How I realized that, yes.Silynn wrote:
stefan: do people really think that
How I realized that, yes.Silynn wrote:
stefan: do people really think that
I am obviously not implying this, also apparently my words come to your head really really offensive, as I am being mocked by 2-3 people there, obviously we have language misunderstandings, also I was joking but some people just got offended by this apparently, I kinda realized when I translate directly from my language it just sucks for others, also any other addition like sarcasm etc isn't valid on the internet, ok w/e.Zarerion wrote:
>implying people who farm hard's can't play InsaneDefacer wrote:
On topic: I personally don't understand someone, how can he live knowing he is ranked top #100 in global performance and have Hard as his top performance o_O, I would rather quit this game.If I am top100 I would be expected to play AT LEAST insane maps, right?
shilkey only cares about #1s, more people need to do dthr tho it's easy to learnWinshley wrote:
Another thing is Accuracy. Some people hate certain mod combination with perfect accuracy to lose over someone with bad accuracy just because the person has additional HR mod. (Sorry, Saint and Shilkey/Hanyuu-chan, but I know someone who added you into their hate list. I actually don't care about it. ;< )
xsrsbsns wrote:
Naturally it also looks desperate and of course no one likes that.
silmarilen wrote:
ok so by using logic you showed why the one map would give more pp than the other. then lets look at another example: me.
my whole top10 performance is hd fl on incredibly easy maps yet im almost top500 pp (i used to be top500). how is that fair?
and dont tell me i used a lot of plays so its dedication, because some of them were done in less than 20 plays
Blue Dragon wrote:
https://osu.ppy.sh/b/134551&m=0 barely gave me pp while HD+HR people get 242443932498 pp from it
I hate how this system is fully based on accuracy lol
Satonaka wrote:
imo It's because [Hard]s in beatmaps are labeled as Insane for osu! thus making them give similar (if not the same) pp.
Like silmarilen's examples. Both [Hard]s and [Insane]s display the I star for Insane. http://puu.sh/2qaAo and http://puu.sh/2qaAO
fartownik wrote:
If you farm PP on the main Insanes of the sets and do it with the hardest mod combination possible to achieve #1 then it's fine (aka Cookiezi farming). You can say it's not actually farming but just spamming #1s. Farming on Hards is simply wrong because you don't have enough of top tier players playing them to challenge with, which means getting the first place on them is easier than the main Insane, no matter the level of the difficulty itself. It can be as hard as the toughest Insanes, but still there's not enough competition and you just can't know how good the best players would do on them. It doesn't make the score any less impressive, but gives you additional PP that you don't deserve.
AmaiHachimitsu wrote:
Nothing I can do about it, but I dislike when 70% of top 100 are FLwhores. Every damn map with some exceptions is gonna be FLed sooner or later T.T
AmaiHachimitsu wrote:
96% hdhr is like SS hd, please....
AmaiHachimitsu wrote:
Why the most played maps do give MUCH more pp? Instead of encouraging people to play miscellaneous maps they play only a bunch when they want to rank up. Who cares if a map is super-popular - top #30 will give you more pp than a #1 on a map that may be even harder, but happened to not be noticed. That's why some FLwhore can waste few days and gain outrageous amount of pp and in most cases a score with HDFL is the limit since one additional mod would make the map impossibru. This way FLers can even drop the game and remain top 50 for the next years.
Thatgooey wrote:
All of these factors lead to hard maps being worth a lot of performance points. Should you care? Probably not.
Winshley wrote:
Additionally, some old maps still tends to be a "pp gold mine". I believe this might be because of lacking dedication from pro players towards those maps.
Because most of these hards are easy and come with an insane in the mapset. Why play something easier just to get more pp?Silynn wrote:
I look around for maps that give points, and if I think I can get a good rank on it, I go for it. Why is that desperate, just because the map so happens to be labeled "hard"?
I haven't really read any of the rest of the thread, but honestly, sometimes I feel there is just a lingering jealousy that you should be higher ranked than this, this, and this person, and your excuse is that you are too lazy or whatever, but you still feel like something's missing or something.It's not laziness, I'd rather say it's pride. Most of us can start farming hards, but doing so will make us another farmers. We're jealous of ranks, but we know they're not justified. That's why we whine about pp not being correctly prepared. If PP is supposed to show skill, let it do so. All of us would prefer justice, right?
nah, im sure that if you SS freedom dive with HD DT it will give more pp than any hard with HD DTLily-Kun wrote:
Quite Simple:
Farming Hards gives a substantial amount of PP.
Freedom Dive gives similar amounts of PP.
a very likely scenariosilmarilen wrote:
SS freedom dive with HD DT
Teach me :3Saint wrote:
shilkey only cares about #1s, more people need to do dthr tho it's easy to learn
You were right until you hit this point. Finding an effective combination of skills is much different than playing at a lower difficulty with the same reward (That would be more of a glitch in an RPG.) Also, not all PP farmers are better than the players they are ranked higher as. They are just ranked higher because they are able to farm a hard which gives a shit ton of PP._tear wrote:
pp farmers don't cheat the system any more than an RPG player who found an effective combination of skills. They're simply good at osu, because pp is part of osu. In the end it's just a scoring system. It doesn't match what you think "skill" is, but it'll never match everyone's definition of it anyway.
Don't see how, one person can play 100 hard maps on both systems and will be ranked higher than one person who has a few plays on harder maps who is able to display superior skill will be low ranked regardless. On the old ranking system, you were limited to 20m score about and that would be from an insane which are almost always harder than a hard. Don't see how playing on easier maps and ranking up faster from those then if someone was to rank up fast from playing insanes can be considered 'better'.Liut wrote:
Don't forget that the pp system is still 100x times better then the old ranking system btw
just grind dt hr mapsenquire wrote:
Teach me :3
And mainstream.knjiga wrote:
People hate pp farmers because hating pp farmers is considered cool.
Maps like https://osu.ppy.sh/b/133132 [Hard]DTHD give loads more pp than your average gowww/lks/doko/etc topdiff insane despite being far easier to FC and with good acc.lolcubes wrote:
If people believe hard diffs with HD DT are easier than most insanes nomod, then I just don't know what to say.
So you agree that PP is flawed in nature and is a bad and misfunctional system.lolcubes wrote:
For pp to work correctly, all players must play all maps and be on the scoreboard.
Nope. It's not enough to just have a score for competitiveness to start.lolcubes wrote:
That's the thing, if everyone has a score on every map, the popularity aspect is nullified and the true competition begins.
There are the odd hards which give a shit tonne of pp for little to no effort but there are really few of those. Most of the hards that give lots of pp are generally hard ones that 1 or 2 people or even no one SSs with DTHD (but someone usually HDHRFLs them) and maps that have few DTHD FCs. Those are the maps that a harder than a lot of "insanes".Aqo wrote:
Maps like https://osu.ppy.sh/b/133132 [Hard]DTHD give loads more pp than your average gowww/lks/doko/etc topdiff insane despite being far easier to FC and with good acc.lolcubes wrote:
If people believe hard diffs with HD DT are easier than most insanes nomod, then I just don't know what to say.
The real insanes in this game are un-favored by the pp system due to low playcounts on them. It's not "most insanes", it's "the real insanes". An S on https://osu.ppy.sh/b/195305 didn't even go into my best performance but a random FC on an Andrea map did. It's really sad. People who don't want [Hard] diffs to show in their top performance are forced to avoid playing them even if they find them fun to DTHD simply because they overload PP compared to truly challenging maps.
A [Hard]DTHD like https://osu.ppy.sh/b/193436 for example really is hard, but, most of them are not, and still give far more pp.