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Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size)

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Topic Starter
Weez
This beatmap was submitted using in-game submission on July-06-11 at 12:08:40 PM

Artist: Rie Kugimiya, Eri Kitamura & Yui Horie
Title: Orange (TV Size)
Source: Toradora!
Tags: medi-chan net45291 Saten-san
BPM: 140
Filesize: 7407kb
Play Time: 01:24
Difficulties Available:
  1. Ami-Hard (4.62 stars, 185 notes)
  2. Medi's Minori-Taiko Oni (4.83 stars, 394 notes)
  3. Net's Kitamura-Normal (3.68 stars, 142 notes)
  4. Ryuji-Easy (2.27 stars, 93 notes)
  5. Saten's Taiga-Insane (4.97 stars, 231 notes)
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size)
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Suki dayo~~<3 ORANGES!
My 7th beatmap!
OP-1 | OP-2 | ED-1 | ED-2 | ED-Holy Night

Taiga-Insane done by Saten-san
Kitamura-Normal done by net45291
Minori-Taiko Oni done by Medi-chan

Redownload if you got this before July 1. Added a new skin Added new hitcircles and a brand new orange spinner-circle!!!
Parts of the Toradora skin by xxheroxx, ziin, and GonzvloThanks :D
Thanks to everyone that helps with this map :D
Saten
Suki dayo~~
net45291
Medi-chan_old
Done~

I bookmarked the only spot that I can tell mods might say something about.

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Medi's Taiko].osu
Frostmourne
[net45291's Kitamura-Normal]
try my .osu

if it's work :(
Sekai
;)
Backstep
Star ~ ;)
net45291
Topic Starter
Weez

net45291 wrote:

add sound and change little things , pls add my BG to my Diff :|
I'm keeping the one BG, I'm not a fan of multiple BG images for my maps :/
net45291

Weezy wrote:

net45291 wrote:

add sound and change little things , pls add my BG to my Diff :|
I'm keeping the one BG, I'm not a fan of multiple BG images for my maps :/
Ok weezy X3
Saten
Kamure
Ha, I didn't get to ask for a guest diff so I really should mod this... Or shoulod I take the Easy diff off of your hands....

General
  1. The video offsets aren't the same. Make them in the proper time. Or is it just net's?
  2. Fade out in the end?
[Ryuji-Easy] so far
  1. 00:03:271 (5,1) - a jump in an easy mode? Don't even reconsider this. Remove the repeat.
[net's Kitamura-Normal]
  1. 00:28:343 (6) - new combo
  2. 00:30:700 (1) - remove combo
  3. 00:31:771 (3) - new combo
  4. 00:37:771 (8) - ^
[Ami-Hard]
  1. 00:37:986 (2,4) - I think it's more preferable to have it end on the white tick
  2. 00:50:843 (2) - You can either place like this or remove the note and add a repeat
  3. 01:03:914 (3) - add combo
  4. 01:04:343 (1) - remove combo
[Saten's Taiga Insane
  1. 00:08:843 (1) - set it parallel to the combo before and change the (2) as well
  2. 00:57:271 (2,5) - hmmm, spread it more farther?
Go go!!
Saten
Changed the second one you mentioned, I didn't really get the first :P

Edit: Look below~~ Next page
Kamure

Saten-san wrote:

Changed the second one you mentioned, I didn't really get the first :P

Like this I guess, but it's a suggestion.

net45291
Saten

chamelepeace710 wrote:

Saten-san wrote:

Changed the second one you mentioned, I didn't really get the first :P

Like this I guess, but it's a suggestion.

Thanks~ Fixed, looks better like this :3

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
bufo
Star~~~ *0*
pieguyn
net's Kitamura-Normal:

-I think you should change the normal hitsounds to soft ones

00:31:771 (6) - New combo
00:34:343 (1) - Spacing is too far, but it should be fine since the note is far away on the timeline
01:09:271 (7) - New combo?

Ami-Hard:

-The first part doesn't have any hitsounds, I think some whistles would fit

00:12:271 (6) - Move two level 4 grids up and one level 4 grid right
00:20:628 (1) - Make it symmetrical
00:33:271 (4) - ^
00:34:343 (2) - ^
00:35:200 (1) - Align with 2
00:41:200 (1) - Remove new combo?
00:52:557 (7) - Make it symmetrical?
01:23:628 (1,2,3,4) - Center this and move 4 1 level 4 grid right

Medi's Taiko Oni: Fine

Saten's Taiga-Insane: Interesting map :)

-The claps don't fit with the song, I recommend changing them
-Those long sliders at the end cause a bit of a problem due to the HP drain. It's not major though, so feel free to keep it.

Nice map :) *stars*
net45291

pieguy1372 wrote:

net's Kitamura-Normal:

-I think you should change the normal hitsounds to soft ones No :o

00:31:771 (6) - New combo Fixed
00:34:343 (1) - Spacing is too far, but it should be fine since the note is far away on the timeline No
01:09:271 (7) - New combo? Fixed
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [net's Kitamura-Normal].osu
artpiggo
Ami-Hard
00:00:486 (1) - add whistle
00:01:771 (4) - add clap at end of it
00:03:486 (8) - add clap
00:05:200 (4) - ^
00:05:843 (6) - add whistle at start of it
00:06:700 (8) - add finish
00:07:343 (3) - add clap at repeat
00:08:843 (5) - add clap
00:09:700 (7) - add whistle
00:10:771 (2) - add whistle at start , add clap at end
00:11:843 (4) - add clap
00:12:700 (1) - add finish
00:13:128 (2) - add whistle
00:13:771 (4) - add finish at end of it
00:15:914 (4) - add whistle
00:19:986 (6) - ^
00:20:628 (1) - add finish at end
00:22:128 (3) - add whistle
00:22:771 (4) - add finish at start
00:23:414 (6) - add whistle
00:25:343 (2,3) - add (2)whistle and (3)clap
00:26:200 (1) - add finish
00:27:914 (1) - ^ at start
00:28:986 (3) - add whistle
00:29:414 (4) - add clap
00:30:914 (3) - ^
00:31:128 (4) - add finish at end
00:32:414 (2) - add clap
00:32:843 (3) - add whistle
00:33:914 (1) - add clap
00:34:343 (2) - add finish at end
00:35:628 (2) - add whistle at end
00:36:700 (4) - add clap
00:37:986 (2) - ^ at end
00:39:271 (3) - ^ ^
00:39:700 (4) - ^ ^
00:42:700 (1) - add whistle at end
00:43:343 (1) - add finish
00:45:057 (1) - add clap
00:45:486 (3) - add whistle
00:47:200 (3) - add clap at end
00:47:843 (4) - ^ at repeat
00:48:914 (2) - add clap
00:49:771 (5) - ^ at start
00:50:200 (1) - ^ at end
00:50:843 (2) - add finish
00:51:700 (4) - ^
00:52:557 (7) - add clap at end
00:54:271 (4) - add finish
00:54:700 (5) - add clap at repeat , add whistle at the other points
00:55:557 (1) - add clap at end
00:56:200 (3) - add clap at end
00:57:486 (2) - add clap
00:58:128 (4) - add finish
00:58:771 (1) - add clap at end
01:00:057 (4) - add finish at end
01:01:128 (2) - add clap
01:01:557 (3) - add whistle at end
01:02:628 (2) - add clap
01:03:057 (1) - ^ at end
01:04:343 (3) - add clap
01:04:986 (5) - add clap at repeat
01:06:271 (7) - add clap at end
01:07:986 (2) - add finish
01:08:414 (3) - add clap at repeat
01:09:486 (5) - add clap
01:10:343 (8) - ^
01:10:771 (1) - add clap at end
01:12:271 (4) - add whistle at start, add clap at end
01:13:343 (1) - add clap at end
01:13:986 (2) - add finish
01:16:343 (1) - add clap
01:17:414 (4) - add finish
01:17:521 (1) - add whistle
01:19:771 (1) - add clap
01:20:843 (4) - add finish
01:20:950 (1) - add whistle
01:23:200 (1) - add clap
01:24:271 (4) - add finish
01:24:378 (1) - ^

This time section (01:14:200 - 01:23:628) should be 50% volume cuz the low-volume vocal
and add new time section at 01:23:628 till end of song to be 30% volume

net's Kitamura-Normal
I think in all soft timing points(except in 5% volume, it's ok) should be 100% volume, but in normal ones are fine.
00:00:485 (1) - add whistle
00:17:628 (2) - add finish
00:19:343 (1) - add whistle
00:25:557 (4) - add clap
00:26:200 (1) - add whistle
00:37:986 (2) - ^ in slider body
00:39:700 (4) - ^ ^
00:41:628 (2) - ^ ^
00:45:485 (1) - ^
00:46:343 (3) - ^
00:58:128 (4) - add clap
01:09:271 (1) - add new combo
01:11:414 (3) - add clap
01:11:843 (4) - add clap at the repeat and add whistle at the start and end of it
01:13:986 (8) - add finish
01:17:414 (4) - ^
01:20:843 (4) - ^

By the way, it's just my suggestion about sound patterns. I'm not sure if you like it or not.
If you don't like the way I suggest, feel free to ignore mine.
PS, I'll star it when it's a pending beatmap.
Topic Starter
Weez

artpiggo wrote:

random
Ami-Hard
00:00:486 (1) - add whistle
00:01:771 (4) - add clap at end of it
00:03:486 (8) - add clap
00:05:200 (4) - ^
00:05:843 (6) - add whistle at start of it
00:06:700 (8) - add finish
00:07:343 (3) - add clap at repeat
00:08:843 (5) - add clap
00:09:700 (7) - add whistle
00:10:771 (2) - add whistle at start , add clap at end
00:11:843 (4) - add clap
00:12:700 (1) - add finish
00:13:128 (2) - add whistle
00:13:771 (4) - add finish at end of it
00:15:914 (4) - add whistle
00:19:986 (6) - ^
00:20:628 (1) - add finish at end
00:22:128 (3) - add whistle
00:22:771 (4) - add finish at start
00:23:414 (6) - add whistle
00:25:343 (2,3) - add (2)whistle and (3)clap
00:26:200 (1) - add finish
00:27:914 (1) - ^ at start
00:28:986 (3) - add whistle
00:29:414 (4) - add clap
00:30:914 (3) - ^
00:31:128 (4) - add finish at end
00:32:414 (2) - add clap
00:32:843 (3) - add whistle
00:33:914 (1) - add clap
00:34:343 (2) - add finish at end
00:35:628 (2) - add whistle at end
00:36:700 (4) - add clap
00:37:986 (2) - ^ at end
00:39:271 (3) - ^ ^
00:39:700 (4) - ^ ^
00:42:700 (1) - add whistle at end
00:43:343 (1) - add finish
00:45:057 (1) - add clap
00:45:486 (3) - add whistle
00:47:200 (3) - add clap at end
00:47:843 (4) - ^ at repeat
00:48:914 (2) - add clap
00:49:771 (5) - ^ at start
00:50:200 (1) - ^ at end
00:50:843 (2) - add finish
00:51:700 (4) - ^
00:52:557 (7) - add clap at end
00:54:271 (4) - add finish
00:54:700 (5) - add clap at repeat , add whistle at the other points
00:55:557 (1) - add clap at end
00:56:200 (3) - add clap at end
00:57:486 (2) - add clap
00:58:128 (4) - add finish
00:58:771 (1) - add clap at end
01:00:057 (4) - add finish at end
01:01:128 (2) - add clap
01:01:557 (3) - add whistle at end
01:02:628 (2) - add clap
01:03:057 (1) - ^ at end
01:04:343 (3) - add clap
01:04:986 (5) - add clap at repeat
01:06:271 (7) - add clap at end
01:07:986 (2) - add finish
01:08:414 (3) - add clap at repeat
01:09:486 (5) - add clap
01:10:343 (8) - ^
01:10:771 (1) - add clap at end
01:12:271 (4) - add whistle at start, add clap at end
01:13:343 (1) - add clap at end
01:13:986 (2) - add finish
01:16:343 (1) - add clap
01:17:414 (4) - add finish
01:17:521 (1) - add whistle
01:19:771 (1) - add clap
01:20:843 (4) - add finish
01:20:950 (1) - add whistle
01:23:200 (1) - add clap
01:24:271 (4) - add finish
01:24:378 (1) - ^

This time section (01:14:200 - 01:23:628) should be 50% volume cuz the low-volume vocal
and add new time section at 01:23:628 till end of song to be 30% volume
its WIP for a reason... so i can't kudosu this :/
artpiggo
its WIP for a reason... so i can't kudosu this :/
Don't mind, don't mind. I come here because my friend,Net, wants me to mod his. I don't care about kudosu much :3

When it's ready for mod, I'll come here for mod again.
Xo4y_CoCaTb
cool) =3
Remilia--_old
Looking foward to failing this when its ranked o-o

So gonna fc this <3

Also Star
Shiirn
General
Meh

Easy
Meh

Normal
01:07:343 (2) - move second node, slider looks like crap

Hard
01:06:271 (7) - Whistle on end

Taiko
1.4 fits this song better than 1.6

Insane
Meh

I disliked how none of the difficulties used the time after the last vocal line, despite it ending rather well.
Medi-chan_old
I like the faster scrolling better, but you're right it does, so changed.

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Medi's Minori-Taiko Oni].osu
akrolsmir
Yay, another Toradora map!

Ryuji-Easy:
I think Ryuji should be Ryuuji. Ryuji is when the u has a stress over it otherwise it looks like you double it. Of course, I don't actually know Japenese, this is based on a couple of google searches.

General note- Though sliders such as 00:00:486 (1) - , 00:10:771 (1) - are reasonably (but not perfectly) symmetric, they look too pointed. Try using more nodes than just 3 to get a better arc shape.

00:01:771 (2) - Align with end of (1)?
00:47:200 (2,3) - If they're meant to be identical... they're not.
00:52:128 (3) - Since this is an easy, maybe replace this slider with just a circle on the place it starts?
01:05:843 (4) - ^

net's Kitamura-Normal:
00:27:914 (5) - Move up 1 grid to complete the pattern
01:20:200 (1,2,3,4) - I felt that instead of a just a horizontal flip of 01:16:771 (1,2,3,4) - , this should have been that rotated 180 degrees kinda like to arms of a spiral, similar to the pattern in Easy.

Ami-Hard:
00:18:057 (1,2) - These two ought to be identical
00:21:700 - Place a circle here to cover "n" of "minawa". And to parallel the timing of 00:14:628 (1,2,3) - , 00:18:057 (1,2) - .
00:25:128- ^
00:52:557 (7) - See note about sliders under Easy
00:56:200 (3) - Asymmetrical, move center node down.
01:06:271 (7) - It's good you use many nodes here, but it's still not symmetric
01:07:343 (1,3) - Asymmetrical, move center node down.

Saten's Taiga-Insane:
I think a slider tick rate of 1 or even 2 would be good; it's a bit disconcerting to see long sliders with no ticks in them.
Other than that, I thought the patterns were really well done in this difficulty!

Generally, there were a few problems with slider shapes and symmetry. You might want to refer to this guide for nicer slider shapes. Mostly fine, though, and starred!
Haneii
~Ryuji-Easy~

00:45:486 (1) – too close to spinner. I suggested removing this and the next 2 notes and just have it start again at the beginning of the chorus

~net's Kitamura-Normal~

00:23:414 (6) – align with end of slider better. (tip: turn off grid snap, make DS 0.0 and it should fall right into place)
00:33:271 (10) - ^
00:42:914 (3) - ^
01:07:985 (3) - ^


~Twinkle twinkle little star~
Crimmi
Modding,CrimmiStyle!!

[Ryuji-Easy]

Lead-in should be 2 seconds, imo.

The rest is fine~

[net's Kitamura Normal]

Lead-in should be 2 seconds, imo.

These new combos are just suggestional:
00:03:271 (1) - New combo.
00:03:914 (4) - New combo.
00:06:914 (1) - New combo.
00:07:343 (5) - New combo.
00:27:914 (5) - Align with (4).
00:46:771 (4) - New combo?
01:03:486 (1) - New combo.

[Ami-Hard]

Lead-in should be 2 seconds, imo.

[Medi's Minori-Taiko Oni]

Nothing.

[Saten's Taiga-Insane]

Lead-in should be 2 seconds, imo.

Nothing.
Saten
2 sec seems too long imo..
net45291

Saten-san wrote:

2 sec seems too long imo..
me too = ="

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [net's Kitamura-Normal].osu
Topic Starter
Weez

net45291 wrote:

Saten-san wrote:

2 sec seems too long imo..
me too = ="
me three :T
Colin Hou
[General]:
  1. don't change the aspect ratio while resizing the image for BG, if you really care about this anime, try harder to find a better choice.
  2. find a Taiko BG for Taiko diff?
  3. about lean-in, 2s~2.5s from start to the first note is fine :3
[Insane]:
  1. 01:13:986 (1) - not a fan about this slow slider, spinner with a starting note is better imo. or at least make a better shape for them? there are only 3 way point and seems randomly placed.
  2. 01:17:414 (1) - ^
  3. 01:20:843 (1) - ^
[Hard]:
  1. I think I said in the earlier modding (but I forget which map), the spacing is too light for the sliver velocity.
[Normal]:
  1. 00:33:700 (11,1) - this is a jump in normal, and obviously too hard.
  2. 01:00:486 (T) - make the re-KIAI happen here.
  3. 00:46:771 ~ 00:53:200 (T) - this part is following the vocal, but for the next part, suddenly the style changed. a bit confusing and a long 1/2 combo is not so friendly in a normal diff. try to make your diff more like 1 diff, it will make it more balanced.
[Easy]:
  1. 01:26:843 (1,2,3,4) - suggest changing them into slider(s), they're right after the spinner and the location makes the approaching circle not easy enough to tell, this would lead to an early click.
not bad, so have a star~ :3
Kiddo-Kun
[General]
All good

[Ryuji-Easy]
00:43:343 (1) - Add a finish to the end of this note.
01:09:486 (1) - Remove new combo.
01:26:843 (1,2,3,4) - You should move these inheriting point 1/4 tick behind the note.

[net's Kitamura-Normal]
00:05:200 (5) - Move this note down one grid. (Grid Level 3)
00:34:343 (1) - You should move this inheriting point 1/4 tick behind the note.
00:31:771 (6) - It would be better if you make a new combo here.

-I think the combos are poorly placed in this difficulty. If I were you I'd go over them and make sure they are consistent and follow the song-

[Ami-Hard]

All is well, but...
01:26:843 (1,2,3,4) - Same as easy.

[Saten's Taiga-Insane]

Fine IMO.

Have a star.
wmfchris
here's a taiko mod >_<

00:01:557 - try d k d d d k d?
00:!6:557 - d
00:27:057 - d---d-k-D....
00:34:128 - kkdkddd
00:38:200 - dkddd ddkkddd dddkddk [but these stream don't fit the vocal very well, try to break them down.]
00:44:414 - ddkdddk?
00:56:200 - kkkkd d
01:10:771 - kdkdkdk / kkddddk

Rating: 6.5/10

Except for some messy streams they looked good
star~
Crimmi

Saten-san wrote:

2 sec seems too long imo..
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.

but like i say it's a suggestion :|
FireballFlame
These three-part difficulty names are quite bulky, maybe you should remove one of the parts.
On every diff: 2 seconds lead-in is too long imo. 1 is enough.
Also, what are taiko.png and taikobg.png there for? They do not seem to be used by anything.

[Saten's Taiga-Insane]
Nice map! But tick rate 0,5? :o At least raise it to 1. It even sounds better.

[Ami-Hard]
00:04:771 (2,3,4) - Make them symmetric to the y-axis.
00:07:128 (1,2,3) - The music doesn't really justify a triple here. I'd remove that (2).
00:10:128 (1) - Again, symmetry.
00:41:628 (1,1) - This looks kinda weird, as the slider appears almost at the same time as the spinner. Maybe remove it, put the whistle on the spinner and make that 1 beat longer?
01:16:771 (1,2,3,4) - Symmetry.
01:23:628 (1,2,3,4) - ^
01:26:843 (1,2,3,4) - I don't think this is a very good idea. I'd remove that combo altogether, as it comes quite unexpected, but if you want to keep it: Move it 1 beat earlier in time. It becomes more readable (can be observed while still spinning), less confusing (every note of the melody ist mapped instead of the 1st one skipped) and closer to the music (the current (4) sounds like it's just an echo) that way. Oh, and 1 grid up to match the axis.

[net's Kitamura-Normal]
00:33:271 (10) - Stack this with (11). It's the only note behind a slider end that doesn't come 1/2 beat after the slider.
00:31:771 (6) - New combo.
01:16:771 (1,2,3,4) - Stack them, to make it different from the Hard diff?
01:20:200 (1,2,3,4) - ^
01:23:628 - Why no notes?

[Ryuji-Easy]
00:41:628 (1,2) - 1 and 2 grids right respectively to match the axis.
00:51:486 (2) - 3 grids down, 2 right, so it doesnt overlap with (1). Then adjust (3,4) to restore spacing.
00:54:914 (2) - A bit too far from (1).
01:26:843 (1,2) - Remove them. Not fitting for the Easy diff imo.

Star!
Topic Starter
Weez

Crimmi wrote:

Saten-san wrote:

2 sec seems too long imo..
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.

but like i say it's a suggestion :|
I changed it to 2 now :T

FireballFlame wrote:

These three-part difficulty names are quite bulky, maybe you should remove one of the parts. nooooo, I've done it for this http://osu.ppy.sh/s/24135 and this http://osu.ppy.sh/s/27523 and there were no problems!
On every diff: 2 seconds lead-in is too long imo. 1 is enough. Nope
Also, what are taiko.png and taikobg.png there for? They do not seem to be used by anything. Been fixed before this mod

[Ami-Hard]
00:04:771 (2,3,4) - Make them symmetric to the y-axis.
00:07:128 (1,2,3) - The music doesn't really justify a triple here. I'd remove that (2). Nope
00:10:128 (1) - Again, symmetry.
00:41:628 (1,1) - This looks kinda weird, as the slider appears almost at the same time as the spinner. Maybe remove it, put the whistle on the spinner and make that 1 beat longer? Nope
01:16:771 (1,2,3,4) - Symmetry.
01:23:628 (1,2,3,4) - ^
01:26:843 (1,2,3,4) - I don't think this is a very good idea. I'd remove that combo altogether, as it comes quite unexpected, but if you want to keep it: Move it 1 beat earlier in time. It becomes more readable (can be observed while still spinning), less confusing (every note of the melody ist mapped instead of the 1st one skipped) and closer to the music (the current (4) sounds like it's just an echo) that way. Oh, and 1 grid up to match the axis. I'm keeping it the way it is. it's not confusing, this is a hard!

[Ryuji-Easy]
00:41:628 (1,2) - 1 and 2 grids right respectively to match the axis. Nope
00:51:486 (2) - 3 grids down, 2 right, so it doesnt overlap with (1). Then adjust (3,4) to restore spacing. Soemthing different
00:54:914 (2) - A bit too far from (1). No it isn't >_>
01:26:843 (1,2) - Remove them. Not fitting for the Easy diff imo. Yes it does

Star!
Did a few, holding back from kudosu for now since it seems too nazi :T
Saten
Whyyyy~~ 1.5 lead-in was so nice D:

Colin Hou wrote:

[Insane]:
  1. 01:13:986 (1) - not a fan about this slow slider, spinner with a starting note is better imo. or at least make a better shape for them? there are only 3 way point and seems randomly placed.
  2. 01:17:414 (1) - ^
  3. 01:20:843 (1) - ^
I'm not a fan of multiple spinners, and the points are not randomly placed :o

FireballFlame wrote:

[Saten's Taiga-Insane]
Nice map! But tick rate 0,5? :o At least raise it to 1. It even sounds better.

akrolsmir wrote:

Saten's Taiga-Insane:
I think a slider tick rate of 1 or even 2 would be good; it's a bit disconcerting to see long sliders with no ticks in them.
Other than that, I thought the patterns were really well done in this difficulty!
There's a reason why 0,5 exist.
and tick rate 1 plays bad in taiko
And 2 would be drum roll spam lol nvm I'll use 2

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Saten's Taiga-Insane].osu
Medi-chan_old
FireballFlame

Weezy wrote:

@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did)
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see.
@ every Nope Why not?
Topic Starter
Weez

FireballFlame wrote:

Weezy wrote:

@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did) To simply put it, you missed. I don't find anything wrong with it and find it simply to get it.
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see. how is this far http://puu.sh/2ckR -.-
@ every Nope Why not?found them to be nazi mods :/
/discussion
Zelos
i decided to take your request in #modreqs

Folder:

all good here!

Please note, all my mods are suggestions unless otherwise stated.

Ryuji-Easy:

00:15:914 (2,3) - try making slider 3 like slider 2. (copy slider 2, paste in 3's timing position, horizontally and vertically flipped, remove the bounce back part of the slider, and reverse selection) it would be a bit neater than the way it was before.


01:27:700 (2) - this is waaaaay to inaudible. please raise the volume at least a little.

Net-kitamura's Normal:

01:14:093 (1) - for a Normal, don't start this spinner on a 1/4th.

01:17:521 (1) - ^^

01:20:950 (1) - ^^

Overall this one is nice but I felt for normal players, only a few parts might be a bit hard for them.

Ami-Hard:

00:10:128 (1) - there is nothing wrong with breaking distance snap in this case, turn off ds and center with slider 2.

00:52:557 (7) - grab 2nd and 3rd white box point on the slider and move to the right 1, it makes it a bit more even.

Saten's Taiga Insane:

Nothing wrong here that I saw but the use of claps in this are a bit uguu.

You get a star Weezykins.
Topic Starter
Weez
Thanks Zelos ^_^
Did everything but this: 01:27:700 (2) - this is waaaaay to inaudible. please raise the volume at least a little.
I like it and suits imo
net45291
Sorry for a late Weezy , I can use a computer on sunday-monday only I can Fix my diff on Sunday and monday
Sorry :(
SPOILER
Shoot kudosu Star ~~!
P.S. RED = Edit
jericho2442
00:41:628 (1,1) - This looks kinda weird,
i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914

also please remember a modder is not modding to agitate you, even if they do a nazi mod they spent time to do it so they could help you with your map, do not take it offensive and please always atleast try the changes before you reject them

also FireballFlame's mod was not purely nazi, was also a lot of good suggestions even if you yourself did not apply them
Topic Starter
Weez

jericho2442 wrote:

00:41:628 (1,1) - This looks kinda weird,
i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914

also please remember a modder is not modding to agitate you, even if they do a nazi mod they spent time to do it so they could help you with your map, do not take it offensive and please always atleast try the changes before you reject them I always do D:

also FireballFlame's mod was not purely nazi, was also a lot of good suggestions even if you yourself did not apply them
I guess I did take this a bit over board :T My made was kinda having a bad day then >.< Changes have been made and firebalflame gets the kudosu he/she deserves.
Leorda
Hiiiiii, sorry for taking so long

General
* Since the title is "Orange", how about the combo color change into an Orange color? lol

-------------------------------------------------------------------------

Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)

-------------------------------------------------------------------------

net's Kitamura-Normal

00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff

-------------------------------------------------------------------------

Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)

-------------------------------------------------------------------------

Saten's Taiga-Insane

00:10:343 (3) - New combo?

-------------------------------------------------------------------------

Don't hate me ok? :(
Topic Starter
Weez

Leorda wrote:

Hiiiiii, sorry for taking so long

General
* Since the title is "Orange", how about the combo color change into an Orange color? lol The first combo colour is orange :S

-------------------------------------------------------------------------

Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)

-------------------------------------------------------------------------

net's Kitamura-Normal

00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff

-------------------------------------------------------------------------

Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)


-------------------------------------------------------------------------

Don't hate me ok? :( Why would I hate you D:
thanks :D
S o r d a
#modreqs
hi>_<


[overall]:
Fine

[Saten's Taiga-Insane]:
  1. 00:22:541 (6) - Delete note?
  2. 00:22:755 (1) - slider beginning finish?
  3. 00:24:470 (1) - ^
  4. 00:39:255 - Add note
  5. 00:39:470 - ^
  6. 01:06:255 - http://puu.sh/2f3YSuggestion
  7. 01:24:469 (1) - Spinner end Silent?
[Ami-Hard]:
  1. OD,AR+1?
  2. 00:24:486 (5) - Finish?

[net's Kitamura-Normal]:
  • Normal must not change spacing...
  1. 00:03:700 (3) - Spacing
  2. 00:15:271 (4) - ^
  3. 00:18:271 (4) - ^
  4. 00:18:700 (6) - ^
  5. 00:27:914 (5) - soft finish?
    many Spacing miss Please check
[Ryuji-Easy]:
  1. 00:17:200 (3) - end Add finish
  2. 00:37:771 - http://puu.sh/2f4PSuggestion
star(ノ゚ω゚)ノ
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