forum

KANA-BOON - Nandemo Nedari

posted
Total Posts
70
Topic Starter
iYiyo
This beatmap was submitted using in-game submission on sábado, 22 de abril de 2017 at 19:02:43

Artist: KANA-BOON
Title: Nandemo Nedari
Tags: j-pop jpop shiseido anessa asking for the world
BPM: 140
Filesize: 8593kb
Play Time: 05:12
Difficulties Available:
  1. What do you want? (4,41 stars, 1205 notes)
Download: KANA-BOON - Nandemo Nedari
Information: Scores/Beatmap Listing
---------------
#4




Background source
Hikomori
jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
Topic Starter
iYiyo

[A L P H A] wrote:

jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
mi no entender xd
Hikomori

iYiyo wrote:

[A L P H A] wrote:

jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
mi no entender xd
dx rednetne on im




aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaSSHOLE
HappyRocket88
Ey buen avatar Alpha. :>

Also that's not an easy <:
Topic Starter
iYiyo

HappyRocket88 wrote:

Also that's not an easy <:
beginner then? D:
Mir
Hi, from queue.~

[ General]
  1. Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps.

[]

[ Beginner]
  1. 02:35:570 (1,2,3) - These are not obviously 3/4 like the one before it at 01:52:713 (1,2,3) - due to how little these are spaced comparatively. I recommend increasing spacing here.
  2. 03:10:285 (1,2,1) - This also isn't really obvious blue tick rhythm. At least NC 03:10:606 (2) - or something but this really can be misread especially because 03:10:928 (2,3) - is 1/2 and spaced the same.
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png. Besides, you could make way more interesting patterns with doubles than with kicksliders.
  1. 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable?
No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol.

Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
HappyRocket88
The legend of the triplepost-mod has arrived! D:
Topic Starter
iYiyo
were those last 2 posts on purpose? D: if no then wtf xd

edit: ooo they got deleted :c
Topic Starter
iYiyo

Mir wrote:

Hi, from queue.~

[ General]
  1. Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps. oops fixed xD

[]

[ Beginner]
  1. 02:35:570 (1,2,3) - These are not obviously 3/4 like the one before it at 01:52:713 (1,2,3) - due to how little these are spaced comparatively. I recommend increasing spacing here. sure!
  2. 03:10:285 (1,2,1) - This also isn't really obvious blue tick rhythm. At least NC 03:10:606 (2) - or something but this really can be misread especially because 03:10:928 (2,3) - is 1/2 and spaced the same.
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png. Besides, you could make way more interesting patterns with doubles than with kicksliders. Honestly speaking, I find using kick slider more interesting than using doubles all the time, like it'd be crowded of single circles everywhere and meh
  1. 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable? sounds good
No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol. Yeah I know the rhythm is a bit confusing sometimes on those blue tick parts but I think that it's mapped fairly right imo

Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
Thanks for the mod! and dw for the five-post xD
pkhg
te pillamos po compadre
Topic Starter
iYiyo

pkhg wrote:

te pillamos po compadre
Bursthammy
what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^

Why the deceptive difficulty name?
Topic Starter
iYiyo

Weber wrote:

what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^ did both more consistent but kept the non-stack

Why the deceptive difficulty name? idk D: need some diffname suggestions xd
thanks for the mod!
iHatePeople
Change this Diff Name.

00:03:876 (1,2) - Ugly, Improve.
00:10:733 (1,2) - Align this
00:15:662 (1,2,3) - This curves and position... Ugly, Improve. Look the difference 00:19:090 (1,2,3)
04:42:233 (1,2,3) - ^
00:27:233 (2) - Stream start here
00:21:019 (1,2,3,4,1,2,3,4) - This jumps is very huge, nerf this, this is the beggining of song, the player needs adapt more before jumping this huge jumps. Nerf it.
00:24:448 (1,2,3,4,5,1) - ^
after that this jumps are OK. If you nerf this, the player can adapt the next jumps easily.

And...

Why in this part 00:14:162 (1) after i can't feel hitsound? Improve this.
wajinshu
nice tags
Halfslashed
NM from queue

Beginner
I took a look at the lyrics, I think that Desire would be a fitting difficulty name.
01:01:305 (3,4,5,6) - Not a big fan of the emphasis here because 6 doesn't fade in early enough, so it looks like there's a huge jump to 4 for no reason. You may need 4 to be closer to other objects for the desired effect.
01:05:590 (1,2) - Not a fan of the visuals here, since it breaks the circular motion.
01:08:162 (3,4) - Why not try mapping 1/2 sliders here instead and increasing the slider velocity? I think it makes more sense than dropping the beat in between.
01:28:733 (3,4,5,6) - Not really recognizable as a pattern, and the angle is wide. I don't have a problem with the angle, but it'd be nice if you could introduce this earlier in the map.
01:52:304 (4,5) - This feels awkward due to the really tight spacing. Try keeping the same spacing as 01:51:876 (1,4), and if you want to put emphasis on the next note at 01:52:519 (5,1), just increase the spacing and/or move it more towards the bottom left corner.
01:52:733 (1,2,3) - These rhythms aren't exactly common in the course of the map, but I understand you want them clickable. My suggestion would be to use 1/4 sliders for each of these notes and silence the ends. This will give you better polarity as well as emphasizing that guitar sound.
01:57:876 (3,2) - Stack/overlap these better?
02:10:305 (5,1) - Not a fan of this overlap.
02:20:698 - Missing beat.
03:11:805 (6) - If you're following guitar, this beat shouldn't be mapped, or should at the very least be a slider end, because this is mapped to the drums. This pretty much applies to all of your quads.
03:18:555 (5,6,7,8) - This section is more intense, why don't you increase the spacing of your 1/4s to reflect that? It doesn't have to be by too much, but it will also compliment your increased 1/2 spacing.
03:25:305 - This section would benefit from an SV increase, maybe 1.2x or something. Intensity sure picks up with the guitar, but your sliders feel very slow.
03:57:876 (1) - Why not stack this under 03:56:376 (2) - to break the circular flow and put more emphasis on this note?
03:59:590 - I don't agree with your break here. Not mapping the entire measure before works very well, but not necessarily deciding not to map this section.
04:18:019 (4) - Before you mapped this with two circles, why not do that here?

Not bad of a map. You should really work on using more of the playfield though.

Good luck!
Lully
Beginner

00:03:340 (6) - Delete this circle, no sound at all.
00:06:769 (6) - ^
00:10:197 (6) - ^
00:12:019 (4) - I dont see the point making this a 1/4 reversal.
00:13:519 (6,7,8,9,10,11) - Shapes really ugly, redo.
00:13:626 (7,2) - they are stacked, i dont think you wanted to do that.
00:15:019 (3) - Maybe place it to ? looks much better and follows the concept in this map pretty well.
00:25:090 (4,5,1,2,3,4,5,1,2,3,4,1,2) - Try this again with the Polygon-Notes Tool, maybe its just me but it looks very weird.
00:39:448 (8) - Why this stack of all sudden? Looks good but goes against the concept uwu
00:47:590 (3) - https://nyu.s-ul.eu/hQPQCG9j Looks much better like this imo
01:30:448 (3) - Fits much better between 2 and 4
01:41:376 (6) - You may space this a bit since its 1,34DS
01:59:376 (2) - aestetics
02:07:305 (1,2,3,4) - Dont really know if thats necessary.. you did neither here 02:09:019 (1,2,3,4,5,6) - or there 02:10:733 (1,2,3,4,5) -


Hm.. ill stop here.
Not a big fan of KANA-BOON ..
Good luck!
Kalibe
that bg : ok_hand :
Topic Starter
iYiyo
Thanks iHatePeople, Halfslashed & nyu - for the mods!! Replying to them would take a lot of time x.x However I did change lots of things!

@Halfslashed Gonna give another look to the lyrics since i don't really like Desire as diffname tbh ;w;

Updated~

Kalibe wrote:

that bg : ok_hand :
Ryuusei Aika
from queue

Beginner

wow this diff name isnt quite safe xd

00:03:876 (1,2) - stack?
00:10:733 (1,2) - ^
01:19:305 (1,2) - ^
02:35:912 (2,1) - ^

not exactly find anything as i think it's good enough
gl :D


idk why but the server crashed and i post it for 3 times :(
Ryuusei Aika
from queue

Beginner

wow this diff name isnt quite safe xd

00:03:876 (1,2) - stack?
00:10:733 (1,2) - ^
01:19:305 (1,2) - ^
02:35:912 (2,1) - ^

not actually find anything as i think it's good enough
gl :D


same as above :(
Ryuusei Aika
from queue

Beginner

wow this diff name isnt quite safe xd

00:03:876 (1,2) - stack?
00:10:733 (1,2) - ^
01:19:305 (1,2) - ^
02:35:912 (2,1) - ^

not actually find anything as i think it's good enough
gl :D
Topic Starter
iYiyo
@Neanmoins Did last stack, the other were intentional so no changes. Thanks!!
Irohas
hola señor

beginner
  1. 00:25:305 (1,2,3) - spacing should be a bit as 00:24:448 (1,2,3) - imo, cause they have same sounds and it would be more judicious to make them in the same way
  2. 00:29:376 (1,2,3) - I understand why you used this kind of pattern but they're too close compared to 00:15:662 (1,2,3) -
  3. 01:22:733 (1,3) - overlap doesn't look good as much D:
  4. 01:45:662 (3,4,5,6,7) - shape of this stream is weird to me (as I said you)
  5. 01:57:876 (3,4) - I think we expect a spacing similar to 01:57:448 (2,3) -
  6. 02:34:519 (4,1,2) - spacing between (4,1) should be less important than (1,2), cause the sound to emphasize is on 02:34:948 (2) -
  7. 03:46:947 (4,5,6) - I think it would be better if you skip voluntary (5), cause in the whole map you didn't map this kind of "less important sound"
  8. 03:50:912 (5) - same as above :d
  9. 03:59:590 - try to add a circle here, sound is too heavy being skipped imo ):
[]
gl dude
fighter when
Topic Starter
iYiyo

Irohas wrote:

hola señor Bonjour Monsieur

beginner
  1. 00:25:305 (1,2,3) - spacing should be a bit as 00:24:448 (1,2,3) - imo, cause they have same sounds and it would be more judicious to make them in the same way
  2. 00:29:376 (1,2,3) - I understand why you used this kind of pattern but they're too close compared to 00:15:662 (1,2,3) -
  3. 01:22:733 (1,3) - overlap doesn't look good as much D:
  4. 01:45:662 (3,4,5,6,7) - shape of this stream is weird to me (as I said you)
  5. 01:57:876 (3,4) - I think we expect a spacing similar to 01:57:448 (2,3) -
  6. 02:34:519 (4,1,2) - spacing between (4,1) should be less important than (1,2), cause the sound to emphasize is on 02:34:948 (2) -
  7. 03:46:947 (4,5,6) - I think it would be better if you skip voluntary (5), cause in the whole map you didn't map this kind of "less important sound" this part is different from the whole song, and it fits good since it follows vocals imo, I don't feel like mapping a single circle :C
  8. 03:50:912 (5) - same as above :d same as above :d
  9. 03:59:590 - try to add a circle here, sound is too heavy being skipped imo ): Yeah it has a strong sound but the rest of the break has similar emphasis, so I don't really want to map that + it gives a cool touch to make the break there.
[]
gl dude
fighter when omg what is this :o
No reply = fixed
Thanks mugi! (hard to call you irohas xd)
pkhg
rip mugi
_Yiiiii
M4M

General

might change diffname later
The diff name is unrankable. Although the highest diff can have a custom name, but it mustn't show the diff isn't at the difficulty

03:23:483 - This red line offset=203517 bpm=178 i guess, I'm not a pro timing tester XD


Beginner ←You should change it later

00:01:305 - What about adding a circle?
Same thing to the same other pattern.

00:27:233 (2,3) - Maybe a 1/4 slider is better here, I think...

01:05:590 (1,3) - Too curve.

01:12:448 (1,2) - Need more distance, or you can choose to have a very small DS to emphasise the strong sound.

03:03:447 (6,7,1) - Make a sharper angle for the bass sound.

04:12:876 (1) - That is too surprising, I think you should mention this slider in the map description.

04:55:519 (6) - Delete it, there is no guitar sound.

Good luck~
Nostalgic_old
o/ m4m from your queue!

Beginner
[General]
  1. As aforementioned, change the diff name pls
  2. Source: Origin
  3. Tag: jrock 資生堂 Shiseido ANESSA
  4. Either lower the od or increase the ar pls!

[Beginner]
  1. 00:07:198 There's a sound you should map it
  2. 00:34:733 (1,2,3,4) - the square can be improved by moving 4 a bit towards right
  3. Music in kiai intensifies but I can barely feel the ds differences
  4. 02:27:233 (4,5) - curvy would look nicer
  5. 03:38:590 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1) - It's the guitar solo part, the stream could be more spaced imo

Good luck! :)
Left
M4M from ur q

[Beginner lul]
00:01:626 (4) - no sound
00:02:162 (1,2) - dissapointing rhythm use, not following drum because no sound in first 1/4's reverse arrow. also not following guitar. of course you can say 'every point has sound so it's okay' but not smart rhythm use i mean.
01:11:805 (4,5) - how about tail mute (5%)? feel better when hit
02:34:733 (1,2,3,4,5) - maybe need some gap in DS with 02:33:876 (1,2,3,4) - since sound is different
02:35:590 (1,2) - tail mute is really effective here I bet
03:03:662 (7) - no drumsound only here, at least lower DS pls
03:23:483 (1,2,3) - mute ^
03:57:876 (1) - can give more impact on this note?

good luck with this map! :)
Mafumafu
M4M from queue.

Oh such bg lol

I noticed some jumps are pretty underemphasized, for example: 00:03:876 (1,2) - 00:07:305 (1,2) - 00:10:733 (1,2) - etc, I think they deserves to be more space'd. Since in latter sections, you have much larger spacing for 1/2 rhythm gaps.

01:48:233 (1,4) - ayy this .... make the space between note and the slider for blanket larger pls. Also compared to other blankets you made like 01:34:519 (1,3) - , this feels extremely small tbh.

01:53:590 (1) - Since in this section, the song is mostly focused on vocal, I'd recommend a lower volume here.

01:58:733 (1,2) - Need a larger spacing for sure, compared to the 1/2 jumps made by you later, it could easily be misread as 1/4 note.

03:10:733 (1) - Weird rhythm section imo, especially the reverse sliders, it seems you are trying to follow more than one instruments in this part, which feels a little bit weird. It should be like this imo: https://puu.sh/tGdNg/bb5e37f86c.png

05:09:469 (4,1) - Anti-jump feels better? Could also emphasize the last beat better.

Sorry nothing much to say, solid map.
Topic Starter
iYiyo
Yi

_Yiiiii wrote:

M4M

General

might change diffname later
The diff name is unrankable. Although the highest diff can have a custom name, but it mustn't show the diff isn't at the difficulty

03:23:483 - This red line offset=203517 bpm=178 i guess, I'm not a pro timing tester XD Tried but don't think it's correct D: gonna keep checking.


Beginner ←You should change it later

00:01:305 - What about adding a circle? I find ending with slider is fine
Same thing to the same other pattern.

00:27:233 (2,3) - Maybe a 1/4 slider is better here, I think... umm this is a fully stream so 1/4 feels weird imo

01:05:590 (1,3) - Too curve. yup

01:12:448 (1,2) - Need more distance, or you can choose to have a very small DS to emphasise the strong sound. kinda fixed the ds but I want this distance tbh

03:03:447 (6,7,1) - Make a sharper angle for the bass sound. I think it's sharp enough, want to keep structure

04:12:876 (1) - That is too surprising, I think you should mention this slider in the map description. oh well the music provides such a change is sv + is not confusing or unusual so there's no need to mention i think xD

04:55:519 (6) - Delete it, there is no guitar sound.

Good luck~

Nostalgic

Nostalgic wrote:

o/ m4m from your queue!

[General]
  1. As aforementioned, change the diff name pls
  2. Source: Origin Gonna ask KwaN for this since I don't really understand what it says + She also told me that I should leave source blank so yeah.
  3. Tag: jrock 資生堂 Shiseido ANESSA uu no idea what anessa or shiseido are, gonna look at them first
  4. Either lower the od or increase the ar pls! ar 8.8 is fine now i think

[Beginner]
  1. 00:07:198 There's a sound you should map it yup but I'm following guitar here, not necessary to follow drums always
  2. 00:34:733 (1,2,3,4) - the square can be improved by moving 4 a bit towards right oops you're right! fixed
  3. Music in kiai intensifies but I can barely feel the ds differences
  4. 02:27:233 (4,5) - curvy would look nicer curved
  5. 03:38:590 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1) - It's the guitar solo part, the stream could be more spaced imo no need to space them more, I think that having such streams is hard enough for a 4.4*

Good luck! :)

Left

Left wrote:

M4M from ur q

[Beginner lul]
00:01:626 (4) - no sound fixed
00:02:162 (1,2) - dissapointing rhythm use, not following drum because no sound in first 1/4's reverse arrow. also not following guitar. of course you can say 'every point has sound so it's okay' but not smart rhythm use i mean. I think following drums is not bad here. 00:02:162 - 00:02:590 - have distinctive sound so don't feel like a bad rhythm use D:
01:11:805 (4,5) - how about tail mute (5%)? feel better when hit okay!
02:34:733 (1,2,3,4,5) - maybe need some gap in DS with 02:33:876 (1,2,3,4) - since sound is different changed a bit
02:35:590 (1,2) - tail mute is really effective here I bet kk!
03:03:662 (7) - no drumsound only here, at least lower DS pls Following the vocals for the jump is good imo + 03:03:876 - thing is a strong sound so emphasizing it is good D:
03:23:483 (1,2,3) - mute ^
03:57:876 (1) - can give more impact on this note? I think it's fine D:

good luck with this map! :)

Regraz

Regraz wrote:

M4M from queue.

Oh such bg lol da best : okhand :

I noticed some jumps are pretty underemphasized, for example: 00:03:876 (1,2) - 00:07:305 (1,2) - 00:10:733 (1,2) - etc, I think they deserves to be more space'd. Since in latter sections, you have much larger spacing for 1/2 rhythm gaps. Gonna think about it, probably gonna spaced them more, but not now since im a bit tired and have no creativity atm xd

01:48:233 (1,4) - ayy this .... make the space between note and the slider for blanket larger pls. Also compared to other blankets you made like 01:34:519 (1,3) - , this feels extremely small tbh. lol yeah xd feels better when it's not that tiny

01:53:590 (1) - Since in this section, the song is mostly focused on vocal, I'd recommend a lower volume here. yup, lowered to 30%

01:58:733 (1,2) - Need a larger spacing for sure, compared to the 1/2 jumps made by you later, it could easily be misread as 1/4 note. increased spacing between those, not it doesn't feel like 1/4 gap

03:10:733 (1) - Weird rhythm section imo, especially the reverse sliders, it seems you are trying to follow more than one instruments in this part, which feels a little bit weird. It should be like this imo: https://puu.sh/tGdNg/bb5e37f86c.png yeah overall this rhythm is weird to handle, at first I tried single circle as how you mention.. but didn't really like them D: maybe i'm gonna change it but not now since as I said, don't creativity today x.x

05:09:469 (4,1) - Anti-jump feels better? Could also emphasize the last beat better. I think there aren't much possibilities to emphasize last beat + I like how it's now D:

Sorry nothing much to say, solid map.

Thanks for mods!
I Must Decrease
asfd m4m xd

[What do YOU want??]
  1. 00:22:733 (1,3) - why not center red tick in middle of slider body
  2. 01:24:876 (2,5) - this can be cleaned up, try centering the circle on the slider body
  3. 01:42:019 (2,3,4,7,8) - i feel like these are too close due to stacking, try moving this around
  4. 02:07:733 (2,4) - i think control G would be better since this pattern is pretty unique and doesnt match other typical flow designs of this section
  5. 02:20:590 (4) - maybe a bit more spacing
  6. 02:58:091 (4) - center red point would look better
  7. 02:58:091 (4,2) - why not just stack
  8. 03:53:590 (4) - should be circles to fit vocals
ya not bad
Topic Starter
iYiyo

Xexxar wrote:

asfd m4m xd

[What do YOU want??] pass my exams :c
  1. 00:22:733 (1,3) - why not center red tick in middle of slider body
  2. 01:24:876 (2,5) - this can be cleaned up, try centering the circle on the slider body
  3. 01:42:019 (2,3,4,7,8) - i feel like these are too close due to stacking, try moving this around
  4. 02:07:733 (2,4) - i think control G would be better since this pattern is pretty unique and doesnt match other typical flow designs of this section
  5. 02:20:590 (4) - maybe a bit more spacing I think it's fine with that spacing cause the gap in time is quite "big", did increase 02:20:162 (3,4) - this a bit tho so it's more noticeable i guess
  6. 02:58:091 (4) - center red point would look better
  7. 02:58:091 (4,2) - why not just stack
  8. 03:53:590 (4) - should be circles to fit vocals
ya not bad
no reply = fixed

thanks!

edit: added claps 05:01:305 - on streams as well + fixed some aesthetics things.
Sotarks
i've seen you got star icon u still want mod ?
nvm

What?
00:03:233 (5,6,7) - i have a concern of this pattern that the rythmn could be highly improved here, just listen to the guitar snare, you could emphasis that easily by using 1/4 sliders like this for exemple.
and if you aprove that, you can fix in the next patterns 00:06:662 (5,6,7) - 00:10:090 (5,6,7) - etc..
(see 01:11:805 (4,5,6,7) - smth like this fits so well)

00:45:019 (1,2,3) - here you use a pretty constant ds for this kick snare, which is good, but why suddently 00:46:733 (1,2) - here you want to reduce the spacing for some reasons? It could be nice if you keep same flow/spacing..

00:55:305 (1) - RIP guitar sound here, how about mapping it at least with a 1/2 slider + circle ?

01:07:733 (2,3,4) - spacing here is way too missreading, 01:07:733 (2,3) - here you use 1,60, and 01:08:162 (3,4) - here you use kinda same spacing, how about
stacking 01:08:162 (3) - on 01:07:305 (1) - 's head, and 01:08:590 (4) - 272|352

01:16:305 (2,3) - holy shit spacing, it's way too big compared to 01:15:876 (1,2) - since 01:16:305 (2) - is a fat audible sound, consider buffing this one, and nerfing the other one, place right emphasis where it needs too, not just because it will fit structure and flow... 01:19:733 (2,3) - look here it's the same section and you did smaller spacing, please try and be consistent!!

02:20:590 (4) - try and move it 108|108 to avoid missread rythmn.

02:36:876 (2,3) - you missed a note in between!

03:25:305 (1) - wot, this entire section is like 'wtf rythmn', like 1/4 should be 03:25:305 (1,2) - here for the guitar, instead of 03:25:733 (3,4,5) - which made the rythmn really akward here... 03:26:162 (6) - also this can just be a normal circle, no need to make kickslider here..
03:29:590 (5,7,5,7) - same for those, why do you even want to overmap 1/4 here, since you skip most of important 1/4 everywhere else :thinking:

hey it's like the spacing and noteplacement at some place feels completly random, even for your rythmn choice.. once you follow vocals, once guitar, and once drums in the same pattern, which will make the player feel unconfortable to play.. plus you're not helping with the unconsistency choice of 1/4 placement..
i really think this can need more work before trying to push this forward, you can polish more your aestethics and fix spacing at some place..
considering a review of the way you mapped 1/4 on this map could be nice aswell

good song tho
gl
Topic Starter
iYiyo

Sotarks wrote:

i've seen you got star icon u still want mod ? well i didn't think i'd get a star o: anyway feedback is always appreciated
nvm

What?

00:55:305 (1) - RIP guitar sound here, how about mapping it at least with a 1/2 slider + circle ? I think having 1/1 is fine enough, gives more variation + following vocals fit good too imo.

02:36:876 (2,3) - you missed a note in between! I think I missed a few more triplets, but don't feel like mapping all of them. right now plays good without "crowding" with all possible triplets

03:25:305 (1) - wot, this entire section is like 'wtf rythmn', like 1/4 should be 03:25:305 (1,2) - here for the guitar, instead of 03:25:733 (3,4,5) - which made the rythmn really akward here... 03:26:162 (6) - also this can just be a normal circle, no need to make kickslider here..
03:29:590 (5,7,5,7) - same for those, why do you even want to overmap 1/4 here, since you skip most of important 1/4 everywhere else :thinking: Actually it doesn't have anything bad imo, before reworking that part I was following guitar, but it felt just... too easy for such a strong section. Fixed the second though

rest was fixed

hey it's like the spacing and noteplacement at some place feels completly random, even for your rythmn choice.. once you follow vocals, once guitar, and once drums in the same pattern, which will make the player feel unconfortable to play.. plus you're not helping with the unconsistency choice of 1/4 placement..
i really think this can need more work before trying to push this forward, you can polish more your aestethics and fix spacing at some place..
considering a review of the way you mapped 1/4 on this map could be nice aswell Does it really make the player feel uncomfortable to play? Tbh I found it's a decent map overall + testplayers found it enjoyable to play, so ye not that uncomfortable i think xd. However I fixed a lot of parts you mentioned + some aesthetics and spacing things.

good song tho
gl
Wasn't I supposed to mod first? xdd will get to your map tomorrow~

thanks for mod! :D
Irohas
where's my ok_hand bg
Topic Starter
iYiyo

Irohas wrote:

where's my ok_hand bg
Seems like I have to revert to previous bg xD
Atsuro
Holi
No pude encontrar nada objetivamente mal, pero hay algunos detalles del ritmo que me cuestiono en algunas partes

  1. 02:35:590 (1,2) - Es necesario que sean sliders? se sienten raros al jugar y pues, no hay ni un sonido prolongado aqui, parece que solo quieres evitar que se saquen 100 los jugadores. Si es así, confia en los jugadores, saber timearse es igual una habilidad ;^)
  2. 03:10:304 (4,5,6,1) - Y aqui confias demasiado en los jugadores, todos los 3 minutos que lleva el mapa utilizas un ritmo demaciado simple y de la nada introduces dobles, rompes un poco el tema establecido de tu mapa que es simple. Sugerencia http://puu.sh/u812u/205c321746.jpg (como bonus, mas enfazis en el inicio de la siguiente seccion \:D/)
  3. 03:11:376 (4,5,6,7,8,9) - No estoy de acuerdo con este ritmo, no le da el enfazis a las notas importantes y, como resultado, se sienten debiles (No hagas clickeable esto 03:11:805 (7) - , solo las notas con la guitarra, un beat silencioso como que no justifica un click en esa parte). No es algo que *tienes* que cambiar ya que lo haces a cada rato (aunque seria genial si lo hicieras), pero en tus siguientes mapas intenta seguir el ritmo de la cancion de manera más fiel.
  4. 03:41:376 (5,6,7,8,9,10,11) - Puedo sugerir un ritmo aqui? http://puu.sh/u80om/67bae32ebc.jpg Le daria un buen enfazis a la guitarra :^)
Mapa simple y seguro, el ritmo puede mejorar por ser precisamente demasiado simple en algunas ocasiones, pero lo veo listo para rankear
Topic Starter
iYiyo

Atsuro wrote:

Holi
No pude encontrar nada objetivamente mal, pero hay algunos detalles del ritmo que me cuestiono en algunas partes

  1. 02:35:590 (1,2) - Es necesario que sean sliders? se sienten raros al jugar y pues, no hay ni un sonido prolongado aqui, parece que solo quieres evitar que se saquen 100 los jugadores. Si es así, confia en los jugadores, saber timearse es igual una habilidad ;^) En parte si es para evitar que saquen 100 ya que la diff no es muy difícil en general, y el tener bajo bpm afecta bastante xD Además siento que le da un buen énfasis a la batería.
  2. 03:10:304 (4,5,6,1) - Y aqui confias demasiado en los jugadores, todos los 3 minutos que lleva el mapa utilizas un ritmo demaciado simple y de la nada introduces dobles, rompes un poco el tema establecido de tu mapa que es simple. Sugerencia http://puu.sh/u812u/205c321746.jpg (como bonus, mas enfazis en el inicio de la siguiente seccion \:D/) omg sure!
  3. 03:11:376 (4,5,6,7,8,9) - No estoy de acuerdo con este ritmo, no le da el enfazis a las notas importantes y, como resultado, se sienten debiles (No hagas clickeable esto 03:11:805 (7) - , solo las notas con la guitarra, un beat silencioso como que no justifica un click en esa parte). No es algo que *tienes* que cambiar ya que lo haces a cada rato (aunque seria genial si lo hicieras), pero en tus siguientes mapas intenta seguir el ritmo de la cancion de manera más fiel. Entiendo, el problema era que si seguía simplemente la guitarra, la dificultad era notoriamente más fácil siendo que la música no daba esa sensación, por eso opté por esos streams
  4. 03:41:376 (5,6,7,8,9,10,11) - Puedo sugerir un ritmo aqui? http://puu.sh/u80om/67bae32ebc.jpg Le daria un buen enfazis a la guitarra :^) nais
Mapa simple y seguro, el ritmo puede mejorar por ser precisamente demasiado simple en algunas ocasiones, pero lo veo listo para rankear
Thanks Atsuro!

In the meantime I asked for lots of testplays incluiding mappers and players, and now I feel more secure about 03:10:733 - this section of the map (and 04:54:447 - ). Now it isn't too hard for the whole difficulty spread and also matches the rhythm quite good imo so I feel like keeping it.
sheela
mini check
20:25 iYiyo: hi sheela
20:25 iYiyo: mind if I ask for a testplay?
20:26 sheela: sure
20:26 *iYiyo is listening to [https://osu.ppy.sh/b/1156642 KANA-BOON - Nandemo Nedari]
20:26 iYiyo: thanks :3
20:31 iYiyo: hype
20:32 sheela: yes lol
20:32 sheela: good map
20:32 iYiyo: rip slow bpm
20:32 iYiyo: thanks!
20:32 sheela: no probs
20:32 iYiyo: however I saw some things that now I'd want to fix
20:32 iYiyo: aesthetics things mostly
20:33 sheela: all right
20:33 sheela: i also have some suggestions
20:33 iYiyo: please go ahead
20:34 iYiyo: ;o
20:34 sheela: 03:24:447 (1,1,1,1) - well this is not one, but they are off-beat
20:34 sheela: actually precisely 03:24:447 (1,1,1,1) -
20:34 sheela: *03:24:875 (1,1) -
20:35 iYiyo: omg yeah
20:35 iYiyo: with 25% it's clearly off
20:35 sheela: i think the better bpm would be 135
20:36 iYiyo: yeah, works better
20:36 sheela: cool
20:37 iYiyo: 05:06:460 - what do you think about these red lines tho?
20:37 iYiyo: I've talked with some mappers but nobody mention them xd
20:39 sheela: first line i think the offset should be shifted to 05:06:484 -
20:40 sheela: second red line maybe 05:07:222 - sounds more on-time
20:41 iYiyo: right feels a bit too early xd
20:41 iYiyo: let me see
20:41 iYiyo: right now*
20:43 iYiyo: yeah, fixed that
20:43 sheela: all right
20:43 sheela: some suggestions now
20:44 iYiyo: okay!
20:45 sheela: 00:38:162 (1,2,3,4,5) - 00:39:019 (1,2,3,4,5,1,2) - i don't like how you repeat the same pattern for half a music measure but change the movement
20:45 sheela: but i somewhat understand you did it
20:47 sheela: yet i'd probably try to move, flip the pattern 00:39:019 (1,2,3,4,5,1,2) - somewhere more to the left
20:47 iYiyo: well, while playing it's not that noticeable
20:47 iYiyo: lemme see :o
20:47 sheela: depends on the player tho
20:48 iYiyo: yes, it depends xd
20:48 sheela: with the low bpm, it's noticeable how the patterns are at the same place
20:48 iYiyo: yup I kinda agree, gonna move a few circles I think
20:48 iYiyo: but still have some stacks
20:49 iYiyo: as before
20:49 sheela: ook
20:49 sheela: 01:08:162 (3) - nc this circle to indicate the 1/1 rhythm change
20:50 iYiyo: you got a 50 there xD
20:51 sheela: hahaha
20:51 iYiyo: so I think i should add that nc xd
20:51 sheela: yeah highly recommended
20:53 sheela: also nc 02:20:162 (3) -
20:53 iYiyo: yup, already nc that
20:56 sheela: ok, i guess that's it
20:57 iYiyo: ok sheela, thanks a lot for your time :)
20:57 sheela: no probs
20:57 iYiyo: you can post for kds if you want
20:57 sheela: ook
Topic Starter
iYiyo
Thanks sheela!

I ended by cutting the mp3 05:06:447 - here so there isn't a dead space which might ruin accuracy. With Kagetsu we think it plays better now so yeah.
-NanoRIPE-
catchy song <3 i love it

i dunno

00:04:090 (1,2) - im prefer to stack the slidertail (2) to slidertail (1) (im just dont like the pattern :/)
01:06:448 (3) - i think it would be better if you put jump betwen (2,3) cause the vocal looks strong for this one
01:10:733 (1) - jump here or ctrl g this? same as you did at 01:13:734 - cause the sounds is same
01:34:519 (1) - 1/1 slider here but you skipped the important beat at 01:34:733 - i think it would be better if you map this
01:36:448 - 01:50:162 - hmm at this part you always add triplet every sliders that nc-ed 01:22:733 - 01:34:305 - but at this part the triplet less than that part.so maybe delete some triplets at 01:36:448 - 01:50:162 or adds some triplets at 01:22:733 - 01:34:305 - this part
02:05:590 (1) - finish here for cymbal
02:14:162 (1) - ^
02:17:590 (1) - ^
02:18:448 (4,1) - the ds is too far imo,make it a bit closer
02:48:233 (1) - same as 01:34:519 (1)
02:54:019 (2) - ctrl j for better flow imo
03:01:948 (1) - same as 01:34:519 (1) -
03:03:876 (1) - finish for cymbal
03:30:019 (8,9) - too far if you compare with previous pattern that have same sound like this one
03:59:590 - at least put circle here pls,cause there's vocal and instrument on it that should be emphatize
04:20:590 (2) - ctrl j this cause this slider somehow mess up the pattern imo
04:25:090 (1) - same as before
04:29:162 (2) - maybe ctrl g this or make it farther betwen (1,2) for emphatize the vocal well
04:38:805 (1) - same as before
04:47:590 (1) - finish here
05:02:269 (6,7,8,9) - i think it would be good flow if you make the patter same as 05:00:555 (6,7,8,9)

ok thats it from me
GL ~
and thx for mod my map ~
Topic Starter
iYiyo

-NanoRIPE- wrote:

catchy song <3 i love it yeah!

i dunno

00:04:090 (1,2) - im prefer to stack the slidertail (2) to slidertail (1) (im just dont like the pattern :/) I like it and use them a lot so if I change I'd have to change the rest of the map zzz
01:06:448 (3) - i think it would be better if you put jump betwen (2,3) cause the vocal looks strong for this one idk, sometimes stack also works when emphasizing something
01:10:733 (1) - jump here or ctrl g this? same as you did at 01:13:734 - cause the sounds is same 01:13:734 (4,1) - reduced that ds instead
01:34:519 (1) - 1/1 slider here but you skipped the important beat at 01:34:733 - i think it would be better if you map this kinda but I'm really following the vocals.
01:36:448 - 01:50:162 - hmm at this part you always add triplet every sliders that nc-ed 01:22:733 - 01:34:305 - but at this part the triplet less than that part.so maybe delete some triplets at 01:36:448 - 01:50:162 or adds some triplets at 01:22:733 - 01:34:305 - this part .I cheked all the inconsistent in the triplets in the kiai now but didn't wanted to add a triplet 01:48:126 - and the rest.
02:05:590 (1) - finish here for cymbal oops
02:14:162 (1) - ^
02:17:590 (1) - ^
02:18:448 (4,1) - the ds is too far imo,make it a bit closer
02:48:233 (1) - same as 01:34:519 (1) same
02:54:019 (2) - ctrl j for better flow imo right now flows good to next circle
03:01:948 (1) - same as 01:34:519 (1) -
03:03:876 (1) - finish for cymbal
03:30:019 (8,9) - too far if you compare with previous pattern that have same sound like this one oops xd
03:59:590 - at least put circle here pls,cause there's vocal and instrument on it that should be emphatize but the rest of the break has same vocals/emphasize. I wanted that effect where the breaks starts
04:20:590 (2) - ctrl j this cause this slider somehow mess up the pattern imo i like it :d
04:25:090 (1) - same as before
04:29:162 (2) - maybe ctrl g this or make it farther betwen (1,2) for emphatize the vocal well did something
04:38:805 (1) - same as before
04:47:590 (1) - finish here
05:02:269 (6,7,8,9) - i think it would be good flow if you make the patter same as 05:00:555 (6,7,8,9) I like the transition between curve stream to linear stream so no change

ok thats it from me
GL ~
and thx for mod my map ~
o: Thanks for this mod NanoRIPE!
Gero
M4M here.

Changes/Fixes

  1. Fixed a couple of rhythms that were ignored.
  2. Fixed some patterns to increase the aesthetics.
  3. Improved the flow in some sections of the difficulty.
  4. Added some hitsounds that were missed.
  5. We've nerf some patterns to keep it consistent with other jumps.
Log (Spanish)
22:28 Gero: podemos hacer IRC ahora? puedes?
22:29 Gero: así lo dejo bubbled
22:29 iYiyo: Claro!
22:29 Gero: puedes darme np?
22:29 iYiyo: ooka :3
22:29 *iYiyo is listening to [https://osu.ppy.sh/b/1156642 KANA-BOON - Nandemo Nedari]
22:31 *Gero is editing [http://osu.ppy.sh/b/1156642 KANA-BOON - Nandemo Nedari [What do you want?]]
22:32 Gero: 00:03:233 (5,6,7,8) - Bueno, lo primero que noté es que este jump fue un poco incomodo para jugar, debido a que la densidad de la canción es la misma (aunque cambia un poco) por lo tanto me gustaria mover 6 un poco más cerca
22:32 Gero: para evitar inconsistencias más que nada
22:32 Gero: el patrón me parece bien
22:33 Gero: 00:06:876 (6,7) - Lo mismo, quieres enfatizar el cambio de la musica pero es un poco exagerado el salto 1/4 además de que el triple no ayuda del todo imo
22:34 Gero: y bueno, lo mismo para los demás que hay en toda la dificultad
22:34 iYiyo: Ahí los acerqué
22:34 iYiyo: para reducir el jumperino
22:36 Gero: 00:14:162 - Me parece un raro que hayas ignorado completamente los triples de la instrumental, ¿es por alguna razón en espacial o algo? de alguna manera se siente que los drums deben ser enfatizados por notas o algo
22:36 Gero: ¿oh solo querías seguir la guitarra?
22:37 Gero: 03:25:305 - Es que es inconsistente, no es la misma instrumental pero aun así acá te enfocaste en mapear los drums cuando en el inicio los ignoras completamente
22:38 iYiyo: 03:25:305 - el mapeado que hago acá es para poder reflejar la intensidad de la canción
22:38 iYiyo: antes estaba lleno de sliders siguiendo la guitarra
22:38 Gero: 01:00:019 (4,2) - Nazi* se te olvido apilarlos bien (?) *runs*
22:38 iYiyo: y no quedaba bien, era muy "fácil"
22:39 Gero: ¿y por qué los cambiaste? digo, uno que otro triple en esa parte estaria bien para equilibrar la siguiente sección
22:39 Gero: no necesariamente tienes que añadir todos obvio xD
22:40 iYiyo: (el stack no me deja moverlo xd creo que está bien solo que en el edito está meh)
22:40 iYiyo: Ya ahora si
22:40 iYiyo: 00:14:162 - Desde acá sigue la guitarra mayoritariamente
22:41 iYiyo: y no queda simple ya que uso 1/2 + circles
22:41 iYiyo: en cambio en la otra parte que mencionaste
22:41 iYiyo: usaba sliders 3/2 a cada rato creo
22:41 Gero: supongo que esta bien, espero que no se quejen xD
22:41 iYiyo: y eso lo hacia todo muy lento
22:41 iYiyo: antes había seguido la guitarra todo el rato, pero luego quise cambiar xD
22:41 iYiyo: esperemos :d
22:43 Gero: 02:24:019 (5,6) - 02:24:019 (5,6) - ¿Podrias acercalos un poco más? es demasiada distancia, es decir, es raro debido a que usaste una pequeña distancia para kicksliders pero cuando viene un triple el jump es casi de 3
22:44 Gero: igual para los otros patrónes que hiciste
22:44 Gero: o podrias solamente separar 4 de 5 un poco más para hacer el jump más consistente
22:44 Gero: y evitar mover muchas cosas
22:45 iYiyo: justo estaba en eso xd
22:45 iYiyo: estaba viendo los kicks a partir de lo primero que mencionaste
22:45 Gero: es basicamente eso, el resto del mapa esta bien xD
22:46 Gero: 05:03:769 (5,6) - Dios mio xd.
22:47 Gero: 05:07:898 (3) - Yo usaria un NC acá, el cambio de SV no es predecible además de que el ritmo que usaste tampoco ayuda
22:47 Gero: cuando hayas arreglado esas cosas avisame, así hago recheck~
22:47 iYiyo: oki a lo del NC
22:48 iYiyo: 05:03:769 (5,6) - qué tienen? D:
22:48 Gero: el spacing ;_;
22:48 Gero: eres maligno xD
22:48 iYiyo: xDDD
22:49 iYiyo: Naa, si al final ese slider se juega como una nota xd
22:49 iYiyo: además que la música sube de intensidad
22:49 Gero: igual es el final, así que no hay tanto drama xD
22:50 iYiyo: updated~
22:51 Gero: 00:10:412 - ¿Clap?
22:52 iYiyo: Según yo está bien sin clap ahí
22:53 Gero: vale~
22:53 Gero: pues seria todo, la metadata ya fue checada, ¿verdad?
22:53 Gero: D:
22:53 iYiyo: yep
22:53 iYiyo: por kwan
22:53 iYiyo: está en la descrp
22:56 Gero: perfecto, entonces~

~ Bubbled #1 ~
-NanoRIPE-
omg hype ~
Nao Tomori
late

[diff]
00:21:019 (1,2,3,4,1,2,3,4) - having jumps on the part where the main guitar seems to stop seems weird to me.
00:36:448 (1,3) - imo this visual spacing is kinda weird cuz you dont use stuff this close together normally
00:40:519 (4,1,2) - pretty strange wide angle jump imo
00:41:483 (6,1) - nazi but can you line up the slider path of 1 a bit better with the stream? something like https://osu.ppy.sh/ss/7772905
00:45:019 (1,1,1) - all sound like same sound but followed differently o.o
00:59:590 (3,4) - can u line this up lol
01:51:019 (1,2,3,4,5,1,2,3,4,5) - i don't really like the design of this stream since you have jumps with angle changes on 01:51:448 - and 01:52:090 - which aren't particularly different from the rest of the drums to me
03:11:805 (7) - imo remove all of these and follow the double based rhythm in the guitar properly, it will be a lot more interesting.
same in the ending. you arent following the constant 1/4 drums for 04:56:162 (1,2,3,4,5) - so there isn't a reason to switch back to it for 04:57:126 (6,7,8,9) - .
pm me when u respond
Topic Starter
iYiyo

Naotoshi wrote:

late never is too late

[diff]
00:21:019 (1,2,3,4,1,2,3,4) - having jumps on the part where the main guitar seems to stop seems weird to me. Imo it doesn't look weird just because it seems to change guitar. Also the beats are fairly supported by single circle ~ jumps so yeah
00:36:448 (1,3) - imo this visual spacing is kinda weird cuz you dont use stuff this close together normally fixed into something better~
00:40:519 (4,1,2) - pretty strange wide angle jump imo yup, fixed
00:41:483 (6,1) - nazi but can you line up the slider path of 1 a bit better with the stream? something like https://osu.ppy.sh/ss/7772905 I tried xd
00:45:019 (1,1,1) - all sound like same sound but followed differently o.o followed differently? o.o I use 2 sliders rhythm but then 00:47:590 (3,4,5,6,3,4,5,6) - here I use circles in order to follow vocals better.
00:59:590 (3,4) - can u line this up lol sure
01:51:019 (1,2,3,4,5,1,2,3,4,5) - i don't really like the design of this stream since you have jumps with angle changes on 01:51:448 - and 01:52:090 - which aren't particularly different from the rest of the drums to me They're emphasizing the NC change which occur every half of a downbeat.
Idk... I don't see these as "jumps" so they don't really make people missread or something imo

03:11:805 (7) - imo remove all of these and follow the double based rhythm in the guitar properly, it will be a lot more interesting.
same in the ending. you arent following the constant 1/4 drums for 04:56:162 (1,2,3,4,5) - so there isn't a reason to switch back to it for 04:57:126 (6,7,8,9) - . Aaa I don't really like double based rhythm tbh. Yeah, doing so would follow "better" the guitar, but honestly speaking I find it more enjoyable and more intuitive to play streams instead, so deleting 03:11:805 (7) - wouldn't help based on that. Also for the ending, I'm doing the same as before, which is following guitar + I don't really want to map every single drum right there cause it will raise sr quite a bit D:
pm me when u respond
Thanks Nao! :3
Nao Tomori
[diff]
00:48:448 (1) - what i mean when comparing to 00:50:162 (1) - . basically same guitar sound but different slider rhythms

main thing:
03:11:483 (5,6,7,8,9) - this rhythm. main reason i think it is bad is because 03:10:733 (1,2,3,4,5) - follows the guitar but then 03:11:698 (6,7,8,9) - randomly switches to quiet drums. a rhythm like https://osu.ppy.sh/ss/7776122 would make the guitar clickable for the entire time and this would also make the map follow the song a lot better and feel more unique rather than just circles placed on a metronome. i highly, highly suggest doing this. very highly. your current rhythm just feels out of place and unfitting to me and is something i think is a serious issue. especially cuz stuff like 03:22:733 (1,2,3,1,2,3) - also clearly follows the guitar melody. making it intuitive just makes it bland and imo incorrect rhythm.
edit:
yea we discussed stuff and it looks fine now, #1
Topic Starter
iYiyo

Naotoshi wrote:

[diff]
00:48:448 (1) - what i mean when comparing to 00:50:162 (1) - . basically same guitar sound but different slider rhythms ooo you were talking about that other slider xd Yep fixed, my bad xp

main thing:
03:11:483 (5,6,7,8,9) - this rhythm. main reason i think it is bad is because 03:10:733 (1,2,3,4,5) - follows the guitar but then 03:11:698 (6,7,8,9) - randomly switches to quiet drums. a rhythm like https://osu.ppy.sh/ss/7776122 would make the guitar clickable for the entire time and this would also make the map follow the song a lot better and feel more unique rather than just circles placed on a metronome. i highly, highly suggest doing this. very highly. your current rhythm just feels out of place and unfitting to me and is something i think is a serious issue. especially cuz stuff like 03:22:733 (1,2,3,1,2,3) - also clearly follows the guitar melody. making it intuitive just makes it bland and imo incorrect rhythm.
Alright, I asked a few person about the rhythm and I ended up by adding sliders 03:10:733 - here. Thought I didn't add 03:17:590 - nor 04:54:447 - here because the music get way more intense so I think little streams would fit better than 1/4 sliders.
I Must Decrease
since i never got around to rebubbling:



GL!~

#2
Topic Starter
iYiyo
Yay! Thanks both of you! <3
Gero
~ Approved (Qualified) ~
Irohas
wow finally, gratz yiyo!!
Haruto
Grats Yiyo! now rank Baton road :)
Hazu-
gratz xd
Topic Starter
iYiyo
Wuhuu :D thanks everyone!!
-NanoRIPE-
gratz!!
IamKwaN
i want pp and cute girls, you have some?
-Sh1n1-
Gratz bro
Irreversible
DQ'd upon request.

Reason: Change BG
Topic Starter
iYiyo
Thanks Irre, and sorry for the inconvenients



BG and Combo colors changed.
I Must Decrease
Guess I'll rebubble?
Nao Tomori
#2
Gero
~ Approved (Qualified) ~
Monstrata
Gerobaka...
Topic Starter
iYiyo
Thanks guys! Hopefully there aren't any more problem now.
Cris-
Regrats Yiyo c:
Monstrata
Grats~

inb4 unranked because Gero qualified the map before the 24 hour rule was up
Topic Starter
iYiyo
Yay finally ranked \:D/

Thanks Monstrata and Cris!
Please sign in to reply.

New reply