[General]
- I expected 'orange' hitcircles, Perhaps you can consider to use this?
- Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
- Tags: Remove '2' is too generic and short, 'ending' is enough.
- 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous.
- Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 -
- This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you.
- 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer
- 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them.
- Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
- 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
- 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
- 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
- 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.
- Perhaps HPDrain -1?
- 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this.
- 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer.
- 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else.
- 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones)
- 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read.
- 00:13:557 (4) - Better place a NC for this slider-speed change.
- 00:41:628 (1) - Why this slider doesn't use 0.75x? It's the same part of the song. I strongly suggest to use 0.75x for this slider too, otherwise it's quite unexpected.
- 00:57:057 (1,2,3,4,5) - Ok, I understand that you're using some kind of wide spacing, which until now, is working great. But this spacing doesn't make sense, specifically between (2)&(3), make spacing even or find other way to make it readable, please.
- 00:58:986 (3,4,5) - Use this NC pattern to make these jumps more friendly for players.
- 01:00:914 (5,6) - This spacing seems random too, Look how spacing increases and then it suddenly reduces again but the music/rhythm hasn't changed at all. Fix this please.
- 01:06:271 (6) - Place a NC here to re-mark the slow-down.
- 01:13:986 (1) - 0.50x doesn't feel good, it kills the flow. 0.75x works better imo, you should use 0.75x those '0.50x' sliders.
- Overall, I enjoyed this diff, good job.