Star~~~ *0*
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [net's Kitamura-Normal].osupieguy1372 wrote:
net's Kitamura-Normal:
-I think you should change the normal hitsounds to soft ones No
00:31:771 (6) - New combo Fixed
00:34:343 (1) - Spacing is too far, but it should be fine since the note is far away on the timeline No
01:09:271 (7) - New combo? Fixed
its WIP for a reason... so i can't kudosu this :/artpiggo wrote:
randomAmi-Hard
00:00:486 (1) - add whistle
00:01:771 (4) - add clap at end of it
00:03:486 (8) - add clap
00:05:200 (4) - ^
00:05:843 (6) - add whistle at start of it
00:06:700 (8) - add finish
00:07:343 (3) - add clap at repeat
00:08:843 (5) - add clap
00:09:700 (7) - add whistle
00:10:771 (2) - add whistle at start , add clap at end
00:11:843 (4) - add clap
00:12:700 (1) - add finish
00:13:128 (2) - add whistle
00:13:771 (4) - add finish at end of it
00:15:914 (4) - add whistle
00:19:986 (6) - ^
00:20:628 (1) - add finish at end
00:22:128 (3) - add whistle
00:22:771 (4) - add finish at start
00:23:414 (6) - add whistle
00:25:343 (2,3) - add (2)whistle and (3)clap
00:26:200 (1) - add finish
00:27:914 (1) - ^ at start
00:28:986 (3) - add whistle
00:29:414 (4) - add clap
00:30:914 (3) - ^
00:31:128 (4) - add finish at end
00:32:414 (2) - add clap
00:32:843 (3) - add whistle
00:33:914 (1) - add clap
00:34:343 (2) - add finish at end
00:35:628 (2) - add whistle at end
00:36:700 (4) - add clap
00:37:986 (2) - ^ at end
00:39:271 (3) - ^ ^
00:39:700 (4) - ^ ^
00:42:700 (1) - add whistle at end
00:43:343 (1) - add finish
00:45:057 (1) - add clap
00:45:486 (3) - add whistle
00:47:200 (3) - add clap at end
00:47:843 (4) - ^ at repeat
00:48:914 (2) - add clap
00:49:771 (5) - ^ at start
00:50:200 (1) - ^ at end
00:50:843 (2) - add finish
00:51:700 (4) - ^
00:52:557 (7) - add clap at end
00:54:271 (4) - add finish
00:54:700 (5) - add clap at repeat , add whistle at the other points
00:55:557 (1) - add clap at end
00:56:200 (3) - add clap at end
00:57:486 (2) - add clap
00:58:128 (4) - add finish
00:58:771 (1) - add clap at end
01:00:057 (4) - add finish at end
01:01:128 (2) - add clap
01:01:557 (3) - add whistle at end
01:02:628 (2) - add clap
01:03:057 (1) - ^ at end
01:04:343 (3) - add clap
01:04:986 (5) - add clap at repeat
01:06:271 (7) - add clap at end
01:07:986 (2) - add finish
01:08:414 (3) - add clap at repeat
01:09:486 (5) - add clap
01:10:343 (8) - ^
01:10:771 (1) - add clap at end
01:12:271 (4) - add whistle at start, add clap at end
01:13:343 (1) - add clap at end
01:13:986 (2) - add finish
01:16:343 (1) - add clap
01:17:414 (4) - add finish
01:17:521 (1) - add whistle
01:19:771 (1) - add clap
01:20:843 (4) - add finish
01:20:950 (1) - add whistle
01:23:200 (1) - add clap
01:24:271 (4) - add finish
01:24:378 (1) - ^
This time section (01:14:200 - 01:23:628) should be 50% volume cuz the low-volume vocal
and add new time section at 01:23:628 till end of song to be 30% volume
its WIP for a reason... so i can't kudosu this :/Don't mind, don't mind. I come here because my friend,Net, wants me to mod his. I don't care about kudosu much :3
me too = ="Saten-san wrote:
2 sec seems too long imo..
me three :Tnet45291 wrote:
me too = ="Saten-san wrote:
2 sec seems too long imo..
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.Saten-san wrote:
2 sec seems too long imo..
I changed it to 2 now :TCrimmi wrote:
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.Saten-san wrote:
2 sec seems too long imo..
but like i say it's a suggestion
Did a few,FireballFlame wrote:
These three-part difficulty names are quite bulky, maybe you should remove one of the parts. nooooo, I've done it for this http://osu.ppy.sh/s/24135 and this http://osu.ppy.sh/s/27523 and there were no problems!
On every diff: 2 seconds lead-in is too long imo. 1 is enough. Nope
Also, what are taiko.png and taikobg.png there for? They do not seem to be used by anything. Been fixed before this mod
[Ami-Hard]
00:04:771 (2,3,4) - Make them symmetric to the y-axis.
00:07:128 (1,2,3) - The music doesn't really justify a triple here. I'd remove that (2). Nope
00:10:128 (1) - Again, symmetry.
00:41:628 (1,1) - This looks kinda weird, as the slider appears almost at the same time as the spinner. Maybe remove it, put the whistle on the spinner and make that 1 beat longer? Nope
01:16:771 (1,2,3,4) - Symmetry.
01:23:628 (1,2,3,4) - ^
01:26:843 (1,2,3,4) - I don't think this is a very good idea. I'd remove that combo altogether, as it comes quite unexpected, but if you want to keep it: Move it 1 beat earlier in time. It becomes more readable (can be observed while still spinning), less confusing (every note of the melody ist mapped instead of the 1st one skipped) and closer to the music (the current (4) sounds like it's just an echo) that way. Oh, and 1 grid up to match the axis. I'm keeping it the way it is. it's not confusing, this is a hard!
[Ryuji-Easy]
00:41:628 (1,2) - 1 and 2 grids right respectively to match the axis. Nope
00:51:486 (2) - 3 grids down, 2 right, so it doesnt overlap with (1). Then adjust (3,4) to restore spacing. Soemthing different
00:54:914 (2) - A bit too far from (1). No it isn't >_>
01:26:843 (1,2) - Remove them. Not fitting for the Easy diff imo. Yes it does
Star!
I'm not a fan of multiple spinners, and the points are not randomly placedColin Hou wrote:
[Insane]:
- 01:13:986 (1) - not a fan about this slow slider, spinner with a starting note is better imo. or at least make a better shape for them? there are only 3 way point and seems randomly placed.
- 01:17:414 (1) - ^
- 01:20:843 (1) - ^
FireballFlame wrote:
[Saten's Taiga-Insane]
Nice map! But tick rate 0,5? At least raise it to 1. It even sounds better.
There's a reason why 0,5 exist.akrolsmir wrote:
Saten's Taiga-Insane:
I think a slider tick rate of 1 or even 2 would be good; it's a bit disconcerting to see long sliders with no ticks in them.
Other than that, I thought the patterns were really well done in this difficulty!
Weezy wrote:
@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did)
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see.
@ every Nope Why not?
/discussionFireballFlame wrote:
Weezy wrote:
@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did) To simply put it, you missed. I don't find anything wrong with it and find it simply to get it.
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see. how is this far http://puu.sh/2ckR -.-
@ every Nope Why not?found them to be nazi mods :/
00:41:628 (1,1) - This looks kinda weird,i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914
I guess I did take this a bit over board :T My made was kinda having a bad day then >.< Changes have been made and firebalflame gets the kudosu he/she deserves.jericho2442 wrote:
00:41:628 (1,1) - This looks kinda weird,i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914
also please remember a modder is not modding to agitate you, even if they do a nazi mod they spent time to do it so they could help you with your map, do not take it offensive and please always atleast try the changes before you reject them I always do D:
also FireballFlame's mod was not purely nazi, was also a lot of good suggestions even if you yourself did not apply them
thanksLeorda wrote:
Hiiiiii, sorry for taking so long
General
* Since the title is "Orange", how about the combo color change into an Orange color? lol The first combo colour is orange :S
-------------------------------------------------------------------------
Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)
-------------------------------------------------------------------------
net's Kitamura-Normal
00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
-------------------------------------------------------------------------
Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)
-------------------------------------------------------------------------
Don't hate me ok? Why would I hate you D: