Enon wrote:
[Nukednya~'s Hard]
00:37:593 (2) - Ctrl + J, G, H and re-place no, sorry
Thanks for mod~Mystyk wrote:
Hi! Your requested mod from some time ago, sorry for the wait. (Also, I'm a she.)
[Easnya~]
In general the difficulty looks nice, but my problem is that it's full of 1/1 and there are hardly any 2/1 breaks and this is an easy, and also too much 1/1 is boring so I think you could improve this a bit. my take on this is that this map is very, very, very repetitive. mapping this, there was no consistent way to add breaks without it feeling out of place.[Normanya~]
- 00:30:832 (4) - remove this to put some break between the notes and because this one is kind of soft so it doesn't need to be hit with a hit circle in my opinion emphasizing the sdvx sound thing
- 00:34:212 (3,4,5) - instead of 3 hit circles a slider would be better because of the reasons in general about this difficulty and because it would give a bigger emphasis to the big beat at 00:35:480 (1) - http://puu.sh/d1aQs/0f82f71233.jpg done
- 00:44:776 (4,5) - either remove these or make one long slider as suggested above ^ because these notes are very soft and there is too much 1/1, try to vary the rhythm a bit and make it easier, put some breaks between the notes done
- 00:50:691 (3,4,5) - I would use a long slider here as well done
- 00:58:297 (6,2) - please don't stack them, it's confusing - just an example, I think you can do it better with your own ideas - https://osu.ppy.sh/ss/2267883 fixed with a repeater, stack shows up later though (i like it :S)
- 01:07:593 (3,4,5) - try to remove this? 01:08:015 (4) - to put some break between the notes or at least make a long slider instad of 3 hit circles, it doesn't feel that nice to click on 01:08:015 (4) - because it's on a soft beat fixed
- 01:20:269 (3) - same as abovefixed with a slider
[Nukednya~'s Hard]
- 00:15:832 (2) - this note feels a bit forced, I would rather remove it done
- 00:23:649 (4) - i would rather add a new combo here because (7) is a bit long and there is a lot of 1/2 done for now, i don't like breaking the nc-every-other-measure thing i had going, though
- 00:31:255 (4) - you should move this down a little so that it is not too close to 00:29:565 (2) - it will be easier to read, this should be better - http://puu.sh/d2FoX/6c317a138d.jpg done
- 00:32:945 (2) - same as above ^ try to move this down a bit for easier readability done
- 00:54:494 (6,7) - this one is actualy confusing, it would be better if the sliderend was somewhere else, example: https://osu.ppy.sh/ss/2272591 fixed
- 00:56:607 (2,3,4,1,2) - same that I mentioned before, try making it easier to read - https://osu.ppy.sh/ss/2272596 and https://osu.ppy.sh/ss/2272600 done
- 01:23:015 (2) - remove this, this diff has a lot of 1/2s so it's safer to remove a few notes and 01:23:227 (3) - this is a bit louder anyway so by removing (2) it will be emphasized better done
- 01:28:719 (1) - a slider and a hit circle would be a better finish :3 - https://osu.ppy.sh/ss/2272610 done
[Collab Insanya~]
- 00:17:522 (4,5,6) - this is pretty crowded and (6)'s reverse arrow is a bit hidden, so I would try to rearrange the pattern a bit, just an example of course: https://osu.ppy.sh/ss/2272874 fixed differently :S
- 00:19:846 (5,1,2) - why not keep the same distance as always? they are unreasonably close - http://puu.sh/d2Mro/2aaf4d8c93.jpg fixed in above
- 00:21:959 (1,5) - maybe you can rotate 00:23:015 (5,1) - a little so that 00:21:959 (1,5) - don't overlap at all - https://osu.ppy.sh/ss/2272889 fixed
- 00:31:677 (6,1,2) - the distance is quite confusing because (6) and (1) is a jump but (1) and (2) is distance snapped correctly, so you should emphasize these changes, try this maybe? - https://osu.ppy.sh/ss/2272902 switch to 1 reverse instead of 2
- 00:43:931 (1,2,3) - why not fix these distant changes? it's not that much work but it will look nicer - https://osu.ppy.sh/ss/2272910 looks fine to me? i tried :S
- 00:58:297 (3,5) - very small thing but this is so disturbing to the eyes, try to put them further a bit to make it nicer fixed i think
- 00:05:586 - add hit circle? it would fit better to the music fine imo
- 00:10:128 (1,2) - I don't see a reason to use a little bit higher spacing, why not use the same distance? - http://puu.sh/d4ibT/e8fa8072fa.jpg done
- 00:47:522 (2) - I would rather replace this, it was confusing because it's stacked with 00:47:100 (2) - fixed differently
- 00:48:050 (1) - instead of a reverse slider why not try 2 hit circle or a slider starting - 00:48:156 - ? it would fit a lot better to the song, it would be easier to read because it wouldn't start on a blue tick ^
- 00:48:896 (2) - this feels quite unnecessary tbh I would remove it, there is nothing loud here and it will fit better to the vocals if you remove it i like it, keeping for now
- 01:12:241 (5) - hidden reverse arrow, please re-arrange the pattern so that the reverse arrow is visible i don't see it ;n; fixed though?
- 01:20:269 (2,3) - try not to overlap, it's a little bit confusing and I think it would be nicer to avoid overlap fixed
- 01:27:452 (1) - please don't use such a shape, it's confusing and should be avoided tried to make it a bit more readable
Every slider must have a clear and visible path to follow from start to end.
[Exnya~]Ughh I hope I didn't forget anything, but it's almost 2 am so sorry if I missed something.
- 00:29:142 (2,1) - just a personal opinion but I dislike this anti-jump, so you could consider using higher distance here i'd like to think of is a feature, so i'd like to keep it :S
- 00:31:255 (1) - I have several problems with this, first of all slidershape, just like I mentioned on Collab Insanya~, it's confusing, moreover it has slower slider velocity (because the previous section used 2,00x) so it might as well be more confusing, 3rd the slider ends on a 1/8 note which doesn't fit, the slider should end here - 00:31:994 - i made it more readable, but i'd like to defend this shape and it's sv. even if the player thinks it's faster and moves their cursor immediately to the end of the slider, their cursor would still be inside of the follow circle. furthermore, there aren't any visible circles after it for a long time, so the player couldn't break combo
- 00:45:621 (1,3) - don't overlap, it's confusing fixed
- 00:58:297 (1) - I think this SV change doesn't fit here,it would be better if this was normally mapped because there are no weird sounds at this point and also don't end the slider on an 1/8 note because there is nothing loud to be emphasized yea, fixed
- 01:04:001 (1) - again 1/8 doesn't fit here, please remove the next hit circle and lengthen the slider the point of this section is to have one circle/slider on one end, and another circle/slider on the other, and flowing circularly. i like it, so im keeping for now
- 01:12:241 (6) - this reverse arrow is too hidden, please try to re-arrange the pate increased ds
- 01:24:917 (1) - 1/8 again, try to avoid it pleasefixed