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Avenged Sevenfold - Save Me

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Flowziee
hihi m4m from my queue

First Look

Very nice mapping and streams are amazing. Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide.

Tragedy
IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7.
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics.
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same.
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position.
08:48:808 (1) - Use better slider art here to compliment the next hitcircle.
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D
Topic Starter
Drummer
Flowziee

Flowziee wrote:

hihi m4m from my queue helo. i'll mod back on monday, working all weekend

First Look

Very nice mapping and streams are amazing. <3 Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide. can u elaborate that flow thing..?

IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7. nothing wrong with AR being 9.5. I agree that hp is a little too low but 7 is way too much. Increased to 5.5
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics. no, i want to keep the streams mostly consistently without reversing sliders. i used some reversing sliders at times already anyway
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same. ?? i don't think yu understand how intense this doublebass ride cymbal shit is that the drum plays. http://i.imgur.com/2uduaMY.gifv won't change
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position. true
08:48:808 (1) - Use better slider art here to compliment the next hitcircle. tried something
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here. im pretty sure you meant 08:50:229 (7) instead because that seems more of a stronger sound, and yeah i did change that similar spot in the beginning of the song.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D thanks!

thanks for modding!
tpa_
hi there

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo
00:41:546 (1,2,3,4) - same
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8)
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4)
07:07:440 (4) - this doesn't really match the circular flow
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before
07:19:756 (1) - same
07:42:177 (9) - maybe new combo
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap
09:09:334 (5) - maybe new combo this like the other streams in the map
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length)
10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit

this is definitely a really nice map, adding it to my favourites :)
Topic Starter
Drummer
ThePotatoAimer

ThePotatoAimer wrote:

hi there hello!

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo the direction change/important guitar sound
00:41:546 (1,2,3,4) - same that shouldn't be there yes
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8) they are not the same. earlier one has sliders on blue tick, later one on white
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback it is a small angle though. also spacing changes
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4) but the earlier one had a sharp direction change, this one doesn't
07:07:440 (4) - this doesn't really match the circular flow hmmmmm it flows well though? i don't see a reason to change right now
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before but it's beautiful, the drummer gets the ride bell involved in this section
07:19:756 (1) - same
07:42:177 (9) - maybe new combo sure
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap idk, it doesn't seem too big imo
09:09:334 (5) - maybe new combo this like the other streams in the map yeah i fixed some ncs around that section
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length) there's no sound to end it on,
gonna keep it extended like this. also it makes it seem like it's holding the open hi-hat sound

10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit this is the most intense drum solo and culminates the song. i want to keep

this is definitely a really nice map, adding it to my favourites :) thank you <3

thanks for mod!
- myRumble -
Really nice ''short map''
Love it !
Aistre
Damn this is a nice map, good luck with ranking!
gaston_2199
A7X in STD ❤
I love this, take my stars~
GL with the rank!
Mentai
my favorite song by one of my favorite bands, accompanied by a really stellar map

please
Garden
glad you request something like this to me

Tragedy
  1. 00:13:441 (1,1) - minor one and even slider leniency would help avoid 100 but I still suggest you lower the spacing a bit so it doesn't look similar to previous 1/2 rhythm gaps
  2. 00:48:809 (5) - divide combo maybe? you did to other similar spacing changes in this section
  3. 01:45:651 (5) - consider this rhythm pattern https://puu.sh/wDxvK/d7b927a6c8.png ? it made 01:45:651 - 01:45:809 - better emphasized while playing
  4. 01:47:230 (1) - maybe ctrl-g? would make flow more natural imo
  5. 01:50:072 (1,2,3) - 1->2->3 movement is bit too sharp and requires a quick flow change at 01:50:546 (2,3) - , while the sound itself seems minor, so maybe you can try ctrl-g 3 so it breaks the flow at 01:51:020 (1) -
  6. 01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - I somehow expect a stream with smaller spacing, why do you make it so hard here :\
  7. 02:09:493 (2) - minor, make it less curved so it looks similar to 02:09:967 (5,10) - in terms of visual, like 02:05:704 (2,5,10) -
  8. 02:15:178 (2) - whistle on body is intentional or a mistake? it seems the only one that has whistle in this part
  9. 02:31:599 (6) - maybe move this note left so spacing from 6->1 can be larger and emphasize the vocal better
  10. 02:43:441 - how you divide the drums suddenly changes here.. 02:39:335 - to 02:43:046 - is like o x x o x x o x x so 02:43:441 (1,2,3,4,1,2,3,4,5,6,7,8) - this part should be redone imo
  11. 04:02:704 - ^ uh it seems more disordered here, maybe just me so I'd like to hear your thoughts about them
  12. 02:45:967 (1,2,3) - make it a flipping of previous combo like 04:08:388 (1,2,3,1,2,3) - so it flows differently?
  13. 04:50:703 (1,3) - hey i don't usually like mentioning blanket stuff but since it's intended why not just make it perfect
  14. 05:18:177 (6,7,8) - shouldn't this be a spaced triplet instead? check your similar patterns
  15. 06:00:177 (1) - 06:02:703 (1) - if you focus on drums then these notes should be deleted like how 05:57:651 - is skipped
  16. 06:07:756 (1) - maybe it's personal preference, I recommend you move this down to around 500,300. since music is going lower pitch i'd like to see movement suggests it too
  17. 06:30:177 (3) - the section is quite calm I suggest replacing the triplet with a 1/4 slider
  18. 06:36:177 (1,2,3,4,1,2,3,4,1,2,3,4) - similarly, I suggest using simple patterns instead
  19. 06:45:177 (7) - move to somewhere around 80,340? 06:45:334 (8) - can be better emphasized
  20. 08:50:229 (1) - stream should suggest a turn at this note like 00:26:230 (1) -
  21. 09:11:545 (1,2,3,1,2,3) - since 09:09:650 (1,2,3,1,2,3) - is same, maybe they should be the same too?
  22. 09:44:704 (3) - new combo for the slowdown? also cuz 09:44:230 (2) - is covering the slider tick so it's really hard to notice without actually playing but it's 9 mins now ppl would be mad if they break xD
  23. 09:47:230 (3) - ^ make it consistent if you agree with me above
  24. 10:00:493 (5) - hey i thought it's 1/2.. you can just make them closer it doesn't hurt visual imo
  25. 10:33:651 (1,2,3,4,5,6,7,8) - great, but could use some more buildups, the stream spacing barely changes before this pattern so it came totally out of my expectation
  26. 10:36:335 (5,6,7) - there can be a better alternative to simplify the rhythm, overmapping 1/6 burststream to the coming 1/3 drums is too sudden to me...
  27. 10:41:862 (1) - 10% = almost no feedback just increase volume a bit and you are good
  28. 10:45:966 (1) - delete nc like 10:49:756 (7) -
uh since map is super long, some points I raised can probably be applied to other spots too you can get it checked yourself.
And I'm interested in nominating, feel free to poke me for a recheck. :)
Garde Rade
Please get this ranked, this is one of the finest maps ever done
Topic Starter
Drummer
Garden

Garden wrote:

glad you request something like this to me <3

Tragedy
  1. 00:13:441 (1,1) - minor one and even slider leniency would help avoid 100 but I still suggest you lower the spacing a bit so it doesn't look similar to previous 1/2 rhythm gaps lowered spacing.
  2. 00:48:809 (5) - divide combo maybe? you did to other similar spacing changes in this section yes
  3. 01:45:651 (5) - consider this rhythm pattern https://puu.sh/wDxvK/d7b927a6c8.png ? it made 01:45:651 - 01:45:809 - better emphasized while playing that's true, sure
  4. 01:47:230 (1) - maybe ctrl-g? would make flow more natural imo nice. yes
  5. 01:50:072 (1,2,3) - 1->2->3 movement is bit too sharp and requires a quick flow change at 01:50:546 (2,3) - , while the sound itself seems minor, so maybe you can try ctrl-g 3 so it breaks the flow at 01:51:020 (1) alright. i also rotated 01:51:020 (1) and ctrl g 01:51:493 (2) - to make it flow a little better after the change as well.
  6. 01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - I somehow expect a stream with smaller spacing, why do you make it so hard here :\
    as a drummer this double bass + ride cymbal fill going on there is the most awsom shit ever and i want to emphasize that. lower spacing would kill the epicness of it
  7. 02:09:493 (2) - minor, make it less curved so it looks similar to 02:09:967 (5,10) - in terms of visual, like 02:05:704 (2,5,10) sure
  8. 02:15:178 (2) - whistle on body is intentional or a mistake? it seems the only one that has whistle in this part mistake. I have sliderwhistle disabled so i never noticed. checked the whole map and removed 2 more unintended sliderwhistles xd
  9. 02:31:599 (6) - maybe move this note left so spacing from 6->1 can be larger and emphasize the vocal better sure
  10. 02:43:441 - how you divide the drums suddenly changes here.. 02:39:335 - to 02:43:046 - is like o x x o x x o x x so 02:43:441 (1,2,3,4,1,2,3,4,5,6,7,8) - this part should be redone imo ok i redid that part so it matches the previous one
  11. 04:02:704 - ^ uh it seems more disordered here, maybe just me so I'd like to hear your thoughts about them lets be honest i suck at mapping it's unorganized. i remapped it to match the first one
  12. 02:45:967 (1,2,3) - make it a flipping of previous combo like 04:08:388 (1,2,3,1,2,3) - so it flows differently? sure
  13. 04:50:703 (1,3) - hey i don't usually like mentioning blanket stuff but since it's intended why not just make it perfect fixed
  14. 05:18:177 (6,7,8) - shouldn't this be a spaced triplet instead? check your similar patterns o ye it should
  15. 06:00:177 (1) - 06:02:703 (1) - if you focus on drums then these notes should be deleted like how 05:57:651 - is skipped i don't think so because 05:57:651 is skipped exactly like 05:47:545 is, focusing on the drum fills. rest of the section needs these guitar notes mapped to keep the section alive
  16. 06:07:756 (1) - maybe it's personal preference, I recommend you move this down to around 500,300. since music is going lower pitch i'd like to see movement suggests it too o yes this is great
  17. 06:30:177 (3) - the section is quite calm I suggest replacing the triplet with a 1/4 slider though this section is calm indeed, the ride cymbal gets a bit more intense there, also being supported by the guitar playing higher notes there, it could use a triple instead to intensify that
  18. 06:36:177 (1,2,3,4,1,2,3,4,1,2,3,4) - similarly, I suggest using simple patterns instead similar response, ride cymbal is builds up and asks for a low spaced stream rather than sliders.
  19. 06:45:177 (7) - move to somewhere around 80,340? 06:45:334 (8) - can be better emphasized yeh that's a better idea
  20. 08:50:229 (1) - stream should suggest a turn at this note like 00:26:230 (1) - fixed
  21. 09:11:545 (1,2,3,1,2,3) - since 09:09:650 (1,2,3,1,2,3) - is same, maybe they should be the same too? sure
  22. 09:44:704 (3) - new combo for the slowdown? also cuz 09:44:230 (2) - is covering the slider tick so it's really hard to notice without actually playing but it's 9 mins now ppl would be mad if they break xD true but the velocity is not that high in the first place that it would make the player rush over the slider really quickly and miss the slider tick so i find it unnecessary. I'll leave it unchanged
  23. 09:47:230 (3) - ^ make it consistent if you agree with me above
  24. 10:00:493 (5) - hey i thought it's 1/2.. you can just make them closer it doesn't hurt visual imo moved
  25. 10:33:651 (1,2,3,4,5,6,7,8) - great, but could use some more buildups, the stream spacing barely changes before this pattern so it came totally out of my expectation remapped the part, gets more intense now
  26. 10:36:335 (5,6,7) - there can be a better alternative to simplify the rhythm, overmapping 1/6 burststream to the coming 1/3 drums is too sudden to me... it's not overmapped though, the drummer does play 1/6 there. also the whole section culminates the song, so for a final fill before outro using 1/6 would be pretty good? leaving it like that right now
  27. 10:41:862 (1) - 10% = almost no feedback just increase volume a bit and you are good increased to 20
  28. 10:45:966 (1) - delete nc like 10:49:756 (7) - yes
uh since map is super long, some points I raised can probably be applied to other spots too you can get it checked yourself.
And I'm interested in nominating, feel free to poke me for a recheck. :)

thank you so much
Garden
08:48:098 (8) - a random ghost note lol
10:36:335 (5) - could suggest the sudden 1/6 rhythm with a new combo here

rest are fine
Topic Starter
Drummer

Garden wrote:

08:48:098 (8) - a random ghost note lol oh
10:36:335 (5) - could suggest the sudden 1/6 rhythm with a new combo here sure

rest are fine
thanks!
Garden
b
Mentai
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Lasse
why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
Mir

Lasse wrote:

why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
try this: https://mir.s-ul.eu/WuXgr4eA it fits more with your "you feel like the drummer" concept I feel, plus it's not as annoying as CLACK CLACK CLACK because i really don't feel like a drummer when i hear CLACK CLACK CLACK


CLACK CLACK CLACK
Topic Starter
Drummer

Lasse wrote:

why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
this is actually a really good idea, i didn't put much thought into the hitnormals tbh. they are mainly there for feedback, so letting the player have the hitnormals of their preferred skin would be better than forcing something i guess. removed the hitnormals.

thank you!

Mir wrote:

try this: https://mir.s-ul.eu/WuXgr4eA it fits more with your "you feel like the drummer" concept I feel, plus it's not as annoying as CLACK CLACK CLACK because i really don't feel like a drummer when i hear CLACK CLACK CLACK


CLACK CLACK CLACK
the sound you provided is a hihat sound. I already use normal-hitwhistle as the hihat, and if i used that sound as the hitnormal then it wouldn't fit the concept at all since it would be hihat all over the place believ mi im drummer.

anyway, clack clack is no more

edit: ther was also an unintended sliderwhistle on the first damn slider, i delet dis
Kagetsu
some opinions

[Tragedy]
  1. 00:16:283 (6,7) - i kinda dislike the normal-hitnormal for those, it sounds as if there was a snare, but there isn't any snare in the music (this repeats in a lot of instances throughout the whole map, the ones i'd like to "fix" though, would be those that are in the calm parts such as 00:45:651 - or 03:17:230 - , for example
  2. 02:39:651 (1,2,3,4,5,6,7,8) - about these streams... the flow feels inconsistent, i mean i get the idea behind the spacing decrease on stuff like 02:41:230 (1,2,3,4) - what isn't really clear for me, though, are those angle changes 02:40:204 (8,1,2) - 02:40:520 (4,1,2) - etc... i think they're meant to emphasize the guitar? thing is that its usage looks a bit inconsistent, like 02:44:703 (5) - is not emphasized at all despite it being strong enough to do so
  3. 04:02:388 (5,6,7,8) - this being visually less spaced than stuff like 04:02:704 (1,2,3,4) - doesn't make much sense imo, mainly because these snares are representing a change in the music. i think it would be better to space them out more, or simply replace it for 1/4 sliders, as jumps are also a valid way to emphasize those sounds
  4. 04:04:283 (5) - vs 04:08:071 (5) - more or less the same thing as previous point. it feels inconsistent
  5. 04:17:230 (2,3,1,2) - i'd rather change the spacing for the claps instead, also i think the nc should be on 04:17:546 (3) -
  6. 04:49:440 - the normal-hitnormal sounds out of place on this section as well, especially those that land on red ticks such as 04:49:598 -
  7. 06:56:808 (2) - could use a 1/3 slider as a filler, the rhythm would be more intuitive to read by doing so
  8. 07:33:019 (1) - this shape looks kinda random compared to the rest of the map, as if there wasn't too much care on making something interesting. it might be just me, though
  9. 08:18:492 (1,1) - this was a bit confusing to read at first sight, i think it's because they're spaced instead of overlapped, i think you could try something like this in order to make it more readable
  10. 08:27:019 (1,2,3,1,2) - suddenly changing the snapping between 1/3 and 1/2 isn't too much of a good idea, i think it's better to use a slider for stuff like 08:27:650 (1,2) -
  11. 10:29:230 - this whole section feels a bit overdone compared to what is in the map. i think there were other instances where the music was equally (if not stronger) than this one and the spacing wasn't as exaggerated as this (this section would be a good example of what i'm saying 05:07:124 - )
  12. i don't really like how the map suddenly increases its difficulty on the last 10 seconds of it, not because i'm against jumps or high spacing, but rather because it feels unbalanced. sudden 1/4 10:33:651 (1,2,3,4,5,6,7,8) - and 1/3 10:38:704 (4,5,6,1) - spaced streams goes against the map concept in my opinion
Topic Starter
Drummer

Kagetsu wrote:

some opinions

[Tragedy]
  1. 00:16:283 (6,7) - i kinda dislike the normal-hitnormal for those, it sounds as if there was a snare, but there isn't any snare in the music (this repeats in a lot of instances throughout the whole map, the ones i'd like to "fix" though, would be those that are in the calm parts such as 00:45:651 - or 03:17:230 - , for example fixed the hitsounding
  2. 02:39:651 (1,2,3,4,5,6,7,8) - about these streams... the flow feels inconsistent, i mean i get the idea behind the spacing decrease on stuff like 02:41:230 (1,2,3,4) - what isn't really clear for me, though, are those angle changes 02:40:204 (8,1,2) - 02:40:520 (4,1,2) - etc... i think they're meant to emphasize the guitar? thing is that its usage looks a bit inconsistent, like 02:44:703 (5) - is not emphasized at all despite it being strong enough to do so remapped streams
  3. 04:02:388 (5,6,7,8) - this being visually less spaced than stuff like 04:02:704 (1,2,3,4) - doesn't make much sense imo, mainly because these snares are representing a change in the music. i think it would be better to space them out more, or simply replace it for 1/4 sliders, as jumps are also a valid way to emphasize those sounds i don't feel like increasing the spacing there, i think it creates a better buildup for the stream section ahead
  4. 04:04:283 (5) - vs 04:08:071 (5) - more or less the same thing as previous point. it feels inconsistent
  5. 04:17:230 (2,3,1,2) - i'd rather change the spacing for the claps instead, also i think the nc should be on 04:17:546 (3) - sure
  6. 04:49:440 - the normal-hitnormal sounds out of place on this section as well, especially those that land on red ticks such as 04:49:598 -
  7. 06:56:808 (2) - could use a 1/3 slider as a filler, the rhythm would be more intuitive to read by doing so i don't think a filler fits there. though i changed the spacing on the last double to match the previous spacing
  8. 07:33:019 (1) - this shape looks kinda random compared to the rest of the map, as if there wasn't too much care on making something interesting. it might be just me, though thanks for calling my sliderart which i polished for 15 minutes uninteresting
  9. 08:18:492 (1,1) - this was a bit confusing to read at first sight, i think it's because they're spaced instead of overlapped, i think you could try something like this in order to make it more readable i think the nc should make it clear enough that something's different there
  10. 08:27:019 (1,2,3,1,2) - suddenly changing the snapping between 1/3 and 1/2 isn't too much of a good idea, i think it's better to use a slider for stuff like 08:27:650 (1,2) - 08:27:650 (1,2) needs to be emphasized so i'd rather use a jump here than put a slider. also it's quite well readable that it won't be a 1/3
  11. 10:29:230 - this whole section feels a bit overdone compared to what is in the map. i think there were other instances where the music was equally (if not stronger) than this one and the spacing wasn't as exaggerated as this (this section would be a good example of what i'm saying 05:07:124 - ) this section is the most intense drum fill in the entire song, which also culminates the whole thing.
  12. i don't really like how the map suddenly increases its difficulty on the last 10 seconds of it, not because i'm against jumps or high spacing, but rather because it feels unbalanced. sudden 1/4 10:33:651 (1,2,3,4,5,6,7,8) - and 1/3 10:38:704 (4,5,6,1) - spaced streams goes against the map concept in my opinion again, it's culminating the entire song.
thank you!
Garden
uh default normal hitnormals are providing really weird feedback in some parts (like 00:15:335 - section) I suggest you gather some other opinions.. not sure if it's just me.
Topic Starter
Drummer

Garden wrote:

uh default normal hitnormals are providing really weird feedback in some parts (like 00:15:335 - section) I suggest you gather some other opinions.. not sure if it's just me.
didn't really like it myself.. added a normal-hitnormal which hopefully fits well enough. should sound fine now
Garden
rebubbled
Kagetsu
gratz
Venix
gratz!
Mentai
great work man
Namki
поздравляю!
TinyLoliGirl_DELETED
HYPE
LwL
gz owo
Pulse
nice one
LowAccuracySS
holy shit
Mombei
I think you might wanna change Combo Colour 1, it blends in with the BG too much

t/447428/start=480
Xayler
I even tried to mod this and something was even applied as I remember, but damn, the map was already so good so I'm not really worthy of that kudosu anyways.

We need more Estonian mappers like this, this is just the beginning...
Grats for the 1st Good luck at getting more ranked maps in a short time!
Blocko
Disqualified as requested by your post.

Good luck!
Topic Starter
Drummer
final hitsound changes done, im satisfied now

added "heavy metal" to tags, also made the combo color 1 a little brighter
rawrneru
had me worried for a moment
Xayler
I just had something what came to my eye right now, I hope that it wont be a problem. I just want to make it better. :P

  1. Now by looking at this triplet and the circle, 05:03:966 (1,2,3,4) - it has some weird 1/8 gimmick and imo the 2, 3 and 4 should be a repeat slider just then.
    Just my idea to avoid the 1/8 confusing sounds at the background. (I mean that it has 1/8 sounds so with the repeatslider it wont be so confusing as with circles)
  2. 06:49:440 (1,2,3) - What about equaling the spacing here between these notes? 1,3x for example, very minor.
  3. 07:25:124 (6) - What about CTRL+G to this slider due to the vocal? You emphasis every slider at that combo so emphasizing it also would be logical. You can then move 07:25:440 (1) - this circle to where 07:24:966 (5) - is so it's basically the same spacing between these notes as it was previously.
  4. 07:46:756 (2,3) - CTRL+G maybe these circles too? (swap positions) As 2 has actually a sound, but 3 has nothing. With this change the 2 and 3 have basically the same spacing, but this way it's more logical as 2 with a sound is emphasized too.
And just a question that why 10:33:651 (1) - this stream here is so spaced? :D I don't hear anything so hyping in that calm place.
Topic Starter
Drummer
Xayler

Xayler wrote:

I just had something what came to my eye right now, I hope that it wont be a problem. I just want to make it better. :P

  1. Now by looking at this triplet and the circle, 05:03:966 (1,2,3,4) - it has some weird 1/8 gimmick and imo the 2, 3 and 4 should be a repeat slider just then.
    Just my idea to avoid the 1/8 confusing sounds at the background. (I mean that it has 1/8 sounds so with the repeatslider it wont be so confusing as with circles) wouldn't play nicely.
  2. 06:49:440 (1,2,3) - What about equaling the spacing here between these notes? 1,3x for example, very minor. why not, really just some pixels only but whatever
  3. 07:25:124 (6) - What about CTRL+G to this slider due to the vocal? You emphasis every slider at that combo so emphasizing it also would be logical. You can then move 07:25:440 (1) - this circle to where 07:24:966 (5) - is so it's basically the same spacing between these notes as it was previously. i don't find that necessary
  4. 07:46:756 (2,3) - CTRL+G maybe these circles too? (swap positions) As 2 has actually a sound, but 3 has nothing. With this change the 2 and 3 have basically the same spacing, but this way it's more logical as 2 with a sound is emphasized too. wouldn't flow that well imo
And just a question that why 10:33:651 (1) - this stream here is so spaced? :D I don't hear anything so hyping in that calm place. i think you must be deaf if you think this is a calm place. this is the most intense drum fill in the entire song which also culminates the whole thing, how is this even remotely calm. reading other mods might be useful at times, i've explained this many times already

thanks for mod!
Garden
re
-Kanzaki
01:59:466 (10,1) - 02:39:573 (4,1,2) - The flow you used here is kinda too sharp which is annoying. These kind of unexpected stuff not appreciated by players on marathon maps , i totally understand you emphasize there, it's good, but tho, you could make that shape slightly easier like here : 04:02:704 (1,2) - http://puu.sh/wREYo/68768e3a11.jpg i believe it is same part but this one is slightly easier

10:33:651 (1,2,3,4,5,6,7,8,1) - After 10 minutes of play, this is so unexpected and will probably make lots of players rage quit. I would still keep the same spacing with 10:33:019 (1,2,3,4,5) - this or use 1.4 - 1.5 Distance snapping. Even this part is more intense still i don't believe it is not this much intense.

had to post my opinion before going qualified again because these stuff are important if you ask me
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