nah, im sure that if you SS freedom dive with HD DT it will give more pp than any hard with HD DTLily-Kun wrote:
Quite Simple:
Farming Hards gives a substantial amount of PP.
Freedom Dive gives similar amounts of PP.
nah, im sure that if you SS freedom dive with HD DT it will give more pp than any hard with HD DTLily-Kun wrote:
Quite Simple:
Farming Hards gives a substantial amount of PP.
Freedom Dive gives similar amounts of PP.
a very likely scenariosilmarilen wrote:
SS freedom dive with HD DT
Teach me :3Saint wrote:
shilkey only cares about #1s, more people need to do dthr tho it's easy to learn
You were right until you hit this point. Finding an effective combination of skills is much different than playing at a lower difficulty with the same reward (That would be more of a glitch in an RPG.) Also, not all PP farmers are better than the players they are ranked higher as. They are just ranked higher because they are able to farm a hard which gives a shit ton of PP._tear wrote:
pp farmers don't cheat the system any more than an RPG player who found an effective combination of skills. They're simply good at osu, because pp is part of osu. In the end it's just a scoring system. It doesn't match what you think "skill" is, but it'll never match everyone's definition of it anyway.
Don't see how, one person can play 100 hard maps on both systems and will be ranked higher than one person who has a few plays on harder maps who is able to display superior skill will be low ranked regardless. On the old ranking system, you were limited to 20m score about and that would be from an insane which are almost always harder than a hard. Don't see how playing on easier maps and ranking up faster from those then if someone was to rank up fast from playing insanes can be considered 'better'.Liut wrote:
Don't forget that the pp system is still 100x times better then the old ranking system btw
just grind dt hr mapsenquire wrote:
Teach me :3
And mainstream.knjiga wrote:
People hate pp farmers because hating pp farmers is considered cool.
Maps like https://osu.ppy.sh/b/133132 [Hard]DTHD give loads more pp than your average gowww/lks/doko/etc topdiff insane despite being far easier to FC and with good acc.lolcubes wrote:
If people believe hard diffs with HD DT are easier than most insanes nomod, then I just don't know what to say.
So you agree that PP is flawed in nature and is a bad and misfunctional system.lolcubes wrote:
For pp to work correctly, all players must play all maps and be on the scoreboard.
Nope. It's not enough to just have a score for competitiveness to start.lolcubes wrote:
That's the thing, if everyone has a score on every map, the popularity aspect is nullified and the true competition begins.
There are the odd hards which give a shit tonne of pp for little to no effort but there are really few of those. Most of the hards that give lots of pp are generally hard ones that 1 or 2 people or even no one SSs with DTHD (but someone usually HDHRFLs them) and maps that have few DTHD FCs. Those are the maps that a harder than a lot of "insanes".Aqo wrote:
Maps like https://osu.ppy.sh/b/133132 [Hard]DTHD give loads more pp than your average gowww/lks/doko/etc topdiff insane despite being far easier to FC and with good acc.lolcubes wrote:
If people believe hard diffs with HD DT are easier than most insanes nomod, then I just don't know what to say.
The real insanes in this game are un-favored by the pp system due to low playcounts on them. It's not "most insanes", it's "the real insanes". An S on https://osu.ppy.sh/b/195305 didn't even go into my best performance but a random FC on an Andrea map did. It's really sad. People who don't want [Hard] diffs to show in their top performance are forced to avoid playing them even if they find them fun to DTHD simply because they overload PP compared to truly challenging maps.
A [Hard]DTHD like https://osu.ppy.sh/b/193436 for example really is hard, but, most of them are not, and still give far more pp.
To a point it is more important. SS ranking gives a bonus to performance weighting. Rank 1 with an A gives less rank than an S with 50s, which gives less a rank 1 with an S and no 50s, which gives less than rank 1 with an SS. I am still unsure how I feel about this. Rank 1 is rank 1, yet there is still a difference.lolcubes wrote:
Rank is still valued much higher than accuracy. Unless you're #1 and you beat your score with lower accuracy. Playcount doesn't matter, results do.
While people believe that true skill means that people do insanely good shit in such a few playcount, you can't define that correctly because of this huge factor called luck. Sometimes, someone of lesser skill will do something crazy on their first try, while some of greater skill will struggle. Luck is not skill no matter how you look at it.
Every system will have it's flaws, we've been over this 1006 times now.
Let's just stay on topic please.
aim in osu is the same thing as note lanes in mania. it's the pattern level of the game. having an aim miss means you failed at reading a pattern in time to execute it comfortably. While doing this repeatedly should penalize you, one random failure like this in the middle of a map compared to one random failure like this in the end or the beginning shouldn't have a huge impact on score.lolcubes wrote:
You can't compare games which require no input for aiming with ones that do. It would eliminate the point of aiming correctly and people would just skip hard to hit notes for their yay score.
I don't get where you get "dimensions" from.lolcubes wrote:
You are still comparing a one dimension game mode to a two dimension game mode. That just doesn't work man.