eprYR/6e7f0556d4.jpg, you did pattern before like 00:05:903 (3,1,2), 00:11:818 (1,2,3) and many more
  8. 01:15:832 (6,1) - just saying this blanket is off
  9. 01:22:593 (1,2) - rnc in (1) and nc (2)
  10. 01:29:565 (5) - nc like other diff's
[Collab Insanya~]

Song Setup

  1. AR you don't wanna change 9 to 8.5 ? really better than 9 with this diff IMO
Gameplay:

  1. 00:14:353 (5) - this should nc, change SV...
  2. 00:17:205 (2,3,4,5,6,7) - why don't make same DS 0.60? I dunno you increassing there part DS
  3. 00:38:438 (3,4,1) - 5.00x jump ? no, decreassing ds
This diff I don't feel this level as "insane" I did play I feel is extra, a lot rhythm is very smiliar in Exnyan~, example in 01:01:677 (1,2,1,2,1,2,3) - this pattern is harder than Extra, not only this pattern, there more pattern harder than extra, lot jump 4.00x and some 5.00x than exnyan~, this need more easier level as "insane.

My big problem, you need descreassing DS <4.00x, if you see some patterns is >4.00x is not accepted for this diff I feel is extra

[Exnyan~]

Gameplay:

  1. 00:10:128 (1,2) - why not don't ds 0.60x ? why jump ? I don't feel rhythm is really necessary jump...
  2. 00:13:719 (1) - why you didn't remove color this ? I mean this 00:13:508 (1,1) - is jump and you put nc but in 00:10:128 (1,2) - is not nc, why ? the rhythm is same... NC is not sense
  3. 00:14:142 (5) - SV change big must bg NC
  4. 00:14:565 (1,1,1) - I don't see this really necessary nc... example this part nc and in part 00:17:100 (4,5,6) is not nc...
  5. 00:27:029 (1) - this really readable ?
  6. 00:32:945 (5) - sv change, must need nc
  7. 00:40:339 (7,1) - jump 10.00x ? I accpeted if <6.00x
  8. 00:51:536 (5) - not nc ?
I'm sorry this really need more work, somes combo color make no sense and show inconsistency with you style
[]
Insane and extra really need more work, other diff's is ok
I'm sorry, Need more work insane and extra
Any question if you don't understand my english ask me in game so I can explain better
Good luck
Topic Starter
Midge
Ok thanks. Currently out, so I'll respond in a week or so.
Ritzeh
page 16 hype
Yarissa
Pls rank
Topic Starter
Midge
wow! the real adam jones! i didn't ask you to abuse your popularity as the #1 us player (which in and of itself isn't much at all really) and post on my thread to rank this map in skype just now! whaaaaaaaaaat
TianInfinity
[General]
00:24:072 and 01:02:945 : Increase the sample volume to 70% or 80% (recommended , but it's your choice.). I cant hear anything beat sounds in 60%.
Topic Starter
Midge
ok, i'm gonna keep going

Pereira006 wrote:

hi, as request

[Easnya~]

Hitsound:

  1. 00:15:198 (1) - in end, if you listen this rhythm, should add finish because the 00:16:888 (3) in have have finish but rhythm is same, I dunno why you didn't add finish in end 00:15:198 (1) if you add this, don't forget other diff's to be consistency fixed


Gameplay

  1. 00:06:748 (1) - this should remove new color, you should know this is "easy", the part in 00:05:057 (1,2) is short and is hard to newbies players, remove new color in 00:06:748 (1) fixed
  2. 00:23:649 (3) - I do like if this should grid more down, because this slider is like touching HP drain (is not touching HP drain, but is out area so much) fixed
  3. 00:50:691 (1) - remove new color, same before in 00:06:748 (1) fixed
[Normanya~]

Hitsound

  1. 00:15:198 (1) - in end should add clap, the rhythm still continue and still there... if you do this don't forget other diff's
  2. 00:17:311 (3) - ^ both fixed
Gameplay:

  1. 00:06:748 (1) - same on Easnya fixed
  2. 00:10:128 (1) - Missing remove new color, to be consistency by you style also this is "normal" fixed
  3. 00:23:649 (1) - remove new color fixed
  4. 00:22:804 (2,3,1,2,3) - you sure you wanna keep this pattern ? look is bit hard on play for this diff, make more pattern easier ? fixed
  5. 01:03:367 (3) - move grid 4 left, just need clean little overlap with 01:00:832 (4) in body fixed
  6. 01:28:719 (1,2) - remove new color in (1) and put new color (2) like you did in Easnya~
[Nukednya~'s Hard]

Song Setup:

  1. the AR, is better 7 than 7.5 imo keeping as is, since 7 was said to be too little and 8 too much
Gameplay:

  1. 00:17:522 (1) - remove new color, I dunno why you put this new color... fixed
  2. 00:33:790 (6) - Missing put new color fixed
  3. 00:41:396 (3,4) - should change shape like this http://puu.sh/eprF3/7179dda2d8.jpg , just the begin and end, border near is ugly for me, just suggestion i disagree
  4. 00:46:888 (5) - ^ same changed
  5. 00:49:424 (1) - remove new color ? I understand this pattern but remove new color is better just saying (just suggestion) i'll keep for now
  6. 00:56:607 (1) - ^ same fixed
  7. 01:05:903 (1,2,3) - I wanna, that (1) the shape should move grid right to clean with 01:06:748 (3) in end, like this http://puu.sh/eprYR/6e7f0556d4.jpg, you did pattern before like 00:05:903 (3,1,2), 00:11:818 (1,2,3) and many more fixed
  8. 01:15:832 (6,1) - just saying this blanket is off fixed
  9. 01:22:593 (1,2) - rnc in (1) and nc (2) fixed
  10. 01:29:565 (5) - nc like other diff's
[Collab Insanya~]

Song Setup

  1. AR you don't wanna change 9 to 8.5 ? really better than 9 with this diff IMO i'll try 8.8 with this
Gameplay:

  1. 00:14:353 (5) - this should nc, change SV... fixed
  2. 00:17:205 (2,3,4,5,6,7) - why don't make same DS 0.60? I dunno you increassing there part DS it's cool looking; emphasizes rise in pitch on the nyans
  3. 00:38:438 (3,4,1) - 5.00x jump ? no, decreassing ds fixed? iunno
This diff I don't feel this level as "insane" I did play I feel is extra, a lot rhythm is very smiliar in Exnyan~, example in 01:01:677 (1,2,1,2,1,2,3) - this pattern is harder than Extra, not only this pattern, there more pattern harder than extra, lot jump 4.00x and some 5.00x than exnyan~, this need more easier level as "insane.

My big problem, you need descreassing DS <4.00x, if you see some patterns is >4.00x is not accepted for this diff I feel is extra

i disagree. i quite like it like this, as it's a mini-extra. i want players to feel like they're playing a cool map but keep the ds lower so it's still easier

[Exnyan~]

Gameplay:

  1. 00:10:128 (1,2) - why not don't ds 0.60x ? why jump ? I don't feel rhythm is really necessary jump... without the jump, there's no signal that it's a kick slider
  2. 00:13:719 (1) - why you didn't remove color this ? I mean this 00:13:508 (1,1) - is jump and you put nc but in 00:10:128 (1,2) - is not nc, why ? the rhythm is same... NC is not sense fixed
  3. 00:14:142 (5) - SV change big must bg NC fixed
  4. 00:14:565 (1,1,1) - I don't see this really necessary nc... example this part nc and in part 00:17:100 (4,5,6) is not nc... emphasizes liquid-y sound
  5. 00:27:029 (1) - this really readable ? i think so, yea
  6. 00:32:945 (5) - sv change, must need nc fixed
  7. 00:40:339 (7,1) - jump 10.00x ? I accpeted if <6.00x fine imo
  8. 00:51:536 (5) - not nc ? fixed
I'm sorry this really need more work, somes combo color make no sense and show inconsistency with you style
[]
Insane and extra really need more work, other diff's is ok
I'm sorry, Need more work insane and extra
Any question if you don't understand my english ask me in game so I can explain better
Good luck
thanks for mod
mrturtle99
Hello, you requested a mod from my modding que, so nyan~
Quick Foreword-The majority of my mod deal with slider endpoints not being in/being very close to the end of the slider, which is something that I see a lot of newer mappers do. The thing about sliders that do this is that they are very sloppy and I think go on for slightly longer than they have to. Regardless they cause me much OCD, as I do like perfect sliders. Something that I noticed in a lot of these sliders was that they were in a slider stream of the exact same slider shape and length (00:06:959 (1,2,3,4,5) - in Exnya~ for example), so a quick fix for that would be to just take the first slider in the stream, copy it onto the correct points on the timeline, and whoopee, you have a slider stream with all sliders the same length.
Easnya~
Only error I found in here, but it annoys me to no end.
00:25:339 (1) - -slider end point needs to be in the slider
Normanya~
00:33:790 (4) - - :o ocd is kicking in
00:40:550 (5) - -ocd levels rising
00:42:663 (2) - -^
01:03:367 (3) - not as bad here, but still kind of ugh
01:12:663 (1) - slider endpoint needs to end inside the slider
01:23:227 (2) - ^
01:27:029 (2) - ^
01:27:452 (3) - ^
Nukednya~'s Hard
00:16:677 (4) - slider endpoint can be way more inside the slider here
00:17:734 (6) - doesn't need to be a curved slider, consider just making it a straight slider with 2 points
00:40:128 (5) - slider endpoint can be way more inside the slider here
00:53:860 (7) - ^
00:57:663 (2) - ^
01:04:212 (1) - ^
01:08:015 (3) - ^
01:16:043 (1) - ^
01:20:903 (5) - ^
01:22:170 (3) - ^
01:24:494 (1) - ^
Collab Insanya~
00:07:170 (4) - endpoint can be way more inside the slider
00:16:888 (1) - ^
00:28:931 (2) - ^
00:34:846 (2) - ^
00:39:072 (3) - ^
00:41:396 (1,2) - ^
00:58:297 (1) - not sure if you're trying to make a loop here, but if you are there should only be 5 sliderpoints arranged in a pentagonal shape more info here
01:29:353 (1) - just a suggestion, but maybe take off the NC here as it feels like it's connected to 01:29:142 (1) -
Exnya~
00:07:804 (5) - slider endpoint can be way more inside the slider
00:24:072 (1,2) - ^
00:26:184 (3,4) - why are the slider endpoints hard endpoints?
00:29:776 (3,4,5) - slider endpoints can be way more inside the slider
00:40:128 (6) - ^
00:42:769 (2) - ^
00:45:198 (4) - ^
00:45:832 (2) - ^
00:51:959 (3) - ^
00:52:381 (1) - ^
00:52:804 (1) - ^
00:55:128 (6) - ^
00:56:607 (3,5,6) - ^
01:04:846 (3,2) - ^
01:05:691 (3) - ^
01:06:959 (5) - ^
01:09:072 (1) - ^, and I also don't feel like there should be a NC here
01:09:705 (3) - slider endpoint needs to be more inside the slider
01:11:396 (2,4,5,7) - ^
01:14:987 (4) - ^
01:18:790 (6) - ^
01:19:212 (1,1,1) - ^
01:20:903 (1) - ^
01:29:353 (1) - don't feel like NC is needed here
pishifat

mrturtle99 wrote:

00:25:339 (1) - -slider end point needs to be in the slider
first time i've seen a mod mention this

really impressive actually

it's complete nonsense but still dam
Topic Starter
Midge
@mrturtle99 - applied some slider endpoint things for easy, mainly because if i'd reset some of them, it would be longer. however, know that it doesn't elongate the slider unless the timeline says so. a lot of mappers leave slider end points outside of the end of the slider, while still keeping a nice looking slider.

take a look at these maps, for instance:
https://osu.ppy.sh/b/541990
https://osu.ppy.sh/b/368845
https://osu.ppy.sh/b/269773

what you isn't entirely true, but i appreciate you taking a look into it.

mrturtle99 wrote:

hard:
00:17:734 (6) - doesn't need to be a curved slider, consider just making it a straight slider with 2 points done

insane:
00:58:297 (1) - not sure if you're trying to make a loop here, but if you are there should only be 5 sliderpoints arranged in a pentagonal shape looks fine so im keeping it
01:29:353 (1) - just a suggestion, but maybe take off the NC here as it feels like it's connected to 01:29:142 (1) -fine imo

extra:
00:26:184 (3,4) - why are the slider endpoints hard endpoints? fixed
01:09:072 (1) - ^, and I also don't feel like there should be a NC here nc'd because sv change
01:29:353 (1) - don't feel like NC is needed here stays consistent with insane
thanks for the mod
Ritzeh
page 17 hype
mrturtle99

Midge wrote:

what you isn't entirely true, but i appreciate you taking a look into it.
thanks for the mod
Meh, is what i get for putting my OCD-ness into a mod :|
MusHi
Hi from modding queue


no need kds because you map is good ,i cannot help more as a newbie modder :D



your map is funny ,i like it very much :P
I'm even addicted to play it!
Screenshot results:

https://osu.ppy.sh/ss/2752337
https://osu.ppy.sh/ss/2752339

Exnya



00:41:607 (3,4,1) - distance snap

00:24:917 (4) - i think make this slider's speed higher or lower is a excellent idea .
if it has 1.5x/0.75 SV, it can be more diffrent from the other sliders ,it will make lots of fun
(i prefer sv can be lower :P


the same
00:51:959 (3) -
00:53:649 (1) -
01:20:269 (2) -
Topic Starter
Midge
@cobarde

kd because it was helpful, though :c (fixed ds)
Setz
holy mother of fuck, this is still pending.

I really want to try to mod this, but every time I try, between the song, and the annoying hitsounding pattern that spams finishes, I just want to punch a baby. not even setting my volume to 5% remedies this.

I think you should redo the hitsounds, only use finishes for when you can clearly hear the cymbal crash in the music, for example, in easy 00:08:438 (1) you can clearly hear it here on the slider's head. instead of finishes for the rest where there is no cymbal crash, you can use soft whistle.

seriously try it, it might make this a little more bearable to listen to
Topic Starter
Midge
I'd added hitsounds that replace the finishes with a bass kick. Hs should be fine, imo.
Setz
yeah that will work too, just pls, for the love of baby jesus, get rid of the finish spam
ToifAmri
Nice , i love this :D
[ BJ ]
hey man, nice map, maybe you try to rank this?
Topic Starter
Midge
nah, i don't want to
Winnie
I'm here to make babies with Midge :)
Topic Starter
Midge
Thanks brah
Topic Starter
Midge
april fools, lmao, this map is never getting ranked.
Ritzeh
Sanapri
when rank?
Ritzeh
page 18 hype
PatZar
300posts count hype
Ritzeh
hapi 1 year anniversary of nayn cat

kudosu pls
Topic Starter
Midge
this map is going to be the death of me.
Zak
Shame I didn't see this a while ago, I'd think of making a ctb diff but I don't want to delay the ranking process even further.
DropPopCandy
Easnya~
  1. 00:10:973 (6) - RNC
  2. 00:13:508 (3) - NC
  3. 00:57:452 (5) - NC
  4. 01:02:522 (1,2,3,4) - This combo feels extremely awkward and unfitting with the song at this time. I highly suggest remapping it.
  5. 01:08:860 (4) - Goes outside of rankable mapping area.
Normanya~
  1. 00:07:593 (6) - NC
  2. 00:21:114 (4) - This slider takes up beats while some of the blasts are going off. I suggest remapping it so there are notes that land during the time that the blasts go off.
  3. 00:50:691 (4) - Same problem as above. I suggest something like this.
  4. 01:02:945 (2,3) - I personally find it extremely awkward for these notes to be placed where they are. I suggest remapping.
  5. 01:20:269 (2) - The notes don't land with the blasts and it made me feel like I missed a note at that time. I suggest adding a note after the slider, like this.
  6. 01:24:705 - Add a note here.
Nukednya~'s Hard
  1. 00:10:762 (2,3,4) - Either make this a stack or straighten out the small stream.
  2. 00:17:311 (3,4) - The gap between these notes is off-putting. I suggest making (3) a slider that ends on (4) rather than what you have now.
  3. 00:18:367 (8) - NC
  4. 00:19:212 (3,4,5) - Make this a repeating slider, like the one you have at 00:18:367 (8) , rather than what you have right now.
  5. 00:22:593 (2,3,4) - Make this a stack.
  6. 00:49:001 (1,2,1,2) - Make this a square pattern and remove the NC at 00:49:424 (1) .
  7. 01:03:790 (3,4) - Delete these circles. It feels beyond awkward to play at this part of the song.
  8. 01:09:283 (1,2,3,4) - This entire combo flows horribly with how you've been mapping the rest. Remap.
  9. 01:11:184 (1,2,3) - Make this a stack or straighten out the stream.
  10. 01:23:438 (2,3,4) - Make this a stack.
  11. 01:26:818 (2,3,4,5,6) - The stream here is unnecessary and catches people off guard since you've been mapping parts like this differently up until now. Remap to play similar to sections like 01:18:579 (4,5,6) .
Insanya~
  1. 00:06:325 (1,2,3) - The location of this stack on the grid makes no sense to me. It lands on all the right beats but while playing I was super confused. I say just add onto the stream you had going at 00:05:691 (1,2,3,4,5) and RNC at 00:06:325 (1) .
  2. 00:14:565 (1) - This would feel better if it were three separate circles.
  3. 00:15:938 (4) - NC
  4. 00:19:635 (1) - This slider is extremely unnecessary for a four-star insane.
  5. 00:24:494 (1,2,3) - The way you have this mapped as of now feels super awkward. Remap to something like this.
  6. 00:27:874 (1,2,3,4,5,6) - Remap this as a stream leading into a slider in place of (5).
  7. 00:32:100 (1) - Make this note somewhere more visable.
  8. 00:33:367 (1) - RNC
  9. 00:33:790 (1) - RNC
  10. 00:48:156 (1,1,1) - Random NCs why? RNC each one except the first.
  11. 00:48:790 (1,2,3) - Placing on the grid uber awkward. I suggest making it a stream leading off of the latest slider instead.
  12. 00:51:536 (5) - NC
  13. 00:51:959 (1) - RNC
  14. 00:53:966 (1) - RNC
  15. 00:54:283 (3,4,5) - This section does not fit the song. You try to fit the track distort with 00:54:494 (4) but then cut short when leading into the slider at 00:54:705 (5) . You either have to follow the distortion or the rhythm, you can't do both.
  16. 00:56:396 (1,2) - This is a bit much for a four-star insane.
  17. 00:58:297 (1) - This feels like you used this slider solely because you wanted to use this kind of slider and couldn't find another place to do it. It sticks out like a sore thumb and could not fit this difficulty any less. Delete it and map this section properly.
  18. 01:03:578 (2,1,2,1) - Same thing that I've been saying for the past three difficulties.
  19. 01:07:698 - Unlike the note above, it's actually a good idea to map this section with soft hitsounds.
  20. 01:16:255 (1) - RNC
  21. 01:28:297 (1,2,3,4) - This can be mapped much better.
Exnya~
  1. 00:09:494 (7) - Make this a circle rather than a slider
  2. 00:43:931 (1) - RNC
  3. 00:50:691 (1,2,3,4) - I feel like you could have more fun with these circles if you made them jumps rather than a stack.
  4. 00:53:966 (1) - RNC
  5. 01:04:001 (1) - RNC
  6. 01:25:339 (1,1,1) - RNC each of these; it makes no sense to randomly NC a ton here.
Dear lord, you are the most NC happy mapper I have ever seen. Remember that unless you're mapping a map in which it would be legitimately extremely difficult to survive in if you didn't have multiple short combos, take Eiji Kuinbii for example, NCs all over the place in higher difficulties are not necessary in the slightest. Things like combos of two in your Insane and Extra or your seemingly random sections of single-note combos in the same aforementioned difficulties struck me as confusing rather than something that would improve the map. Another thing your difficulties, especially the Insane, are suffering from is a terrible flow. It's fine to have a map that is consistently full of both jumps and streams and while I understand that this is an SDVX track, how you transitioned from the two felt rigid and was quite frankly unenjoyable at times. This isn't to say that this map isn't rankable, because it definitely is, but as your map is right now you still have a bit of work to do. I personally found myself enjoying some sections a ton and wished the map would be more like those few times when my heart was racing from excitement. Unfortunately, I'm not an experienced enough mapper or modder to tell you how to make the entire map that enjoyable, but I look forward to the day that this map gets ranked as one that I'll add to my favourites.

Don't give up on this map and good luck with getting approved!
Ritzeh
General Mod
From 01:27:874 - to 01:29:565 - for your easy and normal, you should put a spinner so the scores will vary.

This was an inside job
Topic Starter
Midge
i'm sorry. i'm done.
Ritzeh
see ya later
DropPopCandy
darn, and after all that progress
abraker
In case you come back someday.

Nukednya-'s Hard
[CHG] 00:07:170 (7170|3) to 00:07:170 (7170|4)
[CHG] 00:07:381 (7381|0) to 00:07:381 (7381|2)
[CHG] 00:22:698 (22698|3) to 00:22:698 (22698|2)
[CHG] 00:24:072 (24072|4) to 00:24:072 (24072|3)

[CHG] 00:27:452 (27452|4) to 00:27:452 (27452|6)
[CHG] 00:27:558 (27558|0) to 00:27:558 (27558|4)
[ADD] 00:27:663 (27663|0)
[ADD] 00:27:769 (27769|2)
[ADD] 00:27:874 (27874|1)

[CHG] 00:28:719 (28719|6) to 00:28:719 (28719|3)
[ADD] 00:28:508 (28508|6) -> 00:28:719 (28508|6)

[CHG] 00:40:550 (40550|5) to 00:40:550 (40550|4)

[CHG] 01:02:311 (62311|5) to 01:02:311 (62311|4)
[ADD] 01:02:311 (62311|2)
[CHG] 01:02:522 (62522|5) to 01:02:522 (62522|6)
[CHG] 01:02:522 (62522|1) to 01:02:522 (62522|0)

[CHG] 01:03:367 (63367|2) to 01:03:367 (63367|3)
[CHG] 01:07:593 (67593|0) to 01:07:593 (67593|3)

<screwed up the undo by testing, so don't remember how it was>
[CHG] 01:24:494 (84494|1)
[ADD] 01:24:705 (84705|4) -> 01:24:917 (84705|4)
[ADD] 01:24:705 (84705|6) -> 01:24:917 (84705|6)
[CHG] 01:24:917 (84917|3)

[CHG] 01:27:029 (87029|5) to 01:27:029 (87029|4)
[CHG] 01:27:241 (87241|1) to 01:27:241 (87241|2)
[CHG] 01:27:135 (87135|0) to 01:27:135 (87135|1)

[CHG] 01:29:565 (89565|2) to 01:29:565 (89565|5)
[CHG] 01:29:776 (89776|5) to 01:29:776 (89776|6)
[CHG] 01:29:987 (89987|6) to 01:29:987 (89987|5)
[CHG] 01:30:093 (90093|4) to 01:30:093 (90093|3)
[CHG] 01:30:304 (90304|3) to 01:30:304 (90304|4)
[CHG] 01:30:410 (90410|1) to 01:30:410 (90410|2)
[CHG] 01:30:515 (90515|5) to 01:30:515 (90515|3)

[CHG] Storyboard: import a 1920x1080 black rectangle and place it at 00:35:903 and set it to fade out until 00:36:325. The SV at this part is too sudden, but I don't want to get rid of it, so some kind of (visual) que is needed.


Ruminya- MX
[CHG] 00:02:945 (2945|4) to 00:02:910 (2910|4)

[ADD] 00:24:600 SV - x0.25
[ADD] 00:24:626 SV - x1.00
[ADD] 00:24:705 SV - x0.25
[ADD] 00:24:732 SV - x1.00
[ADD] 00:24:811 SV - x0.25
[ADD] 00:24:837 SV - x1.00
[ADD] 00:24:917 SV - x0.25
[ADD] 00:24:943 SV - x1.00
[ADD] 00:25:058 SV - x0.25
[ADD] 00:25:093 SV - x1.00
[ADD] 00:25:198 SV - x0.25
[ADD] 00:25:234 SV - x1.00

[ADD] 00:37:804 SV - x0.25
[ADD] 00:37:830 SV - x1.00
[ADD] 00:37:910 SV - x0.25
[ADD] 00:37:936 SV - x1.00

[CHG] 00:38:966 (38966|0) to 00:38:966 (38940|4)
[ADD] 00:38:966 (38966|6)

[ADD] 00:41:396 SV - x0.25
[ADD] 00:41:422 SV - x1.00
[ADD] 00:41:501 SV - x0.25
[ADD] 00:41:528 SV - x1.00
[ADD] 00:41:607 SV - x0.25
[ADD] 00:41:633 SV - x1.00
[ADD] 00:41:712 SV - x0.25
[ADD] 00:41:739 SV - x1.00

[CHG] 01:02:945 (62945|1) to 01:02:945 (62945|2) [CHG] 01:02:945 (62945|5) to 01:02:945 (62945|4)

<lost track of stuff here, might need to redo>
[CHG] 01:07:487 (67487|4) to 01:07:487 (67487|2)
[CHG] 01:07:381 (67381|2) to 01:07:381 (67381|1)
[DEL] 01:07:276 (67276|5)

[DEL] 01:18:579 (78579|6)
[DEL] 01:18:684 (78684|3)
[ADD] 01:18:896 (78896|3)

[DEL] 01:21:959 (81959|5)
[CHG] 01:22:804 (82804|5) to 01:22:804 (82804|2)
[ADD] 01:25:339 (85339|5)

[DEL] 01:28:931 (88931|0)
[DEL] 01:28:931 (88931|1)
[DEL] 01:29:036 (89036|3)
[ADD] 01:28:931 (88931|3) -> 01:29:142
[CHG] 01:29:142 (89142|5) to 01:29:142 (89142|4)
[ BJ ]
alright, cya later
Shiryu_old_1
:D
mithew
hey
Weed

mithew wrote:

hey
hey mithew ouo
BanchoBot
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