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Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size)

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net45291

pieguy1372 wrote:

net's Kitamura-Normal:

-I think you should change the normal hitsounds to soft ones No :o

00:31:771 (6) - New combo Fixed
00:34:343 (1) - Spacing is too far, but it should be fine since the note is far away on the timeline No
01:09:271 (7) - New combo? Fixed
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [net's Kitamura-Normal].osu
artpiggo
Ami-Hard
00:00:486 (1) - add whistle
00:01:771 (4) - add clap at end of it
00:03:486 (8) - add clap
00:05:200 (4) - ^
00:05:843 (6) - add whistle at start of it
00:06:700 (8) - add finish
00:07:343 (3) - add clap at repeat
00:08:843 (5) - add clap
00:09:700 (7) - add whistle
00:10:771 (2) - add whistle at start , add clap at end
00:11:843 (4) - add clap
00:12:700 (1) - add finish
00:13:128 (2) - add whistle
00:13:771 (4) - add finish at end of it
00:15:914 (4) - add whistle
00:19:986 (6) - ^
00:20:628 (1) - add finish at end
00:22:128 (3) - add whistle
00:22:771 (4) - add finish at start
00:23:414 (6) - add whistle
00:25:343 (2,3) - add (2)whistle and (3)clap
00:26:200 (1) - add finish
00:27:914 (1) - ^ at start
00:28:986 (3) - add whistle
00:29:414 (4) - add clap
00:30:914 (3) - ^
00:31:128 (4) - add finish at end
00:32:414 (2) - add clap
00:32:843 (3) - add whistle
00:33:914 (1) - add clap
00:34:343 (2) - add finish at end
00:35:628 (2) - add whistle at end
00:36:700 (4) - add clap
00:37:986 (2) - ^ at end
00:39:271 (3) - ^ ^
00:39:700 (4) - ^ ^
00:42:700 (1) - add whistle at end
00:43:343 (1) - add finish
00:45:057 (1) - add clap
00:45:486 (3) - add whistle
00:47:200 (3) - add clap at end
00:47:843 (4) - ^ at repeat
00:48:914 (2) - add clap
00:49:771 (5) - ^ at start
00:50:200 (1) - ^ at end
00:50:843 (2) - add finish
00:51:700 (4) - ^
00:52:557 (7) - add clap at end
00:54:271 (4) - add finish
00:54:700 (5) - add clap at repeat , add whistle at the other points
00:55:557 (1) - add clap at end
00:56:200 (3) - add clap at end
00:57:486 (2) - add clap
00:58:128 (4) - add finish
00:58:771 (1) - add clap at end
01:00:057 (4) - add finish at end
01:01:128 (2) - add clap
01:01:557 (3) - add whistle at end
01:02:628 (2) - add clap
01:03:057 (1) - ^ at end
01:04:343 (3) - add clap
01:04:986 (5) - add clap at repeat
01:06:271 (7) - add clap at end
01:07:986 (2) - add finish
01:08:414 (3) - add clap at repeat
01:09:486 (5) - add clap
01:10:343 (8) - ^
01:10:771 (1) - add clap at end
01:12:271 (4) - add whistle at start, add clap at end
01:13:343 (1) - add clap at end
01:13:986 (2) - add finish
01:16:343 (1) - add clap
01:17:414 (4) - add finish
01:17:521 (1) - add whistle
01:19:771 (1) - add clap
01:20:843 (4) - add finish
01:20:950 (1) - add whistle
01:23:200 (1) - add clap
01:24:271 (4) - add finish
01:24:378 (1) - ^

This time section (01:14:200 - 01:23:628) should be 50% volume cuz the low-volume vocal
and add new time section at 01:23:628 till end of song to be 30% volume

net's Kitamura-Normal
I think in all soft timing points(except in 5% volume, it's ok) should be 100% volume, but in normal ones are fine.
00:00:485 (1) - add whistle
00:17:628 (2) - add finish
00:19:343 (1) - add whistle
00:25:557 (4) - add clap
00:26:200 (1) - add whistle
00:37:986 (2) - ^ in slider body
00:39:700 (4) - ^ ^
00:41:628 (2) - ^ ^
00:45:485 (1) - ^
00:46:343 (3) - ^
00:58:128 (4) - add clap
01:09:271 (1) - add new combo
01:11:414 (3) - add clap
01:11:843 (4) - add clap at the repeat and add whistle at the start and end of it
01:13:986 (8) - add finish
01:17:414 (4) - ^
01:20:843 (4) - ^

By the way, it's just my suggestion about sound patterns. I'm not sure if you like it or not.
If you don't like the way I suggest, feel free to ignore mine.
PS, I'll star it when it's a pending beatmap.
Topic Starter
Weez

artpiggo wrote:

random
Ami-Hard
00:00:486 (1) - add whistle
00:01:771 (4) - add clap at end of it
00:03:486 (8) - add clap
00:05:200 (4) - ^
00:05:843 (6) - add whistle at start of it
00:06:700 (8) - add finish
00:07:343 (3) - add clap at repeat
00:08:843 (5) - add clap
00:09:700 (7) - add whistle
00:10:771 (2) - add whistle at start , add clap at end
00:11:843 (4) - add clap
00:12:700 (1) - add finish
00:13:128 (2) - add whistle
00:13:771 (4) - add finish at end of it
00:15:914 (4) - add whistle
00:19:986 (6) - ^
00:20:628 (1) - add finish at end
00:22:128 (3) - add whistle
00:22:771 (4) - add finish at start
00:23:414 (6) - add whistle
00:25:343 (2,3) - add (2)whistle and (3)clap
00:26:200 (1) - add finish
00:27:914 (1) - ^ at start
00:28:986 (3) - add whistle
00:29:414 (4) - add clap
00:30:914 (3) - ^
00:31:128 (4) - add finish at end
00:32:414 (2) - add clap
00:32:843 (3) - add whistle
00:33:914 (1) - add clap
00:34:343 (2) - add finish at end
00:35:628 (2) - add whistle at end
00:36:700 (4) - add clap
00:37:986 (2) - ^ at end
00:39:271 (3) - ^ ^
00:39:700 (4) - ^ ^
00:42:700 (1) - add whistle at end
00:43:343 (1) - add finish
00:45:057 (1) - add clap
00:45:486 (3) - add whistle
00:47:200 (3) - add clap at end
00:47:843 (4) - ^ at repeat
00:48:914 (2) - add clap
00:49:771 (5) - ^ at start
00:50:200 (1) - ^ at end
00:50:843 (2) - add finish
00:51:700 (4) - ^
00:52:557 (7) - add clap at end
00:54:271 (4) - add finish
00:54:700 (5) - add clap at repeat , add whistle at the other points
00:55:557 (1) - add clap at end
00:56:200 (3) - add clap at end
00:57:486 (2) - add clap
00:58:128 (4) - add finish
00:58:771 (1) - add clap at end
01:00:057 (4) - add finish at end
01:01:128 (2) - add clap
01:01:557 (3) - add whistle at end
01:02:628 (2) - add clap
01:03:057 (1) - ^ at end
01:04:343 (3) - add clap
01:04:986 (5) - add clap at repeat
01:06:271 (7) - add clap at end
01:07:986 (2) - add finish
01:08:414 (3) - add clap at repeat
01:09:486 (5) - add clap
01:10:343 (8) - ^
01:10:771 (1) - add clap at end
01:12:271 (4) - add whistle at start, add clap at end
01:13:343 (1) - add clap at end
01:13:986 (2) - add finish
01:16:343 (1) - add clap
01:17:414 (4) - add finish
01:17:521 (1) - add whistle
01:19:771 (1) - add clap
01:20:843 (4) - add finish
01:20:950 (1) - add whistle
01:23:200 (1) - add clap
01:24:271 (4) - add finish
01:24:378 (1) - ^

This time section (01:14:200 - 01:23:628) should be 50% volume cuz the low-volume vocal
and add new time section at 01:23:628 till end of song to be 30% volume
its WIP for a reason... so i can't kudosu this :/
artpiggo
its WIP for a reason... so i can't kudosu this :/
Don't mind, don't mind. I come here because my friend,Net, wants me to mod his. I don't care about kudosu much :3

When it's ready for mod, I'll come here for mod again.
Xo4y_CoCaTb
cool) =3
Remilia--_old
Looking foward to failing this when its ranked o-o

So gonna fc this <3

Also Star
Shiirn
General
Meh

Easy
Meh

Normal
01:07:343 (2) - move second node, slider looks like crap

Hard
01:06:271 (7) - Whistle on end

Taiko
1.4 fits this song better than 1.6

Insane
Meh

I disliked how none of the difficulties used the time after the last vocal line, despite it ending rather well.
Medi-chan_old
I like the faster scrolling better, but you're right it does, so changed.

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Medi's Minori-Taiko Oni].osu
akrolsmir
Yay, another Toradora map!

Ryuji-Easy:
I think Ryuji should be Ryuuji. Ryuji is when the u has a stress over it otherwise it looks like you double it. Of course, I don't actually know Japenese, this is based on a couple of google searches.

General note- Though sliders such as 00:00:486 (1) - , 00:10:771 (1) - are reasonably (but not perfectly) symmetric, they look too pointed. Try using more nodes than just 3 to get a better arc shape.

00:01:771 (2) - Align with end of (1)?
00:47:200 (2,3) - If they're meant to be identical... they're not.
00:52:128 (3) - Since this is an easy, maybe replace this slider with just a circle on the place it starts?
01:05:843 (4) - ^

net's Kitamura-Normal:
00:27:914 (5) - Move up 1 grid to complete the pattern
01:20:200 (1,2,3,4) - I felt that instead of a just a horizontal flip of 01:16:771 (1,2,3,4) - , this should have been that rotated 180 degrees kinda like to arms of a spiral, similar to the pattern in Easy.

Ami-Hard:
00:18:057 (1,2) - These two ought to be identical
00:21:700 - Place a circle here to cover "n" of "minawa". And to parallel the timing of 00:14:628 (1,2,3) - , 00:18:057 (1,2) - .
00:25:128- ^
00:52:557 (7) - See note about sliders under Easy
00:56:200 (3) - Asymmetrical, move center node down.
01:06:271 (7) - It's good you use many nodes here, but it's still not symmetric
01:07:343 (1,3) - Asymmetrical, move center node down.

Saten's Taiga-Insane:
I think a slider tick rate of 1 or even 2 would be good; it's a bit disconcerting to see long sliders with no ticks in them.
Other than that, I thought the patterns were really well done in this difficulty!

Generally, there were a few problems with slider shapes and symmetry. You might want to refer to this guide for nicer slider shapes. Mostly fine, though, and starred!
Haneii
~Ryuji-Easy~

00:45:486 (1) – too close to spinner. I suggested removing this and the next 2 notes and just have it start again at the beginning of the chorus

~net's Kitamura-Normal~

00:23:414 (6) – align with end of slider better. (tip: turn off grid snap, make DS 0.0 and it should fall right into place)
00:33:271 (10) - ^
00:42:914 (3) - ^
01:07:985 (3) - ^


~Twinkle twinkle little star~
Crimmi
Modding,CrimmiStyle!!

[Ryuji-Easy]

Lead-in should be 2 seconds, imo.

The rest is fine~

[net's Kitamura Normal]

Lead-in should be 2 seconds, imo.

These new combos are just suggestional:
00:03:271 (1) - New combo.
00:03:914 (4) - New combo.
00:06:914 (1) - New combo.
00:07:343 (5) - New combo.
00:27:914 (5) - Align with (4).
00:46:771 (4) - New combo?
01:03:486 (1) - New combo.

[Ami-Hard]

Lead-in should be 2 seconds, imo.

[Medi's Minori-Taiko Oni]

Nothing.

[Saten's Taiga-Insane]

Lead-in should be 2 seconds, imo.

Nothing.
Saten
2 sec seems too long imo..
net45291

Saten-san wrote:

2 sec seems too long imo..
me too = ="

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [net's Kitamura-Normal].osu
Topic Starter
Weez

net45291 wrote:

Saten-san wrote:

2 sec seems too long imo..
me too = ="
me three :T
Colin Hou
[General]:
  1. don't change the aspect ratio while resizing the image for BG, if you really care about this anime, try harder to find a better choice.
  2. find a Taiko BG for Taiko diff?
  3. about lean-in, 2s~2.5s from start to the first note is fine :3
[Insane]:
  1. 01:13:986 (1) - not a fan about this slow slider, spinner with a starting note is better imo. or at least make a better shape for them? there are only 3 way point and seems randomly placed.
  2. 01:17:414 (1) - ^
  3. 01:20:843 (1) - ^
[Hard]:
  1. I think I said in the earlier modding (but I forget which map), the spacing is too light for the sliver velocity.
[Normal]:
  1. 00:33:700 (11,1) - this is a jump in normal, and obviously too hard.
  2. 01:00:486 (T) - make the re-KIAI happen here.
  3. 00:46:771 ~ 00:53:200 (T) - this part is following the vocal, but for the next part, suddenly the style changed. a bit confusing and a long 1/2 combo is not so friendly in a normal diff. try to make your diff more like 1 diff, it will make it more balanced.
[Easy]:
  1. 01:26:843 (1,2,3,4) - suggest changing them into slider(s), they're right after the spinner and the location makes the approaching circle not easy enough to tell, this would lead to an early click.
not bad, so have a star~ :3
Kiddo-Kun
[General]
All good

[Ryuji-Easy]
00:43:343 (1) - Add a finish to the end of this note.
01:09:486 (1) - Remove new combo.
01:26:843 (1,2,3,4) - You should move these inheriting point 1/4 tick behind the note.

[net's Kitamura-Normal]
00:05:200 (5) - Move this note down one grid. (Grid Level 3)
00:34:343 (1) - You should move this inheriting point 1/4 tick behind the note.
00:31:771 (6) - It would be better if you make a new combo here.

-I think the combos are poorly placed in this difficulty. If I were you I'd go over them and make sure they are consistent and follow the song-

[Ami-Hard]

All is well, but...
01:26:843 (1,2,3,4) - Same as easy.

[Saten's Taiga-Insane]

Fine IMO.

Have a star.
wmfchris
here's a taiko mod >_<

00:01:557 - try d k d d d k d?
00:!6:557 - d
00:27:057 - d---d-k-D....
00:34:128 - kkdkddd
00:38:200 - dkddd ddkkddd dddkddk [but these stream don't fit the vocal very well, try to break them down.]
00:44:414 - ddkdddk?
00:56:200 - kkkkd d
01:10:771 - kdkdkdk / kkddddk

Rating: 6.5/10

Except for some messy streams they looked good
star~
Crimmi

Saten-san wrote:

2 sec seems too long imo..
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.

but like i say it's a suggestion :|
FireballFlame
These three-part difficulty names are quite bulky, maybe you should remove one of the parts.
On every diff: 2 seconds lead-in is too long imo. 1 is enough.
Also, what are taiko.png and taikobg.png there for? They do not seem to be used by anything.

[Saten's Taiga-Insane]
Nice map! But tick rate 0,5? :o At least raise it to 1. It even sounds better.

[Ami-Hard]
00:04:771 (2,3,4) - Make them symmetric to the y-axis.
00:07:128 (1,2,3) - The music doesn't really justify a triple here. I'd remove that (2).
00:10:128 (1) - Again, symmetry.
00:41:628 (1,1) - This looks kinda weird, as the slider appears almost at the same time as the spinner. Maybe remove it, put the whistle on the spinner and make that 1 beat longer?
01:16:771 (1,2,3,4) - Symmetry.
01:23:628 (1,2,3,4) - ^
01:26:843 (1,2,3,4) - I don't think this is a very good idea. I'd remove that combo altogether, as it comes quite unexpected, but if you want to keep it: Move it 1 beat earlier in time. It becomes more readable (can be observed while still spinning), less confusing (every note of the melody ist mapped instead of the 1st one skipped) and closer to the music (the current (4) sounds like it's just an echo) that way. Oh, and 1 grid up to match the axis.

[net's Kitamura-Normal]
00:33:271 (10) - Stack this with (11). It's the only note behind a slider end that doesn't come 1/2 beat after the slider.
00:31:771 (6) - New combo.
01:16:771 (1,2,3,4) - Stack them, to make it different from the Hard diff?
01:20:200 (1,2,3,4) - ^
01:23:628 - Why no notes?

[Ryuji-Easy]
00:41:628 (1,2) - 1 and 2 grids right respectively to match the axis.
00:51:486 (2) - 3 grids down, 2 right, so it doesnt overlap with (1). Then adjust (3,4) to restore spacing.
00:54:914 (2) - A bit too far from (1).
01:26:843 (1,2) - Remove them. Not fitting for the Easy diff imo.

Star!
Topic Starter
Weez

Crimmi wrote:

Saten-san wrote:

2 sec seems too long imo..
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.

but like i say it's a suggestion :|
I changed it to 2 now :T

FireballFlame wrote:

These three-part difficulty names are quite bulky, maybe you should remove one of the parts. nooooo, I've done it for this http://osu.ppy.sh/s/24135 and this http://osu.ppy.sh/s/27523 and there were no problems!
On every diff: 2 seconds lead-in is too long imo. 1 is enough. Nope
Also, what are taiko.png and taikobg.png there for? They do not seem to be used by anything. Been fixed before this mod

[Ami-Hard]
00:04:771 (2,3,4) - Make them symmetric to the y-axis.
00:07:128 (1,2,3) - The music doesn't really justify a triple here. I'd remove that (2). Nope
00:10:128 (1) - Again, symmetry.
00:41:628 (1,1) - This looks kinda weird, as the slider appears almost at the same time as the spinner. Maybe remove it, put the whistle on the spinner and make that 1 beat longer? Nope
01:16:771 (1,2,3,4) - Symmetry.
01:23:628 (1,2,3,4) - ^
01:26:843 (1,2,3,4) - I don't think this is a very good idea. I'd remove that combo altogether, as it comes quite unexpected, but if you want to keep it: Move it 1 beat earlier in time. It becomes more readable (can be observed while still spinning), less confusing (every note of the melody ist mapped instead of the 1st one skipped) and closer to the music (the current (4) sounds like it's just an echo) that way. Oh, and 1 grid up to match the axis. I'm keeping it the way it is. it's not confusing, this is a hard!

[Ryuji-Easy]
00:41:628 (1,2) - 1 and 2 grids right respectively to match the axis. Nope
00:51:486 (2) - 3 grids down, 2 right, so it doesnt overlap with (1). Then adjust (3,4) to restore spacing. Soemthing different
00:54:914 (2) - A bit too far from (1). No it isn't >_>
01:26:843 (1,2) - Remove them. Not fitting for the Easy diff imo. Yes it does

Star!
Did a few, holding back from kudosu for now since it seems too nazi :T
Saten
Whyyyy~~ 1.5 lead-in was so nice D:

Colin Hou wrote:

[Insane]:
  1. 01:13:986 (1) - not a fan about this slow slider, spinner with a starting note is better imo. or at least make a better shape for them? there are only 3 way point and seems randomly placed.
  2. 01:17:414 (1) - ^
  3. 01:20:843 (1) - ^
I'm not a fan of multiple spinners, and the points are not randomly placed :o

FireballFlame wrote:

[Saten's Taiga-Insane]
Nice map! But tick rate 0,5? :o At least raise it to 1. It even sounds better.

akrolsmir wrote:

Saten's Taiga-Insane:
I think a slider tick rate of 1 or even 2 would be good; it's a bit disconcerting to see long sliders with no ticks in them.
Other than that, I thought the patterns were really well done in this difficulty!
There's a reason why 0,5 exist.
and tick rate 1 plays bad in taiko
And 2 would be drum roll spam lol nvm I'll use 2

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
Medi-chan_old
FireballFlame

Weezy wrote:

@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did)
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see.
@ every Nope Why not?
Topic Starter
Weez

FireballFlame wrote:

Weezy wrote:

@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did) To simply put it, you missed. I don't find anything wrong with it and find it simply to get it.
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see. how is this far http://puu.sh/2ckR -.-
@ every Nope Why not?found them to be nazi mods :/
/discussion
Zelos
i decided to take your request in #modreqs

Folder:

all good here!

Please note, all my mods are suggestions unless otherwise stated.

Ryuji-Easy:

00:15:914 (2,3) - try making slider 3 like slider 2. (copy slider 2, paste in 3's timing position, horizontally and vertically flipped, remove the bounce back part of the slider, and reverse selection) it would be a bit neater than the way it was before.


01:27:700 (2) - this is waaaaay to inaudible. please raise the volume at least a little.

Net-kitamura's Normal:

01:14:093 (1) - for a Normal, don't start this spinner on a 1/4th.

01:17:521 (1) - ^^

01:20:950 (1) - ^^

Overall this one is nice but I felt for normal players, only a few parts might be a bit hard for them.

Ami-Hard:

00:10:128 (1) - there is nothing wrong with breaking distance snap in this case, turn off ds and center with slider 2.

00:52:557 (7) - grab 2nd and 3rd white box point on the slider and move to the right 1, it makes it a bit more even.

Saten's Taiga Insane:

Nothing wrong here that I saw but the use of claps in this are a bit uguu.

You get a star Weezykins.
Topic Starter
Weez
Thanks Zelos ^_^
Did everything but this: 01:27:700 (2) - this is waaaaay to inaudible. please raise the volume at least a little.
I like it and suits imo
net45291
Sorry for a late Weezy , I can use a computer on sunday-monday only I can Fix my diff on Sunday and monday
Sorry :(
SPOILER
Shoot kudosu Star ~~!
P.S. RED = Edit
jericho2442
00:41:628 (1,1) - This looks kinda weird,
i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914

also please remember a modder is not modding to agitate you, even if they do a nazi mod they spent time to do it so they could help you with your map, do not take it offensive and please always atleast try the changes before you reject them

also FireballFlame's mod was not purely nazi, was also a lot of good suggestions even if you yourself did not apply them
Topic Starter
Weez

jericho2442 wrote:

00:41:628 (1,1) - This looks kinda weird,
i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914

also please remember a modder is not modding to agitate you, even if they do a nazi mod they spent time to do it so they could help you with your map, do not take it offensive and please always atleast try the changes before you reject them I always do D:

also FireballFlame's mod was not purely nazi, was also a lot of good suggestions even if you yourself did not apply them
I guess I did take this a bit over board :T My made was kinda having a bad day then >.< Changes have been made and firebalflame gets the kudosu he/she deserves.
Leorda
Hiiiiii, sorry for taking so long

General
* Since the title is "Orange", how about the combo color change into an Orange color? lol

-------------------------------------------------------------------------

Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)

-------------------------------------------------------------------------

net's Kitamura-Normal

00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff

-------------------------------------------------------------------------

Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)

-------------------------------------------------------------------------

Saten's Taiga-Insane

00:10:343 (3) - New combo?

-------------------------------------------------------------------------

Don't hate me ok? :(
Topic Starter
Weez

Leorda wrote:

Hiiiiii, sorry for taking so long

General
* Since the title is "Orange", how about the combo color change into an Orange color? lol The first combo colour is orange :S

-------------------------------------------------------------------------

Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)

-------------------------------------------------------------------------

net's Kitamura-Normal

00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff

-------------------------------------------------------------------------

Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)


-------------------------------------------------------------------------

Don't hate me ok? :( Why would I hate you D:
thanks :D
S o r d a
#modreqs
hi>_<


[overall]:
Fine

[Saten's Taiga-Insane]:
  1. 00:22:541 (6) - Delete note?
  2. 00:22:755 (1) - slider beginning finish?
  3. 00:24:470 (1) - ^
  4. 00:39:255 - Add note
  5. 00:39:470 - ^
  6. 01:06:255 - http://puu.sh/2f3YSuggestion
  7. 01:24:469 (1) - Spinner end Silent?
[Ami-Hard]:
  1. OD,AR+1?
  2. 00:24:486 (5) - Finish?

[net's Kitamura-Normal]:
  • Normal must not change spacing...
  1. 00:03:700 (3) - Spacing
  2. 00:15:271 (4) - ^
  3. 00:18:271 (4) - ^
  4. 00:18:700 (6) - ^
  5. 00:27:914 (5) - soft finish?
    many Spacing miss Please check
[Ryuji-Easy]:
  1. 00:17:200 (3) - end Add finish
  2. 00:37:771 - http://puu.sh/2f4PSuggestion
star(ノ゚ω゚)ノ
Norn_NNN
:)
Roddie
Hi.

Ryuji's Easy
  1. 00:12:486 (1)-Remove new combo?
  2. 00:27:914 (x)-It feels like there should be a note here... And maybe add a finish here too.
  3. 00:41:628 (1)-Add a finish on the beginning?

net's Kitamura-Normal
  1. 00:00:486 (1)-Add a finish.
  2. 00:09:700 (6)-Add a whistle?
  3. 00:11:843 (2)-Add a whistle on that reverse arrow?
  4. 00:13:557 (3)-Add a whistle on the beginning?
  5. 00:19:986 (2)-Add a whistle.
  6. 00:46:771 (4)-Put a new combo here.
  7. 01:03:486 (1)-Remove new combo?
  8. 01:03:914 (7)-Put a new combo here?

Ami-Hard
  1. 00;10:771 (2)-Add a whistle on the beginning

Medi's Minori-Taiko Oni
  1. 00:09:057-kkd?
  2. 00:51:271-ddk

Saten's Taiga-Insane
  1. 00:07:343 (1)-Add a finish on the beginning.

And that's it. Good luck!

Star!
Topic Starter
Weez
Done most of em
thanks :)
Regou
Hi! :)

[Ryuji's Easy]
Nice.

[net's Kitamura-Normal]
00:49:128(1,2,3,4,5) all 1 grid left?

[Ami-Hard]
HP drain -1?
00:00:914(3)1 grid right?
00:03:914(1)1 grid up?
00:34:343(1) make it more beautiful?

[Medi's Minori-Taiko Oni]
Sorry that I don't know how to mod taiko map :(

[Satan's Taiga-Insane]
00:29:200(1)Cancel this New Combo?
00:29:843(2)Cancel this hitclap sound?
00:30:700(2)^
00:31:128(4)^
00:32:200(4)^
00:34:557(6)^
00:47:200(2)1 grid right?
01:13:128(5)^,and cancel the new combo also?

Good luck~ :D
net45291
Okayyy Fixed ! ,so I think I don't want to change some mod ; ~ ;

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
eldnl
[Easy]

  1. HP Drain Rate 2

  1. 00:37:771 (1) Start the spinner here ?
  2. 00:41:200 (x) Add a note here
[Normal]

  1. 01:09:271 (1,2,3,4) Stacked notes? looks bad.
  2. 01:13:343 (1,2,3,4) ^. Would look much better without those notes and with more imagination :)
  3. 01:26:843 (x) Add notes, as that easy.

[Hard]


  1. HP Drain Rate 6
  1. 00:34:343 (2) loosk bad :|
  2. 00:41:200 (1) Move this note to the centre and remove new combo.
  3. 00:53:628 (1,2,3,4) Stacked notes? looks bad.
  4. 01:09:271 (4) New combo
  5. 01:16:343 (1) Remove new combo
  6. 01:19:771 (1) ^
  7. 01:20:200 (1,2,3,4) Stacked notes? looks bad. Please improve. creativitie (?)
  8. 01:23:200 (1) Remove new combo.
[Insane]

  1. 00:49:343 (1) Remove new combo ?
  2. 01:26:843 (x) Add notes, as that hard.
I don't like the mapset but is fine as. Star.
Topic Starter
Weez

eldnl wrote:

[Easy]

  1. HP Drain Rate 2
Nope :/


  1. 00:37:771 (1) Start the spinner here ?
  2. 00:41:200 (x) Add a note here
Nope, too close to the spinner



[Hard]


  1. HP Drain Rate 6 Nope
  1. 00:34:343 (2) loosk bad :| no it doesn't
  2. 00:41:200 (1) Move this note to the centre and remove new combo. Not removing the new combo
  3. 00:53:628 (1,2,3,4) Stacked notes? looks bad.
  4. 01:09:271 (4) New combo
  5. 01:16:343 (1) Remove new combo
  6. 01:19:771 (1) ^
  7. 01:20:200 (1,2,3,4) Stacked notes? looks bad. Please improve. creativitie (?) Nope I got a little pattern going :3
  8. 01:23:200 (1) Remove new combo.
thanks :)
Saten
;w;
why u add finish here (00:07:343 - ) on mine? ;w;

if you say it fits, then I need to add finishes here as well:
00:53:628 -
01:07:343 -

updated, added finishes and change some new combos..

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
Topic Starter
Weez

Saten-san wrote:

;w;
why u add finish here (00:07:343 - ) on mine? ;w;

if you say it fits, then I need to add finishes here as well:
00:53:628 -
01:07:343 -

updated, added finishes and change some new combos..
oh crap didnt mean to save it >.< was just checking it out :T
SapphireGhost
Hi, I'm here from #modreqs, non-MAT/BATness included.

[General]

- Kiai time is inconsistent and unrankable. Make kiai time for all difficulties the same.

[Normal With A Long Name]
01:06:914 (1,2,3,4,5,6,7,8,9,10) - Put a new combo here somewhere.
01:17:521 (1) - Move the spinner back one blue tick.
01:20:950 (1) - ^

[Ami-Hard]
00:39:700 (4,1) - *nazi* This could blanket better. Right now it looks like this:
It would be better like this:

Map is okay.
Topic Starter
Weez

SapphireGhost wrote:

Hi, I'm here from #modreqs, non-MAT/BATness included.

[General]

- Kiai time is inconsistent and unrankable. Make kiai time for all difficulties the same.

[Normal With A Long Name]
01:06:914 (1,2,3,4,5,6,7,8,9,10) - Put a new combo here somewhere.
01:17:521 (1) - Move the spinner back one blue tick.
01:20:950 (1) - ^

[Ami-Hard]
00:39:700 (4,1) - *nazi* This could blanket better. Right now it looks like this:
It would be better like this:

Map is okay.
[/color]
everything but the one i mention has been done
Guess I'm wasting my 1000th post on my own map :)
thanks :D
net45291
Saten

Weezy wrote:

omg, Orange! kd star~
Yomeiro
Random mod~ :o

Ami-Hard

00:21:486 (1,2,3,4) - I kinda expected a "AaAa" pattern here for the whistles as well.... it's AAaa instead o.o (special reason for this? ><)
00:24:914 (1,2,3,4) - ^
00:52:557 (7) - Is there a whistle missing at the end of this one? o.o (I guess there is, since you used one at the end of 01:06:271 (7) as well ><)


I guess I'm pretty much fine with all other diff's ~
Hitsounds on Easy felt a bit weird though, probably since I checked the other diffs first~
Oh well.... guess I just leave this here~
Topic Starter
Weez

Yomeiro wrote:

Random mod~ :o

Ami-Hard

00:21:486 (1,2,3,4) - I kinda expected a "AaAa" pattern here for the whistles as well.... it's AAaa instead o.o (special reason for this? ><)
00:24:914 (1,2,3,4) - ^
00:52:557 (7) - Is there a whistle missing at the end of this one? o.o (I guess there is, since you used one at the end of 01:06:271 (7) as well ><)


I guess I'm pretty much fine with all other diff's ~
Hitsounds on Easy felt a bit weird though, probably since I checked the other diffs first~
Oh well.... guess I just leave this here~
humm nice catch
fixed :)
Shiki
Hi~

[Easy]
00:52:128 (3,4) - imo this is a hard for inexperienced players, how about make it like
SPOILER

Since you have slienced soft-sliderslide.wav, it will hear no difference but much easier
01:05:843 (4,5) - ^

[Normal]
The lead-in is 1500 while others are 2000. Change it to 2000.
00:05:414 (6,1) - Move 1/2 forward. It fits to the music better.
00:07:128 - Add note.
01:03:914 (7,8) - a grid left
I don't like the part after 01:04:771. Players that play normal probably don't like 3-4 notes stacking together.
Why not seperate them?

[Hard]
00:00:486 (1,2,3) - It doesn't look good. Think about this?

[Insane]
It's OK :)

Nice map and nice song. Star~

vivere
TORADORA!! *.*

[Ryuji-Easy]:
  1. 00:26:200 (2)- Maybe new combo?
[Net's Kitamura-Normal]:
  1. 00:09:271 (5)- Whistle?
  2. 00:15:057 (3)- ^
  3. 00:15:914 (5)- ^
  4. 00:18:486 (5)- ^
[Ami-Hard]:
  1. 00:00:914 (3)- Whistle at the end?
  2. 00:03:914 (1)- ^
  3. 00:27:914 (1)- Whistle in the beginning?
[Saten's Taiga-Insane]:
  1. 01:06:271 - May use this slider velocity in 0,50?
_________________

Star ^.~/
p3n
#modreqs:

[easy]
00:28:343 (2) - this bugs me because it is not following the song in a place where it really should. shorten to red tick and add 2x repeat (end on red tick 00:28:986)
00:31:771 (1) - ^ (end on red tick 00:32:414)
00:35:200 (1) - ^ (end on red tick 00:35:843)
01:03:914 (1) - shorten to first red tick add 2x repeat (end just where it ended before)

[normal]
General: It could play a lot more dynamic without pushing the difficulty any further. The song makes it pretty easy to spot the parts that need a focus on lyrics/melody and the parts the need focus on rhythm.
00:10:343 (8) - It is weird changing from following the melody to following the rhythm mid-combo but it kinda works here imo.
00:11:843 (2) - keep the repeat and shorten whole slider to first red tick (00:12:271), add circle at 00:12:700 (red tick, former end of slider)
00:19:343 (1,2) - why follow guitar with (1) and suddenly lyrics with (2)? totally confusing. I suggest moving (1) to 00:19:128 (red tick) and use a slider from the following big white tick to the red tick (or two circles that is). The new combo you used for this parts would make more sense this way.
00:26:200 (1) - add finish
00:45:485 (1,2,3) - maybe add whistles here? It would fit but I hate whistles tbh...just sayin
00:57:057 (3,4) - this part is weird. What exactly does the slider follow? I suggest keeping the repeat but shortening the slider to end on 00:57:486 (white tick) and adding a circle at 00:57:700 (red tick). This way the (4) will not feel misplaced (it isn't but the weird slider will give the feeling of a completely misplaced note)
01:03:914 (7) - new combo (strict beat follow)
01:04:771 (1) - remove new combo
01:05:843 (4) - new combo (change to lyric follow)
01:06:914 (1) - remove new combo
01:07:343 (2) - shorten to red tick tick and add 1 repeat to match lyric follow
01:08:414 (3) - remove new combo

[Hard]
Some of the patterns could use a bit visual polishing. You sacrifice some spacings to grid-symmetry but let some patterns look like they just fell out of bed :P nothing major or gamebreaking though. I wont post them...you'll find them.
00:09:700 (4,1) - spacing?
00:46:343 (4) - not sure about this slider. Sounds and plays better as just a circle on the white tick.
01:24:378 (1) - spinner must end later on red tick (01:26:414)

[Insane]
:)

~star for toradora!
YTYuyu
:D
Saten

vivere wrote:

[Saten's Taiga-Insane]:
  1. 01:06:271 - May use this slider velocity in 0,50?
nuu~

p3n wrote:

[Insane]
:)
:)
Topic Starter
Weez
Only did one thing out of the last few mods :T
Kirino Kousaka
Hello~ :)
it's been 2 days since I took your mod request,
and I just posted my mod today. Reason: This map is to good, I can't see anything wrong with it, but suddenly noticed something. :D
(I'm a Beginner in modding... don't expect much ><)
[mods inside the spoilerbox]
SPOILER
[Ryuji-Easy]
01:26:843 (1,2) - These sliders doesn't sound that good. :< Try moving slider (1) from "01:26:843" to "01:26:268" and slider (2) from "01:27:700" to "01:27:486"

[Net's Kitamura Normal]
00:33:271 (5,6) - This part didn't seem that good to me, try changing these hit circles into a slider as shown on this pic:

or you could just move hit circle (5) as shown on this pic:

[I'm not really sure with this part, this diff really looks fine to me.]

[Ami-Hard]
01:26:843 (1,2,3,4) - These hit circles doesn't sound that good to me, try moving them as shown on this pic:


[Medi's Minori Taiko Oni]
[I haven't experienced modding taiko diffs, >< but it looks fine to me.]

[Saten's Taiga Insane]
[Looks good to me :> ]

ehehe nice map weezy :D
[tbh this was one of my fave songs for 2010 XD]
Star~
net45291
Hazenkain
Love it! :D
indyinyou
My suggestions:

[Normal]
00:27:914 : new combo
00:28:343 : remove new combo
00:56:628 : make like this http://osu.ppy.sh/ss/98216
01:16:771 : make silder return
01:17:628 : spin move 1/2 earlier
01:20:200 : same 01:17:628.01:20:200

PS . โน๊ตทับ กันเยอะไปปะเนี่ย
[Hard]
00:06:271 : make like this http://osu.ppy.sh/ss/98217
00:13:557 : try 0.5 silder
Tenshi-nyan
O hai Weezy. Had to delay this... don't be mad please.

Saten
00:27:914 - the claps starting in this part are... weird. Weird because there is no similar sound in the music and because there is no real pattern to it.

01:13:986 (1) - kinda ugly slider D:

Hard
00:27:700 (5) - add NC

Easy
00:41:200 (1) - too early after the spinner
00:52:128 (3,4) - this might be too hard for an easy. maybe replace (3) with a single note?
01:05:843 (4,5) - ^

Ah, fine map. To be expected with that many stars. Here, have another.
Saten
Topic Starter
Weez

Tenshi-nyan wrote:

O hai Weezy. Had to delay this... don't be mad please. *points to avatar, thats my face now :P just kidding, im not mad ^_^ why would i :U

Hard
00:27:700 (5) - add NC Done

Easy
00:41:200 (1) - too early after the spinner shouldn't be there to start >.<
00:52:128 (3,4) - this might be too hard for an easy. maybe replace (3) with a single note?Don't find it that hard :T plus that single circle feels wrong.
01:05:843 (4,5) - ^ ^

Ah, fine map. To be expected with that many stars. Here, have another.
thanks :D
Hinacle
ヽ( ゜ 3゜)ノ
Topic Starter
Weez
thanks :D
Kurai
Skin
  1. Your spinner-background is 1024x697, it has to be 1023x692
Ryuji-Easy
  1. 00:28:343 (2) - Extend this slider by 1/2 for keeping the rhythm you have done with 00:29:414 (3) and for follow the vocal.
  2. 00:31:771 (1) - Extend this slider by 1/2, the end will fit more to the vocal and it will be in harmony with the next notes.
  3. 00:57:057 (1) - This slider doesn't end on somthing clearly hearable, it's not very agreable, So reduce it by 1/2 if you want to fix
  4. 01:27:700 (2) - Don't silence this slider, or silence just the end of this slider, but you have to keep something hearable for the beginning, silenced notes are not agreable to play :/
Net's Kitamura-Normal
  1. 00:57:057 (3) - You have forgot to add a whistle at the end of this slider.
  2. 01:07:343 (1) - On the end of this one too
Ami-Hard
  1. 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat.
  2. 01:27:700 (3,4) - Same remark for the silenced objects as Ryuji-Easy
Saten's Taiga-Insane
  1. 01:04:771 (1,2,3) - Try to have the same spacing between these circles (make an equilateral triangle), it will more playable and prettier ;)
That's all :) (Taiga <3)

Star~
ziin
such awesome difficulty names. Original and descriptive.

[general]
I really wish you'd make your sliders delicious. Unless of course you think oranges aren't delicious. Making almost vertical or horizontal sliders looks bad usually. If you could rotate them just slightly so they are >15 degrees or so, that would make ugly sliders look better.
I don't think it does much to silence sliderslide, even in this song. Also, not all the difficulties do it.

[skin]
You have to skin in groups. You need an approach circle and a spinner circle.
I think the default ones are probably fine, or you can copy the ones from the other orange map.
I went ahead and made you an orange/yellow slider ball, and redid the hitcircles just a tad to give it a better 3d look. I hope you'll use them.
http://up.ppy.sh/files/orangeskin.zip

[easy]
Here's some examples of the almost vertical/horizontal slider issue:
00:00:486 (1) - bad
00:03:914 (1) - this one's actually great.
00:07:343 (1) - good--It's not perfect, but it's not vertical/horizontal either, so it's hard to tell.
00:14:628 (1) - bad
00:21:486 (1) - good-- it's ~16 degrees.
00:47:200 (2,3) - To help you be lazy, if you use symmetry, you can get away with crappy sliders too. Copy/paste (2), then press ctrl R to reverse it, then ctrl H to do a horizontal flip.

[hard]
00:39:271 (3,4) - big jump. I was expecting it, but it really doesn't fit. http://osu.ppy.sh/ss/101664

[insane]
00:22:343 (5,6) - I didn't hear much going on in the background here. Do you really need to map it? There's a few places like this where the lyrics cut out.
00:26:200 (1,2) - screen jumps would be better IMO.
00:29:200 (1,2,3) - can you make this circle slider slider?
00:34:664 - add note
00:36:057 (5,6,7) - can you make this circle slider slider?
00:51:057 (3,4,1) - ^
00:58:557 (2,1) - jump
01:00:378 - add note
01:11:414 (2) - rotate this so it's parallel with the previous slider.
01:13:128 (1,2) - circle slider circle

KuraiPettan wrote:

Skin
  1. Your spinner-background is 1024x697, it has to be 1023x692
No it doesn't. I don't know why the template skin uses 1023x692, but you can safely use 1024x692. Anything over that will be overlayed with a black layer from the bottom.
Topic Starter
Weez

KuraiPettan wrote:

Skin
  1. Your spinner-background is 1024x697, it has to be 1023x692 *points to ziin's post


Ryuji-Easy
  1. 00:28:343 (2) - Extend this slider by 1/2 for keeping the rhythm you have done with 00:29:414 (3) and for follow the vocal.
  2. 00:31:771 (1) - Extend this slider by 1/2, the end will fit more to the vocal and it will be in harmony with the next notes.
  3. 00:57:057 (1) - This slider doesn't end on somthing clearly hearable, it's not very agreable, So reduce it by 1/2 if you want to fix
  4. 01:27:700 (2) - Don't silence this slider, or silence just the end of this slider, but you have to keep something hearable for the beginning, silenced notes are not agreable to play :/ I find nothing wrong but people have been stating this, changed a bit

Ami-Hard
  1. 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
  2. 01:27:700 (3,4) - Same remark for the silenced objects as Ryuji-Easy Same remark as well

ziin wrote:

such awesome difficulty names. Original and descriptive.

[general]
I really wish you'd make your sliders delicious. Unless of course you think oranges aren't delicious. Making almost vertical or horizontal sliders looks bad usually. If you could rotate them just slightly so they are >15 degrees or so, that would make ugly sliders look better.
I don't think it does much to silence sliderslide, even in this song. Also, not all the difficulties do it.

[skin]
You have to skin in groups. You need an approach circle and a spinner circle.
I think the default ones are probably fine, or you can copy the ones from the other orange map.
I went ahead and made you an orange/yellow slider ball, and redid the hitcircles just a tad to give it a better 3d look. I hope you'll use them.
http://up.ppy.sh/files/orangeskin.zip

[easy]
Here's some examples of the almost vertical/horizontal slider issue:
00:00:486 (1) - bad
00:03:914 (1) - this one's actually great.
00:07:343 (1) - good--It's not perfect, but it's not vertical/horizontal either, so it's hard to tell.
00:14:628 (1) - bad
00:21:486 (1) - good-- it's ~16 degrees.
00:47:200 (2,3) - To help you be lazy, if you use symmetry, you can get away with crappy sliders too. Copy/paste (2), then press ctrl R to reverse it, then ctrl H to do a horizontal flip.

[hard]
00:39:271 (3,4) - big jump. I was expecting it, but it really doesn't fit. http://osu.ppy.sh/ss/101664 Not really a fan of that, changed to something else though
thanks for the mods :)
Saten

KuraiPettan wrote:

Saten's Taiga-Insane
  1. 01:04:771 (1,2,3) - Try to have the same spacing between these circles (make an equilateral triangle), it will more playable and prettier ;)
That's all :) (Taiga <3) Taiga is mine ♪
Fixed

ziin wrote:

[insane]
00:22:343 (5,6) - I didn't hear much going on in the background here. Do you really need to map it? There's a few places like this where the lyrics cut out.
00:26:200 (1,2) - screen jumps would be better IMO.
00:29:200 (1,2,3) - can you make this circle slider slider?
00:34:664 - add note
00:36:057 (5,6,7) - can you make this circle slider slider?
00:51:057 (3,4,1) - ^
00:58:557 (2,1) - jump
01:00:378 - add note
01:11:414 (2) - rotate this so it's parallel with the previous slider.
01:13:128 (1,2) - circle slider circle
did most of them



Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
Topic Starter
Weez

Saten-san wrote:

ohh another orange :D
lovhin456
Hi! Random mod ~

General;
- Everything is okk here ~

Skin;
- Elements you're missing and are needed;
* Approach circle
* Spinner-circle, spinner-spin, spinner-clear, spinner-osu
- You could make 1x1 transparent png images for the spinner-osu, spinner-spin and spinner-clear if you're lazy ;3

Easy;
- 00:22:771 (1,2) >> Spacing
- 01:13:343 >> Add a repeat ?
- 01:16:771 >> ^
- 01:20:200 >> Make a 90 degrees angle ?
- 01:23:628 >> ^

Net's Normal;
- 00:06:914 >> Remove combo and start new combo on the next note/slider
- 00:19:128 >> Remove new combo ?
- 00:24:486 >> Start the new combo here instead ?
- 00:30:486 >> Add a note ?
- 00:58:771 >> Start the spinner here instead ?
- 01:03:271 >> Add a note ?
- 01:07:343 >> Add finish ?
- 01:16:986 >> Add a note here and on the next red tick too ?

Hard;
- 01:14:200 >> Start the spinner here instead ?

Saten's Insane;
- 00:11:200 >> Could you make the shape of this slider like (1,2) ?
- 00:22:557 >> Delete this ?

* Star ~
net45291

KuraiPettan wrote:

Net's Kitamura-Normal
  1. 00:57:057 (3) - You have forgot to add a whistle at the end of this slider.
  2. 01:07:343 (1) - On the end of this one too

Ohh , I forgot it XD , Thank you.

lovhin456 wrote:

Net's Normal;
- 00:06:914 >> Remove combo and start new combo on the next note/slider
- 00:19:128 >> Remove new combo ?
- 00:24:486 >> Start the new combo here instead ?
- 00:30:486 >> Add a note ?
- 00:58:771 >> Start the spinner here instead ?
- 01:03:271 >> Add a note ?
- 01:07:343 >> Add finish ?
- 01:16:986 >> Add a note here and on the next red tick too ?
No :(

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
Kurai

Weezy wrote:

KuraiPettan wrote:

Ami-Hard
  1. 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
Uh, I meant circle xD Sorry
Topic Starter
Weez

lovhin456 wrote:

Hi! Random mod ~

General;
- Everything is okk here ~

Skin;
- Elements you're missing and are needed;
* Approach circle
* Spinner-circle, spinner-spin, spinner-clear, spinner-osu
- You could make 1x1 transparent png images for the spinner-osu, spinner-spin and spinner-clear if you're lazy ;3 default ones are fine...

Easy;
- 00:22:771 (1,2) >> Spacing
- 01:13:343 >> Add a repeat ?
- 01:16:771 >> ^
- 01:20:200 >> Make a 90 degrees angle ? nope :T doesn't look right to me
- 01:23:628 >> ^ ^^


Hard;
- 01:14:200 >> Start the spinner here instead ? Plays just fine


* Star ~
thanks :)




KuraiPettan wrote:

Ami-Hard
[list][*]00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat.
Uh, I meant circle xD Sorry
Now thats makes more sense, fixed :)
NotShinta
General:
#modreqs
Tick rate 2 is recommended throughout all difficulties, due to the song being 1/2.
Why isn't this spinner background orange I feel lied to it's clearly yellow

Saten's Something Insane:
00:01:128 (3) - I think this jump's a bit silly and inappropriate to practically start the map off with.
00:22:343 (5,6) - These are awkward and not mapped to anything, especially 6. You could also probably pull off a better pattern with just 4.

Hard:
00:39:271 (3) - I think this would look and play better more like this example.
00:57:057 (1) - Finish on the start of this?
01:03:057 (4) - ^
01:26:843 (1,2,3,4) - Make this symmetrical from the center?

Net's Something Normal:
00:01:986 (3) - Inconsistent stacks (in this case, 1/1 then 1/2 apart) aren't recommended, especially for a Normal, due to being hard to read. (take this into account for other times in the map, too)

Easy:
00:37:771 (1) - I would add a finish on this.
At the ending, that amount of spinners could be difficult for new players. Or not. I'm not sure.

This mod is a silly place
Saten

NotShinta wrote:

Saten's Something Insane:
00:01:128 (3) - I think this jump's a bit silly and inappropriate to practically start the map off with. not silly :V
00:22:343 (5,6) - These are awkward and not mapped to anything, especially 6. You could also probably pull off a better pattern with just 4. (5) is mapped to the acoustic guitar sound. The (6) is there to go with the flow.
*~*
Topic Starter
Weez

NotShinta wrote:

General:
#modreqs
Tick rate 2 is recommended throughout all difficulties, due to the song being 1/2. done
Why isn't this spinner background orange I feel lied to it's clearly yellow I got it from the old orange map D: changed


Hard:
00:39:271 (3) - I think this would look and play better more like this example.
00:57:057 (1) - Finish on the start of this?
01:03:057 (4) - ^
01:26:843 (1,2,3,4) - Make this symmetrical from the center?


Easy:
00:37:771 (1) - I would add a finish on this. sound better without one
At the ending, that amount of spinners could be difficult for new players. Or not. I'm not sure.

This mod is a silly place
thanks :)
SapphireGhost
All fruits should be orange
That's all
Topic Starter
Weez

SapphireGhost wrote:

All fruits should be orange
That's all
Tried comes out like this:


combines with the current combo colors :T oh well
Saten
make them all oranges? :3
Catch the Oranges~♪
ziin
Topic Starter
Weez
and all oranges just seem weird. Have you ever seen a blue orange? and plus people probably won't notice
Gonzvlo
[General]
  1. I expected 'orange' hitcircles, Perhaps you can consider to use this?
  2. Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
  3. Tags: Remove '2' is too generic and short, 'ending' is enough.
  4. 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous.
  5. Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 -
[Ryuji-Easy]
  1. This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you.
  2. 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer
  3. 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them.
[Net's Kitamura-Normal]
  1. Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
  2. 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
  3. 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
  4. 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
  5. 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.
[Ami-Hard]
  1. Perhaps HPDrain -1?
  2. 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this.
  3. 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer.
  4. 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else.
  5. 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones)
  6. 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read.
[Saten's Taiga-Insane]
  1. 00:13:557 (4) - Better place a NC for this slider-speed change.
  2. 00:41:628 (1) - Why this slider doesn't use 0.75x? It's the same part of the song. I strongly suggest to use 0.75x for this slider too, otherwise it's quite unexpected.
  3. 00:57:057 (1,2,3,4,5) - Ok, I understand that you're using some kind of wide spacing, which until now, is working great. But this spacing doesn't make sense, specifically between (2)&(3), make spacing even or find other way to make it readable, please.
  4. 00:58:986 (3,4,5) - Use this NC pattern to make these jumps more friendly for players.
  5. 01:00:914 (5,6) - This spacing seems random too, Look how spacing increases and then it suddenly reduces again but the music/rhythm hasn't changed at all. Fix this please.
  6. 01:06:271 (6) - Place a NC here to re-mark the slow-down.
  7. 01:13:986 (1) - 0.50x doesn't feel good, it kills the flow. 0.75x works better imo, you should use 0.75x those '0.50x' sliders.
  8. Overall, I enjoyed this diff, good job.
\o/
OzzyOzrock
MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE

UOHOHOMUAHAHAHAHTEEHEHEE
Topic Starter
Weez

OzzyOzrock wrote:

MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE

UOHOHOMUAHAHAHAHTEEHEHEE
fiiine -_- due to popular demand; all fruits are all oranges

~Will update when I'm not half asleep~
ziin

Gonzvlo wrote:

[*]Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
please don't. I like my spinner text, and spinner hints are part of a different group from the actual spinner.
MakiseLover
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!



net45291

payuLnw wrote:

I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!
I prefer to use that orange 8-)

Fixed~~

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
winber1
Saten's

--Hp Drain -1? (sometimes the hp drain seems a little harsh, or maybe it was just me being too lazy to spin a spinner... i was spinning at like 250 rpm lol and went down to almost half my hp bar >_> during the first spinner.)
--Although the variation in the jumps is kinda random imo, it reads fine i guess. if i can fc it, i guess that means something lol.

It's fine other than that imo.

Hard

00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi)
00:20:414 (x) - add note? (just to keep the space inbetween notes the same
01:16:343 (1) - delete note? it just doesn't fit imo.
01:19:771 (1,1) - ^
01:26:843 (1,2,3,4) - make symmetrical about the y-axis?
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.

Normal


--I don't really like how there are many stacks in this beatmap that are vary in length, as in some "stacks" are 1/2 tick and some are 1/1 that that could be annoying for a beginning to read.
--Also, if you stack so much, it kinda gets boring, at least in my opinion. I don't stack things a lot, but I do it occasionally to kind of give the beatmap a little more variation, and imo it's really fun if you use stacks correctly, not if you place it everywhere around the map D:

00:00:486 (1,2,3) - I would space this out. Since combo 1 and combo 2 after 1/1 tick away, i get the feeling that combo 2 and 3 are also 1/1 tick spaced when they are actually not. I actually screwed the when i first played this lol >_>
00:11:843 (2,3) - i don't like this "stack" or whatever you call it.
00:30:700 (4,5) - space out plz.
00:32:414 (4,5) - ^? tho I guess I'm fine with this one if you leave it as is.
...and you can reconsider other stacks if you want.. or not.

00:58:557 (1) - not sure if you should use this silened spinner in a normal diff. oh well.
01:09:271 (1,2,3,4) - do something more interesting with this instead of stacking? >_>
01:13:343 (1,2,3,4) - ^

Easy

00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff.

Nice map! :3
ziin
or ya know,
Topic Starter
Weez

Gonzvlo wrote:

[General]
  1. I expected 'orange' hitcircles, Perhaps you can consider to use this? Me like :D added
  2. Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones. Done
  3. Tags: Remove '2' is too generic and short, 'ending' is enough. Done
  4. 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous. Fine going back to what I originally had there, nothing :P
  5. Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 - That's up to Medi :T
[Ryuji-Easy]
  1. This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you. It's a "hard" [Easy] :) anyways changed the OD and HP
  2. 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer Done
  3. 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them. After being like the fifth person to mention this, changed the second and third spinners to sliders
[Net's Kitamura-Normal]
  1. Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
  2. 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
  3. 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
  4. 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
  5. 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.

    Looks like Net made all changes...I think...
[Ami-Hard]
  1. Perhaps HPDrain -1? Done
  2. 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this. Changed to an attempt of what your suggested.
  3. 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer. Done
  4. 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else. Done
  5. 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones) Done
  6. 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read. This is irrelevant cuz nothing is there :P
\o/
Waiting for Saten and Medi for their diffs.
thanks :)


winber1 wrote:

Hard

00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi) Naw placing one there seems like an empty note to me
00:20:414 (x) - add note? (just to keep the space inbetween notes the same While ruin my pattern D:
01:16:343 (1) - delete note? it just doesn't fit imo. nope fits fine to me :T
01:19:771 (1,1) - ^ ^same as above
01:26:843 (1,2,3,4) - make symmetrical about the y-axis? Decided to go back to what I originally had and delete those notes
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.^same

Easy

00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff. this whole section has been changed in previous mod.

Nice map! :3
thanks for the two mods :D

payuLnw wrote:

I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!
I did something better
Topic Starter
Weez
Added this new spinner circle

PLEASE if anyone finds something wrong with it, let me know (I'm pretty noob at this stuff >.<)
winber1
SPOILER

Weezy wrote:

Added this new spinner circle
lol
ziin
oh my heart. Don't worry I'll fix the skin later.
Topic Starter
Weez

ziin wrote:

oh my heart. Don't worry I'll fix the skin later.
Well atleast I gave it a try
Saten
net45291

Weezy wrote:

Looks like Net made all changes...I think...
Yaaaaaaay~~ Weezy X3 , I do. O w o
Topic Starter
Weez
Alright everything is update to date now :D
ziin
http://up.ppy.sh/files/orangeskin.zip

I didn't like the hitcircle (it's got jpg artifacts...) so I used the spinner I posted. Also included are 2 overlays, since if you use gonz's hitcircle, you need to ditch my old overlay.

You also are supposed to have a fruit ryuuta and fruit drop if you skin the fruits, but I think it's silly to skin ryuuta, since it's essentially a cursor. I made one, but who knows if anyone will like it...

Oh well, we should be all set to go now. If you want a white border around the spinner, just ask and I'll add it (or you can do it pretty easily too).

Please include "SliderBorder: 255,255,255" under [colours]
Topic Starter
Weez
not adding the fruit ryuuta feels weird (I'm picky with em)

well thanks :D
ziin

Weezy wrote:

not adding the fruit ryuuta feels weird (I'm picky with em)
I don't blame you. I hate maps that skin my cursor...
YGOkid8
General:
- Saten's Taiga-Insane is missing a 2 in Tags.

That's it. Nice map you have here. Loving the diff. spread.
Saten

YGOkid8 wrote:

General:
- Saten's Taiga-Insane is missing a 2 in Tags.

That's it. Nice map you have here. Loving the diff. spread.
Weezy, you forgot to remove t "2" D:
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