Nothing wrong with massive PP gaining, but I don't like when someone gains PP via some shit hards, my opinion about pp is:
-Hard diffs should give less pp
-Nothing I can do about it, but I dislike when 70% of top 100 are FLwhores. Every damn map with some exceptions is gonna be FLed sooner or later T.T
-96% hdhr is like SS hd, please....
-If you don't make a PERFECT COMBO, you get like 1/5 PP (or less) you would normally achieve (mostly 0pp) - YOU DIDN'T END THE SLIDER PERFECTLY? - FUCK YOU, YOU MUST SUCK AT osu!
-Why the most played maps do give MUCH more pp? Instead of encouraging people to play miscellaneous maps they play only a bunch when they want to rank up. Who cares if a map is super-popular - top #30 will give you more pp than a #1 on a map that may be even harder, but happened to not be noticed. That's why some FLwhore can waste few days and gain outrageous amount of pp and in most cases a score with HDFL is the limit since one additional mod would make the map impossibru. This way FLers can even drop the game and remain top 50 for the next years.
The sheer fact of farming pp is okay if you really deserve it. I just don't like the priorities included in calculating pp earned. Every map should be tested in sense of real difficulty (and there exists a device to do so). Ranks should be the most important and the player will be given an amount of pp depending on the harshness of the map. Both DT and HR mods change the Overall Difficulty, using these mods naturally cause the accuracy to become lower. So what's the idea behind accuracy being the base? If I did 50x 100 with hhr and "copied" the way I pressed the buttons they would all land in the hit300 window when without HR, just hidden. And poof I get the same amount of pp or even more since SS has a bonus (this one is okay tho).
People are becoming angry with farming because they sometimes do incredible scores and they can't rank up. I bet there's plenty of you who think this or that score should get more PP
-Hard diffs should give less pp
-Nothing I can do about it, but I dislike when 70% of top 100 are FLwhores. Every damn map with some exceptions is gonna be FLed sooner or later T.T
-96% hdhr is like SS hd, please....
-If you don't make a PERFECT COMBO, you get like 1/5 PP (or less) you would normally achieve (mostly 0pp) - YOU DIDN'T END THE SLIDER PERFECTLY? - FUCK YOU, YOU MUST SUCK AT osu!
-Why the most played maps do give MUCH more pp? Instead of encouraging people to play miscellaneous maps they play only a bunch when they want to rank up. Who cares if a map is super-popular - top #30 will give you more pp than a #1 on a map that may be even harder, but happened to not be noticed. That's why some FLwhore can waste few days and gain outrageous amount of pp and in most cases a score with HDFL is the limit since one additional mod would make the map impossibru. This way FLers can even drop the game and remain top 50 for the next years.
The sheer fact of farming pp is okay if you really deserve it. I just don't like the priorities included in calculating pp earned. Every map should be tested in sense of real difficulty (and there exists a device to do so). Ranks should be the most important and the player will be given an amount of pp depending on the harshness of the map. Both DT and HR mods change the Overall Difficulty, using these mods naturally cause the accuracy to become lower. So what's the idea behind accuracy being the base? If I did 50x 100 with hhr and "copied" the way I pressed the buttons they would all land in the hit300 window when without HR, just hidden. And poof I get the same amount of pp or even more since SS has a bonus (this one is okay tho).
People are becoming angry with farming because they sometimes do incredible scores and they can't rank up. I bet there's plenty of you who think this or that score should get more PP