Thanks again Milan >///< Fixed and remapped a lot, so late reply lolMilan- wrote:
[easy][normal]
- 00:11:181 (1,2) - not really something so be worry about but, could you avoidthis little "overlap"? So it's easier to read, looks prettier, etc. Fixed from previous mod
- 00:16:261 (1) - rhythm feels a bit weird cuz you ignore vocals at 00:16:736 - , altho you repeat on vocals too i think something different could fit better. Nicehttp://puu.sh/hFzyz/7dcc52c72b.jpg so this way 00:17:848 (2,3) - would also follow vocals just fine
- 00:26:578 (1) - this feels a bit awkward cuz you ignore vocals at 00:27:054 - which you dont do at all on this diff. this may work, maybe Okay, got it to work http://puu.sh/hFzWp/6cf7806ebb.jpg
- 00:51:340 (2,1) - similar as before, but here you could add a curve to 2 for smoother transition and cool stuff. k. Similar here too 01:06:578 (5,1) - Added to second one, I think first one is fine
- 00:57:689 (2,1) - maybe it's me being picky, but if you stack (1)'s tail on (2)'s tail, looks pretty cool:3 Ehh, its cool i guess, but too much work lol
[hard]
- 00:25:942 (1) - this NC feels so lonely ): rather cancel it or swap it with 00:24:990 (3) - Fixed from earlier mod
- 00:27:054 (2,1) - the transition between the music and vocals isnt nice here. I'd shorten (1)in order to cover both, and make the transition smoother ^
- 00:30:387 (1) - shouldn't this end 1/2 earlier? at 00:31:180 - makes more sense imo White tick is better imo.
- 00:40:388 (1,2,3) - distance is bit uneven here /w\ Fixed from previous mod
- 00:45:626 (1,2) - This as a 1/2 repeat, may feel better cuz you use circles right after this pattern I changed to 1/2 slider and circle instead of 3 circles
- 01:16:102 (1,2) - could you avoid this ugly overlap? moving 2 a bit more away would do the work i think ez Changed the repeat slider shape instead cuz moving 2 is like moving the entire rest of the map lol
- 01:24:991 (1) - where does it end? o.o lol fixed
holy drums
- check aimod
- "00:00:547 (1) - Make it a large slider like in insane and magi, being a repeat slider makes the fact that the end is silenced more noticeable lol." YES Yep fixed
- 00:01:023 (1,2) - this kind of pattern are weird to play. They are fine, but weird. Moving it a bit more away wouldn't really hurt, so you could do that for better placement, asthetics, playability, etc. There are some others on the rest of the diff as well I like the 60 degree angle though ;c.
- 00:09:911 (1,2) - you could try this rhythm isntead http://puu.sh/hFBMf/377f1f2541.jpg cuz there's no real sound at 00:10:069 - and makes the pattern play a bit awkward imo I like your rhythm, but imo this rhythm plays fine too, + i like the pattern. I won't be able to keep this arrangement if i use that rhythm so im gonna keep.
- Also, 00:10:228 (2,3,4,5) - shouldnt these be spaced by 1.2x instead? Would look less clustered too Fixed
- 00:12:609 (3,1) - if you compare this with what you did on normal... uhm you miss some vocals, try using what you did on normal better. And basically the whole section has these long slider that lose vocals on the way. You may want to rethink about your rhythms here. Yea redid the rhythms here
- 00:22:609 - 00:23:244 - 00:23:879 - add note for vocals? Feels really empty right now Prefer to leave them out
- 00:30:387 (1) - this ends on nothing really worthy, better end it on vocals (00:31:180 - ) or instruments (00:31:498 - ) I'll silence the end. Zzzz gonna rethink this hmm.
- 00:39:753 (2) - how do you even calculate to not go out of screen? teachmeplz Lol
- 00:58:007 (3,1) - distance is a bit off here xD but you could add a curve to (3) as well for better asthetics and stuff. Same here 01:11:975 (5,1) - Sure, but keeping for second one cuz its another pattern.
- 01:00:864 (1) - you're mapping around vocals the whole kiai, missing 01:01:181 - is somewhat weird imo >< This may feels better http://puu.sh/hFCj1/245ad59463.jpg I actually kind of like this for some variety lol.
- Taking in mind that you have a light insane, you may want to nerf some circles. For example here, 01:18:642 (1,2) - can be just 1/2 slider instead; 01:23:562 (1,2) - this kind be a long 1/1 so it gives more emphasis to the cymbal as well. Yep yep, considering it. I already nerfed other sections of Hard from previous mods, and depending on Habi's Insane, i might be nerfing my Light Insane too, so I probably won't have to nerf these. We'll see
ill finish the rest tomorrow x.xk
[insane][Magi]
- 00:00:547 (1) - i think you can extend it 1/4 and sounds better. Here and in magi. Cuz the sound doesnt end on the white tick and feels kind of empty leave it there, k. I prefer mapping a jump here for emphasis.
- 00:10:863 (4,5) - these are like a bit too closed imo. And looks awkward on gameplay too. You may want to give these more space Okay
- 00:11:180 (5) - finish is missing here Added
- 00:30:387 (1) - same to what i said in others diffs hai zzzz *thinking*
- 00:41:023 (3,4) - something i'd do myself it feels somewhat cool cuz the cymbal at 00:41:340 - >w< Idk D: I think the jump suffices. And im blanketting 2 atm.
- 00:42:134 - hope you nerf this part just a bit, do it for the newbiess!!! (like me). Anyways this part 00:45:784 (2,3) - feels a bit awkward cuz you do only circular movememt the whole single tapping but here kinda breaks that flow. If you rotate 00:45:943 (3) - like -45° may play a bit neater. Nerfed the first part, waiting on Habi's Insane to decide how much to nerf the rest of the jumps xD. About the sliders, I rotated them slightly for better visual cue, Though i was banking on players just using slider-leniency to play them.
- It's weird that 00:56:102 (2,3) - has more distance 00:56:737 (5,1) - however, the last pattern has a lot more impact. May worth a try to give more distant to (1) there. I think this one's fine since its clear these are jumps unlike your next point.
- 01:24:673 (7,1) - similar here. (1) is screaming to be more away from (7) Yea I can hear the screams too. Fixed
HOLY DRUMS
- 00:49:118 (4,5,1) - this part doesn't feel really cool at all ): cuz the flow isn't too good towards (1) and it has a slow down. It's a bit weird to play. A more natural movement may be helpful or something, dunno You're right. Completely remapped this pattern using what i did on Hard.
- 01:05:150 (1) - this is the only "triple" you map on the whole kiai. Feels so lonely, poor slider;w;. (even when there are more spots where you could add triples and stuff) Yea, i know. I don't really like triplets zzz cuz that means you cant map the jumps, you feel me? :c
- 01:26:816 (7) - actually, there's no beat here, it just the drums being off like 30 ms Damn. Okay gotta wait for pishi
hitsoundssuggestionstuffyolo- 00:00:864 - swapping normal samp for soft sounds better than using 5% volumen normal samp >w< Sure why not
- 00:10:228 (2) - cancel finish on head, doesn't really fit there and makes so much noise for nothing. There's no cymbal either just kick drum sound. Similar here 01:01:816 (5) - Removed on first, second kind fits tho imo.
- from 00:11:339 - to 00:41:816 - you may want to change the general sampleset to soft. Normal is too loud for just some guitar ><. You can change it for those big toms, cymbal, etc tho. Hmm okay yea, soft sampleset works nicely,
- 00:18:006 - you should check others diffs when you do this. I believe that on hard clap is missing. Maybe there are others spots too Ahh Okay.
- 00:31:658 (1) - normal finish fits the best here, There's a really heavy cymbal there that you shouldn't ignore. Okay same here 00:36:261 (4) - 00:41:340 (4) - 01:11:023 (1,3,5) - Idk about these ones. the drum samplesets really fit imo...
- 00:35:943 (3) - altho i like how you used drum whistle here, it's really random as you used just here but not on similar places, which is like everywhere. And actually you could use this hs instead of clap for some guitar section where claps just doesnt fit, but that's another story asdf. k. Lol id ;c.
- 00:36:737 (1) - add finish on head < 00:46:896 (1) - 00:47:371 (3) - 00:48:165 (1) - 00:49:118 (4) - Okay
- 01:04:356 (5) - finish on reverse and remove the one on 01:05:943 (1) - to keep constancy i guess uh. same with these 01:14:832 (1,1) - heads kk
- 01:21:181 (1) - that random drum whistle?o.o Whops
- 01:27:213 (3) - drum clap sounds cool here. Oh, yea that was my intention
- whistles are placed randomly to me, for example on the kiai you used it every measure when there's no finish, but you missed 00:58:324 (1) - 01:04:356 (5) - (or in case you change the finishes, 01:05:943 (1) - ). But then the second half you added whistle every 3rd beat as well ><. Inconsistencies like this happens on the whole map so i dont really know when you use whistle or for what. zzz I just whistle every 1st 3rd tick that doesn't have a finish like the scrub hitsounded i am ;c fixed all that you said above^