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KANA-BOON - Nandemo Nedari

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Irohas
where's my ok_hand bg
Topic Starter
iYiyo

Irohas wrote:

where's my ok_hand bg
Seems like I have to revert to previous bg xD
Atsuro
Holi
No pude encontrar nada objetivamente mal, pero hay algunos detalles del ritmo que me cuestiono en algunas partes

  1. 02:35:590 (1,2) - Es necesario que sean sliders? se sienten raros al jugar y pues, no hay ni un sonido prolongado aqui, parece que solo quieres evitar que se saquen 100 los jugadores. Si es así, confia en los jugadores, saber timearse es igual una habilidad ;^)
  2. 03:10:304 (4,5,6,1) - Y aqui confias demasiado en los jugadores, todos los 3 minutos que lleva el mapa utilizas un ritmo demaciado simple y de la nada introduces dobles, rompes un poco el tema establecido de tu mapa que es simple. Sugerencia http://puu.sh/u812u/205c321746.jpg (como bonus, mas enfazis en el inicio de la siguiente seccion \:D/)
  3. 03:11:376 (4,5,6,7,8,9) - No estoy de acuerdo con este ritmo, no le da el enfazis a las notas importantes y, como resultado, se sienten debiles (No hagas clickeable esto 03:11:805 (7) - , solo las notas con la guitarra, un beat silencioso como que no justifica un click en esa parte). No es algo que *tienes* que cambiar ya que lo haces a cada rato (aunque seria genial si lo hicieras), pero en tus siguientes mapas intenta seguir el ritmo de la cancion de manera más fiel.
  4. 03:41:376 (5,6,7,8,9,10,11) - Puedo sugerir un ritmo aqui? http://puu.sh/u80om/67bae32ebc.jpg Le daria un buen enfazis a la guitarra :^)
Mapa simple y seguro, el ritmo puede mejorar por ser precisamente demasiado simple en algunas ocasiones, pero lo veo listo para rankear
Topic Starter
iYiyo

Atsuro wrote:

Holi
No pude encontrar nada objetivamente mal, pero hay algunos detalles del ritmo que me cuestiono en algunas partes

  1. 02:35:590 (1,2) - Es necesario que sean sliders? se sienten raros al jugar y pues, no hay ni un sonido prolongado aqui, parece que solo quieres evitar que se saquen 100 los jugadores. Si es así, confia en los jugadores, saber timearse es igual una habilidad ;^) En parte si es para evitar que saquen 100 ya que la diff no es muy difícil en general, y el tener bajo bpm afecta bastante xD Además siento que le da un buen énfasis a la batería.
  2. 03:10:304 (4,5,6,1) - Y aqui confias demasiado en los jugadores, todos los 3 minutos que lleva el mapa utilizas un ritmo demaciado simple y de la nada introduces dobles, rompes un poco el tema establecido de tu mapa que es simple. Sugerencia http://puu.sh/u812u/205c321746.jpg (como bonus, mas enfazis en el inicio de la siguiente seccion \:D/) omg sure!
  3. 03:11:376 (4,5,6,7,8,9) - No estoy de acuerdo con este ritmo, no le da el enfazis a las notas importantes y, como resultado, se sienten debiles (No hagas clickeable esto 03:11:805 (7) - , solo las notas con la guitarra, un beat silencioso como que no justifica un click en esa parte). No es algo que *tienes* que cambiar ya que lo haces a cada rato (aunque seria genial si lo hicieras), pero en tus siguientes mapas intenta seguir el ritmo de la cancion de manera más fiel. Entiendo, el problema era que si seguía simplemente la guitarra, la dificultad era notoriamente más fácil siendo que la música no daba esa sensación, por eso opté por esos streams
  4. 03:41:376 (5,6,7,8,9,10,11) - Puedo sugerir un ritmo aqui? http://puu.sh/u80om/67bae32ebc.jpg Le daria un buen enfazis a la guitarra :^) nais
Mapa simple y seguro, el ritmo puede mejorar por ser precisamente demasiado simple en algunas ocasiones, pero lo veo listo para rankear
Thanks Atsuro!

In the meantime I asked for lots of testplays incluiding mappers and players, and now I feel more secure about 03:10:733 - this section of the map (and 04:54:447 - ). Now it isn't too hard for the whole difficulty spread and also matches the rhythm quite good imo so I feel like keeping it.
sheela
mini check
20:25 iYiyo: hi sheela
20:25 iYiyo: mind if I ask for a testplay?
20:26 sheela: sure
20:26 *iYiyo is listening to [https://osu.ppy.sh/b/1156642 KANA-BOON - Nandemo Nedari]
20:26 iYiyo: thanks :3
20:31 iYiyo: hype
20:32 sheela: yes lol
20:32 sheela: good map
20:32 iYiyo: rip slow bpm
20:32 iYiyo: thanks!
20:32 sheela: no probs
20:32 iYiyo: however I saw some things that now I'd want to fix
20:32 iYiyo: aesthetics things mostly
20:33 sheela: all right
20:33 sheela: i also have some suggestions
20:33 iYiyo: please go ahead
20:34 iYiyo: ;o
20:34 sheela: 03:24:447 (1,1,1,1) - well this is not one, but they are off-beat
20:34 sheela: actually precisely 03:24:447 (1,1,1,1) -
20:34 sheela: *03:24:875 (1,1) -
20:35 iYiyo: omg yeah
20:35 iYiyo: with 25% it's clearly off
20:35 sheela: i think the better bpm would be 135
20:36 iYiyo: yeah, works better
20:36 sheela: cool
20:37 iYiyo: 05:06:460 - what do you think about these red lines tho?
20:37 iYiyo: I've talked with some mappers but nobody mention them xd
20:39 sheela: first line i think the offset should be shifted to 05:06:484 -
20:40 sheela: second red line maybe 05:07:222 - sounds more on-time
20:41 iYiyo: right feels a bit too early xd
20:41 iYiyo: let me see
20:41 iYiyo: right now*
20:43 iYiyo: yeah, fixed that
20:43 sheela: all right
20:43 sheela: some suggestions now
20:44 iYiyo: okay!
20:45 sheela: 00:38:162 (1,2,3,4,5) - 00:39:019 (1,2,3,4,5,1,2) - i don't like how you repeat the same pattern for half a music measure but change the movement
20:45 sheela: but i somewhat understand you did it
20:47 sheela: yet i'd probably try to move, flip the pattern 00:39:019 (1,2,3,4,5,1,2) - somewhere more to the left
20:47 iYiyo: well, while playing it's not that noticeable
20:47 iYiyo: lemme see :o
20:47 sheela: depends on the player tho
20:48 iYiyo: yes, it depends xd
20:48 sheela: with the low bpm, it's noticeable how the patterns are at the same place
20:48 iYiyo: yup I kinda agree, gonna move a few circles I think
20:48 iYiyo: but still have some stacks
20:49 iYiyo: as before
20:49 sheela: ook
20:49 sheela: 01:08:162 (3) - nc this circle to indicate the 1/1 rhythm change
20:50 iYiyo: you got a 50 there xD
20:51 sheela: hahaha
20:51 iYiyo: so I think i should add that nc xd
20:51 sheela: yeah highly recommended
20:53 sheela: also nc 02:20:162 (3) -
20:53 iYiyo: yup, already nc that
20:56 sheela: ok, i guess that's it
20:57 iYiyo: ok sheela, thanks a lot for your time :)
20:57 sheela: no probs
20:57 iYiyo: you can post for kds if you want
20:57 sheela: ook
Topic Starter
iYiyo
Thanks sheela!

I ended by cutting the mp3 05:06:447 - here so there isn't a dead space which might ruin accuracy. With Kagetsu we think it plays better now so yeah.
-NanoRIPE-
catchy song <3 i love it

i dunno

00:04:090 (1,2) - im prefer to stack the slidertail (2) to slidertail (1) (im just dont like the pattern :/)
01:06:448 (3) - i think it would be better if you put jump betwen (2,3) cause the vocal looks strong for this one
01:10:733 (1) - jump here or ctrl g this? same as you did at 01:13:734 - cause the sounds is same
01:34:519 (1) - 1/1 slider here but you skipped the important beat at 01:34:733 - i think it would be better if you map this
01:36:448 - 01:50:162 - hmm at this part you always add triplet every sliders that nc-ed 01:22:733 - 01:34:305 - but at this part the triplet less than that part.so maybe delete some triplets at 01:36:448 - 01:50:162 or adds some triplets at 01:22:733 - 01:34:305 - this part
02:05:590 (1) - finish here for cymbal
02:14:162 (1) - ^
02:17:590 (1) - ^
02:18:448 (4,1) - the ds is too far imo,make it a bit closer
02:48:233 (1) - same as 01:34:519 (1)
02:54:019 (2) - ctrl j for better flow imo
03:01:948 (1) - same as 01:34:519 (1) -
03:03:876 (1) - finish for cymbal
03:30:019 (8,9) - too far if you compare with previous pattern that have same sound like this one
03:59:590 - at least put circle here pls,cause there's vocal and instrument on it that should be emphatize
04:20:590 (2) - ctrl j this cause this slider somehow mess up the pattern imo
04:25:090 (1) - same as before
04:29:162 (2) - maybe ctrl g this or make it farther betwen (1,2) for emphatize the vocal well
04:38:805 (1) - same as before
04:47:590 (1) - finish here
05:02:269 (6,7,8,9) - i think it would be good flow if you make the patter same as 05:00:555 (6,7,8,9)

ok thats it from me
GL ~
and thx for mod my map ~
Topic Starter
iYiyo

-NanoRIPE- wrote:

catchy song <3 i love it yeah!

i dunno

00:04:090 (1,2) - im prefer to stack the slidertail (2) to slidertail (1) (im just dont like the pattern :/) I like it and use them a lot so if I change I'd have to change the rest of the map zzz
01:06:448 (3) - i think it would be better if you put jump betwen (2,3) cause the vocal looks strong for this one idk, sometimes stack also works when emphasizing something
01:10:733 (1) - jump here or ctrl g this? same as you did at 01:13:734 - cause the sounds is same 01:13:734 (4,1) - reduced that ds instead
01:34:519 (1) - 1/1 slider here but you skipped the important beat at 01:34:733 - i think it would be better if you map this kinda but I'm really following the vocals.
01:36:448 - 01:50:162 - hmm at this part you always add triplet every sliders that nc-ed 01:22:733 - 01:34:305 - but at this part the triplet less than that part.so maybe delete some triplets at 01:36:448 - 01:50:162 or adds some triplets at 01:22:733 - 01:34:305 - this part .I cheked all the inconsistent in the triplets in the kiai now but didn't wanted to add a triplet 01:48:126 - and the rest.
02:05:590 (1) - finish here for cymbal oops
02:14:162 (1) - ^
02:17:590 (1) - ^
02:18:448 (4,1) - the ds is too far imo,make it a bit closer
02:48:233 (1) - same as 01:34:519 (1) same
02:54:019 (2) - ctrl j for better flow imo right now flows good to next circle
03:01:948 (1) - same as 01:34:519 (1) -
03:03:876 (1) - finish for cymbal
03:30:019 (8,9) - too far if you compare with previous pattern that have same sound like this one oops xd
03:59:590 - at least put circle here pls,cause there's vocal and instrument on it that should be emphatize but the rest of the break has same vocals/emphasize. I wanted that effect where the breaks starts
04:20:590 (2) - ctrl j this cause this slider somehow mess up the pattern imo i like it :d
04:25:090 (1) - same as before
04:29:162 (2) - maybe ctrl g this or make it farther betwen (1,2) for emphatize the vocal well did something
04:38:805 (1) - same as before
04:47:590 (1) - finish here
05:02:269 (6,7,8,9) - i think it would be good flow if you make the patter same as 05:00:555 (6,7,8,9) I like the transition between curve stream to linear stream so no change

ok thats it from me
GL ~
and thx for mod my map ~
o: Thanks for this mod NanoRIPE!
Gero
M4M here.

Changes/Fixes

  1. Fixed a couple of rhythms that were ignored.
  2. Fixed some patterns to increase the aesthetics.
  3. Improved the flow in some sections of the difficulty.
  4. Added some hitsounds that were missed.
  5. We've nerf some patterns to keep it consistent with other jumps.
Log (Spanish)
22:28 Gero: podemos hacer IRC ahora? puedes?
22:29 Gero: así lo dejo bubbled
22:29 iYiyo: Claro!
22:29 Gero: puedes darme np?
22:29 iYiyo: ooka :3
22:29 *iYiyo is listening to [https://osu.ppy.sh/b/1156642 KANA-BOON - Nandemo Nedari]
22:31 *Gero is editing [http://osu.ppy.sh/b/1156642 KANA-BOON - Nandemo Nedari [What do you want?]]
22:32 Gero: 00:03:233 (5,6,7,8) - Bueno, lo primero que noté es que este jump fue un poco incomodo para jugar, debido a que la densidad de la canción es la misma (aunque cambia un poco) por lo tanto me gustaria mover 6 un poco más cerca
22:32 Gero: para evitar inconsistencias más que nada
22:32 Gero: el patrón me parece bien
22:33 Gero: 00:06:876 (6,7) - Lo mismo, quieres enfatizar el cambio de la musica pero es un poco exagerado el salto 1/4 además de que el triple no ayuda del todo imo
22:34 Gero: y bueno, lo mismo para los demás que hay en toda la dificultad
22:34 iYiyo: Ahí los acerqué
22:34 iYiyo: para reducir el jumperino
22:36 Gero: 00:14:162 - Me parece un raro que hayas ignorado completamente los triples de la instrumental, ¿es por alguna razón en espacial o algo? de alguna manera se siente que los drums deben ser enfatizados por notas o algo
22:36 Gero: ¿oh solo querías seguir la guitarra?
22:37 Gero: 03:25:305 - Es que es inconsistente, no es la misma instrumental pero aun así acá te enfocaste en mapear los drums cuando en el inicio los ignoras completamente
22:38 iYiyo: 03:25:305 - el mapeado que hago acá es para poder reflejar la intensidad de la canción
22:38 iYiyo: antes estaba lleno de sliders siguiendo la guitarra
22:38 Gero: 01:00:019 (4,2) - Nazi* se te olvido apilarlos bien (?) *runs*
22:38 iYiyo: y no quedaba bien, era muy "fácil"
22:39 Gero: ¿y por qué los cambiaste? digo, uno que otro triple en esa parte estaria bien para equilibrar la siguiente sección
22:39 Gero: no necesariamente tienes que añadir todos obvio xD
22:40 iYiyo: (el stack no me deja moverlo xd creo que está bien solo que en el edito está meh)
22:40 iYiyo: Ya ahora si
22:40 iYiyo: 00:14:162 - Desde acá sigue la guitarra mayoritariamente
22:41 iYiyo: y no queda simple ya que uso 1/2 + circles
22:41 iYiyo: en cambio en la otra parte que mencionaste
22:41 iYiyo: usaba sliders 3/2 a cada rato creo
22:41 Gero: supongo que esta bien, espero que no se quejen xD
22:41 iYiyo: y eso lo hacia todo muy lento
22:41 iYiyo: antes había seguido la guitarra todo el rato, pero luego quise cambiar xD
22:41 iYiyo: esperemos :d
22:43 Gero: 02:24:019 (5,6) - 02:24:019 (5,6) - ¿Podrias acercalos un poco más? es demasiada distancia, es decir, es raro debido a que usaste una pequeña distancia para kicksliders pero cuando viene un triple el jump es casi de 3
22:44 Gero: igual para los otros patrónes que hiciste
22:44 Gero: o podrias solamente separar 4 de 5 un poco más para hacer el jump más consistente
22:44 Gero: y evitar mover muchas cosas
22:45 iYiyo: justo estaba en eso xd
22:45 iYiyo: estaba viendo los kicks a partir de lo primero que mencionaste
22:45 Gero: es basicamente eso, el resto del mapa esta bien xD
22:46 Gero: 05:03:769 (5,6) - Dios mio xd.
22:47 Gero: 05:07:898 (3) - Yo usaria un NC acá, el cambio de SV no es predecible además de que el ritmo que usaste tampoco ayuda
22:47 Gero: cuando hayas arreglado esas cosas avisame, así hago recheck~
22:47 iYiyo: oki a lo del NC
22:48 iYiyo: 05:03:769 (5,6) - qué tienen? D:
22:48 Gero: el spacing ;_;
22:48 Gero: eres maligno xD
22:48 iYiyo: xDDD
22:49 iYiyo: Naa, si al final ese slider se juega como una nota xd
22:49 iYiyo: además que la música sube de intensidad
22:49 Gero: igual es el final, así que no hay tanto drama xD
22:50 iYiyo: updated~
22:51 Gero: 00:10:412 - ¿Clap?
22:52 iYiyo: Según yo está bien sin clap ahí
22:53 Gero: vale~
22:53 Gero: pues seria todo, la metadata ya fue checada, ¿verdad?
22:53 Gero: D:
22:53 iYiyo: yep
22:53 iYiyo: por kwan
22:53 iYiyo: está en la descrp
22:56 Gero: perfecto, entonces~

~ Bubbled #1 ~
-NanoRIPE-
omg hype ~
Nao Tomori
late

[diff]
00:21:019 (1,2,3,4,1,2,3,4) - having jumps on the part where the main guitar seems to stop seems weird to me.
00:36:448 (1,3) - imo this visual spacing is kinda weird cuz you dont use stuff this close together normally
00:40:519 (4,1,2) - pretty strange wide angle jump imo
00:41:483 (6,1) - nazi but can you line up the slider path of 1 a bit better with the stream? something like https://osu.ppy.sh/ss/7772905
00:45:019 (1,1,1) - all sound like same sound but followed differently o.o
00:59:590 (3,4) - can u line this up lol
01:51:019 (1,2,3,4,5,1,2,3,4,5) - i don't really like the design of this stream since you have jumps with angle changes on 01:51:448 - and 01:52:090 - which aren't particularly different from the rest of the drums to me
03:11:805 (7) - imo remove all of these and follow the double based rhythm in the guitar properly, it will be a lot more interesting.
same in the ending. you arent following the constant 1/4 drums for 04:56:162 (1,2,3,4,5) - so there isn't a reason to switch back to it for 04:57:126 (6,7,8,9) - .
pm me when u respond
Topic Starter
iYiyo

Naotoshi wrote:

late never is too late

[diff]
00:21:019 (1,2,3,4,1,2,3,4) - having jumps on the part where the main guitar seems to stop seems weird to me. Imo it doesn't look weird just because it seems to change guitar. Also the beats are fairly supported by single circle ~ jumps so yeah
00:36:448 (1,3) - imo this visual spacing is kinda weird cuz you dont use stuff this close together normally fixed into something better~
00:40:519 (4,1,2) - pretty strange wide angle jump imo yup, fixed
00:41:483 (6,1) - nazi but can you line up the slider path of 1 a bit better with the stream? something like https://osu.ppy.sh/ss/7772905 I tried xd
00:45:019 (1,1,1) - all sound like same sound but followed differently o.o followed differently? o.o I use 2 sliders rhythm but then 00:47:590 (3,4,5,6,3,4,5,6) - here I use circles in order to follow vocals better.
00:59:590 (3,4) - can u line this up lol sure
01:51:019 (1,2,3,4,5,1,2,3,4,5) - i don't really like the design of this stream since you have jumps with angle changes on 01:51:448 - and 01:52:090 - which aren't particularly different from the rest of the drums to me They're emphasizing the NC change which occur every half of a downbeat.
Idk... I don't see these as "jumps" so they don't really make people missread or something imo

03:11:805 (7) - imo remove all of these and follow the double based rhythm in the guitar properly, it will be a lot more interesting.
same in the ending. you arent following the constant 1/4 drums for 04:56:162 (1,2,3,4,5) - so there isn't a reason to switch back to it for 04:57:126 (6,7,8,9) - . Aaa I don't really like double based rhythm tbh. Yeah, doing so would follow "better" the guitar, but honestly speaking I find it more enjoyable and more intuitive to play streams instead, so deleting 03:11:805 (7) - wouldn't help based on that. Also for the ending, I'm doing the same as before, which is following guitar + I don't really want to map every single drum right there cause it will raise sr quite a bit D:
pm me when u respond
Thanks Nao! :3
Nao Tomori
[diff]
00:48:448 (1) - what i mean when comparing to 00:50:162 (1) - . basically same guitar sound but different slider rhythms

main thing:
03:11:483 (5,6,7,8,9) - this rhythm. main reason i think it is bad is because 03:10:733 (1,2,3,4,5) - follows the guitar but then 03:11:698 (6,7,8,9) - randomly switches to quiet drums. a rhythm like https://osu.ppy.sh/ss/7776122 would make the guitar clickable for the entire time and this would also make the map follow the song a lot better and feel more unique rather than just circles placed on a metronome. i highly, highly suggest doing this. very highly. your current rhythm just feels out of place and unfitting to me and is something i think is a serious issue. especially cuz stuff like 03:22:733 (1,2,3,1,2,3) - also clearly follows the guitar melody. making it intuitive just makes it bland and imo incorrect rhythm.
edit:
yea we discussed stuff and it looks fine now, #1
Topic Starter
iYiyo

Naotoshi wrote:

[diff]
00:48:448 (1) - what i mean when comparing to 00:50:162 (1) - . basically same guitar sound but different slider rhythms ooo you were talking about that other slider xd Yep fixed, my bad xp

main thing:
03:11:483 (5,6,7,8,9) - this rhythm. main reason i think it is bad is because 03:10:733 (1,2,3,4,5) - follows the guitar but then 03:11:698 (6,7,8,9) - randomly switches to quiet drums. a rhythm like https://osu.ppy.sh/ss/7776122 would make the guitar clickable for the entire time and this would also make the map follow the song a lot better and feel more unique rather than just circles placed on a metronome. i highly, highly suggest doing this. very highly. your current rhythm just feels out of place and unfitting to me and is something i think is a serious issue. especially cuz stuff like 03:22:733 (1,2,3,1,2,3) - also clearly follows the guitar melody. making it intuitive just makes it bland and imo incorrect rhythm.
Alright, I asked a few person about the rhythm and I ended up by adding sliders 03:10:733 - here. Thought I didn't add 03:17:590 - nor 04:54:447 - here because the music get way more intense so I think little streams would fit better than 1/4 sliders.
I Must Decrease
since i never got around to rebubbling:



GL!~

#2
Topic Starter
iYiyo
Yay! Thanks both of you! <3
Gero
~ Approved (Qualified) ~
Irohas
wow finally, gratz yiyo!!
Haruto
Grats Yiyo! now rank Baton road :)
Hazu-
gratz xd
Topic Starter
iYiyo
Wuhuu :D thanks everyone!!
-NanoRIPE-
gratz!!
IamKwaN
i want pp and cute girls, you have some?
-Sh1n1-
Gratz bro
Irreversible
DQ'd upon request.

Reason: Change BG
Topic Starter
iYiyo
Thanks Irre, and sorry for the inconvenients



BG and Combo colors changed.
I Must Decrease
Guess I'll rebubble?
Nao Tomori
#2
Gero
~ Approved (Qualified) ~
Monstrata
Gerobaka...
Topic Starter
iYiyo
Thanks guys! Hopefully there aren't any more problem now.
Cris-
Regrats Yiyo c:
Monstrata
Grats~

inb4 unranked because Gero qualified the map before the 24 hour rule was up
Topic Starter
iYiyo
Yay finally ranked \:D/

Thanks Monstrata and Cris!
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