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KANA-BOON - Nandemo Nedari

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Total Posts
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Topic Starter
iYiyo
This beatmap was submitted using in-game submission on sábado, 22 de abril de 2017 at 19:02:43

Artist: KANA-BOON
Title: Nandemo Nedari
Tags: j-pop jpop shiseido anessa asking for the world
BPM: 140
Filesize: 8593kb
Play Time: 05:12
Difficulties Available:
  1. What do you want? (4,41 stars, 1205 notes)
Download: KANA-BOON - Nandemo Nedari
Information: Scores/Beatmap Listing
---------------
#4




Background source
Hikomori
jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
Topic Starter
iYiyo

[A L P H A] wrote:

jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
mi no entender xd
Hikomori

iYiyo wrote:

[A L P H A] wrote:

jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
mi no entender xd
dx rednetne on im




aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaSSHOLE
HappyRocket88
Ey buen avatar Alpha. :>

Also that's not an easy <:
Topic Starter
iYiyo

HappyRocket88 wrote:

Also that's not an easy <:
beginner then? D:
Mir
Hi, from queue.~

[ General]
  1. Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps.

[]

[ Beginner]
  1. 02:35:570 (1,2,3) - These are not obviously 3/4 like the one before it at 01:52:713 (1,2,3) - due to how little these are spaced comparatively. I recommend increasing spacing here.
  2. 03:10:285 (1,2,1) - This also isn't really obvious blue tick rhythm. At least NC 03:10:606 (2) - or something but this really can be misread especially because 03:10:928 (2,3) - is 1/2 and spaced the same.
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png. Besides, you could make way more interesting patterns with doubles than with kicksliders.
  1. 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable?
No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol.

Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
HappyRocket88
The legend of the triplepost-mod has arrived! D:
Topic Starter
iYiyo
were those last 2 posts on purpose? D: if no then wtf xd

edit: ooo they got deleted :c
Topic Starter
iYiyo

Mir wrote:

Hi, from queue.~

[ General]
  1. Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps. oops fixed xD

[]

[ Beginner]
  1. 02:35:570 (1,2,3) - These are not obviously 3/4 like the one before it at 01:52:713 (1,2,3) - due to how little these are spaced comparatively. I recommend increasing spacing here. sure!
  2. 03:10:285 (1,2,1) - This also isn't really obvious blue tick rhythm. At least NC 03:10:606 (2) - or something but this really can be misread especially because 03:10:928 (2,3) - is 1/2 and spaced the same.
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png. Besides, you could make way more interesting patterns with doubles than with kicksliders. Honestly speaking, I find using kick slider more interesting than using doubles all the time, like it'd be crowded of single circles everywhere and meh
  1. 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable? sounds good
No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol. Yeah I know the rhythm is a bit confusing sometimes on those blue tick parts but I think that it's mapped fairly right imo

Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
Thanks for the mod! and dw for the five-post xD
pkhg
te pillamos po compadre
Topic Starter
iYiyo

pkhg wrote:

te pillamos po compadre
Weber
what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^

Why the deceptive difficulty name?
Topic Starter
iYiyo

Weber wrote:

what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^ did both more consistent but kept the non-stack

Why the deceptive difficulty name? idk D: need some diffname suggestions xd
thanks for the mod!
iHatePeople
Change this Diff Name.

00:03:876 (1,2) - Ugly, Improve.
00:10:733 (1,2) - Align this
00:15:662 (1,2,3) - This curves and position... Ugly, Improve. Look the difference 00:19:090 (1,2,3)
04:42:233 (1,2,3) - ^
00:27:233 (2) - Stream start here
00:21:019 (1,2,3,4,1,2,3,4) - This jumps is very huge, nerf this, this is the beggining of song, the player needs adapt more before jumping this huge jumps. Nerf it.
00:24:448 (1,2,3,4,5,1) - ^
after that this jumps are OK. If you nerf this, the player can adapt the next jumps easily.

And...

Why in this part 00:14:162 (1) after i can't feel hitsound? Improve this.
wajinshu
nice tags
Halfslashed
NM from queue

Beginner
I took a look at the lyrics, I think that Desire would be a fitting difficulty name.
01:01:305 (3,4,5,6) - Not a big fan of the emphasis here because 6 doesn't fade in early enough, so it looks like there's a huge jump to 4 for no reason. You may need 4 to be closer to other objects for the desired effect.
01:05:590 (1,2) - Not a fan of the visuals here, since it breaks the circular motion.
01:08:162 (3,4) - Why not try mapping 1/2 sliders here instead and increasing the slider velocity? I think it makes more sense than dropping the beat in between.
01:28:733 (3,4,5,6) - Not really recognizable as a pattern, and the angle is wide. I don't have a problem with the angle, but it'd be nice if you could introduce this earlier in the map.
01:52:304 (4,5) - This feels awkward due to the really tight spacing. Try keeping the same spacing as 01:51:876 (1,4), and if you want to put emphasis on the next note at 01:52:519 (5,1), just increase the spacing and/or move it more towards the bottom left corner.
01:52:733 (1,2,3) - These rhythms aren't exactly common in the course of the map, but I understand you want them clickable. My suggestion would be to use 1/4 sliders for each of these notes and silence the ends. This will give you better polarity as well as emphasizing that guitar sound.
01:57:876 (3,2) - Stack/overlap these better?
02:10:305 (5,1) - Not a fan of this overlap.
02:20:698 - Missing beat.
03:11:805 (6) - If you're following guitar, this beat shouldn't be mapped, or should at the very least be a slider end, because this is mapped to the drums. This pretty much applies to all of your quads.
03:18:555 (5,6,7,8) - This section is more intense, why don't you increase the spacing of your 1/4s to reflect that? It doesn't have to be by too much, but it will also compliment your increased 1/2 spacing.
03:25:305 - This section would benefit from an SV increase, maybe 1.2x or something. Intensity sure picks up with the guitar, but your sliders feel very slow.
03:57:876 (1) - Why not stack this under 03:56:376 (2) - to break the circular flow and put more emphasis on this note?
03:59:590 - I don't agree with your break here. Not mapping the entire measure before works very well, but not necessarily deciding not to map this section.
04:18:019 (4) - Before you mapped this with two circles, why not do that here?

Not bad of a map. You should really work on using more of the playfield though.

Good luck!
Lully
Beginner

00:03:340 (6) - Delete this circle, no sound at all.
00:06:769 (6) - ^
00:10:197 (6) - ^
00:12:019 (4) - I dont see the point making this a 1/4 reversal.
00:13:519 (6,7,8,9,10,11) - Shapes really ugly, redo.
00:13:626 (7,2) - they are stacked, i dont think you wanted to do that.
00:15:019 (3) - Maybe place it to ? looks much better and follows the concept in this map pretty well.
00:25:090 (4,5,1,2,3,4,5,1,2,3,4,1,2) - Try this again with the Polygon-Notes Tool, maybe its just me but it looks very weird.
00:39:448 (8) - Why this stack of all sudden? Looks good but goes against the concept uwu
00:47:590 (3) - https://nyu.s-ul.eu/hQPQCG9j Looks much better like this imo
01:30:448 (3) - Fits much better between 2 and 4
01:41:376 (6) - You may space this a bit since its 1,34DS
01:59:376 (2) - aestetics
02:07:305 (1,2,3,4) - Dont really know if thats necessary.. you did neither here 02:09:019 (1,2,3,4,5,6) - or there 02:10:733 (1,2,3,4,5) -


Hm.. ill stop here.
Not a big fan of KANA-BOON ..
Good luck!
Kalibe
that bg : ok_hand :
Topic Starter
iYiyo
Thanks iHatePeople, Halfslashed & nyu - for the mods!! Replying to them would take a lot of time x.x However I did change lots of things!

@Halfslashed Gonna give another look to the lyrics since i don't really like Desire as diffname tbh ;w;

Updated~

Kalibe wrote:

that bg : ok_hand :
Ryuusei Aika
from queue

Beginner

wow this diff name isnt quite safe xd

00:03:876 (1,2) - stack?
00:10:733 (1,2) - ^
01:19:305 (1,2) - ^
02:35:912 (2,1) - ^

not exactly find anything as i think it's good enough
gl :D


idk why but the server crashed and i post it for 3 times :(
Ryuusei Aika
from queue

Beginner

wow this diff name isnt quite safe xd

00:03:876 (1,2) - stack?
00:10:733 (1,2) - ^
01:19:305 (1,2) - ^
02:35:912 (2,1) - ^

not actually find anything as i think it's good enough
gl :D


same as above :(
Ryuusei Aika
from queue

Beginner

wow this diff name isnt quite safe xd

00:03:876 (1,2) - stack?
00:10:733 (1,2) - ^
01:19:305 (1,2) - ^
02:35:912 (2,1) - ^

not actually find anything as i think it's good enough
gl :D
Topic Starter
iYiyo
@Neanmoins Did last stack, the other were intentional so no changes. Thanks!!
Irohas
hola señor

beginner
  1. 00:25:305 (1,2,3) - spacing should be a bit as 00:24:448 (1,2,3) - imo, cause they have same sounds and it would be more judicious to make them in the same way
  2. 00:29:376 (1,2,3) - I understand why you used this kind of pattern but they're too close compared to 00:15:662 (1,2,3) -
  3. 01:22:733 (1,3) - overlap doesn't look good as much D:
  4. 01:45:662 (3,4,5,6,7) - shape of this stream is weird to me (as I said you)
  5. 01:57:876 (3,4) - I think we expect a spacing similar to 01:57:448 (2,3) -
  6. 02:34:519 (4,1,2) - spacing between (4,1) should be less important than (1,2), cause the sound to emphasize is on 02:34:948 (2) -
  7. 03:46:947 (4,5,6) - I think it would be better if you skip voluntary (5), cause in the whole map you didn't map this kind of "less important sound"
  8. 03:50:912 (5) - same as above :d
  9. 03:59:590 - try to add a circle here, sound is too heavy being skipped imo ):
[]
gl dude
fighter when
Topic Starter
iYiyo

Irohas wrote:

hola señor Bonjour Monsieur

beginner
  1. 00:25:305 (1,2,3) - spacing should be a bit as 00:24:448 (1,2,3) - imo, cause they have same sounds and it would be more judicious to make them in the same way
  2. 00:29:376 (1,2,3) - I understand why you used this kind of pattern but they're too close compared to 00:15:662 (1,2,3) -
  3. 01:22:733 (1,3) - overlap doesn't look good as much D:
  4. 01:45:662 (3,4,5,6,7) - shape of this stream is weird to me (as I said you)
  5. 01:57:876 (3,4) - I think we expect a spacing similar to 01:57:448 (2,3) -
  6. 02:34:519 (4,1,2) - spacing between (4,1) should be less important than (1,2), cause the sound to emphasize is on 02:34:948 (2) -
  7. 03:46:947 (4,5,6) - I think it would be better if you skip voluntary (5), cause in the whole map you didn't map this kind of "less important sound" this part is different from the whole song, and it fits good since it follows vocals imo, I don't feel like mapping a single circle :C
  8. 03:50:912 (5) - same as above :d same as above :d
  9. 03:59:590 - try to add a circle here, sound is too heavy being skipped imo ): Yeah it has a strong sound but the rest of the break has similar emphasis, so I don't really want to map that + it gives a cool touch to make the break there.
[]
gl dude
fighter when omg what is this :o
No reply = fixed
Thanks mugi! (hard to call you irohas xd)
pkhg
rip mugi
_Yiiiii
M4M

General

might change diffname later
The diff name is unrankable. Although the highest diff can have a custom name, but it mustn't show the diff isn't at the difficulty

03:23:483 - This red line offset=203517 bpm=178 i guess, I'm not a pro timing tester XD


Beginner ←You should change it later

00:01:305 - What about adding a circle?
Same thing to the same other pattern.

00:27:233 (2,3) - Maybe a 1/4 slider is better here, I think...

01:05:590 (1,3) - Too curve.

01:12:448 (1,2) - Need more distance, or you can choose to have a very small DS to emphasise the strong sound.

03:03:447 (6,7,1) - Make a sharper angle for the bass sound.

04:12:876 (1) - That is too surprising, I think you should mention this slider in the map description.

04:55:519 (6) - Delete it, there is no guitar sound.

Good luck~
Nostalgic
o/ m4m from your queue!

Beginner
[General]
  1. As aforementioned, change the diff name pls
  2. Source: Origin
  3. Tag: jrock 資生堂 Shiseido ANESSA
  4. Either lower the od or increase the ar pls!

[Beginner]
  1. 00:07:198 There's a sound you should map it
  2. 00:34:733 (1,2,3,4) - the square can be improved by moving 4 a bit towards right
  3. Music in kiai intensifies but I can barely feel the ds differences
  4. 02:27:233 (4,5) - curvy would look nicer
  5. 03:38:590 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1) - It's the guitar solo part, the stream could be more spaced imo

Good luck! :)
Left
M4M from ur q

[Beginner lul]
00:01:626 (4) - no sound
00:02:162 (1,2) - dissapointing rhythm use, not following drum because no sound in first 1/4's reverse arrow. also not following guitar. of course you can say 'every point has sound so it's okay' but not smart rhythm use i mean.
01:11:805 (4,5) - how about tail mute (5%)? feel better when hit
02:34:733 (1,2,3,4,5) - maybe need some gap in DS with 02:33:876 (1,2,3,4) - since sound is different
02:35:590 (1,2) - tail mute is really effective here I bet
03:03:662 (7) - no drumsound only here, at least lower DS pls
03:23:483 (1,2,3) - mute ^
03:57:876 (1) - can give more impact on this note?

good luck with this map! :)
Mafumafu
M4M from queue.

Oh such bg lol

I noticed some jumps are pretty underemphasized, for example: 00:03:876 (1,2) - 00:07:305 (1,2) - 00:10:733 (1,2) - etc, I think they deserves to be more space'd. Since in latter sections, you have much larger spacing for 1/2 rhythm gaps.

01:48:233 (1,4) - ayy this .... make the space between note and the slider for blanket larger pls. Also compared to other blankets you made like 01:34:519 (1,3) - , this feels extremely small tbh.

01:53:590 (1) - Since in this section, the song is mostly focused on vocal, I'd recommend a lower volume here.

01:58:733 (1,2) - Need a larger spacing for sure, compared to the 1/2 jumps made by you later, it could easily be misread as 1/4 note.

03:10:733 (1) - Weird rhythm section imo, especially the reverse sliders, it seems you are trying to follow more than one instruments in this part, which feels a little bit weird. It should be like this imo: https://puu.sh/tGdNg/bb5e37f86c.png

05:09:469 (4,1) - Anti-jump feels better? Could also emphasize the last beat better.

Sorry nothing much to say, solid map.
Topic Starter
iYiyo
Yi

_Yiiiii wrote:

M4M

General

might change diffname later
The diff name is unrankable. Although the highest diff can have a custom name, but it mustn't show the diff isn't at the difficulty

03:23:483 - This red line offset=203517 bpm=178 i guess, I'm not a pro timing tester XD Tried but don't think it's correct D: gonna keep checking.


Beginner ←You should change it later

00:01:305 - What about adding a circle? I find ending with slider is fine
Same thing to the same other pattern.

00:27:233 (2,3) - Maybe a 1/4 slider is better here, I think... umm this is a fully stream so 1/4 feels weird imo

01:05:590 (1,3) - Too curve. yup

01:12:448 (1,2) - Need more distance, or you can choose to have a very small DS to emphasise the strong sound. kinda fixed the ds but I want this distance tbh

03:03:447 (6,7,1) - Make a sharper angle for the bass sound. I think it's sharp enough, want to keep structure

04:12:876 (1) - That is too surprising, I think you should mention this slider in the map description. oh well the music provides such a change is sv + is not confusing or unusual so there's no need to mention i think xD

04:55:519 (6) - Delete it, there is no guitar sound.

Good luck~

Nostalgic

Nostalgic wrote:

o/ m4m from your queue!

[General]
  1. As aforementioned, change the diff name pls
  2. Source: Origin Gonna ask KwaN for this since I don't really understand what it says + She also told me that I should leave source blank so yeah.
  3. Tag: jrock 資生堂 Shiseido ANESSA uu no idea what anessa or shiseido are, gonna look at them first
  4. Either lower the od or increase the ar pls! ar 8.8 is fine now i think

[Beginner]
  1. 00:07:198 There's a sound you should map it yup but I'm following guitar here, not necessary to follow drums always
  2. 00:34:733 (1,2,3,4) - the square can be improved by moving 4 a bit towards right oops you're right! fixed
  3. Music in kiai intensifies but I can barely feel the ds differences
  4. 02:27:233 (4,5) - curvy would look nicer curved
  5. 03:38:590 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1) - It's the guitar solo part, the stream could be more spaced imo no need to space them more, I think that having such streams is hard enough for a 4.4*

Good luck! :)

Left

Left wrote:

M4M from ur q

[Beginner lul]
00:01:626 (4) - no sound fixed
00:02:162 (1,2) - dissapointing rhythm use, not following drum because no sound in first 1/4's reverse arrow. also not following guitar. of course you can say 'every point has sound so it's okay' but not smart rhythm use i mean. I think following drums is not bad here. 00:02:162 - 00:02:590 - have distinctive sound so don't feel like a bad rhythm use D:
01:11:805 (4,5) - how about tail mute (5%)? feel better when hit okay!
02:34:733 (1,2,3,4,5) - maybe need some gap in DS with 02:33:876 (1,2,3,4) - since sound is different changed a bit
02:35:590 (1,2) - tail mute is really effective here I bet kk!
03:03:662 (7) - no drumsound only here, at least lower DS pls Following the vocals for the jump is good imo + 03:03:876 - thing is a strong sound so emphasizing it is good D:
03:23:483 (1,2,3) - mute ^
03:57:876 (1) - can give more impact on this note? I think it's fine D:

good luck with this map! :)

Regraz

Regraz wrote:

M4M from queue.

Oh such bg lol da best : okhand :

I noticed some jumps are pretty underemphasized, for example: 00:03:876 (1,2) - 00:07:305 (1,2) - 00:10:733 (1,2) - etc, I think they deserves to be more space'd. Since in latter sections, you have much larger spacing for 1/2 rhythm gaps. Gonna think about it, probably gonna spaced them more, but not now since im a bit tired and have no creativity atm xd

01:48:233 (1,4) - ayy this .... make the space between note and the slider for blanket larger pls. Also compared to other blankets you made like 01:34:519 (1,3) - , this feels extremely small tbh. lol yeah xd feels better when it's not that tiny

01:53:590 (1) - Since in this section, the song is mostly focused on vocal, I'd recommend a lower volume here. yup, lowered to 30%

01:58:733 (1,2) - Need a larger spacing for sure, compared to the 1/2 jumps made by you later, it could easily be misread as 1/4 note. increased spacing between those, not it doesn't feel like 1/4 gap

03:10:733 (1) - Weird rhythm section imo, especially the reverse sliders, it seems you are trying to follow more than one instruments in this part, which feels a little bit weird. It should be like this imo: https://puu.sh/tGdNg/bb5e37f86c.png yeah overall this rhythm is weird to handle, at first I tried single circle as how you mention.. but didn't really like them D: maybe i'm gonna change it but not now since as I said, don't creativity today x.x

05:09:469 (4,1) - Anti-jump feels better? Could also emphasize the last beat better. I think there aren't much possibilities to emphasize last beat + I like how it's now D:

Sorry nothing much to say, solid map.

Thanks for mods!
I Must Decrease
asfd m4m xd

[What do YOU want??]
  1. 00:22:733 (1,3) - why not center red tick in middle of slider body
  2. 01:24:876 (2,5) - this can be cleaned up, try centering the circle on the slider body
  3. 01:42:019 (2,3,4,7,8) - i feel like these are too close due to stacking, try moving this around
  4. 02:07:733 (2,4) - i think control G would be better since this pattern is pretty unique and doesnt match other typical flow designs of this section
  5. 02:20:590 (4) - maybe a bit more spacing
  6. 02:58:091 (4) - center red point would look better
  7. 02:58:091 (4,2) - why not just stack
  8. 03:53:590 (4) - should be circles to fit vocals
ya not bad
Topic Starter
iYiyo

Xexxar wrote:

asfd m4m xd

[What do YOU want??] pass my exams :c
  1. 00:22:733 (1,3) - why not center red tick in middle of slider body
  2. 01:24:876 (2,5) - this can be cleaned up, try centering the circle on the slider body
  3. 01:42:019 (2,3,4,7,8) - i feel like these are too close due to stacking, try moving this around
  4. 02:07:733 (2,4) - i think control G would be better since this pattern is pretty unique and doesnt match other typical flow designs of this section
  5. 02:20:590 (4) - maybe a bit more spacing I think it's fine with that spacing cause the gap in time is quite "big", did increase 02:20:162 (3,4) - this a bit tho so it's more noticeable i guess
  6. 02:58:091 (4) - center red point would look better
  7. 02:58:091 (4,2) - why not just stack
  8. 03:53:590 (4) - should be circles to fit vocals
ya not bad
no reply = fixed

thanks!

edit: added claps 05:01:305 - on streams as well + fixed some aesthetics things.
Sotarks
i've seen you got star icon u still want mod ?
nvm

What?
00:03:233 (5,6,7) - i have a concern of this pattern that the rythmn could be highly improved here, just listen to the guitar snare, you could emphasis that easily by using 1/4 sliders like this for exemple.
and if you aprove that, you can fix in the next patterns 00:06:662 (5,6,7) - 00:10:090 (5,6,7) - etc..
(see 01:11:805 (4,5,6,7) - smth like this fits so well)

00:45:019 (1,2,3) - here you use a pretty constant ds for this kick snare, which is good, but why suddently 00:46:733 (1,2) - here you want to reduce the spacing for some reasons? It could be nice if you keep same flow/spacing..

00:55:305 (1) - RIP guitar sound here, how about mapping it at least with a 1/2 slider + circle ?

01:07:733 (2,3,4) - spacing here is way too missreading, 01:07:733 (2,3) - here you use 1,60, and 01:08:162 (3,4) - here you use kinda same spacing, how about
stacking 01:08:162 (3) - on 01:07:305 (1) - 's head, and 01:08:590 (4) - 272|352

01:16:305 (2,3) - holy shit spacing, it's way too big compared to 01:15:876 (1,2) - since 01:16:305 (2) - is a fat audible sound, consider buffing this one, and nerfing the other one, place right emphasis where it needs too, not just because it will fit structure and flow... 01:19:733 (2,3) - look here it's the same section and you did smaller spacing, please try and be consistent!!

02:20:590 (4) - try and move it 108|108 to avoid missread rythmn.

02:36:876 (2,3) - you missed a note in between!

03:25:305 (1) - wot, this entire section is like 'wtf rythmn', like 1/4 should be 03:25:305 (1,2) - here for the guitar, instead of 03:25:733 (3,4,5) - which made the rythmn really akward here... 03:26:162 (6) - also this can just be a normal circle, no need to make kickslider here..
03:29:590 (5,7,5,7) - same for those, why do you even want to overmap 1/4 here, since you skip most of important 1/4 everywhere else :thinking:

hey it's like the spacing and noteplacement at some place feels completly random, even for your rythmn choice.. once you follow vocals, once guitar, and once drums in the same pattern, which will make the player feel unconfortable to play.. plus you're not helping with the unconsistency choice of 1/4 placement..
i really think this can need more work before trying to push this forward, you can polish more your aestethics and fix spacing at some place..
considering a review of the way you mapped 1/4 on this map could be nice aswell

good song tho
gl
Topic Starter
iYiyo

Sotarks wrote:

i've seen you got star icon u still want mod ? well i didn't think i'd get a star o: anyway feedback is always appreciated
nvm

What?

00:55:305 (1) - RIP guitar sound here, how about mapping it at least with a 1/2 slider + circle ? I think having 1/1 is fine enough, gives more variation + following vocals fit good too imo.

02:36:876 (2,3) - you missed a note in between! I think I missed a few more triplets, but don't feel like mapping all of them. right now plays good without "crowding" with all possible triplets

03:25:305 (1) - wot, this entire section is like 'wtf rythmn', like 1/4 should be 03:25:305 (1,2) - here for the guitar, instead of 03:25:733 (3,4,5) - which made the rythmn really akward here... 03:26:162 (6) - also this can just be a normal circle, no need to make kickslider here..
03:29:590 (5,7,5,7) - same for those, why do you even want to overmap 1/4 here, since you skip most of important 1/4 everywhere else :thinking: Actually it doesn't have anything bad imo, before reworking that part I was following guitar, but it felt just... too easy for such a strong section. Fixed the second though

rest was fixed

hey it's like the spacing and noteplacement at some place feels completly random, even for your rythmn choice.. once you follow vocals, once guitar, and once drums in the same pattern, which will make the player feel unconfortable to play.. plus you're not helping with the unconsistency choice of 1/4 placement..
i really think this can need more work before trying to push this forward, you can polish more your aestethics and fix spacing at some place..
considering a review of the way you mapped 1/4 on this map could be nice aswell Does it really make the player feel uncomfortable to play? Tbh I found it's a decent map overall + testplayers found it enjoyable to play, so ye not that uncomfortable i think xd. However I fixed a lot of parts you mentioned + some aesthetics and spacing things.

good song tho
gl
Wasn't I supposed to mod first? xdd will get to your map tomorrow~

thanks for mod! :D
Irohas
where's my ok_hand bg
Topic Starter
iYiyo

Irohas wrote:

where's my ok_hand bg
Seems like I have to revert to previous bg xD
Atsuro
Holi
No pude encontrar nada objetivamente mal, pero hay algunos detalles del ritmo que me cuestiono en algunas partes

  1. 02:35:590 (1,2) - Es necesario que sean sliders? se sienten raros al jugar y pues, no hay ni un sonido prolongado aqui, parece que solo quieres evitar que se saquen 100 los jugadores. Si es así, confia en los jugadores, saber timearse es igual una habilidad ;^)
  2. 03:10:304 (4,5,6,1) - Y aqui confias demasiado en los jugadores, todos los 3 minutos que lleva el mapa utilizas un ritmo demaciado simple y de la nada introduces dobles, rompes un poco el tema establecido de tu mapa que es simple. Sugerencia http://puu.sh/u812u/205c321746.jpg (como bonus, mas enfazis en el inicio de la siguiente seccion \:D/)
  3. 03:11:376 (4,5,6,7,8,9) - No estoy de acuerdo con este ritmo, no le da el enfazis a las notas importantes y, como resultado, se sienten debiles (No hagas clickeable esto 03:11:805 (7) - , solo las notas con la guitarra, un beat silencioso como que no justifica un click en esa parte). No es algo que *tienes* que cambiar ya que lo haces a cada rato (aunque seria genial si lo hicieras), pero en tus siguientes mapas intenta seguir el ritmo de la cancion de manera más fiel.
  4. 03:41:376 (5,6,7,8,9,10,11) - Puedo sugerir un ritmo aqui? http://puu.sh/u80om/67bae32ebc.jpg Le daria un buen enfazis a la guitarra :^)
Mapa simple y seguro, el ritmo puede mejorar por ser precisamente demasiado simple en algunas ocasiones, pero lo veo listo para rankear
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