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Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size)

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Leorda
Hiiiiii, sorry for taking so long

General
* Since the title is "Orange", how about the combo color change into an Orange color? lol

-------------------------------------------------------------------------

Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)

-------------------------------------------------------------------------

net's Kitamura-Normal

00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff

-------------------------------------------------------------------------

Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)

-------------------------------------------------------------------------

Saten's Taiga-Insane

00:10:343 (3) - New combo?

-------------------------------------------------------------------------

Don't hate me ok? :(
Topic Starter
Weez

Leorda wrote:

Hiiiiii, sorry for taking so long

General
* Since the title is "Orange", how about the combo color change into an Orange color? lol The first combo colour is orange :S

-------------------------------------------------------------------------

Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)

-------------------------------------------------------------------------

net's Kitamura-Normal

00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff

-------------------------------------------------------------------------

Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)


-------------------------------------------------------------------------

Don't hate me ok? :( Why would I hate you D:
thanks :D
S o r d a
#modreqs
hi>_<


[overall]:
Fine

[Saten's Taiga-Insane]:
  1. 00:22:541 (6) - Delete note?
  2. 00:22:755 (1) - slider beginning finish?
  3. 00:24:470 (1) - ^
  4. 00:39:255 - Add note
  5. 00:39:470 - ^
  6. 01:06:255 - http://puu.sh/2f3YSuggestion
  7. 01:24:469 (1) - Spinner end Silent?
[Ami-Hard]:
  1. OD,AR+1?
  2. 00:24:486 (5) - Finish?

[net's Kitamura-Normal]:
  • Normal must not change spacing...
  1. 00:03:700 (3) - Spacing
  2. 00:15:271 (4) - ^
  3. 00:18:271 (4) - ^
  4. 00:18:700 (6) - ^
  5. 00:27:914 (5) - soft finish?
    many Spacing miss Please check
[Ryuji-Easy]:
  1. 00:17:200 (3) - end Add finish
  2. 00:37:771 - http://puu.sh/2f4PSuggestion
star(ノ゚ω゚)ノ
Norn_NNN
:)
Roddie
Hi.

Ryuji's Easy
  1. 00:12:486 (1)-Remove new combo?
  2. 00:27:914 (x)-It feels like there should be a note here... And maybe add a finish here too.
  3. 00:41:628 (1)-Add a finish on the beginning?

net's Kitamura-Normal
  1. 00:00:486 (1)-Add a finish.
  2. 00:09:700 (6)-Add a whistle?
  3. 00:11:843 (2)-Add a whistle on that reverse arrow?
  4. 00:13:557 (3)-Add a whistle on the beginning?
  5. 00:19:986 (2)-Add a whistle.
  6. 00:46:771 (4)-Put a new combo here.
  7. 01:03:486 (1)-Remove new combo?
  8. 01:03:914 (7)-Put a new combo here?

Ami-Hard
  1. 00;10:771 (2)-Add a whistle on the beginning

Medi's Minori-Taiko Oni
  1. 00:09:057-kkd?
  2. 00:51:271-ddk

Saten's Taiga-Insane
  1. 00:07:343 (1)-Add a finish on the beginning.

And that's it. Good luck!

Star!
Topic Starter
Weez
Done most of em
thanks :)
Regou
Hi! :)

[Ryuji's Easy]
Nice.

[net's Kitamura-Normal]
00:49:128(1,2,3,4,5) all 1 grid left?

[Ami-Hard]
HP drain -1?
00:00:914(3)1 grid right?
00:03:914(1)1 grid up?
00:34:343(1) make it more beautiful?

[Medi's Minori-Taiko Oni]
Sorry that I don't know how to mod taiko map :(

[Satan's Taiga-Insane]
00:29:200(1)Cancel this New Combo?
00:29:843(2)Cancel this hitclap sound?
00:30:700(2)^
00:31:128(4)^
00:32:200(4)^
00:34:557(6)^
00:47:200(2)1 grid right?
01:13:128(5)^,and cancel the new combo also?

Good luck~ :D
net45291
Okayyy Fixed ! ,so I think I don't want to change some mod ; ~ ;

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
eldnl
[Easy]

  1. HP Drain Rate 2

  1. 00:37:771 (1) Start the spinner here ?
  2. 00:41:200 (x) Add a note here
[Normal]

  1. 01:09:271 (1,2,3,4) Stacked notes? looks bad.
  2. 01:13:343 (1,2,3,4) ^. Would look much better without those notes and with more imagination :)
  3. 01:26:843 (x) Add notes, as that easy.

[Hard]


  1. HP Drain Rate 6
  1. 00:34:343 (2) loosk bad :|
  2. 00:41:200 (1) Move this note to the centre and remove new combo.
  3. 00:53:628 (1,2,3,4) Stacked notes? looks bad.
  4. 01:09:271 (4) New combo
  5. 01:16:343 (1) Remove new combo
  6. 01:19:771 (1) ^
  7. 01:20:200 (1,2,3,4) Stacked notes? looks bad. Please improve. creativitie (?)
  8. 01:23:200 (1) Remove new combo.
[Insane]

  1. 00:49:343 (1) Remove new combo ?
  2. 01:26:843 (x) Add notes, as that hard.
I don't like the mapset but is fine as. Star.
Topic Starter
Weez

eldnl wrote:

[Easy]

  1. HP Drain Rate 2
Nope :/


  1. 00:37:771 (1) Start the spinner here ?
  2. 00:41:200 (x) Add a note here
Nope, too close to the spinner



[Hard]


  1. HP Drain Rate 6 Nope
  1. 00:34:343 (2) loosk bad :| no it doesn't
  2. 00:41:200 (1) Move this note to the centre and remove new combo. Not removing the new combo
  3. 00:53:628 (1,2,3,4) Stacked notes? looks bad.
  4. 01:09:271 (4) New combo
  5. 01:16:343 (1) Remove new combo
  6. 01:19:771 (1) ^
  7. 01:20:200 (1,2,3,4) Stacked notes? looks bad. Please improve. creativitie (?) Nope I got a little pattern going :3
  8. 01:23:200 (1) Remove new combo.
thanks :)
Saten
;w;
why u add finish here (00:07:343 - ) on mine? ;w;

if you say it fits, then I need to add finishes here as well:
00:53:628 -
01:07:343 -

updated, added finishes and change some new combos..

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
Topic Starter
Weez

Saten-san wrote:

;w;
why u add finish here (00:07:343 - ) on mine? ;w;

if you say it fits, then I need to add finishes here as well:
00:53:628 -
01:07:343 -

updated, added finishes and change some new combos..
oh crap didnt mean to save it >.< was just checking it out :T
SapphireGhost
Hi, I'm here from #modreqs, non-MAT/BATness included.

[General]

- Kiai time is inconsistent and unrankable. Make kiai time for all difficulties the same.

[Normal With A Long Name]
01:06:914 (1,2,3,4,5,6,7,8,9,10) - Put a new combo here somewhere.
01:17:521 (1) - Move the spinner back one blue tick.
01:20:950 (1) - ^

[Ami-Hard]
00:39:700 (4,1) - *nazi* This could blanket better. Right now it looks like this:
It would be better like this:

Map is okay.
Topic Starter
Weez

SapphireGhost wrote:

Hi, I'm here from #modreqs, non-MAT/BATness included.

[General]

- Kiai time is inconsistent and unrankable. Make kiai time for all difficulties the same.

[Normal With A Long Name]
01:06:914 (1,2,3,4,5,6,7,8,9,10) - Put a new combo here somewhere.
01:17:521 (1) - Move the spinner back one blue tick.
01:20:950 (1) - ^

[Ami-Hard]
00:39:700 (4,1) - *nazi* This could blanket better. Right now it looks like this:
It would be better like this:

Map is okay.
[/color]
everything but the one i mention has been done
Guess I'm wasting my 1000th post on my own map :)
thanks :D
net45291
Saten

Weezy wrote:

omg, Orange! kd star~
Yomeiro
Random mod~ :o

Ami-Hard

00:21:486 (1,2,3,4) - I kinda expected a "AaAa" pattern here for the whistles as well.... it's AAaa instead o.o (special reason for this? ><)
00:24:914 (1,2,3,4) - ^
00:52:557 (7) - Is there a whistle missing at the end of this one? o.o (I guess there is, since you used one at the end of 01:06:271 (7) as well ><)


I guess I'm pretty much fine with all other diff's ~
Hitsounds on Easy felt a bit weird though, probably since I checked the other diffs first~
Oh well.... guess I just leave this here~
Topic Starter
Weez

Yomeiro wrote:

Random mod~ :o

Ami-Hard

00:21:486 (1,2,3,4) - I kinda expected a "AaAa" pattern here for the whistles as well.... it's AAaa instead o.o (special reason for this? ><)
00:24:914 (1,2,3,4) - ^
00:52:557 (7) - Is there a whistle missing at the end of this one? o.o (I guess there is, since you used one at the end of 01:06:271 (7) as well ><)


I guess I'm pretty much fine with all other diff's ~
Hitsounds on Easy felt a bit weird though, probably since I checked the other diffs first~
Oh well.... guess I just leave this here~
humm nice catch
fixed :)
Shiki
Hi~

[Easy]
00:52:128 (3,4) - imo this is a hard for inexperienced players, how about make it like
SPOILER

Since you have slienced soft-sliderslide.wav, it will hear no difference but much easier
01:05:843 (4,5) - ^

[Normal]
The lead-in is 1500 while others are 2000. Change it to 2000.
00:05:414 (6,1) - Move 1/2 forward. It fits to the music better.
00:07:128 - Add note.
01:03:914 (7,8) - a grid left
I don't like the part after 01:04:771. Players that play normal probably don't like 3-4 notes stacking together.
Why not seperate them?

[Hard]
00:00:486 (1,2,3) - It doesn't look good. Think about this?

[Insane]
It's OK :)

Nice map and nice song. Star~

vivere
TORADORA!! *.*

[Ryuji-Easy]:
  1. 00:26:200 (2)- Maybe new combo?
[Net's Kitamura-Normal]:
  1. 00:09:271 (5)- Whistle?
  2. 00:15:057 (3)- ^
  3. 00:15:914 (5)- ^
  4. 00:18:486 (5)- ^
[Ami-Hard]:
  1. 00:00:914 (3)- Whistle at the end?
  2. 00:03:914 (1)- ^
  3. 00:27:914 (1)- Whistle in the beginning?
[Saten's Taiga-Insane]:
  1. 01:06:271 - May use this slider velocity in 0,50?
_________________

Star ^.~/
p3n
#modreqs:

[easy]
00:28:343 (2) - this bugs me because it is not following the song in a place where it really should. shorten to red tick and add 2x repeat (end on red tick 00:28:986)
00:31:771 (1) - ^ (end on red tick 00:32:414)
00:35:200 (1) - ^ (end on red tick 00:35:843)
01:03:914 (1) - shorten to first red tick add 2x repeat (end just where it ended before)

[normal]
General: It could play a lot more dynamic without pushing the difficulty any further. The song makes it pretty easy to spot the parts that need a focus on lyrics/melody and the parts the need focus on rhythm.
00:10:343 (8) - It is weird changing from following the melody to following the rhythm mid-combo but it kinda works here imo.
00:11:843 (2) - keep the repeat and shorten whole slider to first red tick (00:12:271), add circle at 00:12:700 (red tick, former end of slider)
00:19:343 (1,2) - why follow guitar with (1) and suddenly lyrics with (2)? totally confusing. I suggest moving (1) to 00:19:128 (red tick) and use a slider from the following big white tick to the red tick (or two circles that is). The new combo you used for this parts would make more sense this way.
00:26:200 (1) - add finish
00:45:485 (1,2,3) - maybe add whistles here? It would fit but I hate whistles tbh...just sayin
00:57:057 (3,4) - this part is weird. What exactly does the slider follow? I suggest keeping the repeat but shortening the slider to end on 00:57:486 (white tick) and adding a circle at 00:57:700 (red tick). This way the (4) will not feel misplaced (it isn't but the weird slider will give the feeling of a completely misplaced note)
01:03:914 (7) - new combo (strict beat follow)
01:04:771 (1) - remove new combo
01:05:843 (4) - new combo (change to lyric follow)
01:06:914 (1) - remove new combo
01:07:343 (2) - shorten to red tick tick and add 1 repeat to match lyric follow
01:08:414 (3) - remove new combo

[Hard]
Some of the patterns could use a bit visual polishing. You sacrifice some spacings to grid-symmetry but let some patterns look like they just fell out of bed :P nothing major or gamebreaking though. I wont post them...you'll find them.
00:09:700 (4,1) - spacing?
00:46:343 (4) - not sure about this slider. Sounds and plays better as just a circle on the white tick.
01:24:378 (1) - spinner must end later on red tick (01:26:414)

[Insane]
:)

~star for toradora!
YTYuyu
:D
Saten

vivere wrote:

[Saten's Taiga-Insane]:
  1. 01:06:271 - May use this slider velocity in 0,50?
nuu~

p3n wrote:

[Insane]
:)
:)
Topic Starter
Weez
Only did one thing out of the last few mods :T
Kirino Kousaka
Hello~ :)
it's been 2 days since I took your mod request,
and I just posted my mod today. Reason: This map is to good, I can't see anything wrong with it, but suddenly noticed something. :D
(I'm a Beginner in modding... don't expect much ><)
[mods inside the spoilerbox]
SPOILER
[Ryuji-Easy]
01:26:843 (1,2) - These sliders doesn't sound that good. :< Try moving slider (1) from "01:26:843" to "01:26:268" and slider (2) from "01:27:700" to "01:27:486"

[Net's Kitamura Normal]
00:33:271 (5,6) - This part didn't seem that good to me, try changing these hit circles into a slider as shown on this pic:

or you could just move hit circle (5) as shown on this pic:

[I'm not really sure with this part, this diff really looks fine to me.]

[Ami-Hard]
01:26:843 (1,2,3,4) - These hit circles doesn't sound that good to me, try moving them as shown on this pic:


[Medi's Minori Taiko Oni]
[I haven't experienced modding taiko diffs, >< but it looks fine to me.]

[Saten's Taiga Insane]
[Looks good to me :> ]

ehehe nice map weezy :D
[tbh this was one of my fave songs for 2010 XD]
Star~
net45291
Hazenkain
Love it! :D
indyinyou
My suggestions:

[Normal]
00:27:914 : new combo
00:28:343 : remove new combo
00:56:628 : make like this http://osu.ppy.sh/ss/98216
01:16:771 : make silder return
01:17:628 : spin move 1/2 earlier
01:20:200 : same 01:17:628.01:20:200

PS . โน๊ตทับ กันเยอะไปปะเนี่ย
[Hard]
00:06:271 : make like this http://osu.ppy.sh/ss/98217
00:13:557 : try 0.5 silder
Tenshi-nyan
O hai Weezy. Had to delay this... don't be mad please.

Saten
00:27:914 - the claps starting in this part are... weird. Weird because there is no similar sound in the music and because there is no real pattern to it.

01:13:986 (1) - kinda ugly slider D:

Hard
00:27:700 (5) - add NC

Easy
00:41:200 (1) - too early after the spinner
00:52:128 (3,4) - this might be too hard for an easy. maybe replace (3) with a single note?
01:05:843 (4,5) - ^

Ah, fine map. To be expected with that many stars. Here, have another.
Saten
Topic Starter
Weez

Tenshi-nyan wrote:

O hai Weezy. Had to delay this... don't be mad please. *points to avatar, thats my face now :P just kidding, im not mad ^_^ why would i :U

Hard
00:27:700 (5) - add NC Done

Easy
00:41:200 (1) - too early after the spinner shouldn't be there to start >.<
00:52:128 (3,4) - this might be too hard for an easy. maybe replace (3) with a single note?Don't find it that hard :T plus that single circle feels wrong.
01:05:843 (4,5) - ^ ^

Ah, fine map. To be expected with that many stars. Here, have another.
thanks :D
Hinacle
ヽ( ゜ 3゜)ノ
Topic Starter
Weez
thanks :D
Kurai
Skin
  1. Your spinner-background is 1024x697, it has to be 1023x692
Ryuji-Easy
  1. 00:28:343 (2) - Extend this slider by 1/2 for keeping the rhythm you have done with 00:29:414 (3) and for follow the vocal.
  2. 00:31:771 (1) - Extend this slider by 1/2, the end will fit more to the vocal and it will be in harmony with the next notes.
  3. 00:57:057 (1) - This slider doesn't end on somthing clearly hearable, it's not very agreable, So reduce it by 1/2 if you want to fix
  4. 01:27:700 (2) - Don't silence this slider, or silence just the end of this slider, but you have to keep something hearable for the beginning, silenced notes are not agreable to play :/
Net's Kitamura-Normal
  1. 00:57:057 (3) - You have forgot to add a whistle at the end of this slider.
  2. 01:07:343 (1) - On the end of this one too
Ami-Hard
  1. 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat.
  2. 01:27:700 (3,4) - Same remark for the silenced objects as Ryuji-Easy
Saten's Taiga-Insane
  1. 01:04:771 (1,2,3) - Try to have the same spacing between these circles (make an equilateral triangle), it will more playable and prettier ;)
That's all :) (Taiga <3)

Star~
ziin
such awesome difficulty names. Original and descriptive.

[general]
I really wish you'd make your sliders delicious. Unless of course you think oranges aren't delicious. Making almost vertical or horizontal sliders looks bad usually. If you could rotate them just slightly so they are >15 degrees or so, that would make ugly sliders look better.
I don't think it does much to silence sliderslide, even in this song. Also, not all the difficulties do it.

[skin]
You have to skin in groups. You need an approach circle and a spinner circle.
I think the default ones are probably fine, or you can copy the ones from the other orange map.
I went ahead and made you an orange/yellow slider ball, and redid the hitcircles just a tad to give it a better 3d look. I hope you'll use them.
http://up.ppy.sh/files/orangeskin.zip

[easy]
Here's some examples of the almost vertical/horizontal slider issue:
00:00:486 (1) - bad
00:03:914 (1) - this one's actually great.
00:07:343 (1) - good--It's not perfect, but it's not vertical/horizontal either, so it's hard to tell.
00:14:628 (1) - bad
00:21:486 (1) - good-- it's ~16 degrees.
00:47:200 (2,3) - To help you be lazy, if you use symmetry, you can get away with crappy sliders too. Copy/paste (2), then press ctrl R to reverse it, then ctrl H to do a horizontal flip.

[hard]
00:39:271 (3,4) - big jump. I was expecting it, but it really doesn't fit. http://osu.ppy.sh/ss/101664

[insane]
00:22:343 (5,6) - I didn't hear much going on in the background here. Do you really need to map it? There's a few places like this where the lyrics cut out.
00:26:200 (1,2) - screen jumps would be better IMO.
00:29:200 (1,2,3) - can you make this circle slider slider?
00:34:664 - add note
00:36:057 (5,6,7) - can you make this circle slider slider?
00:51:057 (3,4,1) - ^
00:58:557 (2,1) - jump
01:00:378 - add note
01:11:414 (2) - rotate this so it's parallel with the previous slider.
01:13:128 (1,2) - circle slider circle

KuraiPettan wrote:

Skin
  1. Your spinner-background is 1024x697, it has to be 1023x692
No it doesn't. I don't know why the template skin uses 1023x692, but you can safely use 1024x692. Anything over that will be overlayed with a black layer from the bottom.
Topic Starter
Weez

KuraiPettan wrote:

Skin
  1. Your spinner-background is 1024x697, it has to be 1023x692 *points to ziin's post


Ryuji-Easy
  1. 00:28:343 (2) - Extend this slider by 1/2 for keeping the rhythm you have done with 00:29:414 (3) and for follow the vocal.
  2. 00:31:771 (1) - Extend this slider by 1/2, the end will fit more to the vocal and it will be in harmony with the next notes.
  3. 00:57:057 (1) - This slider doesn't end on somthing clearly hearable, it's not very agreable, So reduce it by 1/2 if you want to fix
  4. 01:27:700 (2) - Don't silence this slider, or silence just the end of this slider, but you have to keep something hearable for the beginning, silenced notes are not agreable to play :/ I find nothing wrong but people have been stating this, changed a bit

Ami-Hard
  1. 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
  2. 01:27:700 (3,4) - Same remark for the silenced objects as Ryuji-Easy Same remark as well

ziin wrote:

such awesome difficulty names. Original and descriptive.

[general]
I really wish you'd make your sliders delicious. Unless of course you think oranges aren't delicious. Making almost vertical or horizontal sliders looks bad usually. If you could rotate them just slightly so they are >15 degrees or so, that would make ugly sliders look better.
I don't think it does much to silence sliderslide, even in this song. Also, not all the difficulties do it.

[skin]
You have to skin in groups. You need an approach circle and a spinner circle.
I think the default ones are probably fine, or you can copy the ones from the other orange map.
I went ahead and made you an orange/yellow slider ball, and redid the hitcircles just a tad to give it a better 3d look. I hope you'll use them.
http://up.ppy.sh/files/orangeskin.zip

[easy]
Here's some examples of the almost vertical/horizontal slider issue:
00:00:486 (1) - bad
00:03:914 (1) - this one's actually great.
00:07:343 (1) - good--It's not perfect, but it's not vertical/horizontal either, so it's hard to tell.
00:14:628 (1) - bad
00:21:486 (1) - good-- it's ~16 degrees.
00:47:200 (2,3) - To help you be lazy, if you use symmetry, you can get away with crappy sliders too. Copy/paste (2), then press ctrl R to reverse it, then ctrl H to do a horizontal flip.

[hard]
00:39:271 (3,4) - big jump. I was expecting it, but it really doesn't fit. http://osu.ppy.sh/ss/101664 Not really a fan of that, changed to something else though
thanks for the mods :)
Saten

KuraiPettan wrote:

Saten's Taiga-Insane
  1. 01:04:771 (1,2,3) - Try to have the same spacing between these circles (make an equilateral triangle), it will more playable and prettier ;)
That's all :) (Taiga <3) Taiga is mine ♪
Fixed

ziin wrote:

[insane]
00:22:343 (5,6) - I didn't hear much going on in the background here. Do you really need to map it? There's a few places like this where the lyrics cut out.
00:26:200 (1,2) - screen jumps would be better IMO.
00:29:200 (1,2,3) - can you make this circle slider slider?
00:34:664 - add note
00:36:057 (5,6,7) - can you make this circle slider slider?
00:51:057 (3,4,1) - ^
00:58:557 (2,1) - jump
01:00:378 - add note
01:11:414 (2) - rotate this so it's parallel with the previous slider.
01:13:128 (1,2) - circle slider circle
did most of them



Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
Topic Starter
Weez

Saten-san wrote:

ohh another orange :D
lovhin456
Hi! Random mod ~

General;
- Everything is okk here ~

Skin;
- Elements you're missing and are needed;
* Approach circle
* Spinner-circle, spinner-spin, spinner-clear, spinner-osu
- You could make 1x1 transparent png images for the spinner-osu, spinner-spin and spinner-clear if you're lazy ;3

Easy;
- 00:22:771 (1,2) >> Spacing
- 01:13:343 >> Add a repeat ?
- 01:16:771 >> ^
- 01:20:200 >> Make a 90 degrees angle ?
- 01:23:628 >> ^

Net's Normal;
- 00:06:914 >> Remove combo and start new combo on the next note/slider
- 00:19:128 >> Remove new combo ?
- 00:24:486 >> Start the new combo here instead ?
- 00:30:486 >> Add a note ?
- 00:58:771 >> Start the spinner here instead ?
- 01:03:271 >> Add a note ?
- 01:07:343 >> Add finish ?
- 01:16:986 >> Add a note here and on the next red tick too ?

Hard;
- 01:14:200 >> Start the spinner here instead ?

Saten's Insane;
- 00:11:200 >> Could you make the shape of this slider like (1,2) ?
- 00:22:557 >> Delete this ?

* Star ~
net45291

KuraiPettan wrote:

Net's Kitamura-Normal
  1. 00:57:057 (3) - You have forgot to add a whistle at the end of this slider.
  2. 01:07:343 (1) - On the end of this one too

Ohh , I forgot it XD , Thank you.

lovhin456 wrote:

Net's Normal;
- 00:06:914 >> Remove combo and start new combo on the next note/slider
- 00:19:128 >> Remove new combo ?
- 00:24:486 >> Start the new combo here instead ?
- 00:30:486 >> Add a note ?
- 00:58:771 >> Start the spinner here instead ?
- 01:03:271 >> Add a note ?
- 01:07:343 >> Add finish ?
- 01:16:986 >> Add a note here and on the next red tick too ?
No :(

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
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