Easy00:09:912 (1,2,1) - why not use some symmetry liks this
https://osu.ppy.sh/ss/3100751? requires very little re-arrangement and I think it looks a tad bit neater than your current arrangement
Nice.00:24:991 (2) - looks a bit sloppy with the blanket being off and the curve itself looking kinda jagged >< not sure if you REALLY want to keep this shape, because I don't think it really looks as visually appealing and clean
Made it better.00:41:816 (1,2) - again, I feel like something like this
https://osu.ppy.sh/ss/3100768 looks nicer since these sliders now feel like they're 'connected' in a way, not just two sliders randomly placed next to each other
THeyre 120 degree rotations that i've sustained with the hexagon patterns that follow.00:52:610 (2) - it kinda feels like this downbeat should be clickable :c vocals feel very strong
It's fine, Easy.00:55:150 (2) - ^ I mean, I guess this is your call, I just feel as though this desevers more emphasize
01:16:102 (3,4,1) -
https://osu.ppy.sh/ss/3100782 something like this feels very nice :c
Sure ;o.01:18:642 (3,4,1) - might want to tidy up the spacing a little
Moved a few pixels. Can't really notice it in game though01:23:086 (2,3,1) - 1.06 DS here, not sure if this bothers you, just letting you know ;w;
Fixed.Normal00:02:292 (1) - isn't this missing a finish on the head?
Added00:24:038 (1,2,3,4,1,2,1,2) - rythm feels very 1/2 heavy for such a slow paced part :c It's not overmapped or anything, I just feel as though this'll be kinda stressful to play when the song doesnt really call for it
True, reduced density here.00:47:531 (3) - curve looks kinda jagged :c
Its fine~00:57:372 (2) - try making this a circle? feels a tad bit nicer
I prefer this, rhythmic consistency.01:19:594 (3,1) - obligatory nazi blanket
KHard00:30:387 (1) - very minor and probably very subjective too, but having the red anchor on a point during the slider that helps emphasizing the vocals feells nice because the slider would do a great job of emphasizing the vocals ;w;
This is fine00:36:737 (1,2,3,4,5,6,7) - eh this is my personal opinion, but the difference between this and 00:31:658 (1,2,3,4,5,6,7) - doesn't feel significant enough to justify a change in spacing and SV so it feels a tad bit overdone
It's a trend with the entire mapset lol. I think it works fine. Without this the next section looks completely overdone on later diffs too.00:35:943 (6) - I feel like extending this by 1/2 and then using a single jump works better :c
But 7 needs to be clicked.00:44:673 (3,4) - I don't really think having these as close really has any benefits, it really only looks eh to me ><
Improved them slightly01:09:753 (1,2,3,4,1) - again very subjective opinion thingy, but placing them like this feels a little underwhelming for what could possibly be the strongest part of the song. I mean
Theyre not the strongest part of the song for me, so something like this works. Also the next part right after is already stronger (still not strongest imo after mapping this + the full version)Hard to mod for me because it is very different from how I map :c
Insane00:03:561 (1,2,3) - going to be picky here: 2 isn't exactly between 1 and 3, which kinda ruins the symmetry
It's one pixel, so it's not going to be nociteable at all. Definitely wont ruin symmetry in gameplay.00:04:831 (1) - this feels nicer to me when extended by 1/2
Would be really awkward making this 1/1 but leaving all the other sliders 1/2.00:38:642 (3,2) - nazi stack :c
Not trying to stack them.00:41:340 (4,1,2,3) - I feel like this
https://osu.ppy.sh/ss/3100922 flows a tad bit nicer :c
Slightly flow-break is to emphasize 1. I don't like poor flow myself, but this beat is strong enough to warrant it.00:45:943 (3,4,5) - tidy up the spacing a bit? properly isn't much of an issue, I just thought that you might as well have this as neat as possible
Alright fixed.00:56:419 (3,5) - obligatory nazi stack
Nothing seems wrong01:06:261 (3,4) - just sayin that compared to all of your other sliderjumps, which used oval flow, this drop doesn't flow as nicely to me >< not worth changing of course, it just kinda stood out to me as the only thing that felt slightly uncomfortable to play (compared to the rest of the map anyways)
I was trying to switch rotational flow here from clockwise to counter-clockwise since the flow for the last like 10 seconds was clockwise.01:20:705 (2,2) - nazi stack /me runs (actually this is probably due to autostack or w.e. this is called)
You can turn off auto stack. View > Stacking. But anyways, i'm not trying to stack them. I tried :c