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Avenged Sevenfold - Save Me

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Topic Starter
Drummer
This beatmap was submitted using in-game submission on 22 July 2017 at 09:19:25

Artist: Avenged Sevenfold
Title: Save Me
Tags: nightmare marathon a7x heavy metal
BPM: 190
Filesize: 14584kb
Play Time: 10:51
Difficulties Available:
  1. Tragedy (6.1 stars, 3201 notes)
Download: Avenged Sevenfold - Save Me
Information: Scores/Beatmap Listing
---------------
short map

USE CUSTOM HITSOUNDS
I put a lot of effort into it, feels like you're the drummer in the song

DELETE AND REDOWNLOAD after 21st July, made some hitsound changes

Garden Kagetsu



Thank you <3
TinyLoliGirl

Thanks for stars!
Mentai 10x D:
gaston_2199 2x
Xayler 2x
Alphabet 2x
Mini Gaunt
Catshy
8eight8eight
Alphabet


Thanks to everyone who modded!



it's not a map, it's a cry for help
Wishkey
Yow!

  1. 00:03:651 (3) - 2 circles here? goes well with the next 2 similar parts since its the only rythm that isnt identical to the next sections
  2. 00:13:441 (1) - would shorten this by 1/4 or 1/2, having that next section play as 3-3-3 plays a lot better imo
  3. 00:14:862 (1,2,3) - can increase the spacing a bit if you want since the music is stilll building up like getting louder or nerf 00:14:388 (1,2,3) - to like 0.75ish
  4. 00:21:651 (3) - would be cool if this would cut in the blanket of the upcoming stream
  5. 00:24:493 (9,10,11,12,1) - try rotating this by 10° makes it flow smoother from
  6. 00:44:704 (1) - not really anyway you can expect this to be a double return coming from the prev ones, plays a bit frustrating, also 00:43:756 (1,2,1,2,1,2) - here the return placement is a bit weird unlike your prev ones, those drums are basicly paired in groups of 2 so the prev ones having the first 2 clickable made sense but here its the 1st and 4th which doesnt really fit with the music imo
  7. 00:46:756 (2,3) - these are extremely weak without that guitar still yet they kinda play the same atm, maybe nerf the ds for these pre-guitar ones to show the difference in music a bit more? you can even delete them if you want since its not really audible as it is atm
  8. 01:00:493 (1) - would remove the finish here, the double finish doesnt sound that good and the clap sound takes priority here
  9. 01:42:020 (4,5,1) - pretty linear here makes it lose a bit of impact from 01:42:493 (1) - if you could move that one lower or something for a bit more movement that'd be nice
  10. 01:08:387 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - the rythm sounds a bit off here compared to the music, 01:09:493 (2,3) - 01:10:441 (2,3) - etc ,thoughts about control + g the rythm for these? follows the guitar and you have the slider starting on a stronger beat
  11. 03:05:546 (7) - delete finish happens a bit more in this diff sometimes you got finishes for those pre downbeat beat and sometimes don't like at 03:09:335 (7) - so I'd go over the diff a bit to look for these lesser finishes that also have a clap and just place the clap there, it fits near the 7 min part tho
  12. 04:14:072 (1,2,3) - loses a lot of momentum here, maybe stack 04:13:756 (7) - on 04:12:651 (2) - so everyhing moves a bit up and you can blanket 04:14:546 (2) - under 1
  13. 04:35:862 (1) - move the tail a bit up for some better leadin to (2)
  14. 05:37:124 (2,1) - the 3/4 break felt a bit weird here, maybe extend the muted end of 05:37:124 (2) - to the downbeat? or shorten that one by 1/4 is also an option
  15. 05:53:388 (4) - 1/2 sldier + circle isntead? the middle has the same tick sound like at 05:50:861 (4,5) -
  16. 07:56:861 (11,12,1) - would move this a bit more to the left for a bit smoother flow since 07:57:019 (1,2) - plays really hard atm due to the prev straight flow
  17. 08:18:492 (1,2) - if possible I'd make these overlap in some way so its more noticable that these are 1/4 since it kinda looks like 1/2 atm since I think up until this point you always used a form of overlap for 1/4 slider into slider or a return or just 3 circles could also work
  18. 08:27:019 (1) - delete sliderslide whisle
  19. 09:37:441 (2) - sounds abit overmapped since you ignored these in prev parts like 09:34:914 - (I think you can go full piano here and just ignore the vocals too if you want since this parts is so weak so the less dense rythm the better imo but up to you)
  20. 10:02:072 (4) - would go for a stream here since theyre so strong and to avoid having reverse sliders with different number of returns in the same combo
  21. 10:09:493 (2,3,1) - flow transistion can be improved here, maybe stack 10:09:493 (2) - at the tail of 10:10:598 (3) - and rotate (3) a bit something like this perhaps
  22. 10:37:125 (1) - sliderslide whisle


good stuff dude gl!
Shishou
hi from my mod q
m4m
mod this map: https://osu.ppy.sh/s/610738

[Tragedy]

01:40:599 (1,4) - overlap this two put this at x 110 y91 to make the flow good

01:43:441 (1,2,3) - bad flow try doing this? https://osu.ppy.sh/ss/8224781

01:48:178 (1,4) - put this at x12 y144 to fix the reading issue it's hard to read it beacause of this slider 01:48:178 (1) -

01:51:493 (2) - make it like this https://osu.ppy.sh/ss/8224809 so this part 01:51:335 (2) - can be hit

02:04:125 (3,4,5) - to close from the previous note. move this to x291 y368

02:29:546 (10,1) - blanket?

04:30:809 (6,1) - blanket this two?

04:44:072 (1) - put this at x396 y 88

05:02:072 (1,1) - stack this two?

05:37:598 (1) - move this ? it's confusing 05:36:809 (1) - stack it there maybe?

05:47:703 (1,3) - i think this notes is too far?

05:51:335 (6) - nc

06:07:124 (1,2,3,4) - increase distance here?

07:24:177 (3,5) - overlap to increase distance . you increse your distance here 07:24:019 (2,3) -

07:37:756 (4) - give this slider a shape?

08:27:019 (1) - remove slider hitwhistle

09:31:125 (1,2) - blanket

10:37:125 (1) - remove slider hitwhistle?

that's all
good luck
nc map and hitsounds btw " - drummer -" xD
Topic Starter
Drummer
Wishkey

Wishkey wrote:

Yow!

  1. 00:03:651 (3) - 2 circles here? goes well with the next 2 similar parts since its the only rythm that isnt identical to the next sections ye i guess i changed my mind after the first one
  2. 00:13:441 (1) - would shorten this by 1/4 or 1/2, having that next section play as 3-3-3 plays a lot better imo changed
  3. 00:14:862 (1,2,3) - can increase the spacing a bit if you want since the music is stilll building up like getting louder or nerf 00:14:388 (1,2,3) - to like 0.75ish nerfed
  4. 00:21:651 (3) - would be cool if this would cut in the blanket of the upcoming stream i tried something
  5. 00:24:493 (9,10,11,12,1) - try rotating this by 10° makes it flow smoother from rotated
  6. 00:44:704 (1) - not really anyway you can expect this to be a double return coming from the prev ones, plays a bit frustrating it could be by the direction where the next object is.
    also 00:43:756 (1,2,1,2,1,2) - here the return placement is a bit weird unlike your prev ones, those drums are basicly paired in groups of 2 so the prev ones having the first 2 clickable made sense but here its the 1st and 4th which doesnt really fit with the music imo im emphasizing the first beat so idk uhhh keeping that rn
  7. 00:46:756 (2,3) - these are extremely weak without that guitar still yet they kinda play the same atm, maybe nerf the ds for these pre-guitar ones to show the difference in music a bit more? you can even delete them if you want since its not really audible as it is atm aa but what about the sick ride cymbal in the background
  8. 01:00:493 (1) - would remove the finish here, the double finish doesnt sound that good and the clap sound takes priority here removed finish but i replaced it with whistle. this is the hitsound theme i went for, following the drums a lot
  9. 01:42:020 (4,5,1) - pretty linear here makes it lose a bit of impact from 01:42:493 (1) - if you could move that one lower or something for a bit more movement that'd be nice tried something
  10. 01:08:387 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - the rythm sounds a bit off here compared to the music, 01:09:493 (2,3) - 01:10:441 (2,3) - etc ,thoughts about control + g the rythm for these? follows the guitar and you have the slider starting on a stronger beat na,
    i followed the drum beat, emphasizing the bass and snare
  11. 03:05:546 (7) - delete finish happens a bit more in this diff sometimes you got finishes for those pre downbeat beat and sometimes don't like at 03:09:335 (7) - so I'd go over the diff a bit to look for these lesser finishes that also have a clap and just place the clap there, it fits near the 7 min part tho replaced with whistle like before, went over the map as well
  12. 04:14:072 (1,2,3) - loses a lot of momentum here, maybe stack 04:13:756 (7) - on 04:12:651 (2) - so everyhing moves a bit up and you can blanket 04:14:546 (2) - under 1 oh yes this is exactly what that place needed
  13. 04:35:862 (1) - move the tail a bit up for some better leadin to (2) i moved it a tiny bit
  14. 05:37:124 (2,1) - the 3/4 break felt a bit weird here, maybe extend the muted end of 05:37:124 (2) - to the downbeat? or shorten that one by 1/4 is also an option it kinda follows the rhythm guitar's deep riff, also it gives the feel like the song skips a beat, which it basically does there
  15. 05:53:388 (4) - 1/2 sldier + circle isntead? the middle has the same tick sound like at 05:50:861 (4,5) changed
  16. 07:56:861 (11,12,1) - would move this a bit more to the left for a bit smoother flow since 07:57:019 (1,2) - plays really hard atm due to the prev straight flow moved
  17. 08:18:492 (1,2) - if possible I'd make these overlap in some way so its more noticable that these are 1/4 since it kinda looks like 1/2 atm since I think up until this point you always used a form of overlap for 1/4 slider into slider or a return or just 3 circles could also work i don't really want to change the pattern placement here, but i used nc, shuld make it noticable that something's diffrent
  18. 08:27:019 (1) - delete sliderslide whisle thank you, it's really hard to find these mistakes when you have sliderslide whistle disabled
  19. 09:37:441 (2) - sounds abit overmapped since you ignored these in prev parts like 09:34:914 - (I think you can go full piano here and just ignore the vocals too if you want since this parts is so weak so the less dense rythm the better imo but up to you) na i didn't ignore that part before,
    i actually did follow the vocals here. he says the final part of "all" there, soo i put circle
  20. 10:02:072 (4) - would go for a stream here since theyre so strong and to avoid having reverse sliders with different number of returns in the same combo sure
  21. 10:09:493 (2,3,1) - flow transistion can be improved here, maybe stack 10:09:493 (2) - at the tail of 10:10:598 (3) - and rotate (3) a bit something like this perhaps i stacked the 2, though changed the slider a bit differently. idk maybe this works
  22. 10:37:125 (1) - sliderslide whisle thanks again


good stuff dude gl! thank you x)

Shishou

Shishou wrote:

hi from my mod q
m4m
mod this map: https://osu.ppy.sh/s/610738 :ok_hand:

[Tragedy]

01:40:599 (1,4) - overlap this two put this at x 110 y91 to make the flow good flows fine imo

01:43:441 (1,2,3) - bad flow try doing this? https://osu.ppy.sh/ss/8224781 sure

01:48:178 (1,4) - put this at x12 y144 to fix the reading issue it's hard to read it beacause of this slider 01:48:178 (1) putting it there makes it overlap very awkwardly, it's not that hard to read it either because half of the circle is clearly visible

01:51:493 (2) - make it like this https://osu.ppy.sh/ss/8224809 so this part 01:51:335 (2) - can be hit i put the reverse slider there but not the way like it's on the picture

02:04:125 (3,4,5) - to close from the previous note. move this to x291 y368 ok

02:29:546 (10,1) - blanket? done

04:30:809 (6,1) - blanket this two? na keeping the overlap

04:44:072 (1) - put this at x396 y 88 aight

05:02:072 (1,1) - stack this two? i want to keep some distance between these 05:03:335 (2,1)

05:37:598 (1) - move this ? it's confusing 05:36:809 (1) - stack it there maybe? no, here's where reading comes in

05:47:703 (1,3) - i think this notes is too far? i'm emphasizingt that section a lot yes, but idk, keeping that for now

05:51:335 (6) - nc unnecessary

06:07:124 (1,2,3,4) - increase distance here? i don't think that's needed either, at that point the song is fading into the calm part already

07:24:177 (3,5) - overlap to increase distance . you increse your distance here 07:24:019 (2,3) i think that's probably big enough distance?
these have blanket as well 07:23:545 (1,3)


07:37:756 (4) - give this slider a shape? it's identical to the previous one, quite unnecessary imo

08:27:019 (1) - remove slider hitwhistle done from previous mod

09:31:125 (1,2) - blanket yep

10:37:125 (1) - remove slider hitwhistle? ^^

that's all
good luck
nc map and hitsounds btw " - drummer -" xD thanks x)

thanks for modding!
pho queue
really nice map! i'd love to see this ranked
Mini Gaunt
From my modqueue

Marathons make me (ANGERY)
The quality of this mod will be a little low, I am not super experienced with both marathons and >6* maps
Tragedy
01:22:599 (1,5,1,1) - Clap and finish hitsounds on these (only slider head)
01:22:599 (1,5,1,1) - Consider making these small stream jumps
01:22:914 (5) - NC
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Not that this spacing is unacceptable but the song is almost silent here. You could keysound it maybe?
02:23:862 (5) - NC
02:30:809 (1,2,3,4,5,6) - More spacing here?
02:40:283 (9) - NC
02:42:178 (9) - NC
02:43:756 (5) - NC
03:20:388 (5) - NC
03:47:230 (5) - NC
04:03:020 (1) - (surprisingly) Remove NC
04:03:355 (5) - NC
04:07:125 (5) - NC
04:48:177 - There are some cool ways you could map this section to more greatly differentiate it from the rest of the map, it is the one quiet section with a different rhythm. Make sure though to highlight the guitar in the background. I labled the strong guitar sounds with red and weak with yellow http://imgur.com/a/HyaM9
05:20:703 (7) - NC
05:21:966 (7) - NC
05:37:598 - I really like how you mapped this section!
07:33:019 (1) - I am gonna copy paste this slider in the future, I can never make these. Good job!
08:08:703 (9) - NC
08:16:282 (6) - NC
08:23:861 (5) - NC
09:09:098 (5) - NC

Wow, just wow, that was really enjoyable to mod. Impressively well done. I too would love to see this ranked!

Thanks for the map!
Topic Starter
Drummer
Mini Gaunt

Mini Gaunt wrote:

From my modqueue

Marathons make me (ANGERY)
The quality of this mod will be a little low, I am not super experienced with both marathons and >6* maps

01:22:599 (1,5,1,1) - Clap and finish hitsounds on these (only slider head) mm can't because that would change the theme i've gone for
01:22:599 (1,5,1,1) - Consider making these small stream jumps oo good idea, this also allowed me to blanket 01:22:441 (2)
01:22:914 (5) - NC since there's a small jump now, then yeah
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Not that this spacing is unacceptable but the song is almost silent here. You could keysound it maybe? how dare you say it's silent when there's a sick doublebass kicking with intense ride cymbal going on but ye i think its basically keysounded already anyway
02:23:862 (5) - NC other streams around it don't have NC, although ye it's the only stream in the section that changes direction but idk. won't put NC here for now
02:30:809 (1,2,3,4,5,6) - More spacing here? i don't find that necessary : /
02:40:283 (9) - NC
02:42:178 (9) - NC
02:43:756 (5) - NC for the two above as well, i put NC according to the guitar riff, when it changes slightly, i put NC. if someone else complains i guess i'll put NC on the direction changes xd
03:20:388 (5) - NC ok that can do
03:47:230 (5) - NC same as before
04:03:020 (1) - (surprisingly) Remove NC no, spacing changes for the stream, and it follows the same NC pattern as the other one
04:03:355 (5) - NC
04:07:125 (5) - NC same as before
04:48:177 - There are some cool ways you could map this section to more greatly differentiate it from the rest of the map, it is the one quiet section with a different rhythm. Make sure though to highlight the guitar in the background. I labled the strong guitar sounds with red and weak with yellow http://imgur.com/a/HyaM9 this is kind of what I have done already, though you have the other guitar in mind. I was following the rhythm guitar, not lead. and anyway, lead gets highlighted at places with rhythm one
05:20:703 (7) - NC ok
05:21:966 (7) - NC sure
05:37:598 - I really like how you mapped this section! thanks <3
07:33:019 (1) - I am gonna copy paste this slider in the future, I can never make these. Good job! lmao same, i always struggle with sliderart. this is the first successful one i guess xd
08:08:703 (9) - NC
08:16:282 (6) - NC
08:23:861 (5) - NC
09:09:098 (5) - NC applied these four

Wow, just wow, that was really enjoyable to mod. Impressively well done. I too would love to see this ranked! thank you!

Thanks for the map! yw

thanks for mod!
Pawlyk here
Dayum, really great map dude! This is one of my favourite songs of A7X, thanks for mapping it (i wouldn't have done it better ;x)!

Good luck with ranking!
Deramok
m4m as requested

.
  1. for the entire part untill the first bookmark, things aren't really wrong, but i'd suggest segmenting the flow differently. the part is structured so clearly and the rides make it so fluent that it would make sense to do so. in order to pull it, all you'd need is some rotatting or ctrl g really. you'd change directions every reverse slider as those are very conveniently placed for it already. examples of what to do would be: 00:02:072 (1) - ctrl g, 00:08:230 (2,3) - 180° like http://puu.sh/w7vJT/e17142536e.jpg , 00:10:599 (1,2) - ctrl g on 2 more for consistency with the other instances of this rhythm than fluency though, 00:12:967 (5,6) - ctrl h and put into the same position again
  2. 00:18:651 (7,8,9) - could make more with that guitar tripple, even if you're following the drums with the streams, accentuating like that is hardly ever a bad idea. using a 1/4 slider works for example or some turns
  3. 00:22:599 (1,2,3,4) - on the other hand looks like it wants to accentuate something, but really doesn't, or i don't see what. so i'd remove the nc and make it coherent with the rest of the stream
  4. 00:17:704 (2) - there's nothing in the song to support this sound. having filler hitcircles is not recommended unless you need them to keep up some sort of intensity, which isn't really called for in this fairly calm intro. an option would be to just reverse 00:17:230 (1) - and also getting rid of 3 in the process. also helps with expressing the held guitar sound. similar things go for other instances of this too ofc
  5. 00:24:178 (8) - unlike 00:20:388 (6) - it doesn't have that guitar on it, it only has the hi-hat going. so to differentiate i'd merely put a circle instead
  6. 00:26:388 (1) - the turn belongs here 00:26:230 (7) - as reference to the guitar. no reason to have it on 1, is there?
  7. 00:29:783 (4,5) - the turn should be on 5 rather than 4, reference to drums
  8. 00:39:967 (1,2) - using two seperate sliders avoids putting the guitar on the slider end and would be consistent with previous sections
  9. 00:52:914 (1,2,3,4) - i could understand if you put this because of the ride, but then you didn't do that on 00:49:125 (5,6,7,8) - . i don't see how they're different, so i'd also suggest making them follow the same concept
  10. and then 00:56:072 (1,2,3,4,5,6,7,8,1,2,3,4) - completely throws it up. maybe you're going just for variety with them? if you are, doing it like this comes of as random, so stickign to some rule would be good
  11. 01:00:178 (5,6) - i'd only use the second 1/4 slider as the heavy drum transition only happens there. you can enlong the stream by two notes and just hang it on there with the same direaction or slightly rotated anti-clockwise. that would result in a sharp angle much like how you have it atm as well and gives it a stronger impact
  12. 01:03:967 (5,6) - i can't tell what they're there for, if for variety, i'd advise to use other means again. if as a build up to the snare on 7, it's too long and 6 alone would be better as it has a more momentanous impact like that
  13. 01:07:441 (1,2,3,4) - i'd chose a rhythm that puts emphasis on the guitar instead of just having some jumps to.. drum rolls that are usually just streams. http://puu.sh/w7wMw/40b8638496.jpg this would accomplish that. however you have other options as well in that like making 7 into a slider too or making 4 just a circle as the drums actually stop for a halfbeat. this variation does better for guitar as well as drum initiations
  14. 01:14:072 (1) - suggesting to turn it into two circles due to the kick on red which isn't there for the other two sliders, so it's a nice differentiation
  15. 01:18:493 (4,5) - as to stick with the concept of changing directions every half a meassure on regular beats, these might be better off ctrl g'd. if you don't want a stop on one you can just ctrl g 01:18:809 (1,2) - as well, works pretty well
  16. 01:19:756 (1) - 01:20:072 (2,3) - as follow up ctrl ging these individually makes it fit in with the direction change cocept too, which is a nice one to have
  17. 01:24:967 (2,3) - just make them into a single slider for the kicks and guitar or at least bring 3 closer to 2. it hardly deserves as much ephasis with that weak constant background cymbal (for all i care you could just ignore it completely as it is fairly unimportant and just adds some fluency to the song via background noise). you put more on it than the drum beats or the guitar, which shouldn't be the case imo. same goes for other instances
  18. 01:27:020 (8) - since it's two snares i do recommend using singles intead
  19. 01:34:598 (9,10) - and then here i'd strongly advice using 1/4 sliders for the guitar rather than regular singles
  20. 01:46:756 (2) - it's a tad awkward to play, in a way that doesn't really seem to fit in with the structure of the rest of the section to me, so ctrl g seems like agood thing to do
  21. 02:00:493 (1,2,3,4,5,6,7,8,1) - it's a continuous drum beat with no distinct sounds that call for turns aside the otherwise ignored rides. so having a sharp turn like this is questionable and something like a spiral might work better. furthermore you increased spacing for it.. the reason for which escapes me
  22. 02:43:441 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - the way you implement your turns in this stream changes here for no apparent reason. should be on 02:44:072 (9) - rather than 02:43:756 (5) - . by which personally i'd chose a way that captures every guitar hit rather than just a consistent some. especially not giving any sort of emphasis to the more unique sounds in the process like 02:40:914 (5,5,5) - is meh
  23. 02:49:914 (5,6) - reverse object order, the emphasis is currently pretty messed up. ignoring the vocal and kick on 6's tail but giving a lot of emphasis on unimportant background kicks. occurres several times as well so if you fix it, do it everywhere
  24. 02:53:546 (1,2,3,4,5,6,7,8,9) - this is not constant 1/4, the rhythm goes http://puu.sh/w7xL3/83a1231a7a.jpg
  25. 02:57:335 (1,2,3) - as much an advocat of uncomfortable movement i am, i see little purpose in it here. for the sake of the guitar wich you mostly mapped one directional already, which suits it well btw, id keep it up for these three notes too. this implies to do something along the lines of http://puu.sh/w7xWp/c41a5230f5.jpg . as a follow up somethign would need to be done on 03:10:914 (2,3,4,5) - as well
  26. 03:39:730 (6) - is not supported by the song
  27. 04:02:704 (1) - i think you can think for yourself what i'd be saying on this stream, similar things as on the previous one, the turns just seem arbitrary
  28. 04:11:862 (6) - notice the snare on the slider end? might want to do somehting with circles instead to capture that
  29. 04:17:388 (1) - turn on 04:17:546 (3) - instead
  30. 04:24:020 (6) - if this is on the vocal.. which is the only thing i can imagine it being on here, you might want to put one on on 04:24:493 (1) - as well while removing 04:24:178 (7) - in favour of circles instead
  31. 04:24:888 (6) - overmapped note
  32. 04:49:756 (2,3,4) - for proper emphasis http://puu.sh/w7yfL/5d90527fe2.jpg works better. both with heavy drum hits as well as the guitar as they line up, comes up on multiple occasions as well. you can still stack the last note on top of the tail of the last slider of the meassure to keep up the stack concept you have for those guitar sounds too.
  33. 05:02:072 (1) - ctrl g and maybe some minor shape and position adjustments for unified flow
  34. 05:21:966 (1,2,3,4) - decrease spacing as with 05:20:703 (1,2,3,4) -
  35. 05:29:861 (1) - i mean, nothing wrong with the part, but i'm sad you didn't continue on the guitar
  36. 05:45:098 (9,1,2,3,4,5,6,7,8,1) - as to follow the guitar in more than just amount of notes http://puu.sh/w7yyV/4dd92acb48.jpg might work out better
  37. 05:48:177 (3) - i'm not sure on this section of the map. i have trouble figuring out what exactly you're following. you skip a lot of the foreground guitar, so i assume that's not it. you map some long notes on the background guitar but on other occasions you don't. i assume you put a jump on the first of these 05:49:440 (7,8) - for the cymbal and snare. but the second one looks the exact same and doesn't really doesn't really follow the same sort of beat. i think if you just made those pairs into three circles, leaving the end of 8 open, it would make things much clearer.. if you're mainly going on the background guitar + drums that is. other variations of pulling it off are definitely thinkable too, using only circles with spacing and/or angle emphasis is just one option
  38. 06:05:230 (1) - on these jumps, in the song 1s and 3s are the stronger than 2s. but your jumps don't really reflect that. 3s have slightly higher spacing, but 1s don't. the difference on 3s is also minor, so it lacks contrast and thus comes off as jump spam. i'd suggest trying to put 2s closer to 1s and having 3s and 1s on a simlar, larger spacing.
  39. 06:37:756 (5,1) - missing a note inbetween
  40. 06:39:966 (1) - since you're mapping the hi-hats, there's another tripple from the red inside this slider and 06:41:308 (5,6) - is a quint, 06:51:019 (8,9,10) - takes another note
  41. 06:43:124 (5,6,7,8,9,10) - on the other hand is just 1/2
  42. 06:56:071 (1,2,1,2) - you recognised these as 1/3, but those are actually two 1/6 tripples, so i'd add thsoe two notes betweent he 1s and 2s. little meaning in simplifying this, heck it's even jarring since it plays the same as 06:56:703 (1,2) - rhythm wise, even if you make a movement distinction, which is only 1/3.
  43. 07:42:334 (11) - not supported by the song. if you want to go polarity you can use a 1/4 slider but personally i'd just go with a gap
  44. 07:48:177 (1) - still 1/4, so it ends on the blue. also takes an 1/8 note between it and the next slider. dunno if you're up for that. personally i'd do it
  45. 07:49:124 (1,2,1) - to hit the drum snare properly with the emphasis it deserves i'd either space 07:49:440 (1) - away more from 2 or make 07:49:124 (1) - a repeat slider
  46. 07:49:861 (3) - hardly deserves the same kind of emphasis as the previous two notes. it's much less intense, so lowereing the spacing by a good amount would be appropriate
  47. 07:57:256 (3) - since you mapped this weak drum, you should also map it between those 07:56:071 (5,6) -
  48. 08:04:598 (1) - turn it into another 1/4 slider for the snare?
  49. 08:16:045 (3,2,4) - overmapped notes, by which the 4 can be excused with the guitar if really needed
  50. 08:26:703 (3,4) - take another note between them. so using some sort of slider pattern probably does best here
  51. 08:35:071 (5) - put the slider on 08:35:229 (6) - instead
  52. 08:35:386 (8) - isn't on drums, so i'd do something make it stand out as on the guitar instead, or if you don't want to use the guitar as you've been skipping it on other occasions like 08:33:650 (1) - too, here you can just make it doubles too, would play nicely.
  53. 08:34:756 (2,3,4,5,6,7,8,9) - as a different option entirely you could also just do without the 1/4 slider and map a strema with turns on the vocals instead. which would let you manage that gap in the drums more easily
  54. 08:38:387 (1,2,3,4) - lower the spacing. those are quite blatantly dropping in intensity from the previosu sets of 2. also makes for a nice contrast to the last two notes
  55. 09:37:441 (2) - don't see why this one is a thing
  56. 09:48:177 (4) - there is no vocal (or anything else) on the start of this like on previous instances. recommending to either putting a note where the tail is or starting an extended slider in said spot
  57. 09:50:704 (4) - also overmapped. you can simply reverse 09:49:756 (3) - if you don't want a large gap or longer slider shapes. but an extra slider is overkill
  58. 09:55:125 (1) - same with this, i don't see why you'd even go with an extended slider into it, giving more emphasis to a note that doesn't even exist in the song. unlike 09:55:756 (3) - it isn't supported by a vocal or a hi-hat like 09:57:651 (1) -
  59. 10:02:150 (5) - i'd chose a different spacing or not map it straight because that makes it very similar to your hi-hat bursts like 10:00:809 (1,2,3,4) - . making a distinction would be good
  60. 10:05:862 (4,5) - not necessary but using the piano in some way here could work out nicely since it is being followed otherwise anyway, even if it's just by lining up coincidentally
  61. 10:20:072 (3) - use two notes instead for both distinct kicks with these being extended sliders 10:19:598 (2) - so they don't come off as the same. misrepresentative
  62. 10:22:362 (1) - for the same reason just with toms rather than kicks
  63. 10:29:546 (4) - 1/4 slider for snares like the other ones in the same stream. alternatively you might also want to concider putting all of them on the snares rather than into them, just because you did it like that most if not all the times before here.
  64. 10:30:967 (6,7,8) - reverse object order, notes first, slider after to follow up with 10:30:809 (5,9) - or change those two to follow up with the snare sliders from a moment ago
  65. 10:32:546 (2) - there's a 1/2 stop in the drums, so a single would work better
  66. 10:36:335 (5,6,7,1,2,1,2) - the rhythm goes more like. http://puu.sh/w7AGO/c03bc823ea.jpg so aside the 1/6 tripples there's other things to fix too.
  67. 10:37:756 (1,2,3) - i'd really suggest increasing the spacing on those as they're such hard hits, harder even than 10:38:809 (5,6) -
just gonna say again on a general note, that especially the stream turns overall need a more proper system behind them, right now they often come off as arbitrary as explained in one of the early points. it really stretches throughout the song

been a while since i last saw an avenged sevenfold map in this game, keep it up.
hallowatcher
lets go for rank :D
Topic Starter
Drummer
Deramok

Deramok wrote:

m4m as requested
holy fukin shit what a long ass mod

  1. for the entire part untill the first bookmark, things aren't really wrong, but i'd suggest segmenting the flow differently. the part is structured so clearly and the rides make it so fluent that it would make sense to do so. in order to pull it, all you'd need is some rotatting or ctrl g really. you'd change directions every reverse slider as those are very conveniently placed for it already. examples of what to do would be: 00:02:072 (1) - ctrl g, 00:08:230 (2,3) - 180° like http://puu.sh/w7vJT/e17142536e.jpg , 00:10:599 (1,2) - ctrl g on 2 more for consistency with the other instances of this rhythm than fluency though, 00:12:967 (5,6) - ctrl h and put into the same position again the first one doesn't seem that good, i applied the rest
  2. 00:18:651 (7,8,9) - could make more with that guitar tripple, even if you're following the drums with the streams, accentuating like that is hardly ever a bad idea. using a 1/4 slider works for example or some turns i think i'll keep it as it is for now
  3. 00:22:599 (1,2,3,4) - on the other hand looks like it wants to accentuate something, but really doesn't, or i don't see what. so i'd remove the nc and make it coherent with the rest of the stream sure
  4. 00:17:704 (2) - there's nothing in the song to support this sound. having filler hitcircles is not recommended unless you need them to keep up some sort of intensity, which isn't really called for in this fairly calm intro. an option would be to just reverse 00:17:230 (1) - and also getting rid of 3 in the process. also helps with expressing the held guitar sound. similar things go for other instances of this too ofc uhhh i don't think that part is that calm at all, the fillers feel like fitting imo. I'll wait for more opinions on this.
  5. 00:24:178 (8) - unlike 00:20:388 (6) - it doesn't have that guitar on it, it only has the hi-hat going. so to differentiate i'd merely put a circle instead i think the hihat deserves a slider
  6. 00:26:388 (1) - the turn belongs here 00:26:230 (7) - as reference to the guitar. no reason to have it on 1, is there? it's on 1 because of the direction change. though changing it to there is a good idea, i tried something
  7. 00:29:783 (4,5) - the turn should be on 5 rather than 4, reference to drums i think its fine. its more of a jump than just turn
  8. 00:39:967 (1,2) - using two seperate sliders avoids putting the guitar on the slider end and would be consistent with previous sections i highlighted a guitar sound with the reverse slider
  9. 00:52:914 (1,2,3,4) - i could understand if you put this because of the ride, but then you didn't do that on 00:49:125 (5,6,7,8) - . i don't see how they're different, so i'd also suggest making them follow the same concept this stream is leading into the guitar riff section?
  10. and then 00:56:072 (1,2,3,4,5,6,7,8,1,2,3,4) - completely throws it up. maybe you're going just for variety with them? if you are, doing it like this comes of as random, so stickign to some rule would be good that stream is basically the same as 00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8), only reversed.
    nc is used in direction changes
  11. 01:00:178 (5,6) - i'd only use the second 1/4 slider as the heavy drum transition only happens there. you can enlong the stream by two notes and just hang it on there with the same direaction or slightly rotated anti-clockwise. that would result in a sharp angle much like how you have it atm as well and gives it a stronger impact i think it already gives a perfectly strong impact with the kickslider setup
  12. 01:03:967 (5,6) - i can't tell what they're there for, if for variety, i'd advise to use other means again. if as a build up to the snare on 7, it's too long and 6 alone would be better as it has a more momentanous impact like that i used kicksliders in the streams in that section to emphasize it
  13. 01:07:441 (1,2,3,4) - i'd chose a rhythm that puts emphasis on the guitar instead of just having some jumps to.. drum rolls that are usually just streams. http://puu.sh/w7wMw/40b8638496.jpg this would accomplish that. however you have other options as well in that like making 7 into a slider too or making 4 just a circle as the drums actually stop for a halfbeat. this variation does better for guitar as well as drum initiations same as last
  14. 01:14:072 (1) - suggesting to turn it into two circles due to the kick on red which isn't there for the other two sliders, so it's a nice differentiation i used sliders representing the buildup by the guitars. i already used circles for the kicks every time before that one part
  15. 01:18:493 (4,5) - as to stick with the concept of changing directions every half a meassure on regular beats, these might be better off ctrl g'd. if you don't want a stop on one you can just ctrl g 01:18:809 (1,2) - as well, works pretty well that does not seem to work that well imo, seems flow breaking
  16. 01:19:756 (1) - 01:20:072 (2,3) - as follow up ctrl ging these individually makes it fit in with the direction change cocept too, which is a nice one to have ^
  17. 01:24:967 (2,3) - just make them into a single slider for the kicks and guitar or at least bring 3 closer to 2. it hardly deserves as much ephasis with that weak constant background cymbal (for all i care you could just ignore it completely as it is fairly unimportant and just adds some fluency to the song via background noise). you put more on it than the drum beats or the guitar, which shouldn't be the case imo. same goes for other instances the cymbal isn't that weak?
  18. 01:27:020 (8) - since it's two snares i do recommend using singles intead ok
  19. 01:34:598 (9,10) - and then here i'd strongly advice using 1/4 sliders for the guitar rather than regular singles alright
  20. 01:46:756 (2) - it's a tad awkward to play, in a way that doesn't really seem to fit in with the structure of the rest of the section to me, so ctrl g seems like agood thing to do i rotated it instead, seems better than ctrlg
  21. 02:00:493 (1,2,3,4,5,6,7,8,1) - it's a continuous drum beat with no distinct sounds that call for turns aside the otherwise ignored rides. so having a sharp turn like this is questionable and something like a spiral might work better. furthermore you increased spacing for it.. the reason for which escapes me changing direction for variety, imo spiral would kill the emphasis in the end anyway. increasing spacing for a little buildup for the snare slam in the end?
  22. 02:43:441 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - the way you implement your turns in this stream changes here for no apparent reason. should be on 02:44:072 (9) - rather than 02:43:756 (5) - . by which personally i'd chose a way that captures every guitar hit rather than just a consistent some. especially not giving any sort of emphasis to the more unique sounds in the process like 02:40:914 (5,5,5) - is meh
  23. 02:49:914 (5,6) - reverse object order, the emphasis is currently pretty messed up. ignoring the vocal and kick on 6's tail but giving a lot of emphasis on unimportant background kicks. occurres several times as well so if you fix it, do it everywhere kick on 6 is more important than the one it has on its tail.
  24. 02:53:546 (1,2,3,4,5,6,7,8,9) - this is not constant 1/4, the rhythm goes http://puu.sh/w7xL3/83a1231a7a.jpg changed, but you were not entirely correct about the rhythm. have you seen my username
  25. 02:57:335 (1,2,3) - as much an advocat of uncomfortable movement i am, i see little purpose in it here. for the sake of the guitar wich you mostly mapped one directional already, which suits it well btw, id keep it up for these three notes too. this implies to do something along the lines of http://puu.sh/w7xWp/c41a5230f5.jpg . as a follow up somethign would need to be done on 03:10:914 (2,3,4,5) - as well changed first but i dont see how the other one is uncomfortable
  26. 03:39:730 (6) - is not supported by the song blame drummer's stamina, im replacing with kickslider
  27. 04:02:704 (1) - i think you can think for yourself what i'd be saying on this stream, similar things as on the previous one, the turns just seem arbitrary >:(
  28. 04:11:862 (6) - notice the snare on the slider end? might want to do somehting with circles instead to capture that don't think it needs to be captured. just like in the other chorus
  29. 04:17:388 (1) - turn on 04:17:546 (3) - instead it feels better to lead into the snare roll from 1 imo
  30. 04:24:020 (6) - if this is on the vocal.. which is the only thing i can imagine it being on here, you might want to put one on on 04:24:493 (1) - as well while removing 04:24:178 (7) - in favour of circles instead wasn't that. but i changed the section to follow the drums like it should
  31. 04:24:888 (6) - overmapped note ugh
  32. 04:49:756 (2,3,4) - for proper emphasis http://puu.sh/w7yfL/5d90527fe2.jpg works better. both with heavy drum hits as well as the guitar as they line up, comes up on multiple occasions as well. you can still stack the last note on top of the tail of the last slider of the meassure to keep up the stack concept you have for those guitar sounds too. won't change that, it's focused on rhythm guitar
  33. 05:02:072 (1) - ctrl g and maybe some minor shape and position adjustments for unified flow that rather breaks the flow
  34. 05:21:966 (1,2,3,4) - decrease spacing as with 05:20:703 (1,2,3,4)no. on the first stream the guitar pitch goes down, on second it goes up
  35. 05:29:861 (1) - i mean, nothing wrong with the part, but i'm sad you didn't continue on the guitar
  36. 05:45:098 (9,1,2,3,4,5,6,7,8,1) - as to follow the guitar in more than just amount of notes http://puu.sh/w7yyV/4dd92acb48.jpg might work out better plays badly. [/revertedcolor]
  37. 05:48:177 (3) - i'm not sure on this section of the map. i have trouble figuring out what exactly you're following. you skip a lot of the foreground guitar, so i assume that's not it. you map some long notes on the background guitar but on other occasions you don't. i assume you put a jump on the first of these 05:49:440 (7,8) - for the cymbal and snare. but the second one looks the exact same and doesn't really doesn't really follow the same sort of beat. i think if you just made those pairs into three circles, leaving the end of 8 open, it would make things much clearer.. if you're mainly going on the background guitar + drums that is. other variations of pulling it off are definitely thinkable too, using only circles with spacing and/or angle emphasis is just one option
  38. 06:05:230 (1) - on these jumps, in the song 1s and 3s are the stronger than 2s. but your jumps don't really reflect that. 3s have slightly higher spacing, but 1s don't. the difference on 3s is also minor, so it lacks contrast and thus comes off as jump spam. i'd suggest trying to put 2s closer to 1s and having 3s and 1s on a simlar, larger spacing. on 2 and 3 the snare gets stronger so i increase spacing. i don't see the point in increasing it from 3 to 1 and decreasing 1 to 2, they are all nearly equally strong and important sounds
  39. 06:37:756 (5,1) - missing a note inbetween intended. but i guess it fits
  40. 06:39:966 (1) - since you're mapping the hi-hats, there's another tripple from the red inside this slider and 06:41:308 (5,6) - is a quint, 06:51:019 (8,9,10) - takes another note removed that last extra. there really silent hihat on red isn't necessary to map and i hear no quint. replaced the following slider with kickslider though, had hihat on blue
  41. 06:43:124 (5,6,7,8,9,10) - on the other hand is just 1/2 6 has a hihat, 9 removed
  42. 06:56:071 (1,2,1,2) - you recognised these as 1/3, but those are actually two 1/6 tripples, so i'd add thsoe two notes betweent he 1s and 2s. little meaning in simplifying this, heck it's even jarring since it plays the same as 06:56:703 (1,2) - rhythm wise, even if you make a movement distinction, which is only 1/3. reverted. Every single thing in the song doesn't have to be mapped. it also plays better with 1/3
  43. 07:42:334 (11) - not supported by the song. if you want to go polarity you can use a 1/4 slider but personally i'd just go with a gap that would feel real awkward. it rather seems like the snare sound fades too much to be heard properly, probably better to keep the stream
  44. 07:48:177 (1) - still 1/4, so it ends on the blue. also takes an 1/8 note between it and the next slider. dunno if you're up for that. personally i'd do it fixed. but the 1/8 is absolutely unnecessary.
  45. 07:49:124 (1,2,1) - to hit the drum snare properly with the emphasis it deserves i'd either space 07:49:440 (1) - away more from 2 or make 07:49:124 (1) - a repeat slider spaced it
  46. 07:49:861 (3) - hardly deserves the same kind of emphasis as the previous two notes. it's much less intense, so lowereing the spacing by a good amount would be appropriate moved it
  47. 07:57:256 (3) - since you mapped this weak drum, you should also map it between those 07:56:071 (5,6) it feels way too out of place if i put it there
  48. 08:04:598 (1) - turn it into another 1/4 slider for the snare? na
  49. 08:16:045 (3,2,4) - overmapped notes, by which the 4 can be excused with the guitar if really needed weak drums that you missed,
    im keeping
  50. 08:26:703 (3,4) - take another note between them. so using some sort of slider pattern probably does best here this is unnecessary
  51. 08:35:071 (5) - put the slider on 08:35:229 (6) - instead no way. snare starts on 6, keeping that
  52. 08:35:386 (8) - isn't on drums, so i'd do something make it stand out as on the guitar instead, or if you don't want to use the guitar as you've been skipping it on other occasions like 08:33:650 (1) - too, here you can just make it doubles too, would play nicely. weak drumssssss i keep it
  53. 08:34:756 (2,3,4,5,6,7,8,9) - as a different option entirely you could also just do without the 1/4 slider and map a strema with turns on the vocals instead. which would let you manage that gap in the drums more easily
  54. 08:38:387 (1,2,3,4) - lower the spacing. those are quite blatantly dropping in intensity from the previosu sets of 2. also makes for a nice contrast to the last two notes the whole section builds up for the last 2 notes.
  55. 09:37:441 (2) - don't see why this one is a thing vocals
  56. 09:48:177 (4) - there is no vocal (or anything else) on the start of this like on previous instances. recommending to either putting a note where the tail is or starting an extended slider in said spot sure
  57. 09:50:704 (4) - also overmapped. you can simply reverse 09:49:756 (3) - if you don't want a large gap or longer slider shapes. but an extra slider is overkill replaced with large gap
  58. 09:55:125 (1) - same with this, i don't see why you'd even go with an extended slider into it, giving more emphasis to a note that doesn't even exist in the song. unlike 09:55:756 (3) - it isn't supported by a vocal or a hi-hat like 09:57:651 (1) it fits.
  59. 10:02:150 (5) - i'd chose a different spacing or not map it straight because that makes it very similar to your hi-hat bursts like 10:00:809 (1,2,3,4) - . making a distinction would be good i don't see why this is a problem. the hihat one is even curved.
  60. 10:05:862 (4,5) - not necessary but using the piano in some way here could work out nicely since it is being followed otherwise anyway, even if it's just by lining up coincidentally it is lining up coincidentally, unnecessary
  61. 10:20:072 (3) - use two notes instead for both distinct kicks with these being extended sliders 10:19:598 (2) - so they don't come off as the same. misrepresentative k
  62. 10:22:362 (1) - for the same reason just with toms rather than kicks no, this stays. unnecessary doubles
  63. 10:29:546 (4) - 1/4 slider for snares like the other ones in the same stream. alternatively you might also want to concider putting all of them on the snares rather than into them, just because you did it like that most if not all the times before here. pretty sure kick is with sliders mostly.
  64. 10:30:967 (6,7,8) - reverse object order, notes first, slider after to follow up with 10:30:809 (5,9) - or change those two to follow up with the snare sliders from a moment ago did something
  65. 10:32:546 (2) - there's a 1/2 stop in the drums, so a single would work better sure thing
  66. 10:36:335 (5,6,7,1,2,1,2) - the rhythm goes more like. http://puu.sh/w7AGO/c03bc823ea.jpg so aside the 1/6 tripples there's other things to fix too. it plays better without 1/6s
  67. 10:37:756 (1,2,3) - i'd really suggest increasing the spacing on those as they're such hard hits, harder even than 10:38:809 (5,6) - i'm quite sure the latter has harder hits. unnecessary
just gonna say again on a general note, that especially the stream turns overall need a more proper system behind them, right now they often come off as arbitrary as explained in one of the early points. it really stretches throughout the song

been a while since i last saw an avenged sevenfold map in this game, keep it up.

ty

edit: addressed two reverted changes
Bokkie
Hello, M4M from my queue :D

Tragedy

  1. You're kinda missing oportuninty to name the diff like one of their other songs/album
  2. 00:24:809 (1) - the shape is kinda confusing imo; if you put last point to the other side it'll be clear how the slider goes
  3. 00:26:151 (6) - not sure why do you change the direction here if the change in music is here 00:26:230 (1) - )
  4. 00:45:414 (2) - I'd move the stream to make this stack with 00:44:309 (2)
  5. 00:45:572 (4,1) - I know you wanted to emphasize this, but the spacing is rather too big and unexpected; if you move the stream like I said above, it'll be just fine without removing the emphasis
  6. 00:45:651 - I don't think kiai is necessary here; if you want that "flash" effect, use SB instead
  7. 01:35:546 (3,4) - the blanket could be improved here
  8. 01:53:546 (1) - remove NC
  9. 01:54:809 (6) - this part is slow so I'd put NC on this to match other combos
  10. 02:07:125 (1,2,3,4,5) - you should use those shapes more in this part (instead of few curvy ones)
  11. 02:29:862 (1,2) - try to avoid overlaping like this (1 - over, 2 - under; it's fine the other way) as it looks rather bad
  12. 02:56:230 (5,2) - not perfectly stacked
  13. 03:21:020 (1) - this is the only time when you use slider instead of 2 circles to express this sound
  14. 03:32:072 (10,1) - I'm sure you can get better blanket than this :D
  15. 03:33:178 (3,4) - because of the stacking those 2 objects go off-screen; move 03:33:178 (3,4,5) - down by at least 4 pixels (ctrl+arrow down)
  16. 03:56:704 (3) - if you move this to x:400 y:219 to "stack" with 03:56:072 (1) - it'll look better imo
  17. 04:42:493 (1) - I highly recommend changing this into 1/2 slider or spacing following circles
  18. 05:04:124 - there's no sound here; instead move it back by 1/4 for 2 doubles to match the rhythm here
  19. 05:19:440 (7) - again goes out of the screen; move the stack down by 2px
  20. 05:29:466 (2,3) - rotate the slider for those two to create a straight line (currently the circles goes down a bit)
  21. 05:37:440 - right now it's hard to tell what's the gap between two objects here; adding a circle at this point would make the transition between instruments you're mapping to smoother (possible circle placement)
  22. 06:04:598 (1,2,3,4,1) - it's hard to tell it's 1/3; maybe make the reverse slider with red dot in the middle + space circles a bit
  23. 07:11:387 (1,2,3) - again, it's hard to spot the rhythm change here (you use the same spacing for 1/2 rhythm); make the spacing for those three stand out by spacing them significantly or noticeable lower spacing)
  24. 07:15:650 (6,7,8) - stack this on top of 07:16:913 (4) -
  25. 07:48:177 (1,2,3,4,5) - make the rhythm change clear the same way as I've said earlier
  26. 10:08:704 - , 10:11:230 - , 10:16:283 - make those notes clickable since you use different rhythm later on (10:14:072 (1,2) - )

Amazing map, have a star :D

Good luck c:


Edit: had to make few changes in mod because apparently I wasn't using updated version XD
StanDaMan809
Hey dude! I'm sorry, I can't really mod this, it's too good for me to be able to add anything of substance. I really am loving the storyboard and everything!
Xayler
Estonian mappurs for rank is what our country needs - take sum stars!
Topic Starter
Drummer
Catshy

Catshy wrote:

Hello, M4M from my queue :D

Tragedy

  1. You're kinda missing oportuninty to name the diff like one of their other songs/album maybe, but "Tragedy" has kind of become my main difficulty name
  2. 00:24:809 (1) - the shape is kinda confusing imo; if you put last point to the other side it'll be clear how the slider goes not sure what you meant how to put the point exactly, but I changed it a little to make it more understandable
  3. 00:26:151 (6) - not sure why do you change the direction here if the change in music is here 00:26:230 (1) i don't find it unacceptable
  4. 00:45:414 (2) - I'd move the stream to make this stack with 00:44:309 (2) stacked, but with 1 instead
  5. 00:45:572 (4,1) - I know you wanted to emphasize this, but the spacing is rather too big and unexpected; if you move the stream like I said above, it'll be just fine without removing the emphasis didn't look good with just the moving. changed the stream a little for stacking but didn't change the spacing much. it fits and plays fine
  6. 00:45:651 - I don't think kiai is necessary here; if you want that "flash" effect, use SB instead nobody uses sb other than www tho but it fits imo : \
  7. 01:35:546 (3,4) - the blanket could be improved here damn curvy slider now. improved
  8. 01:53:546 (1) - remove NC but the last one concludes the drumroll with a sick snare. fitting nc imo
  9. 01:54:809 (6) - this part is slow so I'd put NC on this to match other combos no. it's not really matching if i kept the same combo for all 6 beats in similar sections
  10. 02:07:125 (1,2,3,4,5) - you should use those shapes more in this part (instead of few curvy ones) found 1 spot for the shorter sliders to fit well
  11. 02:29:862 (1,2) - try to avoid overlaping like this (1 - over, 2 - under; it's fine the other way) as it looks rather bad didn't change but how can I overlap it the other way?
  12. 02:56:230 (5,2) - not perfectly stacked yes it is you didn't see anything
  13. 03:21:020 (1) - this is the only time when you use slider instead of 2 circles to express this sound circles
  14. 03:32:072 (10,1) - I'm sure you can get better blanket than this :D yes im mr :b:rummer, master of blankets
  15. 03:33:178 (3,4) - because of the stacking those 2 objects go off-screen; move 03:33:178 (3,4,5) - down by at least 4 pixels (ctrl+arrow down) sure. also pls teach more these damn keyboard shortcuts i love that shit
  16. 03:56:704 (3) - if you move this to x:400 y:219 to "stack" with 03:56:072 (1) - it'll look better imo sure
  17. 04:42:493 (1) - I highly recommend changing this into 1/2 slider or spacing following circles unnecessary. play well right now
  18. 05:04:124 - there's no sound here; instead move it back by 1/4 for 2 doubles to match the rhythm here there is sound. guitar in the background fills the hole and it plays better with a triple
  19. 05:19:440 (7) - again goes out of the screen; move the stack down by 2px yup
  20. 05:29:466 (2,3) - rotate the slider for those two to create a straight line (currently the circles goes down a bit) sure
  21. 05:37:440 - right now it's hard to tell what's the gap between two objects here; adding a circle at this point would make the transition between instruments you're mapping to smoother (possible circle placement) it's well readable. and it fits the music perfectly
  22. 06:04:598 (1,2,3,4,1) - it's hard to tell it's 1/3; maybe make the reverse slider with red dot in the middle + space circles a bit spacing already makes it understandable that it's a little different, i don't find it necessary to raise it even more. also it's not that difficult to understand it from the first reverse slider either because of the length.
  23. 07:11:387 (1,2,3) - again, it's hard to spot the rhythm change here (you use the same spacing for 1/2 rhythm); make the spacing for those three stand out by spacing them significantly or noticeable lower spacing) emphasizing that place, bulids up for kiai. it's well readable, i don't find that a problem
  24. 07:15:650 (6,7,8) - stack this on top of 07:16:913 (4) ok_hand
  25. 07:48:177 (1,2,3,4,5) - make the rhythm change clear the same way as I've said earlier no because consistency but i moved 07:48:492 (2) so 07:48:177 (1) would be in the middle of 2 and 3
  26. 10:08:704 - , 10:11:230 - , 10:16:283 - make those notes clickable since you use different rhythm later on (10:14:072 (1,2) ) but that's not even the matching spot in the song lmao. still using the same style later on. 10:15:967 (4)


Amazing map, have a star :D thank you!!

Good luck c: x)


Edit: had to make few changes in mod because apparently I wasn't using updated version XD

thanks for mod!

edit: thanks for the comments all!
Delk
Wow, expected something low quality but oh boy this is amazing. Congrats!
TinyLoliGirl_DELETED
best map
Delk
Just a small observation:

the circle to slider at 00:45:730 feels like it flows terribly. I am not an experienced modder/mapper but it could be placed differently
TheKingHenry
Hello M4M from my queue~ EDIT: preferably mod this
Tragedy
  1. Pretty nice hitsounds (atleast so far where I have seen)
  2. 00:13:914 (1) - don't NC this, and then pattern 00:14:072 (2,3,1,2,3,1,2,3) - as groups of 2 instead since that's the emphasis the music is using
  3. 00:22:599 (9,10,11,12) - if you want to change the stream like this here, perhaps NC it like you did later with 00:33:335 (1,2,3,4,5,6,7,8,1,2,3,4) - for example. Or just keep the shape the same for all of these (like at first at 00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12) - )
  4. 00:25:756 (1,2,3,4,5,6,1,2,3,4,5,6) - 00:29:546 (1,2,3,4,5,6,7,8,1,2,3,4) - kinda minor thing, but usually it would be recommendable to only stick with one method in these changes of shapes in streams. I don't mean how the first one is 6+6 and the latter one 8+4, what I mean is that at 00:26:151 (6,1) - the NCd note is the first one going to the next direction, whereas at 00:30:099 (8,1) - the corresponding circle is the one where the direction changes
  5. 00:37:125 (1,2,3,4) - I think creating the illusion of triples with circle+circle+kickslider patterns would fit the music better, since it's more like the drum rolls and each gradually getting more quiet instead of getting the fuck down after the first sound, they are still pretty distinct (granted, the first sound at 00:37:125 (1) - is very strong compared to the rest) But I guess the current one works as well (and anyways what you do, apply to the following patterns that you have made the same, if the music is the same)
  6. 00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8) - the group of 8 should be divided to 2 too according to what you are following
  7. 00:52:599 (5) - NC
  8. And the same stuff again in this section for the same patterns
  9. 01:24:493 (1,2) - 01:24:493 (1) - needs to be slightly more curved for the blanket
  10. 01:25:125 (3,1) - you've used overlaps so far too but this kinda looks little too much (maybe because both are sliders or smth)
  11. 01:34:914 (1) - if this shape is intenional, cool, but if you wanted to have proper wave slider, fix it
  12. 01:51:967 (1,2,3,4,5,1,2,3,4,5) - it's emphasised as groups of 4 in the music, so you could map it that way too
  13. 02:39:335 - just group this as groups of 4 (or smth larger if you want) but just have it more stable, or then properly NC the emphasises you have done (like 02:40:283 (9) - and 02:42:177 (9) - for example, which are actually pretty lacking since they are following only couple ones of the mutliple similar sounding places in the section)
  14. 02:45:020 (1,2,3,1,2,3) - definitely only circles for these sounds
  15. 03:17:230 - you could map smth more imaginative and interesting for this section (perhaps use spacing emphasis stuff for example) instead of slightly overmapping the rhythms with constant 1/2
  16. 03:48:809 (6,7,8,9,10) - could blanket this with 03:48:493 (5) -
  17. 04:02:704 - another of these sections, and the way you follow these feels somewhat inconsistent (as in how you choose what to emphasis and where to make the changes in the stream and that stuff. And how you NC what you do)
  18. 04:23:546 - just now noticed you haven't kiaid the drum fills. Why? If you want the cool kiai effect for when the vocals kick back in, just have the kiai pop off for one blue tick before the vocals come or smth. I would definitely kiai these drum fills too
  19. 04:42:809 (1,2,3,4) - yeah for this it would cool to begin with smaller spacing and build it up towards 04:44:072 (1) - but keeping it low af for half the patterns doesn't really work, the sounds are already pretty strong now during this low spacing
  20. 05:05:861 (1,2,1,2,1,2,1,2) - could build up slightly more, so that 05:06:809 (1,2) - end up larger than this, feels little lacking atm
  21. 05:29:861 - okay this works too, but you could make smth really cool out of that solo guitar
  22. 05:37:124 (2,1) - doesn't work with the same small spacing as 05:36:809 (1,2) - the rhythm will be confused to be the same when it's not
  23. 05:38:703 (2) - those triangles you map begin already in the sliderend of this, and thus the current ones feel not right. Same with the other same patterns
  24. 05:47:545 - kinda random feeling patterning from here too. Add circle here and it will make more sense to start following the more eccentric rhythms after that (like, you have circle at that place for the following same patterns as well 05:50:072 (1,1) - ) Like, the current one feels very unintuitive considering how the guitar feels like the lead here (not following it is fine, but ignoring it when there's not other sound can just drop the player)
  25. 06:48:492 (4,5,6) - would be a lot cooler if all of these were circles (basically remove the overmapped 1/2 sliderends)
  26. 06:56:071 (1,2,1,2) - there's 1/6 triples in the beginning of each beat, map them? If you don't want to map actual 1/6 triples (which might be wise in this case), mapping them as kicksliders and then the last 1/3 of each beat as circle and with fairly large spacing would make it pretty cool. Fairly large spacing meaning they are actually spaced out, not mapped with stream spacing. Smth like DS 2x perhaps)
  27. 07:11:229 (4,1,2) - doesn't really work, they are about the same spacing for different rhythms, making anti-jumps out of 07:11:387 (1,2,3) - would be a lot better and provide cool emphasis as well
  28. 07:36:492 (7,1) - kinda ugly overlap, it's as if it's almost positioned "neatly" instead of overlap (like sliderend 07:36:492 (7) - exactly on the curve of 07:36:808 (1) - but it's not and thus looks kinda ugly)
  29. 09:09:650 - circles only for this would be better
  30. 10:33:651 (1,2,3,4,5,6,7,8) - way too high spacing compared to the rest of the sections which is somewhat similar but like half of this spacing lol. Be more consistent
  31. 10:36:335 (5,6,7) - this is actually 1/6 not 1/4, map it the correct way (use kickslider if you don't want 1/6 burst). And then for 10:36:493 (7,1,2,1,2) - they are the same pattern that was already mentioned earlier: 1/6 triple and 1/3, perhaps map it the same way here
  32. Aside from those, it's mostly just the same things again
Good luck!
Topic Starter
Drummer
Delk

Delk wrote:

Just a small observation:

the circle to slider at 00:45:730 feels like it flows terribly. I am not an experienced modder/mapper but it could be placed differently seems ok to me x)

TheKingHenry

TheKingHenry wrote:

Hello M4M from my queue~ EDIT: preferably mod this
[Tragedy]

Pretty nice hitsounds (atleast so far where I have seen) thanks <3
00:13:914 (1) - don't NC this, and then pattern 00:14:072 (2,3,1,2,3,1,2,3) - as groups of 2 instead since that's the emphasis the music is using im keeping the groups of three because the 6/4 measurement. feels more natural to follow imo
00:22:599 (9,10,11,12) - if you want to change the stream like this here, perhaps NC it like you did later with 00:33:335 (1,2,3,4,5,6,7,8,1,2,3,4) - for example. Or just keep the shape the same for all of these (like at first at 00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12) - ) removed the nc on later one
00:25:756 (1,2,3,4,5,6,1,2,3,4,5,6) - 00:29:546 (1,2,3,4,5,6,7,8,1,2,3,4) - kinda minor thing, but usually it would be recommendable to only stick with one method in these changes of shapes in streams. I don't mean how the first one is 6+6 and the latter one 8+4, what I mean is that at 00:26:151 (6,1) - the NCd note is the first one going to the next direction, whereas at 00:30:099 (8,1) - the corresponding circle is the one where the direction changes ¯\_(ツ)_/¯
00:37:125 (1,2,3,4) - I think creating the illusion of triples with circle+circle+kickslider patterns would fit the music better, since it's more like the drum rolls and each gradually getting more quiet instead of getting the fuck down after the first sound, they are still pretty distinct (granted, the first sound at 00:37:125 (1) - is very strong compared to the rest) But I guess the current one works as well (and anyways what you do, apply to the following patterns that you have made the same, if the music is the same) keeping it
00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8) - the group of 8 should be divided to 2 too according to what you are following idk what exactly you meant here but anyway i reshaped it a little and removed nc from 00:48:809 (5)
00:52:599 (5) - NC doesn't really match anything i've done before so maybe not
And the same stuff again in this section for the same patterns
01:24:493 (1,2) - 01:24:493 (1) - needs to be slightly more curved for the blanket fixed
01:25:125 (3,1) - you've used overlaps so far too but this kinda looks little too much (maybe because both are sliders or smth) i use this kind of overlap more than just here. i think it's beautiful xd
01:34:914 (1) - if this shape is intenional, cool, but if you wanted to have proper wave slider, fix it intentional
01:51:967 (1,2,3,4,5,1,2,3,4,5) - it's emphasised as groups of 4 in the music, so you could map it that way too changed patters. also 01:52:046 (2) wasn't really supported by music so i removed it
02:39:335 - just group this as groups of 4 (or smth larger if you want) but just have it more stable, or then properly NC the emphasises you have done (like 02:40:283 (9) - and 02:42:177 (9) - for example, which are actually pretty lacking since they are following only couple ones of the mutliple similar sounding places in the section) idk i jst ncd everhtogn i hate mapping
02:45:020 (1,2,3,1,2,3) - definitely only circles for these sounds i don't see why they must not be sliders
03:17:230 - you could map smth more imaginative and interesting for this section (perhaps use spacing emphasis stuff for example) instead of slightly overmapping the rhythms with constant 1/2 overmapped..? i lack creativity sory, but it seems good to me
03:48:809 (6,7,8,9,10) - could blanket this with 03:48:493 (5) - ye definitely
04:02:704 - another of these sections, and the way you follow these feels somewhat inconsistent (as in how you choose what to emphasis and where to make the changes in the stream and that stuff. And how you NC what you do) ok idk i put ncs pls kil me
04:23:546 - just now noticed you haven't kiaid the drum fills. Why? If you want the cool kiai effect for when the vocals kick back in, just have the kiai pop off for one blue tick before the vocals come or smth. I would definitely kiai these drum fills too i see it as a little breathing room or something for the buildup to continue the chorus. idk aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa i want to keep it
04:42:809 (1,2,3,4) - yeah for this it would cool to begin with smaller spacing and build it up towards 04:44:072 (1) - but keeping it low af for half the patterns doesn't really work, the sounds are already pretty strong now during this low spacing but dis goood :((((((((((((((((((
05:05:861 (1,2,1,2,1,2,1,2) - could build up slightly more, so that 05:06:809 (1,2) - end up larger than this, feels little lacking atm don't feel like it's necessary to space it more
05:29:861 - okay this works too, but you could make smth really cool out of that solo guitar ¯\_(ツ)_/¯
05:37:124 (2,1) - doesn't work with the same small spacing as 05:36:809 (1,2) - the rhythm will be confused to be the same when it's not it's readable .... aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
05:38:703 (2) - those triangles you map begin already in the sliderend of this, and thus the current ones feel not right. Same with the other same patterns it plays well though aaa
05:47:545 - kinda random feeling patterning from here too. Add circle here and it will make more sense to start following the more eccentric rhythms after that (like, you have circle at that place for the following same patterns as well 05:50:072 (1,1) - ) Like, the current one feels very unintuitive considering how the guitar feels like the lead here (not following it is fine, but ignoring it when there's not other sound can just drop the player) 05:57:493 (4,1) didn't follow it here again because im following the drums and rhythm guitar.
06:48:492 (4,5,6) - would be a lot cooler if all of these were circles (basically remove the overmapped 1/2 sliderends) not overmapped.
guitar sound in the background.

06:56:071 (1,2,1,2) - there's 1/6 triples in the beginning of each beat, map them? If you don't want to map actual 1/6 triples (which might be wise in this case), mapping them as kicksliders and then the last 1/3 of each beat as circle and with fairly large spacing would make it pretty cool. Fairly large spacing meaning they are actually spaced out, not mapped with stream spacing. Smth like DS 2x perhaps) doesn't play that well, tried that before.
right now it plays beautifully

07:11:229 (4,1,2) - doesn't really work, they are about the same spacing for different rhythms, making anti-jumps out of 07:11:387 (1,2,3) - would be a lot better and provide cool emphasis as well i think it works great and has really good emphasis for the buildup
07:36:492 (7,1) - kinda ugly overlap, it's as if it's almost positioned "neatly" instead of overlap (like sliderend 07:36:492 (7) - exactly on the curve of 07:36:808 (1) - but it's not and thus looks kinda ugly) i stacked
09:09:650 - circles only for this would be better follows the same concept as these 04:08:388 (1,2,3)
10:33:651 (1,2,3,4,5,6,7,8) - way too high spacing compared to the rest of the sections which is somewhat similar but like half of this spacing lol. Be more consistent but epic emphasis
10:36:335 (5,6,7) - this is actually 1/6 not 1/4, map it the correct way (use kickslider if you don't want 1/6 burst). And then for 10:36:493 (7,1,2,1,2) - they are the same pattern that was already mentioned earlier: 1/6 triple and 1/3, perhaps map it the same way here first one ok i guess can do but not for the second part
Aside from those, it's mostly just the same things again

Good luck! thanks

thanks for modding!
Modorenai
veri gut map

pliz rank

zank yew
LwL
chill map for chill song. Also great hitsounds.

from my q

modmod
  1. Maybe lower AR to 9.3 or at least 9.4? It's only 190 bpm so 9.5 seems a bit high.
  2. 01:02:072 (3) - the sound on the sliderend here is way stronger than on it's start, you mapped it as two circles before which I think is much more fitting for that reason.
  3. 01:05:862 (3) - ^
  4. 01:22:283 (1,2) - This pattern emphasizes 01:22:441 far more than 01:22:283, yet the former doesn't really stand out in any way, while the latter does. I think this would be a better fit
  5. 05:03:966 (1,2,3,4) - This is snapped wrong, actual notes occur like this if I'm hearing it correctly. Use 1/8 kicksliders I guess. The blue tick after the first two notes could also be considered to have a note since the sound rather distinctly ends on it, if you used that to make a 1/8 repeat slider the clicking rhythm would be consistent which would probably be nice.
  6. 08:18:492 (1,1,1) - NC spam here is unnecessary imo.
  7. 09:25:914 - Isn't there a vocal here? Sounds like the "all" starts here.
  8. 09:36:019 - ^ etc.
  9. 10:33:651 (1,2,3,4,5,6,7,8) - Why is this so extremely high spaced? To me it sounds weaker than most of the sounds surrounding it, and especially weaker than for example 10:51:019 (1,2,3,4,5,6,7,8,1,2,3,4,5) -

GL~ :)
greeeeeeeeg
hey, m4m from my queue

[Tragedy]
SPOILER
  1. 01:00:493 (1) - maybe two 1/4 repeating sliders here instead? the guitar sounds are still quite distinct
  2. 01:56:704 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - maybe use some sort of repeating 1/4's here as well? the stream part is quite intense for not-kiai and also the pace of the song would suggest using some slower variations of streams. I wouldn't convert every stream into a slider though, just some of them in the middle of a stream f.e 4 note stream into a slider
  3. 02:39:335 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
    04:02:704 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i feel like this stream could represent the guitars/drums in a bit better way, like changing the direction when drum hits and use 1/4s?
    here's what i mean
    the first circle is 02:39:335 (1) -

    you woulda need to alternate between these 1/4 sliders and direction changes to follow the rythms in a song, obviously
  4. 03:09:335 (7) - id change this slider into a slighty curved to the left stream but leave the first three notes of it stacked
  5. 03:20:072 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe use 1/4 repeating sliders here to cover the guitar streams differently from drum streams?
  6. 03:56:546 (2,3) - why is this spaced differently than 03:55:599 (2,3) - ? try to make these spacings equal
  7. 05:04:282 (4) - maybe turn this circle into an extended slider with lower sv?
  8. 05:37:124 (2,1) - i dont like the large rythm gap between these, its not a mistake but it doesnt feel nice imo
  9. 07:57:098 - this gap is quite awkward as well
Nice map! shooting a star, gl
Topic Starter
Drummer
LwL

LwL wrote:

chill map for chill song. Also great hitsounds. thanks!

from my q

  1. Maybe lower AR to 9.3 or at least 9.4? It's only 190 bpm so 9.5 seems a bit high. it's not that high at all? it won't make that big of a difference either
  2. 01:02:072 (3) - the sound on the sliderend here is way stronger than on it's start, you mapped it as two circles before which I think is much more fitting for that reason. the whole section where the guitar plays that melody is mapped the same way, the note in question is a slider before that part as well.
    keeping

  3. 01:05:862 (3) - ^
  4. 01:22:283 (1,2) - This pattern emphasizes 01:22:441 far more than 01:22:283, yet the former doesn't really stand out in any way, while the latter does. I think this would be a better fit fits better ye
  5. 05:03:966 (1,2,3,4) - This is snapped wrong, actual notes occur like this if I'm hearing it correctly. Use 1/8 kicksliders I guess. The blue tick after the first two notes could also be considered to have a note since the sound rather distinctly ends on it, if you used that to make a 1/8 repeat slider the clicking rhythm would be consistent which would probably be nice. the way i mapped it plays really well here i think :/ the 1/8 option doesn't sound very good
  6. 08:18:492 (1,1,1) - NC spam here is unnecessary imo. it's meant to make the slider length distinguishable, but idk, i need more opinions on this
  7. 09:25:914 - Isn't there a vocal here? Sounds like the "all" starts here. no. the vocal should start on 09:25:756 according to the later parts so blame M. Shadows for singing a bit late hehe. also it sounds more like it's starting around blue tick, wouldn't play well at all
  8. 09:36:019 - ^ etc.
  9. 10:33:651 (1,2,3,4,5,6,7,8) - Why is this so extremely high spaced? To me it sounds weaker than most of the sounds surrounding it, and especially weaker than for example 10:51:019 (1,2,3,4,5,6,7,8,1,2,3,4,5) - because this is the most intense drum fill in the song and i emphasize that a lot hey jus t look at me usernam
GL~ :) thank you!

8eight8eight

8888 wrote:

hey, m4m from my queue

[Tragedy]
  1. 01:00:493 (1) - maybe two 1/4 repeating sliders here instead? the guitar sounds are still quite distinct I actually never noticed the guitar sound there but it's really only because im a drummer and that snare slam is so sick. im keeping the emphasis on the snare
  2. 01:56:704 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - maybe use some sort of repeating 1/4's here as well? the stream part is quite intense for not-kiai and also the pace of the song would suggest using some slower variations of streams. I wouldn't convert every stream into a slider though, just some of them in the middle of a stream f.e 4 note stream into a slider the same kinds of parts in the song are mapped like this, i don't feel like changing. also this same style appears later on in the song as well
  3. 02:39:335 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
    04:02:704 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i feel like this stream could represent the guitars/drums in a bit better way, like changing the direction when drum hits and use 1/4s?
    the first circle is 02:39:335 (1) -


    you woulda need to alternate between these 1/4 sliders and direction changes to follow the rythms in a song, obviously o no. this stream part is meant to kill your fingers like it kills the drummers legs
  4. 03:09:335 (7) - id change this slider into a slighty curved to the left stream but leave the first three notes of it stacked i think it's great as it is,
    i also don't like to stack the first notes much when the stream continues

  5. 03:20:072 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe use 1/4 repeating sliders here to cover the guitar streams differently from drum streams? same deal as before
  6. 03:56:546 (2,3) - why is this spaced differently than 03:55:599 (2,3) - ? try to make these spacings equal vocal emphasizes the earlier one
  7. 05:04:282 (4) - maybe turn this circle into an extended slider with lower sv? not exactly the idea you had but i did put a slider here that maps the guitar sound at 05:04:440
  8. 05:37:124 (2,1) - i dont like the large rythm gap between these, its not a mistake but it doesnt feel nice imo this is the best way to emphasize how awesome that place in the song is imo. the short pause is amazing and i want to highlight that
  9. 07:57:098 - this gap is quite awkward as well awkward in what way exactly? there's nothing to map
Nice map! shooting a star, gl thank you!!

thanks for modding!
Flowziee
hihi m4m from my queue

First Look

Very nice mapping and streams are amazing. Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide.

Tragedy
IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7.
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics.
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same.
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position.
08:48:808 (1) - Use better slider art here to compliment the next hitcircle.
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D
Topic Starter
Drummer
Flowziee

Flowziee wrote:

hihi m4m from my queue helo. i'll mod back on monday, working all weekend

First Look

Very nice mapping and streams are amazing. <3 Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide. can u elaborate that flow thing..?

IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7. nothing wrong with AR being 9.5. I agree that hp is a little too low but 7 is way too much. Increased to 5.5
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics. no, i want to keep the streams mostly consistently without reversing sliders. i used some reversing sliders at times already anyway
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same. ?? i don't think yu understand how intense this doublebass ride cymbal shit is that the drum plays. http://i.imgur.com/2uduaMY.gifv won't change
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position. true
08:48:808 (1) - Use better slider art here to compliment the next hitcircle. tried something
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here. im pretty sure you meant 08:50:229 (7) instead because that seems more of a stronger sound, and yeah i did change that similar spot in the beginning of the song.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D thanks!

thanks for modding!
tpa_
hi there

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo
00:41:546 (1,2,3,4) - same
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8)
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4)
07:07:440 (4) - this doesn't really match the circular flow
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before
07:19:756 (1) - same
07:42:177 (9) - maybe new combo
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap
09:09:334 (5) - maybe new combo this like the other streams in the map
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length)
10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit

this is definitely a really nice map, adding it to my favourites :)
Topic Starter
Drummer
ThePotatoAimer

ThePotatoAimer wrote:

hi there hello!

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo the direction change/important guitar sound
00:41:546 (1,2,3,4) - same that shouldn't be there yes
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8) they are not the same. earlier one has sliders on blue tick, later one on white
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback it is a small angle though. also spacing changes
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4) but the earlier one had a sharp direction change, this one doesn't
07:07:440 (4) - this doesn't really match the circular flow hmmmmm it flows well though? i don't see a reason to change right now
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before but it's beautiful, the drummer gets the ride bell involved in this section
07:19:756 (1) - same
07:42:177 (9) - maybe new combo sure
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap idk, it doesn't seem too big imo
09:09:334 (5) - maybe new combo this like the other streams in the map yeah i fixed some ncs around that section
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length) there's no sound to end it on,
gonna keep it extended like this. also it makes it seem like it's holding the open hi-hat sound

10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit this is the most intense drum solo and culminates the song. i want to keep

this is definitely a really nice map, adding it to my favourites :) thank you <3

thanks for mod!
- myRumble -
Really nice ''short map''
Love it !
Aistre
Damn this is a nice map, good luck with ranking!
gaston_2199
A7X in STD ❤
I love this, take my stars~
GL with the rank!
Mentai
my favorite song by one of my favorite bands, accompanied by a really stellar map

please
Garden
glad you request something like this to me

Tragedy
  1. 00:13:441 (1,1) - minor one and even slider leniency would help avoid 100 but I still suggest you lower the spacing a bit so it doesn't look similar to previous 1/2 rhythm gaps
  2. 00:48:809 (5) - divide combo maybe? you did to other similar spacing changes in this section
  3. 01:45:651 (5) - consider this rhythm pattern https://puu.sh/wDxvK/d7b927a6c8.png ? it made 01:45:651 - 01:45:809 - better emphasized while playing
  4. 01:47:230 (1) - maybe ctrl-g? would make flow more natural imo
  5. 01:50:072 (1,2,3) - 1->2->3 movement is bit too sharp and requires a quick flow change at 01:50:546 (2,3) - , while the sound itself seems minor, so maybe you can try ctrl-g 3 so it breaks the flow at 01:51:020 (1) -
  6. 01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - I somehow expect a stream with smaller spacing, why do you make it so hard here :\
  7. 02:09:493 (2) - minor, make it less curved so it looks similar to 02:09:967 (5,10) - in terms of visual, like 02:05:704 (2,5,10) -
  8. 02:15:178 (2) - whistle on body is intentional or a mistake? it seems the only one that has whistle in this part
  9. 02:31:599 (6) - maybe move this note left so spacing from 6->1 can be larger and emphasize the vocal better
  10. 02:43:441 - how you divide the drums suddenly changes here.. 02:39:335 - to 02:43:046 - is like o x x o x x o x x so 02:43:441 (1,2,3,4,1,2,3,4,5,6,7,8) - this part should be redone imo
  11. 04:02:704 - ^ uh it seems more disordered here, maybe just me so I'd like to hear your thoughts about them
  12. 02:45:967 (1,2,3) - make it a flipping of previous combo like 04:08:388 (1,2,3,1,2,3) - so it flows differently?
  13. 04:50:703 (1,3) - hey i don't usually like mentioning blanket stuff but since it's intended why not just make it perfect
  14. 05:18:177 (6,7,8) - shouldn't this be a spaced triplet instead? check your similar patterns
  15. 06:00:177 (1) - 06:02:703 (1) - if you focus on drums then these notes should be deleted like how 05:57:651 - is skipped
  16. 06:07:756 (1) - maybe it's personal preference, I recommend you move this down to around 500,300. since music is going lower pitch i'd like to see movement suggests it too
  17. 06:30:177 (3) - the section is quite calm I suggest replacing the triplet with a 1/4 slider
  18. 06:36:177 (1,2,3,4,1,2,3,4,1,2,3,4) - similarly, I suggest using simple patterns instead
  19. 06:45:177 (7) - move to somewhere around 80,340? 06:45:334 (8) - can be better emphasized
  20. 08:50:229 (1) - stream should suggest a turn at this note like 00:26:230 (1) -
  21. 09:11:545 (1,2,3,1,2,3) - since 09:09:650 (1,2,3,1,2,3) - is same, maybe they should be the same too?
  22. 09:44:704 (3) - new combo for the slowdown? also cuz 09:44:230 (2) - is covering the slider tick so it's really hard to notice without actually playing but it's 9 mins now ppl would be mad if they break xD
  23. 09:47:230 (3) - ^ make it consistent if you agree with me above
  24. 10:00:493 (5) - hey i thought it's 1/2.. you can just make them closer it doesn't hurt visual imo
  25. 10:33:651 (1,2,3,4,5,6,7,8) - great, but could use some more buildups, the stream spacing barely changes before this pattern so it came totally out of my expectation
  26. 10:36:335 (5,6,7) - there can be a better alternative to simplify the rhythm, overmapping 1/6 burststream to the coming 1/3 drums is too sudden to me...
  27. 10:41:862 (1) - 10% = almost no feedback just increase volume a bit and you are good
  28. 10:45:966 (1) - delete nc like 10:49:756 (7) -
uh since map is super long, some points I raised can probably be applied to other spots too you can get it checked yourself.
And I'm interested in nominating, feel free to poke me for a recheck. :)
Garde Rade
Please get this ranked, this is one of the finest maps ever done
Topic Starter
Drummer
Garden

Garden wrote:

glad you request something like this to me <3

Tragedy
  1. 00:13:441 (1,1) - minor one and even slider leniency would help avoid 100 but I still suggest you lower the spacing a bit so it doesn't look similar to previous 1/2 rhythm gaps lowered spacing.
  2. 00:48:809 (5) - divide combo maybe? you did to other similar spacing changes in this section yes
  3. 01:45:651 (5) - consider this rhythm pattern https://puu.sh/wDxvK/d7b927a6c8.png ? it made 01:45:651 - 01:45:809 - better emphasized while playing that's true, sure
  4. 01:47:230 (1) - maybe ctrl-g? would make flow more natural imo nice. yes
  5. 01:50:072 (1,2,3) - 1->2->3 movement is bit too sharp and requires a quick flow change at 01:50:546 (2,3) - , while the sound itself seems minor, so maybe you can try ctrl-g 3 so it breaks the flow at 01:51:020 (1) alright. i also rotated 01:51:020 (1) and ctrl g 01:51:493 (2) - to make it flow a little better after the change as well.
  6. 01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - I somehow expect a stream with smaller spacing, why do you make it so hard here :\
    as a drummer this double bass + ride cymbal fill going on there is the most awsom shit ever and i want to emphasize that. lower spacing would kill the epicness of it
  7. 02:09:493 (2) - minor, make it less curved so it looks similar to 02:09:967 (5,10) - in terms of visual, like 02:05:704 (2,5,10) sure
  8. 02:15:178 (2) - whistle on body is intentional or a mistake? it seems the only one that has whistle in this part mistake. I have sliderwhistle disabled so i never noticed. checked the whole map and removed 2 more unintended sliderwhistles xd
  9. 02:31:599 (6) - maybe move this note left so spacing from 6->1 can be larger and emphasize the vocal better sure
  10. 02:43:441 - how you divide the drums suddenly changes here.. 02:39:335 - to 02:43:046 - is like o x x o x x o x x so 02:43:441 (1,2,3,4,1,2,3,4,5,6,7,8) - this part should be redone imo ok i redid that part so it matches the previous one
  11. 04:02:704 - ^ uh it seems more disordered here, maybe just me so I'd like to hear your thoughts about them lets be honest i suck at mapping it's unorganized. i remapped it to match the first one
  12. 02:45:967 (1,2,3) - make it a flipping of previous combo like 04:08:388 (1,2,3,1,2,3) - so it flows differently? sure
  13. 04:50:703 (1,3) - hey i don't usually like mentioning blanket stuff but since it's intended why not just make it perfect fixed
  14. 05:18:177 (6,7,8) - shouldn't this be a spaced triplet instead? check your similar patterns o ye it should
  15. 06:00:177 (1) - 06:02:703 (1) - if you focus on drums then these notes should be deleted like how 05:57:651 - is skipped i don't think so because 05:57:651 is skipped exactly like 05:47:545 is, focusing on the drum fills. rest of the section needs these guitar notes mapped to keep the section alive
  16. 06:07:756 (1) - maybe it's personal preference, I recommend you move this down to around 500,300. since music is going lower pitch i'd like to see movement suggests it too o yes this is great
  17. 06:30:177 (3) - the section is quite calm I suggest replacing the triplet with a 1/4 slider though this section is calm indeed, the ride cymbal gets a bit more intense there, also being supported by the guitar playing higher notes there, it could use a triple instead to intensify that
  18. 06:36:177 (1,2,3,4,1,2,3,4,1,2,3,4) - similarly, I suggest using simple patterns instead similar response, ride cymbal is builds up and asks for a low spaced stream rather than sliders.
  19. 06:45:177 (7) - move to somewhere around 80,340? 06:45:334 (8) - can be better emphasized yeh that's a better idea
  20. 08:50:229 (1) - stream should suggest a turn at this note like 00:26:230 (1) - fixed
  21. 09:11:545 (1,2,3,1,2,3) - since 09:09:650 (1,2,3,1,2,3) - is same, maybe they should be the same too? sure
  22. 09:44:704 (3) - new combo for the slowdown? also cuz 09:44:230 (2) - is covering the slider tick so it's really hard to notice without actually playing but it's 9 mins now ppl would be mad if they break xD true but the velocity is not that high in the first place that it would make the player rush over the slider really quickly and miss the slider tick so i find it unnecessary. I'll leave it unchanged
  23. 09:47:230 (3) - ^ make it consistent if you agree with me above
  24. 10:00:493 (5) - hey i thought it's 1/2.. you can just make them closer it doesn't hurt visual imo moved
  25. 10:33:651 (1,2,3,4,5,6,7,8) - great, but could use some more buildups, the stream spacing barely changes before this pattern so it came totally out of my expectation remapped the part, gets more intense now
  26. 10:36:335 (5,6,7) - there can be a better alternative to simplify the rhythm, overmapping 1/6 burststream to the coming 1/3 drums is too sudden to me... it's not overmapped though, the drummer does play 1/6 there. also the whole section culminates the song, so for a final fill before outro using 1/6 would be pretty good? leaving it like that right now
  27. 10:41:862 (1) - 10% = almost no feedback just increase volume a bit and you are good increased to 20
  28. 10:45:966 (1) - delete nc like 10:49:756 (7) - yes
uh since map is super long, some points I raised can probably be applied to other spots too you can get it checked yourself.
And I'm interested in nominating, feel free to poke me for a recheck. :)

thank you so much
Garden
08:48:098 (8) - a random ghost note lol
10:36:335 (5) - could suggest the sudden 1/6 rhythm with a new combo here

rest are fine
Topic Starter
Drummer

Garden wrote:

08:48:098 (8) - a random ghost note lol oh
10:36:335 (5) - could suggest the sudden 1/6 rhythm with a new combo here sure

rest are fine
thanks!
Garden
b
Mentai
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Lasse
why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
Mir

Lasse wrote:

why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
try this: https://mir.s-ul.eu/WuXgr4eA it fits more with your "you feel like the drummer" concept I feel, plus it's not as annoying as CLACK CLACK CLACK because i really don't feel like a drummer when i hear CLACK CLACK CLACK


CLACK CLACK CLACK
Topic Starter
Drummer

Lasse wrote:

why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
this is actually a really good idea, i didn't put much thought into the hitnormals tbh. they are mainly there for feedback, so letting the player have the hitnormals of their preferred skin would be better than forcing something i guess. removed the hitnormals.

thank you!

Mir wrote:

try this: https://mir.s-ul.eu/WuXgr4eA it fits more with your "you feel like the drummer" concept I feel, plus it's not as annoying as CLACK CLACK CLACK because i really don't feel like a drummer when i hear CLACK CLACK CLACK


CLACK CLACK CLACK
the sound you provided is a hihat sound. I already use normal-hitwhistle as the hihat, and if i used that sound as the hitnormal then it wouldn't fit the concept at all since it would be hihat all over the place believ mi im drummer.

anyway, clack clack is no more

edit: ther was also an unintended sliderwhistle on the first damn slider, i delet dis
Kagetsu
some opinions

[Tragedy]
  1. 00:16:283 (6,7) - i kinda dislike the normal-hitnormal for those, it sounds as if there was a snare, but there isn't any snare in the music (this repeats in a lot of instances throughout the whole map, the ones i'd like to "fix" though, would be those that are in the calm parts such as 00:45:651 - or 03:17:230 - , for example
  2. 02:39:651 (1,2,3,4,5,6,7,8) - about these streams... the flow feels inconsistent, i mean i get the idea behind the spacing decrease on stuff like 02:41:230 (1,2,3,4) - what isn't really clear for me, though, are those angle changes 02:40:204 (8,1,2) - 02:40:520 (4,1,2) - etc... i think they're meant to emphasize the guitar? thing is that its usage looks a bit inconsistent, like 02:44:703 (5) - is not emphasized at all despite it being strong enough to do so
  3. 04:02:388 (5,6,7,8) - this being visually less spaced than stuff like 04:02:704 (1,2,3,4) - doesn't make much sense imo, mainly because these snares are representing a change in the music. i think it would be better to space them out more, or simply replace it for 1/4 sliders, as jumps are also a valid way to emphasize those sounds
  4. 04:04:283 (5) - vs 04:08:071 (5) - more or less the same thing as previous point. it feels inconsistent
  5. 04:17:230 (2,3,1,2) - i'd rather change the spacing for the claps instead, also i think the nc should be on 04:17:546 (3) -
  6. 04:49:440 - the normal-hitnormal sounds out of place on this section as well, especially those that land on red ticks such as 04:49:598 -
  7. 06:56:808 (2) - could use a 1/3 slider as a filler, the rhythm would be more intuitive to read by doing so
  8. 07:33:019 (1) - this shape looks kinda random compared to the rest of the map, as if there wasn't too much care on making something interesting. it might be just me, though
  9. 08:18:492 (1,1) - this was a bit confusing to read at first sight, i think it's because they're spaced instead of overlapped, i think you could try something like this in order to make it more readable
  10. 08:27:019 (1,2,3,1,2) - suddenly changing the snapping between 1/3 and 1/2 isn't too much of a good idea, i think it's better to use a slider for stuff like 08:27:650 (1,2) -
  11. 10:29:230 - this whole section feels a bit overdone compared to what is in the map. i think there were other instances where the music was equally (if not stronger) than this one and the spacing wasn't as exaggerated as this (this section would be a good example of what i'm saying 05:07:124 - )
  12. i don't really like how the map suddenly increases its difficulty on the last 10 seconds of it, not because i'm against jumps or high spacing, but rather because it feels unbalanced. sudden 1/4 10:33:651 (1,2,3,4,5,6,7,8) - and 1/3 10:38:704 (4,5,6,1) - spaced streams goes against the map concept in my opinion
Topic Starter
Drummer

Kagetsu wrote:

some opinions

[Tragedy]
  1. 00:16:283 (6,7) - i kinda dislike the normal-hitnormal for those, it sounds as if there was a snare, but there isn't any snare in the music (this repeats in a lot of instances throughout the whole map, the ones i'd like to "fix" though, would be those that are in the calm parts such as 00:45:651 - or 03:17:230 - , for example fixed the hitsounding
  2. 02:39:651 (1,2,3,4,5,6,7,8) - about these streams... the flow feels inconsistent, i mean i get the idea behind the spacing decrease on stuff like 02:41:230 (1,2,3,4) - what isn't really clear for me, though, are those angle changes 02:40:204 (8,1,2) - 02:40:520 (4,1,2) - etc... i think they're meant to emphasize the guitar? thing is that its usage looks a bit inconsistent, like 02:44:703 (5) - is not emphasized at all despite it being strong enough to do so remapped streams
  3. 04:02:388 (5,6,7,8) - this being visually less spaced than stuff like 04:02:704 (1,2,3,4) - doesn't make much sense imo, mainly because these snares are representing a change in the music. i think it would be better to space them out more, or simply replace it for 1/4 sliders, as jumps are also a valid way to emphasize those sounds i don't feel like increasing the spacing there, i think it creates a better buildup for the stream section ahead
  4. 04:04:283 (5) - vs 04:08:071 (5) - more or less the same thing as previous point. it feels inconsistent
  5. 04:17:230 (2,3,1,2) - i'd rather change the spacing for the claps instead, also i think the nc should be on 04:17:546 (3) - sure
  6. 04:49:440 - the normal-hitnormal sounds out of place on this section as well, especially those that land on red ticks such as 04:49:598 -
  7. 06:56:808 (2) - could use a 1/3 slider as a filler, the rhythm would be more intuitive to read by doing so i don't think a filler fits there. though i changed the spacing on the last double to match the previous spacing
  8. 07:33:019 (1) - this shape looks kinda random compared to the rest of the map, as if there wasn't too much care on making something interesting. it might be just me, though thanks for calling my sliderart which i polished for 15 minutes uninteresting
  9. 08:18:492 (1,1) - this was a bit confusing to read at first sight, i think it's because they're spaced instead of overlapped, i think you could try something like this in order to make it more readable i think the nc should make it clear enough that something's different there
  10. 08:27:019 (1,2,3,1,2) - suddenly changing the snapping between 1/3 and 1/2 isn't too much of a good idea, i think it's better to use a slider for stuff like 08:27:650 (1,2) - 08:27:650 (1,2) needs to be emphasized so i'd rather use a jump here than put a slider. also it's quite well readable that it won't be a 1/3
  11. 10:29:230 - this whole section feels a bit overdone compared to what is in the map. i think there were other instances where the music was equally (if not stronger) than this one and the spacing wasn't as exaggerated as this (this section would be a good example of what i'm saying 05:07:124 - ) this section is the most intense drum fill in the entire song, which also culminates the whole thing.
  12. i don't really like how the map suddenly increases its difficulty on the last 10 seconds of it, not because i'm against jumps or high spacing, but rather because it feels unbalanced. sudden 1/4 10:33:651 (1,2,3,4,5,6,7,8) - and 1/3 10:38:704 (4,5,6,1) - spaced streams goes against the map concept in my opinion again, it's culminating the entire song.
thank you!
Garden
uh default normal hitnormals are providing really weird feedback in some parts (like 00:15:335 - section) I suggest you gather some other opinions.. not sure if it's just me.
Topic Starter
Drummer

Garden wrote:

uh default normal hitnormals are providing really weird feedback in some parts (like 00:15:335 - section) I suggest you gather some other opinions.. not sure if it's just me.
didn't really like it myself.. added a normal-hitnormal which hopefully fits well enough. should sound fine now
Garden
rebubbled
Kagetsu
gratz
Venix
gratz!
Mentai
great work man
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